SMACKDOWN 2! KNOW YOUR ROLE Made by BOBHEAD(Ian M.) ***************************** Table Of Contents ***************************** 1. Introduction 2. Copyright 3. Strategies Guide 4. Tips And Tricks 5. The End ****************************************************************************** 1 Introduction ***************************** Anyway, This Guide is kinda unique in quite a few ways that you will notice as you read on. First, it doesn't include the stuff that most guides do. This guide is just a description of the matches and features, Then the main part is a whole bunch of tips, strategies, and stuff for just about every single match in the game. Another difference that you will see in the copyright, is that, well... there's no copyright. That's explained in the first ever copyright section without a copyright. You know the junk that is in the beginning of every guide so I don't need to type it (this is my first guide, etc.) So this is basically the free alternative to buying a strategy guide. ****************************************************************************** 2 Copyright ***************************** This document Copyright 2001 Ian M. *COPYRIGHT RULES* I really don't care what you do with this FAQ as long as: You tell me (you don't need permission, I just need to know about it). I'm given credit where credit is due. ****************************************************************************** 3 Strategies Guide ***************************** Here's the juicy stuff... It's listed by the match, first a description, then tips and strategies. The matches are listed in the same order as in the booklet that comes with the game. But the actual descriptions and strategies ARE NOT COPIED FROM THE BOOKLET. That's because the booklet is garbage, isn't very helpful, that's why I wrote this in the first place, to do what the manual didn't. ANYWAY... ============================= SINGLE ============================= - DESCRIPTION One on One, just you and your opponent, normal rules apply (tap outs/submissions, ropebreak, pinfalls, etc...) Selecting WITH MANAGER, will allow each Superstar to be accompanied with the manager of their choice, your/their manager will help you/them when you/they are in trouble Selecting NO MANAGER will be a normal match with, uh... no manager. - STRATEGIES Basically, this is a race to see who fills up their special meter first, if you're using a Created Wrestler, try to follow his category: - If he/she is a speedy pull of a bunch of running moves and turnbuckle moves, using grapple moves to make them groggy, then an aerial move - If he/she is a powerful, do the opposite, pull off all the grapple moves you have using a few running moves and aerial moves to leave them groggy, In other words, Power wrestlers should stay on the ground at all costs, while speedy wrestlers should try to stay on the move, using quick aerial moves, and running moves, to keep them groggy, then pulling off a few grapples at a time. This is the STRATEGIES I was given but not the one I use, I just try to keep them groggy as long as I can, since the most damaging moves can be done when your opponent is groggy, I also live on aerial, corner, and running moves. Since aerial moves can be done quickly it's the easiest place to do a lot of damage. IMPORTANT NOTE: Even though you should try to get a finisher dot ASAP, DO NOT USE it right away, weaken your opponent a bit first, because the weaker they are, the more damage your finisher does. ============================= TAG TEAM ============================= - DESCRIPTION A two on two match. Have 2 tag teams compete against each other, either with normal rules (two people in the ring at once) or in a TORNADO TAG where everyone fights at the same time. To tag your opponent, press R1 + the direction that your partner is in (left or right). Other than the addition of a tag partner on each side, the rules are the same as in a single match. - STRATEGIES Follow the same strategies as in a single match with a few additions: - Though they are cool and very damaging, don't live on double team moves, because repeatedly doing double team moves slowly uses up your own wrestlers' energy. - You should however do at least 3 double teams per match. - Stay away from your opponents corner at all costs. Like I said, double teams are very damaging, 1 or 2 strong ones, can put you away for the match. - If you have an aerial move ending in a pin, use it. What I do is to throw your opponent into your corner, run to them and about halfway there, press [] this will cause your superstar to leap frog your opponent, at the same time stunning them long enough for you to perform the desired aerial move. And since you did this in your corner, your opponent's partner has to travel a lot of ground to break up the pin. - For TORNADO TAG matches, instead of trying to pin them, use a submission, the CPU doesn't break up submissions, for some reason, so you can use a submission w/o having to worry about your opponent's partner. ============================= HARDCORE ============================= - DESCRIPTION Again, same as Single match with a few exceptions: First, is the fact that weapons litter the ring, and that each superstar starts with a weapon in their hand. Second is falls count anywhere, and I mean ANYWHERE. And no DQ, you can put them through tables, etc... - STRATEGIES Yet again, follow the same strategies as in a single match, with the following additions: - Don't overuse weapons, there's no reason, just don't. - Rather than putting a weapon down, throw it (with []). If it hits the opponent it doesn't do much damage, but putting down leaves you wide open to running/grapple moves, while throwing it is much quicker with less recovery time. - Don't forget about the other 15+ backstage areas that you can use to cause mayhem. - If you don't like the weapon you have in your hand, go outside the ring, and stand right next to the apron, there, you press R1 + the direction of the apron and you will switch your weapon with another. ============================= ANYWHERE FALL ============================= - DESCRIPTION Exact same as hardcore, except there are no weapons in or outside the ring, you must go back stage to find them - STRATEGIES Same strategies as hardcore, no additions ============================= HANDICAP ============================= - DESCRIPTION 1 ON 2, 1 ON 3, or 1 ON 2 WITH TAG TEAM RULES. Only one opponent must be eliminated to win. Besides the added partner(s), the rules are the same as in single. - STRATEGIES The following strategies DO NOT apply to 1 ON 2 WITH TAG TEAM RULES. - It might seem weird but just pick one opponent and fight him, ignoring the other wrestlers, regardless of what they do. Fighting this one person use the strategies given for single matches. - NEVER attempt to pin your opponent, use submissions instead, for some reason, the CPU never tries to break up a submission. The following strategies apply ONLY to 1 ON 2 WITH TAG TEAM RULES. - In this case just follow the strategies given for TAG TEAM If you are the one with the partner(s), and the advantage. then: - Follow the strategies given for SINGLE ============================= KING OF THE RING ============================= - DESCRIPTION A tournament of 8 matches, the one who wins all 3 of their matches is the winner of the tournament, and is then pronounced "King of The Ring". Each of the matches can be either a regular single match, or a SPECIAL match (these types of matches are explained later in this section) - STRATEGIES Like I said this is just a tournament of single or special matches, so you just have to follow the STRATEGIES given for the match you get. ============================= ROYAL RUMBLE ============================= - DESCRIPTION 30 superstars compete in an "every man for himself" style match, 4 people start the match in the ring, 30 seconds after a wrestler is eliminated, another wrestler comes in, this continuing until only one superstar is left uneliminated. A superstar is eliminated only by going over the ropes and having their feet touch the floor, no DQ, no pinfalls, or submissions! - STRATEGIES If you are one of the first 13 people to enter the ring: - No matter what they do to you, DO NOT FIGHT BACK! If the CPU tries to fight you, just ignore him/her, sooner or later, another of the people in the ring will start attacking hime/her for you. If you fight back chances are you will be too weak to face the other 15+ wrestlers there are left! - Stay in the center of the ring, if you are near the ropes, two punches or kicks can put you out of the match. If you're in the center of the ring however if someone tries to whip you to the ropes, a lot of people will have to get out of your way before you will reach the ropes, and if/when you do reach the ropes you will have enough control over yourself to keep from going over the ropes. If you are between number 14 and 23 to enter the ring: - Use a few grapple moves to leave a wrestler groggy long enough to be thrown over the ropes. - If the wrestler you're using has the Choke Toss or other move that can easily throw someone over the ropes, use it. Since all you have to do is do the move, it is the most dependable, and the quickest way to eliminate opponents. If you are one of the last 7 people to enter the ring: - Learn to quickly lay the smackdown on your opponents. Regardless of when you come in: - Try to practice hanging on to the ropes when being thrown out, what I do is press [] just as you're going over the top, and then O just before you reach the bottom rope. _____________________________ SURVIVOR ---------------------------- ============================= TRIPLE THREAT ============================= - DESCRIPTION 3 wrestlers in an every man for himself match. Same rules as single with the addition of the 3rd person. YOU DO NOT NEED TO BE ELIMINATED TO LOSE THE MATCH! In order to win YOU must be the one to eliminate another person. If one of the 2 other people eliminate each other, you still lose. - STRATEGIES Since you can't let anyone else eliminate anyone, this is kind of a difficult match. - As in royal rumble strategies, regardless of what the CPU does to you, ignore them, sooner or later, the third wrestler will start attacking him/her. - Aerial moves that aren't grapple style, and instead simply attack (like dropkick) are very useful in these types of matches, when the other wrestlers are attacking each other, do your dropkick(or whatever you have) to the person that DID the move, NOT the person that the move was don too, as most people might assume, this weakens both of them, making your job easier. - when the other opponents are beating each other up repeatedly tap L2 (taunt) to grow on your special, - once you have at a finisher dot, pick one opponent, and help him beat up the second opponent, once this second opponent is weak enough, do your finisher, on the opponent that you were helping just a second ago. And pin the 3rd opponent, or better yet, do a submission to the opponent that you did your finisher too, for some reason, the CPU never breaks up submissions, and any time a wrestler is "truly groggy" (arms and legs are spread slightly apart) he/she will automatically "tap out" in submissions. ============================= FATAL FOUR-WAY ============================= - DESCRIPTION Same rules as triple threat match. But this time with 4 people. Again, YOU DO NOT NEED TO BE ELIMINATED TO LOSE THE MATCH! - STRATEGIES - Just pick one opponent, and fight him/her, ignoring the others. As soon as this opponent is "truly groggy" (limbs spread apart) do a submission on him/her. For some reason, the CPU doesn't break up submissions. ============================= BATTLE ROYAL ============================= - DESCRIPTION Similar to Fatal 4-way, with one exception: Unlike the Triple Threat and Fatal 4-way, the match continues, until only one superstar is left Standing in the ring - STRATEGIES - Simply hang around near the ropes, if one of the other wrestlers try to fight you, fight back, but don't get to caught up in the action, as you will be too weak to keep from getting eliminated later on(since everyone's trying to eliminate everyone else, sooner or later, they'll all team up on you). _____________________________ SPECIAL ----------------------------- Note: All of these are singles matches, just with a different way to win. And the strategies are the same as the ones given for singles matches, so i just left a few tips under each match. ============================= TABLE ============================= - DESCRIPTION Basically, a no DQ match with only one way to win: Offensively put your opponent through a table. - STRATEGIES Just use the most damaging moves you have to quickly weaken your opponent, then throw them on the table and press O, or a direction + O, to do a grapple move through the table. Or, if you're fast enough, you can throw them, on the table. then do an aerial move through it before they move out of the way! ALSO: if you pick TORNADO TAG, it will be a TABLE TORNADO TAG, where the first person from one team to put any person in the other team, through a table is the winner, this can become really chaotic, so my personal strategy is to fight outside, and when your opponent is knocked out, go back inside to help your partner, and throw his opponent outside and just wait inside until someone comes in (or after recovering and taunting, go outside). It may seem kinda stupid, but the "throwing your opponents inside/outside the ring gives you and your partner a chance to recover a bit. ============================= LADDER ============================= - DESCRIPTION A single match with completely different ways of winning, there are no pinfalls, submissions, and it's no DQ. In order to win you must set the ladder up in the ring climb it and press O to grab the belt (suspended over the ring). - STRATEGIES - You can follow the strategies given for single matches, and then once they're weak enough, climb the ladder, - Or just throw/knock them outside, and climb the ladder. ============================= TLC ============================= - DESCRIPTION This is just like a ladder match except chairs and tables can be found in and around the ring, and can be used any way you want. - STRATEGIES Follow the strategies given for the ladder match, but putting them through the table will definitely give you time to climb the ladder. ============================= CASKET ============================= - DESCRIPTION A singles match where you have to throw your opponent into the casket, and get it to close, to score the victory. - STRATEGIES Use the strategies given for table, but once they're weakened, throw them into the casket, press X a few times to attack them, and the lid magically appears and the casket magically closes. ============================= CAGE ============================= - DESCRIPTION The ring is surrounded by a cage, the first one to climb out is the winner. - STRATEGIES To climb the cage, press R1. To shake the cage, simply repeatedly punch/kick it (with X). Though it is not difficult, it is very easy to lose since you only have to be groggy for like 4 seconds, and by then your opponent will have climbed the cage. Use this to your advantage by pulling off a string of aerial moves, and then performing your wrestler's favorite move. Remember, since it only takes 4 seconds to climb the cage, being shook off of it will leave you groggy long enough for your opponent to climb the cage. So if your opponent is about to shake you of the cage, press R1 to jump back to the mat so that no damage is done. ============================= HELL IN A CELL ============================= - DESCRIPTION The cage is given a roof making the ring completely enclosed. Normal rules apply (pinfalls, submissions, etc) but with no DQ. - STRATEGIES To get outside the HELL IN A CELL, run towards the center panel on either of the 4 sides, and press [], once outside climb to the top for some fun! - Try to keep the action inside the ring until you have earned at least 1 finisher dot. Climb the HELL IN A CELL, the same way you climb the turnbuckle (/\ + the direction) - Don't get obsessed with trying to put your opponent through the cage, as it doesn't cause as much damage as you would think. To climb down from the top, press R1 + the direction. - If your opponent is already on the top don't climb down, since the CPU will probably never follow you down, instead he'll stay up there taunting to grow on his special. - Instead throw them off, since they won't climb back up unless you do(or if you don't get down before they wake up). ============================= I QUIT ============================= - DESCRIPTION A no-rules, no-holds-barred, match where the only way to win is to get your opponent to "say" "I quit". - STRATEGIES As soon as you do your finisher, pick up the microphone(R1), and stuff it in his face(down + O), if he can't reply (which he can't if he's groggy from your finisher) he automatically "gives up" ============================= IRON MAN ============================= - DESCRIPTION Basically a normal match, except, one victory isn't enough... There is a 30 min. time limit. The superstar with the most victories at the end of these 30 minutes is the winner. - STRATEGY Again, this is just a normal match, but with a time limit, so just follow the strategies given for SINGLE. ============================= SPECIAL REFEREE ============================= - DESCRIPTION Also just a normal match, except the referee is now visible and able to participate in the battle, to cause one of the wrestlers to lose... - STRATEGIES Since this is just a normal match with the addition of a guest referee, you again just follow the strategies given for SINGLE. If you're the referee... press L2 for each count (during a pin, or when someone's outside). ============================= SLOBBERKNOCKER ============================= - DESCRIPTION Special credit to Jim Ross (commentator in WWF) for the name of this match... You have 10:00 min to beat as many wrestlers as you can(by pinfall or submission). You start in a one on one match once your opponent is eliminated another takes his place. This continues until you are eliminated. - STRATEGIES Finisher's ending in a pin are VERY useful in this match, you start with all your finisher dots available, SO USE THEM! When you run out of finisher dots, use powerful moves THAT DON'T TAKE TOO LONG! ****************************************************************************** 4 Tips And Tricks ***************************** a. Season Mode Help b. Wrestling Help ============================= A SEASON MODE HELP ============================= These are all tricks, tips and stuff that have to deal with season mode: - UNKNOWNS Unknown A - Rick Flair Unknown B - Kevin Nash Unknown C - Scott Hall Unknown D - Bill Goldberg Unknown E - Sting Unknown F - "Hollywood" Hogan Unknown G - Jeff Jarrett Unknown H - Scott Steiner Unknown I - Super Delphin Unknown J - Manami Toyota Unknown K - Diamond Dallas Page Unknown L - Booker T Unknown M - The Great Muta Unknown N - Japanese Shoot Wrestling Collection Unknown O - Naoya Ogawa Unknwon P - Masahiro Chono Unknown Q - Jushin Thunder Liger Unknown R - (All Japan Pro Wrestling) Big Van Vader Unknown S - Mitsuharu Misawa Unknown T - U.S. Shoot Wrestling Collection Unknown U - Terry Funk Unknown V - Ernest "The Cat" Miller Unknown W - "Orange Crush" Kenta Kobashi Unknown X - The Big Show Unknown Y - Ken Shamrock Unknown ZS- Sgt. Slaughter Unknown ZB- Bob Backlund Unknown ZJ- Jerry "The King" Lawler Unknown ZA- Andre the Giant ============================= B WRESTLING HELP ============================= These are all little tips and tricks when in matches, sort of an addition to the strategies in the previous section. - EASILY GET IN POSITION FOR AERIAL MOVES ON DOWNED OPPONENT If your favorite move is an aerial move for when the opponent is down, here is an easy way to get into that situation. - Throw your opponent into the corner - Run towards them and press [], remember to press [] early enough so that your wrestler's head will be all the down when you reach your opponent in the corner - Your wrestler will jump over your opponent and at the same time push your opponent to the ground before then automatically climbing the turnbuckle - IRISH WHIPS... Here are all the things you can do before you let them go after an irish whip. - To whip them and make them come back to you, press O twice. - To whip them and make them come back into your elbow, press O, then X. - To whip them and make them stop, leaving you behind them, press O, then []. - "ROPE MOVES" A lot of people have asked how to do their "rope" moves, where you jump off of/over the ropes: - To do one move, run to the ropes and hold the direction you're going in, just before you hit the ropes, press X. - To do your other rope move run towards the ropes and press [], a bit before you hit the ropes press X. Remember to press [] early enough so that your head will be down all the way when you press X. - HIDDEN BACKSTAGE AREAS Here are 2 hidden backstage areas (there might or might not be more): - To access the shower room, enter the room directly to the left (I think its the dressing room) and whip your opponent into the wall directly across from the gym equipment. A large hole should appear, then a red arrow, follow the normal procedure of switching rooms to go through the hole. - To access the boiler room, in the basement (b1) go the area where people get attacked in season mode, from there you should see a door, whip your opponent into the fence directly to the right, and a large hole should appear, you know what to do from here. ****************************************************************************** 5 The End ***************************** Final Words... Thanks... ... To THQ for making what, in my opinion, is the best wrestling game ever! ... To Gamefaqs for being possibly the best game-help site ever. and for hopefully accepting this guide. ... To me for taking the 2 days it took to write this! ... To the manual that came with the game for being so crappy that I decided to type this. IF YOU HAVE ANY QUESTIONS ABOUT THE GAME, I can be reached at the WWF SMACKDOWN 2 board at GAMEFAQS. I am known there as BOBHEAD so if you have a question for me write BOB: in the topic title so that I can recognize it easily when looking through there. I DO NOT HAVE A GAMESHARK I DO NOT CARE FOR CAWs, I MAKE MY OWN! And they aren't any imitations. AND I DO NOT HACK AND KNOW ANY CODES OR CHEATS. This document was made by Ian M. copyright... uh none, made on Sunday, January 21, 2001. BYE! This document Copyright 2001 Ian M.