Gundam Battle Assault 2 Wing Gundam Zero Custom FAQ by: Chud Wuck --------------------------------- Contents: 1. Legal Disclaimer Stuff 2. Intro 3. A brief history of Wing Zero 4. Move List and Move Descriptions 5. Street Mode with Wing Zero 6. Credits ------------------------------- 1. Legal Disclaimer Stuff ------------------------------- As much as I wish I did I do not own any part of the Gundam franchise. Gundam is owned by Bandai (at least I think it is). ------------------------------- 2.Introduction ------------------------------- The original Gundam Battle Assault was the first game I ever had for playstation, and at that time I was a HUGE fan of Gundam Wing (heck I still am a huge Wing fan, but I like the UC series too) and had not seen any of the other Gundam series. I was a little dissapionted that the Wing Gundam was the only AC suit in the game and that it was a mere copy of the Zeta Gundam. It was still a good game however and I liked playing it alot. When I heard about the Second Battle Asault I was Extremely pleased to hear that all of the Gundams from Endless Waltz would be in it. When I bought the game it quickly became one of my all time favorite games. I felt moved to write my first FAQ for one of my favorite MS, The Wing Gundam Zero Custom. Again this is my First FAQ so dont flame me or anything. ------------------------------- 3.A brief history of Wing Zero ------------------------------- Mobile Suit Data and Background Borrowed from The Mecha Anime HQ at http://www.mahq.net/index.htm Model number: XXXG-00W0 Code name: Wing Gundam Zero Unit type: mobile suit Main Pilot: Heero Yuy Manufacturer: Quatre Raberba Winner (based on a design by Doctor J, Professor G, Instructor H, Doktor S and Master O) Operator: Gundam pilots Rollout: AC 195 First deployment: AC 195 Accommodation: pilot only, in standard cockpit in torso Dimensions: head height 16.7 meters Weight: empty 8.0 metric tons; max gross weight unknown Construction and armor: gundanium alloy Powerplant: ultracompact fusion reactor, output rated at 3732 kW Propulsion: rocket thrusters: 88150 kg total Equipment and design features: ZERO System combat computer/pilot interface in cockpit; self-destruct system Fixed armaments: 2 x machinecannon, fire-linked, mounted in torso; 2 x beam saber, stored in recharge racks in wing binders, hand-carried in use Optional hand armaments: twin buster rifle, can be separated into two separate single-barrel buster rifles Background Before there were five Gundams, there was only one - and it existed strictly on paper. It was AC 180 - fifteen years before they would send their own respective custom-built Gundams to wage guerilla warfare on Earth - and the five eccentric scientists Doctor J, Professor G, Instructor H, Doktor S and Master O, had just completed designing the first mobile suit of that era, the OZ-00MS Tallgeese. Seeing their work being put to oppressive use in the form of mass-produced Leos - and spawned by the assassination of space colony political leader Heero Yuy - the five scientists decided to design their own mobile suit which could overpower OZ's forces. This mobile suit was the XXXG-00W0 Wing Gundam Zero, and it was a design to truly be feared. In addition to being extremely maneuverable, it sported Gatling-like machinecannons, beam sabers, and an extremely powerful twin buster rifle, capable of wiping out entire groups of mobile suits in a single shot. However, one more factor put the Wing Zero above everything else: the cockpit's "Zero System," which allowed the pilot's mind to interface directly with the Gundam's combat computer. Although the exact nature of the Zero System's operation is unclear, it appeared to operate by "sampling" the pilot's thoughts and, combining them with current combat data, presented the pilot with various alternate outcomes. Thus, depending on the pilot's mood, the Zero System could tell him/her how to achieve total victory... or decisive defeat. Nevertheless, the mental stresses the Zero System would place on the pilot would be too great for any ordinary human to handle, and even the five mad scientists saw the dangerous turn their work was taking. And thus, the Wing Gundam Zero project was shelved. A copy of the plans went with each of the five scientists when they broke up and went underground to pursue their own individual plans for revolution against OZ. The Wing Zero design would serve as a base model for the five Gundams that would actually be built and sent to Earth. In AC 195, unfortunate circumstances placed Gundam Sandrock pilot Quatre Raberba Winner in space without a Gundam, with a dead father, and with enemies of the very space colonists he was fighting to free. Wracked by a serious mental imbalance, Quatre discovered the abandoned work of the five scientists, and he built the Wing Zero. Mindless of its dangerous Zero System, Quatre took off to destroy anyone and everyone fighting in space. Though his mental condition was temporary, the Wing Zero's power proved truly terrible, as Quatre used it to destroy an entire space colony. After that, the Wing Gundam Zero would pass from one pilot to another until it landed in the hands of former OZ pilot Zechs Merquise, and then Gundam pilot Heero Yuy - two of the only humans known to actually master the Zero System by making use of its advantages while preventing it from driving them mad. ------------------------------- 4.Move List and Move Descriptions ------------------------------- Key: up=up P=Punch K=Kick LP=Light Punch SP=Strong Punch LK=Light Kick SK=Strong Kick Normal Moves: HP= Rifle Shot: Wing Zero shoots a small energy blast towards the opponent from his buster rifles. Similar to Cyclops' HP in X-Men vs. Street Fighter. Down(in air only)= Hovering: Wing Zero will hover for a brief moment Special Moves: Down, Forward, P = Machine Cannon: Wing Zero will fire its machine cannons towards the opponent. This attack consumes ammo. Down, Back, P = Twin Buster Rifle: Wing Zero will separate it's Buster Rifles and fire two small beams at the opponent. This attack seems to lock on to the opponent and does NOT consume ammo. Down, Back, K = Bird Tackle: Wing Zero covers itself with its wings and does a charging tackle horizontally towards the opponent. Forward, Down, Forward, K = Rising Bird Tackle: Wing Zero covers itself with its wings and does a charging tackle vertically (and by vertically I mean straight up). Can occasionally be used as an Anti-Air. Forward, Down, Back, SP = Beam Saber: Wing Zero takes out it's beam sabre and jabs forward with it. This move is unblockable. Super Move: Down, Forward, and any two attack buttons = Final Twin Buster Rifle: Wing Zero will hover into the air, combine its twin buster rifles and fire a HUGE beam at a downward angle, just like it did on the assault on Mariemeia's base in Gundam Wing: Endless Waltz. This attack can onl be used three Times per battle. ------------------------------- 5.Street Mode Order with Wing Zero ------------------------------- Battles (in order from first to last are: 1. Deathscythe Hell Custom: Duo 2. Sandrock Custom: Quatre 3. Hygogg: Mikhail 4. Altron Custom: Wufei 5. Neue Ziel: Gato 6. Heavyarms Custom: Trowa 7. Tallgeese III: Zechs 8. Epyon: Trieze ------------------------------- 6.Credits ------------------------------- Thanks to: Mecha Anime HQ: for the Wing Zero Bio. Bandai: For Making Such an AWESOME game and for bringing the anime to the US. GameFAQs: For hosting my first FAQ.