RRRRRRRRRRRRRRRRRRR 4444444444444444444 RRRRRRRRRRRRRRRRRRRRR 444444444444444444444 RRRRRRRRR RRRRRRR 4444444 444444444 RRRRRRRRR RRRRRR 444444 444444444 RRRRRRRRRRRRRRRRRRRRRR 444444444444444444444444 RRRRRRRRRRRRRRRRRRRRRR 444444444444444444444444 RRRRRRRRRRRRRRRRRRR 444444444 RRRRRRRRR RRRRRRRRRR 444444444 RRRRRRRRR RRRRRRRRRR 444444444 JAPANESE VERSION ONLY ------------------------------------------------------------------- | R4: Ridge Racer Type 4 | | General FAQ Version 1.0 | ------------------------------------------------------------------- General FAQ Information Last changed : 27/6/99 Platform : PlayStation Author : 'Jacel' Joseph Ong Email : jacel@animefan.org Game Details Players : 1-2 Players Version : NTSC J Media : 2 CD-ROM Memory Card : 1 Block only PocketStation : +2 Blocks Compatibles : Dual Shock (Vibration only) NeGcon Analog JoGcon Analog This FAQ should not be used for commercial purposes (i.e., magazines). This FAQ may be redistributed electronically, provided it stays unaltered in text format. Please give credit where it's due. Ridge Racer and R4 are trademarks of Namco. FAQ copyrighted work of Jacel Ong 1998-99. NOTE!!!! This FAQ is based on the Japanese version of R4, not the US version. Some features may differ between both versions. =================================================================== CONTENTS =================================================================== A. INTRODUCTION 1 - Ridge Racer 2 - The Tracks 3 - The Teams and Makers 4 - The Grand Prix 5 - VS / Link Battle B. IN DEPTH 1 - The Garage 2 - The Unlocking Method 3 - Sharp Cornering Tactics 4 - The Extra Trial 5 - Complete Car List 6 - Gameshark Codes 7 - Other Stuff 8 - Common Questions 9 - Japanese Sequence Translations C. ENDING 1 - Credits and Thanks 2 - Version History =================================================================== A - INTRODUCTION =================================================================== ------------------------------------------------------------------- A.1 - Ridge Racer ------------------------------------------------------------------- Ridge Racer Type 4 is the 4th in the Racer series on PlayStation. This game follows quite closely to Ridge Racer and Rage Racer. In addition, Namco has added reflections, shadows and light sources, the best graphic effects we have ever seen in the series. The greatest addition to this game are the cars in the game. The cars make up a total of 320! This has to be the best Ridge Racer yet. ------------------------------------------------------------------- A.2 - The Tracks ------------------------------------------------------------------- Normally, only the first four tracks are playable. Complete the Grand Prix once and all 8 tracks will be playable. In addition, reverse tracks are available in Time Attack mode. You can identify between Normal and Reverse tracks by the N and R symbols beside the logo of the track. ------------------------------------------------------------------- A.3 - The Teams and Makers ------------------------------------------------------------------- In Grand Rix mode, there are four teams, each with a different tuning difficulty. Tuning Team Name Expert - Dig Racing Team / D.R.T. (USA) Easy - R.C. Micro Mouse Mappy / M.M.M. (France) Normal - Pac Racing Club / P.R.C. (Japan) Hard - Racing Team Solvalou / R.T.S. (Italy) You're advised to start with Mappy, since it is the easiest. Hey, I'm no expert, so I started with that too. After choosing your team, select a car maker. Drift Types - Assoluto (Italy) - Lizard (USA) Grip Types - Terrazi (Japan) - Age solo (France) Drift cars are generally harder to control, since it has a relatively smaller turning angle than grip cars. More on this below. ------------------------------------------------------------------- A.4 - The Grand Prix ------------------------------------------------------------------- The Grand Prix consists of 8 races. Heat 1 -Stage 01 Track 1 - Helter Skelter (Japan, Yokohama) Track 2 - Wonderhill (Japan, Fukuoka) Heat 2 -Stage 02 Track 3 - Edge of the earth (USA, N.Y.) Track 4 - Out of the blue (Japan, Yokohama) Final GP -Stage 03 Track 5 - Phantomile (Japan, Yokohama) Track 6 - Brightest nite (USA, N.Y.) Track 7 - Heaven and hell (Japan, Fukuoka) -Stage 04 Track 8 - Shooting Hoops (USA, L.A.) The stages indicates the types of cars used. They'll ship a new and faster car at the beginning of next stage. Requirements to qualify- Heat 1 : First 3 places Heat 2 : First 2 places Final GP: First place (Your rank number will flash in yellow during the race.) 4 trials are conducted, meaning that you have 3 chances after you fail to meet the requirement the qualify. At the end of each stage, you're given an option to save. ------------------------------------------------------------------- A.5 - VS / Link Battle ------------------------------------------------------------------- This game assumes that both players have the PlayStation. So both players are supposed to have their own cars and battle it out. By default the second player has to put his / her memory card into the second slot and load the cars that he / she can use for the battle (i.e. the cars that he / she has set ready in the garage). A solution to battle with non-R4 gamers is to copy the memory in slot 1 into the card in slot 2, then get the 2nd player to load from the card. If you don't have two memory cards, try switching the card btween slots. However, please take care because there is a risk of data corruption of removing the memory card while the PS is still in operation. This has ccurred twice to me playing R4. With a serial link cable, you can link 2 PlayStations together for four player battle. All you have to do is plug the cable into both PlayStations and then press start on both PlayStations. =================================================================== B - IN DEPTH =================================================================== ------------------------------------------------------------------- B.1 - The Garage ------------------------------------------------------------------- In this game, there are two sets of cars available: Garage and Preset. First time you complete the Grand Prix of one team-maker combination, 4 cars will be unlocked. In your garage, you're allowed to have 8 usable cars at a time. So each time you want to change your cars, go to the garage, select an unwanted car and hit the 'change' option. There are a total of 320 cars. Subsequent completions of the Grand Prix will add 1-3 additional cars to your list. Read more about it in The Unlocking Method section. In the garage, you're also able to customise the stickers on your cars. There are 16 colors and 24 stickers to choose from. You can also draw your own sticker in the Sticker edit section if you like. The option 'save' in the garages saves your name. (In case you do not know) ------------------------------------------------------------------- B.2 - The Unlocking Method ------------------------------------------------------------------- This is a chart of positions you have to get in each race in order to unlock the cars in the garage. This is a simple example of one of the shortest ways to get all 19 cars. S - Save L - Load 1st Heat 2nd Heat Final GP Car number (Stage 01-04) 3 3 S 2 2 1 1 1 1 1 , 2 , 6 , 13 " L 1 2 1 1 1 1 1 , 2 , 7 , 14 " L 2 1 1 1 1 1 1 , 2 , 8 , 15 " L 1 1 1 1 1 1 1 , 2 , 9 , 16 2 2 1 1 1 1 1 1 1 , 3 , 10, 17 2 1 1 1 1 1 1 1 1 , 4 , 11, 18 1 1 1 1 1 1 1 1 1 , 5 , 12, 19 This means that you have to complete 7 times for each team - maker combination. There are plenty of methods to unlock cars, so I listed the entire flow chart here. Make use of this chart and combine it with the example above. C - Car number ------------------------------------------------------------------- |Stage 01 | | | | 2nd 3rd | | C01 ----- 3rd 2nd --- C02 | | | 3rd 3rd | | | | | |-- 3rd 1st --- C03 | | | 2nd 2nd | | | | | | 1st 3rd | | |-- 1st 2nd --- C04 | | | 2nd 1st | | | | | --- 1st 1st --- C05 | | | | | ------------------------------------------------------------------- |Stage 02 - 04 | | | | C02 ----- 2nd 2nd --- C06 --- 1st 1st 1st 1st --- C13 | | | | | |-- 1st 2nd --- C07 --- 1st 1st 1st 1st --- C14 | | | | | |-- 2nd 1st --- C08 --- 1st 1st 1st 1st --- C15 | | | | | --- 1st 1st --- C09 --- 1st 1st 1st 1st --- C16 | | | | | | | | C03 ----- 2nd 2nd --- C07 --- 1st 1st 1st 1st --- C14 | | | | | |-- 1st 2nd --- C08 --- 1st 1st 1st 1st --- C15 | | | | | |-- 2nd 1st --- C09 --- 1st 1st 1st 1st --- C16 | | | | | --- 1st 1st --- C10 --- 1st 1st 1st 1st --- C17 | | | | | | | | C04 ----- 2nd 2nd --- C08 --- 1st 1st 1st 1st --- C15 | | | | | |-- 1st 2nd --- C09 --- 1st 1st 1st 1st --- C16 | | | | | |-- 2nd 1st --- C10 --- 1st 1st 1st 1st --- C17 | | | | | --- 1st 1st --- C11 --- 1st 1st 1st 1st --- C18 | | | | | | | | C05 ----- 2nd 2nd --- C09 --- 1st 1st 1st 1st --- C16 | | | | | |-- 1st 2nd --- C10 --- 1st 1st 1st 1st --- C17 | | | | | |-- 2nd 1st --- C11 --- 1st 1st 1st 1st --- C18 | | | | | --- 1st 1st --- C12 --- 1st 1st 1st 1st --- C19 | | | | | ------------------------------------------------------------------- ------------------------------------------------------------------- B.3 - Sharp Cornering Tactics ------------------------------------------------------------------- If you haven't played the previous versions of Ridge Racers, you should read this. As mentioned, drift cars have a smaller turning angle than grip cars. This isn't very obvious, since drift cars now share nearly the same turning angle as grip cars. To perform a perfect sharp cornering, you have to have your car to do some sliding. Both types of cars have different ways of doing this, and they sound different too. By sliding, you'll definately have a loss of speed, but it is far better off than knocking into the wall and having to catch up later. Drift Cars ----------- Method 1 1. Release the accelerator button 2. Turn 3. Hit the accelerator just after pressing the direction button 4. Tap left or right to align Method 2 1. Turn 2. Release the accelerator button 3. Hit the accelerator just after pressing the direction button 4. Tap left or right to align Method 3 (By Imran Chaudhry) Keep accelerator pressed... 1. Turn 2. Immediately tap the brake once to slide (may need to tap twice quickly for certain cars) 3. Tap the steering to control the slide and straighten up *. This works best for Stage 4 and Extra Trial drift cars (e.g. Lizard Nightmare) In most cases, drift cars can manage sharp corners this way. You'll have to predict when to release the accelerator before the turning point. Some blunt corners do not require sliding, but seems more than the car can manage. In this case, just tap the brake for a while, till you're sure that the car will not knock into the wall. Grip Cars ---------- 1. Turn 2. Press or tap the brake button without releasing the accelerator 3. Keep pressing the brake button until you think it is enough to pass the corner. Grip cars cannot slide as much as drift cars, due to their good traction (hence their name - grip). But they can do most blunt corners without slowing down. Cases of oversliding --------------------- When using fast drift cars (mostly stage 04 cars), you tend to slide too much than expected. You'll know you overslide when you hear a really high pitched engine sound. To solve this, wait till the car to get its grip after the slide. Shift the gear lower by one, so that the speed catches up and continue as usual. ------------------------------------------------------------------- B.4 - The Extra Trial ------------------------------------------------------------------- This mode will appear at the bottom of the main menu after you completed the Grand Prix once. You can use the cars you've unlocked in the Grand Prix here. Hidden cars are unlocked in this mode. In order to unlock the cars, you'll have to win them. Doesn't sound that easy yet, but please try to use Mappy (M.M.M.) cars first, since it is the easiest team to play with. Besides that, use stage 04 cars, because the speed of the hidden com cars are constant. (Don't forget to change your cars in the garage) Oh yeah, the hidden cars in Hard and Expert seem nearly impossible to defeat. Then you might want to try the 'old method' (by means of blocking when trying to overtake you). When unlocked, they will appear in your list as car number 20. ------------------------------------------------------------------- B.5 - Complete Car List ------------------------------------------------------------------- Though there are 320 cars, most are variations of one another, differing in stage, maker, and speeds. Some of these cars have really cool names (and some really wierd). These info were extracted from a Japanese website and I have not confirmed it personally. Maker: Assoluto (Italy, Drift Type) ------------------------------------ Car Car Top Speeds No. Name D.R.T. M.M.M. P.R.C. R.T.S. Stage 01 ------------------------------------------------- 01 Promessa 166 162 171 180 Stage 02 ------------------------------------------------- 02 Promessa 180 178 187 194 03 Bisonte 184 182 191 200 04 Regalo 191 187 198 205 05 Fatalita 203 194 203 212 Stage 03 ------------------------------------------------- 06 Promessa 196 194 200 212 07 Bisonte 203 196 207 216 08 Regalo 207 203 212 223 09 Fatalita 212 205 216 226 10 Rondine 223 212 221 232 11 Cavaliere 232 216 226 237 12 Infinito 248 221 232 242 Stage 04 ------------------------------------------------- 13 Promessa 285 280 290 301 14 Bisonte 292 287 296 306 15 Regalo 296 292 303 312 16 Fatalita 303 296 306 317 17 Aquila 312 303 312 321 18 Estasi 324 308 317 326 19 Squalo 340 312 321 331 20 See Hidden Cars Maker: Lizard (USA, Drift Type) -------------------------------- Car Car Top Speeds No. Name D.R.T. M.M.M. P.R.C. R.T.S. Stage 01 ------------------------------------------------- 01 Bonfire 164 162 169 178 Stage 02 ------------------------------------------------- 02 Bonfire 178 175 184 194 03 Detector 184 178 189 198 04 Wisdom 189 184 194 203 05 Officer 200 184 200 203 Stage 03 ------------------------------------------------- 06 Bonfire 194 191 198 210 07 Detector 200 196 205 214 08 Wisdom 205 200 207 219 09 Officer 205 200 207 219 10 Colleage 221 210 219 230 11 Comrade 230 216 223 235 12 Ignition 246 219 230 239 Stage 04 ------------------------------------------------- 13 Bonfire 285 280 290 301 14 Detector 290 285 294 306 15 Wisdom 294 290 301 312 16 Officer 294 290 301 312 17 Tamer 310 299 310 321 18 Cataract 319 303 317 324 19 Reckless 335 308 319 328 20 See Hidden Cars Maker: Terrazi (Japan, Grip Type) ---------------------------------- Car Car Top Speeds No. Name D.R.T. M.M.M. P.R.C. R.T.S. Stage 01 ------------------------------------------------- 01 Ambitious 166 159 171 180 Stage 02 ------------------------------------------------- 02 Ambitious 182 175 187 198 03 Troop 187 180 191 203 04 Rumor 191 187 196 207 05 Wildboar 203 191 200 212 Stage 03 ------------------------------------------------- 06 Ambitious 194 189 203 210 07 Troop 200 196 207 216 08 Rumor 205 203 210 221 09 Wildboar 212 205 216 226 10 Capital 219 210 219 230 11 Cowboy 230 214 223 235 12 Starlight 246 221 232 239 Stage 04 ------------------------------------------------- 13 Ambitious 285 278 292 301 14 Troop 287 283 296 303 15 Rumor 296 287 299 310 16 Wildboar 301 294 306 317 17 Decision 310 301 310 319 18 Terrific 321 306 315 326 19 Destroyer 337 310 319 331 20 See Hidden Cars Maker: Age Solo (France, Grip Type) ------------------------------------ Car Car Top Speeds No. Name D.R.T. M.M.M. P.R.C. R.T.S. Stage 01 ------------------------------------------------- 01 Prophete 164 159 169 164 Stage 02 ------------------------------------------------- 02 Prophete 180 173 187 180 03 Dirigeant 187 178 189 187 04 Bataille 189 184 194 189 05 Megere 200 189 198 200 Stage 03 ------------------------------------------------- 06 Prophete 196 191 200 196 07 Dirigeant 200 194 205 200 08 Bataille 203 200 207 203 09 Megere 210 203 216 210 10 Antilope 219 207 219 219 11 Averse 228 214 223 228 12 Licorne 244 219 230 244 Stage 04 ------------------------------------------------- 13 Prophete 287 283 287 287 14 Dirigeant 290 287 294 290 15 Bataille 294 290 301 294 16 Megere 299 297 303 299 17 Espion 312 301 308 312 18 Sorciere 319 303 315 319 19 Supernova 335 310 321 328 20 See Hidden Cars Hidden Cars ------------ Car Name : Vulcano Type : Drift Maker : Assoluto Stage : 04 Top Speed: D.R.T. - 360 M.M.M. - 356 P.R.C. - 358 R.T.S. - 374 Comment : This car is flat and wide. It has relatively a high acceleration, but slows down after 300 Km/h. Despite being a drift type vehicle, it has an acute turning ability. Car Name : Nightmare Type : Drift Maker : Lizard Stage : 04 Top Speed: D.R.T. - 369 M.M.M. - 351 P.R.C. - 353 R.T.S. - 358 Comment : 13th Racing returns as Nightmare in this version. It has high acceleration and good turning ability, but a smaller angle than Vulcano. It is able to hit 350 Km/h within 4 seconds. Car Name : Utopia Type : Grip Maker : Terrazi Stage : 04 Top Speed: D.R.T. - 395 M.M.M. - 392 P.R.C. - 399 R.T.S. - 397 Comment : This rocket car has the slowest acceleration among the hidden cars, but has an amazing top speed. It tends to slow down to 360 Km/h while turning. Its turning ability is nearly the same as Nightmare. Car Name : Ecureuil Type : Grip Maker : Age solo Stage : 04 Top Speed: D.R.T. - 301 M.M.M. - 312 P.R.C. - 294 R.T.S. - 306 Comment : Do not underestimate on this 'toy car'. This one-geared wonder has an ability to reach 300 Km/h in 1 second. It has a higher turning ability than any car in R4. Other than that, it can do most corners while staying above 300 Km/h. In above sections, I mentioned that there are 320 cars in total. However, there is still one more..... You must complete the whole list of 320 cars before you can get this car. Car Name : Pacman Type : Drift Maker : N/A Stage : 04 Top Speed: No Team - 242 Comment : This car has a shape of Pacman. It has a relatively good acceleration. A new BGM will be available when Pacman is playable. It glows in tunnels and even has it's own music! All Stage 01 cars have 4 gears. All Stage 02 cars have 5 gears. All Stage 03 and 04 cars have 6 gears, with exception of Ecureuil, which has only one gear. Note: Testing of hidden cars' speeds in comments are based on Mappy Team cars. Car List Translations --------------------- Here are some translations to the Assoluto and Age Solo car names: Assoluto = Absolute Promessa = Promise Bisonte = Bison Regalo = Gift Fatalita = Fate Rondine = Swallow Cavaliere = Knight Infinito = Infinite Aquila = Eagle Estasi = Ecstasy Squalo = Shark Vulcano = Volcano Age Solo = The Old One Prophete = Prophet Dirigeant = Leader Bataille = Battle Megere = Shrew Antilope = Antelope Averse = Downpour Licorne = Unicorn Espion = Spy Sorciere = Witch Supernova = Supernova Ecureuil = Squirrel Fun Notes ---------- Using a car that is from the same country as the maker has a design more more elaborate than other version of the same car. (Compare PRC Terrazi Utopia to the others.) The Assoluto Vulcano talks to you! A female voice will announce "Ignition" when you start and "Caution!" when you hit top speed of every gear. ------------------------------------------------------------------- B.6 - Gameshark Codes ------------------------------------------------------------------- Unlock Extra Trial 800F3754 0001 Complete Extra Trial 800F375C 0101 800F375E 0101 Unlock All D.R.T. Cars 800F3710 FFFF 800F3712 FFFF 800F3714 FFFF 800F3716 FFFF 800F3718 FFFF 800F371A FFFF 800F371C FFFF 800F371E FFFF Unlock All M.M.M. Cars 800F3720 FFFF 800F3722 FFFF 800F3724 FFFF 800F3726 FFFF 800F3728 FFFF 800F372A FFFF 800F372C FFFF 800F372E FFFF Unlock All P.R.C. Cars 800F3730 FFFF 800F3732 FFFF 800F3734 FFFF 800F3736 FFFF 800F3738 FFFF 800F373A FFFF 800F373C FFFF 800F373E FFFF Unlock All R.T.S. Cars 800F3740 FFFF 800F3742 FFFF 800F3744 FFFF 800F3746 FFFF 800F3748 FFFF 800F374A FFFF 800F374C FFFF 800F374E FFFF ------------------------------------------------------------------- B.7 - Other Stuff ------------------------------------------------------------------- Tips and Tricks ---------------- Try to master Manual Transmission. MT has a higher acceleration point than Auto Transmission (AT) cars. MT allows you to have a faster start-off than AT. When starting off with MT, step on the accelerator during the countdown. When the countdown hits 'GO!', shift to gear 2 instantly. This will give you a pretty good start. Try to remain calm throughout the whole race. Don't get too excited whatsoever. ("I'm first! I'm first!" Then someone overtakes you after you knock into the wall) This may be a dumb tip, but works all the time to me. ^_^ Little things to note of ------------------------- While choosing the car, you can press L1 or R1 to steer the front wheels. It is nothing really. ^_^ While editing stickers, hold L1 and press directions to jump between buttons. Pressing triangle during demonstration and replay scenes toggles a motion blur effect. It looks pretty cool and nice to look at. This also works in the Music Player in Options. Music Player functions and tricks ---------------------------------- Standard options Left/Right - Changes the song currently played. Triangle - Toggles third person perspective and driver perspective, with and without motion blur. Circle - Toggles the repeat function. X - Quit to Options Select - Toggle soundtrack name When motion blur enabled, in third person perspective R2 - Adds Tint L2 - Removes Tint (when blur enabled) L1/R1 - Cycle Hue In driver perspective L1/R1 - Turn camera to the sides Namco Japan Ranking -------------------- After you complete a time trial, you're asked to choose an option (retry/car&course change/exit). Press Square and Triangle to reveal a password. This password is used to get rankings on Namco Japan's website. This is only for Japan residents. Stickers in Garage ------------------- In Sticker Edit, there are 24 sample stickers to choose from, excluding the custom sticker. Here they are... No. Image 00 Custom 01 Armadillo Racing 02 Bosconian 03 Baraduke 04 Dragon Saber 05 Black Knight 06 Galaga 07 Galaxian3 08 ?? Can't make this out 09 GunBarl / GunBullet 10 Klonoa from Klonoa: Door to Phantomile 11 Metro Cross 12 A monster from Klonoa: Door to Phantomile 13 Ordyne 14 Sky Kid 15 Starblade 16 Techno Drive 17 Yoshimitsu 18 Thunder Ceptor 19 Sophitia from Soul Edge/Soul Blade 20 World Stadium 2 21 Reiko Nagase (Blue) - D.R.T. 22 Reiko Nagase (Orange) - M.M.M. 23 Reiko Nagase (Green) - P.R.C. 24 Reiko Nagase (Red) - R.T.S. For Reiko Nagase's stickers, you'll have to complete the specified team without repeating trial, while getting first for every race. Soundtrack BGM Pattern ----------------------- BGM for each race is fixed depending on the team you choose. Below is a list. t.01 Pearl Blue Soul t.02 Naked Glow t.03 Your Vibe t.04 Lucid Rhythms t.05 Thru t.06 Silouette Dance t.07 Burnin' Rubber t.08 Revlimit Funk t.09 Quiet Curves t.10 Motor Species t.11 The Objective t.12 Move Me t.13 The Ride t.14 Movin' In Circles t.15 Eat 'em up! (For Pacman) Track 1 2 3 4 5 6 7 8 ---------------------------------------------------------------- D.R.T. t.01 t.02 t.11 t.04 t.10 t.08 t.12 t.14 M.M.M. t.01 t.02 t.07 t.09 t.10 t.03 t.12 t.14 P.R.C. t.01 t.02 t.03 t.04 t.10 t.11 t.13 t.14 R.T.S. t.01 t.08 t.02 t.04 t.10 t.11 t.13 t.14 ------------------------------------------------------------------- B.8 - Common Questions ------------------------------------------------------------------- Q. Why are there only 8 cars are selectable, even when I completed the Grand Prix a number of times? A. When you start off the game, you're given 8 preset cars in your garage. After you complete the grand prix a few times, your 8 preset cars will be replaced by the new ones you've just got. You'll have to go to the garage in the main menu to change the cars. It's a bit troublesome, but they will be quite easy to access before any race. When you need the cars for the Extra Trial mode (or other), just change them in the garage. Q. I can't understand what it's talking about? A. Most of this game is in English. I translated some sequences, such as saving, loading, etc which are in japanese. Look for it in the Japanese Sequence Translations section. Q. Why doesn't it support Dual Shock? A. This game creates vibrations on Dual Shock, but does not support its analog capability (as stated on the back of the jewel box). The only analog devices I know that will work on R4 are NeGcon and JoGcon. These two control pads are specifically designed to work on racing games. (Note US version supports analog capability in Dual Shock.) Q. How do you use the JoGcon A. I don't have this controller. But I know that this control pad works like a analog radio controller (for radio controlled cars). It also works like a standard controller, unlike NeGcon, which has only 6 buttons excluding D-pad and Start button. It also has force-feedback, which jerks the wheel gently. Q. What's a PocketStation? PocketStation is due to be released in Spring 1999. Its size is only slightly bigger than a normal PlayStation memory card and has an LCD display. (More or less, it looks like a Dreamcast VMS or Ban Dai's Tamagochi.) It works similarly to a memory card, but users can interact through PocketStation even without the use of PlayStation. Unlike Dreamcast's VMS, it transmits data using infra-red rays. (Info based on a local magazine in Q1 98) Q. What's in the 2nd disc? The 2nd disc of R4 contains an enhanced version of the original Ridge Racer. (They call it "Version Hi-Spec".) It is pretty impressive, running at 60 fps and has clearer graphics (reminds me of the arcade version). There's an additional demo of PlayStation's Ridge Racer released in the 1994 (Jap). Also included in the disc are demos, movies and information of most games and controllers Namco produced for the PlayStation. ------------------------------------------------------------------- B.9 - Japanese Sequence Translations ------------------------------------------------------------------- I have a little knowledge of Japanese language. Though I may not know what some menu options are about, I can assume what they do after trying them out. Here are some translations. Saving after completing a stage -------------------------------- Black screen "Would you like to save your Grand Prix at this point?" Yes/No If yes,..... Yellow screen "Select an option from menu." Save/Exit If save,..... "Select a file" 1/2/3 Choose,..... "All the game data will be saved in Slot 1's memory card. Is that all right?" Yes/No If yes,..... "Is it all right to write?" Yes/No Save completed. Saving in Save and Load Option ------------------------------- Yellow screen "Select an option from menu." Save/Load/PocketStation/Exit If save,..... "All the game data will be saved in Slot 1's memory card. Is that all right?" Yes/No If yes,..... "Is it all right to write?" Yes/No Save completed. Saving if no empty blocks available ------------------------------------ Yellow screen "Select an option from menu." Save/Load/PocketStation/Exit If save,..... "All the game data will be saved in Slot 1's memory card. Is that all right?" Yes/No If yes,..... Insufficient empty blocks. If data is corrupt ------------------- Yellow screen "Select an option from menu." Save/Load/PocketStation/Exit If load,..... "All the game data will be loaded from Slot 1's memory card. Is that all right?" Yes/No If yes,..... Load failed. Loading sample within Sticker Editor ------------------------------------- Yellow screen Load Sample,.... "Sample will be read and sticker that is currently in editor will be cleared. Is that all right?" Yes/No If yes,..... Select sample sticker, and hit OK. =================================================================== C - ENDING =================================================================== ------------------------------------------------------------------- C.1 - Credits and Thanks ------------------------------------------------------------------- Namco -- For making this great racing game. Unehara Muneyuki -- For letting me use the *valuable* info on his page, RoomUne Roland Pacek -- For giving *great* help with the unlocking method Imran Chaudhry -- For corrections to the Car List -- Translations of names of certain cars in the list -- For Fun Notes on hidden cars Small contributions but nevertheless appreciated: -- Chris Pasquarello -- John Jackson -- Richard Hill -- Shinya Kawamura -- Steve Randerson -- Steven Towle -- Wooyong E Gameshark Codes by and with permission from ------------------------------------------------------------------- C.2 - Version History ------------------------------------------------------------------- Version 0.1 - 12/12/98 -- Started this FAQ Version 0.2 - 15/12/98 -- Added some stuff, secrets Version 0.3 - 16/12/98 -- Added unlocking method, and a few others Version 0.4 - 19/12/98 -- Fixed cornering mistakes -- Fixed intro mistakes -- Updated unlocking method chart -- Info on hidden cars added -- General info on all cars added Version 0.5 - 31/12/98 -- Fixed unlocking method chart -- Fixed minor mistakes -- added Soundtrack Patterns -- Updated Dual Shock info Version 0.6 - 8/1/99 -- Added Gameshark codes Version 0.7 - 20/1/99 -- Added More Music Player Tricks Version 0.8 - 20/3/99 -- Added info on JoGcon -- Added info on Link Battles Version 0.9 - 21/4/99 -- Addition of Pacman stuff -- Stickers updated Version 1.0 - 27/6/99 -- Corrected some mistakes in Car List -- Added Car List translation -- Added Fun Notes -- Added 3rd method to cornering =================================================================== This FAQ may be found at: FAQ / Online help sites GameFAQs http://www.gamefaqs.com Cheat Code Central http://www.cheatcc.com