()()() ()()() ()()()()()()() () () () () ()-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= () () () () () Parasite Eve II ()()() ()()() () () Weapons/BOSS Guide () () () () Version 1.03, July 6, 2006 () () () () By Naru2005(aka Patrick Ling) () ()()() ()()()()()()()-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= DISCLAIMER: This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= CONTENTS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= I. Introduction A. Welcome! B. Contact Information C. Frequently Asked Questions D. Tips and Tricks II. Weapons A. Handguns B. Shotguns C. Rifles/Automatic D. Miscellaneous E. Armor III. BOSS Guide A. No. 9(Akropolis Tower) B. No. 9(Dryfield) C. Big Flamer NMC D. Mutated Chaser NMC E. Garbage Sucker F. Electrical Eel NMC(Optional) G. Tall Bowman Generator H. Reactor(Ultimate NMC) I. "Eve" J. Mini-Bosses J-1. Cafeteria Woman J-2. Bowman J-3. Generators J-4. Invisible Golem IV. Credits A. Credits B. Revision History -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= I. Introduction -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= A. Welcome -=-=-=-=-= Welcome to my Parasite Eve II Boss Guide! This guide will help you defeat those bosses in each mode. Each mode is different seeing how you don't get the same weapons to fight them, which alters the length of battles. One thing I love about Parasite Eve II's bosses is that they have telegraphed attacks, and no cheap "I didn't see that coming!" type of attacks. Some bosses may have fixed patterns on how they attack, other randomize their set of attacks. B. Contact Information -=-=-=-=-=-=-=-=-=-=-= One e-mail, one contact. red_mimi701@hotmail.com If you've got any questions, suggestions, or any other type of contribution.. please e-mail me at the above e-mail address or contact me via MSN Messenger. C. Frequently Asked Questions -=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1. How do I unlock Replay, Bounty, Scavenger, and Nightmare Modes? ------------------------------------------------------------------ To unlock the following modes: o------------------o------------------------o | Replay Mode | Beat the game once | |------------------o------------------------o | Bounty Mode | Beat the game once | |------------------o------------------------o | Scavenger Mode | Beat any mode with | | | 69,001 EXP or more | |------------------o------------------------o | Nightmare Mode | Beat Scavenger Mode | o------------------o------------------------o 2. What's the difference between the four modes? ------------------------------------------------ Bosses are generally the same. They don't gain new attacks on harder difficulties. However, your stats when starting the harder modes are different, so it affects primarily the length of the battle. NOTE: Keep in mind that any items you earned when you complete a game is ONLY available in REPLAY mode. Statistics -.- Replay Mode o--------------------------------------o | Mission Level | O O | Easy | |-------------------o------------------o | Condition | O O O O O | Good | |-------------------o------------------o | Enemy Level | O O | Easy | |-------------------o------------------o | Supply Level | O O O O | Rich | o-------------------o------------------o | HP: 100 MP: 30 | o------------------o o Replay Mode is exactly the same as the normal game. You can buy the items you earned when you finished your previous game. You start off with 10% of your final BP/EXP score from the previous game. You also start out healthy, and the EXP required to revive P.E. is less. An easy mode nonetheless. Statistics -.- Bounty Mode o----------------------------------------o | Mission Level | O O O | Normal | |-------------------o--------------------o | Condition | O O O O O | Good | |-------------------o--------------------o | Enemy Level | O O O O | Strong | |-------------------o--------------------o | Supply Level | O O O | Normal | o-------------------o--------------------o | HP: 100 MP: 30 | |------------------| | Multiplier: x3 | | Rank + : 1 | o------------------o o Bounty Mode is different. Your job is to collect as much BP as possible. You start off with 5% of your final BP/EXP score from the previous game. As with Replay Mode, you also start out healthy. At the start in the Akropolis Tower, you start facing Golems head on. The EXP required to reinvoke P.E. is less as well, and the shops start off with a decent level of weapons. You should not have much trouble with this mode. Statistics -.- Scavenger Mode o-------------------------------------------o | Mission Level | O O O O | Hard | |-------------------o-----------------------o | Condition | O O O O | Exhausted | |-------------------o-----------------------o | Enemy Level | O O O | Normal | |-------------------o-----------------------o | Supply Level | O | Very Poor | o-------------------o-----------------------o | HP: 100 MP: 10 | |------------------| | Multiplier: x7 | | Rank + : 2 | o------------------o o Scavenger Mode takes the difficulty of Replay Mode and tones it up. First of all, you'll start off with 1% of your final BP/EXP score from the previous game. Then, your MP is toned down by 20. The shops are nearly impossible to touch until you get to the second half of the game(no, it's not the start of Disc 2.. it's later than that). This mode affects your way of fighting bosses immensely. You may have to take the easy way out. However, the good news is that you don't fight Golems until the same time as in Replay Mode. Some say this mode isn't as hard as Bounty Mode. I'd say they're right in certain cases. Statistics -.- Nightmare Mode o---------------------------------------------o | Mission Level | O O O O O | Very Hard | |-------------------o-------------------------o | Condition | O | Sick | |-------------------o-------------------------o | Enemy Level | O O O O O | Very Strong | |-------------------o-------------------------o | Supply Level | O O | Poor | o-------------------o-------------------------o | HP: 50 MP: 30 | |------------------| | Multiplier: x10 | | Rank + : 3 | o------------------o o Nightmare mode takes the worse of both Scavenger and Bounty Modes. You start off with 0% of your BP/EXP score from the previous game. You're very sick, the enemy level is strong, and one or two hits from any enemy will almost certainly kill you. If you think Scavenger ever becomes too easy, this mode is your next challenge. 3. What are telegraphed attacks? -------------------------------- Telegraphed attacks are a unique way of attacking. Basically, a boss has to do something harmless before attacking. Before they attack, they'll give you a notice beforehand. (i.e. Flamer NMC boss lighting up its nose before toasting you). 4. HELP! In Scavenger Mode, the MM1 costs 23,500BP! How the heck am I suppose to buy that? -------------------------------------------------------------------- Don't buy it. Use the M93R and MP5A5, loaded with the unlimited 9mm Parabellum rounds. It's not even worth it, and you only get Riot grenades. The shops ARE weird. But don't worry, I have the same problem. I can't even afford one Protein Capsule. So my advice is to win battles and earn them. Don't forget to pick them up as well. 5. Which P.E. is the best? -------------------------- If you mean Parasite Eve, both are good. Sure the second one may have a more Resident Evil feeling to it, but many aspects of this game is unique. If you mean Parasite Energy you invoke during your game, I have one advice for you. Never underestimate any energy, namely for Scavenger and Nightmare modes. 6. I got the MP5A5 from the dead SWAT officer, but it's gone when I'm about to enter Dryfield. What the hell?! ----------------------------------------------------------------- Any SWAT equipment you took from the Akropolis Tower will be brought back to the police department once you complete that area. If you really want that MP5A5 again, you'll have to buy it when available. 7. Is there armor that resists ALL status effects?! --------------------------------------------------- If you find out, tell me, PLEASE! In the mean time, I don't think there is such armor. D. Tips and Tricks -=-=-=-=-=-=-=-=-= Tips ---- o Always have full loaded weapons/health/MP before entering a battle. o Grab the maximum amount of ammunition for their respective weapons with your BP before you fight a boss. You won't be needing them all, but it's strongly recommended that you GET that many. o Yes, for some of you I know the auto-targetting system may be very frustrating at times. You try to move one way and Aya tries to target the other way, making movement awkward. But you'll get use to it. Also, you may want to target one enemy, but that may not be the one that Aya targets. That's the reason why they put P.E. and spread fire ammunition that affects multiple enemies. o Try to fight with what you've got in every battle. Don't chicken out(you'll lose 10 BP, but gain 1 MP.. not recommended for Bounty Mode, since that kills the point of playing that mode) or you won't gain any EXP/BP! And since this is a Boss Guide as well, you won't be able to chicken out(unless you turn off your system). o Remember that if you don't have items to cure status effects, the effect will wear off after a while. So run around until you go back to normal, then continue on with the fight. o Try not to get any status effects on yourself. This way you won't have to attach items that cure status effects. Sure, it may wear off after a while, but it gets frustrating for how long it takes before you return to normal. Some armor can resist certain status effects, and it is listed below in Section II, Part E. o Remember that you can skip scenes by pressing START, so if you constantly get creamed by the bosses, you don't have to watch the WHOLE thing over again before fighting it. Tricks ------ o You can still beat Eve if you ran out of ammo. But at this time she should be about dead. It's happened to me once when I was playing on Nightmare. You just have to chicken out until she does the Crimson Control move, which lets you gain MP, and cast either Necrosis twice to hit her out of it, or Pyrokenesis Lv3 for some heavy damage. The former is safer, while the latter is wiser. o Casting Necrosis on the Bowman Generator Boss works wonders. If it tries to attack you, the effect of Necrosis will cancel out its attack. A good alternative of the 40mm Grenades, since you don't get much of that in Scavenger and Nightmare. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= II. Weapons/Armor -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Legend ------ o Name--------------------the name of the weapon o Caliber-----------------what type of ammo it uses o Capacity----------------how much it/you can hold o Weight------------------how heavy it is.. the heavier it is, the longer it takes Aya to fire her first shot o Range-------------------the range of fire o Rate--------------------how fast it fires o Power-------------------how strong it is (NOT how effective, that's another story) o Special-----------------indicates side effects of ammunition ---indicates armor's special ability o Add HP------------------# of HP added to Aya's starting HP o Add MP------------------# of MP added to Aya's starting MP o Attachments-------------# of slots you can attach equipment to, for use during battle A. Handguns -=-=-=-=-=- At first, you may think Handguns are useless because you've been going through Replay/Bounty modes consistently. Well, in Scavenger and Nightmare mode, these babies are your best friends until you get your hands on some better weapons, which won't be available until very late in the game. Here is a list of Handguns(and their respective ammo) available in Parasite Eve II: o=======================================================o | Name | Caliber | Capacity | Weight | Range | Rate | |-------------------------------------------------------o | PO8 9mm 7 70 80 87 | | P229 9mm/Flash 12/50 92 120/4 90/3 | | M93R 9mm 20 50 110 117 | | M950 9mm 100 40 90 227 | o_______________________________________________________o________o | Ammunition | Caliber | Power | Capacity | Special | Cost | |----------------------------------------------------------------o | 9mm Parabellum 9mm 10 500 N/A 30BP/50 | | 9mm Hydra 9mm 15 500 N/A 50BP/50 | | 9mm Spartan 9mm 20 500 N/A 80BP/50 | o________________________________________________________________o o All Handguns can be used with all three types of ammo. o The PO8's capacity can be upgraded to 32 rounds per clip. You get it for free during your course of the game, or you can buy it at any shop for 650BP. It's worth it in Scavenger/Nightmare modes, but shouldn't be the primary weapon when facing against bosses. o The P229 is one sweet gun. It has a high critical hit rate. Plus, you've got an alternate fire that blinds many NMCs that knock them down, thus increasing the chances of critically killing them. o The M93R is what you start out with, no matter what mode you play in. It fires short three-round bursts. Against low-end NMCs is okay, but it'll take a while before you cancel the higher strength NMCs. o The M950 is also one sweet baby. You will only get this if you saved Flint from the Flamer NMC boss. If you talk to Douglas again after he gives you the Truck Key, he'll tell you that there's a present for you if you meet him back in his trailer. This gun holds 100 rounds per clip, and it fires in full automatic mode, taking out many NMCs with ease. o Never buy 9mm Parabellum unless you absolutely need to. There are ammo boxes which contain an unlimited amount of these, and if you need a refill those are the places to do so. o There are only two places where you can get 9mm Hydra for free. One is in the Armory(you'll need the Black Card for this), and the other is where you face your first Generator NMC. o There are NO spots where you can get free unlimited 9mm Spartan rounds. You have to buy them, or earn via killing NMCs. B. Shotguns -=-=-=-=-=- The Shotguns in Parasite Eve II packs a punch. They use 12-gauge rounds, and has more stopping power than Handguns. However, their rate of fire is much slower compared to the Handguns. Make sure you don't hold down the R1 button while firing these guns. Here is a list of Shotguns and their respective ammunition: o================================================================o | Name | Gauge | Capacity | Weight | Range | Rate | Cost(BP)| |----------------------------------------------------------------o | PA3 12ga. 3 270 30 2 1000 | | SP12 12ga. 7 420 40 24 Free | | AS12 12ga. 20 550 50 36 12500 | | Gunblade 12ga. -/12 579 2/100 2/36 10000 | o________________________________________________________________o | Ammunition | Gauge | Power | Capacity | Special | Cost | |----------------------------------------------------------------| | Buckshot 12ga. 40 200 Explosion 60BP/10 | | Firefly 12ga. 70 200 Incendiary 90BP/10 | | R. Slug 12ga. 90 200 Piercing 120BP/10 | o________________________________________________________________o o All Shotguns are compatible with all three types of shells. o The Gunblade can be earned in one of two ways: Either get an A ranking(by completing the game with 400,001 or more EXP), or equip the Medicine Wheel and steal it from No.9(the last boss in the Akropolis Tower). If you earned it via ranking, you can buy this gun for 10,000BP. This is the same weapon Squall used in Final Fantasy VIII. And it has the same effect. You slash a NMC up close first, and try to time the shot for incredible damage. For me, I have to admit that I suck with this weapon. It was easier in FF8 though. o The PA3 is available at the beginning for 1,000BP at the shops, in Replay and Bounty modes only. You can only hold three rounds, which means you'll be reloading often. In the end, this gun is for backup. Make sure you reload via Inventory Screen often if it isn't, because you'll need it fully loaded if you change in battle. o The SP12 can be found in the Armory at the Shelter. You will need the Black Card(which can be found in the garden area past the room where Rupert got attacked by No.9 at the Akropolis Tower). This gun holds 7 rounds, has a better rate/range of fire than the PA3, and weighs more. o The AS12 can only be bought, for an outrageous 12,500BP! In Bounty Mode, you don't get this baby until the end of the game. It's really not worth it, as the Tactical Armor costs 300 more BP, so you should get that instead. In Replay mode, if you've earned it, you can buy this gun and watch it kick. It holds 20 shells and fires in a semi auto function. Well worth it for fun. o No shell is useless. As you may noticed, each shell has it's own special ability. For Buckshot, Explosion means the same as spread fire. When you blast a Buckshot shell, the pellet spread out and hits almost every NMC in front of you. Firefly shells has the Incendiary ability, where if you fire one, it'll burn them, causing additional damage(like poison does to your character). R.Slugs has the Piercing ability, and is the strongest type of shell you can get. When you fire one, it does moderate damage. o There is only one place where you can get free unlimited Buckshot shells. It's in the same room where you get the SP12, and yes you'll need the Black Card for it. C. Rifles/Machine Guns -=-=-=-=-=-=-=-=-=-=-= Like it says, these are fully automatic weapons, taking out many low end NMCs within a few seconds. Some guns allow you to attach certain items to it, making them more effective to use. Here is a list of rifles and machine guns, including their respective ammunition: o==================================================================o | Name | Caliber | Capacity | Weight | Range | Rate | Cost(BP) | |------------------------------------------------------------------o | MP5A5 9mm 30/90 55 80 288 ???? | | M4A1 5.56mm 30/90 254 500 85 2450 | | M249 5.56mm 200 685 400 100 15800 | o__________________________________________________________________o | Ammunition | Caliber | Power | Capacity | Special | Cost | |------------------------------------------------------------------| | 5.56mm Rifle 5.56mm 22 800 N/A 100BP/80 | o__________________________________________________________________o o The MP5A5 uses 9mm rounds, like the Handguns. It can be found from a dead SWAT officer(in the Akropolis Tower), or you can buy it at the shops. The MP5A5 can hold 30 rounds per magazine, but with certain attachments it can boost that up in increments of 30, up to 90. This gun is fully automatic, and has no noticeable pause during fire. However, it eats up ammo quick. o The M4A1 is the sweetest rifle of all. Like the MP5A5, you can use clip attachments to boost its initial 30 round magazine to 90 maximum. Like the M93R, it fires in three round bursts, but does more damage. The most sweet thing about the M4A1 is that you can attach sub-weapons to it! You can only attach ONE sub-weapon at any given time. A list of possible attachments to the M4A1: o M9 (Bayonet, 980BP) [Yes, you can slash enemies, like the Gunblade.] o M203 (Grenade Launcher, 40mm, Capacity: 1, 2130BP) [Oh, baby. The M203 uses 40mm grenades. You can use it to knock them down, and then start blasting them like no tomorrow.] o Hammer (Stun Gun, Battery, Capacity: 40, 3720BP) [Sends an electrical shock to your enemies, knocking most down. Use the opportunity to shoot them while they're down.] o Pyke (Flame Thrower, Fuel, Capacity: 30, 5180BP) [Sends a stream of flame, doing continuous damage like no tomorrow.] o Javelin (Laser Gun, Battery, Capacity: 60, 7500BP) [Sends a stream of lasers at your enemy. Kinda slow, but your experience may be different.] o The M249 is one crazy weapon. It holds up to 200 5.56mm rounds in its magazine. Pro: Foes drop like flies, Con: Eats ammo like popcorn. D. Miscellaneous -=-=-=-=-=-=-=-= These are the weapons I have not list above, including their respective ammunition: o===================================================================o | Name | Caliber | Capacity | Weight | Range | Rate | |-------------------------------------------------------------------o | Tonfa Baton 68 1 5 | | Mongoose .44mag 6 168 60 70 | | Grenade Pistol 40mm 1 260 350 1 | | MM1 40mm 12 900 350 12 | | Hypervelocity 20mm 100 881 1000 7 | o___________________________________________________________________o | Ammunition | Caliber | Power | Capacity | Special X |-------------------------------------------------------------------o | Grenade 40mm 270 100 Burst | | Airburst 40mm 220 100 Explosion | | Riot 40mm 60 100 Flash | | 44 Magnum .44mag 40 500 N/A | | 44 Maeda SP .44mag 70 500 Poison | o___________________________________________________________________o o The Tonfa Baton is practically useless unless you want to go close range combat with the NMCs. o The Grenade Pistol/MM1 both uses all 40mm type grenades. o The Mongoose is the only weapon that uses .44mag rounds. o The Grenade Pistol can be bought from the shops at a cost of 1,680BP. It reloads faster than the M203, due to lighter weight. It holds one grenade at a time in its barrel. Great against Golems, and most bosses. o The MM1 Grenade Launcher can be bought from the shops at an outrageous 23,500BP! This weapon holds up to 12 40mm grenades in its barrel. Great weapon, but not really worth the expensive price. You can kill most bosses faster than when using the Grenade Pistol. o The Mongoose can be bought at a Replay game for 2,850BP. At any other mode, you can only get this weapon at the end of the game from Rupert. This weapon is very effective against the last boss, especially with the 44 Maeda SP rounds that come as part of Rupert's package. The weapon fires at a fast rate, and holds 6 rounds before in need of reload. o The Hypervelocity gun locks down the game, especially if you consider buying the M249 to go along with it. There is no 20mm ammunition. It operates from battery, which you can recharge for free. This weapon is very heavy, so Aya will have a hard time lifting it up. It also takes a while to charge up, but once you get it charged all the way and fire.. it'll kill any NMC in one hit, and bosses in no more than 3-4 hits. It has an expensive price of 20,000BP. o The regular 40mm grenades costs 280BP per 4 shells. Airbursts cost 450BP per 4 shells. Riots cost 80 per 4 shells. Grenades have the Burst effect, as it blows up in front of an enemy. Airbursts have the Explosion effect, which is the same as splash damage. Riots have the Flash effect, which blinds certain NMCs and knocks them down for a brief time. E. Armor -=-=-=-= Having the right armor is crucial to winning, especially if you're not very skillful at dodging. In Nightmare mode, it doesn't really matter as you have to be practically invincible the whole game. Here is a list of armor in Parasite Eve II: o---------------------------------------------------------------------o | Armor(In order of BP cost) | o=====================================================================o | Name | Add HP | Add MP | Attachments | Cost(in BP) | |---------------------------------------------------------------------| | Leather Jacket 10 0 3 Free^ | | Assault Suit 0 10 5 Free^^ | | Chicken Plate 60 0 5 Free* | | Tactical Vest 50 10 6 Free** | | Turtle Vest 5 20 3 1680 | | Shoulder Holster 0 20 4 2580 | | PASGT Vest 20 0 6 2980 | | Monk's Robe 0 100 6 3000*** | | Combat Armor 40 10 5 3250 | | NBC Suit 20 20 6 3980 | | EOD Suit 100 0 5 4580 | | Psysuit 0 50 4 4580 | | Aya Special 30 50 7 8000 | | Tactical Armor 60 30 8 12800 | o_____________________________________________________________________o | Special Features(Armor in ABC order) | o=============================================================o | Name | Special Features | |-------------------------------------------------------------| | Assault Suit Resist POISON | | Aya Special Quick Fire, MP Recovery | | Chicken Plate Resist IMPACT, HP Recovery | | Combat Armor Motion Detector, Resist SILENCE | | EOD Suit Resist IMPACT/PARALYSIS | | Leather Jacket Resist PARALYSIS | | Monk's Robe MP Recovery, MP Generation | | NBC Suit Resist PARALYSIS/POISON | | PASGT Vest Resist POISON, HP Recovery | | Psysuit Resist CONFUSION, Medical Inspection | | Shoulder Holster Quick Fire | | Tactical Armor Motion Detector, Medical Inspection | | Tactical Vest HP Recovery, Quick Fire | | Turtle Vest MP Recovery, Resist PARALYSIS | o_____________________________________________________________o ^ You start off with the Leather Jacket, no matter which mode you play in. ^^ You replace the Leather Jacket with the Assault Suit once you completed the Akropolis Tower and entering Dryfield. * You'll get the Chicken Plate if you let Flint die during the Flamer NMC battle. ** You can get this for free by saving Pierce in Dryfield. Just kill off any NMC that surrounds Pierce up in the watertower. Pierce will then give you the key to his SUV. Go back to the Gas Station, and you'll see his SUV. Open it up to receive the Tactical Vest. ***This is available once you L rank the game, which is either by getting S rank twice, or getting L rank. o A Belt Pouch can increase the number of armor attachments. You can gain these by killing all enemies in certain places, or you can buy at the shops for 10,000BP. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= III. Boss Guide -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= In this section, I'll list the bosses you'll face and how to defeat them. Keep in mind that, in some bosses, there are two ways to emerge victory. NOTE: Your experience with bosses may differ from mine. A. No. 9(Akropolis Tower) -=-=-=-=-=-=-=-=-=-=-=-=- "You ever danced with the devil in the pale moonlight?" - Joker, Batman This is the first true boss you face in the Akropolis Tower. And it is also the last you'll face in that area. Depending on which mode you play in, this boss shouldn't be too hard. Attacks ======= Status Grenade -------------- You WILL see this one coming. As long as you stay away from it, you'll be fine. If it hits, well, it'll cause status effects that'll distract your battle. Easy to dodge nonetheless. It usually laughs at you before doing this move. Rush Sword Attack ----------------- When you hear the "shing!" sound, that means he is about to rush to you and attack you with its sword attack. Flame Sword ----------- This SOB will charge up its sword with flame, and execute one heavy slash. In harder difficulties, this will certainly kill you. Your offense/defense: Electrical Boxes/Steam Pump --------------------------- You may notice the electrical boxes that Aya has been auto-targetting. Well, let that bastard run into those and shoot at it, and he'll get hurt, giving you time to get away. There is also an electrical box next to the lift, which if you combo in with the steam pump, will do a lot of damage. Since this guy is pretty easy to deal with, it shouldn't be much of a problem... .. or if you DO have problems in certain difficulties, here's how to waste him. Replay Mode/Bounty Mode ----------------------- Make sure you buy the right weapons, and you should be fine. The M4A1 is a good start if you're playing Bounty. Scavenger/Nightmare Mode ------------------------ Since your supply is pretty limited, you'll NEED to get that MP5A5 from the dead SWAT officer outside the church. And fill that gun up with the Parabellum rounds. You won't be needing the flashlight. Same strategy above, use the electrical boxes to buy time and inflict damage. Just don't get hit, or else you're dead. At the lift, wait until it tries to attack before shooting the wire and pump, so that inflicts as counter damage. If you want to take the challenge and want to use the M93R instead, that's up to you. B. No. 9(Dryfield) -=-=-=-=-=-=-=-=-= So you thought fighting it back at the Akropolis Tower was the last. No, it chickened out and came to Dryfield, and probably tortured the poor old lady. This battle is by no means easy as pie. It primarily has ONE attack, and a secondary one if you get close to it. Slash/Poke ---------- What's with its evil laugh? What's so funny? Well, I'm glad it laughs first before executing this move. About 95% of the time, this SHOULD miss you. Grab and Choke -------------- If you do the below strategy properly, this attack will almost never get you. It'll only do this if you run up close to it. Strategy: Run far away. Shoot. When it comes close, run to the other direction. Shoot. Rinse and Repeat. C. Big Flamer NMC(Dryfield) -=-=-=-=-=-=-=-=-=-=-=-=-=- So after us guys drool over the shower scene, yet another boss pays us a visit. A one big... well, you get the point. There are two ways to get this boss out of your way: 1. Dodge until it gets bored. 2. Fight it and save the poor doggy(Flint!) If you choose the former, and dodge its attacks for over 200 seconds, he'll get bored and run away, killing the dog along the way. Douglas won't be happy and he left a Chicken Plate for you. If you choose the latter, Flint is saved(yay!). It'll also be a two part battle. Douglas will be happy, and he'll give you one sweet gun (M950!) that's useful for harder modes of play. Attacks ======= This freak has at least three attacks.. FlameThrower ------------ "That damn nose of his. It's weird." - Sgt. Mac, Predator Watch its nose for the whole battle, because its other attacks usually miss. When it lights up with flame, run in a STRAIGHT direction! It should miss you, and this gives you a 3-second window to fire at him. Slam/Sweep ---------- The slam and sweep should always miss if you're fast enough to get back to the safe spot. It does the slam when it raises its left arm, and the sweep when it moves its left arm to the left. Grab, Flame, Then Throw ----------------------- NOTE: Keep in mind that this move is ONLY executed during the second part of the battle(only available if you choose to save Flint). When it grabs you(indicated by it moving its left arm SLOWLY towards you), you need to mash the buttons so Aya's arms can go free. Use this opportunity to shoot at it, and if you inflict enough damage, it'll skip the flame portion, and go straight to the throw you against the wall. Fighting -o-o-o-o-o NOTE: Except for its flamethrower, if you stand at the corner between Room 6 and the Jerry Can room, its attacks should miss you most of the time. Bounty Mode ----------- The grenade pistol will work well. It'll kill him before he has a chance to run away. If you fire off your round, and it lights up its nose, DON'T RELOAD! Run until you dodge ALL of it, THEN reload. Scavenger/Nightmare mode ------------------------ I used the chicken method. I dodge until it gets bored and runs away. But some say if you have the Necrosis P.E. revived, you can use that on it and it'll inflict additional damage, so you can save Flint and get the M950! D. Mutated Chaser NMC(Cavern) -=-=-=-=-=-=-=-=-=-=-=-=-=-=- This is like one of those rammers you've been facing throughout Dryfield, only bigger and stronger. Keep in mind that there are explosive barrels around the area, so it needs about 30 damage before it blows up. So if it gets close, and you blow up the barrel, it inflicts nearly four times the damage of your Grenade Pistol. There is no need to list its attacks. Because as its name explains, it chases in a Ring-around-the-Rosie, like it doesn't know where to go. This battle is also a two-part battle. o Part 1 - As long as you stay on the move, its attacks will never get you. One attack will be when it goes "Muh", which means it is about to stomp on you. If you stayed on the move, this won't get you. Use this oppourtunity to hit with everything you've got. It'll run away, of course. The other attacks is when it finally gets tired and runs up to you and try to whack you with its head. Both attacks are easy to dodge. There is also a third attack where it's the same as the run and hit, except it jumps and bite. o Part 2 - So you busted it the first time, and you thought it was over? No, it came back, red and ugly. This battle is pretty much the same as the last one, except it has more health to deal with. This is truely where the explosive barrels come in(assuming you left some behind). Remember the jump and bite attack from the last battle? This time it causes status effects on you, namely poison, and sometimes darkness. Make sure you dodge this attack. You don't want that black screen or the poison effect to take over, thus distracting the battle. Bounty Mode ----------- The Grenade Pistol works well. One grenade will knock it down. If you think you can hit it a second time, go for it, because it'll get back up as soon as you reload. Also, it takes one grenade to blow up a barrel. Scavenger Mode -------------- Lets hope you have enough ammunition. Fight it out the first battle, leaving no barrels exploded. Yes, I know the auto-targetting may be annoying, but I did it. If you use the barrels on the second part of the fight, you'll have no problems finishing it off. Keep one thing in mind: IT HAS TO DIE! E. Garbage Sucker(Shelter) -=-=-=-=-=-=-=-=-=-=-=-=-= Why are so many bosses in Parasite Eve II so easy to figure out? Because all of them have telegraphed attacks! This lahp-sahp(garbage in Cantonese) is no exception. And yet again this is a two part battle. The one thing to know about this battle is that if this thing vacuums you all the way in close, you're dead. But there's a catch. When it does this, it exposes it's weak point, and that's where you have to hit it. Attacks ======= Vacuum ------ This IS a telegraphed attack. You'll know, because the camera goes at a CERTAIN angle before it does this. Don't let it get you. This is also where it exposes its most vulnerable point. Raining Acid ------------ Hear it out.. "Shoo! Shoo! shoo!", or something similar. Or see it happen. Watch the shadows, and stay away from them. Poison Gas ---------- Stay far away from it, preferably against the wall where the door is. First, it has to stomp its left leg first before steaming out poison gas. You can also tell when it does this by hearing the "stomp" sound. Sticky Goo ---------- It always does this after the Poison Gas, so run around, and it'll miss. It's completely harmless, but it'll stick you into one position if it gets you. Laughing NMCs(Optional, Requirement) ------------------------------------ If this garbage doesn't expose its weakness after a while, shoot at its left or right arms until a few laughing NMCs fly out. Shoot them FIRST, then the Garbage's mouth. If it manages to swallow any Laughing NMCs, it'll gain health, and you don't want that to happen. Bounty Mode ----------- The Grenade Pistol works well, but the M4A1 Pyke is better(you can get one for free if you killed the Invisible Golem in Sleeping Quarters). When it opens it's mouth, send a stream of flame at it.. and watch the yellow numbers go. Scavenger/Nightmare Mode ------------------------ Let's hope you kept that P229(9mm Hydra a plus) you stole from the Mutated Chaser NMC boss, because that's what you'll need for this battle. Get your critical hits going! There is a second part to this battle. You'll have one of two options: 1. Fight it until it dies. 2. Chicken out and let the compactor do the dirty work. I always choose the second option. Saves me time. Once the battle starts, run all the way down and step on the switch. Wait for it to show up(at this time, Garbage Blob will try to suck you in, or poison you). When it does poison, stay on YOUR left, and it should miss. Once the lift rises up, run past it. Now fight it until he steps on it, and when he goes all the way, step on the other switch and watch the compactor crush him. F. Electrical Eel NMC(Optional, Neo Ark) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This boss is totally optional. I recommend you skip the boss if you're playing Scavenger or Nightmare. You'll need to solve a puzzle at the Pyramid(in Neo Ark). This is the area where you see Blue, White, Red, and Yellow floor switches. The following codes are: - R, Y, B, W, B, W, R, Y, W, B, Y, R(To move on) - Blue x6, White x2, Red x3, Yellow x5(to reveal a switch that lets you gain access to this optional boss). Remember those electrical eels you've been facing in the Shelter? Well, this boss is no different from them. It only has ONE attack, and that is to send a stream of electricity at you, much like the way the Flamer NMC did back in Dryfield. Bounty Mode ----------- Use Grenade Pistol, and when it surfaces, blast once. It dive back down. Rinse and repeat. Scavenger/Nightmare ------------------- If you want that Skull Crystal so BADLY for some reason, then you'll need some ACTUAL dodging. It shouldn't be too hard anyway. It'll just take longer, and you do not want to get hit. G. Tall Bowman Generator(Shelter, B1) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This boss is more than just the Bowman. It's a taller Bowman, with lots more attacks. Make sure you destroy both speakers so that you don't lose any more MP. Occasionally, Eve will heal the boss at a decent amount. Also, get a view of it while staying as close to the camera as possible. Keep in mind that its laser does status effects to your character. Also, touching Eve will also cause status effects. Bounty Mode ----------- Grenade Pistol. No buts, no exceptions. One grenade will cancel out its attack every time. You practically will not get hit. It'll take less than 50 grenades for this battle. Scavenger Mode -------------- Let's hope you got the M4A1 Rifle, and 800 5.56mm rounds. You'll need to do some actual dodging for this fight. It mostly does lasers. Watch where the lasers go, and try to dodge them. The lasers always start from its side and work its way towards you, giving you time to react. There are two attacks you must watch out for. Three Balls of Fire ------------------- You'll know when it does this by looking at its arms and seeing those balls charge up. Run around to dodge. Inferno ------- It has its own version. You'll see it with yellow circles charging up. In this case, run up to it and touch it. You'll be knocked down, yes, but you're invincible while you're trying to get up(hey, it's a game). If you do it properly, this attack should miss. NOTES ===== o Necrosis works wonders in Nightmare mode. If you cast this, the poison will cancel out its attacks for you! One Necrosis should cancel about three to four attacks. H. Reactor(Ultimate NMC, Shelter) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- And yet, we see another two-part boss fight. There are two ways to fight this boss: 1. Take out all its limbs, and then focus on the point. 2. Get to the point, and don't waste time. In Scavenger and Nightmare, I always choose the second. Now this is one tough boss fight. When the fight starts, it'll always start off with the red laser beam attack, so run for it around the area. Now what you need to do is blow that part of the head off, so it doesn't do it again. But how do we dodge its attacks? Attacks ======= Red Laser Beam -------------- As long as the "skin" part of its head is still intact, it'll execute this move. Run around to dodge. It has to charge up first. Yellow Circle of Darkness ------------------------- I made that up. This is its alternate attack when you blow the outer part of its head. Run to the bottom of the area to avoid. It causes darkness if you get hit. Poisonous Gas ------------- When you see it wiggle both arms, that means its about to throw some poison gas. Unlike the Garbage Blob, this one throws poison gas from BOTH arms(!), thus trapping you. It then takes this opportunity to use the Red Laser Beam. Cheap bastard! Make sure you dodge this one fast. Liquid of Confusion ------------------- It usually does this if you're on the bottom of the area. It usually misses as well. Vertical Inferno ---------------- So you've got down to the point and blew off enough damage to its entire head area. Now its stomach will open up and charge up for a very powerful attack. Now this is a tough one to dodge. It's really hard to tell where exactly it is. But you need to stay at the top or bottom corners as far as possible. If it misses, then you're good to go. This is also the point where it exposes it's final weakness. Like the Flamer NMC boss, this boss also tries to sweep you with its hands, only that it uses both(but one at a time). Bounty Mode ----------- Grenade Pistol, with 100 Grenades, and as many Airbursts as possible. If you focus on the point, you shouldn't have any problems. Like with the Flamer NMC, don't reload if it is about to launch an attack at you. And if you got enough BP to get Inferno Lv3, you can use that method to take off many of its limbs. Scavenger/Nightmare Mode ------------------------ Down to the point. No wasting time unless you're in for the challenge. You'll need the M4A1 for this battle, and about 800 5.56mm rounds(you don't need it all, but don't forget about the next battle with Eve). It'll take longer, but you'll manage. Keep the P229 as well. I. "Eve"(Shelter) -=-=-=-=-=-=-=-=- This is it, the final battle. Before you fight this battle, there are a couple of things you might want to consider.. 1. If you went for one of the bad endings, you should receive a Mongoose and 25 .44 Maeda SP rounds. These are vital to your survival. 2. Alongside with #1, keep yourself well stocked with 40mm grenades, 5.56mm rounds, and/or .44Mag rounds. When you start the battle, Eve will try to attack you physically. If you've got the Grenade Pistol equipped with grenade rounds, pump one grenade. If not, try to run away from the bridge as fast as possible, because she is about to fly up and drop down so fast causing a shockwave that does moderate/heavy damage. Now on with Eve's attacks.... Status Effect Balls ------------------- Don't you hate when bosses have attacks that cause status effects? It's the most distracted attack in the entire game. You'll know when she does it, as she'll start to charge those balls up. Run around the area, because these balls are semi-homing. Teleport Portal --------------- I can't think of any better way to say this. Basically, when you see her "sparkle" up, that means she is about to charge towards you. Run around the area, and if she misses you, take the time to reload any empty weapons or heal your character. Eventually she will rise from the middle of the bridge. Take the opportunity to hit her. Crimson Control --------------- When your screen goes all weird like your underwater or something, you're in trouble... .. or are you? Keep in mind you gain MP this way, but not so fast there.. if you don't do at least 300+ damage to her, she gets the chance to drain all your MP and take a huge chunk of your health away. Don't let that happen. Shadow "Ghost" Eve ------------------ "And now this GHOST is gonna kill my ass next!" - Skank, The Crow. This is annoying. I hate bosses with backup. At least the other bosses are an exception. Eve will summon a ghost clone of herself. When this ghost hits you, it causes darkness. You can get that clone to go away in one of two ways: 1. Chicken out for 3-5 minutes, and eventually it'll get bored. 2. Hit her during summoning process and hit her again until she fades away. Also, while the ghost is following you, the real Eve will try to attack you. How about that for frustration? She will try to charge at you, throw effect balls, and/or physically attack you. NOTE: Never stay in the middle of the bridge for too long. Eve will rise up way to the top and slam down causing a shockwave that will take out out of the bridge. If you don't get out of the bridge, Eve will do it for you(and you don't want that to happen). Bounty Mode ----------- Grenade Pistol plus Mongoose(with .44 Maeda SP loaded). The Maeda SP does Poison to Eve. So once you hit her(and she has a purple tint), let the poison do the work until she is no longer purple. The Grenade Pistol with Airburst rounds is a must, since that'll get her out of Crimson Control in a couple of shots. Good luck. And stay away from that ghost. Scavenger Mode -------------- Let's hope you got the .44 Maeda SP rounds from Rupert. Because we'll be needing those. We'll probably need the M4A1 Rifle as well. If you learned to dodge many of its attacks, you should have very little problems. Keep your inventory well stocked. And stay away from the ghost. Nightmare Mode -------------- Lets hope you got enough ammo(I had over 150 Buckshot rounds(SP12), the full 25 .44 Maeda SP rounds Rupert gave me, several Airbursts, and three Protein Capsules equipped. I've also had Pyrokenesis and Necrosis at Lv3). Dodge her attacks as normal, and use the Maeda SP rounds to poison her. NOTES ===== o Necrosis is an alternative to the Maeda SP rounds. o If you have Ringer Solutions, equip them before entering the battle. o When her bottom abdomen(?) explodes into pieces, that means she is about to die. o If you run out of ammo, she should be nearly dead. Wait until she does the Crimson Control, then cast Pyrokenesis on her(for heavy damage), or Necrosis twice to hit her out of it. Both spells require little MP. J. Mini-Bosses -=-=-=-=-=-=-= J-1. Cafeteria Woman(Akropolis Tower) --------------------------------------- I don't consider this a true boss, since she is so weak. You should not get hit in this battle. Position yourself on one side of a table where she is on the other. Shoot. Rinse and repeat. You don't get to truely kill this NMC. J-2. Bowman(Shelter, B2) -------------------------- Since you'll probably be playing Bounty Mode, you should have no problem with this mini-boss. You battled these type of creatures starting back in Dryfield, remember? Three 40mm grenades will do the trick. Or if you're in Scavenger, the M4A1 will do. Piss easy. Killing this creature will get you the Bowman Card, which lets you move on with the game. J-3. Generators(Neo Ark) -------------------------- I hardly call these bosses.
NOTE: Make SURE you turn off the Security Sentry Cameras.

These bosses can't hurt you. They are powered by a generator. If you
try to shoot at it, it'll gain health. First, kill the cameras, then
the generator. Aya will target it herself. Once you destroy the
generator, you can now shoot it. Shoot until it dies.

 J-4. Invisible Golems
-----------------------
Alright, in Bounty/Nightmare Mode, you'll be facing these guys a lot.
The good news is that they give you awesome stuff when you kill them.
The bad news is that they cause status effects.

When one of them gets ahold of you, mash the buttons until Aya goes
free. You may notice that the Golem seems like its malfunctioning.
When Aya gets up(may take a while), quickly turn around and hit them.
The M4A1 works wonders.

They also have a laser pointer, where if you see one aiming at you,
run towards it, past the Golem. It'll miss, and you can now take the
opportunity to shoot them. If it hits, well, it causes status effects.

Sometimes the Golem may appear, and if you try to shoot it, it'll
disappear and reappear to hit you. Well, here's a tactic to avoid
this. When they do this, run past them. If it feels like you're
pushing them, and they attack, take this chance to shoot at them.

Keep in mind that when they fall flat on the ground, they may not
be fully dead. You'll know when they die when you see Aya reload
automatically.


CLOSING: Well, I hope you found this guide helpful to some extent.
         You can always e-mail me if you have suggestions or a
         better strategy.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
IV. Credits
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

A. Credits
-=-=-=-=-=

o Squaresoft for making this excellent game.

o Me for writing this guide.

o Message Board members.

o CjayC(GameGAQs) for posting it.

o You for reading it.


()()()   ()()() ()()()()()()()
()    () ()         ()  ()-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
()    () ()         ()  ()     Parasite Eve II
()()()   ()()()     ()  ()     Weapons/BOSS Guide
()       ()         ()  ()     Copyright (c)2006
()       ()         ()  ()     Patrick Ling
()       ()()() ()()()()()()()-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This may be not be reproduced under any circumstances
except for personal, private use. It may not be placed on
any web site or otherwise distributed publicly without
advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly
prohibited, and a violation of copyright.

B. Revision History
-=-=-=-=-=-=-=-=-=-

Version 1.03, July 6, 2006
--------------------------
Boss strategies on Eve updated, as well as providing costs for weapons
and ammunition.

Version 1.02, July 1, 2006
--------------------------
Added a Tips and Tricks section.

Version 1.01, June 29, 2006
---------------------------
Added an Armor section, and fixed some empty spaces.

Version 1.00, June 29, 2006
---------------------------
Completed everything that has to do with the name of the guide.