BBBBB LLL OOOO OOOO DDDD YY YY 222222222 BB BB LLL OO OO OO OO DD DD YYYY 22222222222 BBBBB LLL OO OO OO OO DD DD YY 2222 22222 BB BB LLL OO OO OO OO DD DD YY 2222 22222 BBBBBB LLLLLL OOOO OOOO DDDD YY 22222 22222 RRRRR OOOO A RRRRR 22222 RR RR OO OO AA AA RR RR 22222 RRRRR OO OO AA AA RRRRR 22222 RR RR OO OO AAAAAAA RR RR 222222222222 RR RR OOOO AA AA RR RR 222222222222 -BRINGER OF THE NEW AGE- BR2PPG: Mini-FAQ Ver. 2.0 Written by Deeshad New Disclaimer: This Mini-FAQ is written for fun and personal usage ONLY. It's okay to reproduce this FAQ for viewing purposes, which should be meant to better your game play and knowledge on the game being discussed below. It is NOT to be used for profitable and/or promotional means, (ex. a game magazine) nor should the contents of this page be copied in ANY way, used under a different name, or rewritten/changed in any manner. If the following is violated in any manner, that's plagiarism and I will have the right to take legal actions against any violators. Just because this has less talk than its "Mother" version, I'll know if this has been copied or ripped off of in any way. If you want to place this on an FAQ web site or page that deals with games, please let me know FIRST and get ask for MY permission. If the permissionis granted, please be sure to give credit to where it belongs. (ME!) If you have any questions or comments about this Mini-FAQ, feel free to contact me at . --------------------------------------------------------------- Black List Section ------------------- 1st Violator: EGM (Electronic Gaming Monthly); Scott Augustyn Where: June issue of Expert Gamer; Bloody Roar 2 Strategy Section Crime: Using this FAQ without permission; using the ideas of the author; (ex. made-up terminology and names; FAQ format) altering its contents; failing to give the author (me) credit; displaying this FAQ in a rather shabby and unimpressive manner Punishment: Not to give any profit to each of the magazines that they distribute/manufacture/take part in: -Electronic Gaming Monthly -EGM 2 -Expert Gamer -Expert Codebook If Crime Persists: A lawyer will be hired to take up case --------------------------------------------------------------- -------========================================------- This Mini-FAQ can be found at: GameFaqs Console Gamer Need more info? Check out "BR2: Perfect Players' Guide" at: GameFaqs Console Gamer Cheat Code Central About.com -------========================================------- This game copyright (c) by Hudson Soft and (c) Eighting/Raizing. This BR2 Mini-FAQ is written for the PSX Japanese version of Bloody Roar 2. ================================= Contents: I) Intro: The Cub of the Wolfpack II) Controls and Basic Functions III) Characters and their Movelists A) Yugo B) Alice C) Long D) Uriko E) Bakuryu F) Marvel G) Busuzima H) Jenny I) Stun J) Gado K) Shen Long IV) Secrets And Custom Features X) Revisions and Contributors ================================ ---------------------------------- ---------------------------------- ---------------------------------- ---------------------------------- I) Intro: The Cub of the Wolfpack This is the BR2 Mini-FAQ, where you can find all the moves, codes, and secrets to the PSX version. If you're reading this, then I presume that you've come here for that purpose. If you're looking for storylines, in-depth game details, descriptions, and strategies, then you should be reading my other FAQ, called "BR2: Perfect Players' Guide". That can be found at the addresses listed above. If there should be any difficulties finding that FAQ, then let me know. To cut things short, this is a very condensed FAQ compared to the other, listing all the moves for each characters with little to no sidenotes, as well as BR2 secrets and Custom features. This is just if you need to have the moves right besides you without flipping through loose pages. (Yeah, I know that feeling as well) Okay, without any more chatter, go on and read the rest of the contents of this page. ~~~~~~~~~~~~~~~~~ "Let's do this!!" - Yugo Oogami ~~~~~~~~~~~~~~~~~ ---------------------------------- ---------------------------------- VI) Controls and Basic Functions ---------------- CONFIG (DEFAULT) ---------------- f = forward P = Punch Tri = Throw b = back K = Kick R1 = Heavy Guard d = crouch B = Beast u = jump ------ MOVING ------ f = Walk forward b,b = Backstep b = Walk backward d,d (hold) = Lie down (last for about a second) df = Crawl forward Dash, then jump = Super jump db = Crawl backward Jump at a wall, f = Wall jump (in beast form only) f,f = Quick Forward f,f or b,b in the air = Hover** (Jenny in beast form only) f,f (Hold) = Dash **You can hover for an infinite amount of time. To do this, you have to alternate directions by pressing f,f and b,b one after the other. All attacks that can be done in the air can still be performed, as well as wall jumping. You can also hover after a wall jump. ------- DEFENSE ------- Neutral = Light guard (Cannot defend against Guard Break) R1 or b = Heavy guard (Can defend against Guard Break) Neutral = Standing Light guard d = Crouching Light guard R1 or b = Standing Heavy guard d+R1 or db = Crouching Heavy guard Press f when attacked in Light guard = Guard Escape: -Standing -Crouching -In the air d,db,b + P or K = Guard Attack (Can only be stopped by low attacks, throws, and Guard Break) Press R1 during Guard attack or any other Command attack = Guard Cancel Press R1 while moving = Motion Stopper Any attack with a golden flash of light = Guard Break (Can only be stopped with a Heavy Guard) -------- THROWING -------- P+K \ or > Standing throw (both with miss animation) R1+P / d+P+K \ or > Crouching throw (both with miss animation) d+R1+P / P+K = Throw escape (must be done just as the opposition initiates a throw) *Note that a throw escape can only be done against the basic grabs stated above. It cannot be performed against Command Attack throws, air throws, or any special throws. (i.e. Stun's f + P, Gado's Dash + P) ------------------------- WHEN LAUNCHED/SENT FLYING ------------------------- P+K = Air Recovery : -When launched into the air -When juggled -When sent flying into a wall (not when you're slammed into a wall and take damage. This is just as you're about to hit a wall) P+K = Ground Recovery : -When knocked off your feet (Float) -When you're about to be sent sliding on the ground *Note that you cannot recover if you're sent spiralling in the air In final round, killing blow slams a character into a wall = Wall Break *Note that this cannot happen in the "Room" Stage -------------------------------- ON THE GROUND (Forward/Backward) -------------------------------- P** = Basic punch B** = Basic Beast attack f + P = Advanced/Special punch f + B = Advanced/Special Beast attack b + P = Advanced/Special punch b + B = Advanced/Special Beast attack d + P** = Crouch Basic punch d + B** = Crouch Beast attack db + P = Advanced/Special punch df + B = Advanced/Special Beast attack df + P = Advanced/Special punch db + B = Advanced/Special Beast attack K** = Basic kick f,f + B = Thrust-in Beast Attack f + K = Advanced/Special kick Dash, B = Charging/Dive-in Beast attack b + K = Advanced/Special kick LD + B = Rising/Ground-level Beast attack d + K** = Crouch Basic kick df + K = Advanced/Special kick db + K = Advanced/Special kick f,f + P = Thrust-in punch f,f + K = Thrust-in kick Dash, P = Charging/Dive-in punch Dash, K = Charging/Dive-in kick LD + P = Rising/Ground-level punch LD + K = Rising/Ground-level kick **Refers to both Front & Back Attacks (Note that the height, the number of hits produced, direction, effect, and whether or not an attack or a different type of move will be executed depends on the character that is being used. Experiment to see what's what.) ---------- IN THE AIR ---------- Jump, P = Simple downward punch Jump, f or b + {P} = Hammer Drop Jump, K = Simple flying side kick Jump, f + {K} = Drop Kick Jump, B = Simple flying front kick Jump, b + {K} = Reverse Drop Kick u + P, K, or B = Leap Attack (varies) Jump, f or b + B or {B} = Flying Beast Attack ------------ ON THE FLOOR ------------ d+P, K, or B = Ground attack When knocked down: -Press in any direction to roll on the ground -Tap P repeatedly to increase your recovery speed -Press K to flip up with a kick attack -------------- BEASTORIZATION -------------- 1) B = Normal transformation (Invincible): -On the ground -In the air 2) Dash, B = Charge-in transformation (Vulnerable) 3) d,df,f or d,db,b + B = Attacking transformation (Vulnerable) 4) During a combination attack, (f+,d+,or b+) B = Mid-combo transformation** (Vulnerable) **Only works in combos that have an extension to B attacks ------------------------------- B-BUTTON ATTACK (IN HUMAN FORM) ------------------------------- Press B when Beast Gauge is empty: -Do a mid-level attack -All around protection (hits from the front and back) -Little offense ability (works up close) -Each unique for all characters ---------------------------------- ---------------------------------- VII. Characters and Their Movelists Before you use each character's movelist, read this part for some important guidelines used in writing this section: * = Can cancel into a Command attack [H] = Hold down the preceding button [T] = Back is turned to the opponent < > = Can transform into a Beast during this attack { } = Guard Crush LD = Lie Down {c} = If you see this after an attack, it means it'll become a Guard Crush when you transform into a beast (ex. df + K {c}) # = In some special cases, you can only cancel into a Command Attack only when you're a beast, even if it is an attack that can be done as a human I know almost ALL the names for each move and attack. Some were not given a name, so I will be adding a substitue in their place, putting them in parenthesis. However, not all moves in parenthesis are made up. If a move has various outcomes, then they will most like be in parenthesis. Some moves may be given a description if necessary. (It may be inbetween parenthesis as well) Some moves and combos have numerous enders or ways it can be used. Not to be redundant, I'm branching all of them together, listing them one after another under the move or combo they belong to. So, if you see anything that has a ":" afterwards, this will indicate that more than one method will follow as an ender. Either that, or there will be a note refering to whatever that can follow up. Also, for some reason, there might be more than one method to do a combo. If you use another method that differs from mine, neither mine nor yours is wrong. This Mini-FAQ is written so to make things simpler in using the movelist. If there should be anything strange, confusing, or hard to understand, experiment as best as you can. Things won't get any easier than this for the moment. ---------------------------------- ---------------------------------- ---------------------------------- A) ---- YUGO ---- Full Name: YUGO OOGAMI Beast Form: WOLF Fighting Style: BOXING COSTUME COLORS p (Normal) = Orange vest, brown pants, black gloves, shoes, and belt / Gray-furred wolf K (2nd) = Blue vest and wrist straps, black gloves and shoes, grayish pants / Gray & tan-furred wolf B (Extra) = Blue vest and pants, black gloves, red shirt / Sky blue furred-wolf Start (Secret) = Brown vest, shoes, and gloves, dark gray pants and shirt / Rusty tan-furred wolf ---------------------------------- ---------------------------------- =========== RUSH SYSTEM =========== Yugo uses a unique system which most of his combos evolve around. Divided into three groups, each "Rush" provides numerous hit enders for him to utilize, while it is possible to switch from one "Rush" to another. Study this well: ----------- ----------- Blast Rush Strike Rush ----------- ----------- -

* (Extend into Strike Rush) -P, d+K, df+P* -K -f+P{c} -d+K, df+P* -b+P -B, B -d+P -B, b+{B} -df+P* -K -d+B ---------- Burst Rush ---------- -

,P (Extend into Strike Rush) -d+P -

, b+B -B, B, {P} -B, d+{P} -B, B, d+P Note that in order to go into Strike Rush through those two extensions, just continue from that extension and tag in any of the moves under Strike Rush. ---------------------------------- ---------------------------------- =============== COMMAND ATTACKS =============== 1) Quick 1-2 2) Gekka Shou Motion: d,df,f +

Motion: d, df, f + K (Launcher) -or- 1-2 Blast Motion: d,df,f +

: -(Go into "Blast Rush") -(Through "Blast Rush", go into "Strike Rush") -or- 1-2 Body Upper Motion: d,df,f +

, f+{P}, f+P 3) Silver Wolf Knuckle 4) Crescent Somersault Motion: d, df, f + P (Guard Attack) Motion: d, db, b + K 5) Bloody Roar 6) Flying Berserk Motion: d, df, f + B (Throw) Motion: d, db, b + B: (Rebound) -You make contact with a wall. Follow up with any air attack. Meteor Crash -Press P, K, or B to attack once near a wall BEAST DRIVE: SPIRAL FANG ------------------------- Motion: d,db,b,db,d,df,f + {B} HITS: 24 ================================================================================================ ---------------------------- Combination Attacks (Human) ---------------------------- Name Input ------ ------ Standing Lock P,

,

*,P 1-2 & Rush P,

: -(Go into "Blast Rush") -(Through "Blast Rush", go into "Strike Rush") Knuckle Twin Kick P,K,K* (Knuckle Spiral Kick) P,K,d+K Straight Faust & Rush f+

: -(Go into "Blast Rush") -(Through "Blast Rush", go into "Strike Rush") Dragon Finish Blow Combo b+

,

,P,d+P Hook On & Rush b+

: -(Go into "Burst Rush") -(Through "Burst Rush", go into "Strike Rush") Sway Hook Combo db+P,b+P,b+P,b+P Illusion Burst db+P,P,

: -(Go into "Strike Rush") (Sway Back & Blow) db+P,d+P Phantom Burst db+P,f+

: -(Go into "Blast Rush") -(Through "Blast Rush", go into "Strike Rush") Phantom Faust db+P,f+

,f+{P},f+P Twin Upper df+P,P Machine Gun Upper df+P,P,P* Final Machine Gun Upper df+P,P,P*,{P} High Kick Twin K,K Spiral Kick K,d+K Low & Step In d+K,df+P* Squat Spin Kick d+K,d+K Side Kick Twin df+K,K Heel Tusk LD+K,K Panther Two f,f+K,P,P* ---------------------------- Combination Attacks (Beast) ---------------------------- Name Input ------ ------ Double Slash B,B* Triple Slash B,B*,{B} (Slash Flame Knuckle) B,B*,b+{B} Slash Low B,d+B Slash Dive B,f+B Double Wolf Kick db+B,B Blind Blow df+B,f+{P} Claw Twin Knuckle Slash B,P,

,B* Claw Twin Knuckle & Rush B,P,

: -(Go into "Blast Rush") -(Through "Blast Rush", go into "Strike Rush") (Claw Twin Kick) B,K,K* (Claw Spiral Kick) B,K,d+K -------------------------- --------------------------------------------- -------------------------- B) ----- ALICE ----- Full Name: ALICE TSUKAGAMI Beast Form: RABBIT Fighting Style: JUMPING FIGHTING STYLE While feeble in power, Alice is a character that excels in speed and high jumping abilities. Her fighting style involves applying her attacks one after another by rushing at her foes. COSTUME COLORS p (Normal) = Pink uniform, cap, and sneakers, white leggings and gloves / White-furred rabbit K (2nd) = Whitish uniform, white gloves and leggings, blue shoes / Pink-furred rabbit B (Extra) = Orange uniform and shoes, white gloves and leggings / Creame-colored furred rabbit Start (Secret) = Red stockings, shoes, and trimmings, navy bluish uniform and gloves, dark brownish hair and anklets / Black-furred rabbit ---------------------------------- ---------------------------------- =============== COMMAND ATTACKS =============== 1) Rabbit Spiral 2) Round Slash Motion: d, df, f + P (Air Combo Move) Motion: d, df, f + K 3) Spinning Hopper 4) Triple Somersault Motion: d, db, b + P (Guard Attack) Motion: d, db, b + K, b + {c}, b + {B} *Omit b + {B} for the "Double Somersault" 5) Rabbit Flip 6) Switch Moonsault Motion: d, df, f + B (Launcher) Motion: d, db, b + B (Cross-over Move) 7) Air Raid Motion: d + P + K (Air Throw) BEAST DRIVE: LIFTING STAR LANE ------------------------------ Motion: d,df,f,d,df,f + {B} HITS: 9 ================================================================================================ ---------------------------- Combination Attacks (Human) ---------------------------- Name Input ---- ------ Upper Rush P,P,P,f+

* Surasto Rush P,P,P,d+P Blitz Combo.... P,K,K: ...High -b+K {c} ...Middle -f+K ...Low -d+K Blitz Reverse Low P,K,P,d+K Throw Punch Upper f+P,P* Sway Kick Combo b+P,K Squat Blitz Combo d[H],P,K,K Rabbit Step df+P,P,P*,d+K Low Sway Combo db+P,K Heel Edge Combo... K,K: ...High -b+K {c} ...Middle -f+K ...Low -d+K (No Name) K,P,d+K Arc Drop Combo f+K,b+K,f+K Arc Drop Combo Rush f+K,d+K,d+P Low Kick Combo d[H],K,K Leg Beat Combo df+K,K,K Lunar Combo LD+K,f+K Turn.... [T] P,P,P: ...Upper Rush -f+

* ...Surasto Rush -d+P Rabbit Knee.... f,f + K,P: -P,P: ...Upper Rush -f+

* ...Surasto (Low) Rush -d+P -K,K: ...Blitz Combo High -b+K {c} ...Blitz Combo Middle -f+K ...Blitz Combo Low -d+K ...Blitz Reverse Low -P,K,P,d+K ---------------------------- Combination Attacks (Beast) ---------------------------- Name Input ------ ------ High Rabbit Combo B,B,B,f+B* Middle Rabbit Combo B,B,B,b+B Low Rabbit Combo B,B,B,d+B Low Rabit Rush Knee d+B,d+B,B,B,B* Low Rabbit Rush Ground db+B,B,B: -B (High) -d+B (Low) Low Rabbit Rush Slider d[H],B,B,K,P Upper Rush & Rabbit Combo P,P,P,f+P*,B,B,B: ...High -f+B* ...Middle -b+B ...Low -d+B Knee Pat to Upper Rush & Rabbit Combo f,f + K,P,P,P,f+P*,B,B,B: ...High -f+B* ...Middle -b+B ...Low -d+B -------------------------- --------------------------------------------- -------------------------- C) ---- LONG ---- Full Name: JIN LONG Beast Form: TIGER Fighting Style: COMBINATION ATTACKS FIGHTING STYLE Long is the wielder of the ever-changing Circle Combo system, called "Shin-I-Gou-Ken." (Fist of the Mind & Cosmos) He is truly an advance, technical character to face. COSTUME COLORS p (Normal) = Turquois shirt, blue pants, gold & white wrist and ankle braces, black sash, orange symbol / Orange-furred tiger K (2nd) = Brown pants and gloves, white & orange wrist and ankle braces, white shirt, gray symbol / Grayish- furred tiger B (Extra) = Orange shirt, green & orange wrist and ankle braces, green sash, purple pants / Bluish-gray furred tiger Start (Secret) = Black shirt, black & gray wrist and ankle braces, white gloves, yellow symbol / Orange tiger ---------------------------------------------------------------------- ---------------------------------------------------------------------- -------------------- SHIN-I-ROKU-GOU-KEN: Rokugou Kourin Shiki (Style of the Universal -------------------- Goose Circle) The "Rokugou Kourin Shiki" is a Circle combo that is the main weapon used by Long. Consisting of 6 different attacks, each attack follows each other in a circle-like motion, in any direction desired. While this Circle combo can be started in numerous ways, each attack follows each other in a set manner one after another. Also, the same attack cannot be used twice. Here's a diagram on this Circle combo and the pattern it follows: Dakai <----------> Fujin Kyaku <----------> Tan Pa P# (hc) d+K f+P* /\ /\ | | \/ \/ Hidari Tan Kyaku <-----> Nichigetsu Ha <-----> Migi Tan Kyaku f+K d+P K Also, this Circle combo can be followed up with any one of the "Rokugou Kourin Shiki Shuryo Waza", (Ender Techniques of the "Style of the Universal Goose Circle") which can be inputted from any one attack of the R.K.S. It doesn't matter whether you complete the Cicle combo or not: Uramon Chochu Pon Ken Renju Houdou f,f+P# b+{P} d,d+P \\ || // Rokugou Kourin Shiki Shuryo Waza // || \\ Senpuu Kyaku Honshin RenKyaku Zensou Genkyaku f,f+K b+K d,d+K Also are *special* R.K.S Shuryo Waza techniques which can be done as a beast (or, when your Beast gauge is full): Kourin Un Rokugou Shouten Hou Rokugou Fukko B*,{B} B*,f+B B*,d+B \\ || // \\ || // Rokugou Kourin Shiki Shuryo Waza // || \\ // || \\ Hangetsu Jin Rokugou Hekishuu Kouzan Heki d,d+{B} B* f,f+B ---------------------------------------------------------------------- ---------------------------------------------------------------------- =============== COMMAND ATTACKS =============== 1) Sen Shippo 2) Renkan Tai Motion: d, df, f + P {c} Motion: d, df, f + K {c} (Launcher) 3) Gaimon Choushuu 4) Muei Kyaku Motion: d, db, b + P (Guard Attack) Motion: d, db, b + K (Throw) *Will hit twice as an attack. 5) Keisetsu Ga 6) Kongou Toutai Motion: d, df, f + B (Throw) Motion: d, db, b + B: -Auto Rokugou Kourin Shiki: -Kongou Kourin Shiki (You) f[H]+B(x6) Start R.K.S through "Fujin Kyaku" -Kongou Kourin Shiki (Chi) d[H]+B(x6) Start R.K.S through "Nichigetsu Ha" -Kongou Kourin Shiki (In) b[H]+B(x6) Start R.K.S through "Fujin Kyaku" -Kongou Kourin Shiki (Ten) u[H]+B(x6) Start R.K.S through "Nichigetsu Ha" -Kongou Soukou Tai / Kongou Renkou Tai B,B / B,B,B: -Kingou Soukou / Renkou Nichigetsu Ha Press d+B after 2nd (Sou) or 3rd (Ren) B (tp) -Kingou Soukou / Renkou Muei Kyaku Do Muei Kyaku after 1st (Sou), 2nd (Ren), or 3rd (Sou) B -Kongou Koboku Ha P: (Gets stronger on # of P pressed) -{P} pressed once = x1 (Weakest/fast/upclose) -{P) pressed twice = x2 (Average/decent/nearby) -{P} pressed three times = x3 (Strongest/slow/far) -{P}, (x1,x2,or x3) R1 = Cancel -Renshu Kou Hazan K,f+B,d+P (Only works on contact) BEAST DRIVE: MOUKO KOU HAZAN ---------------------------- Motion: d,df,f,df,d,db,b + B (Throw) HITS: 22 ================================================================================================ ---------------------------- Combination Attacks (Human) ---------------------------- Name Input ------ ------ Rensui Choryo P,P,P (Start R.K.S from any point) Rensui Tan Pa/Tai P,P (Start R.K.S by "Tan Pa"/"Hidari Tan Kyaku") Ren Shoutai P,K Shouda Senkyaku P,K,d+K (End with any R.K.S Shuryo except "Honshin Ren Kyaku" or "Pon Ken") Jouho Ren (Kai/Kyaku) f+P (Start R.K.S by "Dakai"/"Migi Tan Kyaku") Ouken db+P (End with "Uramon Chochu", "Senpuu Kyaku", or "Kouzan Heki" of the R.K.S Shuryo) Rensui Kanun Geki P,P,P,u+B [T] Renfu Tai K (Start R.K.S by "Fujin Kyaku" or "Nichigetsu Ha") Youshi Saiken df+P,P ---------------------------- Combination Attacks (Beast) ---------------------------- Name Input ------ ------ Tsuuten Juuji Ha B,B*,{B} Juuji Rakan B,B*,f+B Fukko Juuji Sou B,B*,d+B Kosou Senkyaku B,d+B Fukko Nichigetsu Ha d+B (Start R.K.S by "Nichigetsu Ha") Haishin Ren Kazan df+B,B Tenpen Ren Kazan db+B,B Rensui Sou Da B,P (Start R.K.S from any point) Juuji Kanun Geki B,P,u+B [T] -------------------------- --------------------------------------------- -------------------------- D) -------- URIKO -------- Full Name: URIKO NONOMURA Beast Form: HALF BEAST (CAT) Fighting Style: KENPO COSTUME COLORS P (Normal) = Blue chinese outfit w/purple trimmings, white sleeves w/blue cuffs, brown boots / Pale brown-furred cat K (2nd) = Green chinese outfit w/gold trims, white sleeves w/green & gold cuffs / Light orange-furred cat B (Extra) = Black boots, tights, and hair, black vest and gloves w/red outlines, white shirt / Brown- furred cat Start (Secret) = White vest, shorts, and shoes w/gold trims, blue shirt & underpants / Dark-gray furred cat ---------------------------------- ---------------------------------- -------------------- SHIN-I-ROKU-GOU-KEN: Rokugou Hourin Shiki (Style of the Universal -------------------- Phoenix Circle) The "Rokugou Hourin Shiki" is a Circle combo that is the main weapon used by Uriko. Consisting of 6 different attacks, each attack follows each other in a circle-like motion, in any direction desired. While this Circle combo can be started in numerous ways, each attack follows each other in a set manner one after another. Also, the same attack cannot be used twice. Here's a diagram on this Circle combo and the pattern it follows: Dokuko <----------> Ranten Kakyaku <-------> Kyuso Douzan Sho P* f+K f+P /\ /\ | | \/ \/ Sousou Taiko <-------> Nichgetsu Ha <-----------> Soushi Tai K d+P d+K Also, this Circle combo can be followed up with any one of the "Rokugou Hourin Shiki Shuryo Waza", (Ender Techniques of the "Style of the Universal Phoenix Circle") which can be inputted from any one attack of the R.H.S. It doesn't matter whether you complete the Cicle combo or not: Gaku Ratotsu*** Tenmon Kaishu Renju Houdou f,f+P# b+{P} d,d+P \\ || // Rokugou Hourin Shiki Shuryo Waza // || \\ Enma Senrin** Fugaku Sanjuuroku Mon Yukio Renrin f,f+K [T]: b+K d,d+K -Mezu Tai -Gozu Tai (Guard Crush) **The R.H.S Shuryo Waza "Enma Senrin" has two outcomes. If the initial move is blocked, she'll flip over and kick the opponent in the back of the head. (Called "Mezu Tai") If the initial move isn't blocked, she'll flip over a greater height, and fall on her stunned opponent. (Called "Gozu Tai") Be careful if you get the second outcome, for the recovery time is extremely long. If it should connect but the opponent isn't under you, you'll hit the ground, and be left open for a major counter attack. ***Just as you execute the Gaku Ratotsu, pressing R1 will cancel the attack. Uriko will only jump back without attacking. ---------------------------------- ---------------------------------- -------------------- SHIHOU SHINITSU NO E -------------------- The "Shihou Shinitsu no E" is Uriko's unique combo system. While not as extensive at the R.H.S, this combo system should be well used due to the numerous ways it can be started and ended. From this, a player can also go into the R.H.S as well. Here's how it goes: Kyouha Tai (Hitoe) K || || \/ Fujin Kyaku (Itsue) Gasoku Tai-Kaname (Futae)** Rouraku Sen-Kou (Mie) d+K --> --> K* <-- --> u+K /\ || || Rouraku Sen-Otsu (Yoe) b+K **"Futae" can go into the "Rokugou Hourin Shiki" through "Sousou Taiko", "Ranten Kakyaku", or "Soushi Tai". While "Hitoe", "Yoe", and "Itsue" are soley starters for this combo system, "Mie" can be used to both start this combo system or end it. Thus, "Mie" can be used twice. ---------------------------------- ---------------------------------- =============== COMMAND ATTACKS =============== 1) Houkou Jin 2) Gekirin Kyaku Motion: d,df,f + P (Multi-hit attack) Motion: d,df,f +K {c} (Launcher) 3) Gofugaku Shou 4) Hien Raku* Motion: d,db,b + P (Guard Attack) Motion: d,db,b + : -Soukyuu Hien Raku f or B When you're near a wall after bouncing off your foe's head: -(Yukigumo) facing wall (Backflip away) -(Neyuki) back is to wall (Falling Heel) *Naturally, this move alone will hit twice if the conditions are right. 5) Pinfu 6) Senten Chouraku Motion: d,df,f + B (Stance Change): Motion: d,db,b + {B}: -Hekireki Heiwa (B rapidly) -Senten Fuuki (B,B,{B}) -Senmen Pinfu (P) -Auto Rokugou Hourin Shiki: -Masou Pinfu (K) -Senten Hourin -Chuutsui Pinfu (f+B) f[H] + B(x6) Start R.H.S through "Rantan Kyaku" -Senten Houyoku *Note that all except f+B will hit. b[H] + B(x6) Start R.H.S through "Rantan Kyaku" -Senten Houbu d[H] + B(x6) Start R.H.S through "Nichigetsu Ha" 7) Koppahen -Senten Houshou Motion: d + P + K upclose in air (Throw) u[H] + B(x6) Start R.H.S through "Nichigetsu Ha" BEAST DRIVE: KIKKYO BYOTEN -------------------------- Motion: D,DB,B,DB,D,DF,F + {B} *Note that pressing in any direction and any button rapidly will let you control the direction and height of the attack. ================================================================================================ ---------------------------- Combination Attacks (Human) ---------------------------- Name Input ------ ------ Raikan Tenbu P,P,P,P: -(Start the R.H.S through "Dokuko", "Ranten Kakyaku", or "Kyuso Dousan Shou") Raijin Ga P,P,d+P: -(Start R.H.S through "Nichigetsu Ha") Kyoukai P: -(Start Shihou Shinitsu no E through "Hitoe") Yomo Shin Ichinisan P,K,K*,u+K Sanou Ren d[H],P,K Raikan Houbu db+P,P,P,P: -(Start R.H.S through "Dokuko", "Ranten Kakyaku", or "Kyuso Dousan Shou") Raikan Ga db+P,P,d+P: -(Start R.H.S through "Nichigetsu Ha") Renkan Tai f+K,K# Kinsen Senshitsu df+K,K: -(start R.H.S through "Sousou Taiko", "Nichigetsu Ha", or "Soushi Tai") Tenha.... f,f+P: ...Sousui -P ...Senkyuu Tai -K Ryouou Senshitsu [T],K: -(Start R.H.S through "Sousou Taiko", "Nichigetsu Ha", or "Soushi Tai") ---------------------------- Combination Attacks (Beast) ---------------------------- Name Input ------ ------ Byousou Pekeji Ken B,B: -(Start the R.H.S through "Dokuko") Soushuu Byouten B,B,B* Rishou Rekkuu LD+P,f+B -------------------------- --------------------------------------------- -------------------------- E) ------- BAKURYU ------- Real Name: KAKERU Beast Form: MOLE Fighting Style: NINJA FIGHTING STYLE As a light-weighted kid, along with many ninjutsu techniques, Bakuryu brings his foes to confusion. He's a character that can unify tricky attacks if possible. COSTUME COLORS p (Normal) = Golden outfit w/brown outlines, silver shin & arm guards, brown gloves & tabi (shoes), red scarf and obi (belt) / Brown-furred mole with red eyes K (2nd) = Blue tabi (shoes) and outfit with black outlines, gray shin and arm guards, white scarf and obi (belt) / Silver-blue mole with red eyes B (Extra) = Blazing red outfit w/gray outlines, silver shin and arm guards, brown gloves and tabi (shoes), gray scarf and obi (belt) / Reddish mole with green eyes

Start (Secret) = Silver outfit w/black outlines, gray shin and arm guards, navy blue tabi (shoes) and gloves,
                 white scarf and obi (belt) / Gray mole with orange eyes



                                ----------------------------------
                                ----------------------------------





                                         ===============
                                         COMMAND ATTACKS
                                         ===============


1)Raikou Izuna Otoshi                               2) Enmaku Dan
  Motion: d,df,f + P {c} (Throw)                       Motion: d,df,f + K (Position Transfer) 
                                                            -or-
*Note that its startup is an attack first. If          (Gi Enmaku)     
it hits, then Bakuryu can complete this move           Motion: d,df,f + K, press R1 (Disappear/Reappear) 
into a throw. As a beast, this move becomes              
unblockable in the air upclose.                     *The trick to doing the "Gi Enmaku" is to press            
                                                    the R1 button just as the bomb in Bakuryu's hand 
                                                    hits the ground, so you'll disappear for about a 
                                                    second before reappearing back in the same spot. 
                                                    Also, the log can be hit at times, giving Bakuryu 
                                                    some protection. 


3) Enjin Rasen Kyaku                                  4) Kouki Ryuu Gekihou
   Motion: d,db,b + K (Skyward Teleport & Attack)        Motion: d,db,b + P (Guard Attack)
               -or-
   (Tenen no Mai)
   Motion: d,db,b + K, hold P (Skyward Teleport)

*The "Tenen no Mai" makes you drop from the sky doing 
nothing. Note that the log can be hit at times, 
giving Bakuryu some protection. 


5) Zugokku Zuki                                       6) Shoten Kaki Age
   Motion: d,df,f + {B} (Throw)                          Motion: d,db,b + {B} (Launcher)

7) Izuna Otoshi
   Motion: d + P + K upclose in air (Throw)


BEAST DRIVE: BUNSHIN KAEN JIGOKU
--------------------------------
Motion: b,f,b,db,d,df,f + {B}



================================================================================================


                           ----------------------------
                           Combination Attacks  (Human)
                           ----------------------------

        Name                                       Input	
        ------                                     ------
     Rasen Ryuu Eijin                             P,P,P,

,f+P# Rentou Izuna Otoshi P,P,P,

,Raikou Izuna Otoshi Rentou Fushin Gaeri P,P,P,u+P San Rentou.... P,P,P: ...Ryuuei Hougeki -df+P,P ...Ryuuei Nichirin Kyaku -df+P,K ...Rasen Barai -d+K ...Rasen Ura Hiji -d+K,P Rentou.... P,P: ...Jinkyaku -K ...Rakujin Kyaku -K,K# ...Kari Ashi -K,d+K ...Engetsu Shuu -b+K ...Rasen Barai -d+K ...Rasen Ura Hiji -d+K,P Renga P,K Tantou.... P: ...Ryuuga.... -K,K*: ...Rakutsui Getsu Hangetsu Otoshi -f+K ...Rakutsui Getsu Eijin Kyaku -f+K,b+K ...Rakutsui Getsu Getsuei Gaeri -f+K,b+K,u+P ...Rakutsui Getsu Engetsu Shuu -b+K Ryuuei.... df+P: ...Hougeki -P# ...Nichirin Zan -K Ryuuga Rakutsui Kyaku K,K* Ryuuga.... K,K*: ...Rakutsui Getsu Hangetsu Otoshi -f+K ...Rakutsui Getsu Eijin Kyaku -f+K,b+K ...Rakutsui Getsu Getsuei Gaeri -f+K,b+K,u+P ...Rakutsui Getsu Engetsu Shuu -b+K Getsu Eiji Kyaku f+K,b+K Retsujin.... df+K: ...Nadare Geri -K*,K* ...Kari Geri -f+K ...Kusazuri Geri -d+K Shippuu.... f,f+K: ...Nidan Geri -K ...Mikazuki Otoshi -K,K ...Inazuma Otoshi -K,K,d[H]+K,K {c} ...Rasen Renkyaku -K,Enjin Rasen Kyaku Rakurai LD+K,K* Metsubushi Rengeki [T] P: -Follow up from the 2nd P of any P combo -Follow up with any combo starting with K ---------------------------- Combination Attacks (Beast) ---------------------------- Name Input ------ ------ Dokusou Eizan Geki B,B*,{B} Renkaki.... B,B*: ...Ten Tou Hou -d+B ...Retsujin Nadare Geri -d+K,K*,K* ...Retsujin Kari Geri -d+K,f+K ...Retsujin Kusazuri Geri -d+K,d+K Dokukaki Shiten Kyaku B,d+B [T] Doku Tsuki Shiten Kyaku f+B,d+B [T] Dokusen Ten Tou Hou f+B,B*,d+B Dokusou Bakujuu Rengeki f+B,B*,B,B,{B} Dokusou Ryuuei Nichirin Kyaku f+B,B*,B,df+P,K -or- f+B,B*,B,B,df+P,K Jabu Rou Zugokku Zuki f+B,B*,B,df+P,Zugokku Zuki -or- f+B,B*,B,B,df+P,Zugokku Zuki Dokusen Rakutsui Kyaku f+B,K,K* Doku Tsuki.... f+B: -(Follow with any combo starting with K) Rentou to Dokusou Rengeki P,P,P,

,B: ...Dokukaki Shiten Kyaku -d+B [T] ...Dokusou Eizan Geki -B*,{B} ...Renkaki.... -B*: ...Ten Tou Hou -d+B ...Retsujin Nadare Geri -d+K,K*,K* ...Retsujin Kari Geri -d+K,f+K ...Retsujin Kusazuri Geri -d+K,d+K Metsubushi to Rentou to Dokusou Rengeki [T] P,P,P,

,B: ...Dokukaki Shiten Kyaku -d+B [T] ...Dokusou Eizan Geki -B*,{B} ...Renkaki.... -B*: ...Ten Tou Hou -d+B ...Retsujin Nadare Geri -d+K,K*,K* ...Retsujin Kari Geri -d+K,f+K ...Retsujin Kusazuri Geri -d+K,d+K Ryuusen Renkaki Age b+P,db+B *Note that b+P has to connect in order for the last hit to work. Mukurosaki d+B,B,B,B,B *Note that this'li only work when the opponent has been knocked down -------------------------- --------------------------------------------- -------------------------- F) ------ MARVEL ------ Real Name: JANNE GADO Beast Form: LEOPARD Fighting Style: SINGLE & CONTINUOUS ATTACKS FIGHTING STYLE Backed with power her blows are like a rifle, for every shot after another she does is effective. Her basic style is that of what Gado developed, a style that she's adopting as her own. COSTUME COLORS p (Normal) = Creme-color hair, white shirt and gloves, light brown boots and arm band / Beige-furred leopard K (2nd) = Navy blue clothes, pea-green gloves and boots, yellow symbol and armband / Pale-white furred leapord B (Extra) = Blue shirt, shorts, sneakers, and gloves, black wristbands and socks, golden hair and symbol / Black-furred leopard with red-glowing eyes Start (Secret) = Black clothes and armband, golden gloves, boots, and symbol / Orange-furred leopard ---------------------------------- ---------------------------------- =============== COMMAND ATTACKS =============== 1) Taskforce Upper 2) Scramble Snatch Motion: d,df,f + P (Launcher) Motion: d,df,f + K (Air Throw) -or- Flying Trap (1st) Motion: d,df,f + K (Air Throw) (2nd) Motion: d,u + (Cross-Over Attack) (3rd) Motion: b,f + B (Diving Slash) 3) Assault Blow 4) Trident Shoot Motion: d,db,b + {P} Motion: d,db,b + K (Guard Attack) 5) Demolition Fang 6) Rising Laser Motion: d,df,f + B (Throw) Motion: d,db,b + {B} (Launcher) BEAST DRIVE: CROSS BLADE ZAPPER ------------------------------- Motion: D,DB,B,D,DB,B + {B} ================================================================================================ ---------------------------- Combination Attacks (Human) ---------------------------- Name Input ------ ------ M-VI Stinger P,P,

*,K* M-VI.... P,P: (No Name) -K* ... Napalm -d+K (No Name) P,K Hunting.... f+P: ...Dive Elbow -f+P*,f+P* ...Hunting Arrow -K (No Name) b+P,

Amazoness.... df+

: ...Smash -{P} ...Slash -d+K (No Name) K,K,K (No Name) K,K: -f+K,K,K: -P,P,

*,K* -P,P,K* or d+K -f+{K} -d+K -f+K: -K,P (Fake) -d+K,K or P (Fake) -f+K,K or P (Fake) -d+K,f+K# or P (Fake) -f+K,f+K# or P (Fake) (No Name) K,b+P,

Assault... f+K: -K,K: (...Striker) -P,P,

*,K* (...??/Napalm) -P,P,K* or d+K -f+{K} ...Kick Mine -d+K -K,P (Fake) -d+K,K or P (Fake) ...Kick (Fake) Bomb -f+K,K or P (Fake) -d+K,f+K# or P (Fake) -f+K,f+K# or P (Fake) ---------------------------- Combination Attacks (Beast) ---------------------------- Name Input ------ ------ Triple.... B,B*: ...Scratch -B ...Low Scratch -B (No Name) B,B*: -f+K,K,K: -P,P,

*,K* -P,P,K* or d+K -f+{K} -d+K -f+K: -K,P (Fake) -d+K,K or P (Fake) -f+K,K or P (Fake) -d+K,f+K# or P (Fake) -f+K,f+K# or P (Fake) Angry Slash B,d+B Violent Scratch f+B,B (No Name) f+B,d+B (Silent Rage) df+B, d,df,f + B (Throw) Lightning Scratch df+P,f+B,B Darkness Scratch df+P,f+B,d+B Shotgun Scratch P,P,d+B (No Name) P,P,P,f+B: -B -d+B -------------------------- --------------------------------------------- -------------------------- G) -------- BUSUZIMA -------- Real Name: BUSUZIMA Beast Form: CHAMELEON Fighting Style: DECEPTION FIGHTING STYLE With the ability to disappear, sidestep, and so on, Busuzima has many techniques to trample his foes. He's a character type who fights dirty. COSTUME COLORS p (Normal) = Green shirt, blue sleeves, and symbol, reddish shorts, and wristbands, yellow geta (shoes), green hair and goatee / Green-skinned chameleon K (2nd) = Purple hair, goatee, and sleeves, gold shorts and wristbands, yellow shirt and geta (shoes) / Purple-skinned chameleon B (Extra) = Purple shorts, wrist bands, and symbol, pink shirt with brick red sleeves, orange geta (shoes), lavender hair and goatee / Reddish-pink skinned chameleon Start (Secret) = lime-colored shorts, pale shirt with green sleeves and design, white geta, greenis hair and goatee / Silver-skinned chameleon ---------------------------------- ---------------------------------- =============== COMMAND ATTACKS =============== 1) Bukkomi Chop 2) Busuzima Maji Motion: d,df,f + P (Stun Attack) Motion: d,df,f + (Stance Change): -Advancing / Retreating f / b to move -Revert to Normal Stance Motion: u or R1 (cancel) -Maji de Punch Motion: P,P*,P -Maji de Kick Motion: K,{K} -Maji Nobi Punch Motion: B or d+B -Maji de Harai Motion: B or d+B -Chouhatsu Motion: d [H] *Doing just the 1st punch or 1st kick during Busuzima Maji will keep him in this stance. 3) Busuzima Homerun 4) Busuzima Exercise Motion: d,db,b + P (Guard Attack) Motion: d,db,b + K, K, K, K, K, {K} (Juggling Attack) 5) Shishometsu Attack** 6) Shishometsu** Motion: d,df,f + B (Attack & Disapper) Motion: d,db,b + B (Disappear) **Shishometsu Attack will leave Busuzima invisible for a short duration of time, while Shishometsu has a longer duration. When you become invisible, you will appear once you're hit. BEAST DRIVE: DAIJOUBUTSU THROW ------------------------------- Motion: d,df,f,d,df,f + {B} (Throw) ================================================================================================ ---------------------------- Combination Attacks (Human) ---------------------------- Name Input ------ ------ Zenkai Seiken Retsuden P,P*,

,f+P,f+{P} Zenkai Butchigiri Sukatsu Kyaku P,P*,

,K,d+K [T] Zenkai Kakato Jigoku P,P*,

,K,b+{K} Zenkai Butchigiri Upper P,P*,

,B (No Name) P,P*,d+{K} Zenkai Sokukou Knee #1 Variation.... P,K,P: -P*,

: ...Seiken Retsuden -f+P,f+{P} ...Butchigiri Sukatsu Kyaku -K,d+K [T] ...Kakato Jigoku -K,b+{K} ...Butchigiri Upper -B -P*,d+{K} Zenkai Sokukou Knee #2 Variation.... P,K,d+K,: -P*,

: ...Seiken Retsuden -f+P,f+{P} ...Butchgiri Sukatsu Kyaku -K,d+K [T] ...Kakato Jigoku -K,b+{K} ...Butchigiri Upper -B -P*,d+{K} Baribari Chop K,d+K,P*,

Sokukou Knee #1 Variation K,P: -P*,

: ...Seiken Retsuden -f+P,f+{P} ...Butchigiri Sukatsu Kyaku -K,d+K [T] ...Kakato Jigoku -K,b+{K} ...Butchigiri Upper -B -P*,d+{K} Sokukou Knee #2 Variation K,d+K: -P*,

: ...Seiken Retsuden -f+P,f+{P} ...Butchigiri Sukatsu Kyaku -K,d+K [T] ...Kakato Jigoku -K,b+{K} ...Butchigiri Upper -B -P*,d+{K} Taiman Aku Kick f+P,K Taiman Akutou Kick f+P,f+P,K Taiman Gokuaku Kick f+P,f+P,f+P,K Taiman Chou Gokuaku Kick f+P,f+P,f+P,f+P,K Taiman Straight Retsuden f+P,f+P,f+P,f+P,f+P,f+{P}: Chinpira Usogeri Retsuden f+K,f+K,f+P,f+P,f+{P} Yaki Blow df+P,f+P [T] Yakiyaki.... df+P,df+P: ...Ura Ken -b+P ...Blow -f+P, [T] Tako Naguri [T],P,

: -

: -Follow with any attack that follows the 3rd punch of any P,P,

combo ---------------------------- Combination Attacks (Beast) ---------------------------- Name Input ------ ------ Chameleon Rush B,d+B,B*,{B} (Press u+{B} anytime to fake) Nobiiru Rush b+B,d+B,B*,{B} (Press u+{B} anytime to fake) Slide Shoten Upper f+B,f+B Somersault.... u+B: ...Kaomen Slider -db+B,d+B ...Shoten Upper -f+B,f+B Double Kaomen Slider db+B,d+B (No Name) B,d+K,P*,P: -f+P,f+{P} -K,d+K [T] -K,b+{K} -B Zenkai Butchigiri Upper P,P*,P,B Zenkai Butchgiri Knuckle P,K,{B} Sokukou Bokusatsu Knuckle K,{B} Zuzuki Upper Spike B,df+B -------------------------- --------------------------------------------- -------------------------- H) ----- JENNY ----- Full Name: JENNY BURTORI Beast Form: BAT Fighting Style: LOWER BODY (LEGS) COSTUME COLORS p (Normal) = Black boots and collar, red outfit, blond hair / Dark brown-furred bat K (2nd) = Black outfit, pumps, and collar, red hair / Black-furred bat B (Extra) = Blue outfit and collar, black tights, dark lavender boots, laveder hair / Purplish furred bat Start (Secret) = Yellow outfit, black pumps and collar, brown hair / Golden-furred bat ---------------------------------- ---------------------------------- =============== COMMAND ATTACKS =============== 1)Twist 2) Eccentric Kick Motion: d,df,f + P (Stance Change): Motion: d,df,f + K (Multi-Hit Attack) -Active / Passive Twist f / b to move -Twist Change d+P -Twist Heel Change d+K -Twisted Explosion: -1st Variation K,K,d+K -2nd Variation K,K,K,K,K [T] -3rd Variation K,K,K,K,K,K,d+K -Final Variation K,K,K,K,K,K,{K} **During any Twist combo, Jenny will fall out of Twist if you stop at the 1st, 2nd, 3rd, or 4th kick. 3) Brilliant Slash 4) Roll-Up Hurricane Motion: d,db,b + P (Guard Attack) Motion: d,db,b + K 5) Bat Wing Blade 6) Flap Wing Motion: d,df,f + {B} (Launcher) Motion: d,db,b + B: -Press nothing (Fly back) -Drill Talon B (Attack) *Note that Flap Wing can also be done in the air. BEAST DRIVE: SKY HIGH TEMPEST ------------------------------ Motion: F,B,DB,D,Df,f + {B} ================================================================================================ ---------------------------- Combination Attacks (Human) ---------------------------- Name Input ------ ------ Slap Slap P,

* -Follow with any combo starting with f+K -Follow with any combo starting with B Passion Heel.... f+K,K,*: ...Fool -b+P ...Bye-Bye -b+K [T] -Follow with any combo starting with f+B Passionate Heel Rush f+K,K,*,K,K or d+K Sly Kick d+K,K Enamul Knife df+K,K Enamul.... df+K,K,K: ...Blade -K ...Blade Fool -b+P Enamal Sly Kick df+K,K,d+K,K Gloss Edge LD+K,K Turn Hook Heel To Passion [T], K,K,*: ...Passionate Heel Rush -K,K or d+K ...Passion Heel Fool -b+P ...Passion Heel Bye-Bye -b+K [T] -Follow with any combo starting with f+B ---------------------------- Combination Attacks (Beast) ---------------------------- Name Input ------ ------ Complete Death Order B,B,B,B,B (Only if 3rd K connects will combo follow through) Complete Death Order Flap B,B,B, Flap Wing (Press B again to execute Drill Wind Slider B,B,B,d+{B} (Only if 3rd K connects will combo follow through) Nightmare Walking f+B,B,B, Flap Wing (Press B again to execute Drill Talon) Wind Death Order Dash,B,B -------------------------- --------------------------------------------- -------------------------- I) ---- STUN ---- Real Name: STEVEN GOLDBURG Beast Form: INSECT Fighting Style: GRAPPLER/WRESTLER COSTUME COLORS p (Normal) = Orange shorts and cap, blue skin, sky blue shirt / Blue skin insect K (2nd) = Blue clothing and cap, black skin, brown belt / Black skin insect B (Extra) = Brownish clothes and cap, green skin, gray belt / Green skin insect Start (Secret) = Red shorts and cap, black shirt, pink skin / Pink skin insect ---------------------------------- ---------------------------------- =============== COMMAND ATTACKS =============== 1) Spider Drop 2) Hornet Grab Motion: d,df,f + P (High Throw) Motion: d,df,f + K (Mid level Throw) 3) Antler Bomb 4) Grasshopper Leg Motion: d,db,b + P (Low Throw) Motion: d,db,b + K (Guard Attack) 5) Riot Beetle 6) Bio Reject Motion: d,df,f + B (Throw) Motion: d,db,b + B (High/Mid Guard Reversal) 7) Stun Crash 8) Air Bomber Motion: d,df,f + P + K (or P + G) (Upclose) Motion: d + P + K (Air Throw) -to- Blink Rush Drop Motion: d,db,b + P + K (or P + G) *Opponent can easily escape the 2nd part by pressing P + K BEAST DRIVE: BOOSTING BURST --------------------------- Motion: F,DF,D,DB,B,F,DF,D,DB,B + B (Throw) ================================================================================================ ---------------------------- Combination Attacks (Human) ---------------------------- Name Input ------ ------ Shell Blow P,P* Shell Rush P,P*P (sb) Shell Face Scratch P,P*,P,{P} (Attack & Throw) Shell Rush Guillotine P,P*,P,{K} Shell Rush Bomb P,P,P,d+K, Antler Bomb Shell Slasher P,K,P*,P (tn) Solid Cutter Combo K,P,P Thrust Knee Smash f+K,K Thrust Blow f+K,K,b+{P} Thrust Shock f+K,K,db+P Thrust Knee Crash f+k,d+K Combo Antler Bomb f+K,d+K,Antler Bomb Handknife Combo d[H],P,K ---------------------------- Combination Attacks (Beast) ---------------------------- Name Input ------ ------ Beetle Rush B,B Beetle Rush Beat B,B,d+B Chaos Beetle Rush B,B,d+B,d+B Brutal Beetle Rush B,B,d+B,df+B Violent Beetle Rush B,B,d+B,df+B,u+B -------------------------- --------------------------------------------- -------------------------- J) ---- GADO ---- Full Name: ALAN GADO Beast Form: LION Fighting Style: SINGLE & CONTINUOUS ATTACKS COSTUME COLORS p (Normal) = Black shirt, shoes, and gloves, brown pants, golden hair, green symbol / Gold-furred lion K (2nd) = White shirt, pants, and hair, brown gloves and shoes, gold symbol / Red-furred lion B (Extra) = Brown pants, grayish shirt, black gloves, shoes, and hair, turquois symbol / Blue-furred lion Start (Secret) = Orange hair, black gloves and shoes, green clothes, gold symbol and belt / Hellfire red- furred lion ---------------------------------- ---------------------------------- =============== COMMAND ATTACKS =============== 1) Heat Capture.... 2) Rage Cutter Motion: d,df,f + P {c}: Motion: d,df,f + K -Middle Kick (K) -Low Kick (d+K) -Press nothing becomes a throw 3) Assault Blow 4) Danger Spin Motion: d,db,b + {P} Motion: d,db,b + K (Guard Attack) -or- (Quad Flash Break) Motion: d,db,b + K, f + {P}, d,df,f + {P}, d,db,b + {P} 5) Demolition Fang 6) Rising Laser Motion: d,df,f + {B} (Throw) Motion: d,db,b + {B} (Launcher) BEAST DRIVE: (ROARING SUPREME) ------------------------------ MOTION: D,DF,F,DF,D,DB,B + {B} ================================================================================================ ---------------------------- Combination Attacks (Human) ---------------------------- Name Input ------ ------ Shotgun Combination G P,

Heavy Weight Shotgun G P,

,f+P Shotgun Combination Drive P,

,f+{K} Spinning Strike b+P,

* Twin Tomahawk f+P,P* Tomahawk.... f+P: ...Buster -P*,P* ...Drive -K Shell.... df: ...Smash -{P} ...Slash -df+K Trooper Combination K,K,{K} Lea/Commando Edge Combination.... K,K,f+K: ...High -K/K,K ...Middle -f+K/f+K,K ...Low -d+K/d+K,K ...Feint -(f+ or d+)K,P Heat Blaster Twin K,b+P,

* Sky Launcher Strike f+K,K,K Solid Launcher Strike f+K,f+K,K Ground Launcher Strike f+K,d+K,K Sky/Solid/Ground Launcher Feint Strike f+K,(f+ or d+)K,P Sight Break LD+P,P ---------------------------- Combination Attacks (Beast) ---------------------------- Name Input ------ ------ Double Scratch B,B* Triple.... B,B*: ...Scratch -{B} ...Low Scratch -d+B -Follow with any combo starting with f+K Trap Nail B,d+B* Destroy Scratch f+{B},{B}* Blind Scratch f+{B},d+B [T] Bloody Rage df+B, Demolition Fang Shotgun Scratch P,P,d+B Lightning Scratch df+P,f+{B},{B} Darkness Scratch df+P,f+{B},d+B [T] Heat Blaster.... K,b+P,

*: ...Nail -B* ...Double Claw -B*,{B} ...Strome -B*,d+B ...Needle -B*,f+K ...Sky Launcher Strike -B*,f+K,K,K ...Solid Launcher Strike -B*,f+K,f+K,K ...Ground Launcher Strike -B*,f+K,d+K,K ...Sky/Solid/Ground Launcher Feint Strike -B*,f+K,(f+ or d+)K,P -------------------------- --------------------------------------------- -------------------------- K) --------- SHEN LONG --------- Full Name: SHEN LONG Beast Form: TIGER Fighting Style: COMBINATION ATTACKS COSTUME COLORS p (Normal) = Purple shoes and shirt w/red & gold stripes, gray gloves and pants, gold belt, red& gold symbol / Gray-furred tiger K (2nd) = Purplish shirt w/white trims, purple gloves, blue pants / Red-furred tiger B (Extra) = Green pants, gloves, and belt, brick red shirt with gold trims, red and gold symbol / White-furred tiger Start (Secret) = Sky blue shirt white trims, greenish pants, white gloves, black belt, gold and red symbol / Orange-furred tiger ------------------- ------------------- -------------------- SHIN-I-ROKU-GOU-KEN: Rokugou Kourin Shiki (Style of the Universal Goose Circle) -------------------- The "Rokugou Kourin Shiki" is a Circle combo that is the main weapon used by Shen Long. Consisting of 6 different attacks, each attack follows each other in a circle-like motion, in any direction desired. While this Circle combo can be started in numerous ways, each attack follows each other in a set manner one after another. Also, the same attack cannot be used twice. Here's a diagram on this Circle combo and the pattern it follows: Dakai <----------> Fujin Kyaku <----------> Pon Ken P#{c} d+K f+{P}* /\ /\ | | \/ \/ Sokuchuu Kyaku <-----> Nichigetsu Ha <-----> Migi Tan Kyaku f+K d+P K When you do all parts of the Circle combo in beast form, Shen Long's hits'll get stronger as he starts to flash. As you imput the last part, he will turn red and inflict great damage. Also, this Circle combo can be followed up with any one of the "Rokugou Kourin Shiki Shuryo Waza", (Ender Techniques of the "Style of the Universal Goose Circle") which can be inputted from any one attack of the R.K.S. It doesn't matter whether you complete the Cicle combo or not: Youshi Senrin Shichisun Ko Renshu Houdou f,f+P b+{P} d,d+P {c} \\ || // Rokugou Kourin Shiki Shuryo Waza // || \\ Hangetsu Jin Honshin RenKyaku Zensou Genkyaku f,f+{K} b+K d,d+K Also are *special* R.K.S Shuryo Waza techniques which can be done as a beast (or, when your Beast gauge is full): Kourin Un Rokugou Shouten Hou Rokugou Fukko B*,B B*,f+B B*,d+B \\ || // \\ || // Rokugou Kourin Shiki Shuryo Waza || || Rokugou Hekishuu B* ----------------------------------------------------------------- ----------------------------------------------------------------- =============== COMMAND ATTACKS =============== 1) Zesshou Hohou 2) Renkan Tai Motion: d, df, f + {P} Motion: d, df, f + K {c} (Launcher) 3) Gaimon Choushuu 4) Muei Kyaku Motion: d, db, b + P (Guard Attack) Motion: d, db, b + K {c} (Throw) *Note that this hits twice as an attack. 5) Keisetsu Ga 6) Kongou Toutai Motion: d, df, f + {B} (Throw) Motion: d, db, b + B: -Auto Rokugou Kourin Shiki: -Kongou Kourin Shiki (You) f[H]+B(x6) Start R.K.S through "Pon Ken" -Kongou Kourin Shiki (Chi) d[H]+B(x6) Start R.K.S through "Sokuchuu Kyaku" -Kongou Kourin Shiki (In) b[H]+B(x6) Start R.K.S through "Nichigetsu Ha" -Kongou Kourin Shiki (Ten) u[H]+B(x6) (Start R.K.S through "Fujin Kyaku" -Kongou Soukou / Renkou Tai {B},{B} / {B},{B},{B}: -Kingou Soukou / Renkou Nichigetsu Ha Press d+B after 2nd (Sou) or 3rd (Ren) B (tp) -Kingou Soukou / Renkou Muei Kyaku Do d,db,b + K after 1st (Sou), 2nd (Ren), or 3rd (Sou) B BEAST DRIVE: MOUKO KOU HAZAN ---------------------------- MOTION: d,df,f,df,d,db,b + B (Advancing Throw) or MOTION: d,d,d + B after 6th hit (P or f+P) during his Circle Combo (Throw) HITS: 22 ================================================================================================ ---------------------------- Combination Attacks (Human) ---------------------------- Name Input ------ ------ Rensui Choryo P,P,P (Start the R.K.S from any point): -u+B Rensui Pon Ken/Tai P,P (Start the R.K.S by "Pon Ken" or "Sokuchuu Kyaku") Jouho Renkai/Renkyaku f+P (Start the R.K.S from "Dakai" or "Migi Tan Kyaku") Renshou Tai P,K Rensen Uramon Chochu P,K,d+K (can end with any R.K.S Shuryo except "Honshin Ren Kyaku" or "Shichisun Ko") Renfu Tai K (Start the R.K.S by "Fujin Kyaku" or "Nichigetsu Ha") Youshi Saiken LD+P,{P} ---------------------------- Combination Attacks (Beast) ---------------------------- Name Input ------ ------ Fukko Nichigetsu Ha B (Start the R.K.S through "Nichigetsu Ha" or "Fujin Kyaku") Juuji Hekishuu B,B* Kanun Juuji Ha B,B*,B [T] Juuji Rakan B,B*,f+B Fukko Juuji Sou B,B*,d+B Kosou Senkyaku B,d+B Tenben Ren Kazan db+B,B Sou Shou Da B,P,u+B Rensui Sou Da B,P (Start the R.K.S from any point) Juuji Kanun Geki B,P,u+B ---------------------------------- ---------------------------------- ---------------------------------- VIII) Secrets And Custom Features ======= SECRETS ======= To Get Do This ------ ------- -4th costume Beat Arcade with each character (Press Start at Selection screen) -Gado Beat Arcade Mode (Continue if necessary) -The "Special Stage" Play Arcade Mode with no continues (to fight Shen Long) -Shen Long Beat him in Arcade Mode (You have to win. If you lose, you won't obtain him) -Ending #2 1)Beat Arcade Mode with a continue -or- 2)Beat Story Mode with no continues -Ending #1 1)Beat Arcade Mode with no continues -or- 2)Beat Story Mode with no continues -Clean Pause Press R2 while game is pause -Afterimage Victory Hold P,K, and B when you win the final round

-See BR1 Gado                         Fight in the "Tatami" Stage, and get the camera
                                      to turn to the huge, circular rock-like monument
                                      (He's sitting on top)

-Play on "Bloody Hard" Mode           Hold all L & R buttons as you select any mode
                                      (Speed Timer will be red instead of blue. Game
                                       play is insane!) 


                          ===============
                          CUSTOM FEATURES
                          ===============


  To Get                                          Do This        
  ------                                          -------

-Model Type                           Beat Story Mode (Continue if necessary)

-Recovery Speed                       Beat Story Mode (No Continues)

-Any Cancel Point                     Beat 15 & up characters in Survival Mode

-Charge Speed                         Get all pictures from Story Mode (?)

-Blood Effect                         ???

*Note that all of Custom mode's features work in the "Game Start" option only.



                           ----------------------------------
                           ----------------------------------



IX) Revisions and Contributors

-----------------
Revision History:
-----------------

(3/24/99)    -First initial release. Contains all the moves and secrets from the other FAQ. 
              Also, the info on "'Beastorization' System" and "Defensive System" from the other
              FAQ have been simplified and added to the "Basic Controls and Functions" section.

(4/12/99)    -Fixed spelling & grammatical errors
             -Added short sidenote on Long's and Shen Long's Beast Drive
             -Added "Motion Stopper" in the "Controls and Basic Functions" section
             -Rewrote/changed names to some characters' moves
             -Put in the correct translation for Bakuryu's d,df,f + P move
             -Corrected Cancel Point & Guard Crush for Yugo's "Final Machine Gun Upper" combo
             -Added "Wall Break" in "Controls and Basic Functions" section

(4/14/99)    -Put in missing "Shin-Ko-Jin-Setsugo-Ten" move into Long's "Command Attacks" list

(5/15/99)    -Fixed spelling/grammatical errors
             -Because more than one result happens when executing one of Yugo's and Jenny's attacks, 
              I've added two made up names and explanations for those moves (the same is so on the 
              Raizing's Website)

(6/1/99)     -Nothing new is being added concerning BR2 info. However, a new disclaimer and "Black List 
              Section" has been added. For further discussion on the reason for this, please refer to the
              updated "BR2: Perfect Players' Guide", which can be found at the addresses located at the 
              top.

(6/10/99)    -Official names for each character's movelist is being added, starting with Yugo
             -Errors have been fixed within Yugo's moveslist
             -A simple explanation for each character's fighting style is being added, starting with Yugo
             -New moves/info/features are being added into both Bakuryu and Uriko's movelist
             -The last, newly-found Custom option is added, called "Blood Effect"
             -Alice's Beast Drive's name has been corrected to "Lifting Star Lane"
             -Jenny's last name has been corrected

(6/18/99)    -Removed each character's Basic Moves list due to space and use of this FAQ. However, info about
              each character's Basic P/K/B can be found in the "Controls And Basic Functions" section
             -Removed each character's Fighting Style Description, and replaced them with a simplified term
             -Changing look of FAQ abit
             -Yugo's section has been updated
             -Added final Custom option, "Blood Effect"            

(7/30/99)    -MAJOR update for each and every character's section.
             -A little bit of redesigning of this FAQ

(9/12/99)    -Added extra motion to Shen Long's Beast Drive


---------------------



  -------------------------------------
**Contributors to the Bloody Roar 2 FAQ**
  -------------------------------------
         ======                                            ===============
         [NAME]                                            [Contributions]
         ======                                            ===============

Ray Benson                      -For the 2nd method on obtaining the 
                                                         Endings through Story Mode
                                                                                                              
NMXI@aol.com                                            -For the "Clean Pause" and "Afterimage 
                                                         Victory" tricks

Arturo Martínez               -For the "Bloody Hard" mode trick, and the 
                                                         other extension to Alice's "Arc Drop Combo"                      

Orlando José Luque Moraira                              -For the 2nd motion to Shen Long's Beast 
                         Drive attack

                           ----------------------------------
                           ----------------------------------




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Come back when you're ready!" - Alan Gado
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


This Mini-FAQ is copyright (c) '99  Deeshad