"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~""" // ) ) //___/ / __ ___ / ___ ___ __ / __ ( // ) ) // ) ) //\ \ //___) ) // ) ) // ) ) // // / / // \ \ // // / / //____/ / // ((___/ / // \ \ ((____ // / / ___ ___ ___ ___ // ) ) / / / / (( ___ __ ___ / / / / / \\ // / / / / // ) ) // ) ) // ) / / / / / ) ) // / / / / // / / // // / / / / / / ((___ / / ((__( (__/ / ((___/ / // ((___/ / __/ /___ __/ /___ The /\ ___/\___ ___ __ __(__) __ _______ _/ __/\ \/\ / \ | |/ ___\/ \/ ___/ \___ \_/ \/ _/\ \| _/ /| | \ / ____ _/ | \ \/ \ \_/ / \_ \| | | \ \/ _/ \ ___/\__|| \____/| |\__/__|__| \_ | \/ |____/ |__| |____/|__| /\ ___ (__)_____________ ___________ \ \/\ | |____ \____ \/ \_____ \ _/ \ | | _|/ / _|/ / _/\ \__|/ / \ \/ \| | \_ \_\_ \_\_/ /\_ \_ \__|| |__| |\___/ |\___/____/ |\___/ |____/ |__| |__| |__| Walkthrough 1997 Version: 1.0 released on the 14th of February 2007 Author: odino http://www.gamefaqs.com/features/recognition/47976.html This guide is EXCLUSIVELY available at GameFAQs. .============================================================================. | .========================================================================. | | | TABLE OF CONTENTS | | | '========================================================================' | |============================================================================| | 01.) Introduction | G0100 | | 02.) Basics | G0200 | |----------------------------------------------------------------+-----------| | 03.) Walkthrough | G0300 | |----------------------------------------------------------------+-----------| | YY.) Version History | GYY00 | | ZZ.) Credits & Thanks | GZZ00 | '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-' =============================================================================== 01.) INTRODUCTION G0100 =============================================================================== Welcome to 'Broken Sword II - The Smoking Mirror' for the PC, released by Virgin Interactive in 1997. The 'II' is dropped for the US version. The game is the sequel to 'Shadows of the Templars', called 'Circle of Blood' in the US. Suggestions, comments or errors - tell me about it. Enjoy! =============================================================================== 02.) BASICS G0200 =============================================================================== The game is controlled with the mouse. In general, left clicking is for interaction and right clicking is for looking at things. The pointing will automatically change into the appropriate icon for talking or taking items. The mouth is for speaking to people. The hand icon is for walking around, it might tell you that the screen goes further to the side if it waves you over. If it points to somewhere then you can go to that area but it is another screen. Double clicking on these hotspots will automatically take you there without having to watch your character walking all the way. At the top of the screen is a menu with five different features. Settings let you change things like sound and subtitles. I prefer to have the music a little lower than the default as it often makes the speech hard to hear. The Windows button will quit to Windows, as in Exit the Game. The arrow pointing towards the disk means Saving the Game, conversely the arrow pointing away is for Restoring the Game. Finally, the last button (circle) is for restarting the game from the beginning if you wish to do so. Don't worry, it will ask you to confirm if you managed to hit this button my mistake. At the bottom of the screen is your inventory. Click on items with the left mouse button to use them on something. Right click to look at them. George and Nico will tell you more about the item. You can die in this game, so safe often. You cannot get stuck by forgetting to do something early on in the gam so if you died then you must have done something wrong in the last part of the game you are currently in. The walkthrough skips a lot of dialogue and only does what is required to advance the game. To fully enjoy the game you might want to look at everything, talk to everybody and try out many combinations of items. It will greatly enhance your gaming experience rather than skipping through to the end in a couple of hours. For this guide I will be using a simply talk set-up, that you simply click on the icons in ()s as they appear. For example: Talk to Nico (Purse) means you should talk to her, then choose the purse picture from the menu below. =============================================================================== 03.) WALKTHROUGH G0300 =============================================================================== Oubier's House: ``````````````` After the introduction, look at the book case behind. Kick the block away that is behind your chair and holding the case. With that out of the way, untie yourself on the metal bracket that was behind the case. Open the writing bureau on the left. Try to drink the tequila bottle. Pick up the worm that was inside off the floor. Open the drawer in the bureau to find a pot. Grab Nico's purse and the dart that was used on her. Using this dart, open the cabinet near the fire. Take the panties from Nico's bag and pick up the cylinder inside the cabinet. Place the cylinder inside the syphon nearby and extinguish the flames. Open the door and head downstairs. Grab the news cutting next to the phone and read it to find a bank statement. Read that too and call Lobineau. Look at the pot you picked up earlier to find the key. Use it on the main door to leave this place. Montfauçon: ``````````` Attempt to get the waiters attention. On the second try he will come over but won't have much usefulness. Instead this is the point where Lobinaeu will show up. Talk to Lobineau (Pot). End the conversation. Speak to the man on the other table (Man, Man) and steal his flask. Leave towards the gallery. Glease Gallery: ``````````````` Walk left and fill some of the flask into the man's glass. Do it again to knock him out. When Glease runs over, walk left and examine the packaging cases in the back. Take the label off and speak to Glease. Docks: `````` Walk towards the hut and look inside the window. End the conversation and walk down the steps on the side. Pick up the hook on the right, then use it on the bottle in the water. Return up the stairs and use the bottle on the small smoking chimney. Take the cap off and use the bottle once more. When the man runs out of the hut, walk down the stairs and up the trapdoor. Take the biscuits and go back down. Place a biscuit on the platform on the left and when the dog has come closer, use the hook on the platform. Return up the stairs and climb over the fence. Go all the way left and climb up the ladder. Look through the window, then use the hook on the fan. Go back down and knock on the door. Talk to the guy (Label) and quickly climb up the ladder again. Shimmy right and operate the clamp. When the guy comes over, operate the clamp once more. Enter the warehouse. Inside the desk drawer is a small key. Walk right and talk to the small guy (Key). Push the button to call the elevator. At the top, push the nearby crate into the sensors so the elevator stays here. Push the switch on the right to get more light in the room. Walk left and look at the scratch marks on the floor. Thus, open the secret door in the wall. Collect the fetish and free Nico. Don't forge to take the piece of tape she left behind. Use this tape on the elevator sensors. Push the crate back out, then push the small crate from the other large one. Move the large one out of the way to operate the pallet carrier. Wrap the rope around the statue and then around the pulley. Lower the pallet carrier and attempt to push the statue. Talk to Nico (Statue) to get help. Walk outside the smashed door. Use the manacles on the cable to get down. Quaramonte: ``````````` Talk to the band (Miguel, Music, Accident). Talk to Pearl, the American tourist (Duane, Duane, Duane). Enter the police station behind her and talk to the General (Oubier, Oubier). Leave, don't bother talking to Nico and go right to speak to Oubier instead (Oubier). Go left to where you started and go up the stairs to the mining office. Talk to Conchita (Accident, Accident, Accident, Oubier). Return to Duane's truck and talk to him (Music, Miguel, Truck, Truck, Miguel). Speak to Conchita (Detonator) and then talk to Nico (Chart, Chart). Enter the police station once again and chat with the General (Nico). Talk to Renaldo (Pyramids, Pyramids). Speak to Pearl outside (Pyramids) and they will leave together. Examine the chart and return to Conchita (Chart). Open the cupboard behind her desk for a detonator. Speak to Duane (Detonator). Back in the police station, enter the cell block and talk to Miguel. As Nico, look at the Portrait, TV, Swordfish and Lava Lamp. Talk to the General (Portrait, TV, Swordfish, Lava Lamp). Talk to Miguel (Noose, Noose) and use the rope on the cell bars. Give the other end to Duane outside. Teoculcan: `````````` Pick up the vine from the washing machine. Place the bank statement in the leaves next to it and then insert the fetish in the water wheel. Talk to the priest (Nico, Root, Root). Use his collar on the press to the left, then place the vine around the round stones. Pick up the large wooden cross and use it on the press. Take the collar and give it to the priest. Talk to him (Root). Speak to the guard (Nico, Priest, Shaman). Give him the biscuits. When he returns, place the Mayan stone inside the biscuit box and give it to the guard. Talk to the Shaman (Nico, Nico, Root, Stones, Jaguar Stone, Eagle Stone, Stones, Root). Place the cone underneath the press and then place the root on the press. Use the cross to press it as before. Pick up the cone and go up the ladder. Ketch's Landing: ```````````````` Talk to the boy on the docks. End the conversation and go up the steps. Extend the ladder and attempt to enter the building. Talk to the ladies (Cat, Cat, Rio, Rio, Rio, Emily). Return to the beach and give Rio (Fish, Emily). Give him the worm and wait a while. Speak to him again (Fish, Fish) and take the inner tube from the broken bicycle. Return to speak to the ladies (Emily, Emily). Climb up the ladder when they have gone, then attach the inner tube to the flag pole. Talk to Rio at the docks for the fish. Hang the fish on the inner tube. Grab the ball while the cat is distracted. Grab the inner tube again. Place it on the tree behind where the ladies were sitting. Use the ball on the catapult you built. While Bronson is on the flag pole, retract the ladder. Pick up the marker and head down to the beach. Get the plans and the theodolite, then return to the house. Show the plans to the ladies. British Museum: ``````````````` Go right and look inside the cabinet here. Speak to the attendant (Jaguar Stone). Talk to Oubier when he shows up (Jaguar Stone). Speak to the attendant again (Jaguar Stone). Grab the key from the empty cabinet and use it on the one near the phone. Take out the dagger and remove the key again. Talk to the attendant (Ship) and show him the key. When he's gone, slide the curtain away and open the door with the dagger. Ketch's Landing: ```````````````` Pick up the quill from the desk. Take the lantern and place it on the ink well on the desk. Look at the portrait on the right side. Grab the chart and place it on the square recess on the desk as well. Open up the treasure chest to find Emily (Cross, Cross). Outside, give the quill to the cat and pick up the shred instead. Down at the docks, talk to Rio (Emily, Sister, Shred). Hand over the conch to Emily for the cross. Place the cross in the pen holder on the desk. Talk to Rio (Treasure, Treasure, Zombie) to leave this place. London Underground: ``````````````````` Look inside your purse to find the hairclip. On the left side, use the clip on the vending machine's coin slot. Take out the coin from the reject slot at the bottom. Insert the coin for a chocolate bar. Take the bar and the coin. Now use it on the weight machine for a card. Open up the cupboard with the dagger and help out with the card when it's stuck. Push the red button to call the tube (train). Zombie Island: `````````````` Walk through the top right exit. Pick up the reeds in the center and go right. Use the reeds on the dark lair. Return to the start and take the lower right path. When you see the wild animal, place the dart inside the reeds and shoot at it. Quickly grab the branch above so that it runs north through the jungle. Continue right and go north in the next screen. Take off the creeper and place the marker on the net. Place this inside the creeper and put it back on the rock. Return to the path you opened up a moment ago and follow it. At the top of the mountain, place the theodolite in the small holes and look through it. A little bit to the right side are a few pillar rocks. Underneath should be the shiny marker you placed. Look at it, then the tall pillar behind it. Walk down the north side of the mountain, not where you came from. Docks: `````` First creep left to the next crate. When the guard has passed the ramp going right, quickly climb up the ladder of the boat. After he passed again, go do and open the cupboard. Quickly go back up the ladder. The guard will go inside to check what is going on, so close the door behind him. Use the mop to lock it. Look inside the porthole to the right. Inside, check if Oubier is still alive and then take the Jaguar Stone. During the struggle, use the knife on the attacker. Zombie Island: `````````````` Talk to the boy actor (Actor, Actor). After the scene is finished, grab a bun, syrup and pancake off the caterer table. Squirt some syrup on the pancake and give it to the stuntman who is taking over the scene. Throw the bun into the bush next to them. Take another bun and do the same. Speak to Hawks (Cave). Attempt to take the handheld camera. Talk to Hawks again (Cameraman). Teoculcan: `````````` Pick up the underpants near the village entrance. Talk to Titipoco (Sunglasses, George). Attempt to take the Mayan Stone, then attempt to push over the barrel nearby. Talk to Titipoco again (Barrel) and grab the Mayan stone. Examine the gantry and pick up the rope. Talk to Titipoco (Rope). Take the rope ends he throws down and wrap it around the engine. Take the cylinder out from the generator. Slice the fuel line with the dagger and dump some fuel into the cylinder. Fill up the engine's fuel cap with the cylinder fuel. Pull the lever and then push the red button. Talk to Titipoco (Lever), step on the elevator and talk to him to get up to the top. Grab the ammunition belt and go back down the elevator. Walk left towards the guards. Answer anything to get out of trouble and then grab the nearby torch. Get Titipoco to light it and then chuck it on the fuel spill. Throw the ammunitions belt into the fire. Interact with to the General. Free George. Inside the pyramid, attempt to pull both levels and then talk to George (Lever). To solve the puzzle you need to press all four buttons on the far right side. All buttons consist of two other button combinations as seen on the other tablet. So you will need to press those two first before you can lock in the one on the right. To get the first two pushed in, select them with the two large wheels. The icon on the left is pointing right while the icon on the right must be pointing left. When they are both in the center together, push in the large plate. After the second one is ready, push it in too. Now that you have the two plates that make up the one on the right, push it in too. The four plates for the exit door will stay in place, but you can only have two icons on the left side at the same time. When you select another one then another one will be unselected again. This whole process will take out around five to two minutes to complete. Just keep in mind that you can you cycle through the wheels in both directions. One plate is a little confusing as it shows the inside to be both white and blue but that background is suppose to be just blue. When done, exit through the door. George should take the torch and talk to Titipoco (Fire). Pull the lever. Pick up the torch here and light the one on the right wall. Pull the lever and go through the left door. Pull the rightmost level and walk through the door. Pull the lever where you came out from and go through the next door. Enter the next staircase. Pull yet another lever and descend to the bottom. THE END =============================================================================== YY.) VERSION HISTORY GYY00 =============================================================================== v1.0 First version, walkthrough only (14th of February 2007) =============================================================================== ZZ.) CREDITS & THANKS GZZ00 =============================================================================== GameFAQs for hosting this file. Revolution Software for the game. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This guide may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. ,,, (o o) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=oOOo-(_)-oOOo-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=