-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>- __ __ _ \ \ / / | | \ \ /\ / /_ _ _ __| |__ __ _ _ __ ___ _ __ ___ ___ _ __ \ \/ \/ / _` | '__| '_ \ / _` | '_ ` _ \| '_ ` _ \ / _ \ '__| \ /\ / (_| | | | | | | (_| | | | | | | | | | | | __/ | \/ \/ \__,_|_| |_| |_|\__,_|_| |_| |_|_| |_| |_|\___|_| _ _ ___ ___ ___ ___ | || | / _ \ / _ \ / _ \ / _ \ _ | || |_| | | | | | | | | | | | (_) |__ _| | | | | | | | | | | | | D A W N O F W A R | | | |_| | |_| | |_| | |_| |_ |_| \___( )___/ \___/ \___/(_) |/ __ ___ _ _ _ _ \ \ / (_)_ _| |_ ___ _ _ /_\ ______ __ _ _ _| | |_ \ \/\/ /| | ' \ _/ -_) '_| / _ \ (_-<_->==<<==>>==<<==>>==<<==>>==<<==>>==<<==>>==<<==>>==<<==>>==<<==>>== For PC Version Final By Chris Zawada User: antseezee E-mail: chris@z-wad.com Website: www.z-wad.com Created: 10/01/05 Last Update: 03/10/11 Copyright 2011 Chris Zawada -<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>- Author's Note ---------------------------- Ever since Starcraft, I can't quite remember a game which brings the novelty of popular RTS strategy games into mix with a fantasy universe with modern graphics and enhanced gameplay. Well, guess what? Warhammer 40,000 is one of those games which takes a fairly unknown series, and molds it into a Starcraft- like template. Warhammer 40,000 is basically a future-based RTS where you command different races to scramble across the galaxy, battling each other for control of territories and resources. Warhammer 40,000: Dawn of War, released back in 2004, was the first big strategy game of the year to hit with a bang. Winter Assault is the expansion pack to the original hit, even though Relic decided to release a demo for this expansion pack. A new race is introduced, the Imperial Guard, along with various items. Will you charge forward with your futuristic-designed robots and crush the minor resistance, or pump your fists in anguish after a humiliating loss? Contributing/Feedback ---------------------------- If you have any contributions, feedback, or strategies you'd like to have added to the guide, contact me via e-mail or on GameFAQs. I'll be more than content to add your segment of information, and will also provide credit. If you have any questions you'd like added to the Common Questions section, ask. I simply don't have the time to sit around thinking of questions. Provide me with what you want to know! Updates ---------------------------- =03/10/11= vFinal Final update. =10/07/05= v1.1 Added glaring fix to function of thermo & plasma generators. I'd like to thank Mike Razzell & Callum Flaherty for correcting me on this error. I'd also like to thank Dustin Swanick for telling me the amount of missions available in Winter Assault. =10/02/05= v1.0 Finished the FAQ. The only campaign mission was VERY interesting and took me about 2 hours to complete. I see why they only have five missions per race in the expansion. Nonetheless, was one of the best RTS I've played since Starcraft. =10/01/05= v1.0 Started the FAQ. I'm fairly new to the Warhammer 40k series, so this might take some time to finish. The demo is not big at all, featuring only one mission and one skirmish map, but it impressed me off the get go. ============================ - Table of Contents - ============================ 1) Introduction 2) Basics > Game Modes > Controls > How it works 3) Walkthrough > Mission 1: Capture the Fortress 4) Skirmish > Tips 5) Types > Units > Buildings 6) Common Questions 7) Copyright/Distribution/Reproduction Guidelines 8) Proper Credits -<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>- ============================ - 1) Introduction - ============================ As stated before, the Warhammer 40000 storyline revolves around the future, several different commandable races, and lots of territory to control. Whether it be the Orks, Marines, or Imperial Guard (new race introduced), the game revolves around each race based on which campaign you play. Unfortunately, the demo limits you to one campaign mission of the Imperial Guard, which is practically what Winter Assault introduces. The actual gameplay of the Warhammer 40K series is practically similar to Starcraft, but with many enhancements. Resources regenerate based on which buildings you have generating the materials. Points must be captured by squads, and then built on to keep an area established for good. As usual, various buildings serve various purposes. Building an Infantry Command allows you to produce advanced infantry troops. Alternate paths can be traveled from building to building via underground protection tunnels, reinforcements can be called in for individual squads (as opposed to produced an entirely new squad), and heavy robots can be called in for the big guns. To put it simply, the Warhammer 40K series is much like a modern real-time strategy game, except it's graphically good and fundamentally solid. The game is very popular online, but nowhere near the level of Starcraft or previous RTS classics. One item to remember is that Winter Assault is an EXPANSION PACK. You must have either the original Warhammer 40K, or Warhammer 40K: Dawn of War. Having neither of these renders this copy useless. The demo requires nothing previously installed, but was released to give a sample of what to expect. I was personally impressed, and like the series quite a bit. > Base Requirements: - 1.4 Ghz CPU or better (Remember, Intel M's can be lower ghz) - 256MB RAM or better - DirectX 9.0 Compatible Video Card > Usually this includes cards around or past ATI's 9000 range, and GeForce's 52005700+. I'm not 100% sure on this, so don't take my word for rock solid truth. The more RAM, the better you will do when multiple units are on the screen at once. -<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>- ============================ - 2) Basics - ============================ The Warhammer 40K series has never been about simplicity for the typical new player. Instead, the series has been designed around helping the veterans get more out of the game, while providing a fairly novice-like experience to those who were trying out the series for a first time. This section will describe the basics of Winter Assault without going into too much detail. ___________ /Game Modes/ -=-=-=-=-=-=-=-=-=-=-=-=-=-= The Winter Assault demo contains single-player, skirmish (single-player), an army painter feature, and options. There is no online multiplayer included, with only one selectable race, and one mission to play from campaign mode. _________ /Controls/ -=-=-=-=-=-=-=-=-=-=-=-=-=-= Practically all controls for this game are based off of the mouse. Since it is an isometric 3D real-time strategy game, the mouse is used for selecting units, assigning them to locations on the map, and for clicking buttons in the lower right corner to operate certain functions. There are keyboard shortcuts, but I'm only listing a few essential ones below. Action: Primary Key: Rotates camera view ALT + Left/Right Arrow Zoom in/out Mousewheel Up/Down Scroll around map Arrow keys Execute Command Right mouse button click Highlight/select Left mouse button click Center view on HQ Home Base isometric view Backspace Interface/map actions Mouse - Winter Assault runs off of a true 3D engine, meaning you can rotate the view or zoom in to get a full 3D view. Unlike Starcraft or previous Warcrafts, the game does not have sprites with four-base views. It essentially plays out like an isometric RTS, but is really a 3D RTS. _____________ /How it works/ -=-=-=-=-=-=-=-=-=-=-=-=-=-= - Resources must be used to produce units, complete buildings, or research upgrades. - Resources are naturally generated by having a HQ, building Listening Posts, Plasma Generators, and Thermo Plasma Generators. - There are two types of resources; blue (requisition) & green (power). - Resource regeneration is done internally; peasants do not harvest them such as in Starcraft. More structures yields a higher rate. Upgrades yield a higher rate. - Units produced are usually in squads. Squads must be reinforced to add members to a maximum amount. Squad upgrades are done to each squad independently. - Structures, units, and soldiers have HP bars. These represented by the green bar below the character. When it reaches 0, they die. The blue bar is morale. Morale is the willingness of a soldier to fight. If morale reaches zero, effectiveness of the troop plummets. Troops without effectiveness are worthless in battle. Leaders/Officers boost morale and keep it at a maintainable level. Leaders/Officers have enhanced damage attacks and special abilities. - Buildings can only be built within range of a captured point. CPs are spread throughout a map. Building a listening post on a CP yields you more resources, and makes it tougher for opponent to take over CP. This means they have to destroy listening post, then capture a point. Your building zone extends when a listening post is built on a CP. This zone is outlined with white lines. It is essential to build listening posts as quickly as possible, then a turret, and/or more buildings to make it easier to hold the extended area. This means you do not have to keep building Field Commands to extend your base (as opposed to most other RTS's). - A relic must be grabbed on a map in order to earn a tech upgrade. - There are typically two types of units, infantry and vehicles. Some vehicles work better against infantry or better against armor. Know their strength/weaknesses. - Engineer units build your buildings. They also repair vehicles/buildings. -<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>- ============================ - 3) Walkthrough - ============================ Before you can jump into the battlefields of Winter Assault, you should probably try the brief tutorial first. It practically goes over every element of the game. The only available mission for single player is one mission from the Imperial Guard's campaign. For your information, the Imperial Guard is the new race inserted in the expansion as well, so you get a nice taste of both elements at once. This section will go step-by-step through the first mission. ________________________________ /Mission 1: Capture the Fortress/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > Take (2) initial CP's > Breach (2) Chaos walls > Reach the invincible wall > Use the Eldars to knock out the 4 generators > Use the Eldar leader to kill the Chaos Sorcerer > Make the final push with the Imperial Guard *A brief cutscene opens up explaining that the Imperial Guard need to capture a previously controlled weapon, the Titan, on a former controlled planet, Lorn V. Many years ago, the Chaos forces overran the garrison at Lorn V, and the Imperial Guard quickly retreated out. Forces under General Sturnn must assault the initial beach-head of Lorn V, remove the Chaos forces in the area, and take over their defensive fortress before they make moves to recapture the Titan.* *Sturnn and several groups of infantry squads are inserted via valkyries.* - You'll start off with about 4-5 infantry guardsmen, a Commisar, and General Sturnn. You won't have any structures on the surface until you take the 2 nearby capture points marked with points. Split your troops into two, giving the General one half, and the Commisar the other. Attack both points at once and capture them both. You will encounter basic Chaos forces, so ensure you have 100% participation from your fellow troops. Make sure the Commisar & General stay alive (you really need them to keep morale up for the most part). Once both points are captured, reinforcements will arrive. Make use of the 2 Techniseers to build nearby structures. Let them finish the Field Command post, then work on 2 Listening Posts. Once the base listening posts are done, start structuring your base with dual turrets on both the left & right alleyways. - Enemy groups will rush down from both flanks, so it's necessary to get two turrets on each side in. A good tip is to multi-highlight the infantry on both sides and reinforce them. Meanwhile, build an Infantry Command building, and set it as a rally point for the incoming reinforcements. Thankfully, you'll be supplied with unlimited reinforcements at timed intervals (you should see timer text near the middle-right portion of the screen). Also build about 4 Plasma Generators to really bring in the stash of resources as needed. Build an upgrade building, to research basic tech upgrades. Meanwhile, get another Commisar, and branch him with the other grouping of troops. Check the lower left corner of the map for reinforcements that may have arrived while you were busy building. You'll have to breach the outer wall. Keep attacking it on both sides with troops to breach both segways. Move your troops into the shallow cover holes as the Imperial Guard does well as defensive-based units. - This is where it gets tricky. You'll practically be receiving units from the center, left, and right flanks pouring on to your bunkered position every 1-2 minutes. Do your best to move a Techniseer up behind the covered troops. Capture the two points on both the left/right flanks. Immediately build a Listening Post after it has been taken, then build two turrets to secure the area. Wait for more reinforcements, and check the surrounding corners. You should be able to knock out some nearby Chaos installations. Breach the next walled area, and repeat the process. If you split your forces up too much, concentrate ONLY on one side (preferably the left). There will be a brief Chaos forces base in the center with several structures. Bring Sentinels (you can gather them from a captured mechanical command building on the left flank). Sentinels work well against structures or any vehicles. You will also find a Hell Hound factory along the right side. Hell Hounds are equivocally flame tanks that work GREAT against chaos infantry groups. - Once you have the center area where the previous base was, build a new Infantry Command here, and set the rally point. Your reinforcements will arrive closer to the battlefield. Once you're through the two exterior walls, you'll eventually reach a point where there's an "evil gate." The gate glows with a purple aura, but cannot be breached due to a chaos spell. A cutscene sputters out about how the Imperial Guard don't know how long they can withstand the invincibility of the segway. Here's a quick map of what the first mission looks like: ____________________________________ / Gen Gen / / Gen <-- Sorc / / X / / Gen (Final Push) / / X X / / / /================ EVIL GATE ========/ You are Here--> / CP CP / /__ / /Mech\ Wall #2 ========== Wall #2 ==/ / \ ___ / / CP /Mech/ / | CENTER | / / CP \ EVIL BASE/ CP / / Wall #1 \=========/ Wall #1 / / / / CP CP / /___________________________________/ *Suddenly, we see a mysterious force intervening in the battlefield. While I'm not sure of their background, I believe the "templarish" like holy robots are actually the Eldars. They somehow have an awkward relationship with the Imperial Guard, but know that they can help the Imperial Guard by knocking down the supposed invincible wall. The key to their success is that the Imperial Guard know that they weren't helped by the Eldars. The Eldar leader says she will use the Webway Gates already built on the planet surface to infiltrate behind the Chaos lines, and their forces will knock out 4 generators that power the wall.* - You'll now have control of the Eldar leader (Farseer), and ranged unit + two melee units. Command them inside the first webway gate. They should be in the upper right corner of the map (not the very corner, but close to it). Then, pick another webway point (preferably upper right). Click the unload button after all troops have loaded into the gate. Your troops will warp from point to point via the Webway Gates. Destroy the forces surrounding the purple marked (Gen) dots, and destroy the generator there. It's not necessary, but you can kick some Chaos butt in the meantime. Finish off the last two generators in the upper corner, and the scene will fade away. *With all generators down, there is no continual power to maintain the base of the invincible gate. However, a Chaos Sorcerer is maintaining the gate's invincibility alone by himself. The Farseer says that she will assassinate this evil sorcerer by herself, while her other forces distract the oncoming Chaos revolt.* - Load your troops into the Webway Gate. A new center webway gate point will appear. Unload the troops here, but choose your Farseer leader, and guide her southwest towards the central red dot. The Sorcerer should be by himself. Start attacking him in melee (while your base Eldar troops distract the chaos troops at the insertion point). Make use of the Farseer's ability such as the Psychic Storm or attack abilities. You will eventually overrun the Sorcerer and kill him. The scene will fade out again. *The invincible gate falters and goes down quite easily. General Sturnn prepares for the final push.* - You should NOT have any resource or upgrade problems at this point. Before making the final push, check your Sentinel and Hell Hound factories. Produce the max limit of each vehicle type as possible. Do the same with your infantry (if you're below your normal, you shouldn't be). For your infantry squads, upgrade grenade launchers to 3 men max, and get a Sergeant in each squad. Give Commisars to your large groupings. Bring Sturnn in with the main assault force as well. Group both flanking armies together into one massive force. Make SURE your vehicles (Sentinels specifically) are near the front line. These are the only anti-vehicle unit you have, as you will have to take down 3 Defilers (armored infantry killing Chaos machines). March through the breached gate and engage the initial Chaos armies. The 3 Defilers will be marked with red circles. Target your Sentinels to concentrate on them. DO NOT charge your infantry towards them. They will literally be slaughtered; the same goes for General Sturnn. Once all 3 Defilers are down, the mission will end. *Your Commisar reports saying that the casualties were extremely high for the Imperial Guard. Typical low-morale bastards. Sturnn isn't too concerned about mourning for the dead, but wants to push forward. He ponders as to how the invincible gate simply fell. The Commisar thinks otherwise, but Sturnn knows outside interference came into play.* *Another cutscene shows that one of the Imperial Guard priests says his transport unit was shot down. The only crew capable of operating the Titan is aboard the shot-down transport, and they must be rescued at all costs. Sturnn will have to do the search-n-rescue operation himself. Obviously, the rest of the exciting campaign is limited to the full version.* - The single-player campaign in the demo is complete. You're brought back to the main menu. -<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>- ============================= - 4) Skirmish - ============================= One of the more enjoyable aspects of RTS games is the ability to freeload a new style of gameplay by mixing and matching options to meet your liking. Basically, Skirmish is the multiplayer game mode for lone players. You can setup multiple AI opponents besides yourself, and then compete across a selected map with only certain victory conditions. This section will explain how to setup a game of skirmish, and also on how to win one. _:" Setting it up ":_ =================== Maps available: Absolute Zero > Pretty much a mirror image of an icelandic map. You have two plateaus that curve back around to the respective ends of the map. Here's what the map typically looks like: ____________________ \ \ The critical point is typically near the \ \ middle if you're playing Take & Hold. \ \ Plateau \ \ Relic points tend to be in 1 of 4 corners of \ \ #1 \ \ the map, and there are only two relic points \ \_________\ \ as this map is designed for two players. \ \ \ \ \ _________ \ \ \ Plateau\ \ \ \ #2 \ \ \ \ \ \ \ \ \___________________\ - To setup your game, pick a human player type and computer type. Since Imperial Guard is the only race included in the demo, you can only pick different alterations in army colors, as opposed to entirely different races. A great thing to do is pick a color of an army you have customized for maximum emotional effect. - There are victory options which must be selected; these decide the victory conditions of the match. > Annihilate (Completely destroy every unit/building of your opponent) > Assassination (Take out the enemy hero unit) > Control Area (Control all capture points) > Destroy HQ (Destroy all Field/Battle Commands) > Economic Victory (Control Listening Posts on majority of posts for elapsed time) > Game Timer (Shows elapsed game time) > Take & Hold (Get the critical point and hold it on the map for 7 minutes) > Sudden Death (If a tie is imminent, sudden death will be engaged. Not sure on victory conditions) - Options can be set to change the skirmish setup. > AI Difficulty (Easy, Normal, Hard) > Starting Resources (Low, Default, High) > Lock Teams (Prevents team switching) > Cheats (Enable/Disable) > Starting Location (Random, Set points, etc...) > Game Speed (Slow, Default, Fast) > Resource Sharing (Enable/Disable) > Resource Rate (Slow, Default, Fast) _____ /Tips/ -=-=-=-=-=-=-=-=-=-=-=-=-=-= In order to win a skirmish matchup, it depends on your victory conditions. The easiest way to dominate a map is establish your base as the Imperial Guard, get 2-3 CP's, then rush all of your troops towards the critical point. Make sure to get 1 Relic point before charging for the critical point. This way, you can research upgrades while you try to hold the critical point for 7 minutes. Listening Posts cannot be built on the critical point, as it is designed to be a crucial point that changes to both sides. - Get a General/Commisar as soon as possible. Bring them to your large grouping to keep troop morale up. You'll usually find Heavy/Light Cover by the critical points. Stand stance your troops there for reinforcement bonuses. Upgrade Grenade Launchers as soon as possible, and get a Tactica Control building in place. You should have 3 Techniseers. One who stays with the large grouping, and two at the base. Use turrets to hold your base perimeter, and use your Guardsmen for the offensive. - Economic victory can be achieved by just snatching, turreting, and hold each Listening Post. Get Fortified Upgrades on each post to maximize resources coming in. - If you're going for an assassination and/or HQ destruction victory, it's much more difficult. The Imperial Guard do not make the best choice as an offensive race, and they have no anti-armor weaponry with their guardsmen. You will find it difficult to overcome an AI-run base with several turrets. Your best bet is to try to shoot via the ridges and hope to take out interior buildings while the CPU is distracted. The CPU rarely places their hero unit with their offensive troops, so you'll have to find him somewhere on the interior. - The Absolute Zero map is small and simplistic. Just fortify a half of the map if not playing Take & Hold, and you should be fine. Watch for the regular intervals of reinforcements that flood down on either flank from the CPU's Infantry Command. -<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>- ============================ - 5) Types - ============================ The demo of Winter Assault only contains one playable race, the Imperial Guard, and a limitation on how many/what units you can use. I'll briefly skim through the unit/building types to give you an idea of what to expect. ______ /Units/ -=-=-=-=-=-=-=-=-=-=-=-=-=-= ?> Infantry Guardsmen Techniseers General Commisar Sentinels Hell Hounds Field Command Plasma Generators Thermo Plasma Generators Infantry Command Tactica Control Heavy Turret Mine Field Listening Post --<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>- ============================ - 6) Common Questions - ============================ )) Gameplay (( ---------------------------- << What would you rate Warhammer 40K: DoW: Winter Assault based on the demo? >> - Probably a [9/10]. The last RTS I played extensively was Starcraft, and this quite possibly rivals it in comparison. This takes everything you want in a RTS, and exemplifies it perfectly on the PC. For starters, the graphics in Winter Assault are honestly great for a low-spec requirement. The game runs off of a full 3D engine, meaning you can rotate the camera and zoom in/out. Hundreds of units can be on the screen at once without risk of slowdown. The music and sound effects work well on decent sound cards, channeling out over several channels. Gameplay is where the game shines. It takes unnecessary elements of micromanagement out, but keeps the same responsibilities of checking upgrades, and managing each squad to a whole new level. Knowing your strengths/weaknesses of opposing armies is an absolute must. My only complaint would be not having any online capabilities in the demo. This game is nearly perfect for a RTS in my opinion, and simply doesn't get enough attention because Blizzard has snapped out Starcraft, Warcraft 3, and Diablo 2 over the past few years. Warhammer 40K is as close as you can get to perfection. << What are the system requirements for the demo? >> - Check the introduction section. I think the spec requirements are overrated, as the game ran fine with 1024 x 768 on my souped-up laptop. I'm sure someone with a crappy video card and minimum specs could still run it the same way, but just have to worry about load times. << What type of account do I need to play online? >> - Well, from what I've read, it's either a Gamespy account or a general profile. You may need to register an e-mail address to your account, but it is all free online as far as I know. << How are the Imperial Guard? >> - Pretty much a defensive race. Your goal is to build up each segment as you move on, and attack in masses (the strength of the IG). They aren't an effective offensive race simply because they don't get the most powerful units until their tech tree is fully researched. Most other races get moderately powerful units early on, but you don't with the IG unless you reach the tech tree as far up as the Bane Blade (their most powerful unit). << Are there any other versions of Warhammer 40K? >> - Yes, several. A majority of the versions are for the PC, including Fire Warrior, Chaos Gate, Rites of War, and the most popular - Dawn of War. Winter Assault is an expansion to Dawn of War. Fire Warrior was also released on the PS2, but it wasn't exactly a RTS game. << What exactly is Winter Assault? >> - Get this straight. It's an expansion pack. It is NOT a standalone title. You need either Dawn of War or the original Warhammer 40,000 in order to install the full version. The demo does not need anything prior, but it's just a demo. << Any idea as to how many missions there are for campaign mode? >> - 15-17 missions in the expansion pack. I'd like to thank Dustin Swanick for providing this information. There are apparently 4 Order, 4 Disorder, and 1 different ending mission for each race. Add the 5 new Imperial Guard missions, and it totals out to about 17 new missions. << When is the release date for the full version? >> - It was released in late September 2005. The Winter Assault demo came out a week after the release (fairly late, huh?). << What races are in the actual game? >> - I'm not a Warhammer 40K buff, but I do know that there are five base races, with one partial-secret race. There are the Space Marines, Chaos Space Marines, Eldars, Orks, Imperial Guard, and the rare Necrons. You can read about the terminology, history, and background info of them on Relic's official page. Try googling about Warhammer 40K. << Are you buying the full version? >> - Actually I would if I didn't have to buy the original. This demo impressed me so much that I was tempted to get Winter Assault, but I would also have to get a base title to install it for. This would simply eat up too much time and money for one lone game. From what I've heard, the online community is large for Dawn of War, even if it doesn't match in comparison to Warcraft 3 or Starcraft. -<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>- ====================================================== - 7) Copyright/Distribution/Reproduction Guidelines - ====================================================== This FAQ/Strategy Guide/Walkthrough is my own published work, and copyrighted by Christopher Zawada. Whatever you do, DO NOT edit this FAQ in any way. DO NOT steal anything from this FAQ. If you want to use some information in your own guide, simply ask me. If you want to place this guide on your website, either link to the GameFAQs game page, or download the file and place it on your own web server. Basically, you can post this on your website as long as it's in ORIGINAL form, and not linking directly to GameFAQs. Aside from that, all proper credit is due when necessary. Also, don't even think about selling FAQs. Trying to prosper off of other people's work will get you in big time trouble (coming from an eBay seller myself). This is a list of the current known sites that host my FAQs: - http://www.gamefaqs.com/ - http://www.ign.com/ - http://www.neoseeker.com/ - http://www.cheatcc.com/ - http://www.cheatplanet.com/ -<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>- ============================ - 8) Proper Credit - ============================ I'd like to thank the following people for their help in making this FAQ possible: )) CJayC (( for constantly updating GameFAQs, and dedicating his entire life to it. Takes a lot of effort to keep a site going this long. )) Relic/Games Workshop (( for creating an amazing series with Warhammer 40,000. I love the gameplay, I love the game engine, and I love the kickass intro movie to the Winter Assault demo. )) Rootsecure.net (( for providing an ASCII generator to help make the title. I was in a rush, and needed a quick fix. Their site was just the key. )) Demoindex.com (( for providing a high-speed download line to get the demo file. This site is the second-best source for downloading PC demo files. )) Winter Assault GameFAQs Message Boards (( for providing some general background info on the races that I read up on for my own knowledge. Great stuff, and very intellectual posters on those boards. )) Dustin Swanick (( for telling me the exact amount of campaign missions available in WA. We love when we know the #'s. )) Mike Razzell & Callum Flaherty (( for informing me on the blue vs. green misinformation tips throughout the guide. Can't get the basic elements of the game wrong, so I thank you for correcting me on that. "Some people make sacrifices to make other people happy." - Chris Zawada "Freeeeeeddooommmmmmmmm!" - William Wallace (Braveheart)