=============================================================================== Elven Legacy: FAQ Version: 1.1 Written by: CactusMortis E-mail: cactusmortis@gmail.com All information is based on official patch 1.0.9.3, using a combination of in-game data, the map editor, and game files. =============================================================================== Table of Contents: =============================================================================== 0. Changelog 1. Elven Legacy - Main Campaign 2. Elven Legacy - Ranger Campaign 3. Elven Legacy - Siege Campaign 4. Elven Legacy - Magic Campaign 5. Artifact List 6. Data Tables 7. Tips 8. Credits =============================================================================== 0. Changelog: =============================================================================== 17/05/2010 1.0 28/05/2010 1.1 - Added section on Willpower =============================================================================== Campaign Data: Aside from the victory rating rewards, the reward categories can be slightly ambiguous, since certain things can fit into multiple categories but only appear in one. They are mainly a sorting mechanism, so that I didn't have to write a walkthrough for each map, and are intended to represent the following: Loot - The total pooled town gold/exp (assuming you capture all towns), as well as any unavoidable map rewards. aQuests - A listing of any additional/optional quests that give rewards. Secrets - Any avoidable non-quest related rewards. *Hints - Any useful map specific info that doesn't fit anywhere else, without getting too much into strategy. =============================================================================== 1. Elven Legacy - Main Campaign: =============================================================================== -------- Meeting: -------- Bronze - 200g Silver - 200g, Skyship Gold - 200g, Skyship, Firkan's Map Loot - 390g, 220exp, Elven Spears, Gylven *Hint - Capture Camp Ellene for a free Skyship. ------------------ Pursuit (Thieves): ------------------ Bronze - 250g Silver - 250g, Elf Hunters Gold - 250g, Elf Hunters, Amulet of Fanatic, Unlock: Master and Apprentice Loot - 770g, 80exp, Elf Fencers aQuests - Kill the thieves: 400g Kill the thieves' leader: 150g, 100exp Secrets - Cave: 300g, D'Ventene Castle: Elixir of Life, Watermill: Segmented Movement perk ----------------- Pursuit (Damned): ----------------- Bronze - 250g, Elf Conscripts Silver - 250g, Elf Hunters Gold - 250g, Elf Hunters, Elf Fencers, Unlock: Master and Apprentice Loot - 100exp Secrets - La Cholet: Lightning Bow, Witch circle: 100exp, Cave: Sphere of Cold, Broken Dirigible: Ring of True Sight, Withered tree: 150g, Dragon bones: False Prey ---------------------- Master and Apprentice: ---------------------- Victory - Nephrite Wasp ------ Wrath: ------ Bronze - 300g Silver - 300g, Deer Riders Gold - 300g, Deer Riders, Horn of Fury Loot - 580g aQuests - Tell about the rebellion: 100exp for both heroes Secrets - Church: Long-range Bow *Hint - After "Tell about the rebellion" completion, you may capture towns. ---------------------- Remnants of the Horde: ---------------------- Bronze - 300g Silver - 300g, Flame Wardens Gold - 300g, Flame Wardens, Shield of the Ancients, Unlock: Path of Ugraum Loot - 150g, Orc Hexer (lvl 2) aQuests - Find the dragon: Wild Dragon Secrets - Cave: Staff of Meteors, Withered tree: 100g, Vasserdorf: Lightning Bow --------------- Path of Ugraum: --------------- Victory - Power Stone Secrets - [Bonus Mission: The rewards below will not carry over with you] Alter of Hammer: 100exp + Sign of Sacred Hammer, Alter of Anvil: 100exp + Sign of Sacred Hammer -------------------- Power of Durenhalle: -------------------- Bronze - 400g Silver - 400g, Veteran Hunters Gold - 400g, Veteran Hunters, Night Stone, Unlock: King Victor Loot - 660g, Veteran Fencers aQuests - Kill the mages: Freeze perk for Sagittel Secrets - Watermill: Heirloom of Doom, Church: Sword of Wrath ----------------- Sullen Mountains: ----------------- Bronze - 400g Silver - 400g, Veteran Fencers Gold - 400g, Veteran Fencers, Bow of Doom, Unlock: King Victor Loot - 250g, Veteran Hunters Secrets - Cave: 300g, Stone troll: Ancient Crown, Withered Tree: 200g, Broken dirigible: Firkan's Map ------------ King Victor: ------------ Victory - Chain of Justice Secrets - [Bonus Mission: The rewards below will not carry over with you] Witch Circle: Red Plate of Azurnash, Watermill: Sphere of Cold ----------------- Amulet of Hexers: ----------------- Bronze - 400g Silver - 400g, Wild Dragons Gold - 400g, Wild Dragons, Staff of The Eternal Flame Loot - 300g Secrets - Dark altar: Night Stone, Withered Tree: 150g, Broken dirigible: Firkan's Map, Ancient altar: Elixir of Life *Hint - Remove any artifacts from the "Orc hexer" before completing the final quest or you will lose them. ------------ Snow Valley: ------------ Bronze - 450g Silver - 450g, Battle Stag Riders Gold - 450g, Battle Stag Riders, Heirloom of Doom, Unlock: Dwarnrock's Order Loot - 480g aQuests - Capture the dwarven mobile stronghold: Dwarven Mobile Stronghold Secrets - Anvil Temple: Shield of the Ancients, Cave: 150g, Hammer Temple: Sign of Sacred Hammer ------------------ Dwarnrock's Order: ------------------ Victory - Silent Hammer Secrets - [Bonus Mission: The rewards below will not carry over with you] Dwarves' Workshop: Dwarven Mobile Stronghold Broken dirigible: Sign of Sacred Hammer + 100exp Stone Circle: Mummy Eye + 100exp ------------------- Inquisition Caches: ------------------- Bronze - 500g Silver - 500g, Chosen Hunters Gold - 500g, Chosen Hunters, Sword of Wrath Loot - 810g Secrets - Hermit's house: Pay 100g for Dust of Time perk, Place of Shipwreck: Barrel of Church Wine, Place of Execution: Ring of True Sight *Hint - Reveal De Lande within the first turn and cast movement reducing spell(s) on him (Thorns, Freeze, Dust of Time) or he will escape. --------------- Harvest (Kill): --------------- Bronze - 500g Silver - 500g, Dark Dragon Gold - 500g, Dark Dragon, Staff of Meteors, Unlock: High Priest Loot - 450g Secrets - Church: Cloak of a Saint ------------------- Harvest (Villages): ------------------- Bronze - 500g Silver - 500g, Dark Dragon Gold - 500g, Dark Dragon, Long-range Bow, Unlock: High Priest Loot - 450g ------------ High Priest: ------------ Victory - Blessing Ring Secrets - [Bonus Mission: The rewards below will not carry over with you] Place of Shipwreck: 100exp + Sphere of Cold, Hermit's house: pay 50g for Segmented Movement perk, Invention church: 100exp + Cloak of a Saint -------- Barrier: -------- Loot - 500g Secrets - Broken dirigible: Staff of the Eternal Flame, Old elven castle: Lightning Bow =============================================================================== 2. Elven Legacy - Ranger Campaign: =============================================================================== The nonlinearity of this campaign is not easy to follow. "Landing in Sylent" is a different map depending on which path you choose at the beginning, and some maps can only be played at certain times. A big part of the strategy here is choosing where to go and when. There are also assassination quests that prevent the targets from appearing later on in the campaign. Unlike the main campaign, you'll likely accumulate more gold than you can spend. So don't be afraid to use it. The maps are sorted as they appear in the editor. =============================================================================== -------------------- Coast of Derenhalle: -------------------- Bronze - 150g Silver - 150g, Scouts Gold - 150g, Scouts, Staff of The Eternal Flame Loot - 100g aQuests - Kill the hexer: Claw of a Spectral Wolf, Yeomen Archers Secrets - Chapel ruins: Cloak of a Saint, Stone circle: 50g ------------------ Landing in Sylent: ------------------ Bronze - 50g Silver - 50g, Scouts Gold - 50g, Rangers aQuests - Defeat spectral wolves: Claw of a Spectral Wolf *Hint - After victory, "Missing Messenger" must be played next (if at all). ------------------- Debt of Derenhalle: ------------------- Victory - 150g, Banner of Valor Loot - 1170g, 200exp, Sir Lucius, Militia x2, Yeomen Archers Secrets - Watermill: Sphere of Cold, Witch Circle: Red Plate of Azurnash *Hint - The catapults are temporary allies. Do not put artifacts on them. ------------ Hexer Power: ------------ Bronze - 200g Silver - 200g, Horn of Horror Gold - 200g, Horn of Horror, Eye of Hexers Loot - 200g Secrets - Dead tree: 200g ---------------- Wasteland Oasis: ---------------- Bronze - 150g Silver - 150g, Horse Yeomen Gold - 150g, Hobilars Loot - 260g Secrets - Ruins: Horn of Fury, Skyship wreck: Night Stone ------------ Second Half: ------------ Bronze - 200g Silver - 200g, Shield of Marcus Gold - 200g, Shield of Marcus, Nephrite Wasp Loot - 1020g aQuests - Capture orcish war machines: Stone Tosser x2, Spear Hurler x2 Secrets - Skyship wreck: Goblin Zeppelina, Ruins: Axe of Madness *Hint - War machines that receive "Broken" status will align with you. ---------------------- Landing in Sylent (2): ---------------------- Bronze - 200g Silver - 200g, Staff of The Eternal Flame Gold - 200g, Staff of The Eternal Flame, Elixir of Life *Hint - Talk with Julius (North) and then King Pfeil (West) within 5 turns or it's gameover. Use the Claw of a Spectral Wolf to distract any pursuing enemies. ------------------ Missing Messenger: ------------------ Bronze - 200g Silver - 200g, Rangers Gold - 200g, Rangers, Staff of Eternity Loot - 600g Secrets - Dead mage: Wand of Flare *Hint - By Assassinating the messenger you won't have to fight him on map "Rebels". It also removes elf enemy reinforcements from map "Foreign Knights" and replaces them with purchasable dwarf allies. The rangers are temporary allies. Do not put artifacts on them. --------- Scouting: --------- Bronze - 150g Silver - 150g, Ring of True Sight Gold - 150g, Ring of True Sight, Elixir of Life *Hint - Assassinating the Mirralian army commander will prevent a much stronger version of him from appearing on the "Rebels" map. ---------- Dark Mage: ---------- Bronze - 300g Silver - 300g, Tooth of Dragon Gold - 300g, Tooth of Dragon, Flameguard Token Loot - 1200g Secrets - Church of Marcus: Sword of Marcus ----------------- Mirralian Hunter: ----------------- Bronze - 200g Silver - 200g, Eagle Rider Gold - 200g, Eagle Rider, Barrel of Church Wine Loot - 150g, Yeomen, Yeomen Archers, War Eagle x2, Alberte aQuests - Dead man's gold: 500g Secrets - Hermit's house: Segmented Movement perk, Church: Revive dead units *Hint - Cornelius has Segmented Movement innately, so don't waste it on him. Rescue Alberte and send him to the Hermit's house instead. ------- Rebels: ------- Bronze - 250g Silver - 250g, Landless Knights Gold - 250g, Landless Knights, Feudal Knights aQuests - Meet the rebels by the abandoned church: Militia x2, Bowmen Meet the rebels by the cave: Yeomen Archers x2, Spearmen *Hint - If you lose two towns at once it's gameover. --------------- Army of Wagons: --------------- Bronze - 300g Silver - 300g, Lance of Glory Gold - 300g, Lance of Glory, Shield of the Ancients Loot - 600g Secrets - Ancient alter: Poisoned Attack perk, Swamp Ruins: Bow of Doom --------------- Baron's Castle: --------------- Bronze - 500g Silver - 500g, Foot Knights Gold - 500g, Foot Knights, Power Stone Loot - 1850g, Saint Brothers x3, Knights of Marcus x2, Champions of Marcus x2 Secrets - Shipwreck: Silent Hammer, Watermill: Lightning Bow *Hint - Win a gold victory to avoid enemy reinforcements (lvl 2 Paladins x3) ---------------- Foreign Knights: ---------------- Bronze - 500g Silver - 500g, Ancient Crown Gold - 500g, Ancient Crown, Chain of Justice Loot - 700g Secrets - Pixie Ring: Dead Bones perk, Place of execution: Staff of Meteors *Hint - If you prevented the elves from allying with the Mirralians ("Missing Messenger"), dwarves will offer to join you for 3000g (Dwarven Axemen x2, Dwarven Crossbowmen, Dwarf Nobles). ----------------- Mirralian Throne: ----------------- Loot - 800g *Hint - Capture the towns outside of the walls for 3 Yeomen reinforcements. =============================================================================== 3. Elven Legacy - Siege Campaign: =============================================================================== In this expansion you are basically playing two separate campaigns at the same time, each with a different unit/gold/artifact pool. Eventually you must choose which of the two armies you want to end the game with. The paths you choose along the way can effect what unit types are available for purchase. Probably the most difficult campaign. Unfortunately, one of the challenges is deciphering broken english. Although it doesn't affect gameplay too harshly, you're often left with only a vague impression of the storyline. =============================================================================== ================================/Path of Karel\================================ ----------------------- In the Name of Marcus!: ----------------------- Bronze - 200g Silver - 200g, Knights of Marcus Gold - 200g, Knights of Marcus x2 Loot - 360g, Feudal Knights x3 aQuests - Destroy the elven attack unit (Veteran Fencers): Lightning Bow Occupy Arzen Fortress: 200g Secrets - Temple: Cloak of a Saint, Execution spot: Horror perk *Hint - This victory rating depends upon the additional quests you complete. In order of importance: Lose no more than 50% of temple defenders (formerly teal), Occupy Arzen, Kill the Veteran Fencers boss unit. Do not give Artifacts or the Horror perk to the temple defenders. They are temporary allies that will be lost at mission's end. -------------- On Approaches: -------------- Bronze - 250g Silver - 250g, Crossbowmen Gold - 250g, Crossbowmen, Shield of the Ancients, Unlock: Quiet Night Loot - 280g, Swordsmen, Ballista, Foot Knights, Tamed Eagle, Knights of Marcus, Morcius Secrets - Stone troll: Amulet of Fanatic, Witch circle: Desecrated relic, Water mill: Sphere of Cold, Ruined castle: Lightning Bow ------------ Quiet Night: ------------ Victory - Chain of Justice -------------- Take by Storm: -------------- Bronze - 300g Silver - 300g, Royal Knights Gold - 300g, Royal Knights, Axe of Madness Loot - 1350g Secrets - Place of Power: 100exp, Dragon Bones: Second Wind perk *Hint - Capturing any of the three main central castles will trigger constant Lightning harassment. Try to capture them all at once. -------------- Hills of Hope: -------------- Bronze - 350g Silver - 350g, Royal Guards Gold - 350g, Royal Guards, Relics of Marcus Loot - 400g, Spearmen, Rangers x2 Secrets - Ruined church: Resurrect perk, Broken zeppelin: Firkan's Map, Witch circle: Night Stone *Hint - Losing any one of the three camps before the refugees escape will earn you an instant defeat. ---------------- Steppes Tremble: ---------------- Bronze - 350g Silver - 350g, Arbalesters Gold - 350g, Arbalesters, Staff of Eternity Loot - 300g aQuests - Kill the orcish chief: 100exp for Karel Secrets - Ruins of swamp castle: Ring of True Sight, Dead tree: 200g, Hermit's house: Wings of Chaos perk --------------- River Crossing: --------------- Bronze - 400g Silver - 400g, Champions of Marcus Gold - 400g, Champions of Marcus, Lance of Glory Loot - 500g aQuests - Clean up the territory near Bostroni castle: 200g + 50exp for Karel Seize river crossings: 300g Secrets - Cave: Nephrite Wasp, Broken zeppelin: Feather Boots ---------------- Storm of Tersia: ---------------- Bronze - 450g Silver - 450g, Foot Knights Gold - 450g, Foot Knights, Night Stone, Unlock: Inquest Loot - 1430g Secrets - Dragon bones: Tooth of Dragon -------- Inquest: -------- Victory - Silent Hammer, Power Stone *Hint - Due to a bug with the "Summon the Mage's Shadow" spell, this map is much harder to play than intended on the current patch (1.0.9.3). Casting this will cause you and the shadow to die within 5 turns. ----------------- Outargue a Dwarf: ----------------- Bronze - 500g Silver - 500g, War Eagle Gold - 500g, War Eagle, Sign of Sacred Hammer Loot - 400g aQuests - Kill the white ogres: North Curse perk for Karel Secrets - Stone troll: Red Plate of Azurnash, Sacred Hammer: Blessing Ring, Shipwreck: Firkan's Map ---------------- The World's End: ---------------- Loot - 1300g Secrets - Altar 1: Tornado perk, Altar 2: Magic Flare perk, Altar 3: Archmage's Shield perk, Witch circle: Word of Death perk *Hint - Due to the odd way the Ruined temple quest works, if at any time the total map unit count of the elves drops below 51 (they start with 57), Dark Dragons will spawn at the main castle until 51 is reached once more. Leaving Morcius in the Ruined temple will prevent this, but if you kill much more than 6 elf units before getting there, you may end up facing a castle cluster completely packed with dragons. ===============================/Path of Adrian\================================ ------------------------ Thousands of the Damned: ------------------------ Bronze - 200g Silver - 200g, Yeomen Archers Gold - 200g, Yeomen Archers, Helm of Saint Loot - 120g Secrets - Ruined Church: Elixir of Life, Shipwreck: Eye of Eagle -------------- Runaway Baron: -------------- Bronze - 250g Silver - 250g, Rangers Gold - 250g, Rangers, Standard of High King Loot - 250g, Swordsmen x2, Cornelius aQuests - Seize catapults: Catapult x3, Swordsmen x2, Spearmen Secrets - Hermit's house: Pathfinder perk, Witch circle: Sphere of Cold ---------------- Laridian Heresy: ---------------- Bronze - 250g Silver - 250g, Eagle Rider Gold - 250g, Eagle Rider, Ancient Crown Loot - 120g, Cornelius aQuests - Destroy the dark altar by the river: Claw of Spectral Wolf + 100exp Destroy the dark altar in the forest: Wand of Flare + 100exp Destroy the dark altar on the marshes: Burning Sword + 100exp Search the cave: Altar Stone Secrets - Witch circle: Horror perk *Hint - S23_Quest7_name refers to a quest where you must give any one of the three mages "Broken" status, and he will temporarily align with you. Getting the Horror perk to induce "Broken" status is also an option. Due to another oversight, if you capture the mage in the marsh (Power Stone) or the mage in the forest (Ring of True Sight), their item can be moved out of their item slot and into your inventory before completing the "Find the secret place" quest. ----------------- Fire in the City: ----------------- Bronze - 300g Silver - 300g, Catapult Gold - 300g, Catapult, Red Plate of Azurnash Loot - 1690g aQuests - Kill the dark mage: Desecrated Relic Secrets - Shipwreck: Firkan's Map, Witch circle: Bang Fungus perk, Place of shipwreck: Night Stone ----------------- Wrath of Yanrock: ----------------- Bronze - 350g Silver - 350g, Elite Rangers Gold - 350g, Elite Rangers, Barrel of Church Wine, Unlock: Menace of the Mountains Loot - 1000g Secrets - Temple of the Anvil: Sign of Sacred Hammer, Stone troll: Bow of Doom, Dwarves cave x2: 200g x2 ------------------------ Menace of the Mountains: ------------------------ Victory - Power Stone ---------------- Poisonous Water: ---------------- Bronze - 400g Silver - 400g, Royal Archers Gold - 400g, Royal Archers, Nephrite Wasp aQuests - Help people in Vithais town: 100g + Foot Knights (lvl 3) Secrets - Dead tree: 200g, Dark altar: Staff of Meteors *Hint - Killing the white ogres will earn you a couple (temporary) high level goblins that will help Cory on the "Gates of Tersia" map. ---------------- Gates of Tersia: ---------------- Bronze - 450g Silver - 450g, Foot Knights Gold - 450g, Foot Knights, Sword of Wrath, Unlock: Inquest Loot - 1550g aQuests - Elven retreat: Flameguard Token Secrets - Place of Force: 100exp, Dragon bones: Tooth of Dragon -------- Inquest: -------- Victory - Silent Hammer, Power Stone Loot - 30x13 exp Secrets - [Bonus Mission: The rewards below will not carry over with you] Testennar: Eye of Eagle, Hermit's House: Heal perk, Place of Shipwreck: Sphere of Cold, Aquilen: Force March perk, Sincerus: Regenerate + Relics of Marcus *Hint - Due to a bug with the "Summon the Mage's Shadow" spell, this map is basically unplayable on the current official patch (1.0.9.3). ----------------- Outargue a Dwarf: ----------------- Bronze - 500g Silver - 500g, War Eagle Gold - 500g, War Eagle, Sign of Sacred Hammer Loot - 400g aQuests - Kill the white ogres: North Curse perk for Cory Seize the elven camp: Dust of Time perk Secrets - Stone troll: Red Plate of Azurnash, Sacred Hammer: Blessing Ring, Shipwreck: Firkan's Map, Cave x2: 200g x2 ---------------- The World's End: ---------------- Loot - 1300g Secrets - Ruined temple: Archmage's Shield perk, Witch circle: Word of Death perk =============================================================================== 4. Elven Legacy - Magic Campaign: =============================================================================== Similar to the Siege campaign, you are playing two separate paths. However, your army largely consists of summoning or resurrecting units from graves. This is the one campaign where you'll likely accumulate more artifacts then you can make use of. Brennok's hero summoning spells increase in power as you continue through the campaign and Khrand unlocks powerful rune spells. Learning to make full use of these abilities is the key strategy here. =============================================================================== ===============================/Path of Brennok\=============================== ------------------- Marshes of Shadows: ------------------- Bronze - 100g Silver - 100g, Amulet of Fanatic Gold - 100g, Amulet of Fanatic, Elixir of Life Secrets - Dragon bones W: Firkan's Map, Dragon bones E: Staff of The Eternal Flame, Ruins: Swamp Foxes perk, Elven portal S: Segmented Movement perk, Elven portal E: 50exp, Elven portal SE: 50exp *Hint - Travel immediately through the water and to The Great Tree. -------------------- Visit to Quendaylon: -------------------- Bronze - 250g Silver - 250g, Ring of True Sight Gold - 250g, Ring of True Sight, Staff of Meteors Loot - 100g, Elven Bowstrings perk Secrets - Dragon's nest: Altar Stone ------------------- The Old Inquisitor: ------------------- Bronze - 350g Silver - 350g, Staff of Eternity Gold - 350g, Staff of Eternity, Sword of Wrath, Unlock: Memory of the Dragons aQuests - Kill the hexer: Nephrite Wasp Secrets - Dead tree: 300g, Swamp castle: Night Stone, Dark altar: 100exp *Hint - This victory rating depends upon the additional quests you complete. In order of importance: Protect villages, Kill hexer, Kill orcs. Any units acquired or purchased on this map will not carry over with you. Do not leave any artifacts on them or they will be lost. ---------------------- Memory of the Dragons: ---------------------- - Flameguard Token -------------------- The Master's Secret: -------------------- Bronze - 400g Silver - 400g, Red Plate of Azurnash Gold - 400g, Red Plate of Azurnash, Staff of Meteors aQuests - Visit all the dragon's nests: Tooth of a Dragon Secrets - Witch circle: Horror perk, Dwarven cave: 300g, Dead Mage: Dead Bones perk ----------------------- Breakthrough to Sylent: ----------------------- Bronze - 450g Silver - 450g, Power of thousand roads Gold - 450g, Power of thousand roads, Heirloom of Doom, Unlock: Return of Ugraum Loot - Battle Priest x6, Father Dexter (lvl 5) Secrets - Hermit's house: Power of thousand roads *Hint - Enter the various outlying towns with Brennok to earn: Foot Knights, Swordsmen, Spearmen, Halberdiers, Royal Guards, and a Blessing Ring. ----------------- Return of Ugraum: ----------------- - 450g, Chain of Justice --------------- The Last Spell: --------------- aQuests - Inspect the former temple of Marcus: Barrel of Church Wine *Hint - Your Battle Priests are considered heroes. You must deploy them all. ==============================/Path of Khrand\================================= ---------------- Return to Ofris: ---------------- Bronze - 400g, Dwarven Axemen Silver - 500g, Dwarven Crossbowmen, Firkan's Map Gold - 650g, Dwarven Crossbowmen, Firkan's Map aQuests - Seize the robbers' village: Elixir of Life, Seize the goblins' village: Sphere of Cold ------------------ The Secret Cradle: ------------------ Bronze - 400g, Dwarven Crossbowmen Silver - 500g, Dwarf Nobles, Night Stone Gold - 650g, Dwarf Nobles, Night Stone, Unlock: Long Way Home Loot - 170g aQuests - Kill Kazulgant: Big Banner of Ugraum Clear the sacred lands from orcs: Horn of Fury Secrets - Ruins: Wand of Flare, Broken Dirigible: Feather Boots -------------- Long Way Home: -------------- - Power Stone ------- Ticsus: ------- Bronze - 400g, Dwarf Nobles Silver - 500g, Dwarven Mobile Fort, Sign of Sacred Hammer Gold - 650g, Dwarven Mobile Fort, Sign of Sacred Hammer, Unlock: Demon's War Loot - 530g, Summon Crystal of the Damned Secrets - Watermill: 100exp, Church: Cloak of a Saint, Witch circle: Claw of a Spectral Wolf *Hint - This victory rating depends upon the additional quests you complete. In order of importance: Protect temple, Church threat, Witch circle. ------------ Demon's War: ------------ Bronze - 100g, Nephrite Wasp Silver - 150g, Nephrite Wasp Gold - 300g, Nephrite Wasp ---------------- Master's Smithy: ---------------- Bronze - 400g, Dwarven Mobile Fort Silver - 500g, Dwarven Mobile Stronghold, Blessing Ring Gold - 650g, Dwarven Mobile Stronghold, Blessing Ring Loot - 200g, 100exp for Khrand aQuests - Destroy the elven units: Flameguard Token Secrets - Broken skyship: Lightning Bow, Stone troll: Summon Golem perk for Khrand *Hint - Due to a bug, capturing the Master's Smithy with a normal unit and then Khrand will get you 100exp for that unit as well as the hero. --------------- Dwarven Master: --------------- Bronze - 400g, Dwarven Mobile Stronghold Silver - 500g, Dwarven Mobile Stronghold, Dwarf Nobles, Silent Hammer Gold - 650g, Dwarven Mobile Stronghold, Dwarf Nobles, Silent Hammer Loot - 630g aQuests - Seize Freiburg: Summon Crystal of the Doomed aQuests - Punish general Schielt: Banner of High King =============================================================================== 5. Artifact List: =============================================================================== Altar Stone: Effects: Cleanse debuffs target: self uses: 5 Amulet of Fanatic: Effects: Melee +3, Defence -2 Ancient Crown: Effects: Melee +3, Defence -1 Axe of Madness: Effects: Melee +2, Defence -1 Banner of Valor: Effects: All attacks +1 to neighbourFriends Barrel of Church Wine: Effects: All attacks +2, Willpower +20% Big Banner of Ugraum: Effects: All attacks +1 to neighbourFriends Blessing Ring: Effects: AntiFlame Bow of Doom: Effects: +2 Missile Burning Sword: Effects: Defence: -1, Melee +2 Chain of Justice: Effects: Move +1, +3 Charge Claw of a Spectral Wolf: Effects: Summon spell: spectral Wolves uses: 2 Cloak of a Saint: Effects: Defence +3 Desecrated Relic: Effects: All attacks -1, Defence +2 Eye of an Eagle: Effects: Sight +1 Elixir of Life: Effects: Resurrection target: self uses: 1 False Prey: Effects: Lure enemy target: self uses: 3 Feather Boots: Effects: Move +1 Firkan's Map: Effects: Move +1 Flameguard Token: Effects: Resurrection Heirloom of Doom: Effects: InvisibleStance target: friendUnit uses: 3 Helm of Saint: Effects: Defence +1 Horn of Fury: Effects: Melee +1 Horn of Horror: Effects: Willpower -20% to neighborEnemies Infernal Slayer: Effects: Slayer, Skirmish +4 Lance of Glory: Effects: Charge +2 Lightning Bow: Effects: Attack spell: Strength 15 target: enemyUnit uses: 2 Long-range Bow: Effects: Range +1 target: friendUnit uses: 3 Mummy Eye: Effects: Sight +1, SeeInvisible Nephrite Wasp: Effects: Attack spell: Strength 8, Defence -2 target: areaEnemyUnits uses: 3 Night Stone: Effects: Invisibility Power of thousand roads: Effects: FreeMovement, SegmentedMovement Power Stone: Effects: All attacks +3, Defence +2 Red Plate of Azurnash: Effects: Defence +1 Relics of Marcus: Effects: Defence +2, Willpower +20% Ring of True Sight: Effects: Sight +1, Defence +2 Shield of the Ancients: Effects: All attacks -1, Defence +3 Shield of Marcus: Effects: Defence +20 target: self uses: 3 Sign of Sacred Hammer: Effects: Melee +3 Silent Hammer: Effects: Invisibility, Melee +2 Sphere of Cold: Effects: River movement 100% Staff of Eternity: Effects: Defence +2 Staff of Meteors: Effects: Attack spell: Strength 11 target: areaAnyUnits uses: 1 Staff of The Eternal Flame: Effects: Attack spell: Strength 10 target: enemyUnit uses: 1 Standard of High King: Effects: Defence +1, Willpower +10% to neighbourFriends Sword of Wrath: Effects: Attack spell: Strength 9, All attacks -2 target: enemyUnit uses: 1 Tooth of Dragon: Effects: Summon spell: Spectral Dragon uses: 1 Wand of Flare: Effects: Attack spell: Strength 7 target: areaAnyUnits uses: 1 =============================================================================== 6. Data Tables: =============================================================================== Status Caps: ------------ maxDefence = 20, maxAttackSkill = 20, maxWillpower = 20, maxSight = 10, maxMovepoints = 10 *Note: The most attack or defence you can have against another unit is 20, but you still need additional points to defeat the target's stats. IE: 30 attack points are needed against a defence of 10 in order to do the full 20 attack bonus. Only comparatively very weak units benefit from these caps, so it's almost irrelevant. Defence Modifiers: ------------------ Hard Target = 2/3 To all AttackSkill Anti-Charge = 1/3 Charge AttackSkill Anti-Flame = 1/3 FlameBreath AttackSkill Anti-Shooter = 1/2 Missile AttackSkill *Note: All direct damage spells are considered a "FlameBreath" AttackSkill. IE: a Blessing Ring will reduce a dragon's FlameBreath and all spell damage to 1/3. Attack Modifiers: ----------------- Armor Piercing = Negates Hard Target Slayer SkillBonus = +10 against trolls, heroes, war machines, flyers. Crowd Killer SkillBonus = + 4 against non-slayer units. StoneThrower SkillBonus = 167% against unit stacks with a maximum hp of 15. Willpower: ---------- If a unit is reduced to 50% or less hitpoints, then during the current attack or the next: 2 or more damage will cause Retreat. 4 or more damage will cause Broken status. Any additional willpower gained through perks/artifacts/etc. will subtract from the 50% equation above. Horn of Horror will add 20% to surrounding enemies. There are a few rare unit exceptions that have naturally higher willpower: Dwarven Mobile Stronghold - +10% Summoned Crystals - +20% Summoned Runes - +100% Golems - +100% Farrakh - +100% Farrakh's Spirits - +100% If a unit is in a town, it also has a 10% willpower bonus. Cause Fear ignores willpower completely and can only be negated with Fear Immunity. Any unit that retreats but has no path of escape will automatically be Broken. Terrain Bonuses in Defence: --------------------------- Results of a fight can differ because of terrain. This bonus is applied to attack and defensive features of a unit when it stands on a given terrain type. plain forest swamp desert rough hill river village town castle HI 0 0 -8 -2 0 +2 -8 +2 +4 +6 LI 0 +4 -4 0 +4 +4 -4 +2 +4 +6 Ar 0 0 -8 0 0 +2 -8 +2 +4 +6 HC 0 -4 -10 -2 -4 +2 -8 0 +2 +4 LC 0 -4 -10 0 -4 +2 -8 0 +2 +4 AF 0 0 0 0 0 0 0 0 0 0 AB 0 0 0 0 0 0 0 0 0 0 Sk 0 +4 -4 0 +4 +4 -4 +2 +4 +6 WM 0 -4 -10 0 -4 +2 -8 +2 +4 +6 HR 0 0 -8 0 0 +2 -8 +2 +4 +6 HM 0 0 -8 0 0 +2 -8 +2 +4 +6 Terrain Bonuses in Attack: -------------------------- This bonus is applied to the attack and defensive features of a unit when it attacks an enemy standing on a given terrain type. plain forest swamp desert rough hill river village town castle HI 0 0 -4 -2 0 0 -4 0 0 0 LI 0 +4 0 0 +4 +2 0 0 0 0 Ar 0 0 -4 0 0 0 -4 0 0 0 HC 0 -4 -6 -2 -4 -2 -4 -2 -2 -2 LC 0 -4 -6 0 -4 -2 -4 -2 -2 -2 AF 0 0 0 0 0 0 0 0 0 0 AB 0 0 0 0 0 0 0 0 0 0 Sk 0 +4 0 0 +4 +2 0 0 0 0 WM 0 -4 -6 0 -4 0 -4 0 0 0 HR 0 0 -4 0 0 0 -4 0 0 0 HM 0 0 -4 0 0 0 -4 0 0 0 The terrain bonus is always calculated based on the hexes where the defender is situated. In a ranged attack, the terrain bonus for archers is defined by the hex they are standing on. The unit under attack uses the bonuses of its own hex The Movement Cost Table: ------------------------ plain forest swamp desert rough hill mountn river road Wheeled 100% 20% 20% 50% 25% 50% – 20% 140% Mounted 100% 25% 20% 67% 50% 67% – 25% 140% Foot 100% 67% 25% 67% 67% 67% – 25% 140% Big Foot 100% 100% 50% 100% 100% 100% – 50% 140% All Terrain 100% 100% 50% 100% 100% 100% – 33% 140% Flight 100% 100% 100% 100% 100% 100% 100% 100% 100% =============================================================================== 7. Tips: =============================================================================== Difficulty setting: ------------------- The effects are map specific/unit specific and may affect enemy units in the following ways: the amount of enemy units, their type, and their experience lv. Easy mode will also double the map victory gold. The manual also mentions under "New Features" that the difficulty now influences the level of the AI. Perk selection: --------------- Upon lvl up, a perk will normally appear twice (not always consecutively) before disappearing from the perk pool forever. Sometimes it's better to wait and get the perk the second time around. For example: If you want a Dragon with Hard Target, Armour Piercing and Shooting Protection, you must choose them in the proper order. Shoot Protect must be chosen at lvl 4, instead of lvl 2. Where'd my artifact go?: ------------------------ If an allied unit dies with an artifact equipped, it will go back into your inventory. However, be cautious about putting artifacts on any on-map acquired units that you have for a limited time only. Any artifact they hold must be manually removed before you lose control of them or it will be lost forever. Generally, this will be pointed out in the map *Hints whenever it occurs. Cheating: --------- The "cheatvictory" code must be used with caution. Maps are not designed to function properly under it's usage. If mandatory quest related actions are not performed before map victory, it can cause unpredictable results, including breaking the campaign or crashing the game. =============================================================================== 8. Credits: =============================================================================== MJEmirzian - Mutual feedback.