----- GRAND THEFT AUTO4 ----- GTAIV ----- LIBERTY CITY MINUTE / LOWEST PERCENTAGE GUIDE By Hurrikane Heins ----- hurrikaneheins [at] gmail [dot] com VERSION HISTORY: - 1.0 (7.8.12): Submitted "Liberty City Minute/Lowest Percentage Guide." - 1.1 (8.4.12): Adjusted mission numbers to reflect the actual numbers the game registers, streamlined the mission order, and finally, added contributed commentary from Nick. - 1.2 (3.14.13): Minor formatting inconsistencies remedied. - 1.3 (9.21.15): Changed copyright information; fixed minor errors. ******************************************************************************* Liberty City Minute/Lowest Percentage Guide © 2012, Hurrikane Heins. Grand Theft Auto IV © 2008, Rockstar Games. Please feel free to duplicate this guide anywhere, as long as I am credited as its author and it is not used for profit. ******************************************************************************* CONTENTS -------- I. Introduction II. Tips & Strategies III. Detailed Guide IV. Short Guide V. Conclusion VI. Credits ------------------------------------------------------------------------------- I. INTRODUCTION ------------------------------------------------------------------------------- If you completed Grand Theft Auto IV once, you probably spent a great deal of time absorbing the magnificent story, scenery, and gameplay. Therefore, it might be true that you missed the "Liberty City Minute" achievement/trophy. Alternatively, you may want to see how low of a completion percentage you can get on your next playthrough. If so, this guide is for you! I love this game, and I have my ways of playing each mission; however, I am not naïve enough to think my ways are the best ways. This guide purposefully omits details about the missions themselves in favor of allowing you to play the game the way you want to play it. Also, to be clear, this guide only includes the exact number of missions needed to make the credits roll. Please see Section V for specific statistics and other notes. The goal? Have fun! (And nab that achievement/trophy!) ------------------------------------------------------------------------------- II. TIPS & STRATEGIES ------------------------------------------------------------------------------- This section is dedicated specifically to those of you attempting the "Liberty City Minute." To get this achievement/trophy, you will need to complete the main story in under 20 hours. This is pretty easy to do, especially if this is not the first time you have played through the game. Best of luck! - BE SMART: If you're low on health, catch a cab to a safehouse or reload your game and rest. - CATCH CABS: Whenever you're on foot and need to get somewhere, catch a cab. If you’re not near a road after completing a mission, reload your game and catch one near your safehouse. This may be more difficult in the very beginning when you’re strapped for cash. The exception to catching cabs, of course, is when a part of a mission will require you to drive. - PASS TIME: If you are waiting for a call/text from someone important and are not receiving it, call them directly. If this does not work, rest and walk around the street outside your safehouse a bit. If this still doesn't work, rinse and repeat. - SWITCH IT: There are many, many different orders of playing these missions. If you want to complete them in a different order than the one listed in the guide, feel free! - RAID 'EM: Collect ammo from dead people as often as possible, as you will not be visiting a gun store. - SAVE, PLEASE: Yes, the auto-save function should be your main save file. Sometimes, though, it may be wise to save a permanent file. - DON'T DIE: Ha! O.K., to be more realistic, I highly recommend reloading after dying. - NO FRIENDS: Ignore absolutely every friend and side-quest. - SKIP IT: Skip every cutscene and phone conversation. ------------------------------------------------------------------------------- III. DETAILED GUIDE ------------------------------------------------------------------------------- As stated, there are many orders in which these missions can be completed. The recommended order below is quick and thorough, leaving no essential stone unturned. Best of luck! 1. ROMAN: The Cousins Bellic 2. ROMAN: It’s Your Call * Call or rest repeatedly until Roman texts you to trigger the next mission. 3. ROMAN: Three’s a Crowd MISSION NOTE: Buy jeans to end the clothes shopping. * Michelle will call you; her icon will appear. * Roman will call shortly thereafter, and you will be required to help him out of a jam. Do this before visiting Michelle. 4. ROMAN: Bleed Out 5. MICHELLE: First Date MISSION NOTE: Pick up the Molotov cocktails under the last overhang before the bowling alley. 6. ROMAN: Easy Fare 7. ROMAN: Jamaican Heat * Vlad will call shortly after you speak with Roman. This will trigger his mission. 8. VLAD: Bull in a China Shop * Rest at your safehouse, and Vlad will text you soon to trigger the next mission. 9. VLAD: Hung Out to Dry 10. VLAD: Clean Getaway 11. VLAD: Ivan the Not So Terrible MISSION NOTE: You can either let Ivan live or let him fall. It doesn’t matter! (Although, Ivan might not feel so hot if you drop him.) :) * After this mission, call Roman (as a regular call, not as an activity). If this does not work, reload your game and sleep. Roman will call shortly thereafter. If he asks to hang out, say no and call him back. He’ll say something about helping out with the family business. After this call, his icon will appear and trigger the next mission. * Alternatively, you may get a call from Little Jacob. Ignore his mission, for now. 12. ROMAN: Uncle Vlad * Call Roman afterward to trigger his mission. 13. ROMAN: Crime and Punishment * Little Jacob’s mission should have been triggered by now. You can still ignore it, or you can choose to tackle it now instead of later. Only the first of his two missions will be available at this point, though, so I would recommend waiting. * Rest up, and Roman will eventually call to tell you he’s been shot, triggering the next mission. 14. FAUSTIN: Do You Have Protection? 15. FAUSTIN: Final Destination * Roman will text you, which will activate his mission. Avoid it for now. 16. FAUSTIN: No Love Lost * Choose to do Roman’s mission next. 17. ROMAN: Logging On * Roman will call you about Brucie’s exports. Ignore it, as this is not necessary. 18. FAUSTIN: Rigged to Blow * Call Roman or go to sleep until he calls you about meeting Brucie. After the phone call, both Brucie and Dimitri will appear as missions. Head to Dimitri. 19. DIMITRI: The Master and the Molotov MISSION NOTE: Don’t forget about answering Dimitri’s text and retrieving the body armor. * After this mission, you will have to decide between Little Jacob and Brucie. If you have not already completed Little Jacob’s missions, choose Jacob. 20. LITTLE JACOB: Concrete Jungle 21. LITTLE JACOB: Shadow * You will get a call from Little Jacob. Afterward, a message will appear telling you to either contact Dimitri or wait for him to contact you. Call Dimitri to automatically trigger the next mission. 22. DIMITRI: Russian Revolution MISSION NOTE: Your Molotovs may come in handy during the warehouse escape. * You will then be instructed to call Roman. This will automatically trigger the next mission. 23. ROMAN: Roman’s Sorrow * Keep ignoring Brucie and take Manny’s missions. 24. MANNY: Escuela of the Streets 25. MANNY: Street Sweeper * Call Mallorie to trigger Elizabeta’s mission. 26/27. ELIZABETA: Luck of the Irish MISSION NOTE: The game counts this mission as two missions, for some strange reason. 28. ELIZABETA: Blow Your Cover * Hit Brucie’s mission next. * Playboy may text you at some point, but just ignore his mission for now. 29. BRUCIE: Search and Delete 30. BRUCIE: Easy as Can Be 31. BRUCIE: Out of the Closet (Part I Only) * After exiting the café, Manny’s icon will reappear. Forget about French Tom and Brucie altogether. * It may help to hijack a helicopter at Helitours for this next mission. 32. MANNY: The Puerto Rican Connection * Playboy X should be the last icon on your screen. * While you’re out and about, you will receive a text from an Unknown Contact. Ignore him for now. 33. PLAYBOY X: Deconstruction for Beginners 34. PLAYBOY X: Photo Shoot * Call Elizabeta to trigger her mission. 35. ELIZABETA: The Snow Storm 36. ELIZABETA: Have a Heart * Go to the first Unknown Contact (Francis McReary). Michelle will call and become your second Unknown Contact. Playboy will call and make Dwayne’s icon appear, as well. Permanently ignore Dwayne, but remember that Michelle’s missions (U.L.P.C.) need to be completed at some point. Feel free to tackle those whenever you want. In the meantime, go to Francis. (Mallorie may call in a panic, occasionally.) 37. FRANCIS: Call and Collect * Packie will call soon, producing his icon. Ignore Francis, and hit up Packie. 38. PACKIE: Harboring a Grudge 39: PACKIE: Waste Not Want Knots * Go to Perseus and get your suit for Packie's next mission. * Three things happen: Packie will text you, Ray will call, and Mallorie will finally tell you that Roman has been kidnapped. You can speed things up by resting. Obviously, we know which of those three takes priority. :) * Ignore the prospect of dating Katie, of course. 40. ROMAN: Hostile Negotiation * Roman will call you at some point about the new safehouse in Algonquin. 41. PACKIE: Three Leaf Clover * At some point, you will get calls that prompt both Gerry and Derrick McReary’s icons. You are welcome to knock off some McReary missions at any point here, as that narrative runs parallel to the mob's storyline. * Feel free to plow through Ray's missions now, as you will need to complete them anyway. 42. RAY: A Long Way to Fall 43. RAY: Taking in the Trash 44. RAY: Meltdown 45. RAY: Museum Piece 46. RAY: No Way on the Subway 47. RAY: Late Checkout * Rest up until Ray texts you about Phil Bell, or hit a McReary mission to pass the time. 48. PHIL: Truck Hustle * Phil prompts the assassination missions, but of course, they should be permanently ignored. * Reload and sleep until Phil calls about Jimmy Pegorino. * Change back into your suit, if you haven’t already done so, then go to Jimmy. 49. JIMMY: Pegorino’s Pride * Reload and sleep until Jimmy texts you. 50. JIMMY: Payback MISSION NOTE: If you’re going for a lowest percentage run, avoid the Stunt Jump during the chase. 51. PHIL: Catch the Wave * Both Jimmy and Phil will reappear on the map. Choose Jimmy first. 52. JIMMY: Flatline 53. PHIL: Trespass 54. PHIL: To Live and Die in Alderney * If you haven’t done any McReary missions, you should now have three McReary icons on your map. Michelle can still be ignored at this point. You’ll have to complete all three of the McRearys’s missions, so visit Francis first. 55/56. FRANCIS: Final Interview (Part I & II) MISSION NOTE: During the intermission, you should reload and change back into your suit, if you have not already done so. 57. FRANCIS: Holland Nights MISSION NOTE: I always like sniping Clarence from down the street. :) 58. FRANCIS: Lure 59. GERRY: Actions Speak Louder than Words 60. GERRY: I Need Your Clothes, Your Boots, and Your Motorcycle 61. DERRICK: Smackdown MISSION NOTE: Armor is always near Derrick’s location, behind the wall where the cop car is, in the back of the station. * Reload and rest until three things happen: Derrick’s icon reappears, Ray texts you about your new safehouse in Alderney, and Ray calls to automatically activate the next mission. 62. NIKO: Weekend at Florian’s * You can now wrap up the McReary narrative. 63. DERRICK: Babysitting 64. DERRICK: Tunnel of Death * Reload and rest. It may take Francis a couple of rests to text you. 65. FRANCIS: Blood Brothers MISSION NOTE: Kill one of the brothers. Again, your choice doesn’t matter. (However, if you kill Derrick, Francis will be able to get the cops off your back in the future. This decision is a little unpopular, though.) :) * Reload and rest a few times. Three more things will happen: Bernie will call, Ray will text, and finally, Packie will call and automatically put you in the next mission. * If you aren’t back in your suit already, get in it now. 66. PACKIE: Undertaker * Get to Jimmy. * Alternatively, feel free to knock out Bernie’s missions at any point, as these will need to be completed. 67/68. JIMMY: Pest Control (Part I & II) MISSION NOTE: The first part is literally just a cutscene. MISSION NOTE: Reload and rest for a while after the first part. Jimmy will eventually call and automatically continue the mission. * While you were resting, Gerry likely called from jail, prompting his icon to reappear. Deal with his mission next. 69/70. GERRY: I’ll Take Her (Part I & II) * Call Packie or rest up until he calls to trigger the next mission. 71. NIKO: Ransom * Call Packie or rest up until he calls to trigger the next mission. 72. GERRY: She’s a Keeper 73. GERRY: Diamonds Are a Girl’s Best Friend * Time to take care of Bernie's missions if you haven’t already done so. 74. BERNIE: Hating the Haters 75. BERNIE: Union Drive * Reload and rest until Bernie texts you. 76. BERNIE: Buoys Ahoy MISSION NOTE: If you’re going for the lowest percentage, avoid the Stunt Jumps in the river. * Bernie will call later in the game and offer you Bryce’s Infernus. Permanently ignore it. * Finally, tackle Michelle’s mission (the Unknown Contact). 77. U.L.P.C.: Wrong Is Right 78. U.L.P.C.: Portrait of a Killer * You’ll get a call from the U.L.P.C. employee, which will activate Jon’s mission. Feel free to hit these at any time, as they need to be completed. 79. U.L.P.C.: Dust Off MISSION NOTE: I highly recommend taking a helicopter for this mission. * Eventually, the U.L.P.C. employee will call and tell you he will be in touch. Then, after some time (a few rests), you will be automatically thrown into the next mission. 80. U.L.P.C.: Paper Trail * Time to complete Jon’s missions, if you haven’t already. 81. JON: Entourage 82. JON: Dining Out 83. JON: Liquidize the Assets * You will have to rest a few times before the U.L.P.C. employee calls. In the meantime, Mallorie, Roman, Brucie, and Kate will call. When the employee does finally call, the next mission will be automatically triggered. 84. NIKO: That Special Someone * Bernie will call shortly after you drop off Roman, and Jimmy’s call won’t be too far behind. 85. JIMMY: One Last Thing * Both Roman and Kate will call before you can choose an option. * Realistically, taking the deal will be much quicker than the revenge option. The firefight in the warehouse is infinitely easier and faster than the battle on the boat. Taking this path, of course, leads to the saddest ending. 86. NIKO: If the Price Is Right * Roman will call, followed by Jimmy and Kate. 87. NIKO: Mr. & Mrs. Bellic * Little Jacob will text you. Call him to activate the final mission. 88. NIKO: A Revenger’s Tragedy ------------------------------------------------------------------------------- IV. SHORT GUIDE ------------------------------------------------------------------------------- Same guide as above, but without notes. Again, this is simply a suggested order and can be adjusted as needed. 1. ROMAN: The Cousins Bellic 2. ROMAN: It’s Your Call 3. ROMAN: Three’s a Crowd 4. ROMAN: Bleed Out 5. MICHELLE: First Date 6. ROMAN: Easy Fare 7. ROMAN: Jamaican Heat 8. VLAD: Bull in a China Shop 9. VLAD: Hung Out to Dry 10. VLAD: Clean Getaway 11. VLAD: Ivan the Not So Terrible 12. ROMAN: Uncle Vlad 13. ROMAN: Crime and Punishment 14. FAUSTIN: Do You Have Protection? 15. FAUSTIN: Final Destination 16. FAUSTIN: No Love Lost 17. ROMAN: Logging On 18. FAUSTIN: Rigged To Blow 19. DIMITRI: The Master and the Molotov 20. LITTLE JACOB: Concrete Jungle 21. LITTLE JACOB: Shadow 22. DIMITRI: Russian Revolution 23. ROMAN: Roman’s Sorrow 24. MANNY: Escuela of the Streets 25. MANNY: Street Sweeper 26/27. ELIZABETA: Luck of the Irish 28. ELIZABETA: Blow Your Cover 29. BRUCIE: Search and Delete 30. BRUCIE: Easy as Can Be 31. BRUCIE: Out of the Closet (Part I) 32. MANNY: The Puerto Rican Connection 33. PLAYBOY X: Deconstruction for Beginners 34. PLAYBOY X: Photo Shoot 35. ELIZABETA: The Snow Storm 36. ELIZABETA: Have a Heart 37. FRANCIS: Call and Collect 38. PACKIE: Harboring a Grudge 39: PACKIE: Waste Not Want Knots 40. ROMAN: Hostile Negotiation 41. PACKIE: Three Leaf Clover 42. RAY: A Long Way to Fall 43. RAY: Taking in the Trash 44. RAY: Meltdown 45. RAY: Museum Piece 46. RAY: No Way on the Subway 47. RAY: Late Checkout 48. PHIL: Truck Hustle 49. JIMMY: Pegorino’s Pride 50. JIMMY: Payback 51. PHIL: Catch the Wave 52. JIMMY: Flatline 53. PHIL: Trespass 54. PHIL: To Live and Die in Alderney 55/56. FRANCIS: Final Interview (Part I & II) 57. FRANCIS: Holland Nights 58. FRANCIS: Lure 59. GERRY: Actions Speak Louder than Words 60. GERRY: I Need Your Clothes, Your Boots, and Your Motorcycle 61. DERRICK: Smackdown 62. NIKO: Weekend at Florian’s 63. DERRICK: Babysitting 64. DERRICK: Tunnel of Death 65. FRANCIS: Blood Brothers 66. PACKIE: Undertaker 67/68. JIMMY: Pest Control (Part I & II) 69/70. GERRY: I’ll Take Her (Part I & II) 71. NIKO: Ransom 72. GERRY: She’s a Keeper 73. GERRY: Diamonds Are a Girl’s Best Friend 74. BERNIE: Hating the Haters 75. BERNIE: Union Drive 76. BERNIE: Buoys Ahoy 77. U.L.P.C.: Wrong Is Right 78. U.L.P.C.: Portrait of a Killer 79. U.L.P.C.: Dust Off 80. U.L.P.C.: Paper Trail 81. JON: Entourage 82. JON: Dining Out 83. JON: Liquidize the Assets 84. NIKO: That Special Someone 85. JIMMY: One Last Thing 86. NIKO: If The Price Is Right 87. NIKO: Mr. & Mrs. Bellic 88. NIKO: A Revenger’s Tragedy ------------------------------------------------------------------------------- V. CONCLUSION ------------------------------------------------------------------------------- Upon finishing the final mission, your stats will say you have completed 56.51% of the game and 88 missions. These are the lowest possible numbers at the end of the game. If anyone can achieve lower numbers, please contact me! I need two things to verify your claim: 1. A confirmation of which mission(s) in the list above that you did not have to play. 2. A picture of your stats. Grand Theft Auto IV - and really, almost every GTA game - is a masterpiece. This one, specifically, continues to amaze me. Driving through New York City in real life now only makes me want to do one thing: Crank "New York Groove" and rock out! :) ------------------------------------------------------------------------------- VI. CREDITS ------------------------------------------------------------------------------- - Rockstar Games for creating one of the best games I have ever played. - Dan Houser and Ryan Humphries for being nothing short of inspiring. - GameFAQs.com for hosting this FAQ. - CJayC for making this all possible. - Nick for helping me out. - Dave for many years of friendship and video game madness. Other Guides by Me: * Knife/Bow-Only Challenge Guide (Turok: Dinosaur Hunter) Note: Please feel free to contact me directly at hurrikaneheins [at] gmail [dot] com!