Call of Duty: Modern Warfare 2 (PS3/X360/PC) Indepth Shotgun guide: how to win at online/multiplayer. Version 1.0 Copyright 2010 Christopher Lane Email: chrissilverdogs(at)yahoo(dot)com (Just copy and paste the address and put the correct symbols in) ----------------------------------------------------------------- ******************** 1.0 Version history: ******************** 1.0 - First and probably the last version. ----------------------------------------------------------------- ********* Contents: ********* Note - press ctrl and f together to enter the 'find' widow and just simple enter the code of what you want to read/visit first e.g. Say you wanted to know which is the best primary weapon to use you'd go to section 2.1 easy right. 1.0 - Version History 1.1 - Introduction 1.2 - What this guides about? 2.0 - Vital Shotgunner tips 2.1 - What Primary weapon to use? 2.2 - What equipment to use? 2.3 - What Killstreaks to use? 3.0 - The Perks 3.1 - Perk 1/Blue 3.2 - Perk 2/Red 3.3 - Perk 3/Green 3.4 - Deathstreak Perks 4.0 - The Shotguns 4.1 - Spas-12 4.2 - AA-12 4.3 - Striker 4.4 - Ranger 4.5 - M1014 4.6 - Model 1887 4.7 - Masterkey (Shotgun Attachment) 5.0 - Contact 5.1 - THANKS! 5.2 - Copyright/Legal info 5.3 - My other guides ----------------------------------------------------------------- ***************** 1.1 Introduction: ***************** Hey up COD addicts, hows life? Like most FPS fans I got MW2 last November, completed the 'beyond over the top' campaign the super addictive and awesome Special Ops (they don't get the love they deserve) and started with the online and guess what...I got hooked! But stopped playing afer a few weeks, got kinda bored. Probably because I played MW1 soooooo much and I didn't like the maps as much. Anyway some mates came over and we did some Split screen and went online for a bit and guess what? I got hooked... again! But this time I experimented with the weapons and perks and found a new love, shotgunning! Its so satisfying to blow an enemy to bits with a shotty, on par with the pleasure of getting a headshot with a sniper. And if you get a headshot with a shotgun you'll just cum...probably! Its defiantly a welcome change to the same old Assault rifle/Submachine gun and Stopping power style of play. Anyway enjoy the guide and happy shotgunning. Note: I have a PS3 so this guide is based on the PS3 version however I know the 360 version is the same and it should also apply to the PC version as well. PS3 RULZ and 360 DROOLZ!! Sorry, I had to do that just to annoy any 360 fanboys that may be here 8*) . **************************** 1.2 What this guides about?: **************************** This guide is for anyone thats wants to master the use of the shotguns available in the game. Whether its to try something new or because you like the shotguns and could do with some help to get you started. Now the one thing that is better about MW2 compared to MW1 is its verstility in gameplay. By this I mean due to all the new perks and the new 'Create a Class' features you can play the game how you want and still be on a level playing field as everyone else in the match. This is a very good thing as it prevents the game getting stale and keeps things interesting.In MW1 a shotgunner was at a real dissadvantage against almost everyone else due to the available perks and variation of the weapons and equipment that you had. But thankfully shotgunners now are equal to a sniper or a machine gun user. This guide is designed to help you not only beat the above players but to actually win the match with using a shotgun as your primary weapon. I've won a match with every shotgun in the game at 'least' once and this guide will help you do that and much more. However this guide doesn't contain any actual damage statistics or any other generic info like that as you can get that stuff anywhere on the net. This is an actual useful info/ tips guide, not a stats guide. I save you from the boring info and just give ya the good stuff. Please Note: I only play Free-For-All and on VERY rare occasions I'll play Team Death Match. I find objective based games are too slow and distract from the killing aspect of the game, which to me is the fun part. Plus no respawning sucks Tom Cruise, especially for us shotgunners. You should know this because if you play other game modes the info in this guide may have to be altered to whatever you're playing e.g. a Hardcore game mode. ----------------------------------------------------------------- ************************** 2.0 Vital Shotgunner tips: ************************** This is probably the most important part of this guide, if you only take one thing away from this guide 'TAKE THIS PART'. Below I'll be giving you the must 'know' and must 'do' things to be a succesful shotgunner throughout a match. 1. Memory, memory and memory - First and foremost you gotta learn every map to the best of your ability. This will not only help you get around the map as quick as possible it'll also teach you the best routes to take. You'll also learn the most commonly populated areas (where the baddies spend most of their time) and the more quieter areas if you need to be left alone for awhile. And lastly you'll also learn all the common camping spots (thats usually easy kills for us shotgunner) and in what direction they tend to face which is important as most have long range weapons (well everything except a knife is long range to us now). This is something that comes with experience of the game and if you're reading this then chances are you already know the maps well. If not and you're new to the game then shotgunning is probably not the best thing to do while you're learning the basics/how to play well. Just play how you want and enjoy the game. Come back when you've got more experience/know the maps better than your own street. 2. Don't fear the Reaper, go out smiling! - One thing you got to come to terms with if you're gonna shotgun is that you're gonna die, ALOT! I mean look at what you're doing, you're running around the map (with many open areas) with a boomstick while most players are using assault rifles, sub machine guns etc. You're outranged 9 times out of 10 in all open areas so if someone wastes ya from a fare distance don't get mad or upset. Its far better to creep up on him and blow his ass off, much better! However on the flipside of the coin you're walking death at close range and a force to be reckoned with at mid(ish) range. If someone kills you at close range, still, don't get mad its easy to miss with a shotgun (and if you're using a pump/lever action shotgun and you miss at close range expect to die). The key here is to not let dieing bother you, just accept it, respawn and get revenge on the git(s). Oh and if your one of those players that actually thinks their Kill/Death ratio means anything (like the size of you're E-penis) then you probably don't want to be doing this, infact you should stop reading this guide right now. Go back to your camping spot and enjoy your 5 kills a match from a mile away, sounds like fun... Right, now that those players that care more about leaderboads than having fun have gone we can continue. As I'm trying to drill into you, dieing doesn't matter, its a learning experience not a failure. It doesn't matter if you die a million times a match (yes I know you can't die a million times but humour me) what matters is winning the match and winning it in style i.e. blowing everyone to mush with your shotty of choice. Now thats gaming fun at it finest! 3. You're knife is still welcome to the party - Don't forget about you're knife, if you do, the players constantly stabbing you will remind you! Most people will try to stab a shotgunner at close range as its usually their best bet to kill you, expect it, or better yet stab him. Its very easy to forget about you're knife as you now have a much better weapon for close range, but there are many times when your knife will trump a shotgun shell, learn those times ASAP or you'll end up with more pricks in you than Katie Price. Ket point, that sharp 'pointed' thing (I know, I should be on stage) is still a vital part of your equipment. 4. Float like a Butterfly, sting like a shotgun blast to the nuts! - You need to keep moving as much as possible if your gonna be a succesfull shotgunner. Now I don't mean just keep running around the map, although you should defiantly do that, I mean be agile and ready to move in 'ANY' direction at 'ANY' moment. You need to be like a bouncing bunny on crack, without the bouncing as that would be just silly and get you spotted/killed. As you're moving around the map try to keep the running in a straight line to a minimum and use as much cover as possible. If you see someone in front of you and they see you there likley to stop moving and start shootin you. At this point you can either keep moving towards them which isn't as crazy as it sounds as long as you keep weaving and use all the available cover along the way (throw a Flash/Stun maybe), then when you're in range blow them in half. Your other option is to flank them from any available direction and do the same as the previous option without them knowing you're there. Finally you could always ignore him completly and just get out of there and kill the other guy over there stupidly giving away his position trying to kill a sniper a mile away. When you're actually attacking the enemy, as in shooting him, you still want to be moving incase they don't die in one shot or someone else enters the area and tries to kill you. Learn to hit accurately while still moving to some degree, its easier than it sounds once you get used to the rhythm of the shotgun you're using. If someone has spotted you from behind it may equal death but if you manage to run around a corner or some cover the shooter will most likely do one of two things. He'll either follow you straight away around the corner were you'll be waiting with a present for him while in a somewhat safe spot (beaware of grenades). Or he'll stand in the same spot with his sights aimed right on the corner waiting for you to peek you're head round the corner, DON'T DO THAT!. Instead wait for him to eventually follow your route as he'll think you've left the area and try to pick you off from the distance he thinks you've traveled. Get in cover and wait for the muppet to do just that and put him out of his misery. Of course you can leave the area completley and go kill the guy thats 'still' trying to kill the sniper. Key point here is whether its offensive or defensive tactics you're performing, keep on the move as fast and unpredictable as possible. 5. Get the coffee flowing - You need to be as alert as you can be. Everyone has different reflex speeds so don't worry about that, it'll improve naturally over time/play. I mean keep your ears and eyes open at all times. Although it seems not many people listen for enemy footsteps they really should. I use enemy footsteps as one of my main ways of finding kills and if I'm using Ninja pro this technique becomes about 5 times more effective due to your footsteps being silent. It's a great perk, offensive and defensive. You lose all worry of players like us that do listen to footsteps and can concentrate on tracking the enemies footsteps. Seriously, keep your ears open, it'll pay off in the bucket loads...of dead enemies. Next we need to keep our eyes open as well. As you're whizzing around the map check all corners and well known camping spots for people to shoot, obviously not head on. Once I went into a room where two people where camping and they hadn't spotted each other! Now thats funny but it just emphasizes what I'm saying. Even if you're not planning of going to a certain area just have a peak in that direction as much as you can without swaying from you're desired destination, it'll save your life and maybe get you a kill or two. Always look in all directions that lead into the area you're in as people can fly by without you even realising it and chances are they'll have a huge range advantage if there in the area, not spotting them makes the matter worse. Just check everywhere you can along the way to where ever you're going at the time and be cautious yet vigilant and aware of common players patterns/routines. And make a habbit of doing 180's just to check that no smart arse is creeping up behind you etc. Finally if you're unsure if someone is around throw a Stun Grenade and see if the hit reaction cross appears. If you're using Flash Grenades throw one and see if someone runs out spraying and praying, by the way if this happens to you just get down on the floor (lie down), don't run out blind as thats more likely to get you killed than staying put will. 6. Patience 'IS' a Virtue - Being a successful shotgunner isn't just about running around like a headless chicken shooting everything that moves. Be swift yet efficient at the same time, its no good running around and getting ripped apart by SMG/LMG users every time you spawn. Be smart, patient AND fast. Thats not as much of a contradiction as it sounds. Move around the map as fast as possible but around high traffic areas or were you suspect a camper be smart and patient as you approach them, throw a Flash/Stun, flank from the least populated entry point etc. Also if you spot someone and there ahead of you (as in running in the same direction as you but ahead) follow him but DON'T shoot him yet. Try and get as close as you can before you go shooting and giving away your position. If you shoot someone from behind and don't kill them then chances are they'll turn around and kill you, this is even more likley if the shotty you're using needs pumping after every shot. 7. You don't have much of it, but learn it - Every shotgun has a different max effective range, learn it as quick as possible as this factor can dominate the way you play with that particular shotty. Its no good trying to use the Ranger at the 1887's range, get closer. Its a simple point but remember to adapt from shotgun to shotgun. 8. Laugh in the face of Rambo - We've all seen and been killed by the players that run around with a tatical knife and try to kill everyone with it Rambo style. Now these may be a pain if you're playing with other guns but a shotgun makes them a walking, or in this case, running joke. They tend to have Marathon, Lightweight and Cammando for their perks and come speeding in for the kill, and get it with most players. However as soon as us shotgunners see them an evil grin will always appear on our faces as our shotgun will demolish this dipstick before he gets close enough to even press the R3 button. However don't take the massive advantage we have for granted because if you miss or don't get a good hit on them they can still kill ya, so be careful with your aim and timing. Still these are the only players in the game that shotgunners actually have better range than and with similar perk choices it kinda makes the 'Rambo-Knifing' method redundent. Its a shame for players who actually like 'Rambo-Knifing' really. 9. Why wait when you can have it now?! - Whether you're aware of it or not there is a little glitch(ish) method to speed up your reload and when shotgunning thats very useful. I noticed it in MW1 and it still remains in MW2, its more effective with some guns than others. To perform the glitch just reload your gun as you normally would and pay close attention to the ammo blocks that fill up/light up after the gun has been reloaded. Now you'll notice that the ammo blocks will fill up/light up before the reload animation has actually finished, so according to the game the gun is fully reloaded even though the animation hasn't finished. All you have to do is start sprinting for just a second the moment the blocks have filled up/lit up and it'll cancel out the rest of the animation and the gun will still be fully reloaded, stop sprinting when you like as it has no effect on the reload once the blocks have filled up. Just make sure you start sprinting ASAP after the blocks have filled up. You may want to get out of the way/get down while reloading and as soon as the blocks fill up start sprinting/moving again. Now like I said this works better on some guns better than others. The best example I've seen is the Intervention sniper, empty the whole magazine (5 rounds) and pay attention to the bullet blocks and you'll notice that the gun is actually fully reloaded before you've even put the new mag in it. Thats the point you start the quick sprint to cancel the animation. Try it with different guns and you'll get the hang of it. The best shotgun for doing this is the Rangers (Akimbo) as that reload animation is very long yet the guns are fully reloaded before the animation is close to finished. This nifty technique is a 'must' when using the Akimbo Rangers. As for the other shotguns they seem to reload in time with the animation so its harder to do, although you can cancel out the final pump on the Spas and the 1887 once the shells are in. As a final note for reloading, only reload the number of shells you need. What I mean is if you have 5 shells loaded into the gun do you really need any more until after your next kill or two? No you don't, you're just wasting time. Just keep an eye on the number of shells ready and keep at 'least' 3 available at all times and you'll be fine. Oh and if you're using the Striker don't wait until its completly empty til you do reload, the same rule applies to all shotties but the Striker especially. Try for the kill-reload-kill-reload etc etc pattern if possible. 10. Camping is not only boring but its anti productive - You may think waiting for some poor fella to run past you with a shotty aimed at the doorway is a good idea, its not. Even in the most popular places camping can take ages to rack up kills, which is as boring as it is a poor method to winning the game. Also most people who get killed by a camper will come straight back to get revenge on the camper, don't be the camper, be the avenger. Note I'm not in the anti-camping camp (damn I'm on fire today!) because if you like camping then do it. Its a fair game plan, its known as stealth I suppose. The people who cry down the mic about campers are just crap players, ignore them if you like camping. Its your game after all. But camping is not a good method when using a shotgun. The only time any kind of camping is a good idea is at the begining of a match when everyone is running around desperate for the 1st kill. Lie down in a good spot (or even better, if you know all the spawning points, like I do, then go lie by the closest spawn point that isn't your own) and wait for the poor sod to run past you and bang! You got the 1st kill. The other time its a good idea to lie down is if the area you're in is 'too' quiet and you think someones around, lie in a hidden/out of the way spot. Sooner or later they'll move or someone will come by (if they start duking it out either kill them both or kill the surviver), but again don't waste too much time for one kill as its not worth it. 11. Don't let the babies ruin your fun, laugh at them! - Like I mentioned above you get alot of players crying down the mic about being killed by campers, Grenades Launcher users etc etc. Do not, I repeat do not let what these titheads say bother you one bit, just ignore them or better yet wind them up. About 99% of the people that wine are just bad at the game and will shout about anything that killed them (I'm still waiting for someone to scream "He just killed me with his f**kin gun!" followed by more moans. So sooner or later someone 'WILL' comment on you constantly killing them with a shotgun, ignore them and just kill them again with your shotgun. Last night while I was playing two different people commented on me killing them with shotties. 1st one cried about me using the 1887's akimbo (even after Infinity Ward has royaly messed them up) and the 2nd and best was on Rust where I kept killing this sniper every time he spawned. Naturally I was laughing my head off at his moans, wish I had my mic on. Ironically what these big babies don't realise is that winning with a shotty is actually harder and takes more skill/patience than whatever there using, usually anyway. So like I said just ignore it or laugh at it. 12. Prestidge is not your friend - Unless MW2 is the only game you play going Prestidge is generally a waste of time especially with MW2 as unlike MW1 most of the best weapons aren't unlocked at/near the beginning. The 1st shotty you get is very good but the later ones are much better overall, of course this is just my opinion. Never the less if you play more games other than MW2 its not worth the few titles, emblems etc that you get for prestidging at the cost of all your weapons, attachments and camo's (unless you boost camo's can be a nightmare). You'll also lose some usefull perks, Ninja Pro and the 'takes miles to get' Pros's bein the main loss. Finally don't think you need to prestidge to let other players know you're good, let your skills show them that. I've beaten several prestidge 10 level 70's, all that high level means is he/she plays a lot/boosts. 13. Have one Killstreak killer 'Class' ready at all times - If someone gets some serious killstreaks going on and starts dominating the air their gonna get tons of kills from players that are too retarded to stay in the building till it goes or try to blow it up. As soon as a helichopter, harrier etc appears either kill yourself or get killed and swap to your Explosive Class (or whatever you've named it) and take it out before it gets too many kills. Below is an example of a effective and reliable killstreak killer class: UMP.45 - Quality killer and helps you move quicker. Stinger - 2 rockets to take out anything that shows up. Semtex - To kill yourself if you need more rockets or want your shotgun class back. Marathon - You need to get around as quick as possible. Cold-Blooded - You don't want the heli killing you. Ninja - To prevent any fear of being heard or seen with heartbeat sensors. 14. Iron sights shouldn't exist - Looking down your iron sight with a shotgun will make the gun less accurate so just stick with free aim. It also obstructs the screen, not good. ********************************** 2.1 - What Primary weapon to use?: ********************************** Well seeing as your shotgun is your real primary weapon this isn't gonna be used too much. I'd highly recommend picking a Sub Machine gun due to the high mobility it offers you. I use the UMP.45 due to it being an overall quality weapon that doesn't require Stopping Power to be effective. I only use it in emergencies or when a player far away is annyoing me or getting loads of kills due to idiot players. A sniper or LMG isn't a great idea due to their specific uses that are both useless to shotgunners. Assault rifles are debatable due to the attachments you could use to help you e.g. Grenade Launcher, Heartbeat Sensor. Still the mobility of a Sub machine gun trumps the attachments in my mind and most Assault rifles need Stopping Power, Sub machine guns don't. Finally the Riot Sheild lowers you're movement too much and the extra protection it offers your back isn't worth it. So just use a Sub machine gun, whatever one you prefer and stick a silencer on it so when you do use it you won't give away your position. ***************************** 2.2 - What equipment to use?: ***************************** This is a matter of preference really but I'd recommend either Semtex or the Throwing Knife. The Throwing Knife is great if you hit the enemy but don't quite kill them and you're using a shotgun thats needs pumping after every shot (or even worse your gun has ran out of shells and needs the full reload). Throwing the knife is quicker than waiting for the pump or reload and it'll kill them. Same rule applies if the enemy is in Last Stand. Semtex is just the standard pick for equipment as its so versatile and if a chopper appears you can kill yourself and you can change class and get your rocket laucher quicker. You could pick a Claymore and place it as soon as you spawn in the hope someone will walk into it, just don't forget that you have a Claymore or its a waste. Blast Sheild is a waste, Frags are just poor Semtex to me, you may feel different, I find they roll too much in MW2. Tatical Insertion depends on you personally, but usually not very good for shotgunners. C4 is like Claymores but takes more time and effort, not worth it really. As for Flash, Smoke or Stun, pick whatever you prefer. Smoke would help you run past or through a heavily populated area without enemies spotting you. Stun will tell you if someone is in an area that your not too sure about and will slow down anyone your following, helping you get the kill oh and they won't be able to turn around quick enough to kill you. Flash is somewhere in the middle of them two, it can blind enemies so you could run past them (expect spray and praying) or kill them. You can also look at the radar to see where the panick fire is coming from to find them if you threw it into a quiet/ camping area. ******************************* 2.3 - What Killstreaks to use?: ******************************* Chances are that you're gonna die before you can get more than 5 kills in a row so don't pick anything above 5 as its a waste. I'd pick UAV (great for shotgunners), Care Package as standard and either the Pedator Missile or the Turret. I'd got for Predator due to not having to call it in like a care package, less fuss and it'll let you wipe out any enemy killstreaks like Harriers. If you don't mind losing the Predator pick a Harrier as you may get a lucky run of 7 kills, don't count on it though. ----------------------------------------------------------------- **************** 3.0 - The Perks: **************** Everyone knows what Perks are, there one of the reasons MW1 & 2 are so much fun and interesting to play. The Perks in MW2 are far more versatile than MW1 and enable different styles of play including Shotgunning. I'm only gonna be really talking about and recommending Perks that are helpful to a shotgunner. ****************** 3.1 - Perk 1/Blue: ****************** This perk is something you'd get from preperation before going into battle i.e. Training or Extra storage space. Heres each one outlined and whether its good or not for shotgunning: Marathon - Lets not beat around the bush, this is the tier 1 perk you're gonna want to be using as no other tier 1 perk's benefit out weighs the benefit of unlimited sprint. As a shotgunner we need to get around as quick as we can and this is just the ticket. A must have. Being able to climb obstacles quicker is more useful than you'd think aswell. Sleight of Hand - You may think this is nessesary with the slow reload of shotties but if you follow my tips in the above section then this is a waste of a perk. You really shouldn't look down your sights with a shotty as it makes it less accurate so the Pro version is useless. Scavenger - Theres only one shotgun that doesn't come with enough shells to last you before you'll die and thats the AA-12, so unless you're using that this is a waste, stick to Marathon. The Pro will help the AA-12 only, just like the normal version. Bling - Shotguns rarely need an attachment so two is just a waste. One Man Army - You want to be able to change class in-game? Pick Semtex and kill yourself, change class and there ya go, you've also not wasted a tier 1 perk. This perk is a joke 'whatever' your doing so its a real no no for shotgunners. Best pick: Marathon ***************** 3.2 - Perk 2/Red: ***************** This perk is like a naturally-born talent/skill your player has. Ever met someone good at something even though they have little practice at it? This is similar. Stopping Power - This is the most common perk in the game and for good reason. But its not very good for shotgunners becasue shotties already pack a punch so this is a bit of a waste. Lightweight - This is probably the tier 2 perk you're gonna want to pick. The extra movement not only lets you get around the map quicker and be more agile (its the perfect partner to Marathon) it'll also help you get closer to the enemy making your shotty even more deadly. The Pro bonus is also perfect for shotgunners. Hardline - Not a bad choice but not great either. As I said in the Killstreak section, you're gonna die before you can get high killstreaks and one less kill for lesser killstreaks ain't worth the loss of Lightweight. The Pro bonus may be of more use but still not good enough. Cold Blooded - Of little use with a shotgun so its another no. Danger Close - Just, no... Best Pick: Lightweight ******************* 3.3 - Perk 3/Green: ******************* This perk is a learned skill that will help your character survive longer and kill better. Its also the hardest pick for us shotgunners. Cammando - You may want to use this but seeing as your shotgun has better range and still a 1-hit killing device its a bit redundent. The Pro bonus may be of some use aswell. Steady Aim - This is contender number one for best tier 3 perk for us shotty users. Seeing as we fire from the hip this is of instant use but the perk also concentrates the pellets from the shotgun shell by reducing the spread of the pellets so it technically increases damage and range of the shotgun. A fab perk! Scrambler - Just forget it, almost as bad as One Man Army. Ninja - This is contender number 2 for best tier 3 perk. This is also one of the perks were the Pro bonus is more important than the main ability of the perk. Being invisible on heartbeat sensors is a nice perk but being completley silent when you run is far more suitable for shotgun users. Its both deffensive and offensive, no one can hear 'you' including yourself so you can listen out for enemy footsteps and track and follow enemies to their exact location without them even knowing it. This perk gives you great confidence when moving around the map due to the reasons outlined above. Another fab perk. Sitrep - The basic perk of this is a waste but the Pro bonus is rather good. Still not as good as Ninja so still a waste and a pain to unlock the Pro. Last Stand - This is a quality perk in general but not as good as Steady Aim or Ninja for shotgunning so don't bother. Best Pick: Steady Aim or Ninja, your prefernce. If I had to pick 'THE' best one I'd give Steady Aim the edge. Improved accuracy/reduced spread is so useful for shotgunning as it increases range and power so it increases your chance of one hit kills which is the point of shotgunning. And I'd say only about 20-30% of players don't even notice footsteps so theres little worry of people hearing you but you lose the cool ability to track enemies down with ease. As I said its your choice really, change it up and see which one you perform better with. ************************ 3.4 - Deathstreak Perks: ************************ Pick either Painkiller (better option) or Martyrdom. I personally find Martyrdom's a waste as most people are smart enough to avoid it whereas Painkiller is just gonna benefit our shotgun style of play with more health. Copycat and Final stand are both poor choices, especially Copycat. Best pick: Painkiller ----------------------------------------------------------------- ******************* 4.0 - The Shotguns: ******************* This is the 'meat' of the guide where I'll be outlining every shotgun in the game and explaining their pros and cons. There isn't really a 'best' or 'worst' shotgun as they all have their good points and bad points, one shotgun is better at one job than another etc. Experiment with them all and find your favourite to use. Note: Never use a silencer on a shotgun, its not worth the loss of range for the silence on and off the radar. With Marathon and Lightweight you will have moved before someone could get to your dot on the radar anyway. ************** 4.1 - Spas-12: ************** This is the 1st Shotgun you get to play with online. Its a replacement of the awesome W1200 from MW1 and although its not quite up to that shotguns standard its still good to use especially as your 1st shotgun. Along with the 1887 is has the best range of all the shotguns but requires a pump after every shot and this is were the problem comes in, it doesn't always kill in one hit. It will kill often in one hit due to the high power/range of the weapon but if it doesn't the pump can feel like an age between each shot, it'll usually equal your death. This is the only pump in the online part of the game (the W1200 is available in the Museum Easter Egg level) and like I said I found the W1200 to be better in MW1, but that could be because I got so used to it with MW1 having poor choice for shotgunners. As for perks/attachments I'd recommend Extended Mags and Steady Aim with this one. I find Grips on shotguns are a waste too unless theres no better option as the effect is hardly noticable, sometimes they make them less accurate in my experience. Overall if you can get used to the pump between each shot, which isn't that slow by the way, then this is a great choice but be ready to fire off another shot at all times incase someone survives the 1st hit. ************ 4.2 - AA-12: ************ This shotgun is amazing on paper but unfortunately its not as good to actaully use. The problem comes from its spak-tarded combination of rapid fire, awful range, small magazine and low ammo. Its a fully automatic shotgun that reloads with magazines not individual shells so the overall reload is actually faster. But as you know when reloading single shells the gun rarely needs fully reloading but you have no choice with the AA-12 so it works out the reload is longer. Next its fully automatic so it goes through it 8 shell magazine in seconds and you only start with 2 magazines, including the one already in the gun. So you need Scavenger as your tier 1 perk if you want to use this as a shotgunner, you have to sacrafice marathon, screw that! Its also worth mentioning that you may want to use Sleight of Hand due to the rapid fire rate and that 'ONE' long reload! Oh yeah and you have to get close to the enemy due to the bad range, without Marathon thats gonna be a pain. Overall your better of using this shotgun as a secondary weapon in a non-shotgunner class. I was wrong before, there is a worst shotgun to shotgun with, its this. Extended Mags would put all of your 16 shells in one magazine which would help somewhat with the reloading but you'd still need Scavenger. I'm not complaining about the above faults of the gun because if it didn't have them it'd be too good a weapon. Its just shit for our style of play. ************** 4.3 - Striker: ************** If you liked the AA-12 or thought it was a good idea but hindered too much by its faults then this is the perfect compromise. Its got better range, a much bigger capacity and each shell can be reloaded individually. Its slightly slower and weaker but both of those factors don't matter due to the huge capacity and ability to reload on the fly. Speaking of reloading you 'HAVE' to keep ontop of this weapons reloading because if you wait til the gun is completely empty it'll take ages to reload it and you'll almost defiantly die. Its best to reload after every kill or two as that way the reload is quite swift. You also have loads of ammo in reserve. As for perks just follow the perk guide above but its worth mentioning that this shotgun may be worth using Stopping Power with due to it having the lowest shotgun damage in the game. Extended Mags are great, as standard, but not really needed. Maybe consider a grip for this. ************* 4.4 - Ranger: ************* These were the shotguns that I first did a shotgunning run with and they made me realise how effective a shotgun can be. And even though I'm now level 70 these are still awesome to use especially Akimbo. Infact only use these Akimbo, theres no reason not to. Don't worry about using all 4 shells to get one kill as you start with a load of ammo and if you use the quick reload I detailed above then there reload speed isn't bad at all. The range isn't that good which is why you may have to use 4 shells to get the kill, if you don't need all 4 then great but still reload constantly with these. For perks just follow the above guide and always use Akimbo. ************ 4.5 - M1014: ************ This is arguably the best shotgun to use as a shotgunner. Its very powerful, fast, accurate and has good range for a shotgun. The only dissadvantage it has is its capacity as it only holds 4 shells, although it has a stack of spare ammo. If you add Extended Mags which brings your shell count to 6 per reload it makes this almost godly. If you can keep ontop of your capacity i.e. reload after every kill or two, then you'll probably use nothing other than this and your personal favourite shotty. If this is your favourite then I feel sorry for your enemies. Use the recommended perks and Extended Mags, nothing else! ***************** 4.6 - Model 1887: ***************** As the great man (err...I mean Cyborg) said "Get Down!". This shotgun is a monster and easily my favourite, hell even the Terminator thinks it rocks. And even after Infinity Ward messed these up (DICKHEADS!!! Yes, I just called Infinity Ward Dickheads. Becuase they are for patching these) because too many babies i.e. crap players, were crying about being killed by them, its still great to use. Usually the cryers and moaners don't bother me, like I said laugh at them! But when it makes the game developer change the game, that bothers me! What made the matter worse was that you don't even unlock them til level 67 and seeing as most people Prestidge (bad idea by the way) they hardly get used. I personally think you deserve something as awesome as this gun if you reach level 67, thats alot of time and effort you've put into the game. And why include something if you don't want it in there?? Like I said, muppets! And its not like theres no other easy kill weapons, M16, Famas or RPD anyone?! The main reason I find it annoying is that I never got to use them pre-patch but I've seen the videos of people using them and god they looked gooooood. Hell I love them the way they are now so I can only imagine how good it would be to use them the way they were. Anyway on to the gun itself, how many different words are there for amazing hmm...awesome, cool, groovy etc etc. Its similar to the Spas-12 yet has far better range if your only using one, not Akimbo. Infact from what I've heard the silly patch only effected the Akimbo not if you only have one so it could of been worse I guess. It has a good capacity and spare shells so you wont run out of ammo. The reload isn't slow or fast so just stay ontop of it like you would with the striker and you'll be fine. Its also powerful which works very well with its high range. Finally as everyone who's seen terminator 2 will know, the gun just oozes style. You cock it via the handle reload mechanism, which takes the same amount of time as the Spas-12's pump action except the 1887's looks so much better. It also uses a different type of shell hence the blue instead of the red color. Easily my favourite shotgun/weapon in the game, mainly because I loved it in T2 but the shotty itself is a brilliant weapon to use regardless of infinity Ward's genius attempts to mess it up. As for attachments if your using one you might as well use FMJ as its better on than off and theres nothing else to pick. If you pick Akimbo it will have lower range than the single one so you'll have to get closer to the enemy. But in return you can fire 2 shells before any reload or fire both shells at once for double the firepower, which you'll probably have to do to get the kill thanks to, yep you guessed it, the cry babies and Infinity Ward. Oh and Akimbo has the orgasmic reload that the Terminator used in T2 during the chase scene at the beggining of the film. Getting a game winning kill with these is awesome, getting to see that reload in slow-mo is so cool! As for perks your gonna need Steady Aim with Akimbo to try and improve the range, Stopping power may be worth considering for the same reason. I'd stick to Lightweight though as you need to get as close as possible to the enemy. As for none Akimbo just follow the above perk guide, as on its own its just a far better Spas-12. ************************************* 4.7 - Masterkey (Shotgun Attachment): ************************************* This is probably worse than the AA-12 for a shotgunner, if thats possible. First of its attached to a Assault Rifle which makes you move slower than an SMG would, not good. It has to pump after each shot and only holds 4 shells with little in reserve, again not good. Oh and it takes ages to fill it up considering its only 4 shells. Apparently this has the best range of all shotguns but I don't think that advatage (which I didn't notice by the way!) is worth all the drawbacks of using this. Your better of just using this with another class if you want a shotgun as a backup and want a Machine Pistol or whatever for your secondary. ----------------------------------------------------------------- ************** 5.0 - Contact: ************** Any questions about the guide or if you need help, tips with shotgunning just get in touch through either email or PSN. I'm more than happy to help people (hence the guide) so don't be shy drop me a line. As for friend requests feel free to add me, I'm always happy to meet new people however dickheads need not apply! Just make sure you tell me how you know me because that'll be the 1st thing I ask you if you don't. Email is at the top of the guide. My PSN is - xoChrisiskingox ----------------------------------------------------------------- ************** 5.1 - THANKS!: ************** I'm guessing you guessed what this section is about! Just a thanks to everyone who helped me with the guide. Actually, no one helped me, I did it all myself. So I guess thanks me/brain, we're s0 snrt ant w£! Thanks to my family for putting up with me pretty much ignoring them while I was typing all this. Thanks to Infinity Ward for making MW1 and MW2 and stealing hours of my life. Yet I still don't forgive you for messing up the 1887's, BASTARDS! Thanks to Notepad for showing the world how bad my spelling is! And more importantly thanks to you for reading my guide, otherwise it makes all this almost pointless. Hope its helped. ----------------------------------------------------------------- *************************** 5.2 - Copyright/Legal info: *************************** I know this guide is so awesome that people are actually gonna want to copy it all and pretend its theres...yeah, sure?!? If you do actually want to use this guide thats fine with me but just remember credit where credit is due. Of course Gamefaqs has my permission to host it. ----------------------------------------------------------------- ********************** 5.3 - My other guides: ********************** You may be interested in my other guides, I wrote (actually typed) a Resident Evil 5 Weapon and Combat guide, easily my best guide, and a Weapon and Extras guide for Uncharted: Drakes Fortune although thats under my old username that I don't use anymore. If you like my style of guide writing why not suggest a game to write a guide for, I might actually do it. -----------------------------------------------------------------