Virtual Villagers 3: The Secret City Walkthrough -------------------- Introduction -------------------- Virtual Villagers 3, like the first two, is a casual game. The object is to help your villagers survive until they can discover the true nature of the city they found. The game will continue to play even when it is turned off (it uses your system clock to determine how much time has passed between play sessions and calculates building percentages, food stores, tech points, etc). As such you probably won't play for more that 30 minutes at a time but it's a nicely done game nonetheless. VV3 doesn't need a walkthrough per se, but I've included solutions for all 16 puzzles at the bottom. Hints and tips are just below if you don't want to completely spoil the game. Use your mouse to interact with villagers and move (click-n-drag) around the map. Thanks to several other websites where I got some of the information including the complete potion list (I had only made about 40) and the solution to the clam puzzle. ---------------------- About your Villagers: ---------------------- * Nursing mothers can NOT perform any other task. Keep this in mind if you are setting up parents. A male parent will have children with ALL females of breeding age (18-40ish). A female parent will have another child only when she is through nursing the first. * Set your villagers' prefered skills in the "Details" page. Put a check by the skill you want them to perform the most. Villagers can learn more than one skill, and will do any job they have been trained for. It is a very good idea to have your doctor(s) trained in farming and/or building so they can help elsewhere when there are no sick villagers. * Untrained villagers tend to wander off. A lot. When teaching your villagers a new job be certain to watch them until they repeat the task on their own. * Children can learn a job at age 14. Just like adults, drop them where you want them to work (at the research table for scientists, huts that need repair for builders, etc.). From ages 2-13 they just gather collectables. Kids can also pick herbs! Use them to grab potion ingredients quickly. Drop them on the herb/collectable and they'll pick it up. * Villagers will drop the objects they are carrying if you pick them up or interrupt them with a celebration/lecture. If it is an important item like a key, don't worry. The item warped back to the place you found it. ---------------------- Hints and Tips: ---------------------- * Make sure to plant your first seed right away! Drop an adult villager on the seed near the lift. That seed may be a mango, papaya,or banana (random). * The collectable tablet pieces will start to appear near the rubble when the rubble clearing project is at least 2%. * You will need more builders and scientists than any other profession. The builders are required for many of the puzzles and of course to expand your village by building huts. Scientists give those precious tech points that you'll spend on upgrades. * Village Chief powers (can be used once per day, based on Leadership): 1. Magic Food - drop the chief on the food bin to create 100+ food. 2. Teaching - drop the chief on the podium in the ampitheater (where the chief's robe hung) to give a lecture. The children will sometimes gain skill points. 3. Collectables Locator - drop the chief at the top of the stairs (by the door). S/he will "look" for a rare collectable. One will appear within a few moments and will only stay on screen for a short time. Either pause (space) the game or carry a child around while you are looking. * Drop the Village Chief onto a project (such as hut building) and s/he will direct work. This will help complete the project faster. * Mushroom Cheat! When you see a mushroom pause the game. Drop a child onto the mushroom. Grab a second child, unpause the game, and drop them onto the same mushroom. If done quickly both children will pick up a mushroom and you'll get double the food. This works with other collectables as well. --------------------------- The six herbs: --------------------------- * The Cactus is located just above the Science area. * The Black Orchid is on the edge of the grassy area below the orchard * The Rose is located on the right edge of the orchard, below the hanging thing * The Lotus is to the left of the stairs near the bath * The Tiger Lily is partway up the path to the door (orange flower on right) * The Berry (Magic) or Pitcher Plant (Nature) is located to the left of the alchemy lab where the kids go when nature calls. These plants only appear when you have purchased Level 2 in your faction. -------------------------- Potion Combining: -------------------------- Key: R - Rose O - Black Orchid C - Cactus L - Lotus T - Tiger Lily P - Pitcher plant B - Berry Ingredients Result -------------------------- R + R + R = Romantic/Embrace R + R + O = Feels Lonely R + R + C = Fertile R + R + L = Happy feet - Dances R + R + T = Stinky Breath - Villager burps green cloud R + O + O = Stomachache - minor health gone R + O + C = Burns - minor health gone R + O + L = Awful - makes Villager sick R + O + T = Burns - minor health gone R + C + C = Yummy - Kids drink R + C + L = Light & Springy (able to get pink diamond) R + C + T = Blannesamagawa loomajoobamooga!! (crazy!) R + L + L = Fertile R + L + T = Woozy - Villager spins and sits R + T + T = Fun - acts like child O + O + O = Yikes! Half health gone O + O + C = Stomachache - minor health gone O + O + L = Stomachache - minor health gone O + O + T = Woozy - Villager spins and sits O + C + C = Awful - makes Villager sick O + C + L = Energy - runs short while O + C + T = Must exercise! O + L + L = Nasty, bitter O + L + T = Has to Go! Nature Calls! O + T + T = Sleepy - sits/lies down C + C + C = Minor Health given C + C + L = Medium Health given C + C + T = Nasty, bitter C + L + L = Medium Health given C + L + T = Feels Hungry (eats a lot) C + T + T = Nasty, bitter L + L + L = In a Trance L + L + T = Hiccups - Villager hiccups & jumps L + T + T = Nasty, bitter T + T + T = Fun - acts like child -=NATURE FACTION=- P + P + P = Itchy P + P + R = Feel Better P + P + O = Sleepy - sits/lays down P + P + C = Feel Better P + P + L = Feel Better P + P + T = Awful - makes Villager sick P + R + R = Soapy - hiccups floating bubbles P + R + O = Burns - minor health gone P + R + C = Feel Better P + R + L = Fertile P + R + T = Hiccups - Villager hiccups & jumps P + O + O = Gets rid of sharks (several villagers take to ocean) P + O + C = Nasty, bitter P + O + L = Burns - minor health gone P + O + T = Has to Go! Nature Calls! P + C + C = Too hot - tries to cool off P + C + L = Feel Better P + C + T = Nasty, bitter P + L + L = Having an epiphany in a trance nothing P + L + T = Stomachache - minor health gone P + T + T = Nasty, bitter -=MAGIC FACTION=- B + B + B = Paralyzed ...can't move... B + B + R = Burns - minor health gone B + B + O = Sleepy - sits/lies down B + B + C = Nasty, bitter B + B + L = Burns - minor health gone B + B + T = Awful - makes Villager sick B + R + R = Gets rid of sharks (several villagers take to ocean) B + R + O = Burns - minor health gone B + R + C = Scientific Clarity B + R + L = Yummy! B + R + T = Yummy! B + O + O = Nasty, bitter B + O + C = Who turned out the lights?! B + O + L = Feels Smarter B + O + T = Has to Go! Nature Calls! B + C + C = Freezing - Tries to get warm B + C + L = Feel Better B + C + T = Nasty, bitter B + L + L = Epiphany/Trance B + L + T = Stomachache - minor health gone B + T + T = Whoa! Teleports villager near beach -------------------------- Puzzle Walkthrough: -------------------------- TIP: puzzles do not have to be completed in any certain order (with a few noted exceptions). I suggest you complete 1 and 2 immediately. Do #3 next. Depending on your tech points complete 6 and 11 as soon as possible. The lift (#6) will help you get more seeds in your orchard. Getting rid of the sharks (#11) gives you an unlimited food source. -=Puzzle 1=- THE FIRST CHIEF Villagers Required - Any (all) Tech Required - None Drop all your villagers on the robes in the amphitheater. If you can't find your chief right away wait until the moms no longer have babies and drop them on the robe. You will need to repeat this process each time the chief dies. -=Puzzle 2=- THE BEEHIVE Villagers Required - Any Tech Required - None First light the fire (collect wood and dry grass in the firepit, then light the fire). Then drop an adult villager on the burned out torches near the hive. S/he will return the torch to the hive and calm the bees so you can collect honey. -=Puzzle 3=- THE ALCHEMY LAB Villagers Required - Adept Scientist Tech Required - None Scattered randomly around the village are five items: 3 pots (red/white, yellow/white, and brown), a bowl with spoons, and a spear (orange/brown with a gray blade). Drop your scientist(s) onto each item and they will return to the lab. Once the fifth item is returned the lab will be complete and you may begin brewing potions. (Collect all three ingredients, drop a scientist onto the alchemy table, and when the potion is finished drop a villager onto the potion pot and they will drink it.) -=Puzzle 4=- ROSTER OF THE DEAD Villagers Required - Any Tech Required - None At the far right of the map is a grassy area - at the upper right of this area is a big leafy bush. Have some villagers remove these leaves which uncovers the roster of the dead (they will gain building skill; trained builders can accomplish this faster). -=Puzzle 5=- WEATHER DANCE Villagers Required - Chief, 3 Adept Farmers Tech Required - Lvl 2 Leadership First drop the chief on your lit fire. S/he will begin weather dancing. Then drop the farmers on the fire and they will join in. You will know they are successful when sparkles appear over their heads and under their feet. -=Puzzle 6=- THE LIFT Villagers Required - 3 Adept Builders Tech Required - Lvl 2 Restoration Drop your 3 builders on the "strange machine" in the orchard. Make sure their action line reads "repairing the lift". If you have done this correctly, the lift will be repaired. -=Puzzle 7=- THE RUBBLE Villagers Required - Any (builders are faster) Tech Required - Lvl 2 Restoration Drop a villager on the pile of rocks at the bottom of the map. S/he will clear away the rocks, gaining building skill. -=Puzzle 8=- THE ANCIENT BATH Villagers Required - Master Builder Tech Required - None You will need to have completed Puzzle 3 before this one. Drop your builder on the chalkboard in the alchemy lab (s/he will "see" it if you fly them over the lab) - s/he will create the plans for the bath. Drop your builders on the bath to complete the project. -=Puzzle 9=- THE STATUE Villagers Required - Chief, Master Builder Tech Required - Lvl 3 Restoration, Lvl 3 Leadership You will need to solve puzzle 8 (the bath) before you can complete this puzzle. Drop the Master Builder on the chalkboard and s/he will draw up plans for the statue. Drag an adult villager up the path to the door until s/he "Sees a good place to anchor the statue" -- this villager is more likely to be successful if s/he has some building skill. That villager will then build scaffolding to help anchor the statue. Your chief must direct work on the statue, so drop him/her on the statue to begin this process - if the chief stops directing work, then progress will halt until you return the chief to his/her duties. Once the chief is directing, you can then drop builders on the statue to help "pushing the statue". The villagers must push the statue up the path towards the door. This will take several hours. Drop a few extra builders to make it go faster. -=Puzzle 10=- THE ORCHARD Villagers Required - Any Tech Required - Lvl 2 Restoration You will need to plant three seeds to complete the orchard. You should have planted the first seed already. If not, it's to the right of the lift. Drop a villager onto it and s/he will plant it. For the next two seeds you will have to complete puzzle six (the lift). When a rainstorm starts put an adult villager on the life (their action will say "standing on the lift) and wait for the bucket to fill with water. When the lift rises to the top a seed will drop. Put the villager on the seed and s/he will plant it. When all three trees are mature the puzzle is complete. If you are having trouble getting a villager on the lift in time, pause the game as soon as it starts raining. Drop a villager onto the lift and then unpause. You can do a weather dance to force rainfall. -=Puzzle 11=- SHARK REPELLENT Villagers Required - Scientist Tech Required - Lvl 2 Faction You will have to complete puzzle 3 (alchemy lab) to do this puzzle. Make a potion depending on your faction. NATURE: Black Orchid, Black Orchid, Pitcher Plant. MAGIC: Rose, Rose, Berry. Have a villager drink the potion. S/he will take it to the ocean and get rid of the sharks. You may now go fishing in the ocean. -=Puzzle 12=- AROMATHERAPY Villagers Required - Master Doctor Tech Required - Lvl 3 Medicine You will need to have completed Puzzle 8 (the bath) to do this puzzle. Drop your Master Doctor in the bath. S/he will fill the bowls around the bath with lotus plants ("doing aromatherapy"). Then drop a Master Doctor on the fire to light the burners and finish the puzzle. -=Puzzle 13=- THE ASH DIAMOND (Key) Villagers Required - Any Tech Required - None After playing for a while you will notics sparks around the fire. Let it go out and a diamond will appear in the ashes. Drop villagers by the waterfall (the rightmost one where they drink/wash) and they will carry water to the hot diamond. Continue dropping villagers on the waterfall until they start drinking water again. The diamond is then cool enough for a villager to carry to the door. -=Puzzle 14=- THE PINK DIAMOND (Key) Villagers Required - Any Tech Required - None You must have the alchemy lab to solve this puzzle. Make a potion from a Cactus, Rose, and Lotus. Have a villager drink it and s/he will feel light and springy. Drop him/her by the pink diamond (far right of the lift, above the orchard) and s/he will try to reach the key. They will jump up, grab the key, and carry it to the door. -=Puzzle 15=- THE BLACK PEARL (Key) Villagers Required - Chief, Master Builder Tech Required - None You must restore the statue (puzzle 9) before you can solve this puzzle. A pearl will appear below the statue. Have a master builder pick up the pearl. S/he will will take it to the waterfall to be finished. Then have the Chief pick up the pearl. S/he will take it to the clam and switch it for the key. -=Puzzle 16=- THE SUN DIAL Villagers Required - Any Tech Required - None You will need to have solved Puzzles 13, 14, and 15. Once all three keys are in the door the sun dial room will be revealed. Drop a villager on the sun dial until it reaches the position at the furthest left (there are three locations for the sun dial). When a beam of sunlight hits the sun dial, ghostly figures will appear in the room. Drop a villager on those ghosts and the mystery of the secret city will be revealed! --------------------------- FIN - Thanks for reading! ---------------------------