Two Worlds 2/Pirates of The Flying Fortress/Marvin Quests. Single Player, off-line only. Before getting started, make sure you remove other mods, especially old installations of Worldmerge, if you think whether or not these will conflict with (the newer version of) Worldmerge. All you require is the original Two Worlds 2 game (PC) and the corresponding Pirates of the Flying Fortress expansion (which automatically patches your game to vanilla version 1.3). It is advisable, though not required, to use an English language installation. While all non-English languages will work, the installer also provides a somewhat extended support for a German language installation - written text from PotFF, the (former) multi player maps and the new quest line will be in English though (this is only of cosmetic relevance). NOTE: This is not just a TW2 walkthrough, it's for all three as mentioned above, where TW2 and POTFF have been integrated into a single seamless game along with the online maps for the Marvin side quests. Remember, this is now one huge seamless game. Worldmerge combines the Two World 2 main campaign, the eleven multi player adventure maps and the whole Pirates of Flying Fortress Expansion into one coherent, newly balanced single player game world. The experience curve as well as the levels of the monsters have been adjusted accordingly - reach lvl 65+ and still find challenging adventures. Worldmerge ties everything together with a very long new quest-line sending you all around the world of Antaloor, even to the most hidden corners. You will find three new difficulty levels (Novice, Expert and Master) with various tweaks and enhancements, each for a female or male player character, that bring a lot of extra challenge. Furthermore, over 130 new hand placed encounters with uniquely named Mini-Bosses and their companions are added. They guard well hidden new treasures in the guise of potions that permanently increase parameters and grant skill points. The skill system has been revised significantly: higher level skills cost more skill points, a special, rather sinister "teacher" has to be paid in order to reach the really high skills levels and lots of skills, especially from the thieving arts, have additional skill effects now: Find extra loot with pick pockets, assassinate mid combat when attacking stunned enemies, especially with daggers, sneaky dodge attacks or disarm trap protected chests. Your enemies have learned new tricks, too: They refresh their health upon retreat, can take a last stand when severely wounded that regenerates their hit-points in combat, have higher chances to resist crowd control effects and might even teleport to your position in a surprise attack. Combat is more refined as special attacks cost stamina now (a heartbeat sound will warn you of low stamina) and only timed blocking allows you to recover stamina fast enough. Also, there is no more hp regeneration of the hero in combat. In addition to that, many great mods by gifted modders from the Two Worlds 2 community are included (see details below). The single player game time (compared to the 45+ hours of TW2+PotFF) is easily extended by more than 20 extra hours (30+ if you choose the Master Difficulty). You're in for a 65+ hours role playing epic. For installation just double click "Worldmerge 1.4a setup.exe" and follow the prompts. Ignore the suggested install directory. Search for the Two Worlds 2 installed directory, select it, and click continue. It will further suggest Two worlds 2\new folder. Backspace to get rid of the \new folder, then continue. After installation, all files should end up in your TW2 install directory\WDFiles\mods. Only the readme's (TW2 install directory) and the sound files (TW2 install directory\SoundData) are exceptions. The installer will also create a file called unins000.exe (and a corresponding .dat file) for uninstallation in your TW2 install directory. MOST IMPORTANT OF ALL: Some cut-scenes, especially the destruction of the Flying Fortress, will not show properly and the screen will be blacked out. If you have DX10 installed, it is critical that you start the game with TwoWorlds2_DX10.exe. Concerning usage: A fresh start is required - it will not work (properly) with old save games. 1. Install the mod as described and ideally choose the Novice or Vanilla option. 2. Make a fresh character in the normal single player main campaign. 3. Save her/him. 4. Quit back to main menu. 5. Start a Pirates of the Flying Fortress expansion game and choose Import your fresh character into the expansion game without choosing to level her/ him up. It's advisable to activate subtitles: in the Main menu, Interface, hover cursor on the bottom choice and use mouse wheel to role the top choices till you see Subtitles and click it to On. In game, you'll be able to read the new, non-voiced over quest dialogue and to look for hidden treasures right from the beginning. When all works out as described, you will have a fresh level 1 character in Vakhmaar Castle. A new entry in your quest log should read "Two Worlds Colliding". When you find it, you're set to go. Just to rephrase: Trick here is that the character is created using the old campaign start option, but the game is played via using the PotFF option (with importing that un-leveled level 1 character from the old campaign). The new quest-line starts at the beginning of the game and is designed to run almost to the final end. The quest giver is a "Crystal Man", named Marvin, you will find on the bridge spanning the central chasm in Alsorna (the island where you will find yourself once leaving the dungeons of Castle Vakhmaar). Rogdor, Dar Pha and Ghortarius have new lines in the tutorial at the beginning of the game, explaining all the new features of Worldmerge. JAIL BREAK. Instead of following Dar Pha right away, turn around and get items from the dead soldiers. Shortly after following Dar Pha, you'll see a sparkling lever on the wall. Pull it and enter the jail cell to the right. On a bench find a jawbone with gold teeth, sell it for 32 auras. Now follow Dar Pha. After the second cut-scene, continue following. As soon as you get to water, run around left to find a chest with clothes. Continue following Dar Pha up the stairs. She opens a door, don't go through yet. Continue up stairs to final landing and pick up a potion Geminus Robur Strength +1 permanent. Go through the door Dar Pha just opened. In the room there's a book downstairs. Go up the stairs and run around pick up two books and a potion. Between the bookcases operate a switch. Go back down and follow Dar Pha onto a narrow ledge above the throne room, crouch to get through and your sneaking ability will be unlocked. After the crouching and cut-scene, check behind the stack of skulls to find a Geminus Dexteritas +1 accuracy potion. There's two books in the room. After another cut-scene, head towards the stairs and down to the throne room and watch a cut-scene fight between Sordahon and Rogdor. Sprint (hold down the right mouse button) and follow Dar Pha. You won't make it through the bars. Talk with Dar Pha and learn about lock picking. Lock pick the gate just to the side by hitting each gap in each ring to push in deeper. If you have trouble doing it, hit Enter to automatic lockpick. Swim along the watery corridor. At last intersection, go left up steps to find a chest with a coin. Go back the other way to Dar Pha, continue following. Inside the alchemist's old library pick up three books (one is to the side behind Dar Pha) and a potion. Pick up the old mace on the nearby shelf, talk to Dar Pha, then guard the entrance with your equipped mace. Defeat the guard, teleport to Alsorna. Alsorna. Dar Pha gets caught in a trap, then gives you a dagger. Before doing anything, hit ~ or Enter, to open the cheat console, and type twoworldscheats and hit Enter. Open the cheat console again and type resetfogall and hit Enter. Now the whole game world is uncovered. Also, if you want to be like superman, type in the following two cheats: god 1 opens all abilities to maximum and levels you to 100. ec.dbg iamcheater sets your four stats to 1000. You can further boost your strength by typing in setstrength 2000 or more. NOTE: When creating items at your feet, you must be standing on solid ground. Any other surface will not work. BEST WEAPONS. Bow of A Thousand Thrums fully updated. create wp_bow_35-bow_6367(9999,9999,9999) Swift Steel Needles fully updated. create ar_f_quiver_36-ar_f_quiver_55(9999,9999,9999) Sulejmans Masterpiece fully updated. create wp_axe_763(9999,9999,9999) Enables permanent waterwalking while equipped. Create wp_dagger_36-dagger_6658 TIP: Later in the game, you will find the Casqet of Embers ( hat_001a-helm_6283 ), a helm that gives permanent lighting when worn. The Casqet of Embers is only available if you have Pirates of The Flying Fortress installed. Also, jumping from one map to another only works with an official game that has been officially registered. When your abilities are high enough, you can create two very useful spells: Three VERY useful cheats: Open the most difficult chest. Perform the following cheats: ec.addobjecttoinventory wp_staff_23 ec.addobjecttoinventory spell_amulet_01 ec.addobjecttoinventory card_water_ice 10 ec.addobjecttoinventory card_enchant 10 A spell much brighter than a torch and it lasts 135 seconds each use. You need a spell_amulet_01, card_fire_force , card_area , and card_time 10 ec.addobjecttoinventory wp_dagger_36-dagger_6658 Smart Traveler Dagger, permanent waterwalking when equipped. And for lockpicks: ec.addobjecttoinventory lockpick xx The xx is amount of lockpicks you want. Now back to the game. Hold down right mouse button and sneak to the first enemy and assassinate him with left button and search him, then sneak and assassinate the others and search them. At the skull post, head east over the hillside, then back north to, 1173 3245 -106, find GEMINUS VOLUNTAS +1 permanent willpower. Back up hill to right, turn right to the teleport. Teleport and speak with Rogdor and follow him. Learn about blocking and defeat the first 2 groms, take their weapons. Use sneak to safely cross the log. Defeat more enemies and take their weapons. After getting to the destination, push some logs blocking the large boulders. Head back across the log bridge and use your bow to shoot two groms. Next shoot two enemies at once by pull the bow (hold LMB), enter the sniper mode (by hitting X, then hit multiple arrows key, mark each target (RMB) and shoot. Return to the camp speak with Dar Pha. Follow her to a destroyed bridge. You end up in the Alsorna basement and get some magic training. Equip the staff and hit key 1 for Fire bolt. Get rid of three Skeletons, then return to the mage. Next hit key 2, go to the fire circle and blast several different skeletons. Head back a ways and go right into a new corridor. Take a book from left shelf and some weapons. Read the book in inventory. Continue and to the right and you'll see Tulok. NOTE: If your are not playing the first part in tutorial mode, you have to read the water magic skill book all the way through before the Ice effect card appears on the ground. Pick up the nearby skill book - water magic and the Ice (effect) card. Look at all pages in the Water Magic skill book. Open your inventory and choose the Fire Blast amulet. Swap the fire card for the ice card and accept. Attack the enemy with the newly created Ice Bolt. Use the teleport. The bridge can now be repaired. Go speak with Cassara. After the cut-scene, take the set of armour from the table. Over on the left, pick up the Dirty Trick skill book and read it. Go speak to Dar Pha and follow her to your private room. Pick up 2 small potions and take everything from the chest. In inventory, read the Skill mastery book. Speak with Dar Pha again. Back out in the main hall, head to the right and go down the stairs and speak with Sokaris the smithy about recovering materials. Dismantle any junk weapons to get five pieces of steel. Sokaris tells you to keep them and upgrade your good weapon. Talk again and he eventually tells you about fusing stones. Trade with him, then wait a few seconds. He gives a quest for an Orchish runestone. In inventory, read Upgrading weapons book. TIP: if you have 2 or more of the same kind of gemstones, you can right-click them and fuse them into a larger more powerful gem, just like Sokaris told you. Return upstairs, to the outside and Ghortarius gives you a personal teleport stone. Make sure you put it in a quick slot; in inventory place cursor over the personal teleport stone and press an empty number 1 to 0 to place it there. While outside, press that number and click any other activated teleport on the map to go there. Again speak with the Prophet, then speak to Dar Pha. Teleport to Ghortarius and get a mission to recover a stabilizing stone. Finish all talking. Pick up the Unus and read it. Straight across the main hall, through the door and left to Rogdor for a quest. You can safely pick up the ham and fruit. TIP: Some chests on Alsorna contain Meat ( ing_59 ) and you'll need at least two Meat. Very shortly you'll get teleported to Bayan. Once there, two people will ask for food, give each a meat. The first guy is not critical, but the old woman Dagwa later rewards you for your kindness. Over in the other room get a quest from Nortar. Pick up the skill book. Back across the hall and use Ghortarius's teleport to the outside teleport. Go straight to an empty camp with 2 chests. Open map to see the broken teleport green pin and go there. Get the stone from one of the Groms. On the nearby bridge, go talk to Marvin and tell him "I would rather...Count me in", "Why me...", "Just one lonely....". He gives you 5 books of clues. The books give clues to the crystal shard locations here on Alsorna, but wait till somewhat later to find them. Directly east from the bridge, open map to see two round rocks to the far east. At the most east round rock, 4116 3927 313 , become invisible, if possible, and sneak. LyranaBor and a creature are usually making out. Kill them. Both of them have weapons, one of them has a Geminus Vigor +1 endurance. An easy way to increase Accuracy, Endurance, Willpower, Strength, and Skill point; use the following cheats: open cheat console with either ~ or Enter and type in twoworldscheats and hit Enter. Again open cheat console and type in any one of the following, then hit Enter: ec.addobjecttoinventory geminus_dexteritas xx the xx is amount. +1 accuracy permanent. ec.addobjecttoinventory geminus_vigor xx +1 endurance permanent. ec.addobjecttoinventory geminus_voluntas xx +1 willpower permanent. ec.addobjecttoinventory geminus_robur xx +1 strength permanent. ec.addobjecttoinventory geminelixir 1 skill point. Go to the ship wreck on the NE coast. There's a high level chest under the mast. The other chest has the old log. Defeat three skeletons. In inventory, read the old log. Teleport to Ghortarius and talk to give the stone, then talk to Cassara. DO NOT put the Old Ship's Logbook in your personal chest in your room. Keep it in your inventory! Go across main hall, enter doorway and go left. Talk to Rogdor, giving him the old logbook. Go back and talk to Ghortarius and end up in Bayan. Give food to the man that runs to you "I don't have much....". Go around left and give food to a woman, Dagwa (this way, later she'll reveal a secret passage). NOTE: lots of other people will be offering to sell you a counterfeit pass for the desert gate, and others will offer quests. Refuse their offers till much later. Go past Dagwa, a merchant has lockpicks, and on out the south gate. Slightly to left you'll see a giant termite mound on the hillside to the SSE. Go there and look in the hole to get some eggs for a later quest. Nearby, at the green map pin "The Runestones", is the Creepy Den cave entrance. Inside, head all the way due east, staying left. The stone is in a chest. Before trying to quick pick it, Enter, quick save press Alt F1 at same time. Keep trying to quick pick and reloading Alt F3, till you get it open without wasting all your lockpicks. Once you have the stone, exit the cave and go west to the road. Much farther south on the road under a broken bridge, is Clay-Cold Den with locked door, related to the "Unexpected Danger" quest. Farther south, at an old house, is Horse Charmer's Yard teleport you should activate. Be sure to collect Varn Mutated Hearts. Much further south on the road, at a Varn camp on the left, go around the outside of the camp till you find the Varn's Bivouac teleport. Continue road south to another Varn camp up on your left (top if huts barely visible from road) 6_b4 3770 2848 -47 . Continue road south to Jurban. Teleport is just before the village. Go left and speak with the woman in the house to get a part of the quest item. There's chests in the house. NE from house is a termite mound. From the house, head SW to the docks and swim NNW along the cliff to find IV_Delta. Teleport back to the Jurban teleport. Then back north a short way to intersection, continue NE. After passing a shrine on the right, there's a Varn camp off right side of road. Then if you head south towards the coastline, you'll run into about 20 OCEANBORNE WARRIORS and an elemental BRONZEFOCUS. The ghost creature has a GEMINELIXIR. Back north through Varn camp to the road. Continue road east, you soon find the Shadowy Copse teleport. Just NW is a shrine. Farther NW is Shady Kettle dungeon. Inside are 2 chests. TIP: any time you enter a dungeon or den, take note of where the entry/exit is so finding your way out is easier. Continue east in the cave and kill everything till you get message and a skill point. In NW corner of the north central square room, on the bottom level, is an attribute crystal at 2955 4242 257 . The exit is at 1919 4484 384 . Back south to road. Continue NE to Kafil, don't talk, just kill the enemies, then talk. Kafil rewards you. Nearby on the road is the Building Site teleport. From the Shadowy Copse teleport, head SE (lots of opposition) to the large rock offshore to find V_Alpha. Two chests on the old ship. There's 3 different ways of getting onto the ship: A. Brew 2 of correct ingredients to get a waterwalking potion; 2 Scapulari brains, or 2 pearls, or 2 duck eggs. Or cheat ec.addobjecttoinventory potion_waterwalk_01 , drink it and let the rising water lift you up level with the ship railing. B. Do a speed run and jump onto the floating wood beam, then run and jump onto the ship. C. Do the cheat jump 3681 2170 -158 . Sneak up the fallen mast to the other chest. From the Building Site teleport, head north and NE on the road. In Varn camp at Sandy Coastline teleport, you'll find IV_Epsilon. One varn has a GEMINELIXIR. Back on the road, continue NE to the next log barrier. Head just south to old house with 3 chests. Back north to road, continue quite a way NE, the road dips east to a Varn occupied village. At the last log barrier near the road sign, the Oros teleport is behind the large rock to the left. Be sure you activate it. It's best to try and clear out Oros Village, because much later you'll be riding a horse through here in a quest. Continue the road quite a way north, cross a long bridge, to the middle of the huge S shaped road (refer to map to see where N-S road crosses it). You can see V_Beta on the rock with 2 trees on the left under a bridge. Continue the road north to a large rock on the left sticking out towards the road. Go east up the steep bank to a dungeon door ( 6_d2 3370 2837 108 ). Enter and defeat a stone sentinel. Find a chest to loot. If you have a good bow, use it on the stone sentinels below. Now equip a good hammer. Jump down to the left and deal with more sentinels. DON'T approach the altar or you get teleported back up. Turn around and head south then right to find a GEMINELIXIR. Don't go up the stairs. Continue due south, down long stairs, investigating side rooms, but no up stairs yet. After all side rooms, work your way north, up long stairs to small circular room on your left. Go up and operate lever to exit. Outside, open map and notice large round group of rocks near the eastern coastline. Go there and find V_Gamma ( 6_E2 3222 4397 239 ) on a long rock in the middle of the group of rocks. There's a V shaped cove to the SSW walled with rock. To the east of there on an islands SE corner you find V_Delta on a rock by the rock column. Do a speed run/jump to get up there. Teleport back to Alsorna. Speak to the smithy and get another Runestone quest. Up to main chamber, go right through doorway, then left and speak with Rogdor. In opposite room speak with Nortar to continue the collectibles quests. Back in the previous room, speak to Rogdor again. Go up the steps to Dar Pha's room and talk. On up to the outside and teleport to Horse Charmer's Yard to the SE, south of Bayan. In the house are 3 chests. Just SE from the house, picklock a door if not already. Inside, in the largest chamber is the stone inside a corpse. West of there is an attribute crystal, shows bright yellow. It's for Strength +2. Back outside, teleport to the Building Site. NW from there is the Payback quest. There is a tall wooden watch tower. Eliminate the human and all others. Teleport to Oros Village and the green pin collectibles location. In the house, search the corpse for Defora's Quiver. A skill book and chest in the next room. Teleport back to Alsorna and speak with the smithy and get another Runestone Quest5. Speak with Rogdor to complete the quest. Speak with Nortar for another quest. Speak to Rogdor again and get another quest about Ghortarius' Nightmare. Check your inventory, you should now have a Rusty Key. Teleport to the outside teleport and keep going around right, past the end of the bridge. Sneak across the tree over the chasm. Where you pushed the logs and boulders, go down the bank. There's enemies in the cave. Search all bodies here and outside in the camp. NE from the campfire, DON'T kill Arghud, tell him "Well alright". Enter the cave and search the corpse. Read the dead man's notes. Approach the campfire, three skeletons attack. Nearby is a round switch. Activate it and over to the left see a dimly lit doorway just open. Hit Tab to turn on walking and go across the narrow ledge to the doorway. Work your way north, east, and south to the X "Orchish Nightmares". Kill Nathas. Search him and the skeletons. Read Nathas' journal. Use the teleport and continue west to the outside. Kill Arghud and search him. Read his journal. As you pick up I_Gamma, kill the bear that appears. Search the bear. Return to Rogdor to complete the nightmare quest. Go back to the outside teleport. Hit Tab to turn run back on, if you haven't already. TIP: Sometimes in the game, when you use the cheat console to get something, the item or ingredient name will remain on screen. To clear the screen, input the following into the cheat console: SetConsole2Text <> From the outside teleport, head SE through the camp and continue SE down to a large tree. Near there, 4002 2820 191 , you'll find a GEMINELIXIR that gives 1 skill point. Head NE to the river, hit Tab to turn walk on slow and head south in the water to a couple of large rocks in the water. Slowly slide down the falls and quickly grab I_Gamma as you go past it. Teleport back to the outside teleport. The next shard I_Delta you've probably already found at the cave entrance where you checked on Ghortarius' nightmare. The next shard, after crossing the bridge past Marvin, on the west end go a few steps just NW towards the large tree and go up the rocks and across the stone arch to I_Alpha. Just below there opposite the large campfire, in a shallow cave is an Attribute Crystal +2 strength. The next shard, I_Beta , is on the NW side of the island off the NW coast of Alsorna. The map shows the roadways, leading to a gap in the rocks, just SW from the island. If you take that route, you're not likely to survive the many fights. The safest way to get there is go to the shipwreck and walk/swim a relatively short distance west to the island. 3 Skeletons appear when you pick up I_Beta. Now the final shard. From the west end of Marvin's bridge, head north on the path and on around to the next intersection. Head all the way downhill due SE to the water. Just NW, go up the long sloping rock till you spot I_Epsilon across a wide gap. Back up several steps and get a speed run and jump to the right side onto the rock where the shard is. Go down to the water, just west is a Grom lair with many groms and 2 chests in first chamber and a chest in the large north chamber. Outside, swim west to the spur and walk up the path and use the Grom teleport (if you can't find your way out, jump 5_a1 . Go give the shards to Marvin, talk again and say "What happened has happened", he teleports you to a small village (previously a multi-play map) with a lot of traders. Turn around and go talk with the Emperor's Messenger. Turn around, go downhill and activate the teleport. Go just left and back around right to the well. Go north out of the village and east. Go straight to a broken bridge. Between it and a tree, go down the bank. Go SE on the small path and on around, then directly NNE to a large tree. Near the large tree, 3418 2976 -41, is an attribute crystal Willpower +2 next to small bush. Follow the main path to the blue quest pin "Way To Vokar", and speak to Dorthar. Continue the path to groms and big wooden gate. Continue the main path to the X. Clear 2 graveyards, then report to Dorthar. Continue due north along the path. On the last wide curve, head east to the right of stone gateway, continue east into the wide area to the far east side. 7925 6992 94 There find a mounted Trachanid. His mount contains a +2 crystal. Go back west to the road and through stone gateway. Just before the second archway, look left behind a broken wall, to find a chest. Near the end of the path, in the small NW area above X, behind a rock 4154 7984 -12 you'll find GEMINUS Voluntas Willpower +1. Continue to the final X and kill 2 giant Anthropods. Before the third giant Anthropod, look left behind boulders to find a chest. After killing the third giant Anthropod, speak with Dorthar. You get the second 5 shard clue books. Speak to Marvin. Return to Bayan and head north out of town. Follow the road due east, crouch under a cross bar and cross a bridge. Just past some barrels, head south along rock on map sticking far to the south, you'll find II_Epsilon near the tip upon the rock 851 830 342. Approach from the east side before the final big rock. Go up a steep hill and you can probably see the shard on the long sloping rock. Head back north, on the west side of the long rock. You'll find a dungeon entrance in the side of the long rock 6_c2 465 1524 80 . In there throw a couple of switches and find the huge colorful teleport, use it. Find another switch to open a gate and work your way back outside. Continue north to the main road. Follow it east and NE to the Old Cart Workshop at 4-way intersection. Activate the teleport. Head to the X at the north center of the coastline. At the X, open the dungeon door with your rusty key. Inside fight 2 dead knights. This dungeon has lots of enemies and chests. Through north gate, straight to candles on table, down west to Necris's, west, east, down. Work your way up to the far NE corner. In the south room is a chest with a GEMINUS ROBUR Strength +1 percent. Back around and up 2 staircases to the carpeted room. Head east, south down stairs and west through round room. South to large sunken area. Go down there and check out the west room to find an Attribute Crystal Willpower +2. Work your way back outside (the exit is at 2473 1951 334). Head NE towards three small trees on the beach. North of the small trees is II_Alpha at waters edge. Back SW to dungeon entrance, then south to the road. Continue road east towards Halhin. You'll pass near a large circular area of rocks (shown on the map). There's several tall termite mounds on each side of the road. Search all mounds to find at least 16 termite eggs. These are for a quest much later. 10 are initially needed, then 30 more. Some are found in chests in other areas. Continue east on the road, to a house on the left. Next to an outside chimney get III_Alpha. In the house are 2 chests. Continue due east on the road to Halhin. Before getting there, there's a Burrow dungeon on the right side of the road next to a small fence and shrine, just SW from Halhin. Equip a good hammer, there's Stone Sentinels in there. Enter the cave, go down curving staircase. In the south central hallway, in cell on north side of hallway, you'll find a GEMINELIXIR. Back outside, continue to Halhin. At the Y intersection, go just left and activate the teleport. Don't do anything here till much later. Go to the water's edge, at the NE from town, swim north along the coastline, then out to Lighthouse island to find V_Epsilon on the east side at waters' edge. Teleport to Oros Village and follow road due north to a shrine on the left below the S path. Head ESE through trees and between two huge rocks. Dungeon entrance ( 6_d3 3522 3614 -60 ) is on the SE edge of the left large rock. Inside, take first right and head directly north to corner room and find a GEMINELIXIR. The rest of the dungeon has skeletons, a stone sentinel, and a couple of chests. Back outside, teleport to Horse Charmer's Yard. Head NW on the road and north, on the north side of a long pointed rock, up steep hillside on the left (looks like a fish tail) you'll find a Giant Ogrilops that spawns enemies. There's II_Delta, 1232 4629 278, and 3 enemies playing dead there in the grass, kill all and loot. In the far SW large land spur of Erimos (this island), you'll find IV_Gamma ( 6_a4 2615 4095 10 near a campfire among several varns and giant Clockwork Golems on the south side of the camp. Go south, over the cliff, to waters edge. Nearby is a dungeon entrance ( 6_a4 2729 3598 -160 ). Inside on the south side of a column in the first chamber is a GEMINELIXIR. Nothing else but a few giant scorpions and some spiders. Outside, head west, follow the coastline a long way. Just before some dead wood, there's a locked entrance. Just beyond the dead wood, is the cave entrance to Fetid Den 6_a3 2521 3018 -111 . Just as you enter the central chamber, you can see a potion to your left, DON'T jump there. Go on across the stone bridge to stairs, go to other side of stairs and along the ledge to get a Geminus Vigor Endurance +1 percent. The exit is at 2580 3058 429 . Back in Bayan, go behind the teleport, face north and run up onto the rock. To SW, run/jump onto the roof and pick up II_Beta ( 2770 2820 52 ). Look south to see a crystal on the balcony. Go over there and pick it up without jumping down. It's an attribute crystal Endurance +2. Just south to boards in roof, get a Large Potion of Shock Resistance 75 percent (you can't jump down there, sometimes you can). Jump down to the teleport. West out of town and speak with Odval at the desert gate. Just back inside town gate, speak with Dagwa for a secret way past the desert gate. Back north out of town, from front of graveyard entrance, go left and walk or run up over some rocks. Go left into the SW tip of a narrow gap in the rocks, you'll find II_Gamma 2239 3093 12 . Turn around and go NNE through bushes, crouch through the small gate. You find Smugglers Passage. If you have an extra Personal Teleport Platform, drop it here. If not, use the following cheat: ec.addobjecttoinventory personal_teleport_platform 20 gives you 20. Teleport back to the outside teleport at Alsorna. Go to Marvin and give him the second group of shards, then talk again. You get teleported to the inside of a dungeon. Head east through door and a Tinker merchant talks to you. Directly ahead Dorthar waits. Talk, then continue up small east ramp. Refer to your map and go to the X. In the first large area, you have to destroy all small enemies before large enemy. Continue east, then south to next smaller area and defeat all. From bottom of teleport stairs, climb up the rock ramp to the west cubby hole for a GEMINUS ROBUR +1 Strength. South to next smaller area (up steps and to right), then south to Dorthar. Go back just north and head east. Refer to map and go to X. Enemies spawn behind you. Pull a lever and run through the gate. In the next smaller round room, an enemy is above sarcophagus. Kill all. At sarcophagus, pick up an attribute crystal Accuracy +2. Continue east and find a wheel to turn. Go down east stairs and through door defeat a couple of Tuloks. Open a sarcophagus. Continue south to Dorthar. Now head west, and south to next X. Put a box on two pressure plates. Continue west and defeat a Tulok. Another pressure plate. A box in the NE corner. At another pressure plate no box needed. Continue south and operate two switches by the teleport. Continue south upstairs, down east fight, and down west fight, defeating all. Open the sarcophagus. Back up, and south. You get III series of books. Speak to Marvin, you probably give him III_Alpha. Teleport to the Old Cart Workshop, then go WNW to the medium sized long rock in the middle of the field, heading towards the distant tower. Then just NNW to one of the largest trees, 6_b1 5061 345 2 , is a GEMINELIXIR +1 skill point. Teleport SE to the Old Cart Workshop. Head SE on the road and uphill road south, take first right to map pin Name-159 to some burned out areas, 6_c2 2270 2690 38 . In a house, buy scrolls from "159", the guy you've probably been warned about. The scrolls allow you to increase skills. Teleport to Sandy Coastline teleport. Just NE through a varn camp. Refer to map to see a large walled in area. Go NE, past varn camp, to SE corner 6_c3 4023 2024 -38 . Picklock a dungeon door. In here are giant scorpions, an ant, and 2 chests. Keep heading west to the large chamber. At top of stairs, to your left you can go up some sloping rocks past some yellow crystal growth. On the ledge behind them you can find an Attribute Crystal Strength +2. Back over to the steps, go down to find a chest. Back up steps, turn right and go on across the stone bridge. Work you way to the NE chamber. On its lower level find a chest. Back up just a little, go left and on south. Up more steps to an intersection, go around left, then north to the exit. Back outside, go counterclockwise around the large walled in area to the very north side. In the deep bend of the wall, 6_c3 2563 3227 69, find III_Beta. Now back to Bayan. Out north gate, Go over rocks on left side of graveyard, go right through bushes, crouch through small gate. You're now in Smugglers Passage. Refer to map, at the path around both sides of large rock, head around to a teleport, then just NW to 4-way intersection. Head NE to another abandoned workshop and find III_Gamma at a cook fire. Back out at the 4-way intersection, continue NW a little and SW to X (Nortar's Collectibles). Kill Derrick. Now teleport to Alsorna and report to Nortar. Teleport back to Lachrymose Head and continue NW, straight through 4-way intersection. Defeat all enemies at gate, and more come through the gate. Search bodies and the chest. Go through the gate. Straight ahead activate Queen's Crossroads teleport. Turn around and go around right. Head SW to intersection, then NW. At the NW side of the area is Dragon Slayer's Den 6_a2 3170 4481 -143 . Inside is a giant scorpion and a locked door. Back SE to the main path. Continue SW around the central boulder. Activate South Gate teleport just south. Head a little NW to a shrine, then SW to Varn camp, and NW to Gorlag's Cave 6_a2 2124 3734 -194 . Inside is a locked door. Outside, teleport to Queen's Crossroads, go left and continue due north, between 2 large statues, go past Varn camp with black monkeys, continue on up to the east- west road at a triangular intersection. If the gate opens, don't go through. Continue west from the triangle intersection, activate the Hatmandor Purlieus teleport). Get up on the overhead wooden walkway to find III_Delta. Turn around and go west and through gate and around right and north to guards at Hatmandor Gate. After talking, turn around and head around right and SW through Cheznaddar gate. Activate the teleport. Continue on past the round meeting area to the small house behind the fence. You must pick the door lock but don't let anyone see you. If only you had an invisibility potion (2 Master's Fingers to brew one. ec.addobjecttoinventory ing_106 10 gives you 10 fingers. Drink an invisibility potion, picklock the door. Once inside, quickly upstairs and outside. Go over east and run/jump to the large round roof to find III_Epsilon 1339 1559 265 . Return to Alsorna and Marvin, or simply jump 5_a1, then jump 3000 3970 356 Give Marvin the five III series of shards, talk again and say you'll do it. Get teleported to the magic well area 15_a1 . South of the well, speak with Dorthar. As you head east and all along the road, you'll encounter the following; some groms or vidons spawn in front or behind you. groms, wasps, bees, vidons, bears, wolves, wart hogs, giant walking trees, giant ants, and a couple of stone golems. Go a long way towards the blue pin on the map and speak with the village elder's wife twice. Continue due north and along the road to the far NW. Before getting there, the road makes a large dip to the south and swings back towards north. In that dip (resembles a foot pointing right), before the last shrine, head SE into the valley that gets wider. Swim across water. On the NE end of that valley, 15_a1 7328 7187 15, you'll find an attribute crystal Endurance +2. Back on the road continue to the area with many varns and the Elder locked in a cage. All enemies must be killed. When you can finally talk to him, he says to meet him in the village (after the next 5 verita crystals). You get the IV series books and end back at Marvin for a brief talk. Teleport to the Hatmandor Purlieus and east, check the chest before going through the gate. North on the road, in a Varn camp on the left, 5 invisible COALHAMMERS, there's a locked dungeon door 6_a1 4190 2084 82 to the NW. Back on the road, continue north and enter a small human village. Go out the east gate and straight east from end of road to find IV_Beta on a small mound near a palm tree. Directly west, locate and activate the Daxials teleport. Teleport to Cheznaddar, go just west to the large round gathering structure and speak with Gart Valarin on all. Refer to the map to see the X. Head west, then south past wide steps on the right, then past the ones on the left. Enter the door straight ahead to see someone run. Before going upstairs, check room on the left, you need to be invisible to rob the 2 chests. Later, the room will be off limits. Go upstairs and talk to Jarrad, tell him "You'll get the medicine" then talk on all. Exit house and go up wide steps nearby. Then up the narrow steps on the left and turn left. Cross a wood walkway, turn right and head north to a trapdoor on an elevated roof. You have to run and jump on crate, then onto raised roof. Pick the lock. Enter warehouse and sneak downstairs. Pick up all potions and open chests to find a yellow Bottle of Dew. Back up to roof, back south across wood ladder and down small steps. Go right down wide steps and enter house, upstairs give medicine to Jarrad. Open 2 chests. Read Jarrad's journal. Exit house, go north past both wide staircases, head east past big round meeting place, out east gate. Go up to Hatmandor gate and talk to Valarin. Nearby quest giver may stop you, see him later for side quests. After all Valarin talks, enter Hatmandor. Keep going around right, (overhear a conversation about a stolen corpse), go past right side of the fountain to winged statue and pick up IV_Alpha. Make sure you activate the teleport station inside of Hatmandor across street from blue map pin "Inside Man" (on the east side, at 3277 2898 173 . Teleport to Alsorna outside teleport and head to Marvin on north bridge. Give five IV shards. Talk again and get teleported. Just SW, on other side of the magic well, talk with the village elder. Activate nearby teleport. Go out the west gate. Refer to map and head over WSW to the green pin marker "The Well of Wisdom" . Past first intersection, groms. Both sides of the second large boulder/intersection, weirbeasts hopping around. Continue along, smaller tree enemies with weapons. Soon there's orcs. Continue to more weirbeasts. Cross a bridge. Continue along to more small tree enemies. Straight NW past teleport. Continue road to several weirbeasts. Cross wood walkway, several orcs. Cross another walkway, first defeat small tree enemies, and some glowing creatures. After all dead, the water oak giant loses power. Kill it to open cabin door and get a quest crystal from a chest. The other three crystals are found in the same manner, just follow to the next quest marker noted on the map. When you go down the middle of the three paths due south, get off the middle path before the end and follow the water on down. Before the board blockade in the water, go left into a depression in the rocks, 16_a1 8340 1939 -535 to find a GEMINELIXIR. Go back NW to the middle path and continue to the end. Once you have all four crystals, speak with the elder at the far NE you're presented with the V series of verita clue books. You might already have all V series crystals. Speak to Marvin and get teleported. South past the Soulpatcher, speak with the messenger. Activate nearby teleport. Go to the Elven Temple X on map at far SW. First up, Trachids spawn where Panthers are. Some trachids are overhead on high rocks. All along the path are ghouls, orcs, drakonai, and more panthers. Across first bridge are orcs, many trachids and blighted vesters (giant bees). Leaping weirbeasts, trachids, then a boss red glowing Mantis who might not die. You'll have to use the cheat kill or maybe just continue running due SW. More panthers, drakonai, two boss mantis's again you might have to use the cheat kill on them. South of the teleport, at the temple, you're told to destroy 2 obelisks. North towards the X. Just past the Shrine, on the final northerly approach, go left and follow the water downstream to where it runs under a cliff side. You'll find a GEMINELIXIR at 2639 6636 -7 . Back over on the road, continue up to the X, jump 2688 9222 65. The Obelisk is high up on a column where a trachid keeps spawning vespine guardians. A Second X, jump 9207 3806 -491, to the far SE has steel golems, ghouls, and drakonai. Destroy the second obelisk and teleport to elven temple teleport at SW, then just north to receive the VI clue books. Speak with Marvin. Go speak with Nortar to make sure you've learned of his bow in New Ashos, and talk on all. Teleport to inside of Hatmandor and continue Valarin's quests and the Tower of Fangs. Later, it's Cassara that eventually makes the New Ashos teleport available. In Hatmandor, refer to the map and go to the blue pin "Inside Man", just NW from the teleport. Inside the inn, go all the way forward and up steps, turn left, go forward and up to speak with Basel, accept quests. Now equip your bow. Downstairs, talk to Old Yerske in the main hall. Ask all, then follow him, you have to open the sewer. Follow Yerske, then crouch behind the barrels to right. Things go wrong, jump out and help defeat the two enemies. If you accidentally kill Old Yerske, it doesn't affect the game. Talk to Yerske, search the bodies to find the precious gemstone. Speak with Yerske and follow him out, you have to access the ladder. Return to Basel and give the gemstone, tell him "I think I can handle it". Down first stairs and straight into Reesa's room and talk. Outside, go SE across the street and activate the nearby teleport if not already. Teleport to Hatmandor Purlieus and go straight east through the gate. Kill everything in the area. Now head south. Refer to map and go to green glowing pin "The Package". Tell him "You don't want to know". Enter the nearby trapdoor and get the package from the unlocked chest. Go outside and talk to Reesa. Teleport back inside Hatmandor, go north to the temple and around the right side to back entrance and deliver package. Teleport or run back to "Delivery" pin and go talk to Basel, ask all. Go down and speak to Yerske on all. Outside, teleport to Cheznaddar, go west to end, head south to door and Reesa says "Don't kill him". Tell her "I don't know.... ". Go in and tell Jarrad "Go". Return to Basel and ask all questions from top to bottom. Then say "I'm listening" to accept quest to fight in the pit. That's somewhat later. Outside, Tongue stops you. Follow him and you get locked up. Defeat two guys. Talk to Tongue and agree to the task. Ask all. Back through the cage to outside, a guard gives you keys. Teleport to Southern Gate. Head left and through gate. Down left hand path, fighting along the way, go down to the camp and activate the Teleport. At a fire in front of tent, you're stopped, tell him "I'm here to see the Captain". Inside, tell the captain you'll find his men. Ask all. You should already have found Gorlag's Curse, NW from Southern Gate. Teleport to the Southern Gate, then NW to shrine, SW, and NW to Gorlag's Curse shown on the map. Enter and go to the first blue pin map location. Go under the platform and up the steps. Loot the chest and read the journal. Operate the wheel switch, go down and through the south door. Nothing will harm you. Don't kill Gorlag, ask questions always at top: "I'm not here to hurt you", "That's not going to happen", "She died". Gorlag wants a stone. Leave out south door, teleport to inside Hatmandor and go to the grey "Hatmandor Sewers pin location, just west on other side of wall and enter. Go to far south "Bouncer" blue pin and down into the sunken area. Ignore the games player. Head south through the round tunnel ( 6_a1_1 1620 653 682 ) to the Scythe, don't threaten her. Tell her, "Scythe stole...", "He was trying to cure....", "I didn't know". Before leaving, talk to her again,. She has a job for you, tell her "If the money is right....". You have to get rid of some bandit ghosts elsewhere in the sewer system. They can be reached by going up to the balcony above the Bouncer's room, go to other end, and following the passageway, notice the room with a mirror, continue on . After speaking to the ghosts, "Unbelievable". "Stay here." Return to Scythe, after talking, talk again. Return to the mirror near the ghosts' room and get close enough that "Found mirror" message appears on screen. With walk speed on, go to the ghosts, tell them "I don't have the toll", and lead them, be sure all of the follow you to the mirror, get close to the mirror and they disappear. You can now return to the locked sarcophagus they were guarding to find three unique weapons: Groucho's Fist, Harpo's Grace, and Chico's Retort. Return to Scythe, she reward you, giving you Scythe's Nail, a unique dagger that provides a passive +20% to your Accuracy, and a reputation bump with the Thieves' Guild. Take the east corridor to find the "Book of Aphorisms". In the large NE oblong room lower level, between east stairs and a barred tunnel, go through a small round tunnel ( 6_a1_1 2712 2335 762 ) and through water to small square room at the east end to find a GEMINELIXIR. Outside the sewers, teleport to Southern Gate, go through gate and head SW. Go to Old Wounds blue map pin to south 6_a2_1 1583 3063 621 and give the stone to Gorlag. He dies, rob him. You get a key. Now the critters attack. Go through the east door to rescue Harlef. Ask about others. Head west, then south through the door to outside. Follow Harlef to the Captain. Talk on each top option. He gives another quest, ask him "What did you....". Outside, you can loot the tent straight ahead. Go to other side of the tent, go to the teleport, and south uphill, just left of palm tree. While nobody is looking, picklock the door. Open the chest by north doorway to find two letters, read them. Go upstairs and talk to Imran and say "I don't know what to say". Report back to the Captain, then exit the tent. This next part is ONLY if you killed Scythe: *** Teleport to Queens Crossroads, head north between two large statues. On the road, just before the camp on the left, head west through narrow pass 4125 5098 -98 to left of the camp. Continue up over to the X Desecrated Shrine cliff side door 2707 4822 80 and enter. Many dead knights. At the intersection, head left and on around to a north pointing hallway and go up it to the end to find a GEMINELIXIR. Not much more except another dungeon area with a few chests and tons of opposition, clear everything out.*** You can still enter the Desecrated Shrine, as if you had killed Scythe. In cheat console, type in jump 6_a2_1 and hit Enter, DO NOT move, again in the cheat console type in jump 2433 4578 1205 and hit enter. Many dead knights. At intersection, head left and on around to a north pointing hallway. At the end of it find a GEMINELIXIR. Make your way back outside at the NE corridor. Teleport to Hatmandor and over to west side of town, to
Valarin's Informant blue map pin and report ( 6_a1 _2  3155
251 -1986 ). Find the exit to outside. Teleport to
Cheznaddar, head west to end, then south, past first wide
steps, then east, NE past carpet salesman, then due east. At
the Murder Investigations blue map pin 1471 1223 166 ,
speak with Zask the smithy. Always ask top questions and
work down the list. Accept task for dragon scales.

Teleport to Queen's Crossroads. Go to the X"Dragon
Scales" ( 6_a2  3170 4481 -143 ). Inside, go just around the
corner to map X. Head south to first room on the right, get
dragon scale in chest.

Continue south, go right and south to last large square room.
On raised area are 2 scales in chest. At west wall, loot the
chest. Go back due north to a table with blue bottles, go east
to 4-way intersection. Head south, 2 side rooms, dragon
scale in east room. Continue south, work your way around
the passage. At 4-way intersection, head north and
downstairs into a library. Loot chest at north wall between 2
shelves. The south corridor has chest with a scale. You
should now have 5.

Work your way around the loop in the north corridor and up
stairs. Next small room on right has a cabinet. Just south,
take next corridor west and north to exit. Return to Zask at
map indicator "Dragon Scales" in Cheznaddar. Accept the
swords quest. Refer to map, head to Hatmandor Imperial
Delivery. Inside go right and right again to the jailer. After
delivery, back to Zask the smithy, tell him "I'll do what I
can". On map see "A Friend in Need".

Just left from Zask, keep heading clockwise around the
building and up 2 small staircases, go across the ladder
walkway and tell Reesa "And Zask said...", then "I... What's
the plan". In Hatmandor, go to X The Third Man and tell
Reesa "I think so". Inside, go past the jailers room and up
the stairs around first corner to hide.

Wait a few seconds to watch a cut-scene. Wait a few more
seconds for a screen message, then go release the prisoner.
The lever is on wall over from cell. Follow the prisoner and
open door for him. Slightly to the right, go straight to the
sewer and enter. Follow the prisoner. Follow them both. Go
below and defeat all mummies to get screen message. Use
the teleport.

After the prisoner leaves, talk. Return to Zask the smithy and
report. Return to Reesa. After the prisoner leaves, tell Reesa
"I've been called worse". Look at the plans from Reesa and
your upgraded map. Teleport to Hatmandor and go to front
of the temple. Sneak (or invisibility potion, 
potion_invisible_01 , while sneaking?). Inside and go left
then straight to a door into main area.

Along the side are two switches on back of columns. On the
other side are two more switches. Once all four are
activated, go to the NE corner outside the columns and enter
the dungeon. Some Stone Sentinels come alive. Use kill
cheat on them. Head straight west to small room with
sarcophagus , operate switch on wall. Go south down wide
stairs. Eventually find a switch at a gate, operate the switch
and speed run straight through 2 gates.

Upstairs pull a lever. Then down to the sunken room. Up
several staircases into the final chamber with several
mummies. Get Maliel's Tear and go out east door. Return to
Reesa's roof top house. Tell her "I don't understand" (she's
Turs Daram's Daughter!) Then say "Tonge. I can't let you do
this alone." Teleport to Hatmandor, turn right and go around
back, where you were locked in a cage, to the map blue pin
"Transaction" marker.

Upstairs, the door is now unlocked. Speak with Tongue. Just
west of the Hatmandor teleport, on other side of wall enter
the sewers. Go to the "Transaction" marker and speak with
Reesa. Follow her. Tell them "I think Valarin...." She kills
Yerske. Quickly kill Tongue. After the, uh... cut-scene, get
items you see and pick all chests. Read note from Reesa, and
read 2 letters to her.

Return to Hatmandor. On the north side of the weapons
delivery, at the blue pin marker Valarin's Informant, enter the
door. Find Valarin's office, 6_a1_2  3151 276 -1986 , and
tell him "He won't be a problem any more". Now outside,
teleport to the Queen's Crossroads. Head just NE and enter
The Society Mage's Guild Master. Go forward and use the
teleport. Go all the way upstairs, turn left and through the
door.

Speak with the guild master, tell him "Just one...", then all
options top to bottom. Pick up a scroll and a skill book.
Read the scroll about a Golem's last thoughts. Get the book,
on the guild master's desk, and read it. Go outside and
teleport to Zah' Dan. Head east up steps, NE to a Shrine on
the left. It's partially hidden, so look carefully. From the
shrine, head right to the cliff and find a narrow passage
leading due east.

Work your way through a cave to an open area. On the west
side is a teleport. North from the teleport is a very narrow
path, barely visible on your map, leading towards the X
"Belly of The Beast". Take a fang (quest item) from the large
dragon skull on the ground. Search nearby human corpse.
There's two chests in the area. Teleport to Queen's
Crossroads and enter the guild.

Report back to Master Dattan ( 6_a2_2  2016 3101 -1765 )
to give him the fang. Follow him through the teleport.
Follow the two men to the X and all the crystals below are
turned into crystal golems. Talk on all and choose a weapon
offered. Back to the intersection, continue north to small
chamber with skill book and 2 chests. At the intersection, go
east to the exit.

SW a little, tailers and jackals. South and go through to a
varn camp. Continue west to larger varn camp. Head SE to
X "Way To The Tower" and use the teleport to a large
dungeon. You have to make it to the doorway on the west
central side. Head north through door to intersection and left
to room with tailers and in south cubbyhole a
GEMINELIXIR. Back at the intersection, NE to varns.
Continue north and west to several varns.

Continue north, west, and south to couple of mummies. Take
small side corridor east to a sarcophagus. Back around and
continue south to a mummy and 2 stone sentinels, and skill
book. Continue west and work your way around. Head
straight west through a gate, and through another gate to a
sarcophagus with a skill book. Back out a little way to
intersection, south down steps through stone door to room
overlooking sunken floor.

Go down and defeat mummies and stone sentinels. Through
east stone door, straight north and left to a GEMINELIXIR.

Back to the hanging fire pot and left to a sarcophagus.
Continue north and down to more sentinels and mummies,
two sarcophagus'. Continue north and east finally down
through stone door and through another stone door. Go up
to a sentinel and head left, 2 sentinels, continue 2 more and
sarcophagus. Continue, sarcophagus and 2 sentinels.

Continue heading north to X on map. Out gate and uphill
through giant Tar Scorpions to the Tower of Fangs. Inside,
you must make it through 5 or 6 portals on opposite side of
rooms to final room, through gate, pick up items on your
right BEFORE you pick up Gandohar's journal. Defeat the
giant beast and search it. Read "Wimps To Warriors" guide.
Go through the portal and straight out the exit.

Teleport back to Ghortarius's chamber at Alsorna. Make sure
you've spoken to Nortar about his bow, and finish all talking.
Go up stairs part way and speak with Dar Pha in her room.
Go on up to outside and speak with Cassara, you give her
Gandohar's Journal. Go down to her room, opposite Dar
Pha, and talk.

Outside, teleport to Queens Crossroads and go east uphill to
the Mage's Guild. Inside, use teleport and go to room on left
at bottom of stairs. Speak with the old guy on all. Get all
quests from the board and immediately close inventory.
Reopen inventory and read all quests.

Do you have 5 Varn's Mutated Hearts? Bookshelf on east
wall, get book "Night and Magic: Handbook For Lovers"
and read it. Exit guild and teleport to Horse Charmer's Yard,
then back NW to X Unexpected Danger. This is Clay-Cold
Den you probably found much earlier.

Enter the cave (bulletin orders were a trap). A chest contains
Sordahan's Orders and a key. Read the orders. Search the
dead citizens. Now leave the cave.

Go to the X Dog's Life near Zah' Dan. The house is just SE
from the teleport. Place 5 Varn's mutated hearts in the chest
in the middle of floor. Check out other chest. Outside, go to
the X Aberrant Pet just SW from Bayan.

At the doghouse, you spy tracks. Continue to the next X
Aberrant Pet. Examine the body in front of cave ( 6_b2  897
2263 18 ). In there, kill a giant snake. Outside, teleport to
Old Cart Workshop and head WNW towards a distant
tower, go to X Palm Grove.

Find a trapdoor in the house. First go right and clear out
small basement, take all Scapulari brains. Back up and go
right to large basement, get all brains. Once all Scapulari are
dead, see a screen message "All Clear". Go up the winding
stairs.

Find a Crystal Clear Mixture in a basket. Go up the trapdoor.
You can brew 2 Scapulari brains to get a waterwalking
potion. Also, pearls and duck eggs. Pearls are found in
shelled creatures around coastal waters.

X The New Clothes. From Hatmandor Purlieus teleport,
head just NE, then NW through narrow rock gap to get
there. One of the warthogs has an ampule of blood for the
quest. Now head to the X The New Clothes, in SE area of
Cheznaddar to an unlocked door ( 6_a1  1951 786 170 )
next to carpet sales. Go upstairs. Inspect body. Get Robe
from basket.

Downstairs, put Warthog Blood in pot. Put Necromancer's
Robe in pot, pull lever. Take out finished robe. Outside,
teleport to Southern Gate. Head NW across the wood
scaffolding towards the green pin marker The New Clothes
just past the north end of the scaffolding, a trapdoor on your
right, access it and put finished robe there.

Teleport to Queens Crossroads and follow the road due
north, between giant statues and columns. Past large varn
camp on the left, to some palm trees on the right. In the
sunken area at a shrine is a small beaver pond. You can hear
the beavers calling. There's four you need so look carefully
and use your bow on them. Get four beaver fats.

If you're having trouble spotting all of them, use the cheat
console command ec.addobjecttoinventory ing_32 xx ,
replace the xx with number of beaver fats you need. These
are for a quest very soon.

Back to Queens Crossroads teleport and east into guild. Go
to the quest room and get rewards from the chest. Pick up
quests from board and close inventory. Reopen inventory
and read the quests.

In the nearby room to right in hallway, put 4 beaver fat in the
stove. Pull lever and get 2 Black Candles from the stove. Go
outside. To avoid lots of fighting, teleport to Cheznaddar
and go out the east gate. Follow roadways to the green pin
marker Black Candles, making turns to your right to avoid
going south and fighting many enemies.

Just past the infirmary entrance is a teleport at the 2 palm
trees. Through the infirmary entrance, straight to the
partition. Behind it put 2 candles in the basket.

To the SE, near Horse Charmers Yard, go to X Weaponry.
In the house, examine body in the second room. In last room
defeat Breathing Blade and rob it. Outside, teleport to
Queen's Crossroads and Return to the Mage's Guild quest
room for rewards from the chest. Check the board, no
quests. Now go outside and teleport to New Ashos at the
NW.

NEW ASHOS.
David talks to you, tell him "What are you looking for?".
Make sure your walk speed is on, Tab, then go north of the
teleport, walk down the curving steps and on right across the
railing you should be able to pick up a University Document
( 3110 2906 -62 ). It's for a quest much later. 

Head to the X Nortar's Bow. Pick up document lying near
more curving steps, 2371 2981 -20. Go up the curving steps
and enter King's Court Inn. To the right, go upstairs and
enter the room to hear about an old hags' house. Approach
the drunk Vor and he talks. Talk to him again.

Back outside, notice on the map the X Nortar's Bow has
shifted to the south. Go there 2611 2393 4 . Inside after
talking, talk again and offer 100 auras to get the bow.
Outside, teleport to Alsorna Ghortarius's chamber, go to
Nortar and give him his bow. The reason for doing this
immediately is you often forget Nortar's bow "The Bone" is a
quest item.

Teleport back to New Ashos, go out the west exit of town.
Tell the guy "How's this:...", kill him and take David's
package. Teleport to New Ashos teleport and give package
to David. Open your map and notice, on north side of town,
a map pin "Plu Via".

From the New Ashos teleport, head NNW directly to Plu Via
dressed in red and standing on her porch. Tell her "This
would be a first for me" to accept "Exclusive Umbrellas"
quest. Go to X just east of Ashos teleport and kill the beasts.
Go west to the blue pin map marker "Exclusive Umbrellas",
on your left up steps to raised platform and left through the
door, talk to the woman.

Exit, go around left and just south to the X "Exclusive
Umbrellas", go inside and kill the beast. Dead parrots have
powerful healing eggs. Loot the house. Go to next X north
end of town at Plu Via' house. Inside, kill beast. Talk to Plu
Via for reward. Loot her house and read the bill for
umbrellas.

From the teleport, go south through the archway, and
continue to the University, up either side steps and enter. Go
to the other side and down steps, through west door, then
left in the hallway. Someone says for you to "Stay Here".
Open the door and speak with Mar Conie, ask him "Just tell
me where to go".

Back upstairs, go to other side and out the door. Go north
towards archway and you should witness an argument.
Speak with the woman Lon Ran, at the bench and say "I
heard you got some new jewelry", and you tell her to take
them off.

Go out west exit from town and head north to the X
Telepathic Sender. The building is infested with skeleton
warriors. Work your way through a door and out another
door, destroy the beast. Return to the Plaza crossway where
you talked to Lon Ran and Mar Conie will be nearby in the
east grassy area blue pin Telepathic Sender. Speak with him.
In this grassy area, Find a University Document, 3107 992 0
.

West through the other grass area, then go left, then right
between the two buildings and pick up University Document
2502 1763 -1 , right again and between two buildings to end,
then left to last building on left. Inside first door on left get
University Document.

Teleport to the town teleport. Head south, then first east
past Des Mon's bulletin board (don't do any side quests at
this time). Continue out due NE. At corner of building near
palm tree, get a University Document 3405 2699 -24 .

You now might have at least 6 University Documents. Of the
15, five of them are the most difficult to find because they're
inside a structure, one in the Staff Office, one in the building
to the west of the Staff Office, three in the University
building. The other 10 are outside.

Jump coordinates:
These are in the map area 3_a3 for outdoors.

2371 2981 -20
2457 2840 -40  just left of Mangano's door.
3110 2906 -63  the first one you picked up.
3161 2667 -18  next to Prescott Cormic's Residence.
3405 2699 -24
3107 1992 0
2835 1090 30  on the back patio of the University.
2502 1763 -1
1566 2312 12  at large 3-way intersection south from the
west exit.
746 2256 -152  only appears after getting quest from Bursar,
at the University, in the downstairs east hallway, go right and
first room on the left ( 3_a3_2  2794 872 -1879 ).

The following 5 are inside buildings map area 3_a3_2

3428 836 -1869  Staff Offices just west of the crossway in
front of the University.
1663 2905 -1999
2651 996 -1880  next to the large statue downstairs in the
University.
2774 771 -1879  in the University library.
2462 1056 -1880  in the University lecture hall.

One on the south patio outside of the University building.
You'll find the rest much later when returning to New Ashos.

Back in town, head south through the archway towards the
main entrance of Veneficus University, grey pin on map, and
get VI_Gamma behind the large statue 2915 1644 18 . Enter
the University, go around the balcony and out the rear exit.
Outside you'll likely spot another University Document over
on your right 2835 1090 30 . Go back over left and down the
steps and head on down to the boat docks. Don't talk, but
drop a teleport platform if you have one.

East of the docks is a large north-south rock (refer to map).
At the end near the water there's a dungeon entrance 3756
395 -118 . Inside, on the lowest level, in the center chamber,
there's a Geminus Robur Strength +1  3_A3_1 3793 598 10 ,
west side at spiraling corridor downwards. The exit is at
3784 326 144 .

Teleport to New Ashos and head directly south, through
arch, to Sarius in front of the University. Agree to help him
organize a party. Straight west, then north to pin marker
Stag Night. On north side of two buildings, to the west door 
2190 2010 -1 . Inside, first door on left, tell Lisa "200 auras
to dance for an hour". Return to Sarius to report. Enter the
University, go to other side and down steps. Through west
door and left in hallway to first door on right.

Tell Dr. Annaya "I'll take care of it". Back north in hallway, a
stranger stops you. In main hall, through east door, left in
hallway to Rhodeus' office. Tell him "On second thought...."
then hit him bare handed. In the hallway, you're stopped
again. In main hallway, west door, left in hallway to door on
right back to Dr. Annaya and report.

Back upstairs to other side, exit University door and speak
with David, tell him "Fine, I'll cover your debt". Finish
talking on all.

Head just north to plaza crossway, then west to location
door "David and the Doctor. Inside, first room on right Dr.
Lavarius, say "Here's your money". Tell him "I'll perform the
ritual". Drink Lavarius's Potion. Tell him "Please. The
suspense....." To the right, get notes of the
Fourty-Seventh and read them.

In the University building, downstairs, you might witness
Bursar arguing with Timothy near east door. If not, go east
main hallway, then go right (south) to next room on your
left. Speak with Bursar and agree (sometimes he's in the
library). You've probably already found some of his
documents, but there is a total of 15.

Go back to the main hall and Speak with Timothy and agree
to find his book. Outside, from New Ashos teleport, go out
west gate and due west to the marker "Blood For A Stone".
The campers briefly speak to you. As you approach the pile
of rocks, you discover a secret passage. Go through to find
University Document 15. Go back through secret passage
and stand on the small pile of rocks and use Lavarius's Stone.

Tell the man "You're overreacting". Head back to town, to
the "Blood for a stone" and speak with Lavarius. Learn
about Kaineth at the Lion game room.

Back to front University entrance and talk with David on all.
Inside university, down stairs and through east door, right in
hallway and straight to library, lots of documents to pick up,
read them. Go through west shelves, up steps and to end of
shelves and get "Of Ancient Artifacts" from the bottom shelf
and read it. To the right, in second shelf from bottom, get a
book and read about Pirates of Antaloor. In the main hall,
give Timothy his book.

If you now have all 15 University document, take the east
main hallway, then go right (south) to next room on your left
and give the documents to Bursar. He might be in the library.

Upstairs to other side, go out the door and talk to David.
He's been accused of steeling the book you just gave to
Timothy. Tell David you'll have a look around. You only
have 20 minutes before David is expelled.

Head to the north end of town just left of Plu Via's house,
and find Timothy sitting on a bench with his back turned.
Choose the bottom option "Don't lift a finger....  The book is
hidden outside of town east exit. Follow the path a short
way. When you're close, there might be two Necrises. The
book is on the right side of the path, in a rock pile near the
two benches.

Quickly return it to David outside the University's front
door. An expelled mage Tai Lin the Horologer blue map pin,
just west of Demon's bulletin board. He carries a staff and is
walking back and fort. He'll stop you about creatures in a
garden, tell him "I'll take a look". SW map marker "Expelled
Mage" ( 1757 1509 -40 ).

Shui Bian is at the gate to far SW, tell him "Here's the
auras". Enter the garden and fight 6 or 7 Tailers before time
runs out. Talk again. Human bodies have auras. Enter house
to SW. Fight your way through the basement to the second
part of the house and examine Tai Lin's mother's body, take
her inventory. Return to the expelled mage, blue map pin
outside Ashos west gate, and follow him to his house, and to
the second room.

Tell him to write a letter, he gives you a note for Kaineth's
former assistant. She's at the market place X "Obsession" on
the east side of town just north of Ashos teleport. You'll hear
an argument between her and an Archivist, give her the note.
Return to Tai Lin's house, green map pin Obsession near
west exit, and report. Follow him to the basement and fight
your way to Tai, then kill him. Get book Study of Time from
basket and read.

Back inside the University and downstairs, east door and
right in hallway to library, speak with Senoir tell him "Any
ideas on what...." for a quest in the valley. From NW town
exit, head west to X "Science Career" and find a door to an
underground passage 3_a3  1350 2948 28 . Fight straight
through and up ladder to enclosed island to NW. Kill all
weirbeasts and get the quest message.

Return to the University, downstairs and west door, follow
Senoir to the lecture hall where you give a lecture.
Afterwards talk to Senoir.

Exit lecture hall and Apis wants you to meet him about a
grant. Upstairs to other side and out door. At crossway in
front of university, go west through door at X "Science
Grant" , then inside door on left. Tell Apis "I've done
worse...". Outside, go to the next X "Science Grant" north
up the road. Clear all Vespine from apiary. Report to Apis at
the blue pin Science Grant.

From the teleport, head north a little down steps, then west
to end, then south up steps just through round arch with
lanterns, and up steps on right.

At the X Into The Lion's Mouth, go inside. George is outside
the game room. Talk top option and Lexington eventually
shows up. Follow to his office, tell him "Anything you
want....". Go outside the building and ask George "Someone
hurt your niece?" and "That's suicide...." You get George's
poison bottle.

Head to where the picnic is at the X. Out NW exit, south on
road to building on left. Once there, you will see a servant,
scare him away with a single bare-handed hit. Get close to
table and click George's concoction in inventory. Quickly
hide behind the nearby large boulder. Wait till the poison is
consumed. 2 guards come after you, kill and search them,
search the victim at the table.

Now equip a dagger if you have one. At X Sammy the Bull,
just west of the teleport, crouch behind wall with boxes.
SNEAK up on guard, kill him and take his items. Inside,
fight, follow after to a trap. Continue through and back
outside.

Return to outside the lion, where Georgie stands, and speak
to him for reward. Go inside and speak with Lexington. Go
out to Matre D' at game door and talk. Click your member
card in inventory. Through door, straight to Kaineth at north
wall and talk. Leave town at the east exit. You might get a
screen message that Lexington has further work for you.
Check on that somewhat later.

Go to Video Ergo Sum blue pin map marker somewhat to
the east. At Scavenger camp activate the teleport, speak to
Olmar first option "The curse of sight....", then talk all
options. Through the gate and straight ahead, go up 2
sections of steps to the top and enter heavy wood door on
the left.

Down steps and speak with Eric. Talk all after getting quest
to find an Oculus. Down to the right is a chest. On your way
out, before the door, there's another chest to the left.
Outside, Hal Den gives quest to find a necklace, say "I'm
listening", then "Where can I find it". Talk all. Go past him,
left and up steps and left to Revnar. Talk to Revnar, he asks
you to find Mornar, tell him "I'm going to find...". Ask all.
Back down scaffolding, continue SE a little to left of yellow
boulder and big tree, then SSW.

Continue due south on  the road, Vidons spawn behind you.
Continue due south. At intersection fight a Gargoyle. If you
have an extra personal_teleport_platform, drop it here at the
intersection. Head south. Near end of south path, just before
some steps, map shows a small light colored alcove to your
right. Go there to find a Geminus Dexteritas Accuracy +1 
3_b3  1307 854 -67 . Continue up steps to Video Ergo Sum
blue map pin marker. Inside there's a chest with a book
"Ancient Cults and Orders".

On down steps to a dungeon, There's nothing in the two
curved hallways. Go to Video Ergo Sum. Tell Damai "You
have something I need", kill and search him. Nearby chest
has the oculus you're after. Exit dungeon at NW corner of
map.

Back up to intersection, go NE but NOT to end of road. On
the way over to the X Lost Partner (view large map), the
map shows a rock formation resembling part of the letter C.
If you go around the tall rock in the correct direction, go
through a narrow gap to find a GEMINELIXIR, at 3249
1603 -102 .

At the X, Knantuk will tell you to get the eyes. Get eyes
from corpse. Back at intersection, head due north toward X
"The trophy", a side path leads to an Abandoned Workshop.
At the X The Trophy, Get necklace from Toe's body.
Teleport back to Scavengers camp. Banagh stops you, tell
him "I'm at least willing to listen", you get a quest. Up steps
and through wood door, go speak with Eric to hand over the
Oculus. You get an implant. Now you can see ghosts and
flashbacks.

Outside speak to Hal Den to hand over Necklace and talk on
all. On the scaffolding, talk with Revnar to hand over the
Eyes. Talk a second time. Go down the steps and head left of
the yellow rock. You'll overhear a group of soldiers talking
about a failed mission. After they leave, to the right of the
wide stairs speak with Delmon on all. Turn around and go
speak with Knantuk sitting near a broken column, say "We're
in this together". Finish all talking.

Head to far north towards the X "Painter of Magic" near the
University. Along the way, before going up some steps, go
to the right and activate the "Wuthering Plane" teleport.
Back just west to the road, go up the steps and witness a
cut-scene. Go to the X Last Crusade to find "Holy Cave".
Inside next X for another scene. Following the X's, arrive at
intersection facing a huge statue.

Go right and get old document from small casket. It shows
the correct but rough path at a floor trap. Face the other
direction, SNEAK through hallway, all the way past curve
and get message about passing the trial. Sneaking avoided
setting off electric force fields. The next trial is a floor puzzle
(press Tab to walk:

0  o  o  o  o.
0  o  0  0  0.
0  0  0  o  0.
o  o  o  0  0.
x  o  o  0  x.

SAVE!

The third and final trial, DON'T choose to fight, say "Alright,
hit me", answer casket or coffin, star, wave or towel, the
Dark Knight. Continue out south exit. Head left in the oval
shaped hallway, continue all the way around to the SW
curve. Behind some stone blocks, find a GEMINELIXIR. If
you can't pick it up, Quick Save Alt F1, restore Alt F3 and
pick it up.

Back to the intersection, continue south then east, don't use
teleport. Open the sarcophagus and take the damaged Holey
Grail ( qitem_1350 ). It allows invisibility for 1 minute, and
refreshes in 5 minutes. Equip it in a quick slot. Now use the
teleport. Head north and west.

Back out on the road, continue all the way north then head
east. Since you talked to drunk Vor at the King's Court Inn,
you might witness an argument between 2 ghosts. Near the
destination, go through a round tunnel. Go left under some
lamps and continue straight on to X "Painter of Magic".

Knantuk is fighting some beasts, help him kill all of them.
Speak with Knantuk. Search the bodies to find the
mysterious spell. Stand on the destroyed teleport, read the
scroll and appear in Renoir's laboratory. After a
conversation, go outside and activate a nearby teleport. Go
west from the teleport, then south through the round tunnel.

Go to the left side of the large tree to find a bulletin board.
Take the four scrolls and immediately close inventory. Open
inventory again and read the four scrolls. After taking any
bulletin board scrolls, always close inventory, then open
inventory again before reading them. If you don't do this,
their X might not show on the map.

Go north through nearby round tunnel, then go west to the
door at the X "Insect Tamer". Inside destroy two enemies.
Open a door between two overturned bookcases, down to
cellar, clearing the place out and get a message. Outside, the
next X "Training Hall", south through tunnel, go west, north
through another tunnel, then west, follow road a short way,
then NW.

In the training hall, 3 levers to open two doors (middle,
middle, right), another lever to lower water. Straight across
through 2 locked doors. When all Ungodly Colossi are dead,
get an all clear message. There's at least 3 human bodies to
loot.

Next X "Suspended Ritual". The X moves a few times, just
keep following it. Finally last X "Remine the Remains" and
get an Urn. Return to the Scavengers camp. Enter the camp,
go just east to X "Painter of Magic" and speak with Knantuk
for a reward.

Exit out camp gate and due south to Love's Labour's
Lost/Lost Grove blue pin. Talk with Banagh about Ann Nah,
tell him "Where am I most....". Talk on all. On a nearby rock
get VII_Beta. Teleport to New Ashos.

Go out east gate and north to graveyard, activate the nearby
teleport.  Enter graveyard, go left to last pot on left and put
the Urn in it. Return to New Ashos.

At the University patio, outside in back, speak with Mal Nis.
West of the University, find the door ( 3_a3  2393 1856 -1 )
to Ann Nah's room at Love's Labour's Lost pin marker.
Speak with her always top options. Now go see Lexington at
the Lion and agree. Just out town east gate speak with Erdon
on all. Wait and kill those that arrive. Search them. Talk to
Erdon again. Report back to Lexington.

Teleport to the Scavenger camp and speak with Banagh, tell
him "I'll go". Go back down to the Lost Grove /Love's
Labour's Lost marker and witness conversation. Approach
and talk, top options always. You get a ring of willpower.
Now teleport just NW back to New Ashos. Go to blue pin
marker Yao The House Seller. Buy for 30,000. Enter the
house right there to find a man and woman dead. Loot the
chest, read orders.

You might get on screen message for Lexington. If not, just
wander around till you get the screen message. Now check in
with Lexington. Since he often calls on you, drop a personal
teleport platform outside his building. Tell him "What ever
needs doing". Go to X The Candidate SW of town. Tell the
guard "How  bout I make....", then say "That sounds a little
steep".

Head up to next X and to beach, go across to Cormic and
immediately knock him down (you probably don't kill him).
Run after him to get an Escape message. Return to
Lexington. Go to next X "One last chance" just east of the
New Ashos teleport, go upstairs and finish the job. And rob
him.

Rob the 2 chests, take everything. Go to the boat docks and
down south steps just into edge of water. In inventory click
family crest to throw it into water. Return to Lexington for
reward. Go to pin marker Sol Pan, just west of teleport, and
speak with the woman at the raised area on the left, all
talking, choosing always the top option.

Leave town by east exit, follow the stream south to the
"Dead Lover" green pin marker. By the stream, the corpse
might be under a dead monster. Take all the body inventory
and defeat several guardians.

Return to Sol Pan at Dead Love marker pin, follow her
through the nearby door just east. Before talking, open two
chests in next room. Read "Loneliness of Sol Pan". Talk to
her and say "Where should I start looking", to deal with
some ghosts. Go to the raised market area, near east gate,
and speak to the ghost top options every time. The ghost
disappears.

Down east steps, go to the X "Horny Quartet" north in the
stream, and listen to the four ghosts. They attack, kill and
search them. Now head to the X "Unmet Need" to the north.
In the cave area to the side of the house, ask Trow "How are
you doing here? Need anything?

Just SE at "Unmet Need" pin marker. Ask the farmer about
renting the barn, but he's deaf. To the south is Palm Grove
teleport. Return to Trow at blue map pin "Unmet Need", at
NW, and tell him he can stay in the bar. Return to Sol Pan,
blue pin marker "Betrayal", for a reward.

The Restless Spirit.
Go to the King's Court Inn, in NW section of town at the
curving steps. In there upstairs, speak to the drunkard Vor
who's talking about someone. If you previously talked to him
some time back, skip to "Go downstairs and buy a beer".
If not, teleport to Desecrated Ashos at the Old University in
the Swallows.

Head west, then south through tunnel, SW under lamps then
NW through tunnel. Continue NW through the Ruined
Ashos pin marker till you witness a vision of Vor arguing
with the ghost of Alicia. Back in New Ashos, go up to the
King's Court Inn and speak with Vor and agree to get him a
drink.

Go downstairs and buy a beer. Go back up and give Vor the
Beer and learn everything. Agree to help. Make sure he
leaves the Inn. Outside, teleport to Quincentennial Oak near
the graveyard just NE of town. Go back south past the
graveyard entrance and talk to Vor. Follow him into the
graveyard, learn about Alicia's pendant. After the cut-scene,
tell Vor "I'd be glad to".

Teleport back to New Ashos, note the map pin marker
Restless Spirit. From the teleport, face north, down steps, go
left and left again, up steps through the round archway and
immediately left into door. The father will give you the
pendant. Return to the graveyard and give the pendant to
Alicia's ghost. Speak to Vor for a big reward.

New Ashos Bulletin Board Quests.
Finally go visit Des Mon at the bulletin board. Tell him "That
depends" to start some quests. There's at least 20 of them.
Get the first batch of quests from the board and immediately
close inventory. Reopen inventory and read the scrolls.
Doing each quest, look it up in the list below. As you
complete each quest, check it off the list. When all quest
scrolls are removed from inventory, return to Des Mon's
chest for rewards and get new batch of quests from the
bulletin board and read them.

If you have a personal teleport platform, drop it here well
away from the chest.

* Umbrella Story.
Somewhat east of the Holy Cave, in the Swallows  3_b3 
3755 4560 -46 . You run into more of those ball shaped
toothed beasts. At the green pin marker "Umbrella Story",
once you get rid of all the flying Leraphs you get the quest
message.

* Kaboom.
Leave town at the east exit and head north to the graveyard
at the green pin map marker near Vor. Get the four bombs
and put them in a quick slot. First target is north of town at
the X. Notice path the guard walks, and when his back is
turned, crouch and place bomb, then get well away. Do the
same for the other two guards. The third guard walks a short
path, so be quick and don't let him see you place the bomb.
With all three guards are dead (using the special bombs only)
the quest ends.

EXTRA DIVERSION: In the NW section of Eollas, in an
enclosed area, there's a path that resembles a ? when viewed
on the map. Just SE from the odd shaped path at  3_a2 4224
1372 442 , is a dungeon door. In there is a small dungeon
with a teleport leading to a larger dungeon with teleport in
SE room that leads to a NW room that has 2 levers, but
couldn't figure out what they're for. The western large room
has steps going down. In the NE room is a GEMINELIXIR.

* The Ashos Tea Party.
Find three special plants. The first plant can be found on the
beach, at the green map pin marker, guarded by a couple of
panthers. 

* Before the next plant, go to marker for The Beach Boys,
you get a message, now go to the green map pin The Beach
Boys. Clear the beach area of all the Cyclops, and 3 or 4
disciples, to get a screen message.

The second plant is on the coast west of the boat docks.

* The Gardening quest is east of the boat docks. Clear the
glade of several Giant Mantises.

The third Gardening plant isn't far outside of town. It's
guarded by panthers, take the plant and head north to the
cemetery and leave all three in the indicated place.

* Brother's Chest.
Teleport to the Scavengers camp in the swallows and head
down to the indicated location. There's four chests on south
side and four chests on the north side, all 8 are trapped. On
the north side, the left one has the Vase. Taking it causes a
big toothed beast to appear. The other chests have some
good stuff, if you can survive the damage.

Teleport to the Scavengers camp, then exit camp. Head
north to the green map pin Brother's Chest". Open the
sparkling rocks, put the vase there. Return to Des Mon'
bulletin board in New Ashos, talk to him, then get huge
rewards from chest, and get next 5 quests from board and
immediately close inventory. Again open inventory and read
all the quest scrolls.

* Pied Piper of Ashos.
Equip your bow for this one. Go out the east exit to the
green pin map marker. At the stream destroy the 4 beavers
under the bridge and take their fat. Follow the stream due
north to next bridge and destroy the 3 beavers, take their fat.
Now equip your hand weapon. Continue upstream to the X
kill 3 Hypnotized Snakes, then the Piper himself, search him.

* The Gargoyless.
Work your way north of New Ashos. After entering the
cave, you soon meet a single Vidan, then 5 more in the main
chamber. Outside, head north to the next X.

* Aquila's Head.
At the X, kill all the personal guards scattered around. Near
the structure at water, Aquila appears. Kill him and search
the body. Read "Brief History...".

* Brain Collage.
Head to this marked location, first enter house and operate
switch behind the partition. Outside, enter the cave killing all
Scapulari and taking their brains as you kill them. You need
9 brains. Put them in the chest by front door of house.

* Bone Wand.
Teleport to the Scavenger camp teleport. Enter camp and
work your way due SE to the second intersection, then north
to the X Kill all monsters at the X location and you'll get the
screen message. Teleport back to New Ashos and Des Mon
bulletin board and get rewards from chest. Get next group of
quests from the board and read them.

* Execution.
Go out the east exit of New Ashos and north to the
graveyard and the green pin Execution. Find and read the
ransom note. Now go to the X at the SE in the Swallows (
3_b3  2155 467 -72 ) and SAVE before entering the door.
Entering starts a timer, you have couple of minutes. Kill first
group of Necris on the way down. Go left, clockwise to
second door and destroy, continue clockwise and destroy at
2 more doors and get quest message.

* Grimoire of Elah.
Teleport back to New Ashos. The dorm room is hard to
locate by map. The back door is; jump 2196 2008 -1 You
might be facing away from the door. Just turn around and go
inside, then the first door on your right.

Open the chest and get the book. Read it and you lose
health. A quick heal is the cheat :  healh Read the book again
and read the text that appears. It tells you exactly what to
do. Go to the indicated spot north of town. In the cellar,
fight your way to the final room. Read the book and defeat
the man that appears.

* Pleasure of Treasure.
The X NE of Maggie's Cay. Kill the first guardian outside
the house and take the flute and music sheet. Nearby is the
"Sacred Wells Teleport". In the house, approach the gate
and click flute, then click music sheet and just wait. Door
eventually opens. Hit Esc to close scales. Kill giant spider
and take drum and music. At next gate click drum, then
music to open. Kill third guardian and take the harp and
music. At final gate, click harp, then music to open gate to
several books and potions. Exit to outside.

*Drakonai Park.
Go to the X at far NW. Find the Forgotten Passage but don't
enter yet. Drop a personal teleport platform. Now swim or
water walk to the hook shaped rock formation on the south
beach of the large island. Locate and destroy the queen
drakonai and several egg carrier warriors.

Now get back to the X and enter the Forgotten Passage.
Fight your way through to the island. Destroy all 13 beasts
on the interior of the island. You should finally get the quest
message. Use the island teleport or your personal one back
to the mainland.

* Feeling Well.
Head to the green pin marker NE from the New Ashos
Outskirts teleport. When you get near, 3 skeletons attack.
Get water from well. Get VII_Delta from nearby rock. At
second well further north get water. The third well is just
west, get water. Just north at the X, get VII_Epsilon. Hop
up on the platform and 3 of your waters revives the monster.
Don't bother it.

* Emotional Luggage.
Head SE out of Scavenger's camp, defeat beast and take the
hat. Further due east on road, defeat beast and take second
hat. The third X just SE, get the third hat. Temporarily put
this quest on hold and do the next quest.

* The Hamlet .
Note the Hamlet quest marker and make your way there off
road through narrow passages. At north gate  3_b3  3754
4481 -44 the X might shift to the south 3679 3256 -55. Open
the village gate and find the teleport, many giant stingers in
the area. Once the teleport is activated, make sure no
stingers remain among the buildings to the south of the
teleport. Once you get the quest message, teleport to the
Scavenger's camp.

Enter the camp, go right and up two sections of wide steps,
at camp fire go right and up more wide steps. Go around left
find the chest and put the three hats in it to complete the
Emotional Luggage quest.

Now teleport to New Ashos bulletin board and collect
rewards from chest. Get next set of quests from the board.

* Father's Workshop.
The X due SE of Scavenger's camp. Once there, clear the
courtyard. Then clear out the workshop, and the basement,
in the last room there, a huge Deuce.

* The Seven Brothers.
X further up the road near Old University. Enter the house
3_B2  3090 1388 100  and destroy the seven skeletons. Be
certain you've gotten and finished all quests from Des Mon's
bulletin board. There should be no more available.

Go down to the boat docks, talk to the seller, tell him "Tale
weaver?" Continue to talk, more than once if necessary, till
you get teleported to the Pirate Islands. Watch a tavern
scene. Watch another scene with Jack. In jail, tell the captain
"Take what you can" and leave the cell. Go up steps and
straight into Teal's cabin. Keep clicking the top dialogue
choice.

To right of Teal, get journal from shelf and read it. On other
side by glass jar, get another journal and read it. Outside on
deck automatically talk to Nicky and choose top answers
every time. Off ship, use the near teleport and return to New
Ashos teleport, or the one you dropped at the boat dock, if
you had it.

At the boat docks, pay 3000 for the boat. Ask all about
sailing. First, sail east towards the "Runestone" location
shown on your map. Enter the deep narrow bay just SW
from the green map pin.

Head NE to the right side of the cliff to find a crypt  3_c3 
837 2162 -39 . Inside, south to 3-way intersection, continue
south and take the next left. Get a GEMINELIXIR that gives
1 skill point. Continue around, through water, to east
intersection, continue south to skeletons and a pickable
cabinet at the end.

Back north to first left, west through water to intersection,
then south and up winding stairs. Fight through the hallway
and in a room get Human Runestone from a chest 1173 1010
485. Back through the hall and downstairs.

At first left, go to exit. Back down to boat. Continue sailing
east to the small island. In middle section is IX_Beta. At the
SE area of the island is an Attribute Crystal Strength +2 on
the beach by a tree. Continue sailing north a little way to the
north side of the weird looking island (refer to map) and
head westerly to the small beach on the east central part of
the large island.

Use cheat display.show 1 to make sure the map location is
3_c03. On the beach there's a GEMINELIXIR 1198 4713
-95. Look carefully or you'll miss it, under certain lighting
conditions it is hardly noticed.

DANGER: If you walk or swim just SW and around right
towards another beach, in the distance you'll see a huge
gathering of enemies, where you would have surely died, had
you chose that beach to land at when going to the Runestone
crypt.

Back at your boat, sail just NE to the small island. On its east
coast between a tall rock and a fat palm tree, find an attribute
crystal Accuracy +2 ( 3_c3  3911 1162 -93 ).

Now sail NE past southern tip of Eikronas and Vahkmaar
castle, to the island east of there. Make landing near the V
shaped cove just down from the NW coast of the island,
leave the boat well out in the water.

WARNING: If you leave the boat too far out and wind is
blowing away from land parallel to it, the boat may drift
away. If you make landfall, you may never get the boat back
out into the water.

TIP: If the boat is not too far onto land, you might be able to
nock it back out into water by equipping a weapon and using
battlecry, key 1, or just 2 and sometimes 3). When the boat is
fully in water, you can even run against or bump it a bit
further.

On land, head NE to a large Vidon camp, at the north central
area, to find VI_Alpha next to a campfire 2_a1  2290 3989
18 . Back SW to the boat, sail back SW a long way, past
Vahkmaar castle, to the island west of Cheznaddar. Leave
boat well out in water off north coast near north path. At
4-way intersection pick up VI_Beta. Back north to boat, sail
WNW past the southern tip of New Ashos, and NE along
Eollas towards the island at NW coast. On the east side of
that island is a tiny island with VI_Delta. 3529 4256 -148

Sail NE towards group of 3 small islands north of Eollas. Go
to the largest eastern island, looks like an upside down foot.
Watch out for 3 bear ghosts. North of a large stone head, on
a stone platform you'll find VI_Epsilon 3_b1  3613 1727 -79 
In the middle of the smallest west island is a trapdoor ( 2407
1718 -119 ) to a chamber with a ton of potions and 7 chests.
On the NW tip of the south island you'll find an attribute
crystal Endurance +2 ( 3_b1  2500 912 -110 ).

South to the beach in the southern dip, of the large cove on
north coast of Eollas, there's a GEMINELIXIR. Return to
the boat and sail back around to New Ashos docks, leave
boat in open water near the docks. Now you should have all
five VI shards, and a Runestone. Teleport back to
Ghortarius' chamber, go see the smithy and get another
stone quest.

Go to Marvin at the north bridge and give him the VI shards.
You get teleported to a dungeon. Around to west speak with
messenger. Continue up west to find a GEMINELIXIR at
the end of the small corridor. Go back and start east and
make your way towards the X at NE.

Notice the small middle chamber in the dungeon has a short
curved hall at its top. At the beginning of that curved short
hall you'll spot a bright yellow gem before getting there. It's a
GEMINELIXIR.

First are 2 giant Anthropods and 3 orcs and orc shaman.
Continue due east and around north, demons, broods, orcs, 2
more giant anthropods, couple of giant deuces and more
orcs. At the large north chamber, go down long circular
path, assuming you're in area 18_a1_1  3455 3151 1733 ,
keep going down to a flying gargoyle, keep going down past
a shrine and teleport. Several more demon broods and
through gate 3296 3896 1406 to small dungeon.

Several skeletons, continue counterclockwise down winding
stairs, through gate and work way north to X. Giant
anthropods. Go right and down, orcs, giant anthropods,
demon broods, giant anthropods, many orcs, anthropods,
skeletons. Final room, 4 deuces and several skeletons.

Down stairs and use teleport. You get VII shard clue books.
Talk to Marvin. For now, teleport WNW back to Pirate
Islands Kanger Bay teleport across from Wandering Wrath
ship. Continue NE looking for bear. Kill 3 for their fat. Kill
any deer that come near you and take their digested grass for
a later quest. There's an old shack in the NE of island, refer
to map and see what looks like the outline of small ruins.
Inside, at a trapdoor, find XI_Gamma  3352 3961 -79 .

Once you have 3 bear fat, return to ship and speak with
Nicky Nails.

Go below deck and speak with Cutter between the stairs.
Choose options, top to bottom, but don't say see ya. Say
"You're an old hand at ships....". Then you ask about ships in
the sky, an important clue. Pick up the pirate book to the
right and read it. Now get off ship and talk to Nicky by your
new boat. Talk on all options always at top of list. Sail SW,
from other side of ship, to the middle of NE coast of the
largest island. Remember the following two clues:

1. If you leave the boat too far out and wind is blowing away
from land parallel to it, the boat may drift away. If you make
landfall, you may never get the boat back out into the water.

2. If the boat is not too far onto land, you might be able to
nock it back out into water by equipping a weapon and using
battlecry, key 1, or just 2 and even 3). When the boat is fully
in water, you can run and push or just bump it a bit.

Find the path, you can see a shrine, heading west, 7_b1 
4546 1854 -132 (watch out for Quercus's). Continue west
past a shrine to a 4-way intersection, then NW path to a
teleport. Head back SE to the 4-way intersection and
continue south to a 3-way, then SE to another teleport, don't
talk to woman yet.

Head back to the boat and sail SE to the ship wreck X "Silk
Gown" (there's a teleport just NNW of the wreck. There's
several enemies you must contend with. In one half of the
wreck at water's level is a chest with some garments. Farther
back is a chest with the Silk Gown and a book. On the other
end, run up a slanted rock outside the ship and jump to the
upper deck for an item.

One end of the wreck has a chest under a fallen mast.
Through a doorway is another chest. Up on the front of the
ship is XI_Epsilon.

Sail south along the east coast of the nearby largest island.
Off the SE coast is a small island with X_Delta. If you use
the jump cheat, make sure you're invisible before using jump 
7_b2 . It lands you at many opponents. Then use the cheat 
jump 4805 315 -143 . Also on this island is a trapdoor to
Smuggler's Hideout with 3 chests ( 4551 410 -116 ).

Sail west to the SW island and continue sailing to NW island,
stopping at the small island at the beginning of the large bay.
Find a trapdoor to Bootlegger's Storage ( 7_a1 884 1370
-120 ) with 4 chests.

Continue sailing just north to a tiny island, stopping at
Lonely Tree ( 7_a1  583 3171 -158 ). On one side of the
tree, search it for "Foliage of Lonely Tree" (qitem_6908), for
a later side quest.

Continue sailing clockwise around the north side to the NE
coast of the small circular island. Inside at the inner area, find
XI_Beta 7_b1 1752 4165 -154 on north side among some
huge columns.

Sail SW, then just south along west coast of largest island,
stopping out from the large portion that sticks out in the
water at the NW. Head a little inland (watch out for Olorums
and KanJi Ongama big tree). Start up the north side of the
first large fat rock to the south, jump a gap, and on the SE
edge is X_Gamma  7_b1 1620 280 136 .

To the SE, in the middle of the largest island, east of the
monastery debris, on the north end of a rock is XI_Delta. If
you jump there, make sure you are invisible before using the 
jump 7_b2 . This lands you in the midst of lots of enemies,
but later you'll be coming here on foot. Whether or not you
decide to remain invisible or fight, finally use the command 
jump 3164 4583 162 .

You can now go sail the boat back to near the Wandering
Wrath, or just teleport there. Later, you will have to get to
the small island east of the ship wreck. You can either swim
the short distance from the NE most island to the small
curved island just south, or brew up a water walking potion.

Back at the Wandering Wrath, go below deck to Cutter's
room between stairs. Get The Pirates of Antalor - volume
III, if not already, and read it. Put the gown in the chest and
take Ox Back. In inventory, a bronze badge appears if you
don't already have one.

The Missing Chest.
East from shipboard to the island storehouse and speak with
Jerry, tell him"No Problemo..." to accept the chest quest.
Pick up the Pirates of Antalor book and read it. By the door
examine the first tracks. Drop a platform just outside. The
next tracks will show as a green dot on the mini-map.
Examine tracks north along the beach. At the NE shore of
the largest island is the next tracks. Swim there, use water
walking potion, or go by boat. Head for the shore to the
smallest rock just in the water. There examine footprints.
Keep examining the tracks till you find a chest. Attack it,
then run after it till it stops. Attack again and Malvick
appears.

Accept his food quest. Drop a platform. Return to Jerry's
storehouse and take apples, bread, and meat. Return to
Malvick and give food. You get a special mushroom for
Petey. Go back to the storehouse, and give it to Petey. You
get some items in return. You can trade with him. You
should have perfume that Teal gave you. Teleport to Maren's
workshop. Get her to tell you about the treasure. Tell her
about Captain Teal and give the bottle. Two chests in the
house, one has Exquisite Tilia Log, a later quest item.

Get to the island to the far west with the X.
Go ashore at the deep cut bay  7_a1  3349 3517 -118. Head
north to an old watchtower and look in the house 7_a1 3941
4114 -38, for three chests. Back down to the bay. Heading
inland on the path, couple of Elementals, to 3-way
intersection and go left to Ghost town and a teleport. 5
merchants with just about anything you want or need.

Go back out to the 3-way intersection, continue north (you
run into three different pair of elementals) and around to the
X "The Treasure" . You begin a conversation with two souls.
Agree to their request. Clear the first cemetery of 4 Black
Eyes and search them for a Proof of Death certificate and
read it.

Head to the right, NE, up steps and straight ahead, unlock a
crypt door and enter. Two side gates each lead to a couple of
chests. Head straight north, don't talk to creature yet. Go
right and enter room. Kill enemies, go west to other room
open sarcophagus, kill more. Exit to the middle of the
hallway and talk to Un-dead Maitre d' and show him the
death certificate.

You can now enter the un-dead bar. Go straight ahead and
pick up Regulations of Organ Exchange, from the counter,
and read it. Talk to Ghoul on right side of the counter, to
customer Deer Skull at a table NW corner, and Knuckle at a
table SW corner. Each of the three gives you a note.

Read all three. Talk to Un-dead Monger, behind the bar, and
buy a Human Eyeball. Now talk to the following in order;
Deer Skull for a Human Leg Muscle, Ghoul for a Human
Brain, and Knuckle to get an invitation card, read it.

Again talk to Un-dead Maitre d' here in the bar. You can
now enter the un-dead dancing club. Now SAVE game. Get
on the dancing floor and you make a comment. Defeat all
attackers, and eventually a vault door will open huge
amounts of potions and gold.

Now go back outside, go right and continue to the second
area (map shows X Lost Souls) and clear it of skeletons and
black eyes. Clear the third area of Badagris's, skeletons, and
black eyes. Talk to the two souls and unlock the tomb at NE.

Wait for the souls to go down the stairs. Go talk to them,
and talk to the tomb. Try again with the different name and
Hunn Kanga appears. Talk to him always top option and
accept the quest. Outside, continue through the stone wall
doorway, go to right and open the gate. Go forward and up
towards the cathedral. Don't go up the double steps yet.

Go around the right side of the cathedral. Keep going around
the wall to the SW edge of the cathedral, and find XI_Alpha.
Go back clockwise along the wall. Once at the front of the
Cathedral, SAVE before going in. You have to defeat
various opponents, then the Bailiff who seems invulnerable.
Search his body and take everything and search all other
bodies. Go outside.

Before going down and through the gate, go left through
break in wall. Remember when the woman ghost was in a
side area looking at 3 stone sarcophagi. In there is a dungeon
entrance, 1400 3811 -4 , with lots of sarcophagi and
enemies. If you see a gate with a red lock, activate cheats
and use cheat ec.setgateopen 1

Go back to Hunn Kanga and get family Urn from
sarcophagus. Take it back to the Cathedral and place it in the
available sarcophagus. Hunn Kanga appears and thanks you.
Outside, tell the two souls "I got the location", "He said it's
somewhere south of here" and the password.

Now there's another dungeon that can be opened. Go down
through the gate, go right, south, to the dungeon entrance,
1587 3446 -3 . After checking out the inside, go back
outside.

Now go a good ways SE, 3 groups of elementals. Just west
of The Study, activate The Ribs teleport near the shrine.
Continue due east to the indicated blue map pin "The Study",
lots of fighting, and give the password The Goal Is The
Horizon. Go inside, lots of fighting. Find all chests, one
behind a bookshelf.

Upstairs fight. Pick up a package from Nanook and open it.
Read A Note From Nanook all the way through. You get the
first of three glass map pieces. Find the exit 3894 2055 164
and go outside. Teleport to Maren's Homestead. After going
inside, tell Teal "I'm all ears". After the lengthy automatic
discussion ends, speak to Maren and Teal again on
everything.

Go outside and use the Teleport station back to the ship.
Picklock the captains door. Speak with Nicky for glass jar
and spirits quests. Go down in the hold, approach Cutter and
wait till he leaves, then speak with Billy and agree with the
exchange. Teleport over to the island to the east, and ideally
to the Aged Distillery. Open the trapdoor in the old house
there and go down, get the crossbow. 

Go through door, in left room get 2 bottles of Birch Water
from a chest. Room across hall, get Maple Syrup that's a
quest item. Through next door, get Grimoire of Wisdom,
from raised area on left, and read it completely through. Get
the quiver. Be certain you have read the note from Nanook
all the way through. Go outside and head just west to green
map pin The Glass Map Second Piece. In the well, defeat 2
Ublarions. Get second map piece.

South of the Aged Distillery teleport, in the middle of the
island between 4 rocks you can find a GEMINELIXIR  3369
3198 -99 .

Go south and swim to the X Glass Jar. Now SAVE! If two
Meenguls are close together, try to separate them. Often
when you kill them close together, one of them might not be
searchable. Kill 5 Meenguls and take their Midguts
(qitem_6234). Find 3 bundles of Horse Radish (qitem_6235).
North part of this island is a GEMINELIXIR 4287 1324
-127.

Here is a list of 3 more hidden items on the other Pirate
Islands; you have to have Worldmerge installed for them to
be revealed:

1. NW Pirate Island, northern part, 3 rocks in a straight line,
lots of opposition, against the middle rock, between rock and
tree, attribute crystal of accuracy +3.  7_a1  2566 4138 69 .

2. SW Pirate Island, in its large north cove, under a downed
tree at the beach, Geminus Robur strength +1 percent.  7_a2 
1958 2474 -144 .

Largest Pirate Island.
3. NW part, next to broken over tree, GEMINELIXIR. 
7_b1 2221 2241 -45 .

Teleport back to the distillery. Put 5 midguts in the cooking
pot and pull the lever. Take residue from pot. Put 3 horse
radish in the indicated container and pull lever. Get horse
radish extractor. Put extractor and the residue in indicated
barrel, pull lever, get moonshine. Deliver it to Billy below
decks and get glass jar. Speak to Captain Teal in his room.
Outside, teleport to Maren's Homestead and talk to her. You
get a book and a magical flat stone. Read Kaglivor Spirits .
Talk to Edwin on all.

Outside. First up, go to the X to the SW, The Glass Map
third piece 7_b1 1986 639 -74 . Lots of fighting. Enter the
house ,by the teleport, and down the trapdoor. Through door
to couple of olorums. Continue east and 2 more. Continue
north and cross bridge. Head east to Olorum Rex and
Olorum. Go down and destroy all for a cut-scene. Back up
and to right through new passage. Go right and use teleport.

Many Olorums. Go up steps, keep going up till you get to
south steps and north steps opposite one another. Go up
north steps and continue up east steps and use teleport. Get
third map piece.

***In inventory, click completed glass map for clue to
destination. Head out south to exit. You're close to the X
Spirits of Nature. Approach the wall between 2 poisoners,
and go through opening to many wardens.

Continue east to wolves and wardens. When all are dead
(look for any remaining red spots on map), you can go
through opened passage to east. In the first area you soon
find the first ancient Ongoma with Raglivok Spirit bug. Go
up north and through tunnel, then down long winding path.
Don't go down into water, continue up north and through
bushes, bearing right through bushes. Keep wandering the
tunnels till you find the final area with 2 ancient Ongomas
with spirit bugs. One of the ancients has Ancient Ongama
Wood, a quest item.

Go back up and SW through new passage, down and south
to exit 2107 1872 426 . Now return to the Wandering
Wrath, Nicky on deck looking out at the water or scrubbing
the deck. Speak with Nicky. Go below and get Billy who
sleeps near the cage. Follow him outside to others. Talk to
crew and wait for others to arrive. Talk and wait for message
to switch jars. Go to captain's cabin and switch jars. Get
journal on other side of room and read it. Once done, back
on deck Teal briefly talks to you, answer top to bottom.

Now teleport to Maren's homestead, talk to Edwin on all for
important clue about moon door being a trap. Tell Maren,
"All right, fine". Then talk on all. You now have a sight
steeler, a quest weapon. You have two new quests, Needle
In a Haystack and Casqet of Embers (a helm). Head SW
towards Sanerk and the X Casqet of Embers.

TIP: to make a later quest easier, kill any Zygophylla you
see, some contain Saltpeter and you'll need 3. A Zygophylla
looks like a poisoner, except Zygophylla are open till you
approach them. Also you'll need "Digested Grass from 3
Deer that jumps around a lot and are difficult to chase down
and kill.

CHEAT: with cheats activated, open cheat console and place
cursor near your feet, then type in;
create fungus_spore_01_dlc1
then hit enter. Kill the Zygophylla and search it. Sometimes
you get a Saltpetre and sometimes not. Out of 3 to 5 tries
you should get at least 1 Saltpetre that you need. Also if
your can't seem to find any Deer, stand in front of a shallow
open cave or a depression in the ground and enter the cheat;
create deer_dlc1

Once at the Sanerk X marker, enter the tomb by the shrine
and fire. There's 2 olorums and 2 chests, one behind altar.
Just south out of village and west into revealed area to
Casqet of Embers.

Fight Olorums and continue out north. Up steps and on to
chest. Back down steps, go west and down, defeat all. New
door opens up north, go through and down stairs. Through
north door. Defeat all, then you can defeat the ringleader.
Search it for Casqet of Embers. It gives permanent light
while worn ( hat_001a-helm_6283 ).

A new teleport has appeared, use it. Now teleport back to
Wandering Wrath. Go below decks, talk to Billy, agree to
find him a companion. Go to X on biggest island to Pirates
Don't Cry. Several Hamadryad women to fight.

The house you need, is near the end of path in village and
slightly SE, house has side entrance. If you use the cheat,
become invisible before using  jump 7_b2 , you land in many
enemies. jump 7_b2 , then  jump 4211 2356 68 , but the door
won't be accessible until you've pretty much cleared the
village.

Inside kill Hamadryads and pull lever on the east wall to free
Pat. Her ring is at the green map pin SSW (at wrecked raft).
Two enemies or the corpse has it. Return and give ring to
Pat. Tell her about Billy. Pats hut is just south. Return to the
Wandering Wrath and tell Billy. Read Billy's brochure, and
drink the "Awesome Concoction" he gave you. Head SW
towards the X Needle In The Hay on the SW island.

Just east of it, a short path north to Gayar Orkso blue map
pin ( 7_a2  3665 3919 -52 ). Speak with him, you get a note,
read it. Speak to Orkso again. Fist punch the varn, then talk
to it. Talk to it again, then punch it while it is taking a wizz.
Talk to it again. Talk to it one last time. Talk to Orkso. Read
note. Talk to Orkso one last time. Loot the doghouse.

Go south and take the west path, through 2 Olorum camps,
to the X. Your target moves to the SW. Head to the X,
follow long road all the way, don't miss any Zygophylla's
Saltpeter and a teleport station.

Before getting to the X, in the circular path, on it's north
side, 7_a2  1990 1545 -54 , pick up the Hunter's Diary, next
to statue, and read it. Continue towards the X and you
automatically hide. SAVE game!

Use the Sight Steeler to control it. Fly it to the Basilisk,
target its face and fire with attack button to blind it. Then go
start fighting it. It eventually releases three different groups
of enemies while you keep fighting it. Once you destroy all
three groups, you should be able to eventually kill the
Basilisk. Search it for a powerful Basilisk Eye Ring, and
Basilisk's Claw (useful shortly). In the deep alcove, pick up
X_Epsilon. Enter the newly opened large crypt doors.

In the first round chamber, get diary from table and read it.
There's three sets of armor lying about. Continue NW to
more armor. Put basilisk claw, on the rocks next to the tea
kettle, to open a doorway. Go through and get a helm,
Battlemage Barbuta, from the table. In east room get 3
Silas's Tears. In north room, armors. Go back to the exit
1341 1825 730 . Back outside at the green pin map marker
Needle In The Hay, get close and put a tear at feet of shaman
statue, he's holding a staff forward. Quickly back away
several steps and wait. Talk and say "I'm doing her a favor".

Ask what he wants from her. Say .... Agreed. Now ask all
top to bottom, the last two options, select the bottom one
..... All right. Teleport back to the Wandering Wrath and get
bottle from water. Uncap the bottle and read the Message
From Bottle. Now talk to Cutter who's sweeping the deck.
He tells about an inventor (another statue back in the stone
garden area).

Go to the X, "We're all made of clay",  on the south tip of
the largest island, follow road for any Zygophylla or
teleports, fight in the village or run to the door between
shrine and teleport, enter the dungeon. Go straight north and
up steps.

WARNING: It is critical that you do this dungeon exactly as
outlined below. After getting the clay, DON'T teleport out of
this dungeon, it breaks the quest.

In the NE section upstairs and through door. Straight across,
stay around right and through a door. Continue east and
down, Olorums. Around left and through door. Around right
and down, move small lever to drain water. On down and
south. Swim to lantern over on right, through, go right and
get Karaska Clay.

Continue east and swim over south, up through door, up
winding path, straight across west. Around left through
door. Work your way up to exit, jump over to NW stairs. Go
left and up south to exit. Go to the X "Message In A Bottle"
7_b1  2245 2107 -63, in the north part of the largest island.
A small lake has an entrance to a cave with a huge cache of
weapons and 3 chests.

After getting what you want, exit the lake and teleport to
Southern Sauwok on SW island, back to the Stone
Graveyard on the SW island to Scientific Revolution. At the
gap in outer wall of circular walkway, on north side a statue
stands with arms raised up  7_a2  1998 1535 -50 . Get close,
use a Silas's Tear, move away and wait. Speak to Grim
Grimdahl, say "Big plans" and "You've got my attention".

Teleport to the Southern Sauwok ( 7_a2  3224 970 -7 ), go
south up through trees, then east downhill and continue
towards the green pin on map (Scientific Revolution). Kill
any deer and take digested grass from them. They jump
around a lot. You need 3 digested grass for Grimdahl. At his
camp 7_a2  4339 987 -104 , clear it out and Grimdahl
appears.

First he wants 3 digested grasses ( ec.addobjecttoinventory
ing_45-ing_314 3 ). Along cliffs west of his camp is where
some deer hang out. After a failed experiment, Grimdahl says
to get him 3 Saltpetre ( ec.addobjecttoinventory ing_45-
ing_309 3 ) from Zygophylla. Activate the nearby teleport.

Zygophylla are similar to poisoners but they are usually
open. Not all of them have saltpeter. First, though, go down
NE and activate the teleport. Teleport to Southern Sauwok
and head due north on the road. The first one is likely to be
where the road first heads back SW. Try staying away from
the huge enemy camp and go around the outside of it. At the
intersection, head west away from Gayor Orkso's camp.
Near the coastline you'll find another saltpeter.

Teleport to the southern area of the biggest pirate island and
head due north on the road to find more Zygophylla. Once
you have 3 saltpeter, a message tells you to return to
Grimdahl. Teleport back there. The experiment is a success.
You now have an explosive in inventory.

Teleport northeast to the island with the blue pin Scientific
Revolution and SAVE before speaking to Cutter.

NOTE: After following Cutter to the destination and talking
to him again, sometimes there's a couple of wolves that
might cause the placement of the bomb to fail when there's
no screen message telling you to place the bomb (get close to
the rock before you do). If there is a failure, RESTORE and
instead of approaching Cutter, teleport to the destination 
2786 2432 -114 and kill the two wolves. Now go back and
talk to Cutter, then follow him.

Sometimes Cutter disappears, he's off fighting something.
Find and help him. Back at the wall, place bomb there (you
must see a screen message telling you to place the bomb),
run away and wait.

Fight 2 enemies, then tell Cutter "I thought this was a team
effort". Wait till he enters the mine, then follow him (never
get ahead), fight 4 more, keep following and just run past
next group. Keep following and find a machine. There's
armors and a chest with Horse Armour. Exit the cave 7_c1 
2786 2432 -114 .

Teleport to Grimdahl on the SW island, at his camp, or  jump
7_a2 then jump 4339 987 -104  and get him to join the crew.
There's items in Grimdahl's tent. Teleport to Wandering
Wrath and speak to Cutter on the upper deck.

Go below the decks and get a Dice challenge from Billy.
SAVE before you access the table. Now access the table and
choose Lucky Throw. You must win two rounds in a row
and Billy will give you a Greater Magnifying Potion. If you
fail the challenge, reload the save and try again.

After winning the new potion, Billy challenges you again.
SAVE again before accessing the table. This time, after
winning two rounds, Billy gives you volume III of the
Captain's Journal. Read it.

Teleport to the Drowned Mine, south end of largest island,
head due west on the road, and straight towards the coast,
clear area around abandoned cart. Search the dead traveler
on side of the bank.

Examine the dead reindeer bodies to get a message, then
search the cart chest for red clothes and a special staff.
Restless ghost and ghost deer appear. Search sacks on cart
and get three letters and three gifts. Read the letters.

First destination is all the way back east on the road, through
the village, then north on the main road to X Restless Ghost.
First house, with an old cart under window. Climb the cart,
message instructs you. Put on the red cape and hat, equip the
"Fancy Winding Staff", enter the window.

Under bed pillow, put Suus's present. Back through window.
Teleport to Sanerk, house directly NNE, on back side ( 2064
933 -58 ) climb 3 ladders and enter chimney. Under bed
pillow, put Little Tom present. Back up chimney. Teleport to
Wandering Wrath, in Cutters room put his present under cot
pillow. Ghost appears, talk to it, unwrap your gift. You get
Weasel boots, great for speed run/jump higher places. Put
your regular outfit back on.

Now teleport to Marren's homestead. You briefly talk to her.
Follow her to her workshop. Talk on all, you get a figurine.
Teleport back to Marren's homestead. Go inside and rob the
chest that Edwin prevented before. Go out back door and to
left speak with Edwin on all. Teleport to Wandering Wrath,
below decks talk to Nicky behind the cage. Go speak with
Teal on upper deck, first say that "Nicky has betrayed you",
then you tell him to go to the crypt on Tornar.

Down to main deck and get hair sample from Nicky.
Teleport to Old Cemetery on NW island and go to the crypt
( map pin Lover's Conspiracy ) and SAVE before going
inside. It's important you tell them inside "Stop - This can't
happen....". Later, it allows you to find a magic dagger that
gives permanent Water Walking when it's equipped.

Go inside and the ceremony starts, choose the option "Stop -
This can't happen.... Teal is reunited with his soul and leaves
with Maren.

Kill everyone (Nicky is tough to kill) and search bodies. Go
outside to Teal and Maren, and talk on all options. Teal tells
you about a key under a doormat. Teleport to Old Cemetery
near Ghost Town and head NE over to the lighthouse 4218
3939 -26 . Get key from underneath the doormat, and open
the door.

Go down trapdoor, head down winding stairs and check side
gates as you go. Work your way due south to X, fight past
several Olorums, first room pull lever. Out and through gate.
Continue around north. Kill all to open gate. Continue south
in west corridor. More fighting, continue SE to X. Another
big fight to unlock final gate. Operate 4 levers and defeat
lighthouse warden, search him and take all. Go out another
gate. Next gate on left, a chest. Adjacent room has a chest.
Continue back up, operate a wheel and on up to NE small
circular room exit.

Go up stairs to top of lighthouse, use teleport to another
lighthouse. Down to another trapdoor immediate fighting
and large rocks being thrown. Explore the large oblong
hallway, a small round east room, take stairs down. A room
has two wheel switches and a lever. Operate them, wait for
gate to open, fight lighthouse warden and take his items. Go
back up trapdoor ( 420 3415 645 ). On top of tower, use
teleport to third lighthouse.

Go down. Turn walk on (tab) and head southeast down the
trail and you should get a cut-scene. Downhill defeat
Olorums and search body in cage. Replace your equipped
dagger with the Smart Traveler dagger to have permanent
waterwalking. Notice a walkway overhead. Northeast of
there is a low part in wall with a crack at lowest part ( 1150
2380 -63 ).

The boots you found earlier (20 percent speed increase) if
worn, a speed run/jump will get you over the low part of the
wall. If you can't get over the wall, in the cheat console enter 
ms.grav -6

Now you have much better jumping height (the default value
is 4.8). Over there is a chest in front of a tent 1462 2349 -53
.

Teleport to The Ribs on NW island. Go just south to last
intersection and head to your right (SW), 2 elementals
attack. At the small right side path, go meet Quercus Robur
Lecterus, a talking tree chopping wood. Say "Would it be
rude.... . He wants a salad made from 4 items you should
already have. Read the Carved Oak Bark, give salad to tree
and he gives you a wood bracelet that you automatically
wear.

Head due SW towards the X "The Glass Map". At the
destination, one enemy creates more. There's several to fight.
Left of the door is a chest. Approach the door and fight 3
skeletons. Pick lock on door and enter. Go to the X. Go up
the stairs. Face south towards three pedestals. In inventory,
click the map to separate it.

Approach left red pedestal, access it and place red map
piece, wait for it to flash. Put green on middle pedestal, wait
for it to flash. Put yellow on right pedestal. Go through
doorway. Open door and fight several Olorums. Continue
west. Fight, then open door to east hall and gate to large
round room, lots of fighting. 2 chests on upper walkway, and
one chest below. Back in the hallway, open big doors to
Olorums, open sarcophagus.

Continue north through stone door, open big metal gate.
Forward pick up Pirates of Antalor vol V and Nanook's
Journal. Read both. There's a chest. Back towards big iron
gates, don't go through. Turn right and up stairs, go around
the balcony to a chest. Back a few steps, look up high to the
left and see a glowing plate. Use bow in closeup X and shoot
the plate to unlock a door. Back down, go left towards desk,
turn right and through new door.

Get Twin Bracelets Users Manual and read it through. You
automatically wear the bracelet (gauntlet). If not, you might
have to un-equip one of your rings or badges, then select the
Twin Bracelets. There's a shield and a chest. Just behind you,
go up steps and out door. Teleport to Drowned Mine on
south part of largest island.

Go around right and uphill when possible between two large
boulders. Continue north, and fighting to a rocky passage,
shown on closeup map as an upside down U,  2292 2422 -5 .
Through the narrow passage to fighting and a teleport.

Head SE, from the teleport, to end of clear area to find a
GEMINELIXIR, on the edge of a cliff 3066 2120 191 . Go
back NW to the teleport. Go through broken columns. On
the left go through stone door with face. Continue to the X.

Take everything from the corpse. Look at sketch for clue
about 4 switches around the room. Even walk around the
room to see where the switches are. In inventory, click the
harp, then click the Avioyok music sheet and hit E, just
watch the notes drop. They repeat E W R Q over and over
until time runs out. Now SAVE.

When you do try playing the notes, don't look at the music,
just look at your keys and start hitting E W R Q over and
over without any gaps. The trick is to synchronize key hits
with sounds. When you have the correct rhythm, the music
continues till the monster awakens.

Quickly run around the room flipping each of the 4 switches.
Before time runs out, start attacking the monster till it is
dead. Search it for some powerful crystals. Go through the
east door, through another door and use the teleport. You're
finally on the Flying Fortress. Go up long steps and listen to
the three spirits.

Speak with the woman inside, top option. Speak with the
woman outside and be nice "My deepest error", What's on
your mind", "Tell me more", "How did you get here". You
get an amethyst rose, a big purple crystal. Speak with the
man Cedric, top options always. You get a treating beverage
5000hp.

On up steps to top level and speak with Ulgrim. Over in the
south corner speak with Tengo and say "What happened?",
"Your body took...", "So this Katana", "I'll keep your....".
Get the weapon from the chest. Go through the door, turn
right and first left in the hall speak with Zygy. Enter captains
cabin. He sends you to a new area. Ready your weapon.

Warning: Each time you open a casket an enemy appears
behind you.

On the left open casket, quickly exit it, turn around and fight.
Get lost thought number 1 and some beverage from the
casket. There's 11 more caskets. SAVE right here. It's easy
to get lost.

NW to the floating rock, then down to next area get
attacked, activate the center column to create a shock wave.
This is handy if you get overwhelmed. Lost thought 2 in the
casket. Pay attention to the mini-map. Maybe even expand
the main map.

Next platform down north, then SW and fight 2. Loot third
casket here. Go through the amber portal. Go around the
area till you kill 7 beasts. Continue up 2 sets of steps and talk
to nameless guy on all. On up steps and a ramp to 3 portals.
Use the SW portal on other side. Fight, go through amber
portal, fight 2. Through NW amber portal to casket 5. Back
SE and continue SE through amber portal to casket 6.

Back NW through amber portal, then SW to casket 4 on left.
West through gate and defeat large beast, then small beast.
Go through blue portal. Go through north red portal, casket
7 on left. Down SE, then SW and fight. Up south, straight
across to casket 9. Up SW and fight, up SE, then up south to
casket 8. North through gate, destroy opposition. Through
blue portal, then through remaining red portal. Casket 10 on
left.

SW and fight, north, then west to casket 11. East, NE and
fight. South to final casket 12. North, then east through gate,
kill all, then through blue portal. Down NE steps and on
down. On the left side at door speak with Geoffrey. Through
the door and next left, speak with Nanook's Consciousness.
Out to deck, forward and down NE steps to next level. Go
down wide SW steps and through door to get Nanook's Map
Book.

Back up to Geoffrey. Read the map book. Talk to Geoffrey
again. Back down to the very bottom deck and kill several
beasts till no more appear around the deck. Now use SW
stone doors. You're in a large room with north, east, and
south doors.

To your left, go through the north door and straight to wall.
Weaver appears, ask for anything, then ask for a door. Ask
for any of three more options. Go out the door, up steps on
right and straight east all the way to fence, then slightly left
and immediately right go east to middle of 3-way plaza, and
right (south) to double set of stairs.

Once inside the University, go to other side and downstairs.
Go through east door, turn left in hallway to room and pick
up New Ashos City Development Plan and read it. Leave
room, take first right to main hall and through west door.
Head right into lecture hall. After cut-scene speak with
Nanook, on all, top options first. On west wall get Misty
Seashore art.

Exit straight south to end and right into another room. Pick
up Pine Wood Couple art. Outside, go to the X Pieces of
Art, just north of the University. Once inside, go straight into
art room to a couple of sparkling wall plaques. Place
Pinewood Couple on north wall, and Misty Seashore on east
wall. Back outside, go out nearby north exit ( 3087 2654 -24
) and follow the path west, then north to the X.

Along the way Weaver appears, ask for Water of Coal.
Choose any weapon he offers. Immediately drink the Water
of Coal. Continue the road NE to the green map pin location,
get Belgurak seeds from the giant mushroom.

Head back to Nanook ( 9_a1  2380 2327 -2 ) at the X. Put
Belgurak seeds, from your chest, into the square patch of
soil. In talking further, you get a quest for 12 baboon
(qitem_6973) dung. Head back out north exit, follow the
path west, then follow it south to the X, kill a huge Droser.
Pick up a sample of baboon dung. Now in the cheat console,
type in ec.addobjecttoinventory qitem_6973 11 . Once you
have 12 dung, return to near the well 2380 2327 -2 .

Look into the mushroom and place 12 dung (click your
supply 12 times). Get a quest for water. Head due east to the
X Subconsciousness on the map. Weaver appears, ask for 2
rags soaked in oil . Put one in nearby well. Go south to green
map pin, in front of the University, and put oil rag in well
there. Go back north, then west back to X and pull lever on
back of column. Talk to Nanook. You get a quest for 2
Violet Fire Elementals.

Head due east out of town and take the path that swings
north, back south and back north again. Follow it all the way
up to the estate,  4120 3691 135 , in the NE and Weaver
appears. Ask him for fireproof clotches 2 of them (dome
shaped containers). At front entrance defeat 3 Fire
Elementals (they have inventories). Before going inside,
SAVE!

Once inside, forward and go right, then immediately right
again and upstairs. There's a chest up here. Defeat a fire
elemental and search it. Go left, then right, un-equip weapon
and talk to the first violet elemental to capture it.

Go left, and left again, downstairs to first floor and head left.
Defeat 2 or 3 fire elementals and search them. Capture
another violet elemental. You witness a door open for you.
To the right of that door, search the chest of drawers for the
Bleak Moonshield art.

On out the door to the hall, turn right, and out the main
door. Return to town ( 3087 2654 -24 ). Right after entering,
head north to the map pin marker "Pieces of Art" and enter
the art gallery. Put the Bleak Moonshield art on the west
wall space.

Go out doorway, and go right to a chest under a little
Buddha statue, get several new pigments.

Return to Nanook, at west part of town at mushroom, and
talk. Put a captured wisp in the NE outer brazier. Put second
wisp in brazier directly opposite the mushroom. First tell
Nanook any option, then say "Little guy just needs love",
then tell the mushroom "You've got a big heart", then say
"Your origins are pretty exciting", and finally say "Spending
time together is what makes this friendship great".

Head due east in town, then south to the University.
Downstairs, take the east corridor, turn left to Rector
Veneficus and talk. You automatically return to the
mushroom. Listen to all the conversation and you talk to
Nanook. Read all the map book to see the present
consciousness written to get teleported. Directly enter the
hall with three doors.

Now go left and through the East door to a shack. Go
outside and head up to the X where Weaver appears. Ask for
a ladder. Go to next X and talk to Nanook, agreeing to do
his chores. Go SE along side of house, to the field, destroy
all Zygophylla. Tell Weaver you want a Hoe and gather 8
bunches of potatoes. Back to Nanook and talk.

Go around back to the field and kill all wolves to save the
cows. Tell Weaver you want a bucket. Milk the four cows.
Tell weaver you want a replacement piece for the fence. Put
it at the gap in the fence on the east side. Go speak with
Nanook. Wait till he returns and quickly follow him. Go SE
through the rock gate that just opened.

There's some powerful enemies on your way to the next X.
Once there, you get another task. At the next destination
witness an argument. After speaking with Nanook, enter the
house. After speaking with Nanook, keep following him till
he stops. Talk, open kitchen door and kill giant ants. Now
Nanook wants a recipe. The important cabinets have
sparkling effects on the doors.

Get a bread recipe and read it. Now find salt, whey, honey,
and flower. Sometimes there's a glitch and all cabinets won't
show up. Use cheat: ec.addobjecttoinventory qitem_7159 
ec.addobjecttoinventory qitem_7160 
ec.addobjecttoinventory qitem_7158 ec.addobjecttoinventory
qitem_7156 . To be on the safe side, for the recipe,  
ec.addobjecttoinventory qitem_7155


At the bowl on the furnace, put salt, whey, and flower. Ask
Nanook to mix the ingredients. Click on bread in inventory
to apply the honey.

Click the switch on the wall to start fire. Put honey/dough on
the stove and wait for message. Put logs on the stove and
wait. Take bread from stove and Nanook really likes it.

Follow him to the bedroom, and ask Weaver for a key.
Unlock the door, go in and examine the wardrobe, kill the
monster. Find a sextant in cabinet by bed and give it to
Nanook. Follow him and unlock another door, speak with
Kanga and choose any two answers. Follow Nanook outside
and to the next destination.

Ask Weaver for a boat. Talk to Nanook. If you have the
Smart Traveler dagger equipped, run on the water SW, NW,
and west to the next destination. There's elementals and
other enemies along the way.

At the destination, witness one more argument. Get Nanook
to make up with his father, and run behind him. Defeat three
different mini-bosses along the way, talk after each one. At
next destination witness conversation between father and
son. Read the map book and you'll return to the main hall of
three doors.

South Door.
Exit the shack and go to indicated location. Ask Weaver for
a bridge. There's several of all kinds of enemies on your way
to the destination. At the house 1884 2995 -42 , try to enter.
Nanook's wife needs an herbal solution. Head due SE,
following the road, then to the indicated destination. Weaver
creates herbs. Collect Hop, Melissa, and Chamomile. Ask
Weaver for a cauldron. Put the three herbs in there and take
the potion.

Return to the house, 1884 2995 -42 , and Denia will come
outside. Accept her request. Go to the indicated location to
the far NE, just follow the road that eventually curves back
around left, and get remains after fighting many baboons and
sneaky dog Varns. Return to Denia and agree again. Go to
next location at the west, examine grave and put remains
there. Nanook appears, listen to the conversation, then read
the map book and appear at the hall of three doors.

Step to the middle of the hall and towards the blue portal,
fall through the floor. SAVE, then head west to next large
room. Fight the beast till he loses health. He summons altar
guards. Ignore the huge beast, first destroy the 4 altar guards
and the 4 altars before time runs out. Continue fighting the
weakened beast and you can eventually defeat it. Take the
map book. In inventory, read the opened "Map of Nanook's
Consciousness" completely.

Use the teleport that Weaver creates. Go up the steps to the
top level and to Nanook's chamber. Speak with Geoffrey.
Before talking to Nanook, SAVE.

There are 3 different endings. Not choosing happiness allows
you to give Laura and James a map to their body's.

After starting the conversation, choose "I came to talk to
Nanook". Then the following options in order:

NOTE; Choosing just options 2, 3, and 4 are to help James
and Lora find their bodies.

1. "Help me find happiness". You get the ultimate treasure
map.
2. ...The spirits Lora and James...
3. ...how to free them, the ones outside.
4. ...There has to be another way.

If you're starting the game with the standard
TwoWorlds2.exe, during the destruction of the Flying
Fortress, sometimes the screen goes black and the game
freezes. Hit Ctrl Alt Delete all at same time, select "Start task
manager" and select "Applications" and select the game, then
select "End now". Restart the game, restore and speak with
Nanook again. Or you can start the game with
TwoWorlds2_DX10.exe

You finally end up on a beach. There's a brief conversation
and you wonder off. If you gave the map to Laura and
James, you end up just uphill from the trader village.

Now for your personal search for the ultimate treasure. Go
to the ruins in the middle of the largest island with lots of
fighting. Using the teleport there gets you to the top of
towers at the small circular island to the north. Navigate the
tops of the towers and start down spiral stairs.

Run downstairs and, through the small, flooded tunnel you
find below, reach the hole in the wall and open the hidden
room to finally approach the mysterious chest, open it and
collect your reward... but what is it really? After a tavern
cut-scene, you end up just uphill from the trader village.

The final rune stone for Sokaris.

Teleport to New Ashos teleport. Leave town at the east exit,
go to the green map pin the Rune Stones 3_b3  363 3383
293 . Enter Mystical Den, navigate through the dungeon and
get the stone from a chest. Return to the smithy at Alsorna
chambers to complete the rune stone quest.

Now go teleport back to your boat at the New Ashos docks
of Eollas and continue with the VII series of verita shards.
Sail east and up north to the medium size island off the NE
coast of Eollas. You will find VII_Alpha on the west end
3_c2  2122 3074 -69 between the large square rock and the
huge one. It's on a smaller rock just south of the large palm
tree.

In southern part of central Eollas, near the southern coast is
VII_Beta (you might already have it from an earlier quest in
the Swallows)  3_b3  222 1013 16 , west of boat docks, on a
stone block near the curve in the path that comes near the
southern coast. You can get there by walking most of the
way along the southern coast.

You can find VII_Gamma  3_a3  4069 4727 611 just  NE of
New Ashos, on the west end of the large rock directly north
from the Quincentennial Oak teleport.

You can find VII_Delta (check to see if you already have it
from the Sacred Water quests) 3_a2  4842 1651 334 , north
of the 7 shaped rock. It's on a small rock with a path circling
the rock.

Take the path directly north of the VII_Delta location, and
follow the crooked path to its NW end. VII_Epsilon (might
already have it from the sacred water re-hydration of a
monster quest)  3_a2  4172 2645 166 is on a raised round
platform.

Teleport to Marvin and hand over the shards. You get
teleported to a swamp. Next to the teleport is a walled in
area with a trader and a soul patcher. Nearby is a
sarcophagus wagon stuck in mud ( 19_a1  3348 4525 -532 ).
Speak with Emperors Messenger, then fight 4 undead.

The paths, to the abandoned portals, don't line up on the
maps. You just have to find the right direction to start and
follow the path across bridges. The first portal is due SW. If
you have trouble heading in the right direction, or get lost,
the following jump coordinates will get you there. They are
for the current map area, so no need to use the map
indicator.
jump 2081 1791 -452

Once you're at the portal area, just walk through it. Nearby is
a teleport. NE from the portal, quite a way through the
swamp, under a very old leaning tree, between a large
boulder and the cliff side, you'll find a GEMINELIXIR  2510
3171 -533 . Then teleport back to the stuck wagon area.

The second portal.
Head to the second portal, or jump 1125 8255 -533 .
Nearby, to the south in water, is a teleport by the footbridge.

The third portal.
jump 5581 7850 -533
Nearby to SSW is a teleport.

The fourth portal.
jump 5447 2475 -530
Nearby to WSW is a teleport.

After clearing all four portals, return to the wagon and speak
with Gandohar, who's just arrived, and receive the VIII
series of clue books. Speak with Marvin. Now teleport back
to Bayan, to the far south, and pick up some quests.

Bayan.

From the teleport, go forward a little then just NW and talk
with Washed Up Joe, left of table, and say "Here's your
money" to get information on treasure in Narmer's Tomb.
You'll need to carry a torch,  ec.addobjecttoinventory
art_torch_01 5 gives you 5 of them, in the tombs. You'll
probably only ever need just 1, unless you lose it.

Teleport to Queens Crossroads, and head due north,
between 2 giant statues, and continue to the X Archpriest
Narmer, around the shrine is a beaver pond you've already
been to and there's more beavers. Inside the tomb, equip
your Casqet of Embers. If you don't have it, the code is 
hat_001a-helm_6283 . Sometimes, if you equip a torch, with
your single hand weapon, the game might freeze in the main
chamber. Now SAVE.

Make these turns just as soon as allowed; R L R L L.
Skeletons and dead knights. In the main chamber, search the
dead woman and read the moldy letter. Open the
sarcophagus, more dead knights appear. Go back out R R L
R L.

Teleport to Hatmandor Purlieus, then follow the road due
east to the X Archpriest Aha, north of the roadside market.
In the tomb, SAVE. Now go L L R R L L R and north to
second right and all way east. Along the way a dying man
stops you. Search his corpse. Continue east to the main
chamber. Fight, rob sarcophagus, fight. Exit the tomb R all
way west, L all way south, L then 2 immediate rights, next L
to end, L all way east, R R.

Past mountains to east is Raneb Tomb. Teleport to Old Cart
Workshop, then head NW, towards distant tower, activate
Palm Grove teleport, to the X tomb entrance hidden behind
rocks 6_b1 4208 1296 112 . Inside, go left, north to end,
right/left, east to end, right/left, east to end, due north to
tomb  1180 1120 -1994 . Giant Ant and dead knights. Open
sarcophagus, more dead knights. From sarcophagus read
notes to next tomb.

Right/left, south to end, west to end, north, west to end,
left/right, south to end, left and right to exit  660 629 -1994 .

Next dungeon Qaa, teleport to Southern Gate. Go around
left and through the gate. Go along the side of long rock and
south through Varn camp with a huge beast. SAVE before
entering the dungeon ( 6_a2  2798 1631 -171 ) because
sometimes the main chamber is bugged (in there the game
crashes). In the tomb, left, right/left and east to end, north to
end, west ( 673 3575 -1994 ) and examine bodies to find
notes.

SAVE right now.

Now read Archeologist's Notes to open the door and enter.
Once you kill all enemies, open the sarcophagus and more
enemies appear. Rob all bodies and the sarcophagus for a
single torch. If the game crashed, restore and try again. Once
you loot all bodies and sarcophagus, go back east all way,
south all way, west all way, right/left/right to exit ( 342 2918
-1994 ).

Next tomb Userkaf on SE side of Hatmandor. Teleport to
Hatmandor Purlieus, then east and head north a little and
west from the shrine, Varns and invisible enemies. Inside the
tomb, left at small barrel, examine body, south and examine
another body, west and examine 2 bodies, south to
intersection, east and examine 2 bodies, south, many
skeletons, Sarcophagus has notes, giant ant. Read Old notes.
Left at 2 bodies, next north and east at 2 bodies, north at
body, west at body and exit north  380 740 -1994 .

Next tomb Huni, south of Bayan, at the previously locked
door next to Creepy Den. Inside, Go left to end, north to
end, hard left, immediate hard right, all way north, left then
right to intersection ( 981 971 -1994 ), automatically talk.
Head east all the way, south all the way, then go east till you
find a body to loot. Go back west all the way, head north and
take first left.

Go west all the way and make the following turns as soon as
you come to them; north, west, south, west to a body in
north corridor, then north to 2 bodies to loot. Head east to
end and a body. North to another body, take 1 or 2 steps and
immediately south to 2 body's. A little south and immediately
west to a body, another body just north. Back south and east
for 2 body's.

South and east into the main chamber. Kill several zombies
and check the sarcophagus. One more zombie. If you can't
find the chamber, use these jump coordinates 1299 1420
-1994 .

Exit west to wall, north to wall, west just a little and
immediately north to wall, west, south, then west to wall,
south to wall, east, north, east, south to wall, east to first
right then south to wall, east to wall, south to wall, east,
north, east, then south to wall, west then immediately north
to exit. The exit coordinates are 1055 421 -1994 .

Tomb of Den is further south on the road. Teleport to Horse
Charmers yard and head NW to the  south edge of a large
fish shaped rock. Inside, go south, west, south, hard right
back north to end, left, right and next left, next right and
north to end, right and north to end, right to end, north to
end, hard right back south and continue to main room 738
989 -1995 .

Inspect sarcophagus and Architect appears, he moves twice
in the chamber, talk both times, defeat him and skeletons.
Open the sarcophagus.

Leave out north to end, hard left back south to end, right to
next left and south to end making short turn along the way.
East to end, south to next left, then immediately south to
end, hard left around north and to exit  819 392 -1994 .

Unas is next, straight west past giant bees and varns, down
on the beach at old trees. Inside head left and always stay
against left wall as you make your way north to main
chamber. 3 giant scorpions and sarcophagus. Back out,
always staying against right wall all the way to exit 
778 856 -1994 .

Sahura is next, near Site of Fire teleport, just south of Old
Cart Workshop. Sahura is on the cliff above the Burn site.
Approach from the west side  6_c2  2581 1952 242 . Inside,
keep heading north as soon as a turn allows. After a long
northward path, at a 3-way intersection, turn right and head
east all the way, then turn left to find a GEMINELIXIR 
3772 1176 -1994 .

Turn around and take first right, head west to second right
and keep following the long hallways clockwise till you enter
the main tomb  3574 1380 -1994 , many Dead Knights. Open
the sarcophagus.

Back out and north, west, south, east. North, south, west,
east and a hard right west to third left and keep heading
south when possible and exit  3460 278 -1994 .

Teti is the final tomb 6_a1 2749 310 114 . It is a bit
complicated and you have two different directions through it
directly to the main chamber. There's small barrels placed at
or near where you should make a 90 or 180 degree turn.

When a barrel is placed near the end of a thin wall separating
two corridors, make a hard turn around the end of that wall
and head back the opposite direction. Look carefully at each
intersection, if you see no barrel, continue in the direction
you're headed. Make your way to the Teti X, enter the tomb
and SAVE!

If you get lost, the main chamber coordinates,  2261 3658
-1994  .

Go south, west, north, west,
north, west and immediately north,
west, north, east, north,
west, north, east, north,
west, north, east, north,
west, north, east and immediately north,
continue hallway to an intersection,
east, north to corner, east,
north, east, north, east to next left go north,
east, north, and immediately west, north,
east into chamber.

The main chamber has many giant ants. The sarcophagus is
huge cache. Now make your way back to the exit  1857
2494 -1994 . Now for the Lost Head quest.

WARNING: A rare occurrence, during the tomb quests,
Citizens might show up in the main chamber of a tomb. You
can't interact with them. After you destroy all the enemies,
the Citizens disappear. When you return to Bayan, a warrant
has been sworn against you. The sword icon, at the upper
right of the screen is fully red. The guards will attack.

Quickly go out the South gate and continue along the road
till the red sword icon disappears. Slowly head back towards
the gate till the red sword icon appears. Wait a long time till
the red sword icon empties. You can even try the cheat  time
255  then  time 100. This might help the sword icon to
empty. Once the sword icon disappears, you can safely go
back into Bayan.

TIP: NEVER run in any town. If you bump someone, the
sword icon will show a little red. Bumping into someone
while walking does no harm.

Back in Bayan, head out the north gate and go to the
graveyard. Speak with Lewsam, tell him "If it's on the way".
Thome The Scribe is at the blue pin map marker just west
from the Bayan teleport. He's sitting on a bench, under a
veranda, outside his house. Ask him "What do you need".
The destination is to the east at the X Scribe's Inkwell. Head
out north gate and travel the road, or teleport to Old Cart
Workshop, then due SE uphill on the road. The inkwell is in
a chest in a burned out house.

Return to Lewsam's house and tell his wife "The Scribe and I
had an agreement". Go inside and give inkwell. He gives you
a Writ of Protection, read it. You don't really need it.
Teleport to Southern Gate, walk NW and up stone steps and
enter house. Speak with Ghazan. Through next door, down
to basement and destroy 3 un-dead. Back up for reward.

Teleport to Hatmandor. Quite awhile back, do you
remember overhearing a conversation about a stolen corpse?
Walk just SW to the blue pin marker, "Stolen Corpse", and
speak with Nur Udin sitting on a bench under a lamp post.

Go out Cheznaddar' north gate to X Stolen Corpse, get
close to the 2 guards and speak with the left one always top
options. Back to Hatmandor and to the blue pin marker Lost
Head. Down in basement, speak with Rigid. Read
"Confidence Message". Teleport to Southern Gate, go NW
and up steps into house. Ghazan gives you an oculus. Return
to Bayan and out north gate to the graveyard. Speak to
Lewsam, tell him "Will do". Read his manual, then talk again
to return it.

Veterinarian Practice.
Back in town, go out south gate and , speak with Alima, tell
her "Let's get started then". Just south to intersection, head
NE. Cross long bridge, go right down hill to the X
"Veterinarian Practice" in the valley. Kill ostriches and take
their mint roots till you have at least 3. Return to Alima (
6_b2  2429 2262 -67 ) and talk on all.

Brew 3 mint roots. Give the potion to Alima. Before taking
the horse, go inside house and rob 5 chests. Read Alima's
Adventures and the Alchemy Handbook.

Ride the horse to Halhin to the blue map pin Starvation. In
back of the house, tell Altan "If this is what it takes". Read
his drawing. Go to the first X on the S shaped path. Just
follow the path through all markers. No time limit. Return
back to Altan, but DON'T talk yet.

TIP: SAVE before agreeing to the contest. You will only
have about 3 minutes to make it straight down the south
road, passing through checkpoints, getting the trophy at the
end, and returning to Altan. Very few gamers have done this
before time runs out. Try it and see just how difficult it is. If
you fail, consider this:

Restore your SAVE. Drop a personal teleport platform near
Altan, then speed run down the course and you should make
it in 2 minutes or less. Place another platform near where the
trophy will eventually be. Go back to Altan and say "Let's do
it". Run down the course, pick up the trophy, then use your
personal teleporter, not the platform. Teleport back to Altan
and hand over the trophy. He will go to open the gate.

Teleport back down to the south platform you dropped.
Notice on the map the X is still active. Just walk or run back
north clearing the checkpoints. Now go through the gate. Go
out on the pier and speak with Purew and he asks a question,
tell him termites. Go to Baasan at the next blue pin
"Drought" to WNW and talk on all, tell him "I'm sure it is".
Go down the road to the X Drought and clear out all varns.
Start looking for termite eggs in the mounds.

You easily find 10 or more, but when you eventually return
to Purew, he makes a mistake and wants 30 more. Some are
in other towns. To save a lot of time, do this in the cheat
console; first activate cheats by typing in twoworldscheats
and enter, then type in ec.addobjecttoinventory ing_200 xx
The xx is whatever amount you want, then enter.

Near where the gate was opened, go tell Altan about the
water source you found. He's not in charge. Go out to the
top of the Lighthouse and talk with Selen. Don't agree,
choose bottom option "No. I'm not....", then just kill her and
inform Altan. Go out on the docks and complete the termite
quest. Return to Bayan and speak with Alima. Just down
from her house, Sambu sits under a roadside shelter. SAVE
before talking to him.

He gives a quest for Jade's Marathon. You ride three
different times on the same course, each time several seconds
less to do it in. You have to ride south to Jurban and pick up
a Kunis pint (qitem_700). Then ride NE to Oros and pick up
another pint (qitem_701), then up north to Halhin for
another pint (qitem_703), finally back SW to Bayan before
time runs out.

After winning the first ride, you're presented with a Property
Act. Read it and you're the owner of a house on the
savannah. Each of the races is more profitable than the
previous one.

If you can't win any of the races, RESTORE to before you
talked to Sambu. Open cheat console with ~ or simply Enter,
then type the following:

ec.addobjecttoinventory qitem_700 3
then hit Enter.
Again in the cheat console;
ec.addobjecttoinventory qitem_701 3
and hit Enter.
And a third time in the cheat console;
ec.addobjecttoinventory qitem_703 3
and hit Enter.

Talk to Sambu and accept the first challenge. Talk to him
again to hand him the first three pints. Accept the second
challenge, talk and hand over the second 3 pints. Accept
third challenge, talk again and hand over the third group of
pints. Read your "Property Deed" if not already.

Since you cheated, the quest markers are still active. You
can either go through the entire course, picking up all three
pints at once at each of the three locations or not. It doesn't
really matter.

Teleport back down to Oros, on the map there's a green map
pin House, "your house". Swim NE across the bay to a
narrow beach. You'll find a Geminus Vigor Endurance +1
percent at
6_e3 747 3588 -123 .

Swim a little west along the cliff side and north through the
gap in rocks. Head NE a ways to a Varn camp, on the map it
looks like a small circle surrounded by a fat rock. Behind it is
entrance to Collapsed Salt Mine. Inside, at the end of a short
corridor, on SW side, is an attribute crystal Strength +1.

When you've had enough of Bayan, return to the boat dock
at New Ashos and sail back to the NE to the large entry bay
to Eikronas and start gathering the VIII series of verita
shards.

TIP: around the entire island of Eikronas, 24 potions or
crystals can be found mainly near the coast line, some of
which are part way in the large cove on both the north and
south shores. There are 2, of the 24, farther inland in an
enclosed area in the northern part of Eikronas.

At the west end of the long wide southern cove, walk all the
way up stream. You'll find VIII_Alpha next to a cliff.

In the middle of the nearby large circular area, NE of
VIII_Alpha, on a high platform with many Vidons you'll find
VIII_Beta.

On the south beach of the cove, next to a rock that resembles
a finger pointing to the bay, you'll find scapulari's and
VIII_Gamma, on the east side of the finger-rock.

NNW, on the other side of the bay, in a small dome shaped
cove under overhanging rock, find VIII_Delta. Due east to
small island with tall fat column, there's enemies called
Littleones. There's a large one called Bigone that has a
GEMINELIXIR.

Farther east is a small camp. Farther east you can see a
distant tower above Dead Fishermen Village. Approach the
tower from the beech to the south. At top of tower is
VIII_Epsilon.

Return to Marvin and give him the shards and get teleported
to a question mark shaped area (?). Speak with Ronlan. On
large map notice X "Howl from the past". Head due north on
road. At third shrine kill all, then talk to Sorban. Past the
sixth shrine, in the flat southeast part of south cliff, between
a dead tree and the south cliff, you'll find a Geminus
Voluntas Willpower +1, 6791 2833 -234 .

First up are those darn ball shaped things with teeth,
taedium. Then several more and a big one. 2 Ungodly
Collosus'. The next X marker to the far east Howl From The
Past. Eventually a graveyard full of spirits and a pressure
plate in small building. Head to next X to NW, use the
teleport.

Continue NW through invisible enemies. The second
pressure plate in a building. More invisibles show up.
Continue NW and more toothy beasts and many Vidon
ghosts. Before all fighting is over, quickly run NW past
fourth teleport and find a GEMINELIXIR behind old tree
next to the cliff  5435 8146 -266 . There's a seemingly
endless amount of phantoms. You finally get the IX clue
books. Speak to Marvin, then teleport to Cheznaddar.

Earlier, you learned from the two guards, at the hooks
gallows, that the commander sent out a patrol that never
returned. Teleport to the Queens Crossroads. Large map
shows the X "Stolen Corpse". Head down a short way to the
SW. You'll find the guards dead in the road. Talk to Colonel
Ishaq, then search his body for keys and read orders from
Gart.

Enter the nearby house and down to the basement. Chase
Ubaj till you find him in a cage. Pull a nearby lever, then pick
the cell door lock. Spare Ubaj and tell him "It's morbid....".
Over on the table, get one of three books, "The
Encyclopedia of Animals", read it.

There's lots of chests and potions in the basement. Find and
read the other two booklets "Breeding Animals In Artificial
Habitats" and "Observations About Feeding Animals
Effectively". In a chest or cabinet you'll find more termite
eggs.

Return to the blue pin, Stolen Corpse,  merchants guild in SE
corner of Hatmandor, inside speak to the man, walking back
and ask him "What's Our Next Move?". Teleport to
Hatmandor Purlieus and head north to the X Nutritious Diet
in Daxials, and enter house 4128 3248 -164 . Tell the man
"I'll make it happen". Outside, head south to the X
 Nutritious Diet" at the mines.

Just before entering compound main gate, turn around and
head due north through the small fence at some palm trees.
Straight ahead, at the palm tree with largest base, you'll find
a GEMINELIXIR +1 skill point 318 1444 -60 . Continue
back south to the mine and follow Jazid deep into the cavern
and go through a door. Continue east through several varns.

Continue to a brief discussion with Qudamah the jackal, then
kill him. Search and take his key. Just to the north of him is a
Geminus Dexteritas accuracy +1percent. Continue towards
the Nutritious Diet X to the west and through a door.
Eventually someone warns about strange noises.

Continue south a little and east to X "Crystal Rage" through
a door, destroying crystal golems, in two large rooms and a
side corridor, till a screen message shows.

View your map to determine the shortest route ( 6_b1_1 
1424 819 391 ) back to Gloomy Jazid and talk. The exit is to
the far SW through a long passage  451 530 630 .

Teleport to Hatmandor Purlieus, east through gate, then
head due north or teleport to the Daxials,  to Nutritious Diet
pin marker and enter the house for your reward. Go teleport
to Cheznaddar.

On the map you'll see a blue pin marker "Salah" outside
Cheznaddar along the south wall. Go out Cheznaddar's east
gate. Turn right and follow the wall SE and south to a
market, then just west. Near a fence, tell Salah "I'm willing".
Get potion from chest and drink it. Speak to Salah again for
a quest. Directly west of the SW corner of Cheznaddar,
behind a large boulder you'll find an attribute crystal
Willpower +2.  Jump 633 451 59 .

Work your way down SW to the X Herbal Slops. Three
thugs attack near the infirmary. Through gate, straight
forward, around left and inside. To left treat Old miner. Next
cubicle treat Sick miner. Outside, around right and up steps.
Threat Dying miner.

Return north to blue pin marker Herbal Slops and talk. In
inventory use the yellow herbal treatment. Talk to Salah to
learn about Ammar. Say "Smuggling is a job..." Go to
Cheznaddar tavern, large round open building.

Ammar is out drunk at a table. Tell him "How dare you....",
then everything else always choosing top option. Start
talking again and say "I can't let you..." and choose top
options. Talk a third time, always top option first. You
should get a cookbook and seeds. Read the cookbook.

Walk west in the tavern, Isidore Jules III should give you
orders that you'll do later.

At blue map pin "Seed Shop" near north gate, west of the
tavern, sitting on a bench is Salah. Tell him "I'll take care of
her". Teleport to Hatmandor Purlieus and out east gate.
Back north to village Daxials. NE of Daxials map pin marker
is the Daxials teleport. Make sure you activate it if you
haven't already.

At the blue map pin marker "Sick Aunt" ( 4411 3465 -126 ).
Inside, tell Karima "How could I say no?". Go down to the
basement and get list from chest, read the list. Again talk to
Karima. Next to the bed talk again. Return to Salah, blue
map pin "Sick Aunt" west of Tavern, and tell him "I'll take
care of it...". Go to "Hand of Justice" pin marker door south
in town.

Tell Figar "I think it's time....", then kill him. In a chest,
book Conviction of Death, read it. In Cheznaddar, go out
east gate and around right, a short way, along the buildings
to "Hand of Justice" map pin, Salah sits on a bench. Speak to
him. Go to the X marker "Sweet Vengeance". A varn camp
near a dungeon door.

Inside, follow Isodore to a trap, kill two beasts. A chest
between the candles. Go out east hallway to exit. Teleport to
Cheznaddar and go west through round tavern area, around
right and out north gate to the hooks, speak with one of the
two guards. Speak with him again. Nearby speak with Abbas
and say "Here's the money".

From the SW corner outside Hatmandor, take the NW path
to the map blue pin "Haadija". Speak to Haadija, speak to
man on ground, kill the beast. Speak to Bahir, then speak to
Galija. Speak to Azhar on the ground. Search the two
bodies. Continue up the path to the guild. Now SAVE!

Inside, on the left speak to the smithy. In the middle speak to
Mahdi. Talk again. Go outside and speak with Azhar on all.
Back inside tell Mahdi "I'd be honored". Speak to smithy.
Equip Sulejman's Hope. If it's already equipped, un-equip it,
then equip it again.

Go down 2 flights of stairs and speak to the rotting skeleton
(sometimes you have to turn your back to it and get the talk
icon, then speak) to get screen message about finding the
skeleton. Back up and speak to Mahdi, he should give you a
quest for the lower level. Back down 2 flights of stairs, turn
around to right and down third stairs and open the big door.
Ignore man in left room till later.

NOTE: Sometimes, you can't enter the red door to the Red
Demon due to a problem with the game or if you talked to
everyone in the wrong order. RESTORE the save from the
outside of the guild and try again.

Open door on right and enter red room. DON'T kill the red
man, kill two waves of summoned warriors. Go back up and
report to the smithy. Speak with Mahdi again.

Outside, find Azhar's father Bahir walking away or towards
you, speak with him. Go down the path and speak with
Galija. Go towards The Hunt, west of the tavern, at north
gate, turn around and go up wide steps. Inside house find
and speak with Azhar and get him to go to the guild. Go
there, talk to Mahdi. Outside speak with Azhar. Inside speak
to him again and get his tooth. Speak with Mahdi and you
get an improved axe. Equip Sulejman's Masterpiece.

Go down two levels and speak with the rotting skeleton
again. He unlocks the chest. Search him and the chest. Read
the last will and testament. Go down to the red room, defeat
the red beast and others. Search the red beast body.

Back up and speak with Mahdi. Inspect Azhar's body. Trade
with smithy if you want.

Much earlier, if you accepted Basel's offer to fight in the pit,
go down to bottom level and opposite the red room, speak
to Harun The Thunder, tell him "You can swallow....) and
get first fight: return to Harun after each fight.

Always rob inventory of each opponent.
1. Gladiator.
2. Two Archers.
3. Dwarf.
4. Trainer and 2 Cheetahs.
5. Gladiator and 2 Archers.
6. Mage and 3 Necrises.
7. Giant Spider.
8. Weirbeast.
9. Champion Mage.
10. Cyclops. Be sure to collect final reward from Harun.

Teleport to Hatmandor. Head immediately around right to
the alleyway, enter the building and upstairs to where Basel
used to be. Now you can loot all the chests.

Now near main entrance to Hatmandor, at the bulletin board,
talk to Bad Yi. Take all scrolls from the board and
immediately close inventory. Now open inventory again and
read all scrolls. If you have an extra teleport platform, drop it
here.

"Contract For Fame". Go to the X back up near the New
Guild you recently finished in the fighting arena. Beneath the
Old Guild, in the basement, the beast is just a Tailer.

Next are the Black Marketeers inside Hatmandor. The door
next to a vendor is locked. Either wait till dark, or use an
invisibility potion. If you have the Holy Grail equipped, use
it.

You must pick the door lock but don't let anyone see you. If
only you had an invisibility potion (at least 2 Master's Fingers
to brew one). ec.addobjecttoinventory ing_106 20  gives you
20 fingers. Brew two of them for 1 invisibility potion that
lasts 1 minute and 30 seconds. Or add 1 minute invisibility
potions to inventory, ec.addobjecttoinventory
potion_invisible_01 20 .

Upstairs is a potion and a chest.

The next one is north in Hatmandor. After that, the next one
is the north door of building facing the temple entrance.
The next is near the NW sewer entrance. Just east of there,
go up steps.

Spider's Lair is just SW of Lachrymose Head teleport. Kill
everything inside to see a message.

Unsolicited Guests: On east side of Cheznaddar, at the sewer
entrance ( 6_a1  1757 1176 172 ). Enter and head due east
to the SE oblong sunken room, through the west small round
tunnel to a gate  2024 737 722 . Search out and destroy giant
scorpions and a final enemy to get a screen message of
success.

Ostrich Feathers, down near Horse Charmer's Yard teleport.
In the house area kill ostrich's till you get screen message.

Family Jewels:

*First crushed jewel in Zah' Dan, uphill past small tent, in
house kill occultists, jewel in chest of first room.
*Next jewel, in Bayan, in house by west gate. Inside a locked
chest across from door.
*Next in the village Daxials. First house on your left, in a
basket.
*Next just outside SE gate of Cheznaddar, head around right
and
straight west to door 1581 453 173 , in a basket upstairs.
*The last jewel, head east, then back north along east side
town, when path starts to turn NW, in house a jewel in
basket.

Head to the sewer indicated by Family Jewels map pin.
Around behind Zask the armorer's work area, enter sewer.
Go straight east and head up the first north. On the right
side, put completed Family Jewel in the container. Return to
Bad Yi and get items from the chest. Read Address of
Thanks. If you have a personal teleport platform, drop it just
out from the chest.

***CRITICAL: DON'T check the bulletin board at this
time. It is time sensitive and a later quest will be out of order
if you mistakenly do the final quest at this time.

Teleport to New Ashos docs and sail to the very beginning
of long bay of Eikronas. On north side at very pointed wall
(sort of looks like the letter j). Just SW of the top portion, on
the second largest rock west of the j, find IX_Alpha.

NNW on the north coast of this Eikronas island, in lowest
dip of coastline, on a rock off shore find X_Alpha.

At highest point of this Eikronas island' north shore, in the
western area, west of bow shaped rock, on a rock off coast
from the NE-SW sloping coastline, you'll find X_Beta ( 1_c1 
2644 2850 -85 ).

Off the west coast, at the NW point of Eikronas, on the
largest rock you'll find IX_Delta.

Farther down west coast from IX_Delta, in a deep cut cove,
in a varn camp, middle of light colored area, on the south
bank, you'll find IX_Gamma near a campfire.

A long way, farther down the SW coastline, on a small half
bowl shaped beach with 2 large stone columns, a varn camp
with a huge Brotherhalo. There you'll find IX_Epsilon.

Now you should have all IX, X, and XI shards (15 in all). Go
to Marvin and turn in the IX shards and get teleported to a
dungeon. Speak with Muzzle, then through gate. West and
through a gate to find an Attribute Crystal Endurance +3.
Back around through gate and south stone door up steps,
fight. Put a box on the pressure plate. Through east gate,
sarcophagus, fight, sarcophagus. Back west, continue west
up ramp, through gate, fight.

West through round tunnel, 6 mummies, continue round
tunnel, defeat all, search Fyodor. At north stone door, go
upstairs, through SE gate, fight. Use lever, fight. Continue
around and through NW gate, fight, use lever, fight.
Downstairs, north stone door is now open. Throw 2 boxes to
the lower level. Down and put box on each pressure plate.
Back up and through north stone doorway.

Fight, stone sarcophagus, fight, loot sarcophagus. Operate
wheel switch, 2 giant scorpions, nearby GEMINELIXIR.
Down steps and into sunken area. Through east gate, wheel
switch, down south another wheel switch. West and down,
many scapulari. Continue out north and down, scapulari,
continue along fighting, continue west and north through
round tunnel.

Head north at intersection, fight in a room. Continue south,
fight. Out east gate fight, up north ramp, serpent. Continue
north, serpent. Continue due east, up steps, through gate and
fight to upper level. East stone door, up and fight. North
gate fight, out newly opened gate, south stone door, due east
put box on pressure plate. Back west, north, back through
stone door, east put box on pressure plate.

Through east gate to sarcophagus at intersection, east stone
door, fight and up steps, fight. South and fight. Now chase
after Turs Daram. Go up stone slabs, and up another stone
slab to upper level. Go out west doorway, fight to lower
level, through south gate, fight. Make your way towards map
pin "Underworld Takeover".

Go out the SW corner, and out south. West to fighting, lever
on north wall. Crouch under south door, out west and
through round tunnel. Fight Stone Sentinels, through north
stone door, up steps, out west gate, head right and down.
South fight, through Stone Sentinels, sarcophagus, fight,
sarcophagus, 2 wall switches. Back upstairs, continue
clockwise around the walkway, fight through another group
of sentinels, through gate, operate wheel switch.

Back down and through north stone doorway, go below and
fight. Go under rubble and out west gate. Through another
west gate, Fight Turs Daram. Out gate and south, down
through stone door, fight and kill Turs Daram. Sarcophagus
to east. Out west gate to get X series clue books. You
should already have the shards. Give them to Marvin and get
teleported. Speak to the Shaman. North down trail, wild
boars and a baboon, giant ants all along, several
"KINDLEOFREBIRTH" fire entities.

Speak with survivor. Enter city and destroy all mummies. At
the teleport, in the center of town,  speak with Lavaz. On the
NW side of town is a GEMINELIXIR, between big rock and
palm tree  1938 4395 68 . Go out NE gate, giant tailer on
bridge. Continue due north a long way to ruins. Through
NW doorway. Giant scorpion, back out and through NE
doorway. Ants, tailers, huge drosers, next gate destroy all to
open gate.

In the NW area, where the path is narrowly curved, east
from fourth teleport, east past the eighth shrine, to find an
Attribute Crystal Strength +3.

Mummies, baboons, drosers. NE to next temple, giant
scorpion. Back out and down the path, bearing left and due
south to last temple. Several drosers along the way. At the
temple, couple of Stone Sentinels. In the temple is a giant
scorpion. Speak with Lavaz. Now equip your best hammer
that's best in fighting Stone Sentinels.

Continue west through doorway. Many stone sentinels,
Karghan teleports 3 times. After he's down, speak with
Lavaz. You get final set of books XI. You should have the
XI shards, give them to Marvin. You are teleported. Speak
to Vloran.

Head due north to the blue pin marker Dark Clouds Over
Grondvik. Giant vespine (bees) across first bridge. An
occasional wolfiend, several armored necris spawn. Finally
reach Eirik and other townsfolk just NW off main path near
second shrine. Continue east and due south towards X.
Inspect bodies around teleport. Before long, spirits are
aplenty and never seem to end.

At the seventh teleport from the beginning, it's enclosed in a
structure off path a little, in there go out the NW exit and left
next to wall is a GEMINELIXIR.

At the next or eighth teleport from the beginning, head SSE
past the shrine, and across water. Behind large boulder is a
GEMINELIXIR 8143 2423 227 .

Soon, help stranded people fight. Continue due NE, more
vespine and un-dead. Then several dark hunters (panthers),
wolfiends past halfway point. Armored necris's on high
ground to left. When you start seeing yellow crystal shards, a
monumental battle against spawn and spell casters, un-dead,
and a Crystal Golem that's mighty tough. You can see its red
glow far ahead. You might have to use the kill cheat on the
Crystal Golem.

After the battle, speak to the nearby character. Finally, speak
to Marvin for the last time. He gives you several permanent
potions. Speak again. Now teleport back to Bad Yi's bulletin
board in front of Hatmandor. Go visit Abbas just to the west.
Get a profit and some cheap armor. Give more money. Go
back to Bad Yi's bulletin board and talk to him. Check the
bulletin board for a quest, read it.

Head down to X west of Queens Crossroads teleport. Get
rid of the skeletons. Back at Bad Yi's bulletin board, get
reward from chest. There's probably no more quests right
now. Head just west to Abbas for profits, and give the
amount he needs. If he needs more time, teleport somewhere
distant a couple of times, and change time a couple of times;
time 255 and time 80.

Something to check on before returning to New Ashos;
teleport to Halhin at far east and take the east exit, from the
waterfront, out of town. Follow the crooked road due east to
Varn Camp, find entrance to varn's secret treasury. Head
north downstairs, then east a ways to intersection, head right
(south) and just around the turn, immediately on your left a
room with a GEMINELIXIR.

In the main round chamber, use the teleport to a couple of
skeletons, a beast, and chest. Use the teleport again. Head
east towards the oval hallway, head north to a short hallway
to the exit. You appear to far east of Halhin. Head just north
to a wide gap in the cliffs to the beach. Head right and right
again into an alcove to find a Geminus Robur Strength +1
percent.

Go back to Bad Yi's bulletin board in front of Hatmandor.
Then west to small camp, speak with Abbas. Give the huge
amount he needs, if he still needs time, head back to New
Ashos and return to Kaineth at the Lion.

Teleport to the Scavengers camp, go through the gate, head
right, then head due south to the X "Shadows From The
Past". After the cut-scene, speak with Kaineth. From the
intersection, meet him far up the road at the Heart of
Swallows. A video, talk. Continue just NE and talk. Teleport
to Desecrated Ashos teleport. Just east, go up steps and find
Clammy Cellar door ( 4011 2235 118 ) to left of main
entrance. Pick the lock and enter, follow the X another
video.

Approach stone door to find a wheel switch. Operate it and
go down the winding steps. Go left. When you approach a
sunken room, witness a cut-scene. Go on down, continue
east and through a gate, use the teleport. Go west a little and
south through round tunnel. West, then northwest through
another round tunnel. Continue west a little, and head due
south on the path to the Heart of The Swallows, another
cut-scene. Go speak with Kaineth.

Teleport back to Bad' Yis' bulletin board at Hatmandor gate,
go just west and speak with Abbas. He gives you more profit
and you get some armour. The deal is now closed. Now
teleport to the outside teleport at Alsorna.

Go to Cassara's former throne area and kill Sordahon, take
his great inventory. Part way down the stairs, you can now
loot Dar Pha's chest. On down to the main floor and speak
with Dar Pha. Ghortarius gives you two choices, tell him
"I'm ready".  Go to Ghortarius's chamber and use the
teleport. In the new area, fight across the footbridges.

First building on left has 2 large potions. Behind next
building on left are several plants. In the next building are 2
chests. NW across street at smithy shop (anvil and fireplace),
chest has lockpicks. Further south, talk to the man at the
wagon on the right. Just east speak with the priest "I'll see
what... ", then on all options top to bottom.

Enter temple and get a Mega potion. Again talk to man at
wagon choosing only these options; "What's so special....",
"Where'd you find your amulet.", "So long Aidan."

Head NW out of town and through swamp to X, kill the
Undead, then speak with Culainn. Go back SE to X "Crow's
Puddle", get the rusty spike. Head a little north through the
swamp and into open area directly east of south side of town
(go all the way to the hillside). Find a GEMINELIXIR (
4431 2924 191 ) between an old stump and a hollow log.

Head down the road towards X "The Cursed Crypt" to far
SW. Along the way a gate on the left to a couple of chests.
Further along cross a bridge and visit the Lost Spider Pit for
2 chests. Further southwest at the Sunken Cemetery DON'T
access the glowing area yet.

Continue to the Cursed Crypt. Watch a cut-scene. Kill the
Ultimate Un-dead and take its inventory. Access the nearby
glowing area to teleport. Return to the priest and tell him "I
can't stay here". Ask all other options. Enter the nearby Inn
and talk to Fergus on the left.

Ham and potions on table. In the floor chest get two tomes.
Read "An Old Chronicle" first, then read the "Second
Tome". Fruit on another table. Near Fergus, become invisible
and rob the wall cabinet. By fireplace speak with Roich.

Outside, head towards the far SW X Witch Hunt. After
leaving town on west side, fight across 2 bridges, check out
the small enclosed graveyard, fight 2 undead. 2 chests.
Continue down towards the X Witch Hunt. Many Undead
and Vespine along the way. At destination, the witch saves
you. Tell her "Go on, speak your peace", then "If you're not
a witch.....", and finally "Aidan?".

Read the witch's journal to see a map. Go to the marker
"Outward SW corner, in the water, beside an old well, get
thousands of Auras.

Head up to the green pin marker The Old Spell. South of
there in middle of curved path, some ruins with 2 chests in a
side gate  1_e2  4690 3190 201 . Continue to the tower.
When you enter, a cut-scene. Open the chest, fight, then rob
chest. Several pieces of paper and journals in and around the
tower. There's at least 12, some down slope from the tower,
a couple at water's edge. Find all you can. Read all new notes
and journals, and learn about Gandohar.

The codes for all of them are: qitem_1 qitem_2 qitem_3
qitem_7 qitem_8 qitem_9 qitem_10 qitem_11 qitem_12
qitem_14 qitem_15 qitem_16

Down from the tower, in the water, you'll find a burned out
pit that you comment about when you find it ( 1_e2  4527
3805 188 )

Return to Nalia at The Old Spell, "I don't know much about
plants.." Nalia's garden just east, cut-scene. Many items in
the shack. Cut-scene in the garden. Many herbs, including an
Aniseed for Nalia. Fight Tree Guardian and bees.

Return to her, "I suppose it's worth my time", "Nalia, now
that you feel better....". Head back NE to Tir Caillte and use
teleport. Use the NE teleport just across the road. Return to
the temple, get priest notes from chest and quickly read
them. Tell Garadel "If she is what you claim...". Fionna stops
you outside. Destination at far NW X "After Aidan" ( 3526
3849 203 ).

Enter the old crypt, picking all items and bodies. Go all the
way through some gates, to the NE room. You can find
Aidan's note and read it. There's 2 potions, one hidden at
end of the sarcophagus. Outside, travel by foot SW to blue
pin The Lost Hunter, cut-scene, talk to Nalia, cut-scene.
Leave and talk to Garadel. Kill the beast, search it for a
Black Heart (needed at very end of the game). Back north in
the crypt to Nalia, a cut-scene, speak to Aidan.

Outside, go just SE and use the teleport, then use the NE
teleport just across the road. Back in town, talk to a few
people. In the temple, check the chest for some auras. At the
teleport north of town, go to Alsorna and speak with
Cassara.

Speak with the other three, first with the one on the right
side, then the one in the middle. Lastly speak with
Ghortarius, holding a staff, on the left. Down inside at the
main chamber floor, speak with Dar Pha. Back outside,
teleport to Vahkmaar, then head down the long road to the
X, "Whatever It Takes". There's all manner of huge
opponents along the way. Keep watch down bank to right as
you go along.

You'll see a GEMINELIXIR 1_F8  4062 3382 23 . The main
map shows a long light colored structure at the end of the
road. It's a long bridge. Go on across. Continue to the X. As
you approach the main gate, take the right path, to X
"Whatever It Takes" and picklock a door to an underground
passage. Inside are ghouls to start with.

Head west and up to X. Two Mermidons, giant scorpion.
Tuloks in big chamber. Continue another door to a
Mermidon. Take round tunnel, more mermidons. Find a
lever, find another lever. Continue south and towards next X.
Operate a lever in opposite rooms. Continue south and
operate another lever. Continue up stone stairs for cut-scene.
Another cut-scene.

Get potions all along hallway. Make sure you have Demon
Garadel's Black Heart  QITEM_666  . SAVE before using
teleport to another cut-scene where you use the Black Heart.

There are four ballista. When dragon flies towards one, run
to it and use it. You have time for 2 shots. If dragon flies
downward, quickly get away, it will spit fire. However, if
you have plenty of health and he rises up right in front, you
can hit him point-blank with two shots.

After weakening the dragon somewhat, it spawns a Magma
Sentinel. Defeat it and continue the ballista routine. Further
weakening and 2 magma sentinels. More weakening and 3
magma sentinels. Finally weakening and the dragon dies.

Watch final cut-scene. After credits, you end back in Alsorna
and Dar Pha vanishes. You can return to New Ashos and
check for any Des Mons bulletin board quests or any place
else. Return to the Wandering Wrath and speak with Cutter
and Billy Bugeyes. Cheznaddar, Hatmandor, Bayan, etc. for
maybe some new dialogue.

LOCATIONS FOR CRYSTAL SHARDS.

In any version of windows, if the games have not been
properly registered, jumping to different map areas, for
instance; jump 6_c1 doesn't work. Sometimes coordinates,
within a particular map area works. To see what map area
you're in, open the cheat console and type in Display.show 1
and hit Enter. To get rid of the onscreen numbers, in the
cheat console type in Display.show 0 and hit Enter.

A. To teleport yourself to the item II_Beta (as example):
1. Open game console with tilde-key or Enter key.
2. Type in each time : twoworldscheats then press Enter.
3. Enter,  jump 6_b2 then press Enter.
4. Enter,  jump 2770 2820 52 then press Enter.

B. To create a copy of the item II_Beta (as example) at your
feet: You must stand on solid ground. Bridges, towers,
elevated areas, or wood floors will not work.
1. Open the cheat console with tilde-key (or ^), or simply hit
Enter.
2. Type in each time: twoworldscheats then press Enter.
3. Enter and make sure the cursor is near your feet..
4. Type in  II_Beta then press Enter. Pick it up.

I_Alpha = 5_a1  2370 4125 444
I_Beta = 5_a1  1053 4699 -154
I_Gamma = 5_a1  4350 2921 36
I_Delta = 5_a1  3229 3472 139
I_Epsilon = 5_a1  1645 3178 260

II_Alpha = 6_c1  3866 3517 -145
II_Beta = 6_b2  2770 2820 52
II_Gamma = 6_b2  2239 3093 12
II_Delta = 6_b3  1232 4629 278
II_Epsilon = 6_c2  851 830 342

III_Alpha = 6_d1  429 333 202
III_Beta = 6_c3  2563 3227 69
III_Gamma = 6_b2  1112 4346 -116
III_Delta = 6_a1  3652 1430 179
III_Epsilon = 6_a1  1339 1559 265

IV_Alpha = 6_a1  3338 2428 179
IV_Beta = 6_b1  290 3625 -108
IV_Gamma = 6_a4  2615 4095 10
IV_Delta = 6_b4  2842 2711 -155
IV_Epsilon = 6_c3  3733 1127 -34

V_Alpha = 6_c4  4055 1859 29
V_Beta = 6_d2  3165 2312 49
V_Gamma = 6_e2  3226 4393 245
V_Delta = 6_e2  4030 543 -83
V_Epsilon = 6_d1  4206 3561 -145

VI_Alpha = 2_a1  2290 3989 18
VI_Beta = 4_a1  2828 2458 -101
VI_Gamma = 3_a3  2915 1647 22
VI_Delta = 3_a2  3513 4266 -148
VI_Epsilon = 3_b1  3613 1727 -79

VII_Alpha = 3_c2  2122 3074 -69
VII_Beta = 3_b3  222 1013 16
VII_Gamma = 3_a3  4069 4727 611
VII_Delta = 3_a2  4842 1651 334
VII_Epsilon = 3_a2  4172 2645 166

VIII_Alpha = 1_c5  868 1042 81
VIII_Beta = 1_c5  2251 1873 71
VIII_Gamma = 1_d6  2729 4687 -91
VIII_Delta = 1_d5  1652 3835 -158
VIII_Epsilon = 1_f5  2196 3772 268

IX_Alpha = 1_i6  1414 4566 182
IX_Beta = 3_c3  3883 1467 -101
IX_Gamma = 1_a3  2908 447 -60
IX_Delta = 1_a2  999 2252 -76
IX_Epsilon = 1_d7  3309 3457 -122

X_Alpha = 1_h2  2791 3120 -119
X_Beta = 1_c1  2644 2850 -85
X_Gamma = 7_b1  1620 280 136
X_Delta = 7_b2  4805 315 -143
X_Epsilon = 7_a2  1316 1590 -10

XI_Alpha = 7_a1  523 3688 -3
XI_Beta = 7_b1  1752 4156 -154
XI_Gamma = 7_c1  3352 3961 -79
XI_Delta = 7_b2  3164 4583 162
XI_Epsilon = 7_c1  1039 1122 -110