Two Worlds 2/Pirates of The Flying Fortress/Marvin Quests. Single Player, off-line only. Before getting started, make sure you remove other mods, especially old installations of Worldmerge, if you think whether or not these will conflict with (the newer version of) Worldmerge. All you require is the original Two Worlds 2 game (PC) and the corresponding Pirates of the Flying Fortress expansion (which automatically patches your game to vanilla version 1.3). It is advisable, though not required, to use an English language installation. While all non-English languages will work, the installer also provides a somewhat extended support for a German language installation - written text from PotFF, the (former) multi player maps and the new quest line will be in English though (this is only of cosmetic relevance). NOTE: This is not just a TW2 walkthrough, it's for all three as mentioned above, where TW2 and POTFF have been integrated into a single seamless game along with the online maps for the Marvin side quests. Remember, this is now one huge seamless game. Worldmerge combines the Two World 2 main campaign, the eleven multi player adventure maps and the whole Pirates of Flying Fortress Expansion into one coherent, newly balanced single player game world. The experience curve as well as the levels of the monsters have been adjusted accordingly - reach lvl 65+ and still find challenging adventures. Worldmerge ties everything together with a very long new quest-line sending you all around the world of Antaloor, even to the most hidden corners. You will find three new difficulty levels (Novice, Expert and Master) with various tweaks and enhancements, each for a female or male player character, that bring a lot of extra challenge. Furthermore, over 130 new hand placed encounters with uniquely named Mini-Bosses and their companions are added. They guard well hidden new treasures in the guise of potions that permanently increase parameters and grant skill points. The skill system has been revised significantly: higher level skills cost more skill points, a special, rather sinister "teacher" has to be paid in order to reach the really high skills levels and lots of skills, especially from the thieving arts, have additional skill effects now: Find extra loot with pick pockets, assassinate mid combat when attacking stunned enemies, especially with daggers, sneaky dodge attacks or disarm trap protected chests. Your enemies have learned new tricks, too: They refresh their health upon retreat, can take a last stand when severely wounded that regenerates their hit-points in combat, have higher chances to resist crowd control effects and might even teleport to your position in a surprise attack. Combat is more refined as special attacks cost stamina now (a heartbeat sound will warn you of low stamina) and only timed blocking allows you to recover stamina fast enough. Also, there is no more hp regeneration of the hero in combat. In addition to that, many great mods by gifted modders from the Two Worlds 2 community are included (see details below). The single player game time (compared to the 45+ hours of TW2+PotFF) is easily extended by more than 20 extra hours (30+ if you choose the Master Difficulty). You're in for a 65+ hours role playing epic. For installation just double click "Worldmerge 1.4a setup.exe" and follow the prompts. Ignore the suggested install directory. Search for the Two Worlds 2 installed directory, select it, and click continue. It will further suggest Two worlds 2\new folder. Backspace to get rid of the \new folder, then continue. After installation, all files should end up in your TW2 install directory\WDFiles\mods. Only the readme's (TW2 install directory) and the sound files (TW2 install directory\SoundData) are exceptions. The installer will also create a file called unins000.exe (and a corresponding .dat file) for uninstallation in your TW2 install directory. MOST IMPORTANT OF ALL: Some cut-scenes, especially the destruction of the Flying Fortress, will not show properly and the screen will be blacked out. If you have DX10 installed, it is critical that you start the game with TwoWorlds2_DX10.exe. Concerning usage: A fresh start is required - it will not work (properly) with old save games. 1. Install the mod as described and ideally choose the Novice or Vanilla option. 2. Make a fresh character in the normal single player main campaign. 3. Save her/him. 4. Quit back to main menu. 5. Start a Pirates of the Flying Fortress expansion game and choose Import your fresh character into the expansion game without choosing to level her/ him up. It's advisable to activate subtitles: in the Main menu, Interface, hover cursor on the bottom choice and use mouse wheel to role the top choices till you see Subtitles and click it to On. In game, you'll be able to read the new, non-voiced over quest dialogue and to look for hidden treasures right from the beginning. When all works out as described, you will have a fresh level 1 character in Vakhmaar Castle. A new entry in your quest log should read "Two Worlds Colliding". When you find it, you're set to go. Just to rephrase: Trick here is that the character is created using the old campaign start option, but the game is played via using the PotFF option (with importing that un-leveled level 1 character from the old campaign). The new quest-line starts at the beginning of the game and is designed to run almost to the final end. The quest giver is a "Crystal Man", named Marvin, you will find on the bridge spanning the central chasm in Alsorna (the island where you will find yourself once leaving the dungeons of Castle Vakhmaar). Rogdor, Dar Pha and Ghortarius have new lines in the tutorial at the beginning of the game, explaining all the new features of Worldmerge. JAIL BREAK. Instead of following Dar Pha right away, turn around and get items from the dead soldiers. Shortly after following Dar Pha, you'll see a sparkling lever on the wall. Pull it and enter the jail cell to the right. On a bench find a jawbone with gold teeth, sell it for 32 auras. Now follow Dar Pha. After the second cut-scene, continue following. As soon as you get to water, run around left to find a chest with clothes. Continue following Dar Pha up the stairs. She opens a door, don't go through yet. Continue up stairs to final landing and pick up a potion Geminus Robur Strength +1 permanent. Go through the door Dar Pha just opened. In the room there's a book downstairs. Go up the stairs and run around pick up two books and a potion. Between the bookcases operate a switch. Go back down and follow Dar Pha onto a narrow ledge above the throne room, crouch to get through and your sneaking ability will be unlocked. After the crouching and cut-scene, check behind the stack of skulls to find a Geminus Dexteritas +1 accuracy potion. There's two books in the room. After another cut-scene, head towards the stairs and down to the throne room and watch a cut-scene fight between Sordahon and Rogdor. Sprint (hold down the right mouse button) and follow Dar Pha. You won't make it through the bars. Talk with Dar Pha and learn about lock picking. Lock pick the gate just to the side by hitting each gap in each ring to push in deeper. If you have trouble doing it, hit Enter to automatic lockpick. Swim along the watery corridor. At last intersection, go left up steps to find a chest with a coin. Go back the other way to Dar Pha, continue following. Inside the alchemist's old library pick up three books (one is to the side behind Dar Pha) and a potion. Pick up the old mace on the nearby shelf, talk to Dar Pha, then guard the entrance with your equipped mace. Defeat the guard, teleport to Alsorna. Alsorna. Dar Pha gets caught in a trap, then gives you a dagger. Before doing anything, hit ~ or Enter, to open the cheat console, and type twoworldscheats and hit Enter. Open the cheat console again and type resetfogall and hit Enter. Now the whole game world is uncovered. Also, if you want to be like superman, type in the following two cheats: god 1 opens all abilities to maximum and levels you to 100. ec.dbg iamcheater sets your four stats to 1000. You can further boost your strength by typing in setstrength 2000 or more. NOTE: When creating items at your feet, you must be standing on solid ground. Any other surface will not work. BEST WEAPONS. Bow of A Thousand Thrums fully updated. create wp_bow_35-bow_6367(9999,9999,9999) Swift Steel Needles fully updated. create ar_f_quiver_36-ar_f_quiver_55(9999,9999,9999) Sulejmans Masterpiece fully updated. create wp_axe_763(9999,9999,9999) Enables permanent waterwalking while equipped. Create wp_dagger_36-dagger_6658 TIP: Later in the game, you will find the Casqet of Embers ( hat_001a-helm_6283 ), a helm that gives permanent lighting when worn. The Casqet of Embers is only available if you have Pirates of The Flying Fortress installed. Also, jumping from one map to another only works with an official game that has been officially registered. When your abilities are high enough, you can create two very useful spells: Three VERY useful cheats: Open the most difficult chest. Perform the following cheats: ec.addobjecttoinventory wp_staff_23 ec.addobjecttoinventory spell_amulet_01 ec.addobjecttoinventory card_water_ice 10 ec.addobjecttoinventory card_enchant 10 A spell much brighter than a torch and it lasts 135 seconds each use. You need a spell_amulet_01, card_fire_force , card_area , and card_time 10 ec.addobjecttoinventory wp_dagger_36-dagger_6658 Smart Traveler Dagger, permanent waterwalking when equipped. And for lockpicks: ec.addobjecttoinventory lockpick xx The xx is amount of lockpicks you want. Now back to the game. Hold down right mouse button and sneak to the first enemy and assassinate him with left button and search him, then sneak and assassinate the others and search them. At the skull post, head east over the hillside, then back north to, 1173 3245 -106, find GEMINUS VOLUNTAS +1 permanent willpower. Back up hill to right, turn right to the teleport. Teleport and speak with Rogdor and follow him. Learn about blocking and defeat the first 2 groms, take their weapons. Use sneak to safely cross the log. Defeat more enemies and take their weapons. After getting to the destination, push some logs blocking the large boulders. Head back across the log bridge and use your bow to shoot two groms. Next shoot two enemies at once by pull the bow (hold LMB), enter the sniper mode (by hitting X, then hit multiple arrows key, mark each target (RMB) and shoot. Return to the camp speak with Dar Pha. Follow her to a destroyed bridge. You end up in the Alsorna basement and get some magic training. Equip the staff and hit key 1 for Fire bolt. Get rid of three Skeletons, then return to the mage. Next hit key 2, go to the fire circle and blast several different skeletons. Head back a ways and go right into a new corridor. Take a book from left shelf and some weapons. Read the book in inventory. Continue and to the right and you'll see Tulok. NOTE: If your are not playing the first part in tutorial mode, you have to read the water magic skill book all the way through before the Ice effect card appears on the ground. Pick up the nearby skill book - water magic and the Ice (effect) card. Look at all pages in the Water Magic skill book. Open your inventory and choose the Fire Blast amulet. Swap the fire card for the ice card and accept. Attack the enemy with the newly created Ice Bolt. Use the teleport. The bridge can now be repaired. Go speak with Cassara. After the cut-scene, take the set of armour from the table. Over on the left, pick up the Dirty Trick skill book and read it. Go speak to Dar Pha and follow her to your private room. Pick up 2 small potions and take everything from the chest. In inventory, read the Skill mastery book. Speak with Dar Pha again. Back out in the main hall, head to the right and go down the stairs and speak with Sokaris the smithy about recovering materials. Dismantle any junk weapons to get five pieces of steel. Sokaris tells you to keep them and upgrade your good weapon. Talk again and he eventually tells you about fusing stones. Trade with him, then wait a few seconds. He gives a quest for an Orchish runestone. In inventory, read Upgrading weapons book. TIP: if you have 2 or more of the same kind of gemstones, you can right-click them and fuse them into a larger more powerful gem, just like Sokaris told you. Return upstairs, to the outside and Ghortarius gives you a personal teleport stone. Make sure you put it in a quick slot; in inventory place cursor over the personal teleport stone and press an empty number 1 to 0 to place it there. While outside, press that number and click any other activated teleport on the map to go there. Again speak with the Prophet, then speak to Dar Pha. Teleport to Ghortarius and get a mission to recover a stabilizing stone. Finish all talking. Pick up the Unus and read it. Straight across the main hall, through the door and left to Rogdor for a quest. You can safely pick up the ham and fruit. TIP: Some chests on Alsorna contain Meat ( ing_59 ) and you'll need at least two Meat. Very shortly you'll get teleported to Bayan. Once there, two people will ask for food, give each a meat. The first guy is not critical, but the old woman Dagwa later rewards you for your kindness. Over in the other room get a quest from Nortar. Pick up the skill book. Back across the hall and use Ghortarius's teleport to the outside teleport. Go straight to an empty camp with 2 chests. Open map to see the broken teleport green pin and go there. Get the stone from one of the Groms. On the nearby bridge, go talk to Marvin and tell him "I would rather...Count me in", "Why me...", "Just one lonely....". He gives you 5 books of clues. The books give clues to the crystal shard locations here on Alsorna, but wait till somewhat later to find them. Directly east from the bridge, open map to see two round rocks to the far east. At the most east round rock, 4116 3927 313 , become invisible, if possible, and sneak. LyranaBor and a creature are usually making out. Kill them. Both of them have weapons, one of them has a Geminus Vigor +1 endurance. An easy way to increase Accuracy, Endurance, Willpower, Strength, and Skill point; use the following cheats: open cheat console with either ~ or Enter and type in twoworldscheats and hit Enter. Again open cheat console and type in any one of the following, then hit Enter: ec.addobjecttoinventory geminus_dexteritas xx the xx is amount. +1 accuracy permanent. ec.addobjecttoinventory geminus_vigor xx +1 endurance permanent. ec.addobjecttoinventory geminus_voluntas xx +1 willpower permanent. ec.addobjecttoinventory geminus_robur xx +1 strength permanent. ec.addobjecttoinventory geminelixir 1 skill point. Go to the ship wreck on the NE coast. There's a high level chest under the mast. The other chest has the old log. Defeat three skeletons. In inventory, read the old log. Teleport to Ghortarius and talk to give the stone, then talk to Cassara. DO NOT put the Old Ship's Logbook in your personal chest in your room. Keep it in your inventory! Go across main hall, enter doorway and go left. Talk to Rogdor, giving him the old logbook. Go back and talk to Ghortarius and end up in Bayan. Give food to the man that runs to you "I don't have much....". Go around left and give food to a woman, Dagwa (this way, later she'll reveal a secret passage). NOTE: lots of other people will be offering to sell you a counterfeit pass for the desert gate, and others will offer quests. Refuse their offers till much later. Go past Dagwa, a merchant has lockpicks, and on out the south gate. Slightly to left you'll see a giant termite mound on the hillside to the SSE. Go there and look in the hole to get some eggs for a later quest. Nearby, at the green map pin "The Runestones", is the Creepy Den cave entrance. Inside, head all the way due east, staying left. The stone is in a chest. Before trying to quick pick it, Enter, quick save press Alt F1 at same time. Keep trying to quick pick and reloading Alt F3, till you get it open without wasting all your lockpicks. Once you have the stone, exit the cave and go west to the road. Much farther south on the road under a broken bridge, is Clay-Cold Den with locked door, related to the "Unexpected Danger" quest. Farther south, at an old house, is Horse Charmer's Yard teleport you should activate. Be sure to collect Varn Mutated Hearts. Much further south on the road, at a Varn camp on the left, go around the outside of the camp till you find the Varn's Bivouac teleport. Continue road south to another Varn camp up on your left (top if huts barely visible from road) 6_b4 3770 2848 -47 . Continue road south to Jurban. Teleport is just before the village. Go left and speak with the woman in the house to get a part of the quest item. There's chests in the house. NE from house is a termite mound. From the house, head SW to the docks and swim NNW along the cliff to find IV_Delta. Teleport back to the Jurban teleport. Then back north a short way to intersection, continue NE. After passing a shrine on the right, there's a Varn camp off right side of road. Then if you head south towards the coastline, you'll run into about 20 OCEANBORNE WARRIORS and an elemental BRONZEFOCUS. The ghost creature has a GEMINELIXIR. Back north through Varn camp to the road. Continue road east, you soon find the Shadowy Copse teleport. Just NW is a shrine. Farther NW is Shady Kettle dungeon. Inside are 2 chests. TIP: any time you enter a dungeon or den, take note of where the entry/exit is so finding your way out is easier. Continue east in the cave and kill everything till you get message and a skill point. In NW corner of the north central square room, on the bottom level, is an attribute crystal at 2955 4242 257 . The exit is at 1919 4484 384 . Back south to road. Continue NE to Kafil, don't talk, just kill the enemies, then talk. Kafil rewards you. Nearby on the road is the Building Site teleport. From the Shadowy Copse teleport, head SE (lots of opposition) to the large rock offshore to find V_Alpha. Two chests on the old ship. There's 3 different ways of getting onto the ship: A. Brew 2 of correct ingredients to get a waterwalking potion; 2 Scapulari brains, or 2 pearls, or 2 duck eggs. Or cheat ec.addobjecttoinventory potion_waterwalk_01 , drink it and let the rising water lift you up level with the ship railing. B. Do a speed run and jump onto the floating wood beam, then run and jump onto the ship. C. Do the cheat jump 3681 2170 -158 . Sneak up the fallen mast to the other chest. From the Building Site teleport, head north and NE on the road. In Varn camp at Sandy Coastline teleport, you'll find IV_Epsilon. One varn has a GEMINELIXIR. Back on the road, continue NE to the next log barrier. Head just south to old house with 3 chests. Back north to road, continue quite a way NE, the road dips east to a Varn occupied village. At the last log barrier near the road sign, the Oros teleport is behind the large rock to the left. Be sure you activate it. It's best to try and clear out Oros Village, because much later you'll be riding a horse through here in a quest. Continue the road quite a way north, cross a long bridge, to the middle of the huge S shaped road (refer to map to see where N-S road crosses it). You can see V_Beta on the rock with 2 trees on the left under a bridge. Continue the road north to a large rock on the left sticking out towards the road. Go east up the steep bank to a dungeon door ( 6_d2 3370 2837 108 ). Enter and defeat a stone sentinel. Find a chest to loot. If you have a good bow, use it on the stone sentinels below. Now equip a good hammer. Jump down to the left and deal with more sentinels. DON'T approach the altar or you get teleported back up. Turn around and head south then right to find a GEMINELIXIR. Don't go up the stairs. Continue due south, down long stairs, investigating side rooms, but no up stairs yet. After all side rooms, work your way north, up long stairs to small circular room on your left. Go up and operate lever to exit. Outside, open map and notice large round group of rocks near the eastern coastline. Go there and find V_Gamma ( 6_E2 3222 4397 239 ) on a long rock in the middle of the group of rocks. There's a V shaped cove to the SSW walled with rock. To the east of there on an islands SE corner you find V_Delta on a rock by the rock column. Do a speed run/jump to get up there. Teleport back to Alsorna. Speak to the smithy and get another Runestone quest. Up to main chamber, go right through doorway, then left and speak with Rogdor. In opposite room speak with Nortar to continue the collectibles quests. Back in the previous room, speak to Rogdor again. Go up the steps to Dar Pha's room and talk. On up to the outside and teleport to Horse Charmer's Yard to the SE, south of Bayan. In the house are 3 chests. Just SE from the house, picklock a door if not already. Inside, in the largest chamber is the stone inside a corpse. West of there is an attribute crystal, shows bright yellow. It's for Strength +2. Back outside, teleport to the Building Site. NW from there is the Payback quest. There is a tall wooden watch tower. Eliminate the human and all others. Teleport to Oros Village and the green pin collectibles location. In the house, search the corpse for Defora's Quiver. A skill book and chest in the next room. Teleport back to Alsorna and speak with the smithy and get another Runestone Quest5. Speak with Rogdor to complete the quest. Speak with Nortar for another quest. Speak to Rogdor again and get another quest about Ghortarius' Nightmare. Check your inventory, you should now have a Rusty Key. Teleport to the outside teleport and keep going around right, past the end of the bridge. Sneak across the tree over the chasm. Where you pushed the logs and boulders, go down the bank. There's enemies in the cave. Search all bodies here and outside in the camp. NE from the campfire, DON'T kill Arghud, tell him "Well alright". Enter the cave and search the corpse. Read the dead man's notes. Approach the campfire, three skeletons attack. Nearby is a round switch. Activate it and over to the left see a dimly lit doorway just open. Hit Tab to turn on walking and go across the narrow ledge to the doorway. Work your way north, east, and south to the X "Orchish Nightmares". Kill Nathas. Search him and the skeletons. Read Nathas' journal. Use the teleport and continue west to the outside. Kill Arghud and search him. Read his journal. As you pick up I_Gamma, kill the bear that appears. Search the bear. Return to Rogdor to complete the nightmare quest. Go back to the outside teleport. Hit Tab to turn run back on, if you haven't already. TIP: Sometimes in the game, when you use the cheat console to get something, the item or ingredient name will remain on screen. To clear the screen, input the following into the cheat console: SetConsole2Text <> From the outside teleport, head SE through the camp and continue SE down to a large tree. Near there, 4002 2820 191 , you'll find a GEMINELIXIR that gives 1 skill point. Head NE to the river, hit Tab to turn walk on slow and head south in the water to a couple of large rocks in the water. Slowly slide down the falls and quickly grab I_Gamma as you go past it. Teleport back to the outside teleport. The next shard I_Delta you've probably already found at the cave entrance where you checked on Ghortarius' nightmare. The next shard, after crossing the bridge past Marvin, on the west end go a few steps just NW towards the large tree and go up the rocks and across the stone arch to I_Alpha. Just below there opposite the large campfire, in a shallow cave is an Attribute Crystal +2 strength. The next shard, I_Beta , is on the NW side of the island off the NW coast of Alsorna. The map shows the roadways, leading to a gap in the rocks, just SW from the island. If you take that route, you're not likely to survive the many fights. The safest way to get there is go to the shipwreck and walk/swim a relatively short distance west to the island. 3 Skeletons appear when you pick up I_Beta. Now the final shard. From the west end of Marvin's bridge, head north on the path and on around to the next intersection. Head all the way downhill due SE to the water. Just NW, go up the long sloping rock till you spot I_Epsilon across a wide gap. Back up several steps and get a speed run and jump to the right side onto the rock where the shard is. Go down to the water, just west is a Grom lair with many groms and 2 chests in first chamber and a chest in the large north chamber. Outside, swim west to the spur and walk up the path and use the Grom teleport (if you can't find your way out, jump 5_a1 . Go give the shards to Marvin, talk again and say "What happened has happened", he teleports you to a small village (previously a multi-play map) with a lot of traders. Turn around and go talk with the Emperor's Messenger. Turn around, go downhill and activate the teleport. Go just left and back around right to the well. Go north out of the village and east. Go straight to a broken bridge. Between it and a tree, go down the bank. Go SE on the small path and on around, then directly NNE to a large tree. Near the large tree, 3418 2976 -41, is an attribute crystal Willpower +2 next to small bush. Follow the main path to the blue quest pin "Way To Vokar", and speak to Dorthar. Continue the path to groms and big wooden gate. Continue the main path to the X. Clear 2 graveyards, then report to Dorthar. Continue due north along the path. On the last wide curve, head east to the right of stone gateway, continue east into the wide area to the far east side. 7925 6992 94 There find a mounted Trachanid. His mount contains a +2 crystal. Go back west to the road and through stone gateway. Just before the second archway, look left behind a broken wall, to find a chest. Near the end of the path, in the small NW area above X, behind a rock 4154 7984 -12 you'll find GEMINUS Voluntas Willpower +1. Continue to the final X and kill 2 giant Anthropods. Before the third giant Anthropod, look left behind boulders to find a chest. After killing the third giant Anthropod, speak with Dorthar. You get the second 5 shard clue books. Speak to Marvin. Return to Bayan and head north out of town. Follow the road due east, crouch under a cross bar and cross a bridge. Just past some barrels, head south along rock on map sticking far to the south, you'll find II_Epsilon near the tip upon the rock 851 830 342. Approach from the east side before the final big rock. Go up a steep hill and you can probably see the shard on the long sloping rock. Head back north, on the west side of the long rock. You'll find a dungeon entrance in the side of the long rock 6_c2 465 1524 80 . In there throw a couple of switches and find the huge colorful teleport, use it. Find another switch to open a gate and work your way back outside. Continue north to the main road. Follow it east and NE to the Old Cart Workshop at 4-way intersection. Activate the teleport. Head to the X at the north center of the coastline. At the X, open the dungeon door with your rusty key. Inside fight 2 dead knights. This dungeon has lots of enemies and chests. Through north gate, straight to candles on table, down west to Necris's, west, east, down. Work your way up to the far NE corner. In the south room is a chest with a GEMINUS ROBUR Strength +1 percent. Back around and up 2 staircases to the carpeted room. Head east, south down stairs and west through round room. South to large sunken area. Go down there and check out the west room to find an Attribute Crystal Willpower +2. Work your way back outside (the exit is at 2473 1951 334). Head NE towards three small trees on the beach. North of the small trees is II_Alpha at waters edge. Back SW to dungeon entrance, then south to the road. Continue road east towards Halhin. You'll pass near a large circular area of rocks (shown on the map). There's several tall termite mounds on each side of the road. Search all mounds to find at least 16 termite eggs. These are for a quest much later. 10 are initially needed, then 30 more. Some are found in chests in other areas. Continue east on the road, to a house on the left. Next to an outside chimney get III_Alpha. In the house are 2 chests. Continue due east on the road to Halhin. Before getting there, there's a Burrow dungeon on the right side of the road next to a small fence and shrine, just SW from Halhin. Equip a good hammer, there's Stone Sentinels in there. Enter the cave, go down curving staircase. In the south central hallway, in cell on north side of hallway, you'll find a GEMINELIXIR. Back outside, continue to Halhin. At the Y intersection, go just left and activate the teleport. Don't do anything here till much later. Go to the water's edge, at the NE from town, swim north along the coastline, then out to Lighthouse island to find V_Epsilon on the east side at waters' edge. Teleport to Oros Village and follow road due north to a shrine on the left below the S path. Head ESE through trees and between two huge rocks. Dungeon entrance ( 6_d3 3522 3614 -60 ) is on the SE edge of the left large rock. Inside, take first right and head directly north to corner room and find a GEMINELIXIR. The rest of the dungeon has skeletons, a stone sentinel, and a couple of chests. Back outside, teleport to Horse Charmer's Yard. Head NW on the road and north, on the north side of a long pointed rock, up steep hillside on the left (looks like a fish tail) you'll find a Giant Ogrilops that spawns enemies. There's II_Delta, 1232 4629 278, and 3 enemies playing dead there in the grass, kill all and loot. In the far SW large land spur of Erimos (this island), you'll find IV_Gamma ( 6_a4 2615 4095 10 near a campfire among several varns and giant Clockwork Golems on the south side of the camp. Go south, over the cliff, to waters edge. Nearby is a dungeon entrance ( 6_a4 2729 3598 -160 ). Inside on the south side of a column in the first chamber is a GEMINELIXIR. Nothing else but a few giant scorpions and some spiders. Outside, head west, follow the coastline a long way. Just before some dead wood, there's a locked entrance. Just beyond the dead wood, is the cave entrance to Fetid Den 6_a3 2521 3018 -111 . Just as you enter the central chamber, you can see a potion to your left, DON'T jump there. Go on across the stone bridge to stairs, go to other side of stairs and along the ledge to get a Geminus Vigor Endurance +1 percent. The exit is at 2580 3058 429 . Back in Bayan, go behind the teleport, face north and run up onto the rock. To SW, run/jump onto the roof and pick up II_Beta ( 2770 2820 52 ). Look south to see a crystal on the balcony. Go over there and pick it up without jumping down. It's an attribute crystal Endurance +2. Just south to boards in roof, get a Large Potion of Shock Resistance 75 percent (you can't jump down there, sometimes you can). Jump down to the teleport. West out of town and speak with Odval at the desert gate. Just back inside town gate, speak with Dagwa for a secret way past the desert gate. Back north out of town, from front of graveyard entrance, go left and walk or run up over some rocks. Go left into the SW tip of a narrow gap in the rocks, you'll find II_Gamma 2239 3093 12 . Turn around and go NNE through bushes, crouch through the small gate. You find Smugglers Passage. If you have an extra Personal Teleport Platform, drop it here. If not, use the following cheat: ec.addobjecttoinventory personal_teleport_platform 20 gives you 20. Teleport back to the outside teleport at Alsorna. Go to Marvin and give him the second group of shards, then talk again. You get teleported to the inside of a dungeon. Head east through door and a Tinker merchant talks to you. Directly ahead Dorthar waits. Talk, then continue up small east ramp. Refer to your map and go to the X. In the first large area, you have to destroy all small enemies before large enemy. Continue east, then south to next smaller area and defeat all. From bottom of teleport stairs, climb up the rock ramp to the west cubby hole for a GEMINUS ROBUR +1 Strength. South to next smaller area (up steps and to right), then south to Dorthar. Go back just north and head east. Refer to map and go to X. Enemies spawn behind you. Pull a lever and run through the gate. In the next smaller round room, an enemy is above sarcophagus. Kill all. At sarcophagus, pick up an attribute crystal Accuracy +2. Continue east and find a wheel to turn. Go down east stairs and through door defeat a couple of Tuloks. Open a sarcophagus. Continue south to Dorthar. Now head west, and south to next X. Put a box on two pressure plates. Continue west and defeat a Tulok. Another pressure plate. A box in the NE corner. At another pressure plate no box needed. Continue south and operate two switches by the teleport. Continue south upstairs, down east fight, and down west fight, defeating all. Open the sarcophagus. Back up, and south. You get III series of books. Speak to Marvin, you probably give him III_Alpha. Teleport to the Old Cart Workshop, then go WNW to the medium sized long rock in the middle of the field, heading towards the distant tower. Then just NNW to one of the largest trees, 6_b1 5061 345 2 , is a GEMINELIXIR +1 skill point. Teleport SE to the Old Cart Workshop. Head SE on the road and uphill road south, take first right to map pin Name-159 to some burned out areas, 6_c2 2270 2690 38 . In a house, buy scrolls from "159", the guy you've probably been warned about. The scrolls allow you to increase skills. Teleport to Sandy Coastline teleport. Just NE through a varn camp. Refer to map to see a large walled in area. Go NE, past varn camp, to SE corner 6_c3 4023 2024 -38 . Picklock a dungeon door. In here are giant scorpions, an ant, and 2 chests. Keep heading west to the large chamber. At top of stairs, to your left you can go up some sloping rocks past some yellow crystal growth. On the ledge behind them you can find an Attribute Crystal Strength +2. Back over to the steps, go down to find a chest. Back up steps, turn right and go on across the stone bridge. Work you way to the NE chamber. On its lower level find a chest. Back up just a little, go left and on south. Up more steps to an intersection, go around left, then north to the exit. Back outside, go counterclockwise around the large walled in area to the very north side. In the deep bend of the wall, 6_c3 2563 3227 69, find III_Beta. Now back to Bayan. Out north gate, Go over rocks on left side of graveyard, go right through bushes, crouch through small gate. You're now in Smugglers Passage. Refer to map, at the path around both sides of large rock, head around to a teleport, then just NW to 4-way intersection. Head NE to another abandoned workshop and find III_Gamma at a cook fire. Back out at the 4-way intersection, continue NW a little and SW to X (Nortar's Collectibles). Kill Derrick. Now teleport to Alsorna and report to Nortar. Teleport back to Lachrymose Head and continue NW, straight through 4-way intersection. Defeat all enemies at gate, and more come through the gate. Search bodies and the chest. Go through the gate. Straight ahead activate Queen's Crossroads teleport. Turn around and go around right. Head SW to intersection, then NW. At the NW side of the area is Dragon Slayer's Den 6_a2 3170 4481 -143 . Inside is a giant scorpion and a locked door. Back SE to the main path. Continue SW around the central boulder. Activate South Gate teleport just south. Head a little NW to a shrine, then SW to Varn camp, and NW to Gorlag's Cave 6_a2 2124 3734 -194 . Inside is a locked door. Outside, teleport to Queen's Crossroads, go left and continue due north, between 2 large statues, go past Varn camp with black monkeys, continue on up to the east- west road at a triangular intersection. If the gate opens, don't go through. Continue west from the triangle intersection, activate the Hatmandor Purlieus teleport). Get up on the overhead wooden walkway to find III_Delta. Turn around and go west and through gate and around right and north to guards at Hatmandor Gate. After talking, turn around and head around right and SW through Cheznaddar gate. Activate the teleport. Continue on past the round meeting area to the small house behind the fence. You must pick the door lock but don't let anyone see you. If only you had an invisibility potion (2 Master's Fingers to brew one. ec.addobjecttoinventory ing_106 10 gives you 10 fingers. Drink an invisibility potion, picklock the door. Once inside, quickly upstairs and outside. Go over east and run/jump to the large round roof to find III_Epsilon 1339 1559 265 . Return to Alsorna and Marvin, or simply jump 5_a1, then jump 3000 3970 356 Give Marvin the five III series of shards, talk again and say you'll do it. Get teleported to the magic well area 15_a1 . South of the well, speak with Dorthar. As you head east and all along the road, you'll encounter the following; some groms or vidons spawn in front or behind you. groms, wasps, bees, vidons, bears, wolves, wart hogs, giant walking trees, giant ants, and a couple of stone golems. Go a long way towards the blue pin on the map and speak with the village elder's wife twice. Continue due north and along the road to the far NW. Before getting there, the road makes a large dip to the south and swings back towards north. In that dip (resembles a foot pointing right), before the last shrine, head SE into the valley that gets wider. Swim across water. On the NE end of that valley, 15_a1 7328 7187 15, you'll find an attribute crystal Endurance +2. Back on the road continue to the area with many varns and the Elder locked in a cage. All enemies must be killed. When you can finally talk to him, he says to meet him in the village (after the next 5 verita crystals). You get the IV series books and end back at Marvin for a brief talk. Teleport to the Hatmandor Purlieus and east, check the chest before going through the gate. North on the road, in a Varn camp on the left, 5 invisible COALHAMMERS, there's a locked dungeon door 6_a1 4190 2084 82 to the NW. Back on the road, continue north and enter a small human village. Go out the east gate and straight east from end of road to find IV_Beta on a small mound near a palm tree. Directly west, locate and activate the Daxials teleport. Teleport to Cheznaddar, go just west to the large round gathering structure and speak with Gart Valarin on all. Refer to the map to see the X. Head west, then south past wide steps on the right, then past the ones on the left. Enter the door straight ahead to see someone run. Before going upstairs, check room on the left, you need to be invisible to rob the 2 chests. Later, the room will be off limits. Go upstairs and talk to Jarrad, tell him "You'll get the medicine" then talk on all. Exit house and go up wide steps nearby. Then up the narrow steps on the left and turn left. Cross a wood walkway, turn right and head north to a trapdoor on an elevated roof. You have to run and jump on crate, then onto raised roof. Pick the lock. Enter warehouse and sneak downstairs. Pick up all potions and open chests to find a yellow Bottle of Dew. Back up to roof, back south across wood ladder and down small steps. Go right down wide steps and enter house, upstairs give medicine to Jarrad. Open 2 chests. Read Jarrad's journal. Exit house, go north past both wide staircases, head east past big round meeting place, out east gate. Go up to Hatmandor gate and talk to Valarin. Nearby quest giver may stop you, see him later for side quests. After all Valarin talks, enter Hatmandor. Keep going around right, (overhear a conversation about a stolen corpse), go past right side of the fountain to winged statue and pick up IV_Alpha. Make sure you activate the teleport station inside of Hatmandor across street from blue map pin "Inside Man" (on the east side, at 3277 2898 173 . Teleport to Alsorna outside teleport and head to Marvin on north bridge. Give five IV shards. Talk again and get teleported. Just SW, on other side of the magic well, talk with the village elder. Activate nearby teleport. Go out the west gate. Refer to map and head over WSW to the green pin marker "The Well of Wisdom" . Past first intersection, groms. Both sides of the second large boulder/intersection, weirbeasts hopping around. Continue along, smaller tree enemies with weapons. Soon there's orcs. Continue to more weirbeasts. Cross a bridge. Continue along to more small tree enemies. Straight NW past teleport. Continue road to several weirbeasts. Cross wood walkway, several orcs. Cross another walkway, first defeat small tree enemies, and some glowing creatures. After all dead, the water oak giant loses power. Kill it to open cabin door and get a quest crystal from a chest. The other three crystals are found in the same manner, just follow to the next quest marker noted on the map. When you go down the middle of the three paths due south, get off the middle path before the end and follow the water on down. Before the board blockade in the water, go left into a depression in the rocks, 16_a1 8340 1939 -535 to find a GEMINELIXIR. Go back NW to the middle path and continue to the end. Once you have all four crystals, speak with the elder at the far NE you're presented with the V series of verita clue books. You might already have all V series crystals. Speak to Marvin and get teleported. South past the Soulpatcher, speak with the messenger. Activate nearby teleport. Go to the Elven Temple X on map at far SW. First up, Trachids spawn where Panthers are. Some trachids are overhead on high rocks. All along the path are ghouls, orcs, drakonai, and more panthers. Across first bridge are orcs, many trachids and blighted vesters (giant bees). Leaping weirbeasts, trachids, then a boss red glowing Mantis who might not die. You'll have to use the cheat kill or maybe just continue running due SW. More panthers, drakonai, two boss mantis's again you might have to use the cheat kill on them. South of the teleport, at the temple, you're told to destroy 2 obelisks. North towards the X. Just past the Shrine, on the final northerly approach, go left and follow the water downstream to where it runs under a cliff side. You'll find a GEMINELIXIR at 2639 6636 -7 . Back over on the road, continue up to the X, jump 2688 9222 65. The Obelisk is high up on a column where a trachid keeps spawning vespine guardians. A Second X, jump 9207 3806 -491, to the far SE has steel golems, ghouls, and drakonai. Destroy the second obelisk and teleport to elven temple teleport at SW, then just north to receive the VI clue books. Speak with Marvin. Go speak with Nortar to make sure you've learned of his bow in New Ashos, and talk on all. Teleport to inside of Hatmandor and continue Valarin's quests and the Tower of Fangs. Later, it's Cassara that eventually makes the New Ashos teleport available. In Hatmandor, refer to the map and go to the blue pin "Inside Man", just NW from the teleport. Inside the inn, go all the way forward and up steps, turn left, go forward and up to speak with Basel, accept quests. Now equip your bow. Downstairs, talk to Old Yerske in the main hall. Ask all, then follow him, you have to open the sewer. Follow Yerske, then crouch behind the barrels to right. Things go wrong, jump out and help defeat the two enemies. If you accidentally kill Old Yerske, it doesn't affect the game. Talk to Yerske, search the bodies to find the precious gemstone. Speak with Yerske and follow him out, you have to access the ladder. Return to Basel and give the gemstone, tell him "I think I can handle it". Down first stairs and straight into Reesa's room and talk. Outside, go SE across the street and activate the nearby teleport if not already. Teleport to Hatmandor Purlieus and go straight east through the gate. Kill everything in the area. Now head south. Refer to map and go to green glowing pin "The Package". Tell him "You don't want to know". Enter the nearby trapdoor and get the package from the unlocked chest. Go outside and talk to Reesa. Teleport back inside Hatmandor, go north to the temple and around the right side to back entrance and deliver package. Teleport or run back to "Delivery" pin and go talk to Basel, ask all. Go down and speak to Yerske on all. Outside, teleport to Cheznaddar, go west to end, head south to door and Reesa says "Don't kill him". Tell her "I don't know.... ". Go in and tell Jarrad "Go". Return to Basel and ask all questions from top to bottom. Then say "I'm listening" to accept quest to fight in the pit. That's somewhat later. Outside, Tongue stops you. Follow him and you get locked up. Defeat two guys. Talk to Tongue and agree to the task. Ask all. Back through the cage to outside, a guard gives you keys. Teleport to Southern Gate. Head left and through gate. Down left hand path, fighting along the way, go down to the camp and activate the Teleport. At a fire in front of tent, you're stopped, tell him "I'm here to see the Captain". Inside, tell the captain you'll find his men. Ask all. You should already have found Gorlag's Curse, NW from Southern Gate. Teleport to the Southern Gate, then NW to shrine, SW, and NW to Gorlag's Curse shown on the map. Enter and go to the first blue pin map location. Go under the platform and up the steps. Loot the chest and read the journal. Operate the wheel switch, go down and through the south door. Nothing will harm you. Don't kill Gorlag, ask questions always at top: "I'm not here to hurt you", "That's not going to happen", "She died". Gorlag wants a stone. Leave out south door, teleport to inside Hatmandor and go to the grey "Hatmandor Sewers pin location, just west on other side of wall and enter. Go to far south "Bouncer" blue pin and down into the sunken area. Ignore the games player. Head south through the round tunnel ( 6_a1_1 1620 653 682 ) to the Scythe, don't threaten her. Tell her, "Scythe stole...", "He was trying to cure....", "I didn't know". Before leaving, talk to her again,. She has a job for you, tell her "If the money is right....". You have to get rid of some bandit ghosts elsewhere in the sewer system. They can be reached by going up to the balcony above the Bouncer's room, go to other end, and following the passageway, notice the room with a mirror, continue on . After speaking to the ghosts, "Unbelievable". "Stay here." Return to Scythe, after talking, talk again. Return to the mirror near the ghosts' room and get close enough that "Found mirror" message appears on screen. With walk speed on, go to the ghosts, tell them "I don't have the toll", and lead them, be sure all of the follow you to the mirror, get close to the mirror and they disappear. You can now return to the locked sarcophagus they were guarding to find three unique weapons: Groucho's Fist, Harpo's Grace, and Chico's Retort. Return to Scythe, she reward you, giving you Scythe's Nail, a unique dagger that provides a passive +20% to your Accuracy, and a reputation bump with the Thieves' Guild. Take the east corridor to find the "Book of Aphorisms". In the large NE oblong room lower level, between east stairs and a barred tunnel, go through a small round tunnel ( 6_a1_1 2712 2335 762 ) and through water to small square room at the east end to find a GEMINELIXIR. Outside the sewers, teleport to Southern Gate, go through gate and head SW. Go to Old Wounds blue map pin to south 6_a2_1 1583 3063 621 and give the stone to Gorlag. He dies, rob him. You get a key. Now the critters attack. Go through the east door to rescue Harlef. Ask about others. Head west, then south through the door to outside. Follow Harlef to the Captain. Talk on each top option. He gives another quest, ask him "What did you....". Outside, you can loot the tent straight ahead. Go to other side of the tent, go to the teleport, and south uphill, just left of palm tree. While nobody is looking, picklock the door. Open the chest by north doorway to find two letters, read them. Go upstairs and talk to Imran and say "I don't know what to say". Report back to the Captain, then exit the tent. This next part is ONLY if you killed Scythe: *** Teleport to Queens Crossroads, head north between two large statues. On the road, just before the camp on the left, head west through narrow pass 4125 5098 -98 to left of the camp. Continue up over to the X Desecrated Shrine cliff side door 2707 4822 80 and enter. Many dead knights. At the intersection, head left and on around to a north pointing hallway and go up it to the end to find a GEMINELIXIR. Not much more except another dungeon area with a few chests and tons of opposition, clear everything out.*** You can still enter the Desecrated Shrine, as if you had killed Scythe. In cheat console, type in jump 6_a2_1 and hit Enter, DO NOT move, again in the cheat console type in jump 2433 4578 1205 and hit enter. Many dead knights. At intersection, head left and on around to a north pointing hallway. At the end of it find a GEMINELIXIR. Make your way back outside at the NE corridor. Teleport to Hatmandor and over to west side of town, to
Valarin's Informant blue map pin and report ( 6_a1 _2 3155 251 -1986 ). Find the exit to outside. Teleport to Cheznaddar, head west to end, then south, past first wide steps, then east, NE past carpet salesman, then due east. At the Murder Investigations blue map pin 1471 1223 166 , speak with Zask the smithy. Always ask top questions and work down the list. Accept task for dragon scales. Teleport to Queen's Crossroads. Go to the X"Dragon Scales" ( 6_a2 3170 4481 -143 ). Inside, go just around the corner to map X. Head south to first room on the right, get dragon scale in chest. Continue south, go right and south to last large square room. On raised area are 2 scales in chest. At west wall, loot the chest. Go back due north to a table with blue bottles, go east to 4-way intersection. Head south, 2 side rooms, dragon scale in east room. Continue south, work your way around the passage. At 4-way intersection, head north and downstairs into a library. Loot chest at north wall between 2 shelves. The south corridor has chest with a scale. You should now have 5. Work your way around the loop in the north corridor and up stairs. Next small room on right has a cabinet. Just south, take next corridor west and north to exit. Return to Zask at map indicator "Dragon Scales" in Cheznaddar. Accept the swords quest. Refer to map, head to Hatmandor Imperial Delivery. Inside go right and right again to the jailer. After delivery, back to Zask the smithy, tell him "I'll do what I can". On map see "A Friend in Need". Just left from Zask, keep heading clockwise around the building and up 2 small staircases, go across the ladder walkway and tell Reesa "And Zask said...", then "I... What's the plan". In Hatmandor, go to X The Third Man and tell Reesa "I think so". Inside, go past the jailers room and up the stairs around first corner to hide. Wait a few seconds to watch a cut-scene. Wait a few more seconds for a screen message, then go release the prisoner. The lever is on wall over from cell. Follow the prisoner and open door for him. Slightly to the right, go straight to the sewer and enter. Follow the prisoner. Follow them both. Go below and defeat all mummies to get screen message. Use the teleport. After the prisoner leaves, talk. Return to Zask the smithy and report. Return to Reesa. After the prisoner leaves, tell Reesa "I've been called worse". Look at the plans from Reesa and your upgraded map. Teleport to Hatmandor and go to front of the temple. Sneak (or invisibility potion, potion_invisible_01 , while sneaking?). Inside and go left then straight to a door into main area. Along the side are two switches on back of columns. On the other side are two more switches. Once all four are activated, go to the NE corner outside the columns and enter the dungeon. Some Stone Sentinels come alive. Use kill cheat on them. Head straight west to small room with sarcophagus , operate switch on wall. Go south down wide stairs. Eventually find a switch at a gate, operate the switch and speed run straight through 2 gates. Upstairs pull a lever. Then down to the sunken room. Up several staircases into the final chamber with several mummies. Get Maliel's Tear and go out east door. Return to Reesa's roof top house. Tell her "I don't understand" (she's Turs Daram's Daughter!) Then say "Tonge. I can't let you do this alone." Teleport to Hatmandor, turn right and go around back, where you were locked in a cage, to the map blue pin "Transaction" marker. Upstairs, the door is now unlocked. Speak with Tongue. Just west of the Hatmandor teleport, on other side of wall enter the sewers. Go to the "Transaction" marker and speak with Reesa. Follow her. Tell them "I think Valarin...." She kills Yerske. Quickly kill Tongue. After the, uh... cut-scene, get items you see and pick all chests. Read note from Reesa, and read 2 letters to her. Return to Hatmandor. On the north side of the weapons delivery, at the blue pin marker Valarin's Informant, enter the door. Find Valarin's office, 6_a1_2 3151 276 -1986 , and tell him "He won't be a problem any more". Now outside, teleport to the Queen's Crossroads. Head just NE and enter The Society Mage's Guild Master. Go forward and use the teleport. Go all the way upstairs, turn left and through the door. Speak with the guild master, tell him "Just one...", then all options top to bottom. Pick up a scroll and a skill book. Read the scroll about a Golem's last thoughts. Get the book, on the guild master's desk, and read it. Go outside and teleport to Zah' Dan. Head east up steps, NE to a Shrine on the left. It's partially hidden, so look carefully. From the shrine, head right to the cliff and find a narrow passage leading due east. Work your way through a cave to an open area. On the west side is a teleport. North from the teleport is a very narrow path, barely visible on your map, leading towards the X "Belly of The Beast". Take a fang (quest item) from the large dragon skull on the ground. Search nearby human corpse. There's two chests in the area. Teleport to Queen's Crossroads and enter the guild. Report back to Master Dattan ( 6_a2_2 2016 3101 -1765 ) to give him the fang. Follow him through the teleport. Follow the two men to the X and all the crystals below are turned into crystal golems. Talk on all and choose a weapon offered. Back to the intersection, continue north to small chamber with skill book and 2 chests. At the intersection, go east to the exit. SW a little, tailers and jackals. South and go through to a varn camp. Continue west to larger varn camp. Head SE to X "Way To The Tower" and use the teleport to a large dungeon. You have to make it to the doorway on the west central side. Head north through door to intersection and left to room with tailers and in south cubbyhole a GEMINELIXIR. Back at the intersection, NE to varns. Continue north and west to several varns. Continue north, west, and south to couple of mummies. Take small side corridor east to a sarcophagus. Back around and continue south to a mummy and 2 stone sentinels, and skill book. Continue west and work your way around. Head straight west through a gate, and through another gate to a sarcophagus with a skill book. Back out a little way to intersection, south down steps through stone door to room overlooking sunken floor. Go down and defeat mummies and stone sentinels. Through east stone door, straight north and left to a GEMINELIXIR. Back to the hanging fire pot and left to a sarcophagus. Continue north and down to more sentinels and mummies, two sarcophagus'. Continue north and east finally down through stone door and through another stone door. Go up to a sentinel and head left, 2 sentinels, continue 2 more and sarcophagus. Continue, sarcophagus and 2 sentinels. Continue heading north to X on map. Out gate and uphill through giant Tar Scorpions to the Tower of Fangs. Inside, you must make it through 5 or 6 portals on opposite side of rooms to final room, through gate, pick up items on your right BEFORE you pick up Gandohar's journal. Defeat the giant beast and search it. Read "Wimps To Warriors" guide. Go through the portal and straight out the exit. Teleport back to Ghortarius's chamber at Alsorna. Make sure you've spoken to Nortar about his bow, and finish all talking. Go up stairs part way and speak with Dar Pha in her room. Go on up to outside and speak with Cassara, you give her Gandohar's Journal. Go down to her room, opposite Dar Pha, and talk. Outside, teleport to Queens Crossroads and go east uphill to the Mage's Guild. Inside, use teleport and go to room on left at bottom of stairs. Speak with the old guy on all. Get all quests from the board and immediately close inventory. Reopen inventory and read all quests. Do you have 5 Varn's Mutated Hearts? Bookshelf on east wall, get book "Night and Magic: Handbook For Lovers" and read it. Exit guild and teleport to Horse Charmer's Yard, then back NW to X Unexpected Danger. This is Clay-Cold Den you probably found much earlier. Enter the cave (bulletin orders were a trap). A chest contains Sordahan's Orders and a key. Read the orders. Search the dead citizens. Now leave the cave. Go to the X Dog's Life near Zah' Dan. The house is just SE from the teleport. Place 5 Varn's mutated hearts in the chest in the middle of floor. Check out other chest. Outside, go to the X Aberrant Pet just SW from Bayan. At the doghouse, you spy tracks. Continue to the next X Aberrant Pet. Examine the body in front of cave ( 6_b2 897 2263 18 ). In there, kill a giant snake. Outside, teleport to Old Cart Workshop and head WNW towards a distant tower, go to X Palm Grove. Find a trapdoor in the house. First go right and clear out small basement, take all Scapulari brains. Back up and go right to large basement, get all brains. Once all Scapulari are dead, see a screen message "All Clear". Go up the winding stairs. Find a Crystal Clear Mixture in a basket. Go up the trapdoor. You can brew 2 Scapulari brains to get a waterwalking potion. Also, pearls and duck eggs. Pearls are found in shelled creatures around coastal waters. X The New Clothes. From Hatmandor Purlieus teleport, head just NE, then NW through narrow rock gap to get there. One of the warthogs has an ampule of blood for the quest. Now head to the X The New Clothes, in SE area of Cheznaddar to an unlocked door ( 6_a1 1951 786 170 ) next to carpet sales. Go upstairs. Inspect body. Get Robe from basket. Downstairs, put Warthog Blood in pot. Put Necromancer's Robe in pot, pull lever. Take out finished robe. Outside, teleport to Southern Gate. Head NW across the wood scaffolding towards the green pin marker The New Clothes just past the north end of the scaffolding, a trapdoor on your right, access it and put finished robe there. Teleport to Queens Crossroads and follow the road due north, between giant statues and columns. Past large varn camp on the left, to some palm trees on the right. In the sunken area at a shrine is a small beaver pond. You can hear the beavers calling. There's four you need so look carefully and use your bow on them. Get four beaver fats. If you're having trouble spotting all of them, use the cheat console command ec.addobjecttoinventory ing_32 xx , replace the xx with number of beaver fats you need. These are for a quest very soon. Back to Queens Crossroads teleport and east into guild. Go to the quest room and get rewards from the chest. Pick up quests from board and close inventory. Reopen inventory and read the quests. In the nearby room to right in hallway, put 4 beaver fat in the stove. Pull lever and get 2 Black Candles from the stove. Go outside. To avoid lots of fighting, teleport to Cheznaddar and go out the east gate. Follow roadways to the green pin marker Black Candles, making turns to your right to avoid going south and fighting many enemies. Just past the infirmary entrance is a teleport at the 2 palm trees. Through the infirmary entrance, straight to the partition. Behind it put 2 candles in the basket. To the SE, near Horse Charmers Yard, go to X Weaponry. In the house, examine body in the second room. In last room defeat Breathing Blade and rob it. Outside, teleport to Queen's Crossroads and Return to the Mage's Guild quest room for rewards from the chest. Check the board, no quests. Now go outside and teleport to New Ashos at the NW. NEW ASHOS. David talks to you, tell him "What are you looking for?". Make sure your walk speed is on, Tab, then go north of the teleport, walk down the curving steps and on right across the railing you should be able to pick up a University Document ( 3110 2906 -62 ). It's for a quest much later. Head to the X Nortar's Bow. Pick up document lying near more curving steps, 2371 2981 -20. Go up the curving steps and enter King's Court Inn. To the right, go upstairs and enter the room to hear about an old hags' house. Approach the drunk Vor and he talks. Talk to him again. Back outside, notice on the map the X Nortar's Bow has shifted to the south. Go there 2611 2393 4 . Inside after talking, talk again and offer 100 auras to get the bow. Outside, teleport to Alsorna Ghortarius's chamber, go to Nortar and give him his bow. The reason for doing this immediately is you often forget Nortar's bow "The Bone" is a quest item. Teleport back to New Ashos, go out the west exit of town. Tell the guy "How's this:...", kill him and take David's package. Teleport to New Ashos teleport and give package to David. Open your map and notice, on north side of town, a map pin "Plu Via". From the New Ashos teleport, head NNW directly to Plu Via dressed in red and standing on her porch. Tell her "This would be a first for me" to accept "Exclusive Umbrellas" quest. Go to X just east of Ashos teleport and kill the beasts. Go west to the blue pin map marker "Exclusive Umbrellas", on your left up steps to raised platform and left through the door, talk to the woman. Exit, go around left and just south to the X "Exclusive Umbrellas", go inside and kill the beast. Dead parrots have powerful healing eggs. Loot the house. Go to next X north end of town at Plu Via' house. Inside, kill beast. Talk to Plu Via for reward. Loot her house and read the bill for umbrellas. From the teleport, go south through the archway, and continue to the University, up either side steps and enter. Go to the other side and down steps, through west door, then left in the hallway. Someone says for you to "Stay Here". Open the door and speak with Mar Conie, ask him "Just tell me where to go". Back upstairs, go to other side and out the door. Go north towards archway and you should witness an argument. Speak with the woman Lon Ran, at the bench and say "I heard you got some new jewelry", and you tell her to take them off. Go out west exit from town and head north to the X Telepathic Sender. The building is infested with skeleton warriors. Work your way through a door and out another door, destroy the beast. Return to the Plaza crossway where you talked to Lon Ran and Mar Conie will be nearby in the east grassy area blue pin Telepathic Sender. Speak with him. In this grassy area, Find a University Document, 3107 992 0 . West through the other grass area, then go left, then right between the two buildings and pick up University Document 2502 1763 -1 , right again and between two buildings to end, then left to last building on left. Inside first door on left get University Document. Teleport to the town teleport. Head south, then first east past Des Mon's bulletin board (don't do any side quests at this time). Continue out due NE. At corner of building near palm tree, get a University Document 3405 2699 -24 . You now might have at least 6 University Documents. Of the 15, five of them are the most difficult to find because they're inside a structure, one in the Staff Office, one in the building to the west of the Staff Office, three in the University building. The other 10 are outside. Jump coordinates: These are in the map area 3_a3 for outdoors. 2371 2981 -20 2457 2840 -40 just left of Mangano's door. 3110 2906 -63 the first one you picked up. 3161 2667 -18 next to Prescott Cormic's Residence. 3405 2699 -24 3107 1992 0 2835 1090 30 on the back patio of the University. 2502 1763 -1 1566 2312 12 at large 3-way intersection south from the west exit. 746 2256 -152 only appears after getting quest from Bursar, at the University, in the downstairs east hallway, go right and first room on the left ( 3_a3_2 2794 872 -1879 ). The following 5 are inside buildings map area 3_a3_2 3428 836 -1869 Staff Offices just west of the crossway in front of the University. 1663 2905 -1999 2651 996 -1880 next to the large statue downstairs in the University. 2774 771 -1879 in the University library. 2462 1056 -1880 in the University lecture hall. One on the south patio outside of the University building. You'll find the rest much later when returning to New Ashos. Back in town, head south through the archway towards the main entrance of Veneficus University, grey pin on map, and get VI_Gamma behind the large statue 2915 1644 18 . Enter the University, go around the balcony and out the rear exit. Outside you'll likely spot another University Document over on your right 2835 1090 30 . Go back over left and down the steps and head on down to the boat docks. Don't talk, but drop a teleport platform if you have one. East of the docks is a large north-south rock (refer to map). At the end near the water there's a dungeon entrance 3756 395 -118 . Inside, on the lowest level, in the center chamber, there's a Geminus Robur Strength +1 3_A3_1 3793 598 10 , west side at spiraling corridor downwards. The exit is at 3784 326 144 . Teleport to New Ashos and head directly south, through arch, to Sarius in front of the University. Agree to help him organize a party. Straight west, then north to pin marker Stag Night. On north side of two buildings, to the west door 2190 2010 -1 . Inside, first door on left, tell Lisa "200 auras to dance for an hour". Return to Sarius to report. Enter the University, go to other side and down steps. Through west door and left in hallway to first door on right. Tell Dr. Annaya "I'll take care of it". Back north in hallway, a stranger stops you. In main hall, through east door, left in hallway to Rhodeus' office. Tell him "On second thought...." then hit him bare handed. In the hallway, you're stopped again. In main hallway, west door, left in hallway to door on right back to Dr. Annaya and report. Back upstairs to other side, exit University door and speak with David, tell him "Fine, I'll cover your debt". Finish talking on all. Head just north to plaza crossway, then west to location door "David and the Doctor. Inside, first room on right Dr. Lavarius, say "Here's your money". Tell him "I'll perform the ritual". Drink Lavarius's Potion. Tell him "Please. The suspense....." To the right, get notes of the Fourty-Seventh and read them. In the University building, downstairs, you might witness Bursar arguing with Timothy near east door. If not, go east main hallway, then go right (south) to next room on your left. Speak with Bursar and agree (sometimes he's in the library). You've probably already found some of his documents, but there is a total of 15. Go back to the main hall and Speak with Timothy and agree to find his book. Outside, from New Ashos teleport, go out west gate and due west to the marker "Blood For A Stone". The campers briefly speak to you. As you approach the pile of rocks, you discover a secret passage. Go through to find University Document 15. Go back through secret passage and stand on the small pile of rocks and use Lavarius's Stone. Tell the man "You're overreacting". Head back to town, to the "Blood for a stone" and speak with Lavarius. Learn about Kaineth at the Lion game room. Back to front University entrance and talk with David on all. Inside university, down stairs and through east door, right in hallway and straight to library, lots of documents to pick up, read them. Go through west shelves, up steps and to end of shelves and get "Of Ancient Artifacts" from the bottom shelf and read it. To the right, in second shelf from bottom, get a book and read about Pirates of Antaloor. In the main hall, give Timothy his book. If you now have all 15 University document, take the east main hallway, then go right (south) to next room on your left and give the documents to Bursar. He might be in the library. Upstairs to other side, go out the door and talk to David. He's been accused of steeling the book you just gave to Timothy. Tell David you'll have a look around. You only have 20 minutes before David is expelled. Head to the north end of town just left of Plu Via's house, and find Timothy sitting on a bench with his back turned. Choose the bottom option "Don't lift a finger.... The book is hidden outside of town east exit. Follow the path a short way. When you're close, there might be two Necrises. The book is on the right side of the path, in a rock pile near the two benches. Quickly return it to David outside the University's front door. An expelled mage Tai Lin the Horologer blue map pin, just west of Demon's bulletin board. He carries a staff and is walking back and fort. He'll stop you about creatures in a garden, tell him "I'll take a look". SW map marker "Expelled Mage" ( 1757 1509 -40 ). Shui Bian is at the gate to far SW, tell him "Here's the auras". Enter the garden and fight 6 or 7 Tailers before time runs out. Talk again. Human bodies have auras. Enter house to SW. Fight your way through the basement to the second part of the house and examine Tai Lin's mother's body, take her inventory. Return to the expelled mage, blue map pin outside Ashos west gate, and follow him to his house, and to the second room. Tell him to write a letter, he gives you a note for Kaineth's former assistant. She's at the market place X "Obsession" on the east side of town just north of Ashos teleport. You'll hear an argument between her and an Archivist, give her the note. Return to Tai Lin's house, green map pin Obsession near west exit, and report. Follow him to the basement and fight your way to Tai, then kill him. Get book Study of Time from basket and read. Back inside the University and downstairs, east door and right in hallway to library, speak with Senoir tell him "Any ideas on what...." for a quest in the valley. From NW town exit, head west to X "Science Career" and find a door to an underground passage 3_a3 1350 2948 28 . Fight straight through and up ladder to enclosed island to NW. Kill all weirbeasts and get the quest message. Return to the University, downstairs and west door, follow Senoir to the lecture hall where you give a lecture. Afterwards talk to Senoir. Exit lecture hall and Apis wants you to meet him about a grant. Upstairs to other side and out door. At crossway in front of university, go west through door at X "Science Grant" , then inside door on left. Tell Apis "I've done worse...". Outside, go to the next X "Science Grant" north up the road. Clear all Vespine from apiary. Report to Apis at the blue pin Science Grant. From the teleport, head north a little down steps, then west to end, then south up steps just through round arch with lanterns, and up steps on right. At the X Into The Lion's Mouth, go inside. George is outside the game room. Talk top option and Lexington eventually shows up. Follow to his office, tell him "Anything you want....". Go outside the building and ask George "Someone hurt your niece?" and "That's suicide...." You get George's poison bottle. Head to where the picnic is at the X. Out NW exit, south on road to building on left. Once there, you will see a servant, scare him away with a single bare-handed hit. Get close to table and click George's concoction in inventory. Quickly hide behind the nearby large boulder. Wait till the poison is consumed. 2 guards come after you, kill and search them, search the victim at the table. Now equip a dagger if you have one. At X Sammy the Bull, just west of the teleport, crouch behind wall with boxes. SNEAK up on guard, kill him and take his items. Inside, fight, follow after to a trap. Continue through and back outside. Return to outside the lion, where Georgie stands, and speak to him for reward. Go inside and speak with Lexington. Go out to Matre D' at game door and talk. Click your member card in inventory. Through door, straight to Kaineth at north wall and talk. Leave town at the east exit. You might get a screen message that Lexington has further work for you. Check on that somewhat later. Go to Video Ergo Sum blue pin map marker somewhat to the east. At Scavenger camp activate the teleport, speak to Olmar first option "The curse of sight....", then talk all options. Through the gate and straight ahead, go up 2 sections of steps to the top and enter heavy wood door on the left. Down steps and speak with Eric. Talk all after getting quest to find an Oculus. Down to the right is a chest. On your way out, before the door, there's another chest to the left. Outside, Hal Den gives quest to find a necklace, say "I'm listening", then "Where can I find it". Talk all. Go past him, left and up steps and left to Revnar. Talk to Revnar, he asks you to find Mornar, tell him "I'm going to find...". Ask all. Back down scaffolding, continue SE a little to left of yellow boulder and big tree, then SSW. Continue due south on the road, Vidons spawn behind you. Continue due south. At intersection fight a Gargoyle. If you have an extra personal_teleport_platform, drop it here at the intersection. Head south. Near end of south path, just before some steps, map shows a small light colored alcove to your right. Go there to find a Geminus Dexteritas Accuracy +1 3_b3 1307 854 -67 . Continue up steps to Video Ergo Sum blue map pin marker. Inside there's a chest with a book "Ancient Cults and Orders". On down steps to a dungeon, There's nothing in the two curved hallways. Go to Video Ergo Sum. Tell Damai "You have something I need", kill and search him. Nearby chest has the oculus you're after. Exit dungeon at NW corner of map. Back up to intersection, go NE but NOT to end of road. On the way over to the X Lost Partner (view large map), the map shows a rock formation resembling part of the letter C. If you go around the tall rock in the correct direction, go through a narrow gap to find a GEMINELIXIR, at 3249 1603 -102 . At the X, Knantuk will tell you to get the eyes. Get eyes from corpse. Back at intersection, head due north toward X "The trophy", a side path leads to an Abandoned Workshop. At the X The Trophy, Get necklace from Toe's body. Teleport back to Scavengers camp. Banagh stops you, tell him "I'm at least willing to listen", you get a quest. Up steps and through wood door, go speak with Eric to hand over the Oculus. You get an implant. Now you can see ghosts and flashbacks. Outside speak to Hal Den to hand over Necklace and talk on all. On the scaffolding, talk with Revnar to hand over the Eyes. Talk a second time. Go down the steps and head left of the yellow rock. You'll overhear a group of soldiers talking about a failed mission. After they leave, to the right of the wide stairs speak with Delmon on all. Turn around and go speak with Knantuk sitting near a broken column, say "We're in this together". Finish all talking. Head to far north towards the X "Painter of Magic" near the University. Along the way, before going up some steps, go to the right and activate the "Wuthering Plane" teleport. Back just west to the road, go up the steps and witness a cut-scene. Go to the X Last Crusade to find "Holy Cave". Inside next X for another scene. Following the X's, arrive at intersection facing a huge statue. Go right and get old document from small casket. It shows the correct but rough path at a floor trap. Face the other direction, SNEAK through hallway, all the way past curve and get message about passing the trial. Sneaking avoided setting off electric force fields. The next trial is a floor puzzle (press Tab to walk: 0 o o o o. 0 o 0 0 0. 0 0 0 o 0. o o o 0 0. x o o 0 x. SAVE! The third and final trial, DON'T choose to fight, say "Alright, hit me", answer casket or coffin, star, wave or towel, the Dark Knight. Continue out south exit. Head left in the oval shaped hallway, continue all the way around to the SW curve. Behind some stone blocks, find a GEMINELIXIR. If you can't pick it up, Quick Save Alt F1, restore Alt F3 and pick it up. Back to the intersection, continue south then east, don't use teleport. Open the sarcophagus and take the damaged Holey Grail ( qitem_1350 ). It allows invisibility for 1 minute, and refreshes in 5 minutes. Equip it in a quick slot. Now use the teleport. Head north and west. Back out on the road, continue all the way north then head east. Since you talked to drunk Vor at the King's Court Inn, you might witness an argument between 2 ghosts. Near the destination, go through a round tunnel. Go left under some lamps and continue straight on to X "Painter of Magic". Knantuk is fighting some beasts, help him kill all of them. Speak with Knantuk. Search the bodies to find the mysterious spell. Stand on the destroyed teleport, read the scroll and appear in Renoir's laboratory. After a conversation, go outside and activate a nearby teleport. Go west from the teleport, then south through the round tunnel. Go to the left side of the large tree to find a bulletin board. Take the four scrolls and immediately close inventory. Open inventory again and read the four scrolls. After taking any bulletin board scrolls, always close inventory, then open inventory again before reading them. If you don't do this, their X might not show on the map. Go north through nearby round tunnel, then go west to the door at the X "Insect Tamer". Inside destroy two enemies. Open a door between two overturned bookcases, down to cellar, clearing the place out and get a message. Outside, the next X "Training Hall", south through tunnel, go west, north through another tunnel, then west, follow road a short way, then NW. In the training hall, 3 levers to open two doors (middle, middle, right), another lever to lower water. Straight across through 2 locked doors. When all Ungodly Colossi are dead, get an all clear message. There's at least 3 human bodies to loot. Next X "Suspended Ritual". The X moves a few times, just keep following it. Finally last X "Remine the Remains" and get an Urn. Return to the Scavengers camp. Enter the camp, go just east to X "Painter of Magic" and speak with Knantuk for a reward. Exit out camp gate and due south to Love's Labour's Lost/Lost Grove blue pin. Talk with Banagh about Ann Nah, tell him "Where am I most....". Talk on all. On a nearby rock get VII_Beta. Teleport to New Ashos. Go out east gate and north to graveyard, activate the nearby teleport. Enter graveyard, go left to last pot on left and put the Urn in it. Return to New Ashos. At the University patio, outside in back, speak with Mal Nis. West of the University, find the door ( 3_a3 2393 1856 -1 ) to Ann Nah's room at Love's Labour's Lost pin marker. Speak with her always top options. Now go see Lexington at the Lion and agree. Just out town east gate speak with Erdon on all. Wait and kill those that arrive. Search them. Talk to Erdon again. Report back to Lexington. Teleport to the Scavenger camp and speak with Banagh, tell him "I'll go". Go back down to the Lost Grove /Love's Labour's Lost marker and witness conversation. Approach and talk, top options always. You get a ring of willpower. Now teleport just NW back to New Ashos. Go to blue pin marker Yao The House Seller. Buy for 30,000. Enter the house right there to find a man and woman dead. Loot the chest, read orders. You might get on screen message for Lexington. If not, just wander around till you get the screen message. Now check in with Lexington. Since he often calls on you, drop a personal teleport platform outside his building. Tell him "What ever needs doing". Go to X The Candidate SW of town. Tell the guard "How bout I make....", then say "That sounds a little steep". Head up to next X and to beach, go across to Cormic and immediately knock him down (you probably don't kill him). Run after him to get an Escape message. Return to Lexington. Go to next X "One last chance" just east of the New Ashos teleport, go upstairs and finish the job. And rob him. Rob the 2 chests, take everything. Go to the boat docks and down south steps just into edge of water. In inventory click family crest to throw it into water. Return to Lexington for reward. Go to pin marker Sol Pan, just west of teleport, and speak with the woman at the raised area on the left, all talking, choosing always the top option. Leave town by east exit, follow the stream south to the "Dead Lover" green pin marker. By the stream, the corpse might be under a dead monster. Take all the body inventory and defeat several guardians. Return to Sol Pan at Dead Love marker pin, follow her through the nearby door just east. Before talking, open two chests in next room. Read "Loneliness of Sol Pan". Talk to her and say "Where should I start looking", to deal with some ghosts. Go to the raised market area, near east gate, and speak to the ghost top options every time. The ghost disappears. Down east steps, go to the X "Horny Quartet" north in the stream, and listen to the four ghosts. They attack, kill and search them. Now head to the X "Unmet Need" to the north. In the cave area to the side of the house, ask Trow "How are you doing here? Need anything? Just SE at "Unmet Need" pin marker. Ask the farmer about renting the barn, but he's deaf. To the south is Palm Grove teleport. Return to Trow at blue map pin "Unmet Need", at NW, and tell him he can stay in the bar. Return to Sol Pan, blue pin marker "Betrayal", for a reward. The Restless Spirit. Go to the King's Court Inn, in NW section of town at the curving steps. In there upstairs, speak to the drunkard Vor who's talking about someone. If you previously talked to him some time back, skip to "Go downstairs and buy a beer". If not, teleport to Desecrated Ashos at the Old University in the Swallows. Head west, then south through tunnel, SW under lamps then NW through tunnel. Continue NW through the Ruined Ashos pin marker till you witness a vision of Vor arguing with the ghost of Alicia. Back in New Ashos, go up to the King's Court Inn and speak with Vor and agree to get him a drink. Go downstairs and buy a beer. Go back up and give Vor the Beer and learn everything. Agree to help. Make sure he leaves the Inn. Outside, teleport to Quincentennial Oak near the graveyard just NE of town. Go back south past the graveyard entrance and talk to Vor. Follow him into the graveyard, learn about Alicia's pendant. After the cut-scene, tell Vor "I'd be glad to". Teleport back to New Ashos, note the map pin marker Restless Spirit. From the teleport, face north, down steps, go left and left again, up steps through the round archway and immediately left into door. The father will give you the pendant. Return to the graveyard and give the pendant to Alicia's ghost. Speak to Vor for a big reward. New Ashos Bulletin Board Quests. Finally go visit Des Mon at the bulletin board. Tell him "That depends" to start some quests. There's at least 20 of them. Get the first batch of quests from the board and immediately close inventory. Reopen inventory and read the scrolls. Doing each quest, look it up in the list below. As you complete each quest, check it off the list. When all quest scrolls are removed from inventory, return to Des Mon's chest for rewards and get new batch of quests from the bulletin board and read them. If you have a personal teleport platform, drop it here well away from the chest. * Umbrella Story. Somewhat east of the Holy Cave, in the Swallows 3_b3 3755 4560 -46 . You run into more of those ball shaped toothed beasts. At the green pin marker "Umbrella Story", once you get rid of all the flying Leraphs you get the quest message. * Kaboom. Leave town at the east exit and head north to the graveyard at the green pin map marker near Vor. Get the four bombs and put them in a quick slot. First target is north of town at the X. Notice path the guard walks, and when his back is turned, crouch and place bomb, then get well away. Do the same for the other two guards. The third guard walks a short path, so be quick and don't let him see you place the bomb. With all three guards are dead (using the special bombs only) the quest ends. EXTRA DIVERSION: In the NW section of Eollas, in an enclosed area, there's a path that resembles a ? when viewed on the map. Just SE from the odd shaped path at 3_a2 4224 1372 442 , is a dungeon door. In there is a small dungeon with a teleport leading to a larger dungeon with teleport in SE room that leads to a NW room that has 2 levers, but couldn't figure out what they're for. The western large room has steps going down. In the NE room is a GEMINELIXIR. * The Ashos Tea Party. Find three special plants. The first plant can be found on the beach, at the green map pin marker, guarded by a couple of panthers. * Before the next plant, go to marker for The Beach Boys, you get a message, now go to the green map pin The Beach Boys. Clear the beach area of all the Cyclops, and 3 or 4 disciples, to get a screen message. The second plant is on the coast west of the boat docks. * The Gardening quest is east of the boat docks. Clear the glade of several Giant Mantises. The third Gardening plant isn't far outside of town. It's guarded by panthers, take the plant and head north to the cemetery and leave all three in the indicated place. * Brother's Chest. Teleport to the Scavengers camp in the swallows and head down to the indicated location. There's four chests on south side and four chests on the north side, all 8 are trapped. On the north side, the left one has the Vase. Taking it causes a big toothed beast to appear. The other chests have some good stuff, if you can survive the damage. Teleport to the Scavengers camp, then exit camp. Head north to the green map pin Brother's Chest". Open the sparkling rocks, put the vase there. Return to Des Mon' bulletin board in New Ashos, talk to him, then get huge rewards from chest, and get next 5 quests from board and immediately close inventory. Again open inventory and read all the quest scrolls. * Pied Piper of Ashos. Equip your bow for this one. Go out the east exit to the green pin map marker. At the stream destroy the 4 beavers under the bridge and take their fat. Follow the stream due north to next bridge and destroy the 3 beavers, take their fat. Now equip your hand weapon. Continue upstream to the X kill 3 Hypnotized Snakes, then the Piper himself, search him. * The Gargoyless. Work your way north of New Ashos. After entering the cave, you soon meet a single Vidan, then 5 more in the main chamber. Outside, head north to the next X. * Aquila's Head. At the X, kill all the personal guards scattered around. Near the structure at water, Aquila appears. Kill him and search the body. Read "Brief History...". * Brain Collage. Head to this marked location, first enter house and operate switch behind the partition. Outside, enter the cave killing all Scapulari and taking their brains as you kill them. You need 9 brains. Put them in the chest by front door of house. * Bone Wand. Teleport to the Scavenger camp teleport. Enter camp and work your way due SE to the second intersection, then north to the X Kill all monsters at the X location and you'll get the screen message. Teleport back to New Ashos and Des Mon bulletin board and get rewards from chest. Get next group of quests from the board and read them. * Execution. Go out the east exit of New Ashos and north to the graveyard and the green pin Execution. Find and read the ransom note. Now go to the X at the SE in the Swallows ( 3_b3 2155 467 -72 ) and SAVE before entering the door. Entering starts a timer, you have couple of minutes. Kill first group of Necris on the way down. Go left, clockwise to second door and destroy, continue clockwise and destroy at 2 more doors and get quest message. * Grimoire of Elah. Teleport back to New Ashos. The dorm room is hard to locate by map. The back door is; jump 2196 2008 -1 You might be facing away from the door. Just turn around and go inside, then the first door on your right. Open the chest and get the book. Read it and you lose health. A quick heal is the cheat : healh Read the book again and read the text that appears. It tells you exactly what to do. Go to the indicated spot north of town. In the cellar, fight your way to the final room. Read the book and defeat the man that appears. * Pleasure of Treasure. The X NE of Maggie's Cay. Kill the first guardian outside the house and take the flute and music sheet. Nearby is the "Sacred Wells Teleport". In the house, approach the gate and click flute, then click music sheet and just wait. Door eventually opens. Hit Esc to close scales. Kill giant spider and take drum and music. At next gate click drum, then music to open. Kill third guardian and take the harp and music. At final gate, click harp, then music to open gate to several books and potions. Exit to outside. *Drakonai Park. Go to the X at far NW. Find the Forgotten Passage but don't enter yet. Drop a personal teleport platform. Now swim or water walk to the hook shaped rock formation on the south beach of the large island. Locate and destroy the queen drakonai and several egg carrier warriors. Now get back to the X and enter the Forgotten Passage. Fight your way through to the island. Destroy all 13 beasts on the interior of the island. You should finally get the quest message. Use the island teleport or your personal one back to the mainland. * Feeling Well. Head to the green pin marker NE from the New Ashos Outskirts teleport. When you get near, 3 skeletons attack. Get water from well. Get VII_Delta from nearby rock. At second well further north get water. The third well is just west, get water. Just north at the X, get VII_Epsilon. Hop up on the platform and 3 of your waters revives the monster. Don't bother it. * Emotional Luggage. Head SE out of Scavenger's camp, defeat beast and take the hat. Further due east on road, defeat beast and take second hat. The third X just SE, get the third hat. Temporarily put this quest on hold and do the next quest. * The Hamlet . Note the Hamlet quest marker and make your way there off road through narrow passages. At north gate 3_b3 3754 4481 -44 the X might shift to the south 3679 3256 -55. Open the village gate and find the teleport, many giant stingers in the area. Once the teleport is activated, make sure no stingers remain among the buildings to the south of the teleport. Once you get the quest message, teleport to the Scavenger's camp. Enter the camp, go right and up two sections of wide steps, at camp fire go right and up more wide steps. Go around left find the chest and put the three hats in it to complete the Emotional Luggage quest. Now teleport to New Ashos bulletin board and collect rewards from chest. Get next set of quests from the board. * Father's Workshop. The X due SE of Scavenger's camp. Once there, clear the courtyard. Then clear out the workshop, and the basement, in the last room there, a huge Deuce. * The Seven Brothers. X further up the road near Old University. Enter the house 3_B2 3090 1388 100 and destroy the seven skeletons. Be certain you've gotten and finished all quests from Des Mon's bulletin board. There should be no more available. Go down to the boat docks, talk to the seller, tell him "Tale weaver?" Continue to talk, more than once if necessary, till you get teleported to the Pirate Islands. Watch a tavern scene. Watch another scene with Jack. In jail, tell the captain "Take what you can" and leave the cell. Go up steps and straight into Teal's cabin. Keep clicking the top dialogue choice. To right of Teal, get journal from shelf and read it. On other side by glass jar, get another journal and read it. Outside on deck automatically talk to Nicky and choose top answers every time. Off ship, use the near teleport and return to New Ashos teleport, or the one you dropped at the boat dock, if you had it. At the boat docks, pay 3000 for the boat. Ask all about sailing. First, sail east towards the "Runestone" location shown on your map. Enter the deep narrow bay just SW from the green map pin. Head NE to the right side of the cliff to find a crypt 3_c3 837 2162 -39 . Inside, south to 3-way intersection, continue south and take the next left. Get a GEMINELIXIR that gives 1 skill point. Continue around, through water, to east intersection, continue south to skeletons and a pickable cabinet at the end. Back north to first left, west through water to intersection, then south and up winding stairs. Fight through the hallway and in a room get Human Runestone from a chest 1173 1010 485. Back through the hall and downstairs. At first left, go to exit. Back down to boat. Continue sailing east to the small island. In middle section is IX_Beta. At the SE area of the island is an Attribute Crystal Strength +2 on the beach by a tree. Continue sailing north a little way to the north side of the weird looking island (refer to map) and head westerly to the small beach on the east central part of the large island. Use cheat display.show 1 to make sure the map location is 3_c03. On the beach there's a GEMINELIXIR 1198 4713 -95. Look carefully or you'll miss it, under certain lighting conditions it is hardly noticed. DANGER: If you walk or swim just SW and around right towards another beach, in the distance you'll see a huge gathering of enemies, where you would have surely died, had you chose that beach to land at when going to the Runestone crypt. Back at your boat, sail just NE to the small island. On its east coast between a tall rock and a fat palm tree, find an attribute crystal Accuracy +2 ( 3_c3 3911 1162 -93 ). Now sail NE past southern tip of Eikronas and Vahkmaar castle, to the island east of there. Make landing near the V shaped cove just down from the NW coast of the island, leave the boat well out in the water. WARNING: If you leave the boat too far out and wind is blowing away from land parallel to it, the boat may drift away. If you make landfall, you may never get the boat back out into the water. TIP: If the boat is not too far onto land, you might be able to nock it back out into water by equipping a weapon and using battlecry, key 1, or just 2 and sometimes 3). When the boat is fully in water, you can even run against or bump it a bit further. On land, head NE to a large Vidon camp, at the north central area, to find VI_Alpha next to a campfire 2_a1 2290 3989 18 . Back SW to the boat, sail back SW a long way, past Vahkmaar castle, to the island west of Cheznaddar. Leave boat well out in water off north coast near north path. At 4-way intersection pick up VI_Beta. Back north to boat, sail WNW past the southern tip of New Ashos, and NE along Eollas towards the island at NW coast. On the east side of that island is a tiny island with VI_Delta. 3529 4256 -148 Sail NE towards group of 3 small islands north of Eollas. Go to the largest eastern island, looks like an upside down foot. Watch out for 3 bear ghosts. North of a large stone head, on a stone platform you'll find VI_Epsilon 3_b1 3613 1727 -79 In the middle of the smallest west island is a trapdoor ( 2407 1718 -119 ) to a chamber with a ton of potions and 7 chests. On the NW tip of the south island you'll find an attribute crystal Endurance +2 ( 3_b1 2500 912 -110 ). South to the beach in the southern dip, of the large cove on north coast of Eollas, there's a GEMINELIXIR. Return to the boat and sail back around to New Ashos docks, leave boat in open water near the docks. Now you should have all five VI shards, and a Runestone. Teleport back to Ghortarius' chamber, go see the smithy and get another stone quest. Go to Marvin at the north bridge and give him the VI shards. You get teleported to a dungeon. Around to west speak with messenger. Continue up west to find a GEMINELIXIR at the end of the small corridor. Go back and start east and make your way towards the X at NE. Notice the small middle chamber in the dungeon has a short curved hall at its top. At the beginning of that curved short hall you'll spot a bright yellow gem before getting there. It's a GEMINELIXIR. First are 2 giant Anthropods and 3 orcs and orc shaman. Continue due east and around north, demons, broods, orcs, 2 more giant anthropods, couple of giant deuces and more orcs. At the large north chamber, go down long circular path, assuming you're in area 18_a1_1 3455 3151 1733 , keep going down to a flying gargoyle, keep going down past a shrine and teleport. Several more demon broods and through gate 3296 3896 1406 to small dungeon. Several skeletons, continue counterclockwise down winding stairs, through gate and work way north to X. Giant anthropods. Go right and down, orcs, giant anthropods, demon broods, giant anthropods, many orcs, anthropods, skeletons. Final room, 4 deuces and several skeletons. Down stairs and use teleport. You get VII shard clue books. Talk to Marvin. For now, teleport WNW back to Pirate Islands Kanger Bay teleport across from Wandering Wrath ship. Continue NE looking for bear. Kill 3 for their fat. Kill any deer that come near you and take their digested grass for a later quest. There's an old shack in the NE of island, refer to map and see what looks like the outline of small ruins. Inside, at a trapdoor, find XI_Gamma 3352 3961 -79 . Once you have 3 bear fat, return to ship and speak with Nicky Nails. Go below deck and speak with Cutter between the stairs.
Choose options, top to bottom, but don't say see ya. Say "You're an old hand at ships....". Then you ask about ships in the sky, an important clue. Pick up the pirate book to the right and read it. Now get off ship and talk to Nicky by your new boat. Talk on all options always at top of list. Sail SW, from other side of ship, to the middle of NE coast of the largest island. Remember the following two clues: 1. If you leave the boat too far out and wind is blowing away from land parallel to it, the boat may drift away. If you make landfall, you may never get the boat back out into the water. 2. If the boat is not too far onto land, you might be able to nock it back out into water by equipping a weapon and using battlecry, key 1, or just 2 and even 3). When the boat is fully in water, you can run and push or just bump it a bit. Find the path, you can see a shrine, heading west, 7_b1 4546 1854 -132 (watch out for Quercus's). Continue west past a shrine to a 4-way intersection, then NW path to a teleport. Head back SE to the 4-way intersection and continue south to a 3-way, then SE to another teleport, don't talk to woman yet. Head back to the boat and sail SE to the ship wreck X "Silk Gown" (there's a teleport just NNW of the wreck. There's several enemies you must contend with. In one half of the wreck at water's level is a chest with some garments. Farther back is a chest with the Silk Gown and a book. On the other end, run up a slanted rock outside the ship and jump to the upper deck for an item. One end of the wreck has a chest under a fallen mast. Through a doorway is another chest. Up on the front of the ship is XI_Epsilon. Sail south along the east coast of the nearby largest island. Off the SE coast is a small island with X_Delta. If you use the jump cheat, make sure you're invisible before using jump 7_b2 . It lands you at many opponents. Then use the cheat jump 4805 315 -143 . Also on this island is a trapdoor to Smuggler's Hideout with 3 chests ( 4551 410 -116 ). Sail west to the SW island and continue sailing to NW island, stopping at the small island at the beginning of the large bay. Find a trapdoor to Bootlegger's Storage ( 7_a1 884 1370 -120 ) with 4 chests. Continue sailing just north to a tiny island, stopping at Lonely Tree ( 7_a1 583 3171 -158 ). On one side of the tree, search it for "Foliage of Lonely Tree" (qitem_6908), for a later side quest. Continue sailing clockwise around the north side to the NE coast of the small circular island. Inside at the inner area, find XI_Beta 7_b1 1752 4165 -154 on north side among some huge columns. Sail SW, then just south along west coast of largest island, stopping out from the large portion that sticks out in the water at the NW. Head a little inland (watch out for Olorums and KanJi Ongama big tree). Start up the north side of the first large fat rock to the south, jump a gap, and on the SE edge is X_Gamma 7_b1 1620 280 136 . To the SE, in the middle of the largest island, east of the monastery debris, on the north end of a rock is XI_Delta. If you jump there, make sure you are invisible before using the jump 7_b2 . This lands you in the midst of lots of enemies, but later you'll be coming here on foot. Whether or not you decide to remain invisible or fight, finally use the command jump 3164 4583 162 . You can now go sail the boat back to near the Wandering Wrath, or just teleport there. Later, you will have to get to the small island east of the ship wreck. You can either swim the short distance from the NE most island to the small curved island just south, or brew up a water walking potion. Back at the Wandering Wrath, go below deck to Cutter's room between stairs. Get The Pirates of Antalor - volume III, if not already, and read it. Put the gown in the chest and take Ox Back. In inventory, a bronze badge appears if you don't already have one. The Missing Chest. East from shipboard to the island storehouse and speak with Jerry, tell him"No Problemo..." to accept the chest quest. Pick up the Pirates of Antalor book and read it. By the door examine the first tracks. Drop a platform just outside. The next tracks will show as a green dot on the mini-map. Examine tracks north along the beach. At the NE shore of the largest island is the next tracks. Swim there, use water walking potion, or go by boat. Head for the shore to the smallest rock just in the water. There examine footprints. Keep examining the tracks till you find a chest. Attack it, then run after it till it stops. Attack again and Malvick appears. Accept his food quest. Drop a platform. Return to Jerry's storehouse and take apples, bread, and meat. Return to Malvick and give food. You get a special mushroom for Petey. Go back to the storehouse, and give it to Petey. You get some items in return. You can trade with him. You should have perfume that Teal gave you. Teleport to Maren's workshop. Get her to tell you about the treasure. Tell her about Captain Teal and give the bottle. Two chests in the house, one has Exquisite Tilia Log, a later quest item. Get to the island to the far west with the X. Go ashore at the deep cut bay 7_a1 3349 3517 -118. Head north to an old watchtower and look in the house 7_a1 3941 4114 -38, for three chests. Back down to the bay. Heading inland on the path, couple of Elementals, to 3-way intersection and go left to Ghost town and a teleport. 5 merchants with just about anything you want or need. Go back out to the 3-way intersection, continue north (you run into three different pair of elementals) and around to the X "The Treasure" . You begin a conversation with two souls. Agree to their request. Clear the first cemetery of 4 Black Eyes and search them for a Proof of Death certificate and read it. Head to the right, NE, up steps and straight ahead, unlock a crypt door and enter. Two side gates each lead to a couple of chests. Head straight north, don't talk to creature yet. Go right and enter room. Kill enemies, go west to other room open sarcophagus, kill more. Exit to the middle of the hallway and talk to Un-dead Maitre d' and show him the death certificate. You can now enter the un-dead bar. Go straight ahead and pick up Regulations of Organ Exchange, from the counter, and read it. Talk to Ghoul on right side of the counter, to customer Deer Skull at a table NW corner, and Knuckle at a table SW corner. Each of the three gives you a note. Read all three. Talk to Un-dead Monger, behind the bar, and buy a Human Eyeball. Now talk to the following in order; Deer Skull for a Human Leg Muscle, Ghoul for a Human Brain, and Knuckle to get an invitation card, read it. Again talk to Un-dead Maitre d' here in the bar. You can now enter the un-dead dancing club. Now SAVE game. Get on the dancing floor and you make a comment. Defeat all attackers, and eventually a vault door will open huge amounts of potions and gold. Now go back outside, go right and continue to the second area (map shows X Lost Souls) and clear it of skeletons and black eyes. Clear the third area of Badagris's, skeletons, and black eyes. Talk to the two souls and unlock the tomb at NE. Wait for the souls to go down the stairs. Go talk to them, and talk to the tomb. Try again with the different name and Hunn Kanga appears. Talk to him always top option and accept the quest. Outside, continue through the stone wall doorway, go to right and open the gate. Go forward and up towards the cathedral. Don't go up the double steps yet. Go around the right side of the cathedral. Keep going around the wall to the SW edge of the cathedral, and find XI_Alpha. Go back clockwise along the wall. Once at the front of the Cathedral, SAVE before going in. You have to defeat various opponents, then the Bailiff who seems invulnerable. Search his body and take everything and search all other bodies. Go outside. Before going down and through the gate, go left through break in wall. Remember when the woman ghost was in a side area looking at 3 stone sarcophagi. In there is a dungeon entrance, 1400 3811 -4 , with lots of sarcophagi and enemies. If you see a gate with a red lock, activate cheats and use cheat ec.setgateopen 1 Go back to Hunn Kanga and get family Urn from sarcophagus. Take it back to the Cathedral and place it in the available sarcophagus. Hunn Kanga appears and thanks you. Outside, tell the two souls "I got the location", "He said it's somewhere south of here" and the password. Now there's another dungeon that can be opened. Go down through the gate, go right, south, to the dungeon entrance, 1587 3446 -3 . After checking out the inside, go back outside. Now go a good ways SE, 3 groups of elementals. Just west of The Study, activate The Ribs teleport near the shrine. Continue due east to the indicated blue map pin "The Study", lots of fighting, and give the password The Goal Is The Horizon. Go inside, lots of fighting. Find all chests, one behind a bookshelf. Upstairs fight. Pick up a package from Nanook and open it. Read A Note From Nanook all the way through. You get the first of three glass map pieces. Find the exit 3894 2055 164 and go outside. Teleport to Maren's Homestead. After going inside, tell Teal "I'm all ears". After the lengthy automatic discussion ends, speak to Maren and Teal again on everything. Go outside and use the Teleport station back to the ship. Picklock the captains door. Speak with Nicky for glass jar and spirits quests. Go down in the hold, approach Cutter and wait till he leaves, then speak with Billy and agree with the exchange. Teleport over to the island to the east, and ideally to the Aged Distillery. Open the trapdoor in the old house there and go down, get the crossbow. Go through door, in left room get 2 bottles of Birch Water from a chest. Room across hall, get Maple Syrup that's a quest item. Through next door, get Grimoire of Wisdom, from raised area on left, and read it completely through. Get the quiver. Be certain you have read the note from Nanook all the way through. Go outside and head just west to green map pin The Glass Map Second Piece. In the well, defeat 2 Ublarions. Get second map piece. South of the Aged Distillery teleport, in the middle of the island between 4 rocks you can find a GEMINELIXIR 3369 3198 -99 . Go south and swim to the X Glass Jar. Now SAVE! If two Meenguls are close together, try to separate them. Often when you kill them close together, one of them might not be searchable. Kill 5 Meenguls and take their Midguts (qitem_6234). Find 3 bundles of Horse Radish (qitem_6235). North part of this island is a GEMINELIXIR 4287 1324 -127. Here is a list of 3 more hidden items on the other Pirate Islands; you have to have Worldmerge installed for them to be revealed: 1. NW Pirate Island, northern part, 3 rocks in a straight line, lots of opposition, against the middle rock, between rock and tree, attribute crystal of accuracy +3. 7_a1 2566 4138 69 . 2. SW Pirate Island, in its large north cove, under a downed tree at the beach, Geminus Robur strength +1 percent. 7_a2 1958 2474 -144 . Largest Pirate Island. 3. NW part, next to broken over tree, GEMINELIXIR. 7_b1 2221 2241 -45 . Teleport back to the distillery. Put 5 midguts in the cooking pot and pull the lever. Take residue from pot. Put 3 horse radish in the indicated container and pull lever. Get horse radish extractor. Put extractor and the residue in indicated barrel, pull lever, get moonshine. Deliver it to Billy below decks and get glass jar. Speak to Captain Teal in his room. Outside, teleport to Maren's Homestead and talk to her. You get a book and a magical flat stone. Read Kaglivor Spirits . Talk to Edwin on all. Outside. First up, go to the X to the SW, The Glass Map third piece 7_b1 1986 639 -74 . Lots of fighting. Enter the house ,by the teleport, and down the trapdoor. Through door to couple of olorums. Continue east and 2 more. Continue north and cross bridge. Head east to Olorum Rex and Olorum. Go down and destroy all for a cut-scene. Back up and to right through new passage. Go right and use teleport. Many Olorums. Go up steps, keep going up till you get to south steps and north steps opposite one another. Go up north steps and continue up east steps and use teleport. Get third map piece. ***In inventory, click completed glass map for clue to destination. Head out south to exit. You're close to the X Spirits of Nature. Approach the wall between 2 poisoners, and go through opening to many wardens. Continue east to wolves and wardens. When all are dead (look for any remaining red spots on map), you can go through opened passage to east. In the first area you soon find the first ancient Ongoma with Raglivok Spirit bug. Go up north and through tunnel, then down long winding path. Don't go down into water, continue up north and through bushes, bearing right through bushes. Keep wandering the tunnels till you find the final area with 2 ancient Ongomas with spirit bugs. One of the ancients has Ancient Ongama Wood, a quest item. Go back up and SW through new passage, down and south to exit 2107 1872 426 . Now return to the Wandering Wrath, Nicky on deck looking out at the water or scrubbing the deck. Speak with Nicky. Go below and get Billy who sleeps near the cage. Follow him outside to others. Talk to crew and wait for others to arrive. Talk and wait for message to switch jars. Go to captain's cabin and switch jars. Get journal on other side of room and read it. Once done, back on deck Teal briefly talks to you, answer top to bottom. Now teleport to Maren's homestead, talk to Edwin on all for important clue about moon door being a trap. Tell Maren, "All right, fine". Then talk on all. You now have a sight steeler, a quest weapon. You have two new quests, Needle In a Haystack and Casqet of Embers (a helm). Head SW towards Sanerk and the X Casqet of Embers. TIP: to make a later quest easier, kill any Zygophylla you see, some contain Saltpeter and you'll need 3. A Zygophylla looks like a poisoner, except Zygophylla are open till you approach them. Also you'll need "Digested Grass from 3 Deer that jumps around a lot and are difficult to chase down and kill. CHEAT: with cheats activated, open cheat console and place cursor near your feet, then type in; create fungus_spore_01_dlc1 then hit enter. Kill the Zygophylla and search it. Sometimes you get a Saltpetre and sometimes not. Out of 3 to 5 tries you should get at least 1 Saltpetre that you need. Also if your can't seem to find any Deer, stand in front of a shallow open cave or a depression in the ground and enter the cheat; create deer_dlc1 Once at the Sanerk X marker, enter the tomb by the shrine and fire. There's 2 olorums and 2 chests, one behind altar. Just south out of village and west into revealed area to Casqet of Embers. Fight Olorums and continue out north. Up steps and on to chest. Back down steps, go west and down, defeat all. New door opens up north, go through and down stairs. Through north door. Defeat all, then you can defeat the ringleader. Search it for Casqet of Embers. It gives permanent light while worn ( hat_001a-helm_6283 ). A new teleport has appeared, use it. Now teleport back to Wandering Wrath. Go below decks, talk to Billy, agree to find him a companion. Go to X on biggest island to Pirates Don't Cry. Several Hamadryad women to fight. The house you need, is near the end of path in village and slightly SE, house has side entrance. If you use the cheat, become invisible before using jump 7_b2 , you land in many enemies. jump 7_b2 , then jump 4211 2356 68 , but the door won't be accessible until you've pretty much cleared the village. Inside kill Hamadryads and pull lever on the east wall to free Pat. Her ring is at the green map pin SSW (at wrecked raft). Two enemies or the corpse has it. Return and give ring to Pat. Tell her about Billy. Pats hut is just south. Return to the Wandering Wrath and tell Billy. Read Billy's brochure, and drink the "Awesome Concoction" he gave you. Head SW towards the X Needle In The Hay on the SW island. Just east of it, a short path north to Gayar Orkso blue map pin ( 7_a2 3665 3919 -52 ). Speak with him, you get a note, read it. Speak to Orkso again. Fist punch the varn, then talk to it. Talk to it again, then punch it while it is taking a wizz. Talk to it again. Talk to it one last time. Talk to Orkso. Read note. Talk to Orkso one last time. Loot the doghouse. Go south and take the west path, through 2 Olorum camps, to the X. Your target moves to the SW. Head to the X, follow long road all the way, don't miss any Zygophylla's Saltpeter and a teleport station. Before getting to the X, in the circular path, on it's north side, 7_a2 1990 1545 -54 , pick up the Hunter's Diary, next to statue, and read it. Continue towards the X and you automatically hide. SAVE game! Use the Sight Steeler to control it. Fly it to the Basilisk, target its face and fire with attack button to blind it. Then go start fighting it. It eventually releases three different groups of enemies while you keep fighting it. Once you destroy all three groups, you should be able to eventually kill the Basilisk. Search it for a powerful Basilisk Eye Ring, and Basilisk's Claw (useful shortly). In the deep alcove, pick up X_Epsilon. Enter the newly opened large crypt doors. In the first round chamber, get diary from table and read it. There's three sets of armor lying about. Continue NW to more armor. Put basilisk claw, on the rocks next to the tea kettle, to open a doorway. Go through and get a helm, Battlemage Barbuta, from the table. In east room get 3 Silas's Tears. In north room, armors. Go back to the exit 1341 1825 730 . Back outside at the green pin map marker Needle In The Hay, get close and put a tear at feet of shaman statue, he's holding a staff forward. Quickly back away several steps and wait. Talk and say "I'm doing her a favor". Ask what he wants from her. Say .... Agreed. Now ask all top to bottom, the last two options, select the bottom one ..... All right. Teleport back to the Wandering Wrath and get bottle from water. Uncap the bottle and read the Message From Bottle. Now talk to Cutter who's sweeping the deck. He tells about an inventor (another statue back in the stone garden area). Go to the X, "We're all made of clay", on the south tip of the largest island, follow road for any Zygophylla or teleports, fight in the village or run to the door between shrine and teleport, enter the dungeon. Go straight north and up steps. WARNING: It is critical that you do this dungeon exactly as outlined below. After getting the clay, DON'T teleport out of this dungeon, it breaks the quest. In the NE section upstairs and through door. Straight across, stay around right and through a door. Continue east and down, Olorums. Around left and through door. Around right and down, move small lever to drain water. On down and south. Swim to lantern over on right, through, go right and get Karaska Clay. Continue east and swim over south, up through door, up winding path, straight across west. Around left through door. Work your way up to exit, jump over to NW stairs. Go left and up south to exit. Go to the X "Message In A Bottle" 7_b1 2245 2107 -63, in the north part of the largest island. A small lake has an entrance to a cave with a huge cache of weapons and 3 chests. After getting what you want, exit the lake and teleport to Southern Sauwok on SW island, back to the Stone Graveyard on the SW island to Scientific Revolution. At the gap in outer wall of circular walkway, on north side a statue stands with arms raised up 7_a2 1998 1535 -50 . Get close, use a Silas's Tear, move away and wait. Speak to Grim Grimdahl, say "Big plans" and "You've got my attention". Teleport to the Southern Sauwok ( 7_a2 3224 970 -7 ), go south up through trees, then east downhill and continue towards the green pin on map (Scientific Revolution). Kill any deer and take digested grass from them. They jump around a lot. You need 3 digested grass for Grimdahl. At his camp 7_a2 4339 987 -104 , clear it out and Grimdahl appears. First he wants 3 digested grasses ( ec.addobjecttoinventory ing_45-ing_314 3 ). Along cliffs west of his camp is where some deer hang out. After a failed experiment, Grimdahl says to get him 3 Saltpetre ( ec.addobjecttoinventory ing_45- ing_309 3 ) from Zygophylla. Activate the nearby teleport. Zygophylla are similar to poisoners but they are usually open. Not all of them have saltpeter. First, though, go down NE and activate the teleport. Teleport to Southern Sauwok and head due north on the road. The first one is likely to be where the road first heads back SW. Try staying away from the huge enemy camp and go around the outside of it. At the intersection, head west away from Gayor Orkso's camp. Near the coastline you'll find another saltpeter. Teleport to the southern area of the biggest pirate island and head due north on the road to find more Zygophylla. Once you have 3 saltpeter, a message tells you to return to Grimdahl. Teleport back there. The experiment is a success. You now have an explosive in inventory. Teleport northeast to the island with the blue pin Scientific Revolution and SAVE before speaking to Cutter. NOTE: After following Cutter to the destination and talking to him again, sometimes there's a couple of wolves that might cause the placement of the bomb to fail when there's no screen message telling you to place the bomb (get close to the rock before you do). If there is a failure, RESTORE and instead of approaching Cutter, teleport to the destination 2786 2432 -114 and kill the two wolves. Now go back and talk to Cutter, then follow him. Sometimes Cutter disappears, he's off fighting something. Find and help him. Back at the wall, place bomb there (you must see a screen message telling you to place the bomb), run away and wait. Fight 2 enemies, then tell Cutter "I thought this was a team effort". Wait till he enters the mine, then follow him (never get ahead), fight 4 more, keep following and just run past next group. Keep following and find a machine. There's armors and a chest with Horse Armour. Exit the cave 7_c1 2786 2432 -114 . Teleport to Grimdahl on the SW island, at his camp, or jump 7_a2 then jump 4339 987 -104 and get him to join the crew. There's items in Grimdahl's tent. Teleport to Wandering Wrath and speak to Cutter on the upper deck. Go below the decks and get a Dice challenge from Billy. SAVE before you access the table. Now access the table and choose Lucky Throw. You must win two rounds in a row and Billy will give you a Greater Magnifying Potion. If you fail the challenge, reload the save and try again. After winning the new potion, Billy challenges you again. SAVE again before accessing the table. This time, after winning two rounds, Billy gives you volume III of the Captain's Journal. Read it. Teleport to the Drowned Mine, south end of largest island, head due west on the road, and straight towards the coast, clear area around abandoned cart. Search the dead traveler on side of the bank. Examine the dead reindeer bodies to get a message, then search the cart chest for red clothes and a special staff. Restless ghost and ghost deer appear. Search sacks on cart and get three letters and three gifts. Read the letters. First destination is all the way back east on the road, through the village, then north on the main road to X Restless Ghost. First house, with an old cart under window. Climb the cart, message instructs you. Put on the red cape and hat, equip the "Fancy Winding Staff", enter the window. Under bed pillow, put Suus's present. Back through window. Teleport to Sanerk, house directly NNE, on back side ( 2064 933 -58 ) climb 3 ladders and enter chimney. Under bed pillow, put Little Tom present. Back up chimney. Teleport to Wandering Wrath, in Cutters room put his present under cot pillow. Ghost appears, talk to it, unwrap your gift. You get Weasel boots, great for speed run/jump higher places. Put your regular outfit back on. Now teleport to Marren's homestead. You briefly talk to her. Follow her to her workshop. Talk on all, you get a figurine. Teleport back to Marren's homestead. Go inside and rob the chest that Edwin prevented before. Go out back door and to left speak with Edwin on all. Teleport to Wandering Wrath, below decks talk to Nicky behind the cage. Go speak with Teal on upper deck, first say that "Nicky has betrayed you", then you tell him to go to the crypt on Tornar. Down to main deck and get hair sample from Nicky. Teleport to Old Cemetery on NW island and go to the crypt ( map pin Lover's Conspiracy ) and SAVE before going inside. It's important you tell them inside "Stop - This can't happen....". Later, it allows you to find a magic dagger that gives permanent Water Walking when it's equipped. Go inside and the ceremony starts, choose the option "Stop - This can't happen.... Teal is reunited with his soul and leaves with Maren. Kill everyone (Nicky is tough to kill) and search bodies. Go outside to Teal and Maren, and talk on all options. Teal tells you about a key under a doormat. Teleport to Old Cemetery near Ghost Town and head NE over to the lighthouse 4218 3939 -26 . Get key from underneath the doormat, and open the door. Go down trapdoor, head down winding stairs and check side gates as you go. Work your way due south to X, fight past several Olorums, first room pull lever. Out and through gate. Continue around north. Kill all to open gate. Continue south in west corridor. More fighting, continue SE to X. Another big fight to unlock final gate. Operate 4 levers and defeat lighthouse warden, search him and take all. Go out another gate. Next gate on left, a chest. Adjacent room has a chest. Continue back up, operate a wheel and on up to NE small circular room exit. Go up stairs to top of lighthouse, use teleport to another lighthouse. Down to another trapdoor immediate fighting and large rocks being thrown. Explore the large oblong hallway, a small round east room, take stairs down. A room has two wheel switches and a lever. Operate them, wait for gate to open, fight lighthouse warden and take his items. Go back up trapdoor ( 420 3415 645 ). On top of tower, use teleport to third lighthouse. Go down. Turn walk on (tab) and head southeast down the trail and you should get a cut-scene. Downhill defeat Olorums and search body in cage. Replace your equipped dagger with the Smart Traveler dagger to have permanent waterwalking. Notice a walkway overhead. Northeast of there is a low part in wall with a crack at lowest part ( 1150 2380 -63 ). The boots you found earlier (20 percent speed increase) if worn, a speed run/jump will get you over the low part of the wall. If you can't get over the wall, in the cheat console enter ms.grav -6 Now you have much better jumping height (the default value is 4.8). Over there is a chest in front of a tent 1462 2349 -53 . Teleport to The Ribs on NW island. Go just south to last intersection and head to your right (SW), 2 elementals attack. At the small right side path, go meet Quercus Robur Lecterus, a talking tree chopping wood. Say "Would it be rude.... . He wants a salad made from 4 items you should already have. Read the Carved Oak Bark, give salad to tree and he gives you a wood bracelet that you automatically wear. Head due SW towards the X "The Glass Map". At the destination, one enemy creates more. There's several to fight. Left of the door is a chest. Approach the door and fight 3 skeletons. Pick lock on door and enter. Go to the X. Go up the stairs. Face south towards three pedestals. In inventory, click the map to separate it. Approach left red pedestal, access it and place red map piece, wait for it to flash. Put green on middle pedestal, wait for it to flash. Put yellow on right pedestal. Go through doorway. Open door and fight several Olorums. Continue west. Fight, then open door to east hall and gate to large round room, lots of fighting. 2 chests on upper walkway, and one chest below. Back in the hallway, open big doors to Olorums, open sarcophagus. Continue north through stone door, open big metal gate. Forward pick up Pirates of Antalor vol V and Nanook's Journal. Read both. There's a chest. Back towards big iron gates, don't go through. Turn right and up stairs, go around the balcony to a chest. Back a few steps, look up high to the left and see a glowing plate. Use bow in closeup X and shoot the plate to unlock a door. Back down, go left towards desk, turn right and through new door. Get Twin Bracelets Users Manual and read it through. You automatically wear the bracelet (gauntlet). If not, you might have to un-equip one of your rings or badges, then select the Twin Bracelets. There's a shield and a chest. Just behind you, go up steps and out door. Teleport to Drowned Mine on south part of largest island. Go around right and uphill when possible between two large boulders. Continue north, and fighting to a rocky passage, shown on closeup map as an upside down U, 2292 2422 -5 . Through the narrow passage to fighting and a teleport. Head SE, from the teleport, to end of clear area to find a GEMINELIXIR, on the edge of a cliff 3066 2120 191 . Go back NW to the teleport. Go through broken columns. On the left go through stone door with face. Continue to the X. Take everything from the corpse. Look at sketch for clue about 4 switches around the room. Even walk around the room to see where the switches are. In inventory, click the harp, then click the Avioyok music sheet and hit E, just watch the notes drop. They repeat E W R Q over and over until time runs out. Now SAVE. When you do try playing the notes, don't look at the music, just look at your keys and start hitting E W R Q over and over without any gaps. The trick is to synchronize key hits with sounds. When you have the correct rhythm, the music continues till the monster awakens. Quickly run around the room flipping each of the 4 switches. Before time runs out, start attacking the monster till it is dead. Search it for some powerful crystals. Go through the east door, through another door and use the teleport. You're finally on the Flying Fortress. Go up long steps and listen to the three spirits. Speak with the woman inside, top option. Speak with the woman outside and be nice "My deepest error", What's on your mind", "Tell me more", "How did you get here". You get an amethyst rose, a big purple crystal. Speak with the man Cedric, top options always. You get a treating beverage 5000hp. On up steps to top level and speak with Ulgrim. Over in the south corner speak with Tengo and say "What happened?", "Your body took...", "So this Katana", "I'll keep your....". Get the weapon from the chest. Go through the door, turn right and first left in the hall speak with Zygy. Enter captains cabin. He sends you to a new area. Ready your weapon. Warning: Each time you open a casket an enemy appears behind you. On the left open casket, quickly exit it, turn around and fight. Get lost thought number 1 and some beverage from the casket. There's 11 more caskets. SAVE right here. It's easy to get lost. NW to the floating rock, then down to next area get attacked, activate the center column to create a shock wave. This is handy if you get overwhelmed. Lost thought 2 in the casket. Pay attention to the mini-map. Maybe even expand the main map. Next platform down north, then SW and fight 2. Loot third casket here. Go through the amber portal. Go around the area till you kill 7 beasts. Continue up 2 sets of steps and talk to nameless guy on all. On up steps and a ramp to 3 portals. Use the SW portal on other side. Fight, go through amber portal, fight 2. Through NW amber portal to casket 5. Back SE and continue SE through amber portal to casket 6. Back NW through amber portal, then SW to casket 4 on left. West through gate and defeat large beast, then small beast. Go through blue portal. Go through north red portal, casket 7 on left. Down SE, then SW and fight. Up south, straight across to casket 9. Up SW and fight, up SE, then up south to casket 8. North through gate, destroy opposition. Through blue portal, then through remaining red portal. Casket 10 on left. SW and fight, north, then west to casket 11. East, NE and fight. South to final casket 12. North, then east through gate, kill all, then through blue portal. Down NE steps and on down. On the left side at door speak with Geoffrey. Through the door and next left, speak with Nanook's Consciousness. Out to deck, forward and down NE steps to next level. Go down wide SW steps and through door to get Nanook's Map Book. Back up to Geoffrey. Read the map book. Talk to Geoffrey again. Back down to the very bottom deck and kill several beasts till no more appear around the deck. Now use SW stone doors. You're in a large room with north, east, and south doors. To your left, go through the north door and straight to wall. Weaver appears, ask for anything, then ask for a door. Ask for any of three more options. Go out the door, up steps on right and straight east all the way to fence, then slightly left and immediately right go east to middle of 3-way plaza, and right (south) to double set of stairs. Once inside the University, go to other side and downstairs. Go through east door, turn left in hallway to room and pick up New Ashos City Development Plan and read it. Leave room, take first right to main hall and through west door. Head right into lecture hall. After cut-scene speak with Nanook, on all, top options first. On west wall get Misty Seashore art. Exit straight south to end and right into another room. Pick up Pine Wood Couple art. Outside, go to the X Pieces of Art, just north of the University. Once inside, go straight into art room to a couple of sparkling wall plaques. Place Pinewood Couple on north wall, and Misty Seashore on east wall. Back outside, go out nearby north exit ( 3087 2654 -24 ) and follow the path west, then north to the X. Along the way Weaver appears, ask for Water of Coal. Choose any weapon he offers. Immediately drink the Water of Coal. Continue the road NE to the green map pin location, get Belgurak seeds from the giant mushroom. Head back to Nanook ( 9_a1 2380 2327 -2 ) at the X. Put Belgurak seeds, from your chest, into the square patch of soil. In talking further, you get a quest for 12 baboon (qitem_6973) dung. Head back out north exit, follow the path west, then follow it south to the X, kill a huge Droser. Pick up a sample of baboon dung. Now in the cheat console, type in ec.addobjecttoinventory qitem_6973 11 . Once you have 12 dung, return to near the well 2380 2327 -2 . Look into the mushroom and place 12 dung (click your supply 12 times). Get a quest for water. Head due east to the X Subconsciousness on the map. Weaver appears, ask for 2 rags soaked in oil . Put one in nearby well. Go south to green map pin, in front of the University, and put oil rag in well there. Go back north, then west back to X and pull lever on back of column. Talk to Nanook. You get a quest for 2 Violet Fire Elementals. Head due east out of town and take the path that swings north, back south and back north again. Follow it all the way up to the estate, 4120 3691 135 , in the NE and Weaver appears. Ask him for fireproof clotches 2 of them (dome shaped containers). At front entrance defeat 3 Fire Elementals (they have inventories). Before going inside, SAVE! Once inside, forward and go right, then immediately right again and upstairs. There's a chest up here. Defeat a fire elemental and search it. Go left, then right, un-equip weapon and talk to the first violet elemental to capture it. Go left, and left again, downstairs to first floor and head left. Defeat 2 or 3 fire elementals and search them. Capture another violet elemental. You witness a door open for you. To the right of that door, search the chest of drawers for the Bleak Moonshield art. On out the door to the hall, turn right, and out the main door. Return to town ( 3087 2654 -24 ). Right after entering, head north to the map pin marker "Pieces of Art" and enter the art gallery. Put the Bleak Moonshield art on the west wall space. Go out doorway, and go right to a chest under a little Buddha statue, get several new pigments. Return to Nanook, at west part of town at mushroom, and talk. Put a captured wisp in the NE outer brazier. Put second wisp in brazier directly opposite the mushroom. First tell Nanook any option, then say "Little guy just needs love", then tell the mushroom "You've got a big heart", then say "Your origins are pretty exciting", and finally say "Spending time together is what makes this friendship great". Head due east in town, then south to the University. Downstairs, take the east corridor, turn left to Rector Veneficus and talk. You automatically return to the mushroom. Listen to all the conversation and you talk to Nanook. Read all the map book to see the present consciousness written to get teleported. Directly enter the hall with three doors. Now go left and through the East door to a shack. Go outside and head up to the X where Weaver appears. Ask for a ladder. Go to next X and talk to Nanook, agreeing to do his chores. Go SE along side of house, to the field, destroy all Zygophylla. Tell Weaver you want a Hoe and gather 8 bunches of potatoes. Back to Nanook and talk. Go around back to the field and kill all wolves to save the cows. Tell Weaver you want a bucket. Milk the four cows. Tell weaver you want a replacement piece for the fence. Put it at the gap in the fence on the east side. Go speak with Nanook. Wait till he returns and quickly follow him. Go SE through the rock gate that just opened. There's some powerful enemies on your way to the next X. Once there, you get another task. At the next destination witness an argument. After speaking with Nanook, enter the house. After speaking with Nanook, keep following him till he stops. Talk, open kitchen door and kill giant ants. Now Nanook wants a recipe. The important cabinets have sparkling effects on the doors. Get a bread recipe and read it. Now find salt, whey, honey, and flower. Sometimes there's a glitch and all cabinets won't show up. Use cheat: ec.addobjecttoinventory qitem_7159 ec.addobjecttoinventory qitem_7160 ec.addobjecttoinventory qitem_7158 ec.addobjecttoinventory qitem_7156 . To be on the safe side, for the recipe, ec.addobjecttoinventory qitem_7155 At the bowl on the furnace, put salt, whey, and flower. Ask Nanook to mix the ingredients. Click on bread in inventory to apply the honey. Click the switch on the wall to start fire. Put honey/dough on the stove and wait for message. Put logs on the stove and wait. Take bread from stove and Nanook really likes it. Follow him to the bedroom, and ask Weaver for a key. Unlock the door, go in and examine the wardrobe, kill the monster. Find a sextant in cabinet by bed and give it to Nanook. Follow him and unlock another door, speak with Kanga and choose any two answers. Follow Nanook outside and to the next destination. Ask Weaver for a boat. Talk to Nanook. If you have the Smart Traveler dagger equipped, run on the water SW, NW, and west to the next destination. There's elementals and other enemies along the way. At the destination, witness one more argument. Get Nanook to make up with his father, and run behind him. Defeat three different mini-bosses along the way, talk after each one. At next destination witness conversation between father and son. Read the map book and you'll return to the main hall of three doors. South Door. Exit the shack and go to indicated location. Ask Weaver for a bridge. There's several of all kinds of enemies on your way to the destination. At the house 1884 2995 -42 , try to enter. Nanook's wife needs an herbal solution. Head due SE, following the road, then to the indicated destination. Weaver creates herbs. Collect Hop, Melissa, and Chamomile. Ask Weaver for a cauldron. Put the three herbs in there and take the potion. Return to the house, 1884 2995 -42 , and Denia will come outside. Accept her request. Go to the indicated location to the far NE, just follow the road that eventually curves back around left, and get remains after fighting many baboons and sneaky dog Varns. Return to Denia and agree again. Go to next location at the west, examine grave and put remains there. Nanook appears, listen to the conversation, then read the map book and appear at the hall of three doors. Step to the middle of the hall and towards the blue portal, fall through the floor. SAVE, then head west to next large room. Fight the beast till he loses health. He summons altar guards. Ignore the huge beast, first destroy the 4 altar guards and the 4 altars before time runs out. Continue fighting the weakened beast and you can eventually defeat it. Take the map book. In inventory, read the opened "Map of Nanook's Consciousness" completely. Use the teleport that Weaver creates. Go up the steps to the top level and to Nanook's chamber. Speak with Geoffrey. Before talking to Nanook, SAVE. There are 3 different endings. Not choosing happiness allows you to give Laura and James a map to their body's. After starting the conversation, choose "I came to talk to Nanook". Then the following options in order: NOTE; Choosing just options 2, 3, and 4 are to help James and Lora find their bodies. 1. "Help me find happiness". You get the ultimate treasure map. 2. ...The spirits Lora and James... 3. ...how to free them, the ones outside. 4. ...There has to be another way. If you're starting the game with the standard TwoWorlds2.exe, during the destruction of the Flying Fortress, sometimes the screen goes black and the game freezes. Hit Ctrl Alt Delete all at same time, select "Start task manager" and select "Applications" and select the game, then select "End now". Restart the game, restore and speak with Nanook again. Or you can start the game with TwoWorlds2_DX10.exe You finally end up on a beach. There's a brief conversation and you wonder off. If you gave the map to Laura and James, you end up just uphill from the trader village. Now for your personal search for the ultimate treasure. Go to the ruins in the middle of the largest island with lots of fighting. Using the teleport there gets you to the top of towers at the small circular island to the north. Navigate the tops of the towers and start down spiral stairs. Run downstairs and, through the small, flooded tunnel you find below, reach the hole in the wall and open the hidden room to finally approach the mysterious chest, open it and collect your reward... but what is it really? After a tavern cut-scene, you end up just uphill from the trader village. The final rune stone for Sokaris. Teleport to New Ashos teleport. Leave town at the east exit, go to the green map pin the Rune Stones 3_b3 363 3383 293 . Enter Mystical Den, navigate through the dungeon and get the stone from a chest. Return to the smithy at Alsorna chambers to complete the rune stone quest. Now go teleport back to your boat at the New Ashos docks of Eollas and continue with the VII series of verita shards. Sail east and up north to the medium size island off the NE coast of Eollas. You will find VII_Alpha on the west end 3_c2 2122 3074 -69 between the large square rock and the huge one. It's on a smaller rock just south of the large palm tree. In southern part of central Eollas, near the southern coast is VII_Beta (you might already have it from an earlier quest in the Swallows) 3_b3 222 1013 16 , west of boat docks, on a stone block near the curve in the path that comes near the southern coast. You can get there by walking most of the way along the southern coast. You can find VII_Gamma 3_a3 4069 4727 611 just NE of New Ashos, on the west end of the large rock directly north from the Quincentennial Oak teleport. You can find VII_Delta (check to see if you already have it from the Sacred Water quests) 3_a2 4842 1651 334 , north of the 7 shaped rock. It's on a small rock with a path circling the rock. Take the path directly north of the VII_Delta location, and follow the crooked path to its NW end. VII_Epsilon (might already have it from the sacred water re-hydration of a monster quest) 3_a2 4172 2645 166 is on a raised round platform. Teleport to Marvin and hand over the shards. You get teleported to a swamp. Next to the teleport is a walled in area with a trader and a soul patcher. Nearby is a sarcophagus wagon stuck in mud ( 19_a1 3348 4525 -532 ). Speak with Emperors Messenger, then fight 4 undead. The paths, to the abandoned portals, don't line up on the maps. You just have to find the right direction to start and follow the path across bridges. The first portal is due SW. If you have trouble heading in the right direction, or get lost, the following jump coordinates will get you there. They are for the current map area, so no need to use the map indicator. jump 2081 1791 -452 Once you're at the portal area, just walk through it. Nearby is a teleport. NE from the portal, quite a way through the swamp, under a very old leaning tree, between a large boulder and the cliff side, you'll find a GEMINELIXIR 2510 3171 -533 . Then teleport back to the stuck wagon area. The second portal. Head to the second portal, or jump 1125 8255 -533 . Nearby, to the south in water, is a teleport by the footbridge. The third portal. jump 5581 7850 -533 Nearby to SSW is a teleport. The fourth portal. jump 5447 2475 -530 Nearby to WSW is a teleport. After clearing all four portals, return to the wagon and speak with Gandohar, who's just arrived, and receive the VIII series of clue books. Speak with Marvin. Now teleport back to Bayan, to the far south, and pick up some quests. Bayan. From the teleport, go forward a little then just NW and talk with Washed Up Joe, left of table, and say "Here's your money" to get information on treasure in Narmer's Tomb. You'll need to carry a torch, ec.addobjecttoinventory art_torch_01 5 gives you 5 of them, in the tombs. You'll probably only ever need just 1, unless you lose it. Teleport to Queens Crossroads, and head due north, between 2 giant statues, and continue to the X Archpriest Narmer, around the shrine is a beaver pond you've already been to and there's more beavers. Inside the tomb, equip your Casqet of Embers. If you don't have it, the code is hat_001a-helm_6283 . Sometimes, if you equip a torch, with your single hand weapon, the game might freeze in the main chamber. Now SAVE. Make these turns just as soon as allowed; R L R L L. Skeletons and dead knights. In the main chamber, search the dead woman and read the moldy letter. Open the sarcophagus, more dead knights appear. Go back out R R L R L. Teleport to Hatmandor Purlieus, then follow the road due east to the X Archpriest Aha, north of the roadside market. In the tomb, SAVE. Now go L L R R L L R and north to second right and all way east. Along the way a dying man stops you. Search his corpse. Continue east to the main chamber. Fight, rob sarcophagus, fight. Exit the tomb R all way west, L all way south, L then 2 immediate rights, next L to end, L all way east, R R. Past mountains to east is Raneb Tomb. Teleport to Old Cart Workshop, then head NW, towards distant tower, activate Palm Grove teleport, to the X tomb entrance hidden behind rocks 6_b1 4208 1296 112 . Inside, go left, north to end, right/left, east to end, right/left, east to end, due north to tomb 1180 1120 -1994 . Giant Ant and dead knights. Open sarcophagus, more dead knights. From sarcophagus read notes to next tomb. Right/left, south to end, west to end, north, west to end, left/right, south to end, left and right to exit 660 629 -1994 . Next dungeon Qaa, teleport to Southern Gate. Go around left and through the gate. Go along the side of long rock and south through Varn camp with a huge beast. SAVE before entering the dungeon ( 6_a2 2798 1631 -171 ) because sometimes the main chamber is bugged (in there the game crashes). In the tomb, left, right/left and east to end, north to end, west ( 673 3575 -1994 ) and examine bodies to find notes. SAVE right now. Now read Archeologist's Notes to open the door and enter. Once you kill all enemies, open the sarcophagus and more enemies appear. Rob all bodies and the sarcophagus for a single torch. If the game crashed, restore and try again. Once you loot all bodies and sarcophagus, go back east all way, south all way, west all way, right/left/right to exit ( 342 2918 -1994 ). Next tomb Userkaf on SE side of Hatmandor. Teleport to Hatmandor Purlieus, then east and head north a little and west from the shrine, Varns and invisible enemies. Inside the tomb, left at small barrel, examine body, south and examine another body, west and examine 2 bodies, south to intersection, east and examine 2 bodies, south, many skeletons, Sarcophagus has notes, giant ant. Read Old notes. Left at 2 bodies, next north and east at 2 bodies, north at body, west at body and exit north 380 740 -1994 . Next tomb Huni, south of Bayan, at the previously locked door next to Creepy Den. Inside, Go left to end, north to end, hard left, immediate hard right, all way north, left then right to intersection ( 981 971 -1994 ), automatically talk. Head east all the way, south all the way, then go east till you find a body to loot. Go back west all the way, head north and take first left. Go west all the way and make the following turns as soon as
you come to them; north, west, south, west to a body in north corridor, then north to 2 bodies to loot. Head east to end and a body. North to another body, take 1 or 2 steps and immediately south to 2 body's. A little south and immediately west to a body, another body just north. Back south and east for 2 body's. South and east into the main chamber. Kill several zombies and check the sarcophagus. One more zombie. If you can't find the chamber, use these jump coordinates 1299 1420 -1994 . Exit west to wall, north to wall, west just a little and immediately north to wall, west, south, then west to wall, south to wall, east, north, east, south to wall, east to first right then south to wall, east to wall, south to wall, east, north, east, then south to wall, west then immediately north to exit. The exit coordinates are 1055 421 -1994 . Tomb of Den is further south on the road. Teleport to Horse Charmers yard and head NW to the south edge of a large fish shaped rock. Inside, go south, west, south, hard right back north to end, left, right and next left, next right and north to end, right and north to end, right to end, north to end, hard right back south and continue to main room 738 989 -1995 . Inspect sarcophagus and Architect appears, he moves twice in the chamber, talk both times, defeat him and skeletons. Open the sarcophagus. Leave out north to end, hard left back south to end, right to next left and south to end making short turn along the way. East to end, south to next left, then immediately south to end, hard left around north and to exit 819 392 -1994 . Unas is next, straight west past giant bees and varns, down on the beach at old trees. Inside head left and always stay against left wall as you make your way north to main chamber. 3 giant scorpions and sarcophagus. Back out, always staying against right wall all the way to exit 778 856 -1994 . Sahura is next, near Site of Fire teleport, just south of Old Cart Workshop. Sahura is on the cliff above the Burn site. Approach from the west side 6_c2 2581 1952 242 . Inside, keep heading north as soon as a turn allows. After a long northward path, at a 3-way intersection, turn right and head east all the way, then turn left to find a GEMINELIXIR 3772 1176 -1994 . Turn around and take first right, head west to second right and keep following the long hallways clockwise till you enter the main tomb 3574 1380 -1994 , many Dead Knights. Open the sarcophagus. Back out and north, west, south, east. North, south, west, east and a hard right west to third left and keep heading south when possible and exit 3460 278 -1994 . Teti is the final tomb 6_a1 2749 310 114 . It is a bit complicated and you have two different directions through it directly to the main chamber. There's small barrels placed at or near where you should make a 90 or 180 degree turn. When a barrel is placed near the end of a thin wall separating two corridors, make a hard turn around the end of that wall and head back the opposite direction. Look carefully at each intersection, if you see no barrel, continue in the direction you're headed. Make your way to the Teti X, enter the tomb and SAVE! If you get lost, the main chamber coordinates, 2261 3658 -1994 . Go south, west, north, west, north, west and immediately north, west, north, east, north, west, north, east, north, west, north, east, north, west, north, east and immediately north, continue hallway to an intersection, east, north to corner, east, north, east, north, east to next left go north, east, north, and immediately west, north, east into chamber. The main chamber has many giant ants. The sarcophagus is huge cache. Now make your way back to the exit 1857 2494 -1994 . Now for the Lost Head quest. WARNING: A rare occurrence, during the tomb quests, Citizens might show up in the main chamber of a tomb. You can't interact with them. After you destroy all the enemies, the Citizens disappear. When you return to Bayan, a warrant has been sworn against you. The sword icon, at the upper right of the screen is fully red. The guards will attack. Quickly go out the South gate and continue along the road till the red sword icon disappears. Slowly head back towards the gate till the red sword icon appears. Wait a long time till the red sword icon empties. You can even try the cheat time 255 then time 100. This might help the sword icon to empty. Once the sword icon disappears, you can safely go back into Bayan. TIP: NEVER run in any town. If you bump someone, the sword icon will show a little red. Bumping into someone while walking does no harm. Back in Bayan, head out the north gate and go to the graveyard. Speak with Lewsam, tell him "If it's on the way". Thome The Scribe is at the blue pin map marker just west from the Bayan teleport. He's sitting on a bench, under a veranda, outside his house. Ask him "What do you need". The destination is to the east at the X Scribe's Inkwell. Head out north gate and travel the road, or teleport to Old Cart Workshop, then due SE uphill on the road. The inkwell is in a chest in a burned out house. Return to Lewsam's house and tell his wife "The Scribe and I had an agreement". Go inside and give inkwell. He gives you a Writ of Protection, read it. You don't really need it. Teleport to Southern Gate, walk NW and up stone steps and enter house. Speak with Ghazan. Through next door, down to basement and destroy 3 un-dead. Back up for reward. Teleport to Hatmandor. Quite awhile back, do you remember overhearing a conversation about a stolen corpse? Walk just SW to the blue pin marker, "Stolen Corpse", and speak with Nur Udin sitting on a bench under a lamp post. Go out Cheznaddar' north gate to X Stolen Corpse, get close to the 2 guards and speak with the left one always top options. Back to Hatmandor and to the blue pin marker Lost Head. Down in basement, speak with Rigid. Read "Confidence Message". Teleport to Southern Gate, go NW and up steps into house. Ghazan gives you an oculus. Return to Bayan and out north gate to the graveyard. Speak to Lewsam, tell him "Will do". Read his manual, then talk again to return it. Veterinarian Practice. Back in town, go out south gate and , speak with Alima, tell her "Let's get started then". Just south to intersection, head NE. Cross long bridge, go right down hill to the X "Veterinarian Practice" in the valley. Kill ostriches and take their mint roots till you have at least 3. Return to Alima ( 6_b2 2429 2262 -67 ) and talk on all. Brew 3 mint roots. Give the potion to Alima. Before taking the horse, go inside house and rob 5 chests. Read Alima's Adventures and the Alchemy Handbook. Ride the horse to Halhin to the blue map pin Starvation. In back of the house, tell Altan "If this is what it takes". Read his drawing. Go to the first X on the S shaped path. Just follow the path through all markers. No time limit. Return back to Altan, but DON'T talk yet. TIP: SAVE before agreeing to the contest. You will only have about 3 minutes to make it straight down the south road, passing through checkpoints, getting the trophy at the end, and returning to Altan. Very few gamers have done this before time runs out. Try it and see just how difficult it is. If you fail, consider this: Restore your SAVE. Drop a personal teleport platform near Altan, then speed run down the course and you should make it in 2 minutes or less. Place another platform near where the trophy will eventually be. Go back to Altan and say "Let's do it". Run down the course, pick up the trophy, then use your personal teleporter, not the platform. Teleport back to Altan and hand over the trophy. He will go to open the gate. Teleport back down to the south platform you dropped. Notice on the map the X is still active. Just walk or run back north clearing the checkpoints. Now go through the gate. Go out on the pier and speak with Purew and he asks a question, tell him termites. Go to Baasan at the next blue pin "Drought" to WNW and talk on all, tell him "I'm sure it is". Go down the road to the X Drought and clear out all varns. Start looking for termite eggs in the mounds. You easily find 10 or more, but when you eventually return to Purew, he makes a mistake and wants 30 more. Some are in other towns. To save a lot of time, do this in the cheat console; first activate cheats by typing in twoworldscheats and enter, then type in ec.addobjecttoinventory ing_200 xx The xx is whatever amount you want, then enter. Near where the gate was opened, go tell Altan about the water source you found. He's not in charge. Go out to the top of the Lighthouse and talk with Selen. Don't agree, choose bottom option "No. I'm not....", then just kill her and inform Altan. Go out on the docks and complete the termite quest. Return to Bayan and speak with Alima. Just down from her house, Sambu sits under a roadside shelter. SAVE before talking to him. He gives a quest for Jade's Marathon. You ride three different times on the same course, each time several seconds less to do it in. You have to ride south to Jurban and pick up a Kunis pint (qitem_700). Then ride NE to Oros and pick up another pint (qitem_701), then up north to Halhin for another pint (qitem_703), finally back SW to Bayan before time runs out. After winning the first ride, you're presented with a Property Act. Read it and you're the owner of a house on the savannah. Each of the races is more profitable than the previous one. If you can't win any of the races, RESTORE to before you talked to Sambu. Open cheat console with ~ or simply Enter, then type the following: ec.addobjecttoinventory qitem_700 3 then hit Enter. Again in the cheat console; ec.addobjecttoinventory qitem_701 3 and hit Enter. And a third time in the cheat console; ec.addobjecttoinventory qitem_703 3 and hit Enter. Talk to Sambu and accept the first challenge. Talk to him again to hand him the first three pints. Accept the second challenge, talk and hand over the second 3 pints. Accept third challenge, talk again and hand over the third group of pints. Read your "Property Deed" if not already. Since you cheated, the quest markers are still active. You can either go through the entire course, picking up all three pints at once at each of the three locations or not. It doesn't really matter. Teleport back down to Oros, on the map there's a green map pin House, "your house". Swim NE across the bay to a narrow beach. You'll find a Geminus Vigor Endurance +1 percent at 6_e3 747 3588 -123 . Swim a little west along the cliff side and north through the gap in rocks. Head NE a ways to a Varn camp, on the map it looks like a small circle surrounded by a fat rock. Behind it is entrance to Collapsed Salt Mine. Inside, at the end of a short corridor, on SW side, is an attribute crystal Strength +1. When you've had enough of Bayan, return to the boat dock at New Ashos and sail back to the NE to the large entry bay to Eikronas and start gathering the VIII series of verita shards. TIP: around the entire island of Eikronas, 24 potions or crystals can be found mainly near the coast line, some of which are part way in the large cove on both the north and south shores. There are 2, of the 24, farther inland in an enclosed area in the northern part of Eikronas. At the west end of the long wide southern cove, walk all the way up stream. You'll find VIII_Alpha next to a cliff. In the middle of the nearby large circular area, NE of VIII_Alpha, on a high platform with many Vidons you'll find VIII_Beta. On the south beach of the cove, next to a rock that resembles a finger pointing to the bay, you'll find scapulari's and VIII_Gamma, on the east side of the finger-rock. NNW, on the other side of the bay, in a small dome shaped cove under overhanging rock, find VIII_Delta. Due east to small island with tall fat column, there's enemies called Littleones. There's a large one called Bigone that has a GEMINELIXIR. Farther east is a small camp. Farther east you can see a distant tower above Dead Fishermen Village. Approach the tower from the beech to the south. At top of tower is VIII_Epsilon. Return to Marvin and give him the shards and get teleported to a question mark shaped area (?). Speak with Ronlan. On large map notice X "Howl from the past". Head due north on road. At third shrine kill all, then talk to Sorban. Past the sixth shrine, in the flat southeast part of south cliff, between a dead tree and the south cliff, you'll find a Geminus Voluntas Willpower +1, 6791 2833 -234 . First up are those darn ball shaped things with teeth, taedium. Then several more and a big one. 2 Ungodly Collosus'. The next X marker to the far east Howl From The Past. Eventually a graveyard full of spirits and a pressure plate in small building. Head to next X to NW, use the teleport. Continue NW through invisible enemies. The second pressure plate in a building. More invisibles show up. Continue NW and more toothy beasts and many Vidon ghosts. Before all fighting is over, quickly run NW past fourth teleport and find a GEMINELIXIR behind old tree next to the cliff 5435 8146 -266 . There's a seemingly endless amount of phantoms. You finally get the IX clue books. Speak to Marvin, then teleport to Cheznaddar. Earlier, you learned from the two guards, at the hooks gallows, that the commander sent out a patrol that never returned. Teleport to the Queens Crossroads. Large map shows the X "Stolen Corpse". Head down a short way to the SW. You'll find the guards dead in the road. Talk to Colonel Ishaq, then search his body for keys and read orders from Gart. Enter the nearby house and down to the basement. Chase Ubaj till you find him in a cage. Pull a nearby lever, then pick the cell door lock. Spare Ubaj and tell him "It's morbid....". Over on the table, get one of three books, "The Encyclopedia of Animals", read it. There's lots of chests and potions in the basement. Find and read the other two booklets "Breeding Animals In Artificial Habitats" and "Observations About Feeding Animals Effectively". In a chest or cabinet you'll find more termite eggs. Return to the blue pin, Stolen Corpse, merchants guild in SE corner of Hatmandor, inside speak to the man, walking back and ask him "What's Our Next Move?". Teleport to Hatmandor Purlieus and head north to the X Nutritious Diet in Daxials, and enter house 4128 3248 -164 . Tell the man "I'll make it happen". Outside, head south to the X Nutritious Diet" at the mines. Just before entering compound main gate, turn around and head due north through the small fence at some palm trees. Straight ahead, at the palm tree with largest base, you'll find a GEMINELIXIR +1 skill point 318 1444 -60 . Continue back south to the mine and follow Jazid deep into the cavern and go through a door. Continue east through several varns. Continue to a brief discussion with Qudamah the jackal, then kill him. Search and take his key. Just to the north of him is a Geminus Dexteritas accuracy +1percent. Continue towards the Nutritious Diet X to the west and through a door. Eventually someone warns about strange noises. Continue south a little and east to X "Crystal Rage" through a door, destroying crystal golems, in two large rooms and a side corridor, till a screen message shows. View your map to determine the shortest route ( 6_b1_1 1424 819 391 ) back to Gloomy Jazid and talk. The exit is to the far SW through a long passage 451 530 630 . Teleport to Hatmandor Purlieus, east through gate, then head due north or teleport to the Daxials, to Nutritious Diet pin marker and enter the house for your reward. Go teleport to Cheznaddar. On the map you'll see a blue pin marker "Salah" outside Cheznaddar along the south wall. Go out Cheznaddar's east gate. Turn right and follow the wall SE and south to a market, then just west. Near a fence, tell Salah "I'm willing". Get potion from chest and drink it. Speak to Salah again for a quest. Directly west of the SW corner of Cheznaddar, behind a large boulder you'll find an attribute crystal Willpower +2. Jump 633 451 59 . Work your way down SW to the X Herbal Slops. Three thugs attack near the infirmary. Through gate, straight forward, around left and inside. To left treat Old miner. Next cubicle treat Sick miner. Outside, around right and up steps. Threat Dying miner. Return north to blue pin marker Herbal Slops and talk. In inventory use the yellow herbal treatment. Talk to Salah to learn about Ammar. Say "Smuggling is a job..." Go to Cheznaddar tavern, large round open building. Ammar is out drunk at a table. Tell him "How dare you....", then everything else always choosing top option. Start talking again and say "I can't let you..." and choose top options. Talk a third time, always top option first. You should get a cookbook and seeds. Read the cookbook. Walk west in the tavern, Isidore Jules III should give you orders that you'll do later. At blue map pin "Seed Shop" near north gate, west of the tavern, sitting on a bench is Salah. Tell him "I'll take care of her". Teleport to Hatmandor Purlieus and out east gate. Back north to village Daxials. NE of Daxials map pin marker is the Daxials teleport. Make sure you activate it if you haven't already. At the blue map pin marker "Sick Aunt" ( 4411 3465 -126 ). Inside, tell Karima "How could I say no?". Go down to the basement and get list from chest, read the list. Again talk to Karima. Next to the bed talk again. Return to Salah, blue map pin "Sick Aunt" west of Tavern, and tell him "I'll take care of it...". Go to "Hand of Justice" pin marker door south in town. Tell Figar "I think it's time....", then kill him. In a chest, book Conviction of Death, read it. In Cheznaddar, go out east gate and around right, a short way, along the buildings to "Hand of Justice" map pin, Salah sits on a bench. Speak to him. Go to the X marker "Sweet Vengeance". A varn camp near a dungeon door. Inside, follow Isodore to a trap, kill two beasts. A chest between the candles. Go out east hallway to exit. Teleport to Cheznaddar and go west through round tavern area, around right and out north gate to the hooks, speak with one of the two guards. Speak with him again. Nearby speak with Abbas and say "Here's the money". From the SW corner outside Hatmandor, take the NW path to the map blue pin "Haadija". Speak to Haadija, speak to man on ground, kill the beast. Speak to Bahir, then speak to Galija. Speak to Azhar on the ground. Search the two bodies. Continue up the path to the guild. Now SAVE! Inside, on the left speak to the smithy. In the middle speak to Mahdi. Talk again. Go outside and speak with Azhar on all. Back inside tell Mahdi "I'd be honored". Speak to smithy. Equip Sulejman's Hope. If it's already equipped, un-equip it, then equip it again. Go down 2 flights of stairs and speak to the rotting skeleton (sometimes you have to turn your back to it and get the talk icon, then speak) to get screen message about finding the skeleton. Back up and speak to Mahdi, he should give you a quest for the lower level. Back down 2 flights of stairs, turn around to right and down third stairs and open the big door. Ignore man in left room till later. NOTE: Sometimes, you can't enter the red door to the Red Demon due to a problem with the game or if you talked to everyone in the wrong order. RESTORE the save from the outside of the guild and try again. Open door on right and enter red room. DON'T kill the red man, kill two waves of summoned warriors. Go back up and report to the smithy. Speak with Mahdi again. Outside, find Azhar's father Bahir walking away or towards you, speak with him. Go down the path and speak with Galija. Go towards The Hunt, west of the tavern, at north gate, turn around and go up wide steps. Inside house find and speak with Azhar and get him to go to the guild. Go there, talk to Mahdi. Outside speak with Azhar. Inside speak to him again and get his tooth. Speak with Mahdi and you get an improved axe. Equip Sulejman's Masterpiece. Go down two levels and speak with the rotting skeleton again. He unlocks the chest. Search him and the chest. Read the last will and testament. Go down to the red room, defeat the red beast and others. Search the red beast body. Back up and speak with Mahdi. Inspect Azhar's body. Trade with smithy if you want. Much earlier, if you accepted Basel's offer to fight in the pit, go down to bottom level and opposite the red room, speak to Harun The Thunder, tell him "You can swallow....) and get first fight: return to Harun after each fight. Always rob inventory of each opponent. 1. Gladiator. 2. Two Archers. 3. Dwarf. 4. Trainer and 2 Cheetahs. 5. Gladiator and 2 Archers. 6. Mage and 3 Necrises. 7. Giant Spider. 8. Weirbeast. 9. Champion Mage. 10. Cyclops. Be sure to collect final reward from Harun. Teleport to Hatmandor. Head immediately around right to the alleyway, enter the building and upstairs to where Basel used to be. Now you can loot all the chests. Now near main entrance to Hatmandor, at the bulletin board, talk to Bad Yi. Take all scrolls from the board and immediately close inventory. Now open inventory again and read all scrolls. If you have an extra teleport platform, drop it here. "Contract For Fame". Go to the X back up near the New Guild you recently finished in the fighting arena. Beneath the Old Guild, in the basement, the beast is just a Tailer. Next are the Black Marketeers inside Hatmandor. The door next to a vendor is locked. Either wait till dark, or use an invisibility potion. If you have the Holy Grail equipped, use it. You must pick the door lock but don't let anyone see you. If only you had an invisibility potion (at least 2 Master's Fingers to brew one). ec.addobjecttoinventory ing_106 20 gives you 20 fingers. Brew two of them for 1 invisibility potion that lasts 1 minute and 30 seconds. Or add 1 minute invisibility potions to inventory, ec.addobjecttoinventory potion_invisible_01 20 . Upstairs is a potion and a chest. The next one is north in Hatmandor. After that, the next one is the north door of building facing the temple entrance. The next is near the NW sewer entrance. Just east of there, go up steps. Spider's Lair is just SW of Lachrymose Head teleport. Kill everything inside to see a message. Unsolicited Guests: On east side of Cheznaddar, at the sewer entrance ( 6_a1 1757 1176 172 ). Enter and head due east to the SE oblong sunken room, through the west small round tunnel to a gate 2024 737 722 . Search out and destroy giant scorpions and a final enemy to get a screen message of success. Ostrich Feathers, down near Horse Charmer's Yard teleport. In the house area kill ostrich's till you get screen message. Family Jewels: *First crushed jewel in Zah' Dan, uphill past small tent, in house kill occultists, jewel in chest of first room. *Next jewel, in Bayan, in house by west gate. Inside a locked chest across from door. *Next in the village Daxials. First house on your left, in a basket. *Next just outside SE gate of Cheznaddar, head around right and straight west to door 1581 453 173 , in a basket upstairs. *The last jewel, head east, then back north along east side town, when path starts to turn NW, in house a jewel in basket. Head to the sewer indicated by Family Jewels map pin. Around behind Zask the armorer's work area, enter sewer. Go straight east and head up the first north. On the right side, put completed Family Jewel in the container. Return to Bad Yi and get items from the chest. Read Address of Thanks. If you have a personal teleport platform, drop it just out from the chest. ***CRITICAL: DON'T check the bulletin board at this time. It is time sensitive and a later quest will be out of order if you mistakenly do the final quest at this time. Teleport to New Ashos docs and sail to the very beginning of long bay of Eikronas. On north side at very pointed wall (sort of looks like the letter j). Just SW of the top portion, on the second largest rock west of the j, find IX_Alpha. NNW on the north coast of this Eikronas island, in lowest dip of coastline, on a rock off shore find X_Alpha. At highest point of this Eikronas island' north shore, in the western area, west of bow shaped rock, on a rock off coast from the NE-SW sloping coastline, you'll find X_Beta ( 1_c1 2644 2850 -85 ). Off the west coast, at the NW point of Eikronas, on the largest rock you'll find IX_Delta. Farther down west coast from IX_Delta, in a deep cut cove, in a varn camp, middle of light colored area, on the south bank, you'll find IX_Gamma near a campfire. A long way, farther down the SW coastline, on a small half bowl shaped beach with 2 large stone columns, a varn camp with a huge Brotherhalo. There you'll find IX_Epsilon. Now you should have all IX, X, and XI shards (15 in all). Go to Marvin and turn in the IX shards and get teleported to a dungeon. Speak with Muzzle, then through gate. West and through a gate to find an Attribute Crystal Endurance +3. Back around through gate and south stone door up steps, fight. Put a box on the pressure plate. Through east gate, sarcophagus, fight, sarcophagus. Back west, continue west up ramp, through gate, fight. West through round tunnel, 6 mummies, continue round tunnel, defeat all, search Fyodor. At north stone door, go upstairs, through SE gate, fight. Use lever, fight. Continue around and through NW gate, fight, use lever, fight. Downstairs, north stone door is now open. Throw 2 boxes to the lower level. Down and put box on each pressure plate. Back up and through north stone doorway. Fight, stone sarcophagus, fight, loot sarcophagus. Operate wheel switch, 2 giant scorpions, nearby GEMINELIXIR. Down steps and into sunken area. Through east gate, wheel switch, down south another wheel switch. West and down, many scapulari. Continue out north and down, scapulari, continue along fighting, continue west and north through round tunnel. Head north at intersection, fight in a room. Continue south, fight. Out east gate fight, up north ramp, serpent. Continue north, serpent. Continue due east, up steps, through gate and fight to upper level. East stone door, up and fight. North gate fight, out newly opened gate, south stone door, due east put box on pressure plate. Back west, north, back through stone door, east put box on pressure plate. Through east gate to sarcophagus at intersection, east stone door, fight and up steps, fight. South and fight. Now chase after Turs Daram. Go up stone slabs, and up another stone slab to upper level. Go out west doorway, fight to lower level, through south gate, fight. Make your way towards map pin "Underworld Takeover". Go out the SW corner, and out south. West to fighting, lever on north wall. Crouch under south door, out west and through round tunnel. Fight Stone Sentinels, through north stone door, up steps, out west gate, head right and down. South fight, through Stone Sentinels, sarcophagus, fight, sarcophagus, 2 wall switches. Back upstairs, continue clockwise around the walkway, fight through another group of sentinels, through gate, operate wheel switch. Back down and through north stone doorway, go below and fight. Go under rubble and out west gate. Through another west gate, Fight Turs Daram. Out gate and south, down through stone door, fight and kill Turs Daram. Sarcophagus to east. Out west gate to get X series clue books. You should already have the shards. Give them to Marvin and get teleported. Speak to the Shaman. North down trail, wild boars and a baboon, giant ants all along, several "KINDLEOFREBIRTH" fire entities. Speak with survivor. Enter city and destroy all mummies. At the teleport, in the center of town, speak with Lavaz. On the NW side of town is a GEMINELIXIR, between big rock and palm tree 1938 4395 68 . Go out NE gate, giant tailer on bridge. Continue due north a long way to ruins. Through NW doorway. Giant scorpion, back out and through NE doorway. Ants, tailers, huge drosers, next gate destroy all to open gate. In the NW area, where the path is narrowly curved, east from fourth teleport, east past the eighth shrine, to find an Attribute Crystal Strength +3. Mummies, baboons, drosers. NE to next temple, giant scorpion. Back out and down the path, bearing left and due south to last temple. Several drosers along the way. At the temple, couple of Stone Sentinels. In the temple is a giant scorpion. Speak with Lavaz. Now equip your best hammer that's best in fighting Stone Sentinels. Continue west through doorway. Many stone sentinels, Karghan teleports 3 times. After he's down, speak with Lavaz. You get final set of books XI. You should have the XI shards, give them to Marvin. You are teleported. Speak to Vloran. Head due north to the blue pin marker Dark Clouds Over Grondvik. Giant vespine (bees) across first bridge. An occasional wolfiend, several armored necris spawn. Finally reach Eirik and other townsfolk just NW off main path near second shrine. Continue east and due south towards X. Inspect bodies around teleport. Before long, spirits are aplenty and never seem to end. At the seventh teleport from the beginning, it's enclosed in a structure off path a little, in there go out the NW exit and left next to wall is a GEMINELIXIR. At the next or eighth teleport from the beginning, head SSE past the shrine, and across water. Behind large boulder is a GEMINELIXIR 8143 2423 227 . Soon, help stranded people fight. Continue due NE, more vespine and un-dead. Then several dark hunters (panthers), wolfiends past halfway point. Armored necris's on high ground to left. When you start seeing yellow crystal shards, a monumental battle against spawn and spell casters, un-dead, and a Crystal Golem that's mighty tough. You can see its red glow far ahead. You might have to use the kill cheat on the Crystal Golem. After the battle, speak to the nearby character. Finally, speak to Marvin for the last time. He gives you several permanent potions. Speak again. Now teleport back to Bad Yi's bulletin board in front of Hatmandor. Go visit Abbas just to the west. Get a profit and some cheap armor. Give more money. Go back to Bad Yi's bulletin board and talk to him. Check the bulletin board for a quest, read it. Head down to X west of Queens Crossroads teleport. Get rid of the skeletons. Back at Bad Yi's bulletin board, get reward from chest. There's probably no more quests right now. Head just west to Abbas for profits, and give the amount he needs. If he needs more time, teleport somewhere distant a couple of times, and change time a couple of times; time 255 and time 80. Something to check on before returning to New Ashos; teleport to Halhin at far east and take the east exit, from the waterfront, out of town. Follow the crooked road due east to Varn Camp, find entrance to varn's secret treasury. Head north downstairs, then east a ways to intersection, head right (south) and just around the turn, immediately on your left a room with a GEMINELIXIR. In the main round chamber, use the teleport to a couple of skeletons, a beast, and chest. Use the teleport again. Head east towards the oval hallway, head north to a short hallway to the exit. You appear to far east of Halhin. Head just north to a wide gap in the cliffs to the beach. Head right and right again into an alcove to find a Geminus Robur Strength +1 percent. Go back to Bad Yi's bulletin board in front of Hatmandor. Then west to small camp, speak with Abbas. Give the huge amount he needs, if he still needs time, head back to New Ashos and return to Kaineth at the Lion. Teleport to the Scavengers camp, go through the gate, head right, then head due south to the X "Shadows From The Past". After the cut-scene, speak with Kaineth. From the intersection, meet him far up the road at the Heart of Swallows. A video, talk. Continue just NE and talk. Teleport to Desecrated Ashos teleport. Just east, go up steps and find Clammy Cellar door ( 4011 2235 118 ) to left of main entrance. Pick the lock and enter, follow the X another video. Approach stone door to find a wheel switch. Operate it and go down the winding steps. Go left. When you approach a sunken room, witness a cut-scene. Go on down, continue east and through a gate, use the teleport. Go west a little and south through round tunnel. West, then northwest through another round tunnel. Continue west a little, and head due south on the path to the Heart of The Swallows, another cut-scene. Go speak with Kaineth. Teleport back to Bad' Yis' bulletin board at Hatmandor gate, go just west and speak with Abbas. He gives you more profit and you get some armour. The deal is now closed. Now teleport to the outside teleport at Alsorna. Go to Cassara's former throne area and kill Sordahon, take his great inventory. Part way down the stairs, you can now loot Dar Pha's chest. On down to the main floor and speak with Dar Pha. Ghortarius gives you two choices, tell him "I'm ready". Go to Ghortarius's chamber and use the teleport. In the new area, fight across the footbridges. First building on left has 2 large potions. Behind next building on left are several plants. In the next building are 2 chests. NW across street at smithy shop (anvil and fireplace), chest has lockpicks. Further south, talk to the man at the wagon on the right. Just east speak with the priest "I'll see what... ", then on all options top to bottom. Enter temple and get a Mega potion. Again talk to man at wagon choosing only these options; "What's so special....", "Where'd you find your amulet.", "So long Aidan." Head NW out of town and through swamp to X, kill the Undead, then speak with Culainn. Go back SE to X "Crow's Puddle", get the rusty spike. Head a little north through the swamp and into open area directly east of south side of town (go all the way to the hillside). Find a GEMINELIXIR ( 4431 2924 191 ) between an old stump and a hollow log. Head down the road towards X "The Cursed Crypt" to far SW. Along the way a gate on the left to a couple of chests. Further along cross a bridge and visit the Lost Spider Pit for 2 chests. Further southwest at the Sunken Cemetery DON'T access the glowing area yet. Continue to the Cursed Crypt. Watch a cut-scene. Kill the Ultimate Un-dead and take its inventory. Access the nearby glowing area to teleport. Return to the priest and tell him "I can't stay here". Ask all other options. Enter the nearby Inn and talk to Fergus on the left. Ham and potions on table. In the floor chest get two tomes. Read "An Old Chronicle" first, then read the "Second Tome". Fruit on another table. Near Fergus, become invisible and rob the wall cabinet. By fireplace speak with Roich. Outside, head towards the far SW X Witch Hunt. After leaving town on west side, fight across 2 bridges, check out the small enclosed graveyard, fight 2 undead. 2 chests. Continue down towards the X Witch Hunt. Many Undead and Vespine along the way. At destination, the witch saves you. Tell her "Go on, speak your peace", then "If you're not a witch.....", and finally "Aidan?". Read the witch's journal to see a map. Go to the marker "Outward SW corner, in the water, beside an old well, get thousands of Auras. Head up to the green pin marker The Old Spell. South of there in middle of curved path, some ruins with 2 chests in a side gate 1_e2 4690 3190 201 . Continue to the tower. When you enter, a cut-scene. Open the chest, fight, then rob chest. Several pieces of paper and journals in and around the tower. There's at least 12, some down slope from the tower, a couple at water's edge. Find all you can. Read all new notes and journals, and learn about Gandohar. The codes for all of them are: qitem_1 qitem_2 qitem_3 qitem_7 qitem_8 qitem_9 qitem_10 qitem_11 qitem_12 qitem_14 qitem_15 qitem_16 Down from the tower, in the water, you'll find a burned out pit that you comment about when you find it ( 1_e2 4527 3805 188 ) Return to Nalia at The Old Spell, "I don't know much about plants.." Nalia's garden just east, cut-scene. Many items in the shack. Cut-scene in the garden. Many herbs, including an Aniseed for Nalia. Fight Tree Guardian and bees. Return to her, "I suppose it's worth my time", "Nalia, now that you feel better....". Head back NE to Tir Caillte and use teleport. Use the NE teleport just across the road. Return to the temple, get priest notes from chest and quickly read them. Tell Garadel "If she is what you claim...". Fionna stops you outside. Destination at far NW X "After Aidan" ( 3526 3849 203 ). Enter the old crypt, picking all items and bodies. Go all the way through some gates, to the NE room. You can find Aidan's note and read it. There's 2 potions, one hidden at end of the sarcophagus. Outside, travel by foot SW to blue pin The Lost Hunter, cut-scene, talk to Nalia, cut-scene. Leave and talk to Garadel. Kill the beast, search it for a Black Heart (needed at very end of the game). Back north in the crypt to Nalia, a cut-scene, speak to Aidan. Outside, go just SE and use the teleport, then use the NE teleport just across the road. Back in town, talk to a few people. In the temple, check the chest for some auras. At the teleport north of town, go to Alsorna and speak with Cassara. Speak with the other three, first with the one on the right side, then the one in the middle. Lastly speak with Ghortarius, holding a staff, on the left. Down inside at the main chamber floor, speak with Dar Pha. Back outside, teleport to Vahkmaar, then head down the long road to the X, "Whatever It Takes". There's all manner of huge opponents along the way. Keep watch down bank to right as you go along. You'll see a GEMINELIXIR 1_F8 4062 3382 23 . The main map shows a long light colored structure at the end of the road. It's a long bridge. Go on across. Continue to the X. As you approach the main gate, take the right path, to X "Whatever It Takes" and picklock a door to an underground passage. Inside are ghouls to start with. Head west and up to X. Two Mermidons, giant scorpion. Tuloks in big chamber. Continue another door to a Mermidon. Take round tunnel, more mermidons. Find a lever, find another lever. Continue south and towards next X. Operate a lever in opposite rooms. Continue south and operate another lever. Continue up stone stairs for cut-scene. Another cut-scene. Get potions all along hallway. Make sure you have Demon Garadel's Black Heart QITEM_666 . SAVE before using teleport to another cut-scene where you use the Black Heart. There are four ballista. When dragon flies towards one, run to it and use it. You have time for 2 shots. If dragon flies downward, quickly get away, it will spit fire. However, if you have plenty of health and he rises up right in front, you can hit him point-blank with two shots. After weakening the dragon somewhat, it spawns a Magma Sentinel. Defeat it and continue the ballista routine. Further weakening and 2 magma sentinels. More weakening and 3 magma sentinels. Finally weakening and the dragon dies. Watch final cut-scene. After credits, you end back in Alsorna and Dar Pha vanishes. You can return to New Ashos and check for any Des Mons bulletin board quests or any place else. Return to the Wandering Wrath and speak with Cutter and Billy Bugeyes. Cheznaddar, Hatmandor, Bayan, etc. for maybe some new dialogue. LOCATIONS FOR CRYSTAL SHARDS. In any version of windows, if the games have not been properly registered, jumping to different map areas, for instance; jump 6_c1 doesn't work. Sometimes coordinates, within a particular map area works. To see what map area you're in, open the cheat console and type in Display.show 1 and hit Enter. To get rid of the onscreen numbers, in the cheat console type in Display.show 0 and hit Enter. A. To teleport yourself to the item II_Beta (as example): 1. Open game console with tilde-key or Enter key. 2. Type in each time : twoworldscheats then press Enter. 3. Enter, jump 6_b2 then press Enter. 4. Enter, jump 2770 2820 52 then press Enter. B. To create a copy of the item II_Beta (as example) at your feet: You must stand on solid ground. Bridges, towers, elevated areas, or wood floors will not work. 1. Open the cheat console with tilde-key (or ^), or simply hit Enter. 2. Type in each time: twoworldscheats then press Enter. 3. Enter and make sure the cursor is near your feet.. 4. Type in II_Beta then press Enter. Pick it up. I_Alpha = 5_a1 2370 4125 444 I_Beta = 5_a1 1053 4699 -154 I_Gamma = 5_a1 4350 2921 36 I_Delta = 5_a1 3229 3472 139 I_Epsilon = 5_a1 1645 3178 260 II_Alpha = 6_c1 3866 3517 -145 II_Beta = 6_b2 2770 2820 52 II_Gamma = 6_b2 2239 3093 12 II_Delta = 6_b3 1232 4629 278 II_Epsilon = 6_c2 851 830 342 III_Alpha = 6_d1 429 333 202 III_Beta = 6_c3 2563 3227 69 III_Gamma = 6_b2 1112 4346 -116 III_Delta = 6_a1 3652 1430 179 III_Epsilon = 6_a1 1339 1559 265 IV_Alpha = 6_a1 3338 2428 179 IV_Beta = 6_b1 290 3625 -108 IV_Gamma = 6_a4 2615 4095 10 IV_Delta = 6_b4 2842 2711 -155 IV_Epsilon = 6_c3 3733 1127 -34 V_Alpha = 6_c4 4055 1859 29 V_Beta = 6_d2 3165 2312 49 V_Gamma = 6_e2 3226 4393 245 V_Delta = 6_e2 4030 543 -83 V_Epsilon = 6_d1 4206 3561 -145 VI_Alpha = 2_a1 2290 3989 18 VI_Beta = 4_a1 2828 2458 -101 VI_Gamma = 3_a3 2915 1647 22 VI_Delta = 3_a2 3513 4266 -148 VI_Epsilon = 3_b1 3613 1727 -79 VII_Alpha = 3_c2 2122 3074 -69 VII_Beta = 3_b3 222 1013 16 VII_Gamma = 3_a3 4069 4727 611 VII_Delta = 3_a2 4842 1651 334 VII_Epsilon = 3_a2 4172 2645 166 VIII_Alpha = 1_c5 868 1042 81 VIII_Beta = 1_c5 2251 1873 71 VIII_Gamma = 1_d6 2729 4687 -91 VIII_Delta = 1_d5 1652 3835 -158 VIII_Epsilon = 1_f5 2196 3772 268 IX_Alpha = 1_i6 1414 4566 182 IX_Beta = 3_c3 3883 1467 -101 IX_Gamma = 1_a3 2908 447 -60 IX_Delta = 1_a2 999 2252 -76 IX_Epsilon = 1_d7 3309 3457 -122 X_Alpha = 1_h2 2791 3120 -119 X_Beta = 1_c1 2644 2850 -85 X_Gamma = 7_b1 1620 280 136 X_Delta = 7_b2 4805 315 -143 X_Epsilon = 7_a2 1316 1590 -10 XI_Alpha = 7_a1 523 3688 -3 XI_Beta = 7_b1 1752 4156 -154 XI_Gamma = 7_c1 3352 3961 -79 XI_Delta = 7_b2 3164 4583 162 XI_Epsilon = 7_c1 1039 1122 -110