============================================================ F.E.A.R. Extraction Point Game Script FAQ Created: 10/19/2007 Version: 1.0 Author: Ladytanaka ============================================================ Table of contents 1: Version History 2: Contact Info 3: Disclaimer and Legal Information 4: Warnings 5: Introduction 6: Character Abbreviations 7: Script Conventions 8: Game script Interval 01 - Contamination - Aftermath Interval 01 - Contamination - Metastasis Interval 02 - Flight - Ambush Interval 02 - Flight - Holiday Interval 02 - Flight - Desolation Interval 03 - Descent - Terminus Interval 03 - Descent - Orange Line Interval 03 - Descent - The L Interval 04 - Malice - Leviathan Interval 05 - Malice - Malignancy Interval 05 - Malice - Dark Heart Interval 05 - Epilogue - Epilogue 9: Replica/ATC radio chatter 10: FAQs 11: Credits ============================================================ 1: Version History Version 1.0 (OCT-19-2007) - original release ============================================================ 2: Contact Info If you have any comments, suggestions, or corrections, email me at ladytanaka@aol.com. Make sure that you include the subject "FEAR Game Script"! ============================================================ 3: Disclaimer and Legal Information This game script is for informational purposes only. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited. This game script guide in no way or form has any affiliation with Monolith Productions, TimeGate Studios, and Sierra Entertainment. Please do not ask me about posting this game script on your own site. The finished game script will be posted only on GameFAQs. If you see this guide on any other website, please contact me about it. Thank you. Copyright 2007 Ladytanaka ============================================================ 4: Warnings This script contains massive SPOILERS for the entire story of F.E.A.R. Extraction Point. The game and script contains scenes of intense violence and strong language. ============================================================ 5: Introduction Although this script is mainly focused on the in-game text, I have included checkpoints, various scene/action descriptions and as many event triggers as possible to give the reader an idea when the dialogue/text appears throughout the game. Hopefully, this will make this game script more informative. This script's dialogue/text is as close to the actual game as I could manage. It comes verbatim from the subtitles, except when the audio clearly contradicts the subtitles -- in that case, the audio has precedence. Some events are time-triggered, rather than proximity-triggered, so the dialogue's location may vary slightly for different players. Sometimes it is difficult to determine how much of Replicas' and ATC security guards' dialogue is actually scripted or simply AI-generated chatter. I'm using my best judgment here. An extensive listing of Replica/ATC radio chatter can be found at the end of the script. Because so much of the dialogue takes place as phone, radio, or video transmissions (or recordings), it's generally safe to assume that most conversations are being overheard by the player and take place in the speaker's absence (e.g., over the radio, telephone, monitor, etc.), UNLESS otherwise specifically noted in the script (e.g., special markers, character is specifically described as being physically 'on the scene', etc.). ============================================================ 6: Character Abbreviations (in approximate order of appearance) PM - point man (player) ALMA - Alma BETTERS - "Rowdy" Betters (F.E.A.R Team Coordinator) JANKOWSKI - Spen Jankowski (F.E.A.R. Operative) JIN - Jin Sun-Kwon (F.E.A.R. Medical Specialist) FETTEL - Paxton Fettel HOLIDAY - Douglas Holiday (SFOD-D Unit Leader) SFOD-D OP - D. Passalaqua (SFOD-D operative) CIVILIAN - miscellaneous civilians SFOD-D OP - miscellaneous SFOD-D operatives R - Replica soldiers VM - voice mail ? - miscellaneous unidentified speakers MAPES - Norton Mapes HARLAN - Harlan Wade ============================================================ 7: Script Conventions "*" indicates that the speaker is present (physically or visually). "-" indicates mission objectives, game notes, etc. "=CP=" indicates a game checkpoint "< >" indicates visual/auditory descriptions of events "___" indicates unclear/garbled dialogue "[=UNK=]" indicates static or unknown transmission over the comlink --------------------------- Since many of the game events are 'unreal' in various ways, I've used certain terms in my scene descriptions to denote events to describe the various entities, hallucinations, etc. that occur in the game. "cutscene" indicates FMV scenes with black bars at top and bottom "flash" indicates a sudden switch or change in the PM's surroundings "vision" indicates non-interactive in-game visual/auditory events experienced by PM "mindscape" indicates interactive environments that PM can move around, shoot in, etc. "apparition" indicates a fleeting image of a person which appears in the real world (and which frequently disintegrates in a cloud of black dust) "crawler" refers to near invisible monsters with glowing eyes "nightmares" refers to the black spectres floating in mid-air "Alma" refers to her little girl, red dress form "naked Alma" refers to her teenage, naked form ============================================================ 8: Game Script ------------------------------------------ Interval 01 - Contamination - Aftermath Sierra Entertainment Presents In association with Monolith Productions JIN*: There he is. A TimeGate Studios Game HOLIDAY*: We still don't know the extent of the damage. JIN*: We haven't been able to get through to anyone since the explosion. JIN*: What about Alma? What happened to her? JIN*: What was that sound? FETTEL: A war is coming. I've seen it in my dreams. FETTEL: Fire sweeping over the earth. Bodies in the streets. Cities turned to dust. Retaliation. F.E.A.R. Extraction Point ~~~~~~~~~~~~~~~ SITUATION: The Origin Facility explosion has devastated the city. Status of F.E.A.R. organization and remaining Special Forces Operational Detachment-Delta (SFOD-D) units is unknown. MISSION: Restore contact with surviving F.E.A.R. and SFOD-D units. - Remember to use MedKits when your health runs low. ~~~~~~~~~~~~~~~ HOLIDAY*: Looks like we're all still alive. JIN*: Small favors. I can't reach anyone on the radio. Something's blocking the signal. JIN*: That's not good. HOLIDAY*: We're going to have to find another way down. You're in no condition to climb through that hole. JIN*: I'm fine. HOLIDAY*: Sure you are. Let's move. - Find your way out of the building - Press USE to open doors or activate objects - Press (R) to jump HOLIDAY: The stair's out. We've got to find another way out of here. - Break or shoot the loose board to clear a route - Press USE MEDKIT to restore some of your health. You can carry up to 10 medkits - Press (Shift) to crouch - Press FLASHLIGHT to activate your head lamp - Press USE to mount a ladder, use FORWARD to climb and BACKWARD to descend JIN: We made it to the roof. Man, it's dark. HOLIDAY: Hang on. I'll drop a flare. We're going to make our way down the fire escape. [=UNK=] ALMA: Kill them. ALMA: Kill them all. HOLIDAY*: He asleep? JIN*: He's dormant. When Fettel was killed the Replicas deactivated. HOLIDAY*: He's dead, now. JIN*: I wanted to examine him. HOLIDAY*: Pre-emptive strike. HOLIDAY*: Keep your radio on, and we'll hook up down the road. - Rendezvous with F.E.A.R. and SFOD-D operatives HOLIDAY: Oh, I sure as shit hope that wasn't our ride. HOLIDAY*: Something's not right. JIN*: What, apart from the obvious? HOLIDAY*: For starters, this city is empty. JIN*: There must have been a radioactive element to the Origin explosion, and the city was evacuated. HOLIDAY*: Cities don't empty this quick. JIN: It's Alma. It's got to be Alma. HOLIDAY: The ghost kid? JIN: She's a lot more than that. We're in a lot of trouble. Ghosts don't create temporal and spatial anomalies. HOLIDAY: Looks like our girl's got a new hobby, then. - Reflex Boosters permanently improve your reflexes, allowing you to use slow motion longer =CP= [=UNK=] FETTEL: I know it doesn't make sense. Not much does anymore. You killed me; I didn't like that. [=UNK=] ------------------------------------------ Interval 01 - Contamination - Metastasis ~~~~~~~~~~~~~~~ SITUATION: Contact with the outside world is impossible. Replica forces have been reactivated by unknown methods. Jin Sun-Kwon and Douglas Holiday are en route to your position. MISSION: Evade Replica forces and rendezvous with Jin Sun-Kwon and Holiday. - Activate SlowMo to give you the edge in difficult fights ~~~~~~~~~~~~~~~ - Evade Replica forces - Crates with special markings contain supplies. Destroy the crates to get access to the supplies - Health Boosters permanently increase your health by a small amount - Press MELEE to bash open nearby doors. Grenades and other explosives can open doors from a distance R: (death scream) R: What the hell!? =CP= R: Oh shit! R: What the fuck was that!? R: Behind the crate! R: Which way? =CP= HOLIDAY: They got Jin! Those freaks fucking took her. HOLIDAY: She saw - I don't know what - in the shadows and went over to investigate. =CP= =CP= =CP= [=UNK=] ALMA*: Don't let them hurt me. FETTEL*: Hm. Here we are, brother. FETTEL*: I seem to be a little worse for the wear. And you -- you are -- prey. FETTEL*: I'll leave the two of you alone. ------------------------------------------ Interval 02 - Flight - Ambush ~~~~~~~~~~~~~~~ Situation: F.E.A.R. technical officer Jin Sun-Kwon has been seized by enemy forces. Holiday is moving toward your position. Make your way through the nearby warehouse district and locate him. Mission: Rendezvous with Holiday in the warehouse district and effectuate a plan to rescue Jin Sun-Kwon. - Press MELEE to bash open nearby doors. ~~~~~~~~~~~~~~~ HOLIDAY*: Up here! Up here! HOLIDAY*: You've got more of those freaks heading your way. R: The target is heading your way. R: Roger that. HOLIDAY*: Get in the building. I'll meet you on the other side. HOLIDAY: Man, you really pissed these guys off. VM (female caller): It's me. I can't make lunch today. Oh shit. =CP= [=UNK=] FETTEL*: Stay out of my way. JIN: Can anyone hear me? HOLIDAY: Yeah, I can hear you. It's Holiday. HOLIDAY: How did you get away? JIN: I'm not Alice Wade. HOLIDAY: Find someplace safe. I'm going to make my way to you. JIN: The Replicas are everywhere. They're using the subways. HOLIDAY: Took you on a little ride, did they? JIN: You could say that. =CP= HOLIDAY*: Alright, we're both still in one piece. HOLIDAY*: I thought for sure you were dead. HOLIDAY*: There's still time for that, I guess. HOLIDAY*: Get in the building. I'll meet you on the other side. R: We've got him trapped. HOLIDAY: I'm going to cut through these buildings. I'll meet you by the south warehouse half a klick from here. =CP= ?: What the hell's happening? Is it everywhere? ?: Is anyone still out there? Anyone but them, I mean. HOLIDAY: I'm getting reports from all over the city. There's still pockets of Delta Force out there. HOLIDAY: We're trying to set up an extraction point at a hospital a couple of miles from here -- Auburn Memorial HOLIDAY: These freaks are everywhere though. JIN: I'm not far from there. HOLIDAY: Good, you head for the hospital. We'll meet you there. JIN: Have you seen them? HOLIDAY: Seen who? HOLIDAY: The Replicas? JIN: No, this is something else. HOLIDAY: What is it, then? JIN: I'm not sure. Be careful - both of you. [=UNK=] ALMA: I'm waiting for you. - Press (7) to select the Deployable Turret. The Deployable Turret will stick to solid surfaces and attack nearby enemies. =CP= HOLIDAY: Shit. Looks like you've about 20 of those test tube mother fuckers heading your way. If you've got any more tricks up your sleeve, I'd try'em now... HOLIDAY: Hold on there, buddy. I'm almost to your position. HOLIDAY*: I've got you covered from up here. HOLIDAY: We're clear. Rendezvous at the door. =CP= HOLIDAY*: Glad to see you're in one piece. HOLIDAY*: Long story short, the plan is to get Jin and regroup with what's left of Delta Force at the hospital. HOLIDAY*: She's having a rough go of it. HOLIDAY*: I know you guys deal with the spookhouse shit, but something tells me you've never dealt with anything like this before. [=UNK=] HOLIDAY*: Weren't you supposed to kill him? FETTEL*: I believe so. FETTEL: This is not what she wants. [=UNK=] HOLIDAY*: Uh oh. HOLIDAY*: You go ahead. I've got your back. HOLIDAY*: You... you see 'em, too, don't you? HOLIDAY*: Shit. No wonder Jin is having trouble. [=UNK=] HOLIDAY*: Man, this is not right. HOLIDAY*: Yeah. ------------------------------------------ Interval 02 - Flight - Holiday ~~~~~~~~~~~~~~~ Situation: Remnants of SFOD-D have set up an extraction point in Auburn Memorial Hospital. Make your way with Holiday to the medical center. F.E.A.R. technical officer Jin Sun-Kwon is en route separately. Mission: Proceed with Holiday through the warehouse district toward the subway. The subway tracks lead to a terminal near Auburn Memorial Hospital downtown. - Deployable Turrets will both distract and damage your enemies. ~~~~~~~~~~~~~~~ - Proceed through the warehouse district ?: HOLIDAY*: Uh-oh. I've got a bad feeling about this. =CP= HOLIDAY*: Eyes high. This area is ripe for snipers. HOLIDAY*: Watch your six! We've got more soldiers coming in from the warehouse. HOLIDAY: Dumb motherfucker! You got a deathwish? HOLIDAY: Oh yeah, I'm a bad motherfucker. HOLIDAY: Let's send these bastards back to Fort Useless. HOLIDAY: Take that you test tube motherfucker. HOLIDAY: Come on, I don't want to give these SOBs time to regroup. HOLIDAY: Only one left! HOLIDAY: There should be an exit about one klick to our six. HOLIDAY: This way! HOLIDAY*: Let's go. HOLIDAY*: Stand back. =CP= [=UNK=] HOLIDAY*: Hold up. HOLIDAY*: You go check that out. I'll get this gate open. HOLIDAY*: Get going. HOLIDAY*: Shit! HOLIDAY*: This just keeps getting better and better. We'll just meet up on the other side - again. HOLIDAY: I've got boocoo soldiers over here. I could use a hand. HOLIDAY: Stop grab assing! I need some help over here. HOLIDAY: What a clusterfuck! Help me out here. [=UNK=] HOLIDAY: You're not the only bad motherfucker out here. HOLIDAY: Want a piece of this? I didn't think so. HOLIDAY: If you're through with your fancy shooting, I'm going to blow this fence. HOLIDAY: This way! =CP= HOLIDAY: (exasperated) Back away from the fence. HOLIDAY*: We make a pretty good team out here. HOLIDAY*: Hold up. HOLIDAY*: Careful. HOLIDAY*: I've got a bad feeling about this. HOLIDAY*: What were they trying to keep out? HOLIDAY*: Whoo. Some of these people killed each other. HOLIDAY*: He did this to himself. HOLIDAY*: I'm not exactly burning with curiosity about what's on the other side, are you? [=UNK=] HOLIDAY*: Man, this is not right. HOLIDAY*: Not good. HOLIDAY*: Uh-oh. HOLIDAY*: Find Jin! ------------------------------------------ Interval 02 - Flight - Desolation ~~~~~~~~~~~~~~~ Situation: Holiday is dead. You must continue alone toward the subway system and the medical center that lines beyond. F.E.A.R. technical officer Jin Sun-Kwon is en route to Auburn Memorial Hospital and the extraction point. Mission: Find the nearest subway entrance and take the tracks leading to the city's medical center. - The Penetrator are very effective against armored targets. ~~~~~~~~~~~~~~~ - Find the subway entrance R: Echo Six, we've reached the first marker. R: Echo Six, Secure the area. Intruders have been confirmed. [=UNK=] ALMA*: Follow me. =CP= R: Command, we have contact in sector 3! R: Reinforcements are en route. =CP= ------------------------------------------ Interval 03 - Descent - Terminus ~~~~~~~~~~~~~~~ SITUATION: You've made your way through the warehouse district and into the city's subway system. The subway system connects to the medical district downtown. Jin Sun-Kwon is ahead, waiting - alone. MISSION: Head down through the subway terminal and onto the subway tracks. Follow the tracks toward the medical center. - Grenades and other explosives can temporarily stun enemies, giving you a few seconds to get the drop on them. ~~~~~~~~~~~~~~~ - Head down to the subway tracks R: Get those crates down to transport. We've got a lot more supplies coming in. [=UNK=] ANNOUNCER: By the order of the Mayor's office the Metropolitan Rapid Transit Authority is now closed until further notice. ANNOUNCER: All residents are hereby ordered to return to their homes and remain indoors until further notice. R: Heads up! ANNOUNCER: Save 30 percent off standard commuter rates with an EZ Tag pass. Have you bought yours today? ANNOUNCER: EZ Tags may be purchased at the ticket booth. ANNOUNCER: The Lost and Found is located near the surface terminal entrance. R: Intruder is headed your way. R: Copy that. In position. =CP= ANNOUNCER: The Medical Center L, now boarding on the Orange Line. R: We've lost contact with Zulu Six. R: Roger, we'll check it out. R: Sector 4 secure, the target is on his way! ANNOUNCER: Now arriving, the 435 from Auburn Memorial Hospital. =CP= ANNOUNCER: Be sure to tune in tonight to WAN 26 as Hank opens the basement and discovers the lost secret of Dark Harvest. =CP= R: Close the gates. - Find a way to open the terminal gates ALMA: Here. [=UNK=] R: Check the upper floor. R: What the fuck is that? =CP= [=UNK=] [=UNK=] ------------------------------------------ Interval 03 - Descent - Orange Line ~~~~~~~~~~~~~~~ SITUATION: The Replicas are using the city subway to transport equipment and supplies. To what end, you do not know. MISSION: Follow the subway tracks to the exit near Auburn Memorial Hospital. Secondary objective is to collect information on Replica activities in the subway system. - Try not to let enemy soldiers flank your position. ~~~~~~~~~~~~~~~ - Follow the subway tracks R: Orange Line. Repeat. Orange Line. Cut him off. [=UNK=] R: What the hell!? R: (death scream) R: (death scream) R: Get out of here! ALMA: You're safe now. - Shoot the padlock to unlock the door [=UNK=] R: Movement! JIN: He's here! Fettel! JIN: Stay away from me! FETTEL: I'm not going to do anything to you, Ms. Kwon. FETTEL: But, I can't speak for my mother. JIN: Jankowski? FETTEL: I've tasted the good lieutenant's visions, and they were most revealing. JIN: Spen... your eyes. R: Target sighted! =CP= SFOD-D Op: Get back! R: Target sighted! SFOD-D Op: Let's get out of here! SFOD-D Op: And go where!? They're all over the place! R: This is Echo Six, we've reached the first marker. R: Roger, Echo Six. Secure the area. Intruders have been confirmed. =CP= [=UNK=] SFOD-D Op: (death scream) SFOD-D Op: (death scream) =CP= R: Clear that out of here. R: On it. R: Where do you think he is? R: Who? R: Him. R: Echo Zero reported him near Generator Room One. R: They check in yet? R: Negative. [=UNK=] [=UNK=] ------------------------------------------ Interval 03 - Descent - The L ~~~~~~~~~~~~~~~ SITUATION: The Replicas have pursued you underground, cutting you off at every turn in an attempt to trap you. Jin Sun-Kwon has not made contact in several hours. Replica forces are moving large quantities of supplies to an unknown destination. Exact content of the shipments remains unknown. MISSION: Exit the subway system and proceed toward the medical center. - The Repeating Cannon and other heavy weapons cause you to move more slowly. ~~~~~~~~~~~~~~~ - Exit the subway system =CP= JIN: I made it. I'm at the hospital. JIN: Oh god. They're dead. They're all dead. [=UNK=] [=UNK=] JIN: They know you're coming. Be careful. JIN: They're hunting you. =CP= R: Echo 9, report. R: They're gone. He got them. =CP= [=UNK=] [=UNK=] R: The commander wants those charges primed and ready. R: Get those charges planted! R: The target is on his way. =CP= R: Baker Three reporting charges are in place. R: Roger Baker Three. Detonate the charges. R: Copy that. Detonating charges. MAPES*: It's locked dumbass. MAPES*: Oh, uh, hi. I, uh, didn't know it was you. Listen, you owe me. You wouldn't have gotten out of Origin without me. You know that, right? MAPES*: You wait right there, I'll come around and open the door. But you gotta promise me you'll take me with you. MAPES*: You using the Grenade Launcher? No wait, I want the Plasma Rifle. MAPES*: How about the Minigun? No? MAPES*: Oooo. Goodbye - =CP= =CP= ------------------------------------------ Interval 04 - Malice - Leviathan ~~~~~~~~~~~~~~~ SITUATION: Replica forces have detonated large quantities of explosives in the subway system in order to prevent your escape. The resulting explosion has blown you onto a nearby parking garage. Find your way out of this parking garage and to the adjacent medical center. MISSION: Exit the parking garage and head toward the medical center. - Stay alert for enemy radio chatter. You can sometimes hear your enemies before you see them. ~~~~~~~~~~~~~~~ JIN: There are Replicas everywhere. JIN: They've taken the city. JIN: I don't know where to go. R: Get to cover! We've got an intruder headed this way. R: Get down! He's coming! R: Don't let him through! R: Bring in the powered armor! R: (death scream) SFOD-D Op: What IS that!? SFOD-D Op: Get back!!! =CP= [=UNK=] FETTEL: You still don't know, do you? What you are. Why you're here. HW: You will be a god among men. FETTEL: Why run? You cannot escape something you've been part of since before you were born. JIN: You're not coming, are you? I'm going to die here, alone. JIN: I don't want to die with them. =CP= - Take the skybridge to Auburn Memorial Hospital VM (female caller): John, what's happening? I can't reach anybody. R: Stay alert. =CP= [=UNK=] ALMA: Hurry. =CP= <3rd floor (diamond lattice carpet), moving through twisting office corridor> [=UNK=] JANKOWSKI: Hurry. VM (male caller): Jenny, it's John. Stay where you are. I'm coming to you. FETTEL: Soon, you will have a choice to make. You are near the time when you will have to stop running. R: Cover the door. VM (male caller): Hi, sweetheart. Just checking in. The explosion's all over the news, and I wanted to make sure you're ok. ------------------------------------------ Interval 05 - Malice - Malignancy ~~~~~~~~~~~~~~~ SITUATION: You've reached Auburn Memorial Hospital, alone. Jin Sun-Kwon is dead. No contact has been made with SFOD-D for quite some time. Status of the extraction point is unknown. Investigate the hospital with caution and locate the life flight elevator that has access to the hospital roof. MISSION: Locate the life flight elevator and take it to the extraction point on the hospital roof. ~~~~~~~~~~~~~~~ - Locate the life flight elevator [=UNK=] [=UNK=] R: Teams report. R: Red Team - Target has not been sighted. R: Blue Team - No sign of him. R: Orange, here. Nothing. =CP= R: Squad, spread out! [=UNK=] =CP= [=UNK=] MAPES: Hellooo? MAPES: Hellooo? =CP= [=UNK=] [=UNK=] =CP= =CP= R: Retreat! R: What the hell!? R: Somebody help me! [=UNK=] ------------------------------------------ Interval 05 - Malice - Dark Heart ~~~~~~~~~~~~~~~ SITUATION: The hospital has been ransacked. SFOD-D bodies lie everywhere. Unknown forces are interfering with the operation of the life flight elevator. MISSION: Restore elevator functionality and make your way to the roof. ~~~~~~~~~~~~~~~ - Restore life flight elevator functionality [=UNK=] [=UNK=] [=UNK=] =CP= [=UNK=] [=UNK=]


=CP= 


[=UNK=]
ALMA: I'm waiting for you.







<1st door on left side - twitching figure of Aldus Bishop(?) clutches his head>

<2nd door on left side -  slumped figure of Bill Moody(?) slamming his head
against bloodstained wall, then remains leaning against wall>
<1st door to right side - twitching figure of labcoated Chuck Habegger(?)>
<2nd door on right side - bloodstained of Alice Wade(?) sitting on metal bed
frame, holding herself and rocking>
<3rd door on left side - slumped figure of Harlan Wade(?) sitting on floor
against back wall, nurse apparition suddenly appears and slams shut viewing
window>
[=UNK=]
<3rd door on right side - room with dark shimmer - upon entering the shimmer,
the door slams shut and walls start close in as naked Alma watches from
outside, just as it looks as PM will be crushed, flash to normal cell with open
door>

<4th door on left side - bloody room>










BETTERS: He's alive!  I just picked up his signal.  
BETTERS: If you can hear me, get to high ground.  A chopper is standing by.

=CP= 

- Return to the life flight elevator.










------------------------------------------
Interval 06 - Epilogue

~~~~~~~~~~~~~~~
SITUATION: The life flight elevator is operational once again.  SFOD-D
coordinator has made contact and directed you to the extraction point on the
hospital roof.

No other surviving F.E.A.R. or SFOD-D operatives have been found.  Proceed with
extreme caution.

MISSION: 
Head to the extraction point on the roof and escape.
~~~~~~~~~~~~~~~


BETTERS: Stay sharp.
BETTERS: Keep you eyes open for that Black Hawk.



FETTEL*: You should know better by now.




BETTERS: You should have a visual on the evac chopper.





SFOD-D Op (D. Passalaqua): Den Mother, this is Little Bird.  We're on the
ground.


SFOD-D Op (D. Passalaqua): Hurry up so we can get the hell out of here.



SFOD-D Op (D. Passalaqua): Holy fucking shit!



FETTEL: They tried to bury their sins, but instead planted the seeds of their
doom.


FETTEL: But, she would not be forgotten. WE will make them remember.

FETTEL: They will die.    All of them.




FETTEL: A war is coming. I've seen it in my dreams. Fires sweeping over the
earth. Bodies in the streets. Cities turned to dust. Retaliation.

END GAME

============================================================
9: Replica / ATC radio chatter

Many radio chatter phrases can be prefixed with different pronouns, depending
on the exact phrase and/or situation -- ("I" or "We"), ("I'll" or "We'll"),
("I'm" or "We're"), ("I've" or "We've").

For example: "Got a man down!" can also be "I've got a man down!" or "We've got
a man down!"
For example: "Moving in!" can also be "I'm moving in!" or "We're moving in!"

Many command chatter phrases can be prefixed by ("Team" or "Squad"). 
For example: "Check it out!" can also be "Team, check it out!" or "Squad, check
it out!"

ATC security forces use many of the same radio chatter phrases as the Replica
forces, but there appears to be a few specific ATC-specific phrases.

--------------------------
Replica / ATC radio chatter
--------------------------
Advancing.
Affirmative.
Anyone see him?
Break him out!
Can you see him?
Can't hit him.
Can't see him.
Can't stop him.
Check it.
Check it out!
Check in.
Close in.
Contact!
Copy.
Copy that.
Cover fire!
Covering fire!
Cover me!
Did I get him?
Die, motherfucker!
Down here!
Draw him in.
Everybody take cover.
Fan out.
Fire in the hole!
Flank him.
Flashlight!
Flush him out!
Fuck!
Get down!
Get out of here!
Get to cover!
Go go go!
Got a man down!
Got a sniper!
Got a visual.
Got contact.
Got three men down!
Got two men down!
Grenade!
Grenade out!
He wiped out the whole squad.
He took out the heavy!
He took out the heavy armor.
He's over there.
He's too fast!
He's trying to flank.
Head to cover! 
Hold up.
Hostile!
Hustle it up.
I'm okay.
It was over there.
Keep your mouth shut.
Look out (grenade)!
Lost a man!
Lost him.
Man down!
Move up.
Moving in.
Negative.
Need backup... NOW!
Need backup!
Need help!
Need reinforcements.
No fucking way!
No response.
Not getting a response.
Nothing to report.
Oh shit!
On me!
Our heavy armor is down!
Over there!
Quiet down.
Recon.
Regroup!
Report!
Roger.
Search this area.
Searching.
Shit!
Shut the fuck up.
Sniper!
Spread out.
Stay out of sight.
Suppressive fire!
Take cover.
Take him down!
Take him out!
Taking fire!
Target sighted!
Target spotted!
That's an affirmative.
There he is!
Threat sighted!
This way.
Wait for my signal.
Watch out (grenade)!
What's your status?
Where!?
Where did that come from?
Where is he?
Where should I go?
Which way?
Yes sir.
You're exposed!

--------------------------
ATC-specific radio chatter
--------------------------

Are you okay?
Get down
Get us some backup
Go see what it was
Going
He's here.
He's over here.
Let's get him.
Stay on your toes.
This way
You still there?

============================================================
10: FAQs

nothing yet

============================================================
11: Credits

Monolith Productions and TimeGate Studios for developing this game.

Sierra Entertainment for publishing this game.

GAMEFAQS for hosting this FAQ.

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