BIONIC COMMANDO Version 0.3 Platforms Xbox 360 PlayStation 3 PC Publisher Capcom, www.capcom.com Developer GRIN, www.grin.se Genres Action Adventure Shooter US Release May 18, 2009 EU Release May 22, 2009 ============================================================================== Tips & Tricks and Walkthrough by GFH ============================================================================== Overview ........................................ BC-01.00 Controls ........................................ BC-02.00 Game play Tips & Tricks.......................... BC-03.00 Difficulty Description .......................... BC-04.00 Walkthrough ..................................... BC-05.00 Ascension City Downtown I ............... BC-05.01 Tutorial ................................ BC-05.02 Ascension City Downtown I cont. ......... BC-05.03 Ascension City Downtown II .............. BC-05.04 Ascension City Downtown III ............. BC-05.05 ============================================================================== BC-01.00 Overview ============================================================================== I’m going to offer you a walkthrough as well as points of where the collectibles are hidden on each of these levels. Neither of which are hard to find or follow given the fact that you’ll stumble over checkpoints almost for every corner in the game. I’ll also offer some brief game play tips and tricks useful both in single player and multiplayer. Lastly the descriptions are written with the 360 controller in mind but apart from the button names it’s the same button layout (save for the ability to swap the shoulder buttons on the PS3). ============================================================================== BC-02.00 Controls ============================================================================== LS - Movement RS - Camera control (click for zoom) A - Jump, zip (double tap when hooked to enemy to zip kick) B - Light punch Y - Heavy punch X – Use, skip cut scenes LT - Attach cable RT - Fire weapon RB - Swap weapon (hold for inventory menu) LB + LS - Evade D-pad - Quick Camera turn Back - Challenge menu Start - Pause ============================================================================== BC-03.00 Game play Tips & Tricks ============================================================================== Swing _______________ This is the main mechanic of the game and vital to get a hang of in order to survive and gain momentum. Press and hold LT to attach the hook to any surface within reach, shown with a blue reticule. If the reticule is grey it means you only need to jump to reach the point. In general I recommend jumping before attaching to instantly get forward momentum in the swing. (hold LS forward to force pendulum motion) The angle in which you release the hook is important as well. If you release too late in the motion you will fly straight upwards or too soon you’ll find yourself falling. You’ll be hinted of when to release by a reticule but I recommend practicing as much as you can in the tutorial to get a feel for it yourself. Evade _______________ Evade is highly recommended if you desire to remain alive for longer than two seconds. While moving it’s enough to tap the bumper to perform an evade. A well timed evade can determine the outcome greatly. Zipping _______________ Zipping is a move that makes you move 20 meters in a split second. When under heavy fire; hook to a beam above and zip up to elude the attacker, hook to a wall to quickly traverse up the steep surface or just hook to the enemy and attempt a zip kick. It’s also a good way of quickly traveling forward when running or down to the ground when jumping off a ledge. Zip-Kick _______________ Zip-Kick is one of the basic elements of melee combat; attach to an enemy and tap the jump button twice to leap up into the air and then zip to the enemy and land a devastating kick. It deals damage and stuns the opponent. The zip-kick is ultimately a great way of pushing opponents over ledges for an instant kill. Punch-Up _______________ Combined with a Light Punch; Punch-Up becomes useful in tighter areas. Press Y-button to execute a Heavy Punch that throws the opponent into the air, and then tap A to jump up and finish with the B-button to send him flying with a devastating punch mid air. Like the Zip-kick this is a useful move to send opponents over ledges for fast kills. Death from Above _______________ This is one of the trickier moves to succeed with, especially if your opponents rarely stay on the ground. But a well timed Death from above will kill on impact and send any survivors flying. Throw _______________ Throw is exclusive to single player and is useful against distant targets, press Y when attached to an object and press Y to toss it into the air. Remain hooked and press B to throw it against an auto-targeted enemy. If the enemy is too close to throw at; Spencer will rip the object down at him, creating a devastating shockwave at the surrounding enemies. It’s also possible to toss enemies into the air by hooking onto them and press Y to send them into the air, subsequently turning them into living cannonballs. Rip _______________ Rip is also single player exclusive. It’s basically a case of hooking to a hanging object to pull it down on enemies or rip a grabbed enemy towards Spencer to use him as a human shield. When hooked; mash B until the object falls or the enemy is pulled into Spencer’s grasp. Bear in mind that grunts that are grabbed from the front will be able to pull out a shock stick and slam an electric current onto the wire to damage Spencer. If they are grabbed from behind they will be helpless until dealt with. ============================================================================== BC-04.00 Difficulty Description ============================================================================== Normal _______________ Normal is the easiest setting and you’re allowed to make mistakes once,twice and even three times. This is the difficulty to choose if you want to put focus on practicing your skills with the swing and the bionic attacks. Hard _______________ Hard demands some more focus than Normal; damage and accuracy from the enemies are increased but still give some room for errors for persons new to the swing. Commando _______________ Commando is the true challenge and only recommended to attempt after completing the game once. Being quick on your feet, skilled at the swing and using the bionic moves is vital for staying alive on this difficulty. Even the cannon fodders throw quite the punch at you and especially avoid getting caught in a sniper’s scope; he’ll kill you with a single shot. ============================================================================== BC-05.00 Walkthrough ============================================================================== Note that the difficulty doesn’t change the amount of enemies or nature of events. When you start out you’ll be without the bionic arm and your first task is to locate and retrieve it. The amount of collectibles found in each level is listed in the level title. ------------------------------------------------------------------------------ BC-05.01 Ascension City Downtown I (Collectibles - 5) ------------------------------------------------------------------------------ After the cut scene ends you’ll find yourself in an office building, head through the hole in the wall into a hallway. You’ll see a grunt run across the intersecting hallway from left to right. Kill him and then pick up the collectible (1) located where the grunt ran from. Proceed through the office building until you run into a second grunt. Kill him and then approach the intersecting hallway cautiously. Three grunts guards the hallway from behind debris, run up the stairs before they detect you, pick up the collectible (2) and then kill them from above through the hole in the floor. Run down the stairs they’re guarding into a bigger office space. Pick up the collectible (3) to the furthest right in this room and then continue through the room with soda dispensers. Kill the grunt at the end of the windowed hallway and pick another collectible (4) to the left in the following room, continue right and down the stairs. A small patrol walks away from you downstairs; kill them and look to the right where the next collectible (5) is located. Follow the corridors across another windowed hallway and down the stairs to trigger the tutorial level. ------------------------------------------------------------------------------ BC-05.02 Tutorial (Collectibles - 4) ------------------------------------------------------------------------------ The tutorial is a plain case of ‘Do as you’re told’. Mind that there’s four collectibles hidden here. Collectible (1) – Once you’ve reached the relay, take out the three dummies surrounding it to make the relay accessible. Look behind you and you’ll find three bars lit up. Follow them around to a high ledge. Look down you’ll see it, you’ll just have to jump down to grab it. Collectible (2) – Access the ‘Rip tutorial’ from the relay. Before executing the challenge, go left and swing on the green bars near the ceiling around to the back. Time your release to grab it in mid air. Collectible (3) – Access the ‘Death from Above tutorial’ from the relay. Before executing it, look down to locate it and then steer at it when you perform the Death from Above. Collectible (4) – Access the ‘Punch Up tutorial’ from the relay. Before executing the challenge turn 180 degrees and look up. Grab the bar and zip up to it to reach the collectible. ------------------------------------------------------------------------------ BC-05.03 Ascension City Downtown I cont. (Collectibles - 1) ------------------------------------------------------------------------------ Run out through the open hole in the wall to get a view of Ascension city. Jump out and down to street level (you will not die). Grab a hold onto the first street sign, the Collectible (1) is located only a swing away from it so time your release to catch it. Continue down the street and into the sewer pipe to exit the level. ------------------------------------------------------------------------------ BC-05.04 Ascension City Downtown II (Collectibles - 4) ------------------------------------------------------------------------------ This level is pretty straight forward, follow the main street and pick up the Collectible (1) hidden behind the second highway beam. Continue down the road until you’ll see a piece of monorail track to your right, bear in mind there’s a collectible (2) to the left side of the radiated pit. Swing along the monorail track and pick up the collectible (3) hanging from the third monorail piece. Once you reach the exit you’ll see a collectible (4) on the top of it, the only way to reach is to swing using the end of the last piece of the monorail. It’s not possible to grapple onto the wall so you’ll have to time your swing. Two infantry grunts comes running from the tunnel exit – kill them and continue to the next level. ------------------------------------------------------------------------------ BC-05.05 Ascension City Downtown III (Collectibles - 5) ------------------------------------------------------------------------------ Follow the Polycrafts over the sunken road piece and continue to the left, you’ll find an enemy relay and four grunts; two on the broken bridge piece and two down by the relay to the left. You can’t continue until you have accessed the relay and listened to the conversation between Joe and Spencer. Access the relay by hooking to it and press B. Leap up on the bridge where the grunts where standing and look towards the building and you’ll find a monorail car. Look to the left of the building and you’ll find the collectible (1), swing to the last monorail piece to acquire it. Grab onto it and tap the B-button to pull it free, a grunt will come dashing so kill him and jump into the building. Move through the building with gun zoomed to quickly kill grunts waiting in the rooms. Pick up the Collectible (2) from the small kitchen located close to the exit of the building. Make your way outside and immediately jump under the bridge you’re standing on to grab the Collectible (3). Approach the small outpost on the ground and take out the grunts there. Face away from the building you exited and look up and you’ll find the Collectible (4) on top of the monorail beam. Swing across the monorail over the outpost and onto the bridge to kill the grunts there. The monorail continues on the other side and at the end of it you’ll find another monorail car. Pull it down to expose the collectible (5). Follow the bridge towards the tunnel to exit the level.