_____________________ | GENERAL INFORMATION \__________________ | Platform : PC | The Lord of the Rings | Company : EA Games | --The Battle for Middle-Earth II-- | Genre : Real-Time Strategy | Guide Submitted: 08/12/06 | Players : Online Multi - 8 | Author: Gothmog14 | Version : 1.0 | |______________________ | | REGIONAL INFORMATION \_________________| | Release: America > March 2006 | | Rated : ESRB > T for Teen | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ----------------- Table of Contents ----------------- 1 - Introduction..........[INT] 2 - Quick-Read Charts.....[QRC] 3 - Heroes................[HRO] 4 - Units.................[UNT] 5 - Structures............[BLD] 6 - Untamed Allegience....[UTA] 7 - Powers................[PWR] 8 - Upgrades..............[UPG] 9 - Thanks and Legal......[TNL] --------------- Version History --------------- Version 1.0 Submitted: 08/12/06 - First version submitted Version 1.1 Submitted: 00/00/06 - Added Patch 1.03 Changes Redone unit and hero summaries Version 1.2 Submitted: 11/29/06 - Patch 1.05 Changes - Some sections left unupdated ------- Planned ------- - Add ASCII Art for the title - Get EXP and Level Gain Charts - Reformat everything, make it readable - Add summons to the Unit and Hero Charts ===================-+-===================-+-========================= ------------------| INTRODUCTION - [INT]|------------------------ ===================-+-===================-+-========================= The Corrupted Wild. One of the 3 new factions added to "The Lord of the Rings: The Battle for Middle-Earth II." This is one of the 3 factions on the Forces of Darkness side of the game, and are known to many (even ingame), as the "Goblins" faction. This is personally one of my favourite factions, but since there was already a guide to Mordor, I went along with this. Goblins are the new Mordor in many senses anyway, they now have the cheapest and weakest unit of the game, they now have the most "Monster" type units, and they are some of the best rushers in the game. Both of the games fastest units (Spiderlings and the Firedrake) belong in this faction. The only place I find this faction lacks is in heros; they only get three, 2 of which have an extreme (and unaviodable) weakness. This faction is still a great one, and is really to easy to start out as, so i'll just get on with the guide now. *UPDATE* Well, reading this guide over, I have found that all it does is glorify the Goblins, when in reality, they have major weaknesses due to EA inability to make a balanced game. I have made some changes so that everything no longer seems awesome. ================-+-========================-+-===================== --------------| QUICK-READ CHARTS - [QRC]|-------------------- ================-+-========================-+-===================== These charts are here of the people that want to skip all the crap I in the more dtailed sections and just see the stats for all their favourite units. Unfortunatly, this is gonna get crowded (because of margain limits) and there will be multiple charts. It could be a little hard to read. I will be trying to do these in the same format as fsovercash did his for his Battle for Middle-Earth I Unit Stats Guide. ------------- The Heros ------------- .==============================================================. | HERO | COST |BUILDTIME| HEALTH |DAMAGE|ATTACKSPEED| SPEED | |=========+======+=========+========+======+===========+=======| | Gorkil | 1100 | 40 | 2200 | 190 | ????? | 55/81 | | Drogoth | 5000 | 60 | 6000 | 750 | ????? | 95/150| | Shelob | 2000 | 50 | 4000 | 250 | ????? | 80/91 | |Firedrake| 2000 | 30 | 4000 | 750 | 3.000 | 80/-- | '==============================================================' ------------------ Hero's Abilities ------------------ .====================================================================. | ABILITY | HERO | EFFECT | DISCRIPTION |RANGE |RECHARGE| |==============+=========+===========+===============+======+========| |Instill Terror| Shelob | N/A | Inflicts Fear | |180 sec | |Poison Stinger| Shelob | 9000 | Stuns enemy |TARGET| 60 sec | | | | | Duration 30 | | | | Tunnel | Shelob | N/A | Tunnels to |999999| 90 sec | | | | | any location | | | | Skull Totem | Gorkil | 200 HP |Reveals Shroud | 400 |120 sec | | Mount | Gorkil | +31 Speed |Mounts Scorpion| N/A |INSTANT | | Leadership | Gorkil |+50% Damage| Leadership | |PASSIVE | | | |+50% Armor | Bonus | | | | | | +50% EXP | | | | |Posion Stinger| Gorkil | 3000 | Stuns emeny |TARGET| 60 sec | | | | |15 sec Duration| | | |Call from the | Gorkil | N/A |Summons three | 250 |180 sec | | Deep | | | Firedrakes | | | | | | |60 sec Duration| | | | Fireball | Drogoth | 400 Fire | 30 Radius | 400 | 60 sec | | | | 400 Siege | | | | | | | 50 Magic | | | | | Wing Blast | Drogoth | 15/5 | 75/150 Radius |TARGET| 90 sec | | | |60/40 Force| 60/100 Radius | | | | | | |20 sec Duration| | | | Fire Flight | Drogoth | 1000 Fire | 60 Radius | 150 |120 sec | | | | 1000 Hero | | | | | Incinerate | Drogoth | 1000 Fire | 210/50 Radius | 60 | 90 sec | | | |1000 Center| 180° arc | | | | Inferno |Firedrake| 2000 Fire | 150 Radius | 80 |120 sec | | | | | 60° arc | | | '====================================================================' ------------ Units ------------ .=====================================================================. | UNIT |COST|BUILDTIME|HEALTH|DAMAGE |RANGE|ATTACKSPEED|SPEED| |===============+====+=========+======+=======+=====+===========+=====| |Orc Labourers | 20| 5 secs | 60 | 5/- |-/- |1.633/--- | 50 | |Goblin Warriors| 75| 30 secs | 50 | 12/- |-/- |0.767/--- | 65 | |Goblin Archers | 350| 30 secs | 80 | -/20 |-/400|1.750/--- | 45 | |Spiderlings | 300| 30 secs | 300 | 50/- |-/- |2.566/--- | 120 | |Spider Riders | 600| 30 secs | 700 |120/40 |-/400|2.200/1.625| 83 | |Troll Marauders| 450| 30 secs | 600 |100/- |-/- |?????/--- | 63 | |Cave Trolls | 500| 40 secs | 2000 |200/250|-/250|1.500/7.500| 55 | |Mountain Giants|1300| 45 secs | 4000 |600/400|-/500|3.000/7.200| 55 | |Corsairs | 200| 25 secs | 200 | 40/25 |-/100|1.500/2.433| 70 | '=====================================================================' -------------- Structures -------------- .=======================================================================. | STRUCTURE | COST |BUILDTIME|HEALTH| TYPE |LVL COST/MONEY|LVL TIME| |==============+======+=========+======+========+==============+========| | Tunnel | 300 | 15 secs | 2000 |Resource| 25 (+/-) | - | | Lumber Mill | 450 | 30 secs | 1500 |Resource| x10 | - | | Goblin Cave | 400 | 30 secs | 1500 |Barracks| 100/ 200 | 30/60 | | Spider Pit | 600 | 30 secs | 1500 |Barracks| 500/ 500 | 30/60 | | Fissure | 400 | 30 secs | 1500 |Barracks| 300/1500 | 30/60 | |Treasure Trove| 1000 | 45 secs | 1500 | Upgrade| 500/1000 | 30/60 | | Fortress | 5000 | 120 secs| 7500 | Central| - | - | |=======================================================================| | STRUCTURE | COST |BUILDTIME|HEALTH|DAMAGE|UPGRADE COST|UPGRADE TIME| |==============+======+=========+======+======+============+============| | Sentry Tower | 500 | 60 secs | 1500 | 75 | 500 | 30 secs | | Arrow Den | 370 | 15 secs | 1000 | 75 | 1500 | 30 secs | | Giant Sentry | 1000 | 30 secs | 1200 | x400 | - | - | | Spider Holes | 400 | 15 secs | 1000 | x100 | - |15s/ respawn| | Burrows | 450 | 5 secs | 1000 | - | - | | '=======================================================================' ------------------- Fortress Uprades ------------------- .=======================================================================. | UPGRADE | COST |BUILDTIME| EFFECT | SPECIFIED EFFECT | |=======================================================================| | Bat Cloud | 500 | 30 secs | Reveals Map | +600 Shroud Clear| | Razor Spines | 1000 | 30 secs | Damages Attackers | +150 Melee Damage| | Fire Arrows | 1500 | 30 secs |Ungrades Arrow Dens| +15 Fire Damage | | Web Cacoon | 2000 | 30 secs | Armor's Fortress | +35% Armor | | Dragon's Nest | 1000 | 30 secs | Summons Firedrake | Firedrake = 2000G| '=======================================================================' ------------ Powers ------------ .======================================================================. | POWER |POINTS| EFFECT | RECHARGE| |==================+======+==================================+=========| | War Chant | 5 | +50% Damage +50% Armor on target | 180 sec | | Tainted Land | 5 | +50% Damage +50% Armor on area | 180 sec | | Cave Bats | 5 | -25% Damage -25% Armor to enemies| 180 sec | |Summon Spiderlings| 10 | Summons a horde of Spiderlings | 360 sec | | Scavenger | 10 | Kills earn extra resources | PASSIVE | |Untamed Allegience| 10 | Gain control of Wild Lair | 360 sec | | Summon Wildmen | 10 | Summons 4 Wildmen Hordes | 360 sec | | Summon Wyrm | 15 | Summons a uncontrollable Wyrm | 540 sec | | Darkness | 15 | +50% Damage +50% Armor to allies | 540 sec | | Summon Watcher | 15 | Summons the unmoveable Watcher | 540 sec | | Summon Dragon | 25 | Summons a Dragon in your Control | 720 sec | | Summon Balrog | 25 |Summons the Balrog in your control| 720 sec | '======================================================================' ----------------- Armor Precentage ----------------- .=======================================================================. | UNIT |SLASH|PIERCE|CAVALRY|SPECIALIST|CRUSH|FORCE|SIEGE|FLAME| |===============+=====+======+=======+==========+=====+=====+=====+=====| | Gorkil | 40%| 18% | 30% | 15% | 50%| 25%| 50%| 25%| | Gorkil (M) | 25%| 15% | 25% | 100% | 1%| 50%| 50%| 40%| | Shelob | 25%| 15% | 25% | 42% | 35%| 25%| 25%| 17%| | Drogoth | 100%| 40% | 100% | 100% | 1%| 100%| 100%| 60%| | Porter | 100%| 33% | 33% | 100% | 100%| 100%| 100%| 1%| | Goblins | 150%| 150% | 150% | 40% | 100%| 100%| 100%| 100%| | Goblins (SA) | 50%| 75% | 75% | 20% | 50%| 50%| 50%| 50%| | Archers | 100%| 100% | 200% | 100% | 60%| 100%| 100%| 100%| | Archers (SA) | 50%| 50% | 100% | 50% | 45%| 50%| 50%| 50%| | Spiderlings | 50%| 110% | 120% | 200% | 1%| 100%| 100%| 100%| |Spiderling (SH)| 50%| 75% | 100% | 500% | 100%| 100%| 110%| 100%| | Spider Riders | 80%| 50% | 80% | 150% | 1%| 100%| 100%| 60%| | Marauders | 250%| 180% | 20% | 175% | 10%| 100%| 100%| 75%| | Marauders (SA)| 115%| 100% | 10% | 130% | 5%| 50%| 50%| 75%| | Cave Trolls | 100%| 25% | 50% | 100% | 1%| 50%| 100%| 100%| |Mountain Giants| 65%| 17% | 40% | 200% | 1%| 25%| 100%| 150%| | Corsiars | 100%| 100% | 100% | 100% | 50%| 100%| 100%| 30%| | Wildmen | 100%| 50% | 100% | 50% | 200%| 100%| 100%| 50%| | Firedrakes | 100%| 30% | 20% | 30% | 100%| 100%| 100%| 0%| | Wyrm | 25%| 50% | 25% | 100% | 1%| 25%| 25%| 0%| | Dragon | 25%| 50% | 25% | 100% | 1%| 25%| 25%| 0%| | Watcher | 1%| 100% | 1% | 1% | 1%| 1%| 100%| 1%| | Balrog | 1%| 1% | 1% | 1% | 1%| 1%| 25%| 1%| |---------------+-----+------+-------+----------+-----+-----+-----+-----| | Fortress | 20%| 1% | 20% | 5% | 1%| 5%| 200%| 25%| | F.Expansion | 75%| 15% | 5% | 5% | 1%| 5%| 150%| 60%| | F.Artillery | 25%| 1% | 25% | 5% | 1%| 5%| 85%| 30%| | Tunnel | 15%| 1% | 15% | 15% | 1%| 15%| 150%| 20%| | Structure | 15%| 1% | 45% | 30% | 1%| 40%| 150%| 33%| | Creep Lair | 50%| 50% | 50% | 50% | 1%| 50%| 150%| 50%| '=======================================================================' {Continued} .=====================================================================. | UNIT |MAGIC|STRUCTURAL| HERO |H.RANGED|C.RANGED|URUK|POISON| |===============+=====+==========+======+========+========+====+======| | Gorkil | 20%| 50% | 50% | 50% | |25% | 40% | | Gorkil (M) | 50%| 40% | 50% | 50% | |25% | 50% | | Shelob | 17%| 100% | 65% | 25% | |40% | 25% | | Drogoth | 40%| 75% | 100% | 100% | |100%| 40% | | Porter | 100%| 50% | 100% | 33% | |100%| 100% | | Goblins | 100%| 100% | 200% | 200% | 100% |100%| 100% | | Goblins (SA) | 50%| 20% | 100% | 100% | 50% |50% | 50% | | Archers | 100%| 100% | 200% | 200% | |100%| 100% | | Archers (SA) | 50%| 20% | 100% | 100% | |50% | 50% | | Spiderlings | 100%| 100% | 200% | 200% | |25% | 100% | |Spiderling (SH)| 100%| 100% | 100% | 100% | |100%| 100% | | Spider Riders | 30%| 100% | 200% | 200% | |100%| 100% | | Marauders | 75%| 100% | 120% | 150% | 50% |100%| 100% | | Marauders (SA)| 75%| 20% | 80% | 75% | 30% |50% | 50% | | Cave Trolls | 100%| 25% | 200% | 100% | |50% | 50% | |Mountain Giants| 150%| 25% | 200% | 200% | |25% | 25% | | Corsiars | 100%| 100% | 100% | 100% | |100%| 100% | | Wildmen | 100%| 100% | 100% | 100% | |100%| 100% | | Firedrake | 20%| 15% | 100% | 100% | |100%| 30% | | Wyrm | 100%| 25% | 75% | 100% | |25% | 25% | | Dragon | 100%| 25% | 75% | 100% | |25% | 25% | | Watcher | 100%| 25% | 50% | 1% | |1% | 1% | | Balrog | 100%| 10% | 50% | 1% | |1% | 1% | |---------------+-----+----------+------+--------+--------+----+------| | Fortress | 5%| 25% | 50% | 2% | |10% | 5% | | Expansion | 5%| 5% | 35% | 2% | |10% | 5% | | Artillery | 50%| 25% | 50% | 2% | | Tunnel | 15%| 5% | 10% | 2% | |40% | 15% | | Structure | 15%| 5% | 5% | 2% | 2% |40% | 15% | | Creep Lair | 50%| 50% | 50% | 50% | |50% | 50% | '=====================================================================' - C.RANGED = Cavalry Ranged (sorry, margin limits) - H.RANGED = Hero-Ranged - M = When Mounted - SA = Scavenged Armor Upgrade - SH = Spider Holes Expansion - Structure = All structures except for Tunnels and Fortress's -Slash = Swrodsmen -Specialist= Pikemen -Pierce = Bowmen -Siege = Catapult, Trebs etc. -Cavalry = Horsemen (NOT Crush) -Flame = Fireball, Inferno etc. -Crush = Trampling -Hero = Melee Heros -Poison = Goblin ability -HeroRanged= Ranged Heros (Legolas) -Uruk = Uruk-hai; mimics slash -Structural= Ent, Giant, Troll throwing rocks -Magic = Silverthorne, Wizard Blast etc. -Force = Wing Blast, Wizard Blast etc. **NOTE: Spiderlings now do -50% damage against structures. -------------- Upgrades -------------- .=======================================================================. | UPGRADE |RESERCH COST| EFFECT |UNIT COST| |===============+============+================================+=========| |Banner Carrier | 1000 |+1 Rank; only for Rank 1 Horders| 250 | | Forged Blades | 1000 | +50% Damage | 250 | |Scavenged Armor| 1000 | +50% Armor | 250 | | Fire Arrows | 1000 | Varies; usually +15 Fire Damage| 250 | | Venom Sacks | 1000 |Changes attacks to Poison Damage| 200 | '=======================================================================' =======================-+-============-+-=========================== ---------------------| HEROS - [HRO]|------------------------- =======================-+-============-+-=========================== Like I said earlier, probably the worst part of the Goblins. They get only 3 heros, and 2 of them weren't even in the books/movies. EA Games used its own imagination to think up the new Goblin-King Gorkil, and the Dragon Lord Drogoth. I guess they did an okay job, but I dont see why they didn't just use Smaug and Bolg, they revived Boromir. Anywho, the heros suck, Shelob costs way too much for what she can do, and Drogoth cant be used unless you can micro-manage him decently. ====== SHELOB ====== BUILD COST : 2000 BUILDTIME : 50 REVIVAL TIME : 15 SCAVENGER KILL : 500 HEALTH : 4000 VISION : 175 DODGE : 0% MELEE DAMAGE : 250 MELEE ATTACKSPEED : 1.6 CRUSH DAMAGE : 250 CRUSH ENEMIES : 7 CRUSH VELOCITY : 75% ARMOR : 125% Specialist Damage 100% Structural and Magic Damage 50% Hero and Hero-Ranged Damage 40% Uruk-hai Damage 25% Slash, Pierce, Crush, Flame, & Siege Damage SPEED : 80 CHARGING SPEED : 91 (+7%) ABILITIES - [INSTILL TERROR - RANK 3 -] - Causes Fear in nearby enemies - Enemy units flee - 180 second Recharge (3 mins) - [POISON STINGER - RANK 6 -] - Poisons the enemy causing damage over time - 250 Melee Damage - 9000 Poison Damage : 30 second Duration - Immobilizes target : 15 second Duration - 60 second Recharge (1 mins) - [TUNNEL - RANK 10 -] - Allows Shelob to tunnel underground and emerge at any unshrouded location. - 9999999 Range - 90 second Recharge (1.5 mins) EXPERIENCE CHART RANK 2 - 50 RANK 3 - 100 - INSTILL TERROR RANK 4 - 200 RANK 5 - 300 RANK 6 - 400 - POISON STINGER RANK 7 - 500 RANK 8 - 600 RANK 9 - 700 RANK 10 - 800 - TUNNEL DESCRIPTION: Shelob: the giant spider that nested in Cirith Ungol and attacked Frodo and Sam on their way through to Mordor. She's back for the second game (she wasn't actually a hero in the first), and now she's been given powers. Sorta improved now, but her only use is still a unit/hero killer. Tough Armor helps, but she is still too costly. An improvement, but a small one. Ohh yea, I have no idea what "Crush Velocity" is meant to be, but it was increased. ====================== GORKIL THE GOBLIN KING ====================== BUILD COST : 1100 BUILDTIME : 40 REVIVAL TIME : 30 SCAVENGER KILL : 750 HEALTH : 2200 DODGE : 50% MELEE DAMAGE : 190 MELEE ATTACKSPEED : 1.6 CRUSH DAMAGE : 160 CRUSH ENEMIES : 3 ARMOR : 100% Magic Damage 75% Poison Damage 50% Cavalry, Siege, Hero, Hero-Ranged Damage 50% Structural Damage 25% Slash, Pierce, Pike, and Flame Damage 1% Crush Damage {OR} 100% Pike and Magic Damage 75% Poison Damage 50% Slash, Pierce, Siege, Hero Damage 50% Hero-Ranged Damage 25% Cavalry and Flame Damage 1% Crush Damage DISMOUNTED SPEED : 50 MOUNTED SPEED : 81 ABILITIES - [SKULL TOTEM - RANK 2 -] - Places a skull totem that will remain on map until destroyed. Reveals shroud, detects stealth and provides Damage, Amor and Experience bonus for nearby allies. - 200 Health; +50% Damage, +50% Armor, +50% Experience - 400 Range Radius - 120 second Recharge (2 mins) - [MOUNT/DISMOUNT - RANK 3 -] - Switch between mounted and on foot. - +31 Speed. +160 Crush Damage, +3 Crushed enemies. - Gain ability to use Poison Stinger (RANK 6) - [LEADERSHIP - RANK 4 -] - Allies near the Goblin King gain a Leadership Bonus - +50% Damage, +50% Armor, +50% Experience Bonus - Passive; does not stack - [POISON STINGER - RANK 6 -] - Targeted enemy becomes stunned and takes poison damage over time - Can only use while mounted - 20 Melee Damage - 3000 Posion Damage : 30 second Duration - Immobilizes target : 15 second Duration - 60 second Recharge (1 min) - [CALL FROM THE DEEP - RANK 7 -] - Summons three Firedrakes under the caster's control - 250 Range - 180 second Recharge (3 mins) EXPERIENCE CHART RANK 2 - 50 - SKULL TOTEM RANK 3 - 100 - MOUNT / DISMOUNT RANK 4 - 200 - LEADERSHIP RANK 5 - 300 RANK 6 - 400 - POISON STINGER RANK 7 - 500 - CALL FROM THE DEEP RANK 8 - 600 RANK 9 - 700 RANK 10 - 800 DESCRIPTION: The Goblin King of Gundabad, leader of the Corrupted Wild. One of EA's made up heros plays a big role in the Goblin strategy. Gorkil might just be the only hero thats worth getting in the Goblins. He has nice Leadership and overall no major faults. Since he also has Poison Stinger, it makes Shelob useless. Patch 1.05 really helped him here, 1900 resources less means he can now be more of an early-game hero, very much improved here. ======================= DROGOTH THE DRAGON LORD ======================= BUILD COST : 5000 BUILDTIME : 115 REVIVAL TIME : 60 SCAVENGER KILL : 1250 HEALTH : 6000 DODGE : 0% MELEE DAMAGE : 500 PLOW DAMAGE : 250 MELEE ATTACKSPEED : - ARMOR : 100% Hero and Hero-Ranged Damage 100% Siege Damage 75% Stuctural Damage 60% Flame Damage 40% Pierce Damage 40% Magic Damage 40% Poison Damage 1% Crush Damage SPEED : 95 ATTACK SPEED : 150 PANIC SPEED : 160 ABILITIES - [FIREBALL - RANK 1 -] - Sends a fireball at selected target - 400 Fire Damage, 400 Siege Damage, 50 Magic Damage - 30 degree Radius, 400 Range - 60 second Recharge (i min) - [WING BLAST - RANK 3 -] - Shoots a shockwave of forde below Drogoth, causing Meta-damage to enemies - 15/5 Melee Damage ; 75/150 degree Radius \ Duration of - 60/40 Force Damage; 60/100 degree Radius / 20 seconds - 90 second Recharge (1.5 mins) - [FIRE FLIGHT - RANK 6 -] - Sends a fiery dragon missile at selected target - 1000 Fire Damage, 1000 Hero Damage - 150 Range, 60 degree Radius - 120 second Recharge (2 mins) - [INCINERATE - RANK 10 -] - Breathes fire over a selected area - 1000 Fire Damage; 210 degree Radius \ 180° arc - 1000 Fire Damage; 50 degree Radius / - 90 second Recharge (1.5 mins) EXPERIENCE CHART RANK 2 - 100 RANK 3 - 200 - WING BLAST RANK 4 - 400 RANK 5 - 600 RANK 6 - 800 - FIRE FLIGHT RANK 7 - 1000 RANK 8 - 1200 RANK 9 - 1500 RANK 10 - 2000 - INCINERATE DESCRIPTION: Drogoth is the new Dragon Lord of the Withered Heath. EA made a hell of an ugly dragon with this guy. Nonetheless, he's the Corrupted Wild's lategame hero, 6000 health, 5000 cost, and hes... actually not that great. Since archers dominate this game, Drogoth is almost usless. He'll die in like 4 seconds to Silverthorne Arrows, you might have a minute with normal arrows. Patch 1.05 was mixed, better Armor for less Damage, but it seems to be for the good. Fire Arrows now work against him, but Normal and Silverthorne have a harder time. ============== THE FIRE DRAKE ============== BUILD COST : 2000 BUILDTIME : 30 REVIVAL TIME : - COMMAND POINTS : 50 SCAVENGER KILL : 500 HEALTH : 4000 DODGE : 0% MELEE DAMAGE : 750 MELEE ATTACKSPEED : 3.000 MELEE RANGE : 100 MELEE RADIUS : 30 MELEE FLAME SPEED : 100 ARMOR : 100% Crush, Slash, Uruk, and Siege Damage 100% Hero and Hero-Ranged Damage 30% Pierce, Specialist, and Poison Damage 20% Cavalry and Magic Damage 15% Structural Damage 0% Flame and Logical Fire Damage SPEED : 80 ABILITIES - [INFERNO - RANK 1 -] - Breathes fire over a selected area - 2000 Fire Damage - 80 Range - 60 Damage Arc - 120 second Recharge (2 mins) DESCRIPTION: Well, he's not really a hero. His Experience Chart is the same as normal units so I haven't given it here. So why is he here? Well he gets a portrait thingy at the bottom when you purchase him. Anyway, Melee is just listed there for breviety, his normal attack is actually a smaller Inferno (thats whats up with all the other stats), and does Fire Damage. All I can say is this guy is great. However, his total cost is around 6500, so it would be better to take a Drake lair for yourself. This guy is a unit killer, since his attack is AoE and is crazy powerful (750!!), not to mention, this guy destroys buildings easily. Anywho, definalty a must get for the Corrupted Wild around late midgame. =======================-+-============-+-============================ ----------------------| UNITS - [UNT]|--------------------------- =======================-+-============-+-============================ The units of the Corrupted Wild, very nice here. They have the fastest (with Mordor) and second fastest Infantry, the fastest Cavalry, and overall the fastest ground units. Also, late-game is killer (not nearly the best though) due to amazing Siege Giants and their brutal pikemen. Best rushing out there. ===================== Corrupted Wild Porter ===================== Class : Building Construction Buildcost : 500 Built From : Fortress Build Time : 30 Hordesize : 1 Command Points : - Health Points : 500 Melee Damage : - Melee Attackspeed : - Abilities : - Extinguish Fire (150 Range, 100 Radius) Speed : 60 Description : Ohhh, the Porters, they build everything you have, so you can't win a game without them. ============= Orc Labourers ============= Class : Resource Production / Infantry Buildcost : 20 Built From : Lumber Mill Build Time : 5 Hordesize : 1 Command Points : 5 Health Points : 60 Melee Damage : 5 Melee Attackspeed : 1.633 Abilities : - Harvest Resources (unit auto-accuires resources) Speed : 50 Description : Overall the best source of resources for the Corrupted Wild, plus they can take out Ents :) =============== Goblin Warriors =============== Class : Infantry Buildcost : 75 Built From : Goblin Cave Build Time : 30 Hordesize : 20 Command Points : 40 Health Points : 50 Melee Damage : 12 Melee Attackspeed : 0.767 Abilities : - Poison Blades (6 Poison Damage; 15/30 second Duration) - Forged Blades (+28 Slash Damage) - Scavenged Armor (+50% Armor) - Banner Carrier (+1 RANK; only for Rank 1 units) Speed : 65 Description : Well they got nerfed even more here. There Poison Blade Duration is 15 seconds unless you upgrade to Forged Blades, then it doubles. The -45% damage against buildings means they've lost some of their rushing potential. ============== Goblin Archers ============== Class : Rangery Buildcost : 350 Built From : Goblin Cave Build Time : 30 Hordesize : 20 Command Points : 60 Health Points : 80 Ranged Damage : 20 Ranged Attackspeed : 1.750 Range : 400 Abilities : - Poison Arrows (4 Poison Damage; 7.5 second Duration) - Fire Arrows (-10 Pierce, +15 Fire Damage) - Scavenged Armor(+50% Armor) - Banner Carrier (+1 RANK; only for Rank 1 units) - Bombard (Bombards a selected area) Speed : 45 Description : Patch 1.05 gave them better Crush Revenge and range, but raised their cost and lowered their speed. These are almost exactly like Orc Archers now, crappy. =========== Spiderlings =========== Class : Cavalry Buildcost : 300 Built From : Spider Pit Build Time : 30 Hordesize : 10 Command Points : 60 Health Points : 300 Melee Damage : 50 Melee Attackspeed : 2.566 Abilities : - Venom Sacks (changes Damage type to Poison) - Banner Carrier (+1 RANK; only for Rank 1 units) Speed : 120 Description : They're better rushers after Patch 1.05, but they're base damage is reduced, so they have an even harder time with units. Again, keep away from pikes. ============= Spider Riders ============= Class : Cavalry Buildcost : 600 Built From : Spider Pit - RANK 2 Build Time : 30 Hordesize : 8 Command Points : 72 Health Points : 700 Melee Damage : 120 Melee Attackspeed : 2.200 Ranged Damage : 40 Ranged Attackspeed : 1.625 Range : 400 Crush Damage : 80 Crushed Enemies : 2 Abilities : - Alternate Weapon (switches between bow and sword) - Forged Blades (+80 Slash Damage) - Fire Arrows (+30 Fire Damage) - Venom Sacks (changes Damage type to Poison) - Banner Carrier (+1 RANK; only for Rank 1 units) Speed : 83 Dodge : 40% Description : AHHH, the Wild's best unit, nerfed. How sad, Patch 1.05 clearly didn't like the Goblins very much. They're still usable, but they have a much harder time now. :( ==================== Half-Troll Marauders ==================== Class : Pikemen Buildcost : 450 Built From : Fissure - RANK 2 Build Time : 30 Hordesize : 8 Command Points : 64 Health Points : 600 Melee Damage : 100 Melee Attackspeed : Abilities : - Porcupine Formation (switches Formation) - Forged Blades (+100 Damage) - Scavenged Armor (+20% Armor) - Banner Carrier (+1 RANK; only for Rank 1 units) Speed : 63 Description : OMG, you need a Rank 2 Fissure for these now , plus they've been nerfed. EA clearly doesn't want The Wild to be used much, as they were underpowered before. Still, they remain great pikemen, but now are doubtably not the best anymore. =========== Cave Trolls =========== Class : Monster / Siege Buildcost : 500 Built From : Fissure - RANK 1 Build Time : 40 Hordesize : 1 Command Points : 25 Health Points : 2000 Melee Damage : 200 Melee Tree Damage : 120 Melee Attackspeed : 1.500 Ranged Damage : 250 Ranged Attack Speed : 7.500 Range : 250 Abilities : - Throw Rocks (250 Damage, 120 Radius) - Find a Tree (-80 Damage, Area of Effect Damage) - Find a Goblin (Self-Heal, disabled when using AoE) Speed : 55 Description : Rank 1 Fissure now, better Siege, these things take out walls pretty well thanks to that Splash Radius. Ohh, and they can heal on Rank 2, so you can get trees again, much better now. Still not as great as in the first game though. =============== Mountain Giants =============== Class : Monster / Siege Buildcost : 1300 Built From : Fissure - RANK 3 Build Time : 45 Hordesize : 1 Command Points : 75 Health Points : 4000 Melee Damage : 600 Melee Attackspeed : 3.000 Ranged Damage : 400 Ranged Attack Speed : 7.200 Range : 500 Abilities : - Stomp (1000 Damage, 50 Radius) - Close Range Attacks (600 Damage, 70 Radius) Speed : 55 Description : Ahhh, better, but still too expensive. He's harder too kill, but for 1300 just isn't worth it. If you manage to survive until extreme late-game where you have more Resources that you know what to do with, go for it. ================= Corsairs of Umbar ================= Class : Infantry / Rangery Buildcost : 200 Built From : Inn <> Build Time : 25 Hordesize : 15 Command Points : 60 Health Points : 200 Melee Damage : 40 Melee Attackspeed : 1.500 Ranged Damage : 25 Ranged Attack Speed : 2.433 Range : 100 Abilities : - Forged Blades (+50% Damage) - Banner Carrier (+1 RANK; only for Rank 1 units) - Firebombs (switches to ranged explosives) - Bombard (Bombards a selected area) Speed : 70 Description : Meh, they're cheap if you can catch youself an Inn, and they're explosives utterly destroy buildings. Plus they're fast, but they don't have enough health to stand up to Cavalry, and no Heavy Armor means bad late-game. ========================-+-=================-+-=========================== -----------------------| STRUCTURES - [BLD]|-------------------------- ========================-+-=================-+-=========================== A very milked section. There is hardly anything original here, and everything is basic. They have some nice Fortress Expansions though, and they have overall the coolest looks in the game (even though everything looks the same). ========== Lumbermill ========== Type : Resource Production Produces : - Orc Labourers - RANK 1 - 20g - Resources - RANK 1 - Buildcost : 450 Buildtime : 30 Level 1 Health : 1500 Level 2 Health : 2000 Level 3 Health : 3000 Shrould Clear : 160 Base Resources Produced : 10 Level 2 Production : 1.25% Level 3 Production : 1.25% Bounty Value : 50 Description : W00t, this doesn't count your build area like normal resource building, and is based off of Labourers you buy for it. Great source of Income, you definatly should get one. Remember to put it near trees. ====== Tunnel ====== Type : Resource Production Produces : Resources - RANK 1 Buildcost : 300 Buildtime : 15 Level 1 Health : 2000 Level 2 Health : 2500 Level 3 Health : 3000 Shrould Clear : 300 Range : 160 Base Resources Produced : 25 Level 2 Production : 1.25% Level 3 Production : 1.50% Bounty Value : 75 Description : The basic resource building. Once you have these spread out you can get your economy going. Definatly nessecary. Also, you can send units through them :) =========== Goblin Cave =========== Type : Barracks Produces : - Goblin Warriors - RANK 1 - 75 g - Goblin Archers - RANK 1 - 200g Buildcost : 400 Buildtime : 30 Level 1 Health : 1500 Level 2 Health : 3000 Level 3 Health : 4500 Shrould Clear : 160 Range : 160 Level 2 Upgrade Cost : 100 Level 3 Upgrade Cost : 200 Level 2 Upgrade Buildtime : 30 Level 3 Upgrade Buildtime : 60 Level 2 Buildspeed : 1.10% Level 3 Buildspeed : 1.25% Bounty Value : 100 Description : Your basic barracks. You need like 2 of these early game to bring out your goblin raiders, but lategame you wont be using them. ========== Spider Pit ========== Type : Barracks Produces : - Spiderlings - RANK 1 - 300 g - Spider Riders - RANK 2 - 600 g - Venom Sacks - RANK 3 - 1000g Buildcost : 600 Buildtime : 30 Level 1 Health : 1500 Level 2 Health : 3000 Level 3 Health : 4500 Shrould Clear : 160 Range : 160 Level 2 Upgrade Cost : 500 Level 3 Upgrade Cost : 500 Level 2 Upgrade Buildtime : 30 Level 3 Upgrade Buildtime : 60 Level 2 Buildspeed : 1.10% Level 3 Buildspeed : 1.25% Bounty Value : 150 Description : Since Spider Riders are great, you'll want this pretty soon. Also, great for Spiderling rushes. Sort of changed now, Rank 3 is now almost nessecary since Spider Riders need the Sacs for poison. ======= Fissure ======= Type : Barracks Produces : - Cave Trolls - RANK 1 - 500 g - Half-Troll Marauders - RANK 2 - 450 g - Mountain Giants - RANK 3 - 1000g Buildcost : 400 Buildtime : 30 Health : 1500 Level 2 Health : 3000 Level 3 Health : 4500 Shrould Clear : 160 Level 2 Upgrade Cost : 300 Level 3 Upgrade Cost : 1500 Level 2 Upgrade Buildtime : 30 Level 3 Upgrade Buildtime : 60 Level 2 Buildspeed : 1.10% Level 3 Buildspeed : 1.25% Bounty Value : 175 Description : Well, things have changed, Cave Trolls are MUCH more accessable now, Marauders (even though nerfed) require more Resources, and how much it costs to get Giants is ridiculous (though its only 300 more tachnically). ============== Treasure Trove ============== Type : Upgrade Reserch Produces : - Banner Carrier - RANK 1 - 1000g - Forged Blades - RANK 2 - 1000g - Scavenged Armor - RANK 2 - 1000g - Fire Arrows - RANK 3 - 1000g Buildcost : 1000 Buildtime : 45 Health : 1500 Level 2 Health : 3000 Level 3 Health : 4500 Shrould Clear : 160 Range : 160 Level 2 Upgrade Cost : 500 Level 3 Upgrade Cost : 1000 Level 2 Upgrade Buildtime : 30 Level 3 Upgrade Buildtime : 60 Level 2 Buildspeed : 1.10% Level 3 Buildspeed : 1.25% Bounty Value : 250 Description : Very useful, but you wouldn't need one 'till late in the midgame. Don't waste the upgrades on gobbies, only use on Spider Riders and Marauders. ============ Sentry Tower ============ Type : Defensive Buildcost : 500 Buildtime : 60 Health : 1500 Damage : 40 Shrould Clear : 250 Range : 200 Fire Arrows Upgrade Cost : 500 Fire Arrows Upgrade Time : 30 Bounty Value : 125 Description : Since the Wild doesn't have Walls, dotting these around your resource buildings is useful. If you get this, make sure to upgrade it. ======== Fortress ======== Type : Central Produces : - Porter - 500 g - Gorkil - 3000g - Shelob - 2000g - Drogoth - 5000g Buildcost : 5000 Buildtime : 120 Health : 7500 Shrould Clear : 800 Range : 400 Base Resources Produced : 25 Bounty Value : 1250 - BAT CLOUD - Buildcost : 500 Buildtime : 30 - RAZOR SPINES - Buildcost : 1000 Buildtime : 30 Damage : 150.0 Range : 90.0 - FIRE ARROWS - Buildcost : 1500 Builtime : 30 Damage Bonus : +75 Fire Damage - WEB CACOON - Buildcost : 2000 Builtime : 30 Fortress Armor Bonus : +50% Expansion Armor Bonus : +50% - DRAGON'S NEST - <<>> Buildcost : 1000 Buildtime : 30 Description : You start with it, so i don't know what to say. Bat Cloud is very sexy, Razor Spines are nice but rarely useful, Fire Arrows only if you have 3+ Arrow Dens, definatly Web Cacoon and the Nest for a killer endgame unit. =================== Arrow Den Expansion =================== Type : Defensive Buildable : 6 - MUST HAVE FORTRESS Buildcost : 370 Buildtime : 15 Health : 1000 Damage : 40 Shrould Clear : 250 Range : 200 Fire Arrows Upgrade Cost : 1500 Fire Arrows Upgrade Time : 30 Bounty Value : 125 Description : The most solid expansion. I like to get 4, on each corner (plus they cost less now) :) ====================== Giant Sentry Expansion ====================== Type : Defensive Buildable : 6 - MUST HAVE FORTRESS Buildcost : 1200 Buildtime : 30 Health : 1500 Damage : 400 Attackspeed : 7.200 Shrould Clear : 500 Range : 500 Bounty Value : 300 Description : Powerful, but expensive. Also, if units get close enough to be hit, chances are something of yours will be crushed too. I get 2 on the sides, just for assurance. ====================== Spider Holes Expansion ====================== Type : Defensive Buildable : 6 - MUST HAVE FORTRESS Buildcost : 400 Buildtime : 15 Health : 1000 Damage : - Attackspeed : - Shrould Clear : - Range : - Bounty Value : 125 Spiderling Health : 300 Spiderling Damage : 100 Spiderling Attackspeed : 2.566 Spiderling Respawn : 15 seconds Spiderling Shroud Clear : 175 Spiderling Speed : 120 Description : I rarelly use this, it's too scripted, but if the situation comes up, it can be deadly, reduced cost, longer wait in 05. ================= Burrows Expansion ================= Type : Connection Buildable : 6 - MUST HAVE FORTRESS Buildcost : 450 Buildtime : 5 Health : 1000 Shrould Clear : - Range : - Bounty Value : 175 Description : I don't even know what to do with this. ... anyone know why this is useful...? ==================-+-========================-+-======================= -----------------| UNTAMED ALLIGENCE - [UTA]|---------------------- ==================-+-========================-+-======================= Along with Mordor, the Wild gets this as a Power, for 10 Power Points, you can purchase this, and like the game says, take control of any Wild Lair. Since is the "Wild" faction, you can only get 2 new units this way, but it's still a cool way to get single Spiderlings or Goblins (I don't know why this would be useful). ========== LAIRS ========== Here is a list of the Lairs in the game: GOBLIN LAIR - 2000 Health - Produce Goblin Swordsmen and Archers WARG LAIR - 2000 Health - Produce riderless Wargs TROLL LAIR - 2000 Health - Produce Cave Trolls SPIDER LAIR - 2000 Health - Produce single Spiderlings WIGHT LAIR - 2000 Health - Produce Burrow Wights FIRE DRAKE LAIR - 2000 Health - Produce Firedrakes ============ LAIR UNITS ============ --------------- Goblin Warriors --------------- Class : Infantry / Infantry Buildcost : 25 / - Built From : Goblin Lair / Goblin Lair Build Time : 20 seconds / - Hordesize : 20 / 1 Command Points : 60 / 0 Health Points : 75 / 30 Melee Damage : 20 / 20 Melee Attackspeed : 0.767 / 0.767 Abilities : - Poison Blades / - - Forged Blades / - - Scavenged Armor / - - Banner Carrier / - Speed : 65 / 65 Description : Lmao, sice this place is glitched, and when you control it whole hoards come out instead of singles, this place gives you goblins for 50/125 resources cheaper. Also, the reason why there are 2 data sets. The second is the original single Gobs. -------------- Goblin Archers -------------- Class : Rangery / Rangery Buildcost : 25 / - Built From : Goblin Lair / Goblin Lair Build Time : 15 seconds / - Hordesize : 20 / 1 Command Points : 60 / 0 Health Points : 80 / 30 Ranged Damage : 20 / 20 Ranged Attackspeed : 1.750 / 1.750 Range : 175 / 175 Abilities : - Poison Arrows / - - Fire Arrows / - - Scavenged Armor / - - Banner Carrier / -
                      - Bombard         / -
Speed               : 65                / 65
Description         : See the "Goblin Warriors - Description".

-----
Wargs
-----
Class               : Cavalry
Buildcost           : 100
Built From          : Warg Lair
Build Time          : 15 seconds
Hordesize           : 1
Command Points      : 10
Health Points       : 400
Melee Damage        : 60
Melee Attackspeed   : 2.666            - INACCURATE -
Abilities           : -
Speed               : 80               - INACCURATE -
Description         : Woah, riderless wargs are sick, plus they have a
                      fastass builtime. Definatly worth it if there
                      are no Wight / Drake / Troll Lairs around, and
                      you stupidly already bought the power....

-----------
Cave Trolls
-----------
Class               : Monster / Siege
Buildcost           : 500
Built From          : Cave Troll Lair
Build Time          : 40 seconds
Hordesize           : 1
Command Points      : 25
Health Points       : 2000
Melee Damage        : 200
Melee Tree Damage   : 120
Melee Attackspeed   : 1.500
Ranged Damage       : 200
Ranged Attack Speed : 7.500
Range               : 250
Abilities           : - Throw Rocks   (switches to Ranged attacks)
                      - Find a Tree   (switches to AoE attacks)
                      - Find a Goblin (finds and throws a Goblin)
Speed               : 55
Description         : The second best Lair around, though you might
                      get a Wight Lair instead, as all you
                      have to do is Build + Upgrade a Fissure for 
                      the excat same unit.

------
Spider
------
Class               : Cavalry
Buildcost           : 50
Built From          : Spider Lair
Build Time          : 15 seconds
Hordesize           : 1
Command Points      : 10
Health Points       : 100
Melee Damage        : 75               - INACCURATE -
Melee Attackspeed   : 2.566            - INACCURATE -
Abilities           : - 
Speed               : 120              - INACCURATE -
Description         : Meh, the suck, they come in singles so they
                      lose rushing, the only thing they were good
                      at, pretty cool looking lair though. If you
                      pump out masses, you could try rushing
                      again, but I prefer my Spider Pit.

-------------
Burrow Wights
-------------
Class               : Infantry
Buildcost           : 200
Built From          : Wight Lair
Build Time          : 30 seconds
Hordesize           : 1
Command Points      : 10
Health Points       : 1000
Melee Damage        : 200
Melee Attackspeed   : 0.875                      - INACCURATE -
Abilities           : -
Speed               : 33                         - INACCURATE -
Description         : Actually, kinda nice, very elusive unit here, only
                      2 ways to get one. And, when they attack something,
                      heal themselves based on the damage they've done. 
                      Very nice here, definatly want to try these out.
                      Only problem is the slow... very slow.

----------
Fire Drake
----------
Class               : Monster
Buildcost           : 2000
Built From          : Fire Drake Lair
Build Time          : 30 seconds
Hordesize           : 1
Command Points      : 25
Health Points       : 4050
Melee Damage        : 750
Melee Attackspeed   : 3.000
Melee Radius        : 30
Melee Range         : 100
Abilities           : - Inferno (2000 Damage, 150 Radius)
Speed               : 120
Description         : Best unit EVER!!! This is the whole reason this
                      power has a use, if you have a map with this lair,
                      get it as soon as possible, absolutely killar.

-------------------------------------------------------------------------
                           ***NOTE***
There is VERY little information about the Barrow Wight in the INI files,
so the Attackspeed and Movement Speed are based off of comparisons I made
  with him and other units (Mordor Battering Ram and Mirkwood Archer).
                           ***NOTE***
Again, for the Warg, the Attackspeed and Movement Speed were taken from
 the Warg Rider. It seems these two thing aren't listed in the INI for
                          many units.
                           ***NOTE***
     Lastly, I have no idea if single Spiders have the same Attack,
Attackspeed and Movement Speed as regualer Spiderlings, they seem too
                            though
                           ***NOTE***
-------------------------------------------------------------------------

=================
LAIR LOCATIONS   
=================

Want to find these Lairs, well here's a list of all the maps which have
a Lair, so find your map, go on, get 15 Power Points, and control
whatever you want.

GOBLIN LAIR
---------------
Dunland    - x2
Fangorn    - x4
Mordor     - x4

WARG LAIR
---------------
Dunland    - x2

CAVE TROLL LAIR
---------------
Buckland   - x2
Mordor     - x2

SPIDERLING LAIR
---------------
Dul Guldor - x6

BURROW WIGHT LAIR
-----------------
Buckland   - x2

FIRE DRAKE LAIR
---------------
Mordor     - x2

          ------------------VERY INCOMPLETE----------------------

  =====================-+-===========-+-===========================
    --------------------| POWERS [PWR]|--------------------------
  =====================-+-===========-+-===========================

      The Corrupted Wild's powers revolve around summoning beasts
to fight for you. They've also got some buffs and like the earlier
section explained, Untamed Allegience. The Power tree looks 
something ike this:

            War Chant      Tainted Land         Cave Bats  
            /     \          /     \             /     \   
           /       \        /       \           /       \  
          /         \      /         \         /         \ 
Summon Spiders      Scavenger      Untamed Allegience  Summon Wildmen
          \         /      \         /         \         / 
           \       /        \       /           \       /  
            \     /          \     /             \     /   
           Summon Wyrm       Darkness        Summon Watcher
                   \          /     \           /          
                    \        /       \         /           
                     \      /         \       /            
                  Summon Dragon     Summon Balrog          

Except mush nicer, now I will get into a more detailed anaysis of
the powers.

                =====================================
                  - TIER 1 POWERS - 5 POWER POINTs-
                =====================================

---------
War Chant
---------
Effect              : +50% Damage and +50% Armor on targeted Allies.
Effect Radius       : 75.0
Recharge Time       : 180 seconds (3 minutes)
Effect Duration     : 60  seconds (1 minute)
Use                 : Definatly a good power, it lasts for a minute
                      on whoever you use it on (about 2 hordes), and
                      helps majorly. Its very versitile and I would
                      reccomend this to be your first power.

------------
Tainted Land
------------
Effect              : +50% Damage and +50% Armor to Allies when on
                      tainted terrain
Effect Radius       : 750.0
Recharge Time       : 180 seconds (3 minutes)
Effect Duration     : 300 seconds (5 minutes)
Object Filter       : Watcher Head
                      Watcher Arm
                      Watcher Cladera
Use                 : Not as good as War Chant. Why? Because you
                      have to be in the area to get the bonus, and
                      you're most likely going to move after 5
                      seconds. Its even more useless now that
                      its not pernament. Oh yea, you cant use it
                      around the Watcher.

---------
Cave Bats
---------
Effect              : -25% Damage and -25% Armor on target enemies.
Effect Radius       : 75.0
Recharge Time       : 180 seconds (3 minutes)
Effect Duration     : 60  seconds (1 minute)
Use                 : Well, its a good power. It weakens enemies,
                      and it gets rid of the Shroud. Plus, it being 
                      moveable is a great addition. If you have 
                      something against War Chant, you definatly
                      want this power.

                =====================================
                  - TIER 2 POWERS - 10 POWER POINTs-
                =====================================

------------------
Summon Spiderlings
------------------
Effect              : Summons 8 Spiderlings under your control.
Effect Radius       : 65.0
Recharge Time       : 360 seconds (6 minutes)
Effect Duration     : 180 seconds (3 minutes)
Use                 : This can be good for some outside raids, 
                      but if you use it in a base they'll be crushed.
                      Overall, too fragile to be useful, but better
                      than Untamed Allegience.

---------
Scavenger
---------
Effect              : All kills earn extra resources.
Effect Radius       : 9999999
Resources Earned    : 0.25% of the original cost.
Recharge Time       : PASSIVE
Effect Duration     : PASSIVE
Use                 : A great power. This will really get your 
                      economy going and keep it that way. I 
                      reccomend this as a Tier 2 power, unless all
                      you fight is like... orcs.

------------------
Untamed Allegience
------------------
Effect              : User gains control of targeted Creep Lair
Effect Radius       : 60
Recharge Time       : 360 seconds (6 minutes)
Effect Duration     : N/A
Object Duration     : -
Object Range        : 200
Use                 : Meh, this is okay if you have a Fire Drake
                      Lair on the map, otherwise, dont bother. See
                      "Untamed Allegience" section for details.

-------------------------
Summon Wildmen of Dunland
-------------------------
Effect              : Summons 4 Wildmen hordes under your control.
Effect Radius       : 75.0
Recharge Time       : 360 seconds (6 minutes)
Effect Duration     : 120 seconds (2 minute)
Use                 : 80 Wildmen, very nice, a great second power,
                      put this right in the base and watch as its
                      destroyed and your resources pile up (Pillage),
                      a great tier 2 power.

                =====================================
                  - TIER 3 POWERS - 15 POWER POINTs-
                =====================================

-----------
Summon Wyrm
-----------
Effect              : Summons a subterranean Wyrm
Effect Radius       : 30.0
Recharge Time       : 540 seconds (9 minutes)
Effect Duration     : 60  seconds (1 minute)
Object Range        : 100
Use                 : Though you cant control it, it still wreak
                      havoc on everything. Its fire attack is 
                      deadly, great HP, almost teleports around.
                      Infact, the only downside is its uncontro-
                      llability. Definatly worth it.

--------
Darkness
--------
Effect              : +50% Damage and +50% Armor to all Allies.
Effect Radius       : 9999999
Recharge Time       : 540 seconds (9 minutes)
Effect Duration     : 180 seconds (3 minutes)
Use                 : A solid power. Its like a Leadership bonus
                      to the whole field. Definatly my favourite
                      Tier 3 power, but once you get into lategame
                      it becomes a little useless.

---------------------------
Summon Watcher in the Water
---------------------------
Effect              : Summon Moria's Watcher in a selected area.
Effect Radius       : 90.0
Recharge Time       : 540 seconds (9   minutes)
Effect Duration     : 30  seconds (1.5 minutes)
Object Range        : 100
Use                 : The fact that it can't move is its downfall.
                      Its whole use is in its summoning, as no one
                      will bring up infantry to deal with it. Also,
                      it lasts way to short a time. The worst Tier
                      3 power right here; archers destroy it, and it
                      cant do anything about that.

                =====================================
                  - TIER 4 POWERS - 25 POWER POINTs-
                =====================================

-------------
Summon Dragon
-------------
Effect              : Summon a fire-breathing dragon in your control
Effect Radius       : 75.0
Recharge Time       : 720 seconds (12 minutes)
Effect Duration     : 60  seconds (1  minutes)
Object Range        : 100
Use                 : I find this useful. Unfortunalty, unlike the
                      Balrog, everything CAN damage it, and its
                      not versatile. Get the Balrog instead. The
                      only advantage this has over it is it can 
                      actually touch a Fortress.

-------------
Summon Balrog
-------------
Effect              : Summon a Balrog of Morgoth in your control
Effect Radius       : 75.0
Recharge Time       : 720 seconds (12  minutes)
Effect Duration     : 90  seconds (1.5 minutes)
Object Range        : 200
Use                 : My favourite power. Its back and its still
                      totally uber. This thing will destroy
                      anything except a fortress. Its got lots of
                      powers too, it can buff itself, it can fly, it
                      can do a single attack, an AoE attack, pretty
                      much everything. It lasts longer than the
                      dragon, but it cant do shit to Fortresses.

Well, thats about it. Some very nice powers. If you want to see
the stats for some of these summoned beasts, check out the
unit/hero charts at the beginning (I might add them to the 
detailed sections). 

       So, how to go up the power tree? I dunno, but if you're
going for the Dragon/Balrog as soon as possible, a good way
would be War Chant -> Scavenger -> Darkness -> Balrog. Lots
of buffs and a good economy like that, but it really depends.
For example, if the map has a Firedrake Lair, you might go
Cave Bats -> Untamed Allegience -> Darkness -> Balrog. It can
also be a good idea to stay up in the early powers, like getting
all Tier 1 and Tier 2 powers before you get youself the Wyrm,
or something. Its really up to you :)

  ======================-+-===============-+-=========================
    ---------------------| UPGRADES - [UPG]|------------------------
  ======================-+-===============-+-=========================

     Upgrades are basic for every faction; a armor, melee and ranged
damage upgrade, aswell as a rank increasing one. The Corrupted Wild
is lucky enough to get their own unique upgrade, the Venom Sacks.
Below, I will describe these all in detail.

-------------
Forged Blades
-------------
Effect             : +50% Slash Damage
                     +50% Specialist Damage
Reserched At       : Treasure Trove - RANK 2
Ugrade Reserch Cost: 1000
Upgrade Unit Cost  : 250
Upgradable Units   : - Goblin Warriors
                     - Spider Riders
                     - Half-Troll Marauders
                     - Corsairs of Umbar
Description        : Overall, a good upgrade. Doubles the damage
                     that you do; very useful. However, I find
                     Heavy Armor to help more. Never use this on
                     non-upgraded Goblins, they'll die to fast
                     for it to be worht it.

---------------
Scavenged Armor
---------------
Effect             : +50% Slash & Uruk Armor
                     +50% Pierce Armor
                     +50% Specialist Armor
                     +50% Hero & Hero-Ranged Armor
                     +50% Poison & Force Armor
                     +50% Crush & Cavalry Armor
                     +50% Siege & Flame Armor
                     +50% Defualt Armors
                     +80% Structural Armor
Reserched At       : Treasure Trove - RANK 2
Ugrade Reserch Cost: 1000
Upgrade Unit Cost  : 250
Upgradable Units   : - Goblin Warriors
                     - Goblin Archers
                     - Half-Troll Marauders
Description        : This is very nice, your units will last
                     twice as long on the battle field. Half-
                     Trolls own with this, as Infantry will
                     be doing crap against them.

-----------
Fire Arrows
-----------
Effect             : -60 Pierce Damage, +15 Fire Damage
                                   {OR}
                     -10 Pierce Damage, +15 Fire Damage
Reserched At       : Treasure Trove - RANK 3
Ugrade Reserch Cost: 1000
Upgrade Unit Cost  : 250
Upgradable Units   : - Spider Riders
                     - Goblin Archers
Description        : Do not use this with Spider Riders,
                     it takes away soo much pierce damage
                     that it's not worth it. But, if you
                     have some Gobby Archers, they'll
                     take buildings down MUCH faster with
                     this.

--------------
Banner Carrier
--------------
Effect             : +1 Rank; only useable at Rank 1
                                 - +20 Health Points
                                 - +5/10 Damage
Reserched At       : Treasure Trove
Ugrade Reserch Cost: 1000
Upgrade Unit Cost  : 250
Upgradable Units   : - Goblin Warriors
                     - Goblin Archers
                     - Spiderlings
                     - Spider Riders
                     - Half-Troll Marauders
                     - Corsairs of Umbar
Description        : Overall, well worth it, at Rank 2 
                     units will revive lost horde members,
                     which means you can go from having
                     1 unit to 20 with this upgrade.
                     Overall good.

-----------
Venom Sacks
-----------
Effect             : +75 Poison Damage
                     -75 Cavalry Damage
Reserched At       : Spider Pit
Ugrade Reserch Cost: 1000
Upgrade Unit Cost  : 200
Upgradable Units   : - Spiderlings
                     - Spider Riders
Description        : Ahh, much needed now since Spider Riders
                     lost their old Poison Blades. Since
                     they need it, definatly get this.

  ====================-+-=======================-+-=====================
    -------------------| THANKS AND LEGAL - [TNL]|--------------------
  ====================-+-=======================-+-=====================

Lmao, no one to thank really.... Oh well, thanks goes to:

- EA Games, for their great sequel
- GameFAQs, for being the host of this
- You for reading it (lol, this will be swallow)

I don't care what you use this for, go ahead and post it on other sites.
As of now is a crappy guide, so I don't care.

Copyright 2005 Gothmog14