"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~""" Egypt II: The Heliopolis Prophecy Walkthrough PS/PC 2001 Version: 1.0 released on the 31st of July 2010 Author: odino http://www.gamefaqs.com/features/recognition/47976.html This guide is EXCLUSIVELY available to GameFAQs. .============================================================================. | .========================================================================. | | | TABLE OF CONTENTS | | | '========================================================================' | |============================================================================| | 01.) Introduction | G0100 | | 02.) Basics | G0200 | |----------------------------------------------------------------+-----------| | 03.) Walkthrough | G0300 | |----------------------------------------------------------------+-----------| | XX.) FAQ | GXX00 | | YY.) Version History | GYY00 | | ZZ.) Credits & Thanks | GZZ00 | '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-' =============================================================================== 01.) INTRODUCTION G0100 =============================================================================== Welcome to 'Egypt II: The Heliopolis Prophecy' for the Playstation and PC, a historic adventure game released by Cryo Interactive in 2000/2001. The Playstation release is only available in Europe. If you spot any errors or have suggestions please feel free to e-mail me about it. Enjoy! =============================================================================== 02.) BASICS G0200 =============================================================================== This adventure game is unlike LucasArts where you cannot die. In fact, dying is possible at many places in the game, thus be very careful not to do anything foolish. I personally dislike this type of adventure as it discourages exploring, yet one will have to deal with it for Cyro adventures. This game is rather self-explanatory in what your aim is - walk around and interact with the environment to advance the story. Talking to people is generally a good idea for receiving hints. I will try not to spoil any story in the walkthrough section. If you want to read more about Egyptian history, as well as receive some hints about anything related to your quest, check the Documentary section in the menu. It is rather long and extensive but nevertheless an interesting read even if you are not looking for any particular help with the game. In fact the developers seem to assume you will make use of this section for some puzzles. Controls: ````````` Controller: L/R buttons........Rotate view D-Pad..............Move Cursor, Look Around L. Analog Stick....Move Cursor, Look Around [].................Inventory, Skip Conversations/Movies X..................Action START..............Menu (Save, Options, etc.) Mouse: Right Click........Action Left Click.........Inventory PC vs PS: ````````` As mentioned earlier, the games are almost identical in story and gameplay, although the obvious control and graphic differences are there. However, some puzzles appear to be slightly altered. =============================================================================== 02.) WALKTHROUGH G0300 =============================================================================== As you start the prologue you will hear constant knocking on the door. You can actually ignore this for now. Pan towards the pillar and walk behind it. Here you will find the Book of Remedies and an eye ointment. After picking up both you can open the door for a short conversation, then exit right away to kick off the introduction. After the scene, turn towards the main road and continue up ahead three times until an old neighbor talks to you. Continue up ahead twice more and then turn right. Walk forward three times and you should see a yellow door on the left side. Open and enter it, then walk through into the main area for yet another scene. Talk to your adoptive father in the other corner of the roof. Examine him. Talk to him again and leave the house. Turn left from the door and walk forward until you reach the map screen. Select the area just north of the center (the center is the neighborhood you just came from) and you will arrive at the temple. It should be rather clear on the map as well. Walk forward a few times and then pan right a little to the guy standing around. It will trigger a short conversation. Continue towards the gate with a guard in front (actually does not look like any guard you might expect). After the second time you have to play a sliding game. This works like any 3x3 sliding game but the trick is that you do not see the matching tiles directly and will need to hover your cursor over the right tiles to see which one they match to. After this you will be allowed in. Talk to the guard at the other end of the small courtyard and he needs tools to write your name. Turn left and walk towards this entrance. Inside are two doors at the other end. Take the right one and you can find a reed pen case in plain sight. Bring this back to the guard and he will need ink as well (if you tried taking the ink from the same room as the pen case you will not be able to...). Return to the room with the reed pen case but this time take the left door to enter. The ink is in the corner of this room. When you return to the library guard he is actually gone now, strange. Enter the library and walk towards the back, turning left at the end and opening the cabinet. There are several scrolls you have to read first and finally you can take the tablet as well. The cabinet should be empty now. Exit the library and you will see a scene when returning to the main temple area. There is a woman near the entrance as well who will talk to you. Examine her to find she has the same disease. Walk towards the main gate and turn around. Talk to the small boy and examine him as well. Give him the eye ointment. Exit via the gate to the map screen. Return to the neighborhood in the center. Enter your father's house and this time you have to go up to the roof by yourself. It is a little tricky to maneuver the house. Go through the first room (it continues behind the pillar) and then turn left after the doorway to find the stairs leading to the roof. Talk to your father about the disease. Back at the temple, walk towards the gateway with the two large statues. Speak with the guard twice and return to your home in the neighborhood. Talk to Djehouty. Return down the stairs and pick up the gold ring on the stool. It is really hard to see! Walk beyond into the lit corner to find a parchment, wheat grains, sleeping potion and reed pens. Give the blank papyrus (parchment) to Djehouty and then the reed pens and the ink. Back at the temple once again, give the letter to the guard at the statues. Enter the gate and walk around this building to another courtyard. The Seer will approach you. Eventually you are to return to the main area of the temple and take the opposite gateway to the grain silos. Walk to the left side of the first silo to find a wooden plank. Go around to the right side and step up to the third silo. The palm tree on the right of this has a rope at its base. Also you must talk to the sweeper in the back to be allowed into the silos themselves. Walk up the third silo counting from the entrance (which is next to the palm tree where you find the rope). Combine the wooden plank with the rope and use this combination to descend into the silo. Grab some grain and look up to find an opening to return to the top. Leave the temple area entirely and return to the neighborhood. From the start, walk forward four times and then turn right into an alley. There is a door at the end. Inside you can find a mirror and a scribe seal in the corner (and for some reason the seal is a 'bucket' in your inventory). You should be able to find your back to the temple from here. Enter the gate in the far right corner by showing the guard the bracelet you received from the Seer earlier. Enter the library just ahead and talk to the scribe. This allows for opening the cabinet on the right which holds a fastener. Ask the scribe about it. Exit the library and pan right to the other courtyard. You will find the Seer behind a tree here. Give him the wheat stalk from the silo. Walk towards the center of this courtyard to speak with the little boy. After a scene you should leave the temple and return to your home. Talk to Djehouty up on the roof and he will give you the tablet back. Combine the tablet with the ink and use the tablet full of ink with the blank parchment. Show this legible parchment to Djehouty. We are to go back to the temple again. Walk through the gate with the statues, then across this area and also the next one to a small alley with doors on each side. Enter the last one on the left to find Irou. Threaten him with the top choice and he will give you the mallet. Exit the room and this alley and then proceed straight ahead until you are in a room with a statue. Place the mirror at the base where the indentation looks exactly like it would match. Look left and high up on the wall to see an odd square stone. Use the mallet on this stone to make an opening. After a scene you can take the parchment from the hole (this location was hinted in the tablet in case you are wondering). Return to Irou in the warehouse and look at the baskets near the middle of the room. They contain some berries. You want to take caraway and juniper berries (if she says "No" then you must have taken some already, check your inventory). Give the gold ring to Irou and then scour the cabinets for bean flour and honey. With all this you can leave the temple for now. When you are in the neighborhood, proceed straight ahead until you find a street vendor near a corner (past the donkey, not the earlier one). Give her the bracelet and agree to trade for the goods. Turn left and walk to the other street vendor who I told you to ignore. Give the vendor the dates in exchange for the willow leaves and copper in exchange for olive oil. Enter the alley to reach the harbor. There is another street vendor to the right area which takes some walking to find. Give this vendor the linseed oil in exchange for mandragore (mandrake) and lentils in exchange for garlic. Talk to him about fan tree leaves. You will have to cure him first. Return to Djehouty's house and approach the cauldron near the entrance. Dump bean flour, caraway, bean flour and juniper berries into to make the remedy. Return to the street and pan right. Walk all the way to the first vendor you traded with and turn left into an alley. Find the street vendor at the end of it to cure his bellyache with the remedy. Your next destination is the harbor area again. There is a door on the same side as the vendor, the second from when you approach coming from the streets. It is also nearby the scaffolding if that helps. Inside you will find the shop mistress. Give her the honey for a beer, then walk around her left side and approach the guy in the back. You have to talk to the Nubian several times (includes many scenes) and he will eventually tell you about the trade permit. The map now has a bright icon for the governor's villa. At the villa, approach the first guard and he will allow you to pass. Approach the second guard at the steps and pick the appropriate dialogue to get by: *You are a warrior, aren't you? *You look like a fine soldier to me. You must have had adventures in so many countries. *My whole life I've dreamed of meeting a warrior... *Listen, my husband is in there. Let me through. *My word is equal to the reputation of our country's soldiers... Enter the house and you will have a third guard stopping you. Back outside, go through one of the nearby doorways into the garden. Walk around the lake to find the girl sleeping in the pavilion. Take her drum set and return to the guard in the house. The next part involves playing the drums well long enough until the song is finished. Basically there are two styles the dancer will move. The first is staying on the left and starting to dance. If she goes back and forth there then you are playing badly. If you do better she will move in the center of the room. Playing badly again then will make her return to the left side. By the end of the song you should still have her dance in the middle or else you must try again. During the first stage the rhythm is a continuous RRLRL and once she dances in the middle it will cycle between RRLR and RRLRL. After failing a couple of times there will be a visual guide for you but it will only appear at the time when are you supposed to play, thus knowing the rhythm in advance is still required. In other words, if you try to just follow those lights on the drum set then it will play too slowly. This part is not very easy. After finally getting through this you can speak with the governor between the pillars. Enter the door at the end of the room to the balcony. Talk to the guard at the governor's door and you can enter it. Pick up the scroll from the counter and a scene will take over. After some story you will be in some kind of tomb. Pick up the pickaxe nearby (you can also check out the body if you care). If you pan around you notice two lit tunnels. Enter the right one and continue all the way to the end. On the right wall you will notice a small block to interact with. After doing so, return to the start and take the other tunnel. You will enter another large chamber with a cat digging around in the middle. Use the pickaxe on the cat (or if you interacted with it then the spot it was digging around). Proceed to exit the tomb. Back in the neighborhood you will soon be approached by the Nubian who brings sad news. Enter Djehouty's house and you will automatically run to the roof. Return to the main room after the scene and approach the left corner to finally find the fan tree leaves (you can ask the Nubian about it beforehand if you want more storyline; you can also talk to the kid on the roof). Use the cauldron in the other corner of the room and dump the willow leaves, mandrake roots, garlic, olive oil and fan tree leaves. The last ingredient is beer and it will trigger a mini-game. It is very famous and quite easy but here is the solution anyway: * Pour Large into Medium * Pour Medium into Small * Pour Small into Large * Pour Medium into Small * Pour Large into Medium * Pour Medium into Small This will give you the remedy. Walk over to the sick girl in this room and examine her, then give her the newly-created remedy. You will automatically end up on the roof and you should now leave the neighborhood (you can talk to the Nubian for details if you want). Back at the temple, approach the library entrance (back right looking from the main entrance) and talk to the guard. He will step aside and you can open the large gate. Take left doorway and find the Seer lurching behind the tree as before. Give him the remedy and then talk about the governor. Your last task is to gather evidence against him. When you get to the neighborhood and take a step forward the Nubian will approach you. This will warp you to the governor's villa at night time. Take the first door into the garden area (else you run into those infamous geese) and walk along the left wall to a gate. Combine the sleeping potion with the grain in your inventory and then feed the sleeping grain to the geese. Jump over the gate and take the steps up to the villa. When you are in the main room you should go around the right side and towards the back until you reach the doors to the balcony. There is a guard patrolling outside and if you pay close attention you will notice him walk by. You want to make sure he has gone to the left side before you dash out and then quickly pan right and enter the governor's private quarters. Walk up to the cabinet on the left of his bed to find a statue inside you can move. This opens up a cabinet on the other side of the room. Grab the report from the cabinet. You will need to avoid the guard outside again so stand in front of the door and wait for him to walk left. Follow him and then dash into the large room and finally outside of the building. Another guard is now blocking your way, unfortunately, so jump over the gate near the geese to enter the garden. Turn around and pick up some pebbles from the ground which you want to throw at the geese. The guard will come over. This is your chance to take the other door to where the guard was standing and find the key near the ground in the small alcove opposite. Return to the guard and walk further into it to spot a door on the right side. You will automatically use the key to unlock it when you interact with it. Finally, return to the temple and take the left gate to the granary. Find the Seer at a nearby palm tree and give him the report to complete the game. =============================================================================== XX.) FAQ GXX00 =============================================================================== Q: Is the game related to the first one (Egypt 1156 B.C.) in any way? A: No, I do not see any connections at all. You do not need to play the first one for anything related in this game. Q) Are there similar games like this? A) Quite a few, as if Cyro went through the world's cultures for some adventure games. Try Egypt, China (The Forbidden City), Aztec, Versailles or maybe Atlantis. Q: Does the game support the mouse (on the Playstation)? A: Yes the game supports the mouse and I actually recommend using it if you have one. Playing with the controller is not necessarily bad in any way. =============================================================================== YY.) VERSION HISTORY GYY00 =============================================================================== v1.0 Complete (31st of July 2010) =============================================================================== ZZ.) CREDITS & THANKS GZZ00 =============================================================================== GameFAQs for hosting this file. Cyro and for the game. 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