============================================================================== /\ /\ \/ LIGHTSABER CRYSTALS GUIDE v 3.7 \/ /\ /\ \/ Star Wars: Knights of the Old Republic \/ /\ Platform: XBOX /\ \/ Original Guide Date: July 25, 2003 \/ /\ Last Revised: December 28, 2003 /\ \/ \/ /\ Created by PeaceNLove /\ \/ E-mail: peacenlove08@yahoo.com \/ /\ /\ \/ This file is Copyright 2003 Jeremy Groover. All rights reserved. \/ /\ It may not be reproduced without my consent. Thank you. /\ \/ \/ ============================================================================== Table of Contents I. Introduction a. Updates b. Author's Note II. Lightsaber Crystals a. Types i. Color ii. Enhancing b. Usage III. Color Crystals a. Blue b. Yellow c. Green d. Red e. Violet IV. Enhancing Crystals a. Bondar b. Rubat c. Sigil d. Damind e. Nextor f. Opila g. Krayt Dragon Pearl h. Jenruax i. Luxum j. Eralam k. Phond l. Firkrann m. Solari n. Sapith o. Upari V. Special a. Black Crystals b. Darth Bandon's Lightsaber i. Crystal Effects ii. Crystal Combinations c. New Color Crystals (PC only) i. Heart of the Guardian ii. Mantle of the Force VI. More Specific Locations a. Taris i. Brejik's remains b. Dantooine i. Crystal Cave ii. Sheruk's remains iii. Juhani's remains iv. Nemo's remains c. Kashyyyk i. Dark Jedi remains d. Tatooine i. Dark Jedi remains ii. Krayt Dragon's lair iii. Komad Fortuna's remains iv. Kudos e. Manaan i. Dark Jedi remains ii. Dark Jedi Master remains iii. Jedi remains f. Korriban i. Sith Apprentice's remains ii. Sith Interrogator's remains iii. Thalia May's remains iv. Sarcophagus of Marko Ragnos v. Jorak Uln's remains vi. Mekel's remains vii. Clay Urn viii. Skeletal Human remains ix. Kel Algowinn's remains x. Lashowe's remains xi. Dak Vesser's remains g. Unknown World i. Strong Box ii. Sith Master's remains iii. Rune Covered Pillars VII. Crystal Combinations a. Power b. Light Side c. Droid Destroying d. Critical Hits e. Defensive f. Guaranteed Damage g. Combination Chart VIII. Legal Stuff IX. Credits ============================================================================== /====================\ < I. Introduction > \====================/ ------------------------------------------------------------------------------ a. UPDATES - 07/25/03 - v. 1.0 First version of the guide. Types and uses of crystals included. All crystals from Dantooine, Kashyyyk, and Tatooine included. - 07/28/03 - v. 2.0 All crystals from Manaan and Korriban added. New locations from Manaan and Korriban added as well. - 07/29/03 - v. 2.1 Eralam crystal added thanks to McMotU. Edited some minor format issues. - 07/30/03 - v. 3.1 Sapith and Upari Crystals in the game added from the Unknown World, completing the list. Took out Sith lightsaber. Some crystal combinations added. - 08/03/03 - v. 3.2 Made changes to Critical Hits combination thanks to Graham Johnson. Added more info on Bashing eggs. Added exactly how to kill Dak Vesser and get the Eralam Crystal thanks to Joan Henderson. - 08/12/03 - v. 3.3 Added four more locations and another crystal combination. Added more information on upgrading lightsabers and made other minor changes. - 08/31/03 - v. 3.4 Made more minor changes and added a section on black crystals. - 09/20/03 - v. 3.5 Added section on Darth Bandon's Lightsaber. Additional minor changes made. - 11/08/03 - v. 3.6 Added the crystal combinations chart with much thanks to Dirk Mavrakos. - 12/28/03 - v. 3.7 Added PC only crystal information on Heart of the Guardian and Mantle of the Force thanks to sarnacke. ------------------------------------------------------------------------------ b. AUTHOR'S NOTE Hello and thanks to everyone that reads my guide. This is my first guide/FAQ that I have created so I'm sorry if it isn't to your liking or just plain sucks. I hope this guide provides some needed help to fellow SW:KotOR players as I put a lot of time and effort into it. If you have any questions, information, or feedback for me, you can email me at peacenlove08@yahoo.com. Enjoy. ============================================================================== /===========================\ < II. Lightsaber Crystals > \===========================/ ------------------------------------------------------------------------------ a. TYPES Essentially, there are two types of lightsaber crystals in this game. i. Color - Every lightsaber in the game is required to have one, and only one, of these crystals. These crystals dictate (you guessed it) the color of a lightsaber's beam. There are five colors available in the game: blue, yellow, green, red, and violet. The color of the lightsaber does not enhance the blade in any way nor does it dictate your side of the force (e.g. red can be used by the light side, not just the dark side). ii. Enhancing - The other crystals in the game are used to focus and modify the blade to produce different effects and enhancements to the lightsaber. Some crystals upgrade the attack, damage, and critical hits of a lightsaber, while others allow the lightsaber to more damage to droids or dark side forces and even enhance blaster reflection. There are two slots for enhancing crystals but only one of a crystal may be used in a Lightsaber. ------------------------------------------------------------------------------ b. USAGE All lightsabers, including double-bladed and short ones, have three slots for crystals to be input at a workbench. To input crystals into you lightsaber, go to any workbench (one can be found inside the Ebon Hawk) and select the lightsaber option. Choose which lightsaber you wish to modify. You will see the three slots for crystals. The middle is for a color crystal while the outer two are open for enhancing crystals. Simply select a slot and select the desired crystal for that slot. Repeat with any of the other slots and then select the assemble option at the bottom of the screen. Your lightsaber should now have the effects of the crystals put into it. ============================================================================== /=======================\ < III. Color Crystals > \=======================/ ------------------------------------------------------------------------------ a. BLUE Blade Color: Blue Description: A faceted crystal used in the construction of a lightsaber. It glows faintly with an inner blue light. Location(s): given to Jedi Guardian, Crystal Cave (Dantooine), Sheruk's remains (Dantooine) ------------------------------------------------------------------------------ b. YELLOW Blade Color: Yellow Description: A faceted crystal used in the construction of a lightsaber. It glows faintly with an inner yellow light. Location(s): given to Jedi Sentinel, Brejik's remains (Taris), Crystal Cave (Dantooine), Dark Jedi remains (Kashyyyk, Tatooine, Manaan) ------------------------------------------------------------------------------ c. GREEN Blade Color: Green Description: A faceted crystal used in the construction of a lightsaber. It glows faintly with an inner green light. Location(s): Given to Jedi Consular, Crystal Cave (Dantooine), Sith Interrogator's remains (Korriban) ------------------------------------------------------------------------------ d. RED Blade Color: Red Description: A faceted crystal used in the construction of a lightsaber. It glows faintly with an inner red light. Location(s): Crystal Cave (Dantooine), Dark Jedi remains (Kashyyyk, Tatooine), Juhani's remains (Dantooine), Sheruk's remains (Dantooine), Darth Bandon's remains, Dark Jedi Master's remains, Strong Box (Unknown World), Sith Master's remains (Unknown World) ------------------------------------------------------------------------------ e. VIOLET Blade Color: Violet Description: A faceted crystal used in the construction of a lightsaber. It glows faintly with an inner violet light. Location(s): Dark Jedi remains (Kashyyyk), Krayt Dragon's lair (Tatooine), Clay Urn (Korriban) ============================================================================== /==========================\ < IV. Enhancing Crystals > \==========================/ ------------------------------------------------------------------------------ a. BONDAR Upgrade(s): On Hit - Stun 25% for 6 seconds Save - DC10 to negate stun Description: This crystal was mined on a far orbit asteroid circling the Alderaan system. It produces a volatile lightsaber beam that pulses on impact, potentially stunning an opponent. Location(s): Crystal Cave (Dantooine), Sith Apprentice's remains (Korriban), Clay Urn (Korriban) ------------------------------------------------------------------------------ b. RUBAT Upgrade(s): Damage +1 Attack +1 Description: Used in lightsaber construction, rubat crystal is mined on Phemis. It produces a clearly defined blade that a Jedi can easily track, making it easier to hit opponents. Location(s): Crystal Cave (Dantooine) ------------------------------------------------------------------------------ c. SIGIL Upgrade(s): Damage - Energy +1-6 Attack +1 Description: Mined in the Sigil system, this crystal is a costly but valued addition to a lightsaber. It produces a fiercely bright beam that sears on contact, inflicting great damage. Location(s): Nemo's remains (Dantooine), given by Kudos (Tatooine), Jedi remains (Korriban), Sarcophagus of Marko Ragnos (Korriban) ------------------------------------------------------------------------------ d. DAMIND Upgrade(s): Attack +3 Description: Found on the desert world of Daminia, this crystal can be used in lightsaber construction to produce a clearly defined beam of subtly wider width and length. Location(s): Dark Jedi remains (Kashyyyk, Tatooine), Kel Algowinn's remains (Korriban) ------------------------------------------------------------------------------ e. NEXTOR Upgrade(s): Attack +1 Critical Threat Range x2 Description: The crystal is mined in the mountains of planet M'haeli, and when used in lightsaber construction it produces a volatile blade that can cause surprising amounts of damage. Location(s): Dark Jedi remains (Kashyyyk), Skeletal Human remains (Korriban) ------------------------------------------------------------------------------ f. OPILA Upgrade(s): Damage +3 Massive Criticals +2-12dmg on critical hit Description: Found in the asteroid fields of the Fyrth system, this crystal can be used in lightsaber construction to produce an intense beam that seams extraordinarily quick to the cut. Location(s): Krayt Dragon's Lair (Tatooine), Jorak Uln's remains ------------------------------------------------------------------------------ g. KRAYT DRAGON PEARL Upgrade(s): Damage +2 Attack +3 Description: Taken from the gullet of a krayt dragon, this crystalline "pearl" appears to have qualities that might allow it to function as a lightsaber crystal once properly adapted. Location(s): given after slaying Krayt Dragon (Tatooine), Komad Fortuna's remains (Tatooine) ------------------------------------------------------------------------------ h. JENRUAX Upgrade(s): Damage +2 Blaster Deflection +5 Description: The refined form of Opila, this crystal has been cleansed of all impurities. When used in lightsaber construction it produces a blade of unerring quickness. Location(s): Dark Jedi remains (Manaan), Thalia May's remains (Korriban) ------------------------------------------------------------------------------ i. LUXUM Upgrade(s): Damage +1-6 vs. droids Attack +2 Description: Ambria was a world in the grip of the dark side. Through years of mental battle, strange Jedi Master Thon contained the evil to Lake Natth. Long meditation can form this powerful crystal from the tainted water. Location(s): Dark Jedi Master's remains (Manaan) ------------------------------------------------------------------------------ j. ERALAM Upgrade(s): Damage +2 Attack +2 Description: Once mined on the third moon of Erai, ancient Sith bombardment shattered much that remained. If they can be found, these crystals produce a clear, superior lightsaber beam. Location(s): Dak Vesser's remains (Korriban) ------------------------------------------------------------------------------ k. PHOND Upgrade(s): Damage - Physical +1-6 Description: The strange byproduct of rare impurities bonding during the making of certain alloys and some random external condition, this crystal produces a fiercely burning lightsaber beam. Location(s): Mekel's remains (Korriban) ------------------------------------------------------------------------------ l. FIRKRANN Upgrade(s): Damage +2-12 vs. droids Attack +2 Description: This heavy crystal is created by the natives of Rafa V. If used in lightsaber construction it produces an electrically charged beam that is devastating to droids. Location(s): Clay Urn (Korriban), Lashowe's remains (Korriban) ------------------------------------------------------------------------------ m. SOLARI Upgrade(s): Damage +3, +1-8 Physical Damage vs. Dark Side Attack +3 Limitation: Can only be used by a Light Jedi Description: There are many famous lightsaber crystals spoken of in the history of the Jedi Order, though none is as powerful as the legendary Solari Crystal. An artifact of true light side power, only those Jedi who are pure in spirit can wield a lightsaber equipped with the gleaming gem. When the great Jedi Master Ood Bnar initiated his life-cycle change after a thousand years of serving the Order, he bequeathed the Solari Crystal to his most promising student, a young female Jedi named Shaela Nuur. When Shaela disappeared shortly after the time of the Great Hunt, the Solari Crystal vanished with her. Location(s): Skeletal Human remains (Korriban) ------------------------------------------------------------------------------ n. SAPITH Upgrade(s): Damage +3 Attack +2 Description: This crystallized material was excreted once every 11 years by the ancient Volice worm of Lwhekk, now extinct. It produces a more intense lightsaber beam, granting better control. Location(s): Rune Covered Pillars (Unknown World) ------------------------------------------------------------------------------ o. UPARI Upgrade(s): Damage +1-8 Attack +3 Description: Strangely, this crystal is usually encountered scattered in the orbit of primarily forest worlds. It is brittle but versatile, and a Master Jedi can get it to produce many effects. Location(s): Sith Master's remains (Unknown World) ============================================================================== /==============\ < V. Special > \==============/ ------------------------------------------------------------------------------ a. BLACK CRYSTALS There has been controversy among the GameFAQs boards of the existence of a black crystal or lightsaber. Any rumors of such things are 100% false and should not be taken seriously. Playing the game a certain number of times, getting an exact number of experience points, or any other tricks people may suggest do not work. There are zero black lightsaber crystals in the game and there is no proven way to achieve a black lightsaber. The only presently available colors in the game are blue, yellow, green, red, and violet, though more may become available through Xbox Live updates. ------------------------------------------------------------------------------ b. DARTH BANDON'S LIGHTSABER i. Crystal Effects Mike Liu brought to my attention that, under certain circumstances, Darth Bandon would leave his lightsaber in his remains, which treats nearly all enhancing crystals differently. This lightsaber shows up as an ordinary red double-bladed lightsaber but is separate from the rest of the other red double-bladed lightsabers in your inventory and on the Workbench screen. It can only be obtained by fighting Bandon on Manaan after leaving the underwater kolto factory (Manaan must be the third planet you obtain a Star Map on AFTER Dantooine, so the fourth planet you obtain a Star Map on essentially). The crystals are either unaffected, or altered for the better and/or worse. This is the list of effects on the enhancing crystals when input into Darth Bandon's lightsaber. Note: If the red crystal is removed from the lightsaber, it reverts to a regular double-bladed lightsaber. UNNAFFECTED Rubat - Damage +1, Attack +1 WORSE EFFECTS Sigil - Damage - Energy +1-6 only Nextor - 2x Critical Threat Range only Opila - +2-6dmg on critical hit only Jenruax - Blaster Deflection +5 only BETTER/WORSE EFFECTS Damind - Damage +2, Attack +2 Krayt Dragon Pearl - Attack +4 only Luxum - Attack +3 vs. droids only Firkrann - Attack +4 vs. droids only Solari - Damage +3, +1-6 Physical Damage vs. Dark Side, Attack +5 Limitation: Can only be used by a Light Jedi Upari - Damage +5, Attack +5 BETTER EFFECTS Bondar - On Hit - Stun 100% for 6 seconds, Save - DC10 to negate stun Eralam - Damage +3, Attack +3 Sapith - Damage +4, Attack +4 ii. Crystal Combinations Since Darth Bandon's lightsaber alters the effects of almost all enhancing crystals, I thought I'd add some effective crystal combinations should you choose to use it. DAMAGE & ATTACK POWER Crystals Used: Sapith, Upari Upgrade(s): Damage +9 Attack +9 Benefits: This lightsaber combo provides guaranteed +9 damage to your lightsaber, making it a powerful force against any opponent. The unbelievable +9 to attack will also help guarantee hits on your opponent, designating this as one of the most formidable double-bladed lightsabers. LIGHT SIDE Crystals Used: Solari, Upari Upgrade(s): Damage +8, +1-6 Physical Damage vs. Dark Side Attack +10 Limitation: Can only be used by a Light Jedi Benefits: This is similar to the normal Light Side crystal combination but with the added benefits of a guaranteed +8 to damage and an amazing +10 to attack. The damage versus Dark Side opponents is only slightly reduced. STUN SABER Crystals Used: Bondar, Upari Upgrade(s): Damage +5 Attack +5 On Hit - Stun 100% for 6 seconds Save - DC10 to negate stun Benefits: Bondar comes with a sweet 100% chance of stun as opposed to the measly 25% under normal circumstances. The DC10 is still low however, and this lightsaber may not benefit you later in the game. ------------------------------------------------------------------------------ c. NEW COLOR CRYSTALS (PC ONLY) thanks to sarnacke The PC version of the game includes an outpost at Yavin IV where there are some Trandoshan gangsters pressuring a Rodian merchant. If you fight and defeat them, the merchant Suvam Tan will show you his top-of-the-line stock, in which are two new color crystals, "Heart of the Guardian" and "Mantle of the Force," that are specific to the PC version. These crystals have certain effects on the enhancing crystals that are placed in the same lightsaber, but they remain color crystals. The Heart of the Guardian gives the lightsaber a bright orange color while the Mantle of the Force causes the lightsaber beam to emit a turquoise light. The following lists the descriptions of the crystals and the effects they have on enhancing crystals. i. Heart of the Guardian Blade Color: Orange Description: Though its origins have been lost, the legendary artifact known as the Heart of the Guardian was rumored to have been instrumental in the founding of the guardian order of Jedi. Nothing further is mentioned in any Jedi archive, but both Sith and Jedi whisper their own legends. According to the Jedi, the Heart will appear in a time of greatest turmoil and deliver the galaxy into salvation. The Sith, however, believe it to be an object of their heritage, which will bring the galaxy under their dominion. The Heart of the Guardian appears to be a magnificently shaped lightsaber crystal of unknown composition. Analysis by Suvam Tan has yielded inconclusive results, not being able to identify what mineral it's made of. Suvam has even begun to wonder if it is a normal crystal at all, for at times it almost seems as if it were alive. All known lightsaber crystals seem to have a strange resonance with the Heart of the Guardian, their properties being altered or enhanced when in close proximity to it. Additionally, energy focused through the Heart results in a beam of unique clarity and color. EFFECTS ON ENHANCING CRYSTALS Bondar - On Hit - Stun 25% for 6 seconds, Save - DC14 to negate stun Rubat - Damage +2, Attack +2 Sigil - Damage - Energy +1-8, Attack +2 Damind - Damage +2, Attack +3 Nextor - Attack +1 (no Critical Threat Range multiplier) Opila - Damage +3, Attack +2, +2-12dmg on critical hit Krayt Dragon Pearl - Damage +1-8, Attack +3 Jenruax - Damage +2, Blaster Deflection +7 Luxum - Damage +2-12 vs. Droid, Attack +3 Eralam - uncertain Phond - Damage - Physical +1-10 Firkrann - Damage +3-18 vs. Droids, Attack +3 Solari - Damage +1-10, Attack +2, Blaster Deflection +4 Sapith - Damage +4, Attack +3 Upari - Damage +2-12, Attack +4 ii. Mantle of the Force Blade Color: Turquoise Description: The Mantle of the Force is an item assembled by Suvam Tan from pieces found in the ruins of Exar Kun's temples on the fourth moon orbiting Yavin. It appears to be the remains of an even older artifact of unknown origin. It is not known if it was used by Exar kun, or just uncovered when his temples were destroyed. Nor is it known what the original properties of the item were, but given the current abilities, in its original state it must have been fearsome indeed. The Mantle is a crystalline lattice, resembling a lightsaber crystal in many ways, but having the additional property of being able to radically alter the flow of energy that passes through it. When combined with other crystals, the Mantle warps their properties, often enhancing them to incredible levels. Additionally, the Mantle seems to almost act as a focusing tool for Force- sensitive individuals, leading to the idea that the original artifact may once have been a powerful tool of the Sith, or perhaps something they took with them when the dark Jedi originally split from the Order. EFFECTS ON ENHANCING CRYSTALS Bondar - On Hit - Paralyze 25% for 6 seconds, Save - DC14 to negate stun Rubat - Regeneration Force Points +3 Sigil - Damage - Energy +1-8, Attack +2 Damind - Damage +1, Attack +1, Regeneration Force Points +3 Nextor - Attack +1 (no Critical Threat Range multiplier) Opila - Damage +3, Attack +2, +2-12dmg on critical hit Krayt Dragon Pearl - Attack +4, Blaster Deflection +3 Jenruax - Damage +2, Blaster Deflection +7, Dexterity +1 Luxum - Damage +2-12 vs. Droid, Attack +3 Eralam - uncertain Phond - Damage - Physical +1-10 Firkrann - Damage +3-18 vs. Droids, Attack +3 Solari - Damage +1-8, Damage +2-12 vs. Dark Side, Attack +4 Sapith - Damage +4, Attack +3 Upari - Damage +1-6, Attack +2, Blaster Deflection +8 ============================================================================== /===============================\ < VI. More Specific Locations > \===============================/ ------------------------------------------------------------------------------ a. TARIS i. Brejik's remains - After winning the swoop bike races, you are forced to kill Brejik to save Bastila, though she frees herself and helps out. After you kill Brejik, search his remains for Bastila's yellow double-bladed lightsaber. ------------------------------------------------------------------------------ b. DANTOOINE i. Crystal Cave - This cave is located at the southeast end of the Sandral Fields on Dantooine. To get there, head out to the Courtyard and continue to go south through the Matale Fields and the Grove to the Sandral Fields. Go to the southeast corner of the area and enter the cave. There are crystals in the crystal formations and in some eggs, which must be Bashed. To Bash something that is targeted, press up or down on the d-pad or control stick. The option to Bash will now appear where it once said Use on your display. Press A to Bash the selected object. This also works on some locked things. ii. Sheruk's remains - Sheruk is the leader of the Mandalorians on Dantooine. He is found in the Grove area but all other Mandalorians on Dantooine must be killed before he appears at the same place another group was that you previously killed. Kill him and you will find a red and blue lightsaber in his remains, which can be taken for their crystals. iii. Juhani's remains - You encounter Juhani, a Dark Jedi, during the main quest in the Grove area. After fighting her, you can turn her to the light or kill her. If you kill her, search her remains for a red lightsaber. iv. Nemo's remains - You encounter Nemo's remains in the ruins on Dantooine in the room with four doors and an ancient droid. ------------------------------------------------------------------------------ c. KASHYYYK I. Dark Jedi remains - From your ship continue on the path and enter The Great Walkway. You will encounter three Dark Jedi soon after, which you must kill. ------------------------------------------------------------------------------ d. TATOOINE i. Dark Jedi remains - Continue from you ship to Anchorhead. Across from the Swoop Bike Registration are three Dark Jedi waiting to attack you, as in Kashyyyk. ii. Krayt Dragon's Lair - You must kill the krayt dragon as a part of the main quest, earning you a krayt dragon pearl. Search the rubble in the cave for more crystals. iii. Komad Fortuna's remains - You assist Komad in killing the dragon and gives you a krayt dragon pearl for helping, but you can anger him by asking for more of a reward and threaten to kill him. iv. Kudos - Kudos is a Pazaak player on Tatooine. After beating him ten times at Pazaak, he gives you a Sigil Crystal as a reward. ------------------------------------------------------------------------------ e. MANAAN i. Dark Jedi remains - As part of the main quest, you must infiltrate the Sith base on Manaan. Throughout the base, you encounter some Dark Jedi that you must battle. Some of them have crystals and lightsabers with crystals in their remains. ii. Dark Jedi Master remains - A quest for a Selkath named Shaelas sends you to find out about the disappearance of the Selkath youth and his daughter. You must return to the Sith base where they are being held. Go to the upper left area of the base to see a Selkath open a door to an area that was previously locked. A door to a training room is in this area. The Dark Jedi Master is in there. iii. Jedi remains - The main quest has you take a submersible down to an underwater facility. Somewhere in the facility are the remains of a fallen Jedi with a Sigil Crystal. ------------------------------------------------------------------------------ f. KORRIBAN i. Sith Apprentice's remains - To fight this apprentice, you must talk to Yuthura about entering the Sith Academy. Tell her you wish to become a Sith but fail in your persuasion/lie to make her have doubts about you. She will require you to get a medallion from another Sith to join the academy. Go to the front desk near the entrance to Dreshdae and you will encounter three Sith who attack you. One of them has a Bondar Crystal as well as a medallion. ii. Sith Interrogator's remains - In the Sith Academy on Korriban, there is a room where a prisoner is being interrogated on the whereabouts of his hidden weapon cache. If you anger the Sith Interrogator there, or find out where the weapon cache is and not let the Interrogator take credit for it, you can fight him. iii. Thalia May's remains - Just outside the Sith Academy, in the Valley of the Dark Lords there is an entrance to the Shyrack Caves along the windy downward path. In the cave are Thalia May and four other renegade students. Should you choose to kill them, search her remains for a Jenruax Crystal. iv. Sarcophagus of Marko Ragnos - The sarcophagus is located in the Tomb of Marko Ragnos. It is the first tomb on the left in the Valley of the Dark Lords. Fight all the droids in the tomb and the sarcophagus is at the top. v. Jorak Uln's remains - In the Tomb of Tulak Hord, the second tomb on the right in the Valley of the Dark Lords, you get drugged by Jorak Uln, a sadistic Sith, who makes you answer questions to keep yourself alive or Mekel alive. Answer all of his questions incorrectly (as a Jedi would), or refuse to answer and he will punish you, but you will not die. He will be angry and attack you and Mekel. vi. Mekel's remains - If you answer all of Jorak Uln's questions correctly (as a Sith would), he will kill Mekel instead of punishing you. If you used the above method and killed Jorak Uln, you can also kill Mekel afterwards. vii. Clay Urn - In the Tomb of Tulak Hord there are three clay urns behind locked, but bashable, doors. Each of them contains a crystal. viii. Skeletal Human remains - After gaining enough prestige, Uthar Wynn, head of the Sith Academy, brings you to the Tomb of Naga Sadow. In the tomb, head left at the fork to enter the room with a puzzle. This room contains skeletal human remains. Solve the puzzle and head back out into the main room. Keep going forward (right at the fork from the entrance) down this path to fight two terentatek. In this room there is another skeletal human remains. Both contain crystals. ix. Kel Algowinn's remains - At the end of the final test in the Tomb of Naga Sadow, you will end up killing both Master Uthar and his apprentice Yuthara. The students at the academy all attack you because Uthar never came back. Kel Algowinn is one of the students who attack you. x. Lashowe's remains - Lashowe is one of the Sith students you are competing against. You can find her in her room in the academy and goad her into a fight. xi. Dak Vesser's remains - Dak is an archaeologist in the Valley of the Dark Lords. To get him to fight you, talk to him with Juhani in your party. He will leave for the cantina because he knows Juhani isn't evil. Take Juhani out of your party and talk to him again in the cantina on Korriban. It is there that you can goad him into a fight and find the Eralam Crystal on his corpse. ------------------------------------------------------------------------------ g. UNKOWN WORLD i. Strong Box - The Strong Box is located on the first floor of the interior of the Ancient Temple. It is in a room with two prototype battle droids with red shields. ii. Sith Master's remains - The Sith Master can be found on the first floor of the Ancient Temple in a room in the northwestern area. He is in the only room linking to the Armory. iii. Rune Covered Pillars - There are two Rune Covered Pillars in the Ancient Temple. One is in a room in the northeastern area of the first floor. The second is a floor lower in the Temple Catacombs. Take a left at the fork you see and go through the door. It should be in this room. Keep in mind both pillars are guarded by mines. ============================================================================== /=============================\ < VII. Crystal Combinations > \=============================/ ------------------------------------------------------------------------------ By request, here are some effective crystal combinations for lightsabers that may benefit you throughout the game: ------------------------------------------------------------------------------ a. POWER Crystals Used: Sigil, Upari Upgrade(s): Damage +2-14 Attack +4 Benefits: This combination is good for straight up power against any force. It makes a double-bladed lightsaber an effective killing machine with feats such as power attack and flurry. This combination also serves as a powerful main- hand lightsaber for heavy damage. ------------------------------------------------------------------------------ b. LIGHT SIDE thanks to Madogre Crystals Used: Upari, Solari Upgrade(s): Damage +4-11, +1-8 Physical Damage vs. Dark Side Attack +6 Limitation: Can only be used by a Light Jedi Benefits: All Light Side players should have this combination in one of their lightsabers. This is an effective Dark Jedi killing combination that becomes very useful throughout the Star Forge and against Darth Malak. It provides a nice attack bonus as well to ensure hits. ------------------------------------------------------------------------------ c. DROID DESTROYING thanks to MiniYoda Crystals Used: Luxum, Firkrann Upgrade(s): Damage +3-18 vs. droids Attack +4 Benefits: These two crystals combined can make a lightsaber a highly effective weapon against any droid. Though I would not recommend this for a double- bladed lightsaber, as the bonuses do not affect every enemy, it does make a great off-hand lightsaber for dual lightsabers. ------------------------------------------------------------------------------ d. CRITICAL HIT thanks to Telenu Crystals Used: Nextor, Opila Upgrade(s): Damage +3 Attack +1 Critical Threat Range x2 Massive Criticals +2-12dmg on critical hit Benefits: This combination is a must have for all players who utilize the any Critical Strike feat. With Master Critical Strike (4x critical threat range) the chance for a critical hit is 50% (11-20 range, 10/20 chance) with a single-bladed lightsaber and 25% with a double-bladed lightsaber (16-20 range, 5/20 chance). This all comes with a hefty bonus to critical damage. ------------------------------------------------------------------------------ e. DEFENSIVE thanks to Telenu Crystals Used: Bondar, Jenruax Upgrade(s): Damage +2 On Hit - Stun 25% for 6 seconds Save - DC10 to negate stun Blaster Deflection +5 Benefits: This combination makes an effective off-hand lightsaber, more for defense rather than power. It adds a nice bonus to blaster deflection and also adds a chance to stun an enemy. A weaker scoundrel/consular might make good use of this combination. ------------------------------------------------------------------------------ f. GUARANTEED DAMAGE thanks to Jason Chrisjohn Crystals Used: Krayt Dragon Pearl, Sapith Upgrade(s): Damage +5 Attack +5 Benefits: Unlike the wide bonus damage range of the Power combination, this crystal combination gives a guaranteed damage bonus to you lightsaber. The +5 attack bonus is also nice as well, providing an increased chance to hit. This combination works well as a main lightsaber or an off-hand lightsaber paired with the Power combination to make an unstoppable duo. ------------------------------------------------------------------------------ g. COMBINATION CHART thanks to Dirk Mavrakos With much help from Dirk Mavarkos, who compiled a spreadsheet with all crystal combinations, I have created this crystal combination chart including all 110 different combinations for an easy way for players to speculate the advantages of each. KEY: Dgn.Prl. = Krayt Dragon Pearl crtcl dmg = critical damage Blstr Dflctn = Blaster Deflection |==================|========|==========|========|===========|================| | | | | DAMAGE | DAMAGE | | | CRYSTALS | DAMAGE | ATTACK | vs. | vs. | OTHER | | / \ | BONUS | MODIFIER | DROIDS | DARK SIDE | | |==================|========|==========|========|===========|================| |Bondar Rubat | +1 | +1 | 0 | 0 | Stun 25%, 6 sec| |Bondar Sigil | +1-6 | +1 | 0 | 0 | Stun 25%, 6 sec| |Bondar Damind | 0 | +3 | 0 | 0 | Stun 25%, 6 sec| |Bondar Nextor | 0 | +1 | 0 | 0 | Stun 25%, 6 sec| | | | | | | x2 Threat Range| |Bondar Opila | +3 | 0 | 0 | 0 | Stun 25%, 6 sec| | | | | | | +2-12 crtcl dmg| |Bondar Dgn.Prl. | +2 | +3 | 0 | 0 | Stun 25%, 6 sec| |Bondar Jenruax | +2 | 0 | 0 | 0 | Stun 25%, 6 sec| | | | | | | +5 Blstr Dflctn| |Bondar Luxum | 0 | +2 | +1-6 | 0 | Stun 25%, 6 sec| |Bondar Eralam | +2 | +2 | 0 | 0 | Stun 25%, 6 sec| |Bondar Phond | +1-6 | 0 | 0 | 0 | Stun 25%, 6 sec| |Bondar Firkrann | 0 | +2 | +2-12 | 0 | Stun 25%, 6 sec| |Bondar Solari | +3 | +3 | 0 | +1-8 | Stun 25%, 6 sec| | | | | | | Light Side only| |Bondar Sapith | +3 | +2 | 0 | 0 | Stun 25%, 6 sec| |Bondar Upari | +1-8 | +3 | 0 | 0 | Stun 25%, 6 sec| |------------------|--------|----------|--------|-----------|----------------| |Rubat Sigil | +2-7 | +2 | 0 | 0 | | |Rubat Damind | +1 | +4 | 0 | 0 | | |Rubat Nextor | +1 | +2 | 0 | 0 | x2 Threat Range| |Rubat Opila | +4 | +1 | 0 | 0 | +2-12 crtcl dmg| |Rubat Dgn.Prl. | +3 | +4 | 0 | 0 | | |Rubat Jenruax | +3 | +1 | 0 | 0 | +5 Blstr Dflctn| |Rubat Luxum | +1 | +3 | +1-6 | 0 | | |Rubat Eralam | +3 | +3 | 0 | 0 | | |Rubat Phond | +2-7 | +1 | 0 | 0 | | |Rubat Firkrann | +1 | +3 | +2-12 | 0 | | |Rubat Solari | +4 | +4 | 0 | +1-8 | Light Side only| |Rubat Sapith | +4 | +3 | 0 | 0 | | |Rubat Upari | +2-9 | +4 | 0 | 0 | | |------------------|--------|----------|--------|-----------|----------------| |Sigil Damind | +1-6 | +4 | 0 | 0 | | |Sigil Nextor | +1-6 | +2 | 0 | 0 | x2 Threat Range| |Sigil Opila | +4-9 | +1 | 0 | 0 | +2-12 crtcl dmg| |Sigil Dgn.Prl. | +3-8 | +4 | 0 | 0 | | |Sigil Jenruax | +3-8 | +1 | 0 | 0 | +5 Blstr Dflctn| |Sigil Luxum | +1-6 | +3 | +1-6 | 0 | | |Sigil Eralam | +3-8 | +3 | 0 | 0 | | |Sigil Phond | +2-12 | +1 | 0 | 0 | | |Sigil Firkrann | +1-6 | +3 | +2-12 | 0 | | |Sigil Solari | +4-9 | +4 | 0 | +1-8 | Light Side only| |Sigil Sapith | +4-9 | +3 | 0 | 0 | | |Sigil Upari | +2-14 | +4 | 0 | 0 | | |------------------|--------|----------|--------|-----------|----------------| |Damind Nextor | 0 | +4 | 0 | 0 | x2 Threat Range| |Damind Opila | +3 | +3 | 0 | 0 | +2-12 crtcl dmg| |Damind Dgn.Prl. | +2 | +6 | 0 | 0 | | |Damind Jenruax | +2 | +3 | 0 | 0 | +5 Blstr Dflctn| |Damind Luxum | 0 | +5 | +1-6 | 0 | | |Damind Eralam | +2 | +5 | 0 | 0 | | |Damind Phond | +1-6 | +3 | 0 | 0 | | |Damind Firkrann | 0 | +5 | +2-12 | 0 | | |Damind Solari | +3 | +6 | 0 | +1-8 | Light Side only| |Damind Sapith | +3 | +5 | 0 | 0 | | |Damind Upari | +1-8 | +6 | 0 | 0 | | |------------------|--------|----------|--------|-----------|----------------| |Nextor Opila | +3 | +1 | 0 | 0 | x2 Threat Range| | | | | | | +2-12 crtcl dmg| |Nextor Dgn.Prl. | +2 | +4 | 0 | 0 | x2 Threat Range| |Nextor Jenruax | +2 | +1 | 0 | 0 | x2 Threat Range| | | | | | | +5 Blstr Dflctn| |Nextor Luxum | 0 | +3 | +1-6 | 0 | x2 Threat Range| |Nextor Eralam | +2 | +3 | 0 | 0 | x2 Threat Range| |Nextor Phond | +1-6 | +1 | 0 | 0 | x2 Threat Range| |Nextor Firkrann | 0 | +3 | +2-12 | 0 | x2 Threat Range| |Nextor Solari | +3 | +4 | 0 | +1-8 | x2 Threat Range| | | | | | | Light Side only| |Nextor Sapith | +3 | +3 | 0 | 0 | x2 Threat Range| |Nextor Upari | +1-8 | +4 | 0 | 0 | x2 Threat Range| |------------------|--------|----------|--------|-----------|----------------| |Opila Dgn.Prl. | +5 | +3 | 0 | 0 | +2-12 crtcl dmg| |Opila Jenruax | +5 | 0 | 0 | 0 | +2-12 crtcl dmg| | | | | | | +5 Blstr Dflctn| |Opila Luxum | +3 | +2 | +1-6 | 0 | +2-12 crtcl dmg| |Opila Eralam | +5 | +2 | 0 | 0 | +2-12 crtcl dmg| |Opila Phond | +4-9 | 0 | 0 | 0 | +2-12 crtcl dmg| |Opila Firkrann | +3 | +2 | +2-12 | 0 | +2-12 crtcl dmg| |Opila Solari | +6 | +3 | 0 | +1-8 | +2-12 crtcl dmg| | | | | | | Light Side only| |Opila Sapith | +6 | +2 | 0 | 0 | +2-12 crtcl dmg| |Opila Upari | +4-11 | +3 | 0 | 0 | +2-12 crtcl dmg| |------------------|--------|----------|--------|-----------|----------------| |Dgn.Prl. Jenruax | +4 | +3 | 0 | 0 | +5 Blstr Dflctn| |Dgn.Prl. Luxum | +2 | +5 | +1-6 | 0 | | |Dgn.Prl. Eralam | +4 | +5 | 0 | 0 | | |Dgn.Prl. Phond | +3-8 | +3 | 0 | 0 | | |Dgn.Prl. Firkrann | +2 | +5 | +2-12 | 0 | | |Dgn.Prl. Solari | +5 | +6 | 0 | +1-8 | Light Side only| |Dgn.Prl. Sapith | +5 | +5 | 0 | 0 | | |Dgn.Prl. Upari | +3-10 | +6 | 0 | 0 | | |------------------|--------|----------|--------|-----------|----------------| |Jenruax Luxum | +2 | +2 | +1-6 | 0 | +5 Blstr Dflctn| |Jenruax Eralam | +4 | +2 | 0 | 0 | +5 Blstr Dflctn| |Jenruax Phond | +3-8 | 0 | 0 | 0 | +5 Blstr Dflctn| |Jenruax Firkrann | +2 | +2 | +2-12 | 0 | +5 Blstr Dflctn| |Jenruax Solari | +5 | +3 | 0 | +1-8 | +5 Blstr Dflctn| | | | | | | Light Side only| |Jenruax Sapith | +5 | +2 | 0 | 0 | +5 Blstr Dflctn| |Jenruax Upari | +3-10 | +3 | 0 | 0 | +5 Blstr Dflctn| |------------------|--------|----------|--------|-----------|----------------| |Luxum Eralam | +2 | +4 | +1-6 | 0 | | |Luxum Phond | +1-6 | +2 | +1-6 | 0 | | |Luxum Firkrann | 0 | +4 | +3-16 | 0 | | |Luxum Solari | +3 | +5 | +1-6 | +1-8 | | |Luxum Sapith | +3 | +4 | +1-6 | 0 | | |Luxum Upari | +1-8 | +5 | 0 | 0 | | |------------------|--------|----------|--------|-----------|----------------| |Eralam Phond | +3-8 | +2 | 0 | 0 | | |Eralam Firkrann | +2 | +4 | +2-12 | 0 | | |Eralam Solari | +5 | +5 | 0 | +1-8 | Light Side only| |Eralam Sapith | +5 | +4 | 0 | 0 | | |Eralam Upari | +3-10 | +5 | 0 | 0 | | |------------------|--------|----------|--------|-----------|----------------| |Phond Firkrann | +1-6 | +2 | +2-12 | 0 | | |Phond Solari | +4-9 | +3 | 0 | +1-8 | Light Side only| |Phond Sapith | +4-9 | +2 | 0 | 0 | | |Phond Upari | +2-14 | +3 | 0 | 0 | | |------------------|--------|----------|--------|-----------|----------------| |Firkrann Solari | +3 | +5 | +2-12 | +1-8 | Light Side only| |Firkrann Sapith | +3 | +4 | +2-12 | 0 | | |Firkrann Upari | +1-8 | +5 | +2-12 | 0 | | |------------------|--------|----------|--------|-----------|----------------| |Solari Sapith | +6 | +5 | 0 | +1-8 | Light Side only| |Solari Upari | +4-11 | +6 | 0 | +1-8 | Light Side only| |------------------|--------|----------|--------|-----------|----------------| |Sapith Upari | +4-11 | +5 | 0 | 0 | | |==================|========|==========|========|===========|================| ============================================================================== /=====================\ < VIII. Legal Stuff > \=====================/ This file is Copyright 2003 Jeremy Groover. All Rights Reserved. This FAQ/walkthrough may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. This file may only be seen at: GameFAQs IGN FAQs ============================================================================== /==============\ < IX. Credits > \==============/ All work on this page was done entirely by me but could not have been done without: BioWare - for an amazing game Microsoft Corporation - for an amazing system McMotU - for information on the Eralam crystal Alex Morrison - for information on the Sith lightsaber Madogre, MiniYoda, Telenu, and Jason Chrisjohn - for crystal combinations Graham Johnson - for explaining to me the Third Edition rules and clarifying the critical threat range Joan Henderson - for specifics on how to fight Dak Vesser and retrieve the Eralam Crystal coasi and shuriknn - for the Kudos Sigil location Mike Liu, LoseAsDirected, and mookeylama - for information of Darth Bandon's lightsaber, derived also from BioWare Forums Dirk Mavrakos - for the crystal combination spreadsheets sarnacke - for the Heart of the Guardian and Mantle of the Force information ============================================================================== May the Force be with you...