The Elder Scrolls III: Bloodmoon Rare Artifacts of Solstheim Author: Billy Black Copyright 2004 Tim Harrison Version 0.96 =============================================================================== TABLE OF CONTENTS =============================================================================== I. INTRODUCTION II. VERSION HISTORY III. BLOODMOON ARTIFACTS 1. BERSERKER WEAPONS 2. TREE STUMP 3. THIRSK 4. SNOW WOLF/BEAR ARMOR 5. SNOW PRINCE 6. ACQUIRED DURING THE EAST EMPIRE COMPANY MISSIONS (EEC *SPOILERS*) 7. ACQUIRED DURING THE MAIN QUEST (POSSIBLE *SPOILERS*) 8. WOLFGIVER QUESTS (*SPOILERS*) 9. AQCUIRED AT THE END OF BLOODMOON (MAJOR *SPOILERS*) IV. CONTACT INFORMATION V. THANKS VI. LEGAL INFORMATION =============================================================================== I. INTRODUCTION =============================================================================== There are many unique artifacts hidden in Solstheim. Many of them are received at the same time as other artifacts (like at the end of the game), or are received in the same way (Snow Armor), so I have put the ones like that together in groups to make this easier to read. The ones in groups usually don't have a separate explanation on how to get each one, but an explanation on how to get them all, at the end of each section. I listed every enchanted weapon/armor/clothing I could find in Solstheim, and I also have listed some non-enchanted ones, if they are one-of-a-kind. The enchanted ones will have a section for 'Enchantment', listing what it is enchanted with. The non-enchanted ones will have 'Enchanting', listing how much room for enchanting they can hold. I have marked most of the Spoilers in this topic, though there may be a few that I missed. Don't read about how to get the Artifacts from the end of the game until you are actually at the end, because there are major spoilers in that section. This part is copied from my Armor FAQ, but it applies here as well: The Armor Rating is going to be different depending on your Light Armor, Medium Armor, and Heavy Armor abilities, but when I recorded each of these, my Light, Medium, and Heavy Armor skills were all at 50. I used 50 because it is in the middle. If you want to know what the armor would be at if your skills were at 100, simply double the Armor Rating. This means that when you start a new game, your skills won’t be very high, so the Armor Rating may be lower, but you can use this FAQ to compare them to the other armor you have to figure out whether or not it is better than what you have. Also, if your Light Armor is really high, but your Heavy Armor is really low, it will appear that all Light Armor in the game is really good, while all Heavy Armor is really bad. This is not the case. If you see a piece of Heavy Armor that you want, in order to make it better, simply pay someone to train your Heavy Armor skill (Or just wear it a whole lot). =============================================================================== II. VERSION HISTORY =============================================================================== 4/28/04 V. 0.95 First Draft 10/19/05 V. 0.96 A few minor updates =============================================================================== III. BLOODMOON ARTIFACTS =============================================================================== BLOOD AXE Type: Axe, Two Handed Chop: 1-30 Slash: 1-30 Thrust: 1-4 Condition: 1,200 Weight: 30.0 Value: 60 Enchanting: Cast When Strikes: Damage Strength 4 points for 30 seconds Damage Health 4 points for 10 seconds <><><><> Location <><><><> Worn by level 50 Reavers. The level 10 Reavers use a Steel Axe, while level 30 Reavers will use a Nordic Battle Axe. ------------------------------------------------------------------------------- BLOODSKAL Type: Long Blade, One Handed Chop: 12-25 Slash: 15-20 Thrust: 12-20 Condition: 800 Weight: 20.0 Value: 1,000 Enchanting: Cast When Strikes: Frost Damage 10 to 30 points. <><><><> Location <><><><> Go to the Bloodskal Barrow, which is North West of Raven Rock. When you enter, you may notice that it is completely devoid of enemies. Well, go pick up the sword laying on the platform, and you'll get a Journal Update. All of a sudden, two Greater Skeleton Champion's and three Draugr's attack you. They aren't any more difficult than most of the other enemies on Solstheim, but can still be annoying. Well, I guess it's time to test out your new sword. The Bloodskal sword isn't attached to any quests in the game, it is just a neat little sword you can get. ------------------------------------------------------------------------------- FROSTGORE Type: Short Blade, One Handed Chop: 1-10 Slash: 1-15 Thrust: 13-24 Condition: 300 Weight: 10.0 Value: 100 Enchanting: Cast When Strikes: Frost Damage 10 to 30 points for 30 seconds <><><><> Location <><><><> Frostgore is located North East of Thormoor's Watch. You should see a very short river that forks. Go to where the river forks, and you will see it sitting in the water. ------------------------------------------------------------------------------- HAAKON'S LUCKY BREAK Type: Blunt Weapon, Two Handed Chop: 3-15 Slash: 3-15 Thrust: 3-9 Condition: 270 Weight: 6.4 Value: 860 Enchanting: Cast When Used: Fortify Luck 1 to 50 points for 30 seconds on Self <><><><> Location <><><><> Resting at the bottom of Lake Fjalding. You may need some Water Breathing potions or spells, since it is a little hard to find. Starting in the middle of the lake, head towards the river mouth that leads South, while staying a little more towards the Western side. ------------------------------------------------------------------------------- HELM OF BEAR SCENT Armor Rating: Condition: 250 Weight: 4.0 (Medium) Value: 500 Enchanting: Constant Effect: Detect Animal 150 feet on Self <><><><> Location <><><><> Go to Eddard Barrow, which is located almost directly North East of Raven Rock. Once you travel North East for a little bit, look for a river that starts at the top of the map, and abruptly ends in the middle. Go directly South, and maybe a little to the West, of where the river ends. Go inside, and you will find it inside of a chest. ------------------------------------------------------------------------------- HELMET OF BEARKIND Armor Rating: Condition: 100 Weight: 4.0 (Medium) Value: 40 Enchanting: Cast When Used: Hand-to-Hand 10 to 30 points for 10 seconds on Self Agility 10 to 30 points for 10 seconds on Self Attack 10 to 30 points for 10 seconds on Self <><><><> Location <><><><> Go to Gronn Barrow, which is located South West of Lake Fjalding. Once inside, you will eventually find the Berserker Denmother. Surprisingly, she can put up a fight. Here are some of her stats: Berserker Denmother Level: 80 Health: 495 Magicka: 186 Fatigue: 400 Strength: 100 Intelligence: 93 Willpower: 100 Agility: 100 Speed: 100 Endurance: 100 Luck: 40 Skills: Hand-to-Hand: 100 Athletics: 100 The rest of the skills aren't that important. She doesn't use a weapon, so if you can restore your Fatigue, that would be helpful. She shouldn't be too much of a problem, but if your Fatigue is low, she'll knock you down pretty quick. Well, once she's out of the way, take the Helmet of Bearkind off of her body. ------------------------------------------------------------------------------- MANTLE OF WOE Type: Robe Weight: 3.0 Value: 10,000 Enchanting: Constant Effect: Drain Personality 100 points on Self Weakness to Normal Weapons 20 % on Self Fortify Maximum Magicka 5.0 % INT on Self Sun Damage 20 points on Self Fortify Conjuration 50 points on Self <><><><> Location <><><><> Go to the Skaal Village, and speak to Lassnr. He will tell you that his son, Tymvaul, is in the Skaal Village well. He gives you the key to the well, so go use it (or just look around a little for the back entrance labeled "Rimhull"). Once inside, you will find Tymvaul, and some enemies. Tymvaul won't attack you right away, but the enemies will. Go talk to Tymvaul, and find out that an artifact that he found has caused him to go evil. Remind him of his father's love for him, and he will give you the Mantle of Woe and tell you that he'll go practice magic somewhere else. Report this back to his father, who will give you five Snow Bear Pelts. This robe will make you insanely good with magic, but as you can see, there are downsides. No one will like you while you have it equipped, you will be weak against normal weapons, and you will die pretty quickly if you are in the sun. But if you use a Resist Magicka spell when you put it on, you can get rid of these harmful side effects, except the Sun Damage. Just use it at night or in caves. ------------------------------------------------------------------------------- NORDIC AXE OF PARALYSIS Type: Axe, One Handed Chop: 8-42 Slash: 8-28 Thrust: 3-8 Condition: 2,000 Weight: 32.0 Value: 2,000 Enchanting: Cast When Strikes: Paralyze for 10 seconds <><><><> Location <><><><> Worn by the people found in the Gandrung Caverns, just North East of Fort Frostmoth. You will end up going there during one of the first missions in the main quest. ------------------------------------------------------------------------------- NORDIC SILVER BATTLEAXE Type: Axe, Two Handed Chop: 25-45 Slash: 20-30 Thrust: 2-5 Condition: 1,400 Weight: 22.0 Value: 800 Enchantment: Constant Effect: Fortify Attack 10 points on Self Fortify Axe 10 points on Self Resist Common Disease 75 % on Self <><><><> Location <><><><> I've received several emails about this one. Some claim that Tharsten Heart- Fang wears it when you first see him in the Skaal Village. I checked, and he seems to always wear the axe that he wears at the end of the game (see: Acquired At The End Of Bloodmoon section). He may only equip it for a very short section of the game, and several people claim to have received it without cheating. If anyone knows where this specific axe (with the specific enchantments listed) is located, any help would be appreciated. ------------------------------------------------------------------------------- NORDIC SILVER LONGSWORD Type: Long Blade, One Handed Chop: 5-30 Slash: 5-25 Thrust: 5-25 Condition: 850 Weight: 20.0 Value: 1,200 Enchanting: Cast When Strikes Frost Damage 15 points <><><><> Location <><><><> Worn by the Skaal Trackers. ------------------------------------------------------------------------------- RAMMEKALD Type: Blunt Weapon, Two Handed Chop: 1-32 Slash: 1-27 Thrust: 1-2 Condition: 9,000 Weight: 32.0 Value: 300 Enchanting: Cast When Strikes: Frost Damage 1 to 4 points Paralyze for 10 seconds <><><><> Location <><><><> First, look for Kolfinna, who is located in, conveniently enough, Kolfinna's Dwelling. It is a cave along the river, and is North and a little bit East of Fort Frostmoth. To make things easier, just travel up the river, and look on the West side for a cave. Once you get there, Kolfinna will inform you of a Nord named Sigvatr The Strong, who killed her husband. He has some sort of jewel that belongs to Kolfinna, and she wants it back. Sigvatr is located on the Western side of the next river over. So travel North until you almost reach Lake Fjalding, and start heading West. Cross the river, and look around for a Nord. Once you find him, go talk to him. If you raise his Disposition really high, he will give you the jewel, "Pinetear", but then you don't get Rammekald. To get Rammekald, just kill him instead. The rewards for this mission aren't any worse if you kill him, since Kolfinna is only worried about getting her Pinetear back. ------------------------------------------------------------------------------- SEASPLITTER Type: Long Blade, One Handed Chop: 2-20 Slash: 1-18 Thrust: 2-6 Condition: 700 Weight: 15.0 Value: 220 Enchanting: Cast When Strikes: Demoralize Creature 1 to 10 points for 30 seconds <><><><> Location <><><><> Go to Himmelhost Barrow, located on the South Eastern corner of Solstheim. The Skeleton Pirate Captain, located within, uses the Seasplitter. He also has a note with a hint about a treasure that has been hidden on the island for hundreds of years. If you can manage to find it, you will find some gems, a few un-enchanted rings and amulets, and some money. ------------------------------------------------------------------------------- SOLVISTAPP Type: Long Blade, One Handed Chop: 1-20 Slash: 1-20 Thrust: 1-20 Condition: 800 Weight: 15.0 Value: 225 Enchanting: Cast When Used: Frost Shield 3 points for 10 seconds on Self <><><><> Location <><><><> Find Ingmar standing outside of Valbrandr Barrow, about halfway between Thirsk and Fort Frostmoth. He is holding the Solvistapp, and the reward for this mission is pretty crappy, so if you want to kill him, go for it. If you want to complete the mission, read on. Ingmar will tell you that he needs to kill the Draugr of Valbrandr Barrow to proof himself to the Skaal. He wants your help, but he wants to be able to say that he is the one that killed the Draugr. So go inside with him, and let the Draugr attack you, instead of Ingmar. It helps to have you and Ingmar on opposite sides of the Draugr. Do not attack it, or use any magic on it, or you will not receive a reward. Once Ingmar kills the beast, he will allow you to take anything in the barrow, and will tell you to meet up with him at the Skaal Village. When you get to his house, he will reward you with the Belt of Orc's Strength, which temporarily raises your Strength. ------------------------------------------------------------------------------- STAFF OF CARNAL CHANNELING Type: Blunt Weapon, Two Handed Chop: 2-16 Slash: 3-16 Thrust: 1-10 Condition: 900 Weight: 16.0 Value: 7,000 Enchanting: Cast When Used: Summon Bonewalker for 30 seconds on Self Damage Health 1 to 5 points for 30 seconds on Self <><><><> Location <><><><> Go to Skygge Barrow, which is located just past the bridge (there's only one bridge) that crosses the river that runs North of Lake Fjalding. Go all the way to where the river meets the ocean, and you'll see the cave near the Eastern shore of the river. Once inside, go to the end of the passageway to find the Necromancer with the Staff of Carnal Channeling. Necromancers are evil, so go ahead and kill her. ------------------------------------------------------------------------------- STORMFANG Type: Long Blade, Two Handed Chop: 1-30 Slash: 1-25 Thrust: 1-18 Condition: 1,600 Weight: 30.0 Value: 10,000 Enchanting: Cast When Strikes: Shock Damage 1 to 25 points <><><><> Location <><><><> Go North-North West of Fort Frostmoth, until you find Brodir Grove, which is three large stones in a circle. Near there is Ulfgar's Dwelling. Talk to him to find out that he and his friends attempted to go to Sovngarde a while ago, and he wants your help to get there. Well, if you go to Thirsk, you will notice that a person upstairs has a book entitled "Sovngarde, A Reexamination". Read it to find out a little about this mysterious place. With your newfound information, go back to Ulfgar, and tell him about the book. He realizes that in order to get to Sovngarde, he must die in combat, and since you are the nearest person, you must kill him. But he wants it to be an honorable death, so he won't go easy on you. He uses the Stormfang, so once you finish him off, you will have a new weapon. With his dying breath, he will tell you to go outside to Brodir Grove, where you will get an extra surprise. ------------------------------------------------------------------------------- WHITEWALKER Type: Robe Weight: 3.0 Value: 20 Enchanting: Constant Effect: Chameleon 50 % on Self Frost Damage 5 to 20 points on Self Weakness to Frost 5 to 10 % on Self Drain Health 5 to 10 points on Self <><><><> Location <><><><> Go to Benkongerike Barrow, which is located North East of Castle Karstaag. Travel around a little inside, and you will notice a dead person. Take the Whitewalker off of her body (and you'll see why she died), and read her book. This isn't that great of a robe, but it's pretty funny. Also, there are ways to negate the bad effects, by using a Magicka Resistance spell right when you put it on. ------------------------------------------------------------------------------- WINTERWOUND DAGGER Type: Short Blade, One Handed Chop: 5-10 Slash: 5-10 Thrust: 10-20 Condition: 550 Weight: 10.0 Value: 1,000 Enchanting: Cast When Strikes: Frost Damage 10 points for 10 seconds Disintegrate Armor 20 points for 10 seconds <><><><> Location <><><><> Held by Frysse Hag's. Only the level 8 and level 40 Frysse Hags carry them. The level 20 ones carry a Cruel Sparksword. =============================================================================== 1. BERSERKER WEAPONS =============================================================================== BERSERKER SILVER AXE Type: Axe, One Handed Chop: 1-35 Slash: 1-22 Thrust: 1-5 Condition: 2,000 Weight: 32.0 Value: 1,000 Enchanting: Cast When Strikes: Damage Health 2 points for 5 seconds ------------------------------------------------------------------------------- BERSERKER SILVER BATTLEAXE Type: Axe, Two Handed Chop: 5-50 Slash: 6-35 Thrust: 1-5 Condition: 2,000 Weight: 30.0 Value: 1,000 Enchanting: Cast When Strikes: Damage Health 2 points for 5 seconds ------------------------------------------------------------------------------- BERSERKER SILVER CLAYMORE Type: Long Blade, Two Handed Chop: 6-35 Slash: 6-30 Thrust: 6-24 Condition: 2,000 Weight: 25.0 Value: 1,000 Enchanting: Cast When Strikes: Damage Health 2 points for 5 seconds ------------------------------------------------------------------------------- BERSERKER SILVER LONGSWORD Type: Long Blade, One Handed Chop: 4-18 Slash: 4-15 Thrust: 4-15 Condition: 800 Weight: 20.0 Value: 1,000 Enchanting: Cast When Strikes: Damage Health 2 points for 5 seconds <><><><> Location <><><><> The higher leveled Berserkers on the island will carry a randomly generated Berserker weapon. =============================================================================== 2. TREE STUMP =============================================================================== EBONY ARROW OF SLAYING (x5) Type: Marksman Weight: 0.2 Value: 10 Enchanting: Cast When Strikes: Damage Health 5,000 points ------------------------------------------------------------------------------- SHADOWSTING Type: Long Blade, One Handed Chop: 2-27 Slash: 1-37 Thrust: 10-50 Condition: 1,600 Weight: 40.0 Value: 5,000 Enchanting: Cast When Strikes Poison 5 points for 20 seconds Chameleon 200 to 100 % for 20 seconds ------------------------------------------------------------------------------- DECEIT Type: Glove Weight: 1.0 Value: 2 Enchanting: Constant Effect: Fortify Sneak 20 points on Self ------------------------------------------------------------------------------- TREACHERY Type: Glove Weight 1.0 Value: 2 Enchanting: Constant Effect: Fortify Security 20 points on Self ------------------------------------------------------------------------------- RING OF RAVEN EYE Type: Ring Weight: 0.1 Value: 3,000 Enchanting: Constant Effect: Fortify Marksman 20 points on Self Night Eye 20 points on Self <><><><> Location <><><><> If you go directly behind Thirsk, you will see a tree stump relatively close to the building. Check the tree stump to find these free goodies. Also, there is a letter that explains why these items were left in the tree stump, though the letter is a little mysterious. =============================================================================== 3. THIRSK =============================================================================== PAWS OF THE WOLF-RUNNER Armor Rating: Condition: 105 Weight: 4.0 (Light) Value: 1,000 Enchanting: Constant Effect: Fortify Athletics 5 points on Self Fortify Speed 5 points on Self ------------------------------------------------------------------------------- SEVERED NORD LEG Type: Blunt Weapon, One Handed Chop: 1-15 Slash: 1-10 Thrust: 1-2 Condition: 30 Weight: 5.0 Value: 6 Enchantment: 70 ------------------------------------------------------------------------------- AMULET OF INFECTIOUS CHARM Type: Amulet Weight: 1.0 Value: 20 Enchanting: Cast When Used: Fortify Personality 30 points for 30 seconds on Self Weakness to Common Disease 30 % for 30 seconds on Self Drain Fatigue 30 points for 30 seconds on Self ------------------------------------------------------------------------------- CLANBRINGER Type: Long Blade, One Handed Chop: 2-20 Slash: 6-17 Thrust: 6-17 Condition: 800 Weight: 20.0 Value: 1,000 Enchanting: Cast When Used: Rally Humanoid 10 to 20 points for 120 seconds in 20 feet on Target Sanctuary 1 to 5 points for 120 seconds on Self Fortify Personality 1 to 5 points for 120 seconds on Self <><><><> Location <><><><> *Slight Spoilers* If you go to Thirsk after the fire appears on Lake Fjalding (which happens during the main quest), you will notice that there has been an attack. Before you do anything, check the body of Skjoldr Wolf-Runner, to get the Paws of the Wolf-Runner. Then, go talk to Svenja Snow-Song, and she will send you after the Udyrfrykte, the monster who attacked the Mead Hall. He is in a little cave close to Thirsk, along the shore of Lake Fjalding. Go in, and kill the Udyrfrykte. Here are some stats: The Udyrfrykte Level: 11 Health: 1,000 Fatigue: 1,000 Skills Strength: 150 Intelligence: 50 Willpower: 80 Agility: 60 Speed: 65 Endurance: 100 Luck: 50 His level is really low, but he is powerful, and has a lot of Health. His "weapon" is the Severed Nord Leg. It isn't too powerful, but it's good for a laugh. He is very resistant to magic, however. Also, make sure you pick up that "weapon" once he is dead, since it is one of a kind, to say the least. And take his Heart, since you'll need to bring that back to Svenja. Once you do that, she will send you to Hrothmund's Barrow, so that you can become the new Chieftain of Thirsk. Hrothmund's Barrow is located South and slightly West of Castle Karstaag. Once you get there, he will ask you the name of the Werewolf that killed him. You can find out the answer by talking to Brynjolfr (who is just outside of Thirsk) about Snow Wolves. If you want to figure it out yourself, scroll past the word that is surrounded by the word 'spoilers'. If you want to know now, the answer is: *SPOILERS*SPOILERS*SPOILERS* *SPOILERS*Ondjage*SPOILERS* *END SPOILERS*END SPOILERS* Once inside, make sure to grab the Amulet of Infectious Charm (used in another quest), which is lying next to Hrothmund's Axe. Then, check out the huge axe (to talk to Hrothmund), and he will declare you worthy of being Chieftain of Thirsk. Head back to Thirsk, and Svenja will declare you to be the new Chieftain. You will now have your very own room. Look in the room to find the Clanbringer. If you want to start the mission for finding the Amulet of Infectious Charm, go almost directly South of Castle Karstaag for a little while, to find a crashed airship, and the body of the captain. Take the captain's journal, and go to Ald-Ruhn. Standing just outside of the Mage's Guild is Louis Beauchamp, who funded the airship expedition, and would probably like to know that it crashed. After talking to him for a while, he will send you after the Amulet of Infectious Charm, which you should already have. Don't do this mission if you want to keep it, because it ends with you giving him the Amulet. *End Slight Spoilers* =============================================================================== 4. SNOW WOLF/BEAR ARMOR =============================================================================== SNOW BEAR BOOTS Armor Rating: 58 Condition: 105 Weight: 14.0 (Medium) Value: 5,000 Enchanting: Constant Effect: Resist Frost 5 % ------------------------------------------------------------------------------- SNOW BEAR CUIRASS Armor Rating: 58 Condition: 325 Weight: 25.0 (Medium) Value: 10,000 Enchanting: Constant Effect: Resist Frost 5 % ------------------------------------------------------------------------------- SNOW BEAR GREAVES Armor Rating: 58 Condition: 220 Weight: 10.0 (Medium) Value: 8,500 Enchanting: Constant Effect: Resist Frost 5 % ------------------------------------------------------------------------------- SNOW BEAR HELMET Armor Rating: 58 Condition: 100 Weight: 4.0 (Medium) Value: 3,500 Enchanting: Constant Effect: Resist Frost 5 % ------------------------------------------------------------------------------- SNOW BEAR LEFT GAUNTLET Armor Rating: 58 Condition: 80 Weight: 4.0 (Medium) Value: 2,000 Enchanting: Constant Effect: Resist Frost 5 % ------------------------------------------------------------------------------- SNOW BEAR LEFT PAULDRON Armor Rating: 58 Condition: 100 Weight: 7.0 (Medium) Value: 2,000 Enchanting: Constant Effect: Resist Frost 5 % ------------------------------------------------------------------------------- SNOW BEAR RIGHT GAUNTLET Armor Rating: 58 Condition: 80 Weight: 4.0 (Medium) Value: 2,000 Enchanting: Constant Effect: Resist Frost 5 % ------------------------------------------------------------------------------- SNOW BEAR RIGHT PAULDRON Armor Rating: 58 Condition: 100 Weight: 7.0 (Medium) Value: 2,000 Enchanting: Constant Effect: Resist Frost 5 % ------------------------------------------------------------------------------- SNOW WOLF BOOTS Armor Rating: 58 Condition: 105 Weight: 4.0 (Light) Value: 5,000 Enchanting: Constant Effect: Resist Frost 5 % ------------------------------------------------------------------------------- SNOW WOLF CUIRASS Armor Rating: 58 Condition: 325 Weight: 9.0 (Light) Value: 10,000 Enchanting: Constant Effect: Resist Frost 5 % ------------------------------------------------------------------------------- SNOW WOLF GREAVES Armor Rating: 58 Condition: 220 Weight: 7.0 (Light) Value: 8,500 Enchanting: Constant Effect: Resist Frost 5 % ------------------------------------------------------------------------------- SNOW WOLF HELMET Armor Rating: 58 Condition: 100 Weight: 2.0 (Light) Value: 3,500 Enchanting: Constant Effect: Resist Frost 5 % ------------------------------------------------------------------------------- SNOW WOLF LEFT GAUNTLET Armor Rating: 58 Condition: 80 Weight: 1.5 (Light) Value: 2,000 Enchanting: Constant Effect: Resist Frost 5 % ------------------------------------------------------------------------------- SNOW WOLF LEFT PAULDRON Armor Rating: 58 Condition: 100 Weight: 2.4 (Light) Value: 2,000 Enchanting: Constant Effect: Resist Frost 5 % ------------------------------------------------------------------------------- SNOW WOLF RIGHT GAUNTLET Armor Rating: 58 Condition: 80 Weight: 1.5 (Light) Value: 2,000 Enchanting: Constant Effect: Resist Frost 5 % ------------------------------------------------------------------------------- SNOW WOLF RIGHT PAULDRON Armor Rating: 58 Condition: 100 Weight: 2.4 (Light) Value: 2,000 Enchanting: Constant Effect: Resist Frost 5 % <><><><> Location <><><><> Brynjolfr, who is in a small hut near Thirsk, makes Snow Wolf and Snow Bear armor for you. You just need to bring him the proper amount of Snow Wolf or Snow Bear Pelts, and enough money to make them. =============================================================================== 5. SNOW PRINCE =============================================================================== ANCIENT STEEL BOOTS Armor Rating: 26 Condition: 75 Weight: 20.0 (Heavy) Value: 40 Enchantment: 88 ------------------------------------------------------------------------------- ANCIENT STEEL CUIRASS Armor Rating: 26 Condition: 225 Weight: 30.0 (Heavy) Value: 150 Enchantment: 200 ------------------------------------------------------------------------------- ANCIENT STEEL GREAVES Armor Rating: 26 Condition: 75 Weight: 18.0 (Heavy) Value: 88 Enchantment: 25 ------------------------------------------------------------------------------- ANCIENT STEEL HELM Armor Rating: 26 Condition: 75 Weight: 5.0 (Heavy) Value: 60 Enchantment: 250 ------------------------------------------------------------------------------- ANCIENT STEEL LEFT GAUNTLET Armor Rating: 26 Condition: 37 Weight: 5.0 (Heavy) Value: 28 Enchantment: 200 ------------------------------------------------------------------------------- ANCIENT STEEL LEFT PAULDRON Armor Rating: 26 Condition: 75 Weight: 10.0 (Heavy) Value: 48 Enchantment: 20 ------------------------------------------------------------------------------- ANCIENT STEEL RIGHT GAUNTLET Armor Rating: 26 Condition: 37 Weight: 5.0 (Heavy) Value: 28 Enchantment: 200 ------------------------------------------------------------------------------- ANCIENT STEEL RIGHT PAULDRON Armor Rating: 26 Condition: 75 Weight: 10.0 (Heavy) Value: 48 Enchantment: 20 ------------------------------------------------------------------------------- ANCIENT STEEL TOWER SHIELD Armor Rating: 31 Condition: 180 Weight: 20.0 (Heavy) Value: 100 Enchantment: 750 ------------------------------------------------------------------------------- SPEAR OF THE SNOW PRINCE Type: Spear, Two Handed Chop: 2-6 Slash: 2-6 Thrust: 1-18 Condition: 500 Weight: 14.0 Value: 2,000 Enchanting: Cast When Strikes: Weakness to Frost 10 % for 10 seconds Frost Damage 1 to 5 points Disintegrate Armor 10 to 30 points <><><><> Location <><><><> Go to Jolgeirr Barrow, which is almost directly South of the crashed airship. If you don't know where that is, start at Raven Rock, and go North and slightly East, staying directly in between the two rivers. Jolgeirr Barrow is almost in the dead center of those two rivers. Go inside, and the Snow Prince's Ancient Steel Armor and Spear are laid out in front of you. If you want to know the story of the Snow Prince, read the book that is found next to the armor. The armor isn't very good, but the Spear of the Snow Prince is pretty good. You may notice that the Helm and Tower Shield are missing. To get the Helm, find the dead body at the bottom of Lake Fjalding, towards the Eastern side, and read the note on the corpse. It will tell you about "Angria", who stole the Helm. The Helm is located in Frykte, which you can get to by going East and a little South of Castle Karstaag. Angria's corpse is stuck to the ceiling, so jump or levitate up to the corpse, and retrieve the Ancient Steel Helm. As far as I know, the Ancient Steel Tower Shield isn't found anywhere in the game, outside of the Construction Set. =============================================================================== 6. ACQUIRED DURING THE EAST EMPIRE COMPANY MISSIONS (POSSIBLE EEC *SPOILERS*) =============================================================================== ELBEROTH'S SABER Type: Long Blade, One Handed Chop: 5-20 Slash: 4-18 Thrust: 1-5 Condition: 1,050 Weight: 15.0 Value: 48 Enchantment: 55 <><><><> Location <><><><> Received from Apronia Alfena to scare Baro Egnatius. Elberoth's Saber is nothing all that special, just a renamed Steel Saber. It even has the same Value. ------------------------------------------------------------------------------- ANCIENT NORDIC PICK AXE Type: Axe, One Handed Chop: 1-20 Slash: 1-15 Thrust: 1-5 Condition: 300 Weight: 20.0 Value: 8,000 Enchantment: 100 <><><><> Location <><><><> Received from Graring. Used to extract Raw Stalhrim, and doubles as a weapon. ------------------------------------------------------------------------------- ICE SHIELD Armor Rating: 83 Condition: 400 Weight: 13.0 (Medium) Value: 1,000 Enchantment: 400 <><><><> Location <><><><> Reward from Falco Galenus for protecting him against an attack against the colony. =============================================================================== 7. ACQUIRED DURING THE MAIN QUEST (POSSIBLE MAIN QUEST *SPOILERS*) =============================================================================== RUSTED RIEKLING BLADE Type: Long Blade, One Handed Chop: 10-18 Slash: 12-20 Thrust: 4-13 Condition: 500 Weight: 20.0 Value: 150 Enchantment: 35 <><><><> Location <><><><> During the "Restore the Power of the Skaal" mission, for the Beast Stone, you will have to rescue 'The Good Beast' from an attack of Rieklings. The Rieklings are equipped with Rusted Riekling Blades. ------------------------------------------------------------------------------- MACE OF AEVAR STONE-SINGER Type: Blunt Weapon, One Handed Chop: 30-90 Slash: 30-90 Thrust: 10-10 Condition: 10,000 Weight: 90.0 Value: 50,000 Enchanting: Cast When Strikes: Frost Damage 8 Points <><><><> Location <><><><> Received from Tharsten Heart-Fang after restoring the power of the Skaal. ------------------------------------------------------------------------------- HELM OF THE WOLF'S HEART Armor Rating: Condition: 300 Weight: 2.0 (Light) Value: 500 Enchanting: Constant Effect: Fortify Agility 5 points on Self Fortify Sneak 5 points on Self <><><><> Location <><><><> Received from Tharsten Heart-Fang after you complete the mission where you have to investigate the crime of Engar Ice-Mane. ------------------------------------------------------------------------------- AESLIIP'S RING Type: Ring Weight: 0.1 Value: 2,500 Enchanting: Constant Effect: Fortify Willpower 10 points on Self Fortify Magicka 75 points on Self <><><><> Location <><><><> Received from the Draugr Lord Aesliip during the "Test of Strength" mission. ------------------------------------------------------------------------------- STALHRIM LONGSWORD OF FLAME Type: Long Blade, One Handed Chop: 4-50 Slash: 5-50 Thrust: 4-55 Condition: 2,500 Weight: 70.0 Value: 65,000 Enchanting: Cast When Strikes: Fire Damage 5 to 10 points for 5 seconds Weakness to Fire 50 % for 5 seconds <><><><> Location <><><><> Received after you return from Castle Karstaag. =============================================================================== 8. WOLFGIVER QUESTS =============================================================================== WOLFGIVER SILVER DAGGER Type: Short Blade, One Handed Chop: 1-5 Slash: 1-5 Thrust: 1-5 Condition: 100 Weight: 1.0 Value: 150 Enchantment: 100 ------------------------------------------------------------------------------- WOLFENDER SILVER DAGGER Type: Short Blade, One Handed Chop: 1-5 Slash: 1-5 Thrust: 1-5 Condition: 100 Weight: 1.0 Value: 1 Enchantment: 100 <><><><> Location <><><><> *Spoilers* During the quest to cure your Lycanthropy, you receive the Wolfgiver Silver Dagger to kill the Female Innocent. Afterwards, it becomes the Wolfender Silver Dagger. *End Spoilers* =============================================================================== 9. AQCUIRED AT THE END OF BLOODMOON (*SPOILERS* IN THIS SECTION) =============================================================================== NORDIC SILVER BATTLEAXE Type: Axe, Two Handed Chop: 6-35 Slash: 6-35 Thrust: 1-5 Condition: 2,000 Weight: 30.0 Value: 120 Enchanting: Cast When Strikes: Weakness to Frost 100 % for 10 seconds Frost Damage 30 to 50 points ------------------------------------------------------------------------------- HIRCINE'S RING Type: Ring Weight: 0.1 Value: 6,400 Enchantment: 1,200 <><><><> Location <><><><> *Spoilers* Worn by Tharsten Heart-Fang. When you are sent to the Great Glacier at the end of the game, Heart-Fang is there. If the Werewolves kill him, or if you kill him, you can pick up his Nordic Silver Battleaxe, and Hircine's Ring is automatically sent to you. When you equip this ring, it asks you if you want to turn into a Werewolf. If you do, you will become a Werewolf for 7 hours. You can use this ring as often as you want. *End Spoilers* ------------------------------------------------------------------------------- SPEAR OF THE HUNTER Type: Spear, Two Handed Chop: 12-15 Slash: 12-15 Thrust: 40-60 Condition: 2,000 Weight: 25.0 Value: 25,000 Enchanting: Cast When Strikes Paralyze for 10 seconds Burden 50 points for 10 seconds Poison 4 points for 5 seconds ------------------------------------------------------------------------------- HUNTER'S AMULET OF SPEED Type: Amulet Weight: 1.0 Value: 15,000 Enchanting: Constant Effect: Fortify Speed 10 points on Self Fortify Acrobatics 15 points on Self Fortify Athletics 15 points on Self ------------------------------------------------------------------------------- HUNTER'S AMULET OF STRENGTH Type: Amulet Weight: 1.0 Value: 15,000 Enchanting: Constant Effect: Fortify Strength 10 points on Self Fortify Attack 15 points on Self <><><><> Location <><><><> *Spoilers* These are the three items you can receive at the end of the game after killing the Hunter. Hircine asks what the most important skill of a hunter is. If you answer "Strength", he will wear the Hunter's Amulet of Strength. If you answer "Speed", he will wear the Hunter's Amulet of Speed. If you answer "Guile", he will use the Spear of the Hunter. Kill him to receive the item. *End Spoilers* =============================================================================== IV. CONTACT INFORMATION =============================================================================== If I am missing any unique (meaning only one in the game) un-enchanted weapons/armor/clothing, or any enchanted weapons/armor/clothing, then please email me at smt512@yahoo.com. Also, if any of my directions are wrong or unclear, there are misspellings, or anything else wrong with it, tell me about it. I want this guide to be as clear as possible. But only email me if the question is directly related to the improvement of this guide. Otherwise, I will disregard it. =============================================================================== V. THANKS =============================================================================== Thanks to GameFAQ's, as usual. Thanks to BethSoft for making this game. Thanks to Jades Eternal, Spirit Glyph, DaveyBoy07 and anyone else on the Bloodmoon Board who helped me find a few of these artifacts. =============================================================================== VI. LEGAL INFORMATION =============================================================================== All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This guide may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. This FAQ is to appear exclusively on GameFAQ's.com