Spelling Jungle FAQ By Lord Seth I can be reached at lseths@yahoo.com. The latest version of this guide will always be on gamefaqs.com. Table of Contents: I. Introduction II. Version History III. FAQ IV. Game Info/Obstacles V. Walkthrough VI. Credits/Copyright I. Introduction Well, here I am again with a guide to a fairly obscure game. Given that Spelling Blizzard (Spelling Jungle's sequel) is significantly harder, I originally planned to only write an FAQ on Spelling Blizzard. However, I actually had a great deal of fun writing that, so I figured I should write a guide for this game, also. Although I didn't have any major problem with the puzzles, someone else might, and that is why we write FAQs: To explain things that are obvious to us to people that it's not obvious to. Just for the record, this game was also released under the name "Basic Spelling Tricks" but we all know Spelling Jungle is a better name. It's an educational game, of course, but the levels themselves have much more to do with figuring out how to do them than how to spell the words. It doesn't matter how well you can spell a word if you don't know how to solve the puzzle given for that word. And yet again, I feel I should mention that I used the Macintosh version of this game, but the Windows version is identical as far as I know. Actually, I used Basic Spelling Tricks, but the games are identical other than the names, so again there is no problem. II. Version History 1.00: First release. All levels covered. (8/27/06) III. FAQ Q: Where can I get this game? A: It's an old, and fairly obscure game, though I believe it achieved moderate popularity at some point. Do a search on the Internet or eBay (or a site similar to eBay) and see what you can find. Q: When I try to play the game, it says my monitor needs to be set to 256 colors. What do I do? A: Set the monitor to 256 colors. Well, what did you think? How to do this probably depends on your computer, so if you don't know how check the manual or do a search online to find out if you don't already know. Q: Why was this game released under several names? A: I have no idea. It was originally Basic Spelling Tricks but it was re-released under the name Spelling Jungle, possibly because the name Spelling Jungle is much cooler. Q: Hlp mee. i cant bet ths gam cuz i cant spel da wurds. A: Then learn how to spell them. Q: Was the previous question a joke question? A: Yes. As is this one. IV. Game Info/Obstacles The story line is fairly simplistic. The river is being flooded for an unknown reason, causing problems for people who live near it. They have asked Yobi, an old and wise magician, for help, but he is too old to undertake the trip all the way up the river (though he is somehow able to follow you each time you progress). So the task falls to you, Wali, his apprentice, to make the dangerous trip upriver to find the source of the flood and stop it. There are two parts to this game. There are the levels/puzzles, and the river spelldown. For the river spelldown, you must spell a word that Yobi orally gives you. Once you do this enough times correctly, you can progress. At first you only have to spell three words, but every 10 levels you are given one more, up to 10, so after level 70 there is no longer any increase. In the game, you have to walk over letter tablets in the correct order. For example, if the word was LETTER, you'd have to walk over the L, then E, then two T's, then another E, and then an R. However, there are obstacles in the way that you have to figure out how to get past. Additionally, sometimes you have to be sure to pick a certain tablet of a letter; that is, if there are two E's needed for the word like in Letter, you might have to get a certain E first and then get the other one later in order to solve the puzzle. Finally, you need to get back to the Raft at the end of every puzzle, and in some you have to prepare to be sure you can get back. Guess I should mention the controls for this game. The controls are very easy, just use the arrow keys to move around and press the space bar to throw an Apple or lay down a Bridge; if you are next to and facing the water and have a Bridge you will lay that down rather than throw an Apple if you have one. You can also use your mouse to move around, just click on the space where you want to move to. However, this is inexact, and I highly recommend using the arrow keys. The controls can be adjusted from the menu screen, click on one of the arrows that the compass points in and then press the key you wish to correspond to moving in that direction. Now it is time to give information on the obstacles you will encounter. Terrain: Land: This is the basic type of terrain. You and animals can walk over it. Grass: This is exactly the same as land, except animals do not walk on it; the only way to get them onto the grass is to bribe the animal and then push it onto it. Animals cannot hurt you while you are on the Grass, though Tricksters can. Mud: Animals never go on mud, even if you try to push them. If you go in one direction on Mud, you will continue to slide in that direction until you hit something. If you push a Boulder on mud, it also will slide in one direction until it hits something. Hot Coals: Animals never walk on the Hot Coals, even if you push them. You can walk over these, but if you stop moving at any time while on them, you will have to start the level over. So, if you're on the Hot Coals, always be moving. Dark Pits: Animals will not go into Dark Pits under any circumstances. You can push Boulders and Vehicles into them and they will disappear. If you go into one, you'll have to start the level over. Stone Wall: Nothing can pass through these, not even Trickster attacks. Trees: These function just like Stone Walls, except Trickster attacks can go through them. Water: You cannot walk on water without a Walk Over Water potion. You can cross it by bribing and then riding a Hippo, laying down a bridge, or pushing a Boulder into the water for use as a temporary bridge. Animals: Rhino(ceros): These pace back and forth and do not turn other than to go back the other way when they encounter an obstacle. If you get hit by its snout you'll have to start the level over. You can bribe them and push them into a new place. Alligator: These float in the river and stay near the edge of the water. If one is close to you it will try to attack you; you can lose it by getting far enough away, though. Alligators can come out of the water, but if they have to move too far on land to get to you they will return to the water. If an Alligator catches you, you start the level over. Lion: A Lion stays in one space, its den or home space, unless you get too close. It will then start moving and try to attack you. It will return to its home space when you get far enough away. If a Lion catches you, you start the level over. Tiger: If you are horizontally or vertically aligned with a Tiger, it will notice you. If you move sideways, it will also. If you go towards or away from it, it will move towards you as much as you move towards or away. Note that just using the arrow keys does this; if you try to move away from a Tiger but are running into a Stone Wall, the Tiger will still get closer to you. If a Tiger gets too close it will start to chase you. If a Tiger catches you, you start the level over. Elephant: Elephants stay in one space and do not move unless you bribe them. Once you do, you can push them around, but when the bribe wears off it will attempt to return to its home space. Hippo(potamus): These stay in one place in the water and bob up and down. When they are up you can bribe or walk over them. If the river is only one space wide you can therefore use them as a bridge without having to bribe them. If you do bribe them, you can ride across the river on them, but when the bribe wears off it will instantly stop moving, so make sure you're not in the middle of the river when this happens! TIP: If you want to bribe a Hippo from right next to it, in order to face it wait until it is bobbed down, then face it so that when it bobs up you can bribe it. Gazelle: Gazelles run around very quickly. They can be bribed and will then stand still and can be pushed around. Gazelles cannot harm you but can potentially be an annoyance. Zebra: Zebras remain in one place, never moving, unless bribed. If you bribe one, it will follow you. You can also push it around. When the bribe wears off, the Zebra will stay in its new space until it is bribed again. Tricksters: These are called Demons in the game, but I shall use Trickster, the term the instruction booklet uses. Fire Trickster: The Fire Trickster can fire in all directions, but has a limited range. Getting hit by one of its fire balls forces you to start the level over. Wind Trickster: Wind Tricksters do not hurt you, or at least not directly. They blow you around, but only left, right, north, or south. You can hold your ground against one if you try to run towards it, but you will not get closer to it. Dart Trickster: Dart Tricksters will fire up, down, left, or right if you are aligned with it. Its darts move quickly, and if one hits you then you start the level over. Items: Letter Tablets: These are scattered around each level, and each has a letter on it. You must pick them up in the correct order to spell the word in order to complete the level. Just walk over them to pick them up. Apple: Pick these up by walking over them. You can throw them at animals to bribe them. NOTE: Not all animals can be bribed. Bridge: If you walk over one of these you can later on lay one down at the land's edge and use it to cross to other parts of land on the map. Boulder: You can push these around. If you push one into the river, it will serve as a temporary bridge. It can also be used to block Trickster attacks and animals. (All-Terrain) Vehicle: These can be pushed, but only forward or backwards, not sideways. If you push one, it will continue to roll in that direction until it hits something. If it stops on the Hot Coals it will disappear, and while you can push it into the water, it sinks too fast to be used as a bridge. The next 5 items mentioned are all potions. You take them by walking over them. They take effect immediately and last 10 seconds. Time Stop: This stops time. Everything stops moving except you. Note that if you push a Boulder into the water during a Time Stop, the Boulder will NOT fall into the water until time resumes. Walk Over Water: This lets you walk over water. Fire Ball Protection: This potion makes you immune to the Fire Trickster. Dart Protection: With this, the Dart Trickster's darts will not harm you. Wind Protection: The Wind Trickster will be unable to blow you around while this is in effect. Trinket: These are found every 10 levels. They are completely optional; you gain nothing from them other than having a Trinket appear on the menu screen next to the level you found it in. However, if you want the extra challenge you can try for them. Raft: You start out on this in a level and when you move the level starts up. You need to get back to it at the end of every level. V. Walkthrough Ah, the most important part of the guide. Without further ado, let's get started. LEVEL 1: FIRST As the word says, this is the first level, so it is a cinch. There are no obstacles whatsoever. Just grab the letters in order. LEVEL 2: PRACTICE Head left and get the P and the Apples, then bribe the Hippo to ride over to the right and get the next two letters. You can get the Apples if you want, but there's no need, as you have one left anyway. Bribe the Hippo again and ride it back to the left, then get the rest of the letters. LEVEL 3: NICE Go right and get the Apple and Bridge. From the Bridge, go up and left and then use the Bridge to cross the river. Bribe the Zebra and have it follow you to a place where it won't be blocking anything (two spaces down and one to the right of where it was before is fine), then wait for the bribe to wear off and then get the N. The rest of the letters are self-explanatory. LEVEL 4: EASY Living up to this level's name, just push the Boulder up and get the E on your way, then get the rest of the letters. LEVEL 5: BEGIN Get the B and push the Boulder two spaces right, then two up. Get the E, G, and Bridge, then use the Bridge to cross over to where the I is, get that, then come back and get the N. LEVEL 6: JOURNEY This level is good practice for dealing with Rhinos. Go left and get the first three letters; avoiding the Rhino should be easy. Get the R, then cross the Hippo (you don't even need to bribe it) and get the rest of the letters, avoiding the second Rhino. LEVEL 7: ENOUGH The Lions are no problem as long as you stay on the Grass. Head left and get the first four letters and the Bridge. Use the Bridge to cross the river at the TOP of the screen and then go and get the last two letters. LEVEL 8: NEITHER Get the N and lower Apple and bribe the Zebra. Get it to move one space right, then let the bribe wear off and get one E. Go get the other Apples and bribe the Hippo to cross the river and get the next three letters. Afterward, bribe the Hippo again and get the last two letters. LEVEL 9: PLEASE Head right one space and wait for the Rhino to move past you. After that, go right and push the Vehicle to the left when the Rhino is near the bottom to trap the Rhino; this isn't necessary, but makes the puzzle easier. Now get the Apple and Bridge, then get the P. Stay close to the left Stone Wall when you get the L so the Fire Trickster doesn't hit you. Get one E, use the Bridge to get the next two letters (be sure to place it between the A and S), and then get the final E. LEVEL 10: SUGAR Hooray for Trinkets! As you might have guessed, though, this one is pretty easy. First get the S, U, and Apple. Next bribe the Zebra and get it to move two spaces upward, then get the G and Bridge. Go up and use the Bridge to cross the river at the top of the map and get the A. Now, you can get the R if you want, but let's get that Trinket. Push the right Boulder down three spaces, left two spaces, and then one up to get the Apple. Bribe the Hippo and ride it over to the island with the Trinket and Apple, then bribe it again and ride it to the left to get the R. Actually, you can just go and grab the Trinket and not the Apple, then right it to the left and get off it with just the first Apple if you're quick enough. Anyway, after that, get the R. LEVEL 11: SURE Get the two Apples and bribe one of the Hippos and ride it to the island with the S. Get the S and Apple, then bribe it again and ride it to the U. Get the Apple that's on the land mass where the U is, then bribe it yet again and get the R and Apple, then bribe it one last time to ride back and get the E. LEVEL 12: ABOUT Head left and get the A, then go all the way over to the right to get the Bridge, but don't go above where the Bridge is! From where you got the Bridge, go all the way down and all the way left, then put the Bridge to the left of where you are. Get the Bridge and the B. Now go back to where you first laid down the Bridge, go a little right, and lay down a bridge in the downwards direction. Cross it and push the Boulder upwards until it's just to the left of the Dart Trickster. Go all the way down, then run to the right past the Dart Trickster, then go up and get the O. Go all the way back down again, then head left and cross the Bridge to get the U, then come down and get the T. LEVEL 13: PARTY Lions and tigers and letters, oh my! Head left (or you can get the Apples for fun if you want and then return with the Boulder) and then, staying on the grass, get the P. Still staying on the Grass, get the A, and then go between the two left-most Lions to get to the other part of the Grass, then get the R and T, as before staying on the Grass. Sneak to the left between the Lions like you did before, then go over to the Y while staying on the Grass, and then get the Y. LEVEL 14: HEIGHT Go right and slide on the Mud to the H. After that, slide down and then right to get the E, then left to get the I. Slide back to the right and then up, then slide right and then down. Slide left and then down to get the Bridge, then slide all the way to the right, then up, then right again, and then head up, and throw an Apple at the Rhino to bribe it. Lay down a bridge to cross the river and slide to the left and then down to get the G, then up and to the right to get the H. Then slide down, push the Boulder into the river and cross it, and then get the T. To get back to the Raft, slide down, then left, then up, and then left. LEVEL 15: LOVE There's a lot of Apples in this level, none of which you need. To start off, go down and get the L. After you do that, head upwards and get the O. To get the O, just run down through the Hot Coal space to grab it, then run back up through it to get the V, then go back down through the Hot Coals again and get the E to finish the puzzle. Then take one final run through the Hot Coals to get back to the Raft! LEVEL 16: FAVORITE Technically, this word can be spelled "favourite" as that is the British spelling of the word, though it'll make you look weird if you're in a country (such as the United States) that uses favorite as its spelling. But that has nothing to do with the puzzle. Okay, push the upper of the two Boulders to the right until it is just above the Dart Trickster. There's a Boulder next to the one you just pushed, so push it one down to block the Dart Trickster's right side. Now go back to the beginning and push the lower Boulder to the right so it blocks the Dart Trickster's downward side, then get the Bridge. Use the Bridge to cross the River. The first four letters are easy to obtain. After that, push the highest Boulder all the way to the left and then two spaces down to block the Dart Trickster, then get the Bridge. Push the right-most Boulders into the river and then use the Bridge to go up and get the R. Get the I and T and then get either E; I suggest the lower one because it means slightly less walking to get to the Raft, as you don't have to get back to the lower land mass using a Boulder. Anyway, after you get that, head back to the Raft! LEVEL 17: BIRTHDAY Go and get the Bridge, then use it to get to the B and Apple, just be sure to run so the Dart Trickster doesn't hit you when you pick up the Apple. Go back (running past the Dart Trickster again) and then bribe the Zebra to get the other Bridge; for the heck of it you might as well push the Zebra in front of the Dart Trickster. Anyway, go back to where the B was and then use the Bridge to go to the right. Get the I, then push the Boulder two spaces left and one up so you can get the R. You can get the Rhino out of the way by trapping it with the Vehicle or bribing it, or just getting the T when it's heading right and then quickly running back. After that, the rest of the letters are easy to get. LEVEL 18: QUARTER Okay, am I the only one who wishes that this was level 25 instead? I mean, that would mean you are a quarter of the way done. I'm amazed they didn't do that, especially given that First, Forty, Halfway, and Finish all reflect where they are in the game. Okay, for the puzzle, Stay on the Grass whenever possible so the Alligator doesn't hurt you. Get the Q, then grab the Bridge and use it to cross at the top of the screen. Cross the river and go downward and then left, then get the U when the Alligator isn't nearby; if the Alligator is following you at this point, just get far enough away from the coast (such as going near the E or being in the lower-left "corner" of the right land mass) to lose it. After you get the U, run back quickly, then go over to the right to get the A, R, and T when the Alligator isn't nearby. Get the E, then go back and get the R when the Alligator isn't nearby (as always) and then go back to the Raft. LEVEL 19: WHITE Okay, go right and let the Wind Trickster blow you upward, then go right and run down, then go left one space and get the W. Now go right, let the Wind Trickster blow you downward, and then go right and let the third Wind Trickster blow you upward, and get the H. Head back down and push the Boulder to the left and cross it, then go over and get the I, T, and E; the Wind Tricksters here won't hurt you, they'll actually blow you in the right direction. After that, it's back to the Raft! LEVEL 20: TONIGHT This is the second Trinket level, and as you might have guessed, this Trinket is slightly harder to get. Begin by going right and getting the T and Bridge, then cross the river on the upper side with the Bridge. Get the O (leave the Apple as a marker for a little later), but be sure you don't go far enough left for the Tiger to notice you. After you get the O, get the N and I, then go and get the Apple. From there, head left and then go one space down to get the G. The Tiger will notice you. Go one space down to get the G. If you don't want to get the Trinket, just go one space up and then head right, then get the H and T. If you DO want the Trinket, after getting the G take one step downward (this is half a space) and then run upward away from the Tiger as it chases you. Go in a clockwise fashion around patch of trees that's to your upper-right and then head down. Once you reach the bottom of the map, run right and get the potion, then cross the water with it. Get the Trinket, push the Boulder all the way up to block the Rhino, then get the H and T to finish the level. LEVEL 21: AFRAID Go down and grab the Bridge, then wait there until the Alligator goes past the F's bottom side. Then go up and lay the Bridge directly beneath the F to trap the Alligator on the lower side. Get the A, then cross the Bridge and get the F and R. Now go and get the rest of the letters, just be sure the Alligator is not nearby when you get them; if the Alligator notices you when you're at the I, just run directly upward and then to the right, then up again to escape it. Once you've gotten all the letters, as always, it's back to the Raft! LEVEL 22: QUITE This is the first level with the Pits, though they're pretty easy to avoid in this level. Basically, don't go into them, but that's obvious anyway. Okay, go left and get the Bridge, then the Q and U. Use the Bridge to cross the river and get the rest of the letters; other than the fact you have to be sure not to fall into the Pits, this is actually quite an easy level. LEVEL 23: AUTHOR Go right, and while avoiding the Fire Trickster, get the Bridge. Go directly left from where you got the Bridge and then place the Bridge there to cross the river, then get the A and return. After the U, T, and H, push the Boulder upwards, run across it and grab the O, then run back over it. After that, it's an easy task to get the R. LEVEL 24: COULD Go over and get the Bridge, then quickly run back. Now go around and get the Apple, and as before quickly run back. Bribe the Elephant and push it over to get the C. Use the Bridge to cross the river BELOW the Dart Trickster, then get the O. Go back across the bridge and then run up, past the Dart Trickster, and push the Boulder into the river to the right. Cross it and grab the U, then go back. Now go and get the L, and as with the Apple and Bridge run away immediately after you get it. Ignore the D near the Lion and instead cross the bridge again and get the D that's there to finish the puzzle. LEVEL 25: BURN Well, Quarter might have been a better choice for level 25, but I suppose given what the puzzle is like Burn is fine. Okay, run over and get the two Bridges without stopping on the Hot Coals, but don't go any further or the Fire Tricksters will get you. Use the Bridges to get the B and U, then get the R and N. LEVEL 26: FRIEND Go left and grab the F, then go over and get the Bridge while avoiding the Rhino, but be sure a Gazelle isn't blocking your route. After getting the Bridge, go down to the bottom of the map when a Gazelle isn't there (that is, go left and then down, head right when you can, then go down and wait for the Rhino to be heading up, then head left and down) and then go right and use the Bridge to cross over to where the E is; don't get the E, just cross over to near where it is. Go up and get the R, then go back down. Go all the way to the left, then get the I, then return and get the E. Now for the N. Head left and then go up and get the N; since it's on the Grass the Lion will not get you. Now go back to where you got the Bridge to get the D. LEVEL 27: WERE Go left, then go up and get the Bridge and the completely useless Apples. Lay down the Bridge on the top or the bottom of the river (doesn't matter which route, both require quite a bit of walking to get the other Bridges) and then go and get the two other Bridges. Now use a Bridge to get to the island with the E's. After you lay the bridge, go down and then use another Bridge to get to the island with the R's. Get the Bridge that's there and then use it to get to the island with the W. Now it's a simple matter of picking up the letters. After you get the final E, push the upper Boulder into the water to cross the river so you can get back to the Raft. LEVEL 28: ADVISE Get the Apples and the A and D. Bribe the Elephant and push it up, then get the V and run back before the bribe wears off. Get the I and Bridge, then bribe the Zebra and push it up so it's on the space to the upper-right of the Bridge. Cross the river with the Bridge and get the I, and then get the E. Push the Boulder down into the river, cross it, and then push the other Boulder below that into the river and cross it also to get back to the Raft. LEVEL 29: DOLLAR Go down and get the Apple and Bridge. Use the Bridge to get the D and Apple, then push the Boulder into the river to cross it, then get the O. Bribe the left Elephant, push it up, and then push the Boulder to the right. Slide upward and let the Wind Trickster blow you to the left, then slide down and then up to get the two L's. Slide right and then down to get the A, then bribe the Elephant and push it down so you can go over and get the R. LEVEL 30: SOUR The third Trinket level. Get the Bridge and use it to cross the River from the RIGHT of the two spaces you can cross it at. Get the S, O, and U (aren't hard as long as you avoid the Rhinos). If you don't want the Trinket, just get the R. If you do, get the Apple and push the Boulder up seven spaces, so it's next to where the O was. Push it all the way to the right. Now we need to get the lower Rhino out of the way. When it's as far left as it can move bribe it and push it down onto the Grass, effectively trapping it. Push the Boulder all the way down when the upper Rhino isn't near you, then push it five spaces right so it's above the Bridge. Push it four spaces downward, across the Bridge, and then two spaces to the right. Then push it one down and one right to block the Dart Trickster so you can get the Trinket. Get the Trinket, and then the R, and this puzzle is done! LEVEL 31: PRETTY The first two letters (and the Bridge) can be gotten with little difficulty. After you do that, cross the Hippo to get the E and second Bridge. From above the above T, lay down a Bridge and then get it. Cross the Hippo again, use the Bridge to get the other T, and then get the Y. LEVEL 32: WHOSE Go left and get the Bridge and the three Apples. From where the upper Apple is, use the Bridge to cross the river. Go and get the Apple that's to the right of the Hippos when they're out of the water, then bribe the left Hippo to get the W; if you only get the W you can head back up without bribing it again, but if you get the Apple you have to bribe it again if you want to make it back. Anyway, after you get back, go over and get the H. You can get either O, but the right one is safer so let's do that. Bribe the right Hippo and quickly ride it over to the O, then immediately get the S. Bribe the Hippo again to ride it back, then get the E. LEVEL 33: INSTEAD Get the three Apples and bribe the Elephant and push it upward, then go over and get the I and quickly return for the N. Bribe it again, then go over and push the Boulder into the river. Get the S, T, and E, then bribe the Zebra so you can get the A and the Apple. Get the Bridge and use it to cross the river again, then bribe the Elephant, push it right, and then get either of the D's and you're done. LEVEL 34: NAME Get the Bridge, then go over to the right and get the Apple. Let's make sure that Alligator isn't a problem anymore, shall we? Wait until it's on the upper part of the river, THEN lay down a Bridge leading to the N as high as you can (that is, be right underneath the solitary Stone Wall and face right and place the Bridge). There, the Alligator can no longer harm you in any of the places it can be. Cross the Bridge and get the N and the other Bridge. Now lay down a Bridge leading to where the A is when the Alligator isn't blocking you (such as when it's on the left part of the river). Get the A, then bribe the Hippo to reach the M. Bribe the Hippo again, using the Apple you got when you got the M, then ride it back and get the E. LEVEL 35: OFF Go ride and pick up the potion on your way. Run over to the right and up; the potion will protect you from the Dart Trickster! Once you clear it, duck into the gap in the Stone Wall to the left, then wait until the Rhino is heading upward and go up and then duck into the gap that's to the right. When the Rhino goes down past you, grab the Bridge and then use it to cross the river to the left. Don't move the Boulder and get the letters. After that, push the Boulder to the right and cross it, then go back to the Raft. LEVEL 36: COUGH A simple puzzle, really; after you get the C and O use the Bridge to get to the U, then collect the rest of the letters. LEVEL 37: BLUE The Alligator is not a problem as long as you stay on the Grass. Get the Apple and use it to bribe the Elephant, then get the Bridge and use it to cross the river. Leave the Boulder alone, you need it to get back to the Raft. To get past the Rhino to get the B, just head down when it does and duck into the patch of Grass that's beneath the O. When getting the L, avoid the Fire Trickster. Anyway, the letters are all self-explanatory, so when you're done getting them, push the Boulder to the left and use it to cross the river to get back to the Raft. LEVEL 38: PRIVATE Push the Jeep to the left so you can trap the Tiger, then get the P. Push the Boulder to the right and cross it, then get the R, I, V, A, and T. Bribe the Hippo and use it to cross the river so you can get the E. LEVEL 39: TRULY Get the T and R, then wait in the R's space for the Gazelle to pass over you and go right. Then go over and get the U, cross the river with the Boulder, get the L, then cross it again and get the Y. LEVEL 40: FORTY Ah, the fourth trinket level, as the level's name implies. Go right and bribe the Elephant and push it right, then get the F and upper Apple before heading back to get the O and the Apple near it. Bribe the Elephant again and push it down, then go down and get the R and the nearby two Apples. Now bribe the Elephant again and push it to the left. If you don't care about the Trinket, get the remaining letters. If you do, go up and bribe the Hippo and ride it down so you're just above the Boulder. Push the Boulder down, get the Trinket, and then cross the Hippo to get the last two letters. LEVEL 41: BUSY Go right and get the two Apples. Bribe the left-most Zebra and get it to move left by moving left, then push it all the way to the left. When the bribe wears off, bribe the Zebra that's just above the Bridge and push it to the right so you can get the Bridge. Be sure to stay there until the bribe wears off so it stays there. Anyway, use the Bridge to cross the river, then get the B and all the Apples before returning to get the U. After you get the U, you will notice that there are two Zebras horizontally aligned with the S (not counting the one you pushed), so bribe the left of those Zebras, walk left, and then push it to the left so it's right next to the first Zebra you bribed. Now bribe the Zebra that's to the left of the S and stand to the left of the Zebra you bribed previously. Once the Zebra gets next to you, push it one down and wait for the bribe to wear off, then get the S. Then get the Y and the puzzle is done. LEVEL 42: THOUGH Before we do anything else, let's get that Dart Trickster out of the way. Go right and push the lower Boulder one space right, then three spaces down, then two spaces left, and then one down to block the Dart Trickster's left side. Bribe the Zebra and get it out of the way (getting it to move one space right and then pushing it one space down is sufficient) and then get the T. Push the upper Boulder all the way to the right, then push it all the way down. Get the nearby H and nab the Bridge on your way back. Use the Bridge to get the O and the second Bridge, then use that Bridge to get the U and G, then finally get the H and you're done. LEVEL 43: EARLY Go down and get the lower Bridge, then get the E when the Alligator isn't nearby. You can place the Bridge in several places to go over and get the A, but let's trap the Alligator: When it's on the very top part of the river, go to the right of the Elephant and place the Bridge there. As long as you don't go above the Bridge on its left side, the Alligator will be unable to harm you (if you're on the left side of the Bridge, that is, just to the right of the Elephant, the Alligator cannot hurt you because of where the Bridge is placed). Anyway, get the A and the Apples, then bribe the Elephant and push it to the left, then up to block the Dart Trickster. Get the R, then get the Bridge. Go over and get the L (go down and go to the right on the space ABOVE the L, because if you go too far down the Lion will attack). Now use the Bridge to get the Y. LEVEL 44: FUEL To prevent the lower Rhino from being a problem, push the Vehicle down when it's on the left side of the Vehicle to trap it (if you do this immediately you'll trap it). Go over and get the Bridge and use it to get the F and Apple. Bribe the Elephant and push it down, then get the U and Apple, then bribe it again if it's moved back and push it upward and then get the E. To get the L take the upper path to it, being sure to not get too close to the Fire Trickster. LEVEL 45: GRADE This level is all about sliding, so to collect the letters slide in these directions in order: Left, up, right, down (you now have the G), up, left, down, right (you now have the R), left, up, right, down, left, down (you now have the A), right, down, left, up, left (you now have the Bridge), down, right, down, left, down, left, then lay down the Bridge to get the D and E. LEVEL 46: THIRSTY Get one of the T's and the Apple, then bribe the Zebra so you can get the H. Get the I, avoiding the Lion (to do this cross to the Grass that's to the right of the Lion on the Grass's upper point and cross from there when you go back). Push the upper Boulder to the left and cross it, and then push the next Boulder into the Pit. Get the R, S, and Bridge. Use the Bridge to cross the river at the top, then get the T and Y. LEVEL 47: TRAIN Aren't levels that somehow fit their word cool? The Gazelles are like a train in this level, and the Zebras could perhaps be "waiting" for the train. Anyway, this level is very easy, just get the letters in order and use the Bridge to get the I and R. The Gazelles are nothing more than an annoyance in this level, if even that. LEVEL 48: THOUGHT Run past the Dart Trickster and avoid the Rhino, then get the Apple. Bribe the Elephant, then push it down to get the T and Apple quickly. Bribe the Zebra and get it to move at least three spaces to the right. After that, head right and go down and wait on the Grass for the Rhino to come by. When it heads right, follow it and then duck down into the break in the Stone Wall when you reach it. When it passes you again, go left and get the H; if you hurry you can go right and then duck between the gap in the Trees, but if you want to be safe wait for the Rhino to head right and then duck into that gap. After the Rhino passes you, going left, go over and get the O. Yet again, wait for the Rhino to come by you and head left, then follow it and go upwards into the break in the Trees. Go up and get the U and the Bridge, then go back down and run past the Dart Trickster. Use the Bridge to get the G (you'll come very close to the Dart Trickster in doing so, but not close enough for it to hit you!), then go over and get the last two letters. LEVEL 49: POISON Cool, the Hot Coals form a skull and crossbones. Anyway, the Tiger will not cross the Hot Coals so you're safe as long as you don't go into its territory, and as always when crossing the Hot Coals be sure to keep moving at all times. Get the P and O, then get the Bridge when the Alligator is going downward so it doesn't catch you. Now go all the way to the bottom and get the I, then go all the way up to push the Boulder to the left into the water. Cross it quickly to get the S, then return. After that, the rest of the letters are self-explanatory. LEVEL 50: HALFWAY As the name implies, you're now halfway done, and it's time for some serious Zebra madness! Well, if you want the Trinket anyway. If you thought Busy was fun, wait until you do this! But anyway... Go up and get the H and Apple, then get the A that's near the Rhino. Cross the River with the Boulder and bribe the Elephant. Push it all the way down (in other words, just above the Apple) and then push it one space left so it won't obstruct you at all. Okay, now get every single Apple and the next three letters, then use the Boulder to return. Now, from the left of it (just to the left of the Rhino's path, when the Rhino is going downward and has just passed you) bribe the second-highest Zebra and it will come towards you. It'll block the Rhino, but get above the Zebra and push it down to trap the Rhino entirely, then get the A. You can go over and get the Y, but if you want the Trinket, it's going to be tougher. I'm going to assume that you know the techniques for where to get a Zebra where you want it, so I'll just tell you where to move them. We don't need to move the highest Zebra, so bribe the one below the one you just bribed and move it to the left, just to the right of the Grass, that is, one space up and four spaces left of where it was before. Bribe the next Zebra and move it just above that one. Bribe the next Zebra and place it just to the left of the one you bribed after the first one, that is, move it to the space that's to the upper-left of the Zebra that's blocking the Rhino. Bribe the next Zebra and get it above that Zebra. You now have four Zebras in a square formation. Now bribe the final Zebra and move it above the Zebra in the upper-right corner of the "Zebra square". So this is what it looks like: You have a Zebra just above the Rhino. One space up and one space to the left from there you have a Zebra. There is a Zebra above and to the left of that Zebra, and a Zebra above and to the left of it, thus forming that Zebra square. Above the upper-right corner of the square is another Zebra. Now you can get the Trinket before you get the Y. And you did it all without having to move the upper Zebra, and have two Apples to spare! LEVEL 51: SCHOOL Push the right Boulder one space to the right to block the Fire Trickster, then get the Apple. Bribe the Elephant and push it up, then quickly grab the Bridge and Apple before leaving. Use the Bridge to cross the river on its south side to get to the S; to do this, run over the Hot Coals until you're just above the S, then go down to get it. Let yourself be blown right, then go one space up and run left across the Hot Coals, then cross the Bridge again. After getting the C and H, bribe the Elephant again, push it up two spaces and get the O. Go back across the bridge to get the O, then again run left across the Hot Coals to get back to the Bridge. Now take the upper path to get the L. LEVEL 52: UNTIL Get the Bridge and cross the river with it. Avoid the Fire Tricksters and get the U. Ignore the potion (it isn't necessary) and head back across the Bridge to get the N. Cross the Bridge again and get the T, then go back and get the I and L, but be sure to keep moving after you get the L or else you'll restart. LEVEL 53: GUESS Is it worth pointing out that the Trees/Grass and the Stone Walls make question marks? No? Guess not. Oh well, to the puzzle. Push the Vehicle to the left so it blocks the Dart Trickster; you only need to give it one push, as long as it clears the Rhino it will be fine. When the Alligator is safely at the bottom, go up and get the Bridge, then go down. When the Alligator is on the top part of the river, lay down the Bridge so you can get the G and the other Bridge. When the Alligator is close to that bridge, lay down a bridge leading to where the Bridge and the U are. Get the Bridge and U, then use the Bridge to get to the lower land mass. Run past the Dart Trickster and get the Apple, then return to bribe the Zebra so you can get the E. Now go back down and get the two S's, and then use the Boulder as a bridge to get back to the Raft. LEVEL 54: SIGN Despite the Alligator being in this level, there is only one space where it can hurt you and you're not even going to be on that space until after you get the last letter, meaning that it's at most an annoyance when you're playing Bridges. Anyway, head up and to the left, staying on the Grass. When you're as high up as you can go without leaving the Grass, run left to get the Bridge. Once you do that the Lion will lose interest and return to its home space. Use the Bridge to get to the left island that has the Bridge, then use that Bridge to get to the right island that has the Bridge, and then use THAT Bridge to get to the right part of the map. Go over to the Boulder and push it to the left and cross it to get the S, then use the nearby Boulder to get back to the outer land mass. Pick up the Bridge, then go all the way back to the left to get the I, staying on the Grass whenever possible. After that, go over and get the G, then from the left land mass use the Bridge to get the N, then use the Boulder to get back to the Raft. LEVEL 55: DOCTOR Go left and then get the D. It's possible to ride the Hippo around, but it's much easier (though slightly more dangerous, but still not difficult) to just go around and get the letters yourself. After getting the D, cross the Hippo when it's up. Avoid the Rhino and head right, then follow the narrow path to the O and C. Go back along the narrow path and get the T, then go back along it again to get the rest of the letters. After that, carefully make your way back to the Raft and you're done. LEVEL 56: GUARD Go over to the Boulder and push it one space right, then three spaces up to block the Lion. Now go one space right and then all the way up to get the Bridge and Apple. Use the Bridge to get to where the G and other Bridge are, and then grab them. Go back and get the U, being sure to approach from the left side so the right Lion doesn't attack. Use the Bridge to get to the A, go up and get the R then push the Boulder down to leave that part, then bribe the Elephant, push it up or down, then get the G. LEVEL 57: DECORATE Go down, then go all the way up. Get the D, Bridge, and the two left Apples (ignore the right one so you don't get attacked by the Tiger. Go back to where you started the puzzle and use the Bridge to cross to get the E and Apple. Go over to the upper Hippos and bribe one to ride it down to where the C is. Get the C and Apple, then bribe one of the lower Hippos to ride down and get the O. Get back to the R by walking, and after getting it bribe the remaining upper Hippo to ride it over to the A. Bribe it again to go back up so you can get the T and E, then collect them. LEVEL 58: SCHOLAR Head right and get the Apple and Bridge, then use the Bridge to leave the island. Bribe the Elephant and push it so it blocks the Dart Trickster, then run down and get the S. Go back and then go up to get the C, Apple, and Bridge. Bribe the Elephant again to use it to block the Dart Trickster, then use the Bridge to cross at the bottom of the map. Push the Boulder up three spaces so it blocks the Dart Trickster. Go up and get the H. Approach the H from its left side, then quickly run right after getting it. Get the Bridge by taking the UPPER path to it, then quickly run down and get the O, then run back up before the left Dart Trickster hits you. Lay down the Bridge on the top part of the map to cross, then get the L, then cross it again for the A, and then go back for the R. LEVEL 59: WHEN Go left and get the Bridge, avoiding the Rhino. Use the Bridge to cross the river at the top, then go right. You're not on the mud. From here, slide down, right, down, right, down, right, up, left, up, and then get the Bridge. Slide back down, then left, up, left, up, right, down, and then left. Lay down the Bridge, then get the E and N without getting hit by the Rhinos. Push the Boulder into the water to use as a bridge to get back to the Raft. LEVEL 60: BOUGHT Ah, the sixth Trinket level. Surprisingly, this Trinket is significantly easier to get than the previous one. Go up and let the Wind Trickster blow you to the left; you can't get the potion yet. Go up and then proceed to the left side of the map, then let the Wind Trickster blow you upward so you can get the B. Go over to the right and down, and the Wind Trickster will blow you to the right. Cross the Hippo to get the Apple and the O. If you want to get the Trinket, now is a good time. Head down and the Wind Trickster will blow you left, right onto the potion. Once you reach it, run right, then go down and cross the Hippo. The potion is still in effect, so run right and then go up to get the Trinket. After that, just let the Wind Trickster blow you downward, then go left and cross the Hippo again. After going left due to the Wind Trickster, go up and get the U. Bribe the Elephant and push it down, then get the G and head back before the bribe wears off. Go right and get the H, then head right and then go down and get either T. LEVEL 61: AGAIN Simple one. Head left and then go over to the Boulder. Push it to the right and cross it, then get all the Apples. Now head down and get all the Apples there too. Go over to the Hippo and bribe it with every single one of the Apples when the Alligator isn't nearby. Note that while you are on the Hippo, the Alligator can prevent you from moving in a direction if it is next to you, but it cannot hurt you. So try to avoid it when you're on the Hippo, so it doesn't cause any problems by blocking you. Anyway, ride the Hippo to the various islands to get the letters, then ride it back to the left side of the map so you can get the N. LEVEL 62: TOGETHER Go right and get the Bridge. Put it down upward, then go on it. Slide up, then left to get to the Boulders. Push the upper one left one space and then push it down so it slides down on the Mud. Take the other Boulder and also push it one space left, then push it down onto the Mud so it slides down. Okay, now align yourself vertically with the left Boulder and slide down to it. Slide left and then slide up to get the T. Slide right, then walk right, then slide right when you reach the Mud again, then slide down and cross the Bridge. Get the O, then cross the Bridge again, sliding upward. Slide to the left, then go as far up as you can on the Grass, then slide right and then down to get the G. Go right and then down then cross the Bridge, and then go and get one of the E's, just be sure not to get hit by the Rhino. After that, head back down and cross the Bridge yet again. Slide upward and then left as always, then walk all the way up and slide right. Slide down and then left to get the T. From there, slide up and then right. Slide downward, onto the Boulder, and then right to get the H. Slide back to the left, then go up, the go right and then down, back onto the Bridge. Then get past the Rhino again and get the E and R. LEVEL 63: LETTER Whoa, the example I used at the beginning is an actual word in this game? Weird. Oh well, head left and pick up the L. Push the right Boulder to the right, into the river and cross it, then get the nearby E. Go over to the right of the Vehicle and give it a push it to the left, then get the T. Push one of the Boulders up a space and then push it to the left and use it to cross the river. Run over the Hot Coals and get the T, then use the remaining Boulder on this side to cross the River. Get the E, then push the remaining Boulder one space up and then push it to the left into the river and cross it, run across the Hot Coals, and then get the R. LEVEL 64: HOUSE Head right and get the Bridge, then use it to cross the river. Go up, over to the Boulder, avoiding the Rhinos (but you should be good at that by now), and
push the Boulder into the river to cross it. Get the Bridge and then push the lower Boulder into the river to cross it. Go up and get the H. Wait there for the Gazelle to go left and then push the Boulder into the river to cross it. Get the Bridges and the O. Use the Bridge to cross the river again, then get the U. Stay where the U is until the Gazelle goes to the right past you, then go down and use another Bridge to cross the lower part of the river. Get the S, then use the remaining Bridge to get to where the Rhinos are. Avoid then again, then cross the Bridge you placed at the beginning of the level to get the E. LEVEL 65: ALONG Argh, what an annoying puzzle. Not only is there an excessive amount of walking, said walking requires you to get through an annoying Rhino a few times. Oh well, let's get started. Go upwards and then go down and get the Apple. Just to be sure you know, here's how to get past the Rhino: Stay on its right side, as close to the Pit as you can get. When the Rhino goes by you moving upward, quickly move left and then run straight down without turning. This will get you past it; to get back do essentially the same thing (be on its right side, be next to the Pit) and then run left and straight up when the Rhino is moving downwards past you. You'll have to go through it several times, so make sure you know this! Anyway, after you get the Apple, push the Boulder to the left and cross it. Now, bribe the Zebra and get it to move two spaces right and one up. When it's out of the way, go all the way up and push the upper Boulder to the right, then cross it and get the A and Bridge. Use the Bridge to get back, then push the lower Boulder to the right and cross it, then go past the Rhino to get an L and the Bridge. From where you got the Bridge, go left and then down and put down the Bridge to cross the river. Getting the rest of the letters is easy from here, it just takes a good deal of walking. After you get the G, push the Boulder downward so you can progress and then walk back to the Raft. LEVEL 66: ALWAYS Head left and get the Bridge. After you get the Bridge, run to the left, then go up and get the A and Apple. Continue running upwards, away from the Tiger, then use the Bridge to cross the river so you're safe from it. The Fire Trickster will barbecue you if you try to progress, so be on the space two spaces above it (that is, just above the Stone Wall that's just above it). Face the Zebra and bribe it, then wait for it to come towards you. Push it down so that it blocks the Fire Trickster's upper-diagonal shot. Okay, now go and get the two Apples. Go over and bribe the lower of the two right Zebras, then get move over to just below the Y and it'll follow you and be just to the lower-right of you. Now go and get the Bridge, then bribe the other Zebra and get it to go just beneath that Zebra. Now go and get the L. The Wolf should now be in the upper-right corner of the upper land mass, so you'll be safe from it. Anyway, use the Bridge to cross the river to get the W, then go back and get the A and Y, and then cross the Bridge again to get the S. LEVEL 67: CHILDREN Head left and go up to get the C. Go left and get the H, then go down and push the Boulder two spaces to the right to prevent any of the Tigers from causing problems for you. Okay, now take the upper route to get the I, then come back to get the L and Bridge. Use the Bridge to get to the Apples, then go back and bribe the Hippo to get the D. Ride it back, and then the other letters are easy to get, even if it does take a bit of walking due to the Boulder blocking the lower path. LEVEL 68: BICYCLE Go right and get the Bridge, then get the B and the I. Give the Vehicle a push to the left and as it rolls that way (and eventually into the water, sinking) go and get the C. Push the boulder to the left and cross it, then use the Bridge to get the Y and the other Bridge. Cross the Bridge again and use the Bridge you got to cross the river where you first crossed it so you can get the C. After that, the L and E are self-explanatory. LEVEL 69: HAVING Begin by heading left, then sliding upward, then sliding right, then sliding down, and then sliding right. When the Wind Trickster blows on you, you'll go down and to the right and end up just above the solitary Stone Wall. Now slide up, then right, then up, and then left to get the H. Now slide right, then down, and then left. You won't fall in the Pit because the Wind Trickster will blow you downward so you won't hit it. After you stop sliding, go right and cross the Hippo and get the A. Next, push the Boulder to the left and cross it. Similar to what you did at the beginning of the puzzle, slide in these directions in this order: Up, right, down, right, right, down, right to get the V. Now for the I. After getting the V, slide left, up, left, and then down to get the I. This is getting a tad repetitive, but to get the N and then get to the Hippo slide up, right, down, right, right, down, right, up, down, left, up, left, and finally right. Cross the Hippo and get the G and you're done. LEVEL 70: ONCE Ah, the seventh Trinket level. Avoid the Alligator while solving this puzzle, but that actually isn't very hard. Well, head left and get the Apple, then bribe the Zebra and lure it out so you can get the O; getting it three spaces down and two right is sufficient. Push the Boulder to the right and cross it, then push the next Boulder to the right and cross it. Go over and get the N, then let the Wind Trickster blow you upward to get the Bridge. As you may have just found out, you can't get the Trinket by trying to head left because of the Wind Trickster; if there was just one space above the Trinket you could enter you could get it easily. But there isn't a space there, and it wouldn't be a Trinket if it were that easy to get. Anyway, after you get the Bridge, go and get the C. Now to trap the Lion. Push the Vehicle down, then go to its right and run down. Get onto the Grass that's just to the upper-right of the Lion and the Lion will go one space to the right. Wait for the Vehicle to go next to the Lion, then go over and get the Bridge. The placement of the Bridges is crucial if you want the Trinket. Align yourself horizontally with the Vehicle and when at the water's edge place the Bridge to your left. Cross it, then place a Bridge to your left and cross it as well. Now push the Vehicle to the right, over the Bridges. Follow it and then head upwards and get the Trinket from above while the Vehicle shields you from the Wind Trickster. Then go and get the E and then head back to the Raft! LEVEL 71: HOSPITAL Head left and get the H and Bridge, then use the Bridge to cross the river. Get the O and S, then give the Vehicle a push upward; don't follow it, just give it a push. It'll disappear when it stops moving on the Hot Coals. Anyway, now move the Boulder one space up and two left and then push it up until you're on the "safe" space within the Hot Coals. With the Dart Trickster blocked, the rest of the letters are self-explanatory, except for maybe the I; to get it, run left over the Hot Coals, and the instant you're just beneath the I go up and get it, then go one space down and run back to the right before the Lion can get you. LEVEL 72: MANY Go left, then run down past the Dart Trickster. Go all the way left, and then go up and get the Bridge and M and use the Bridge to cross the river. Push the Boulder one space right and then three down to block the upper Dart Trickster, then go back to the top, run right, and then go down to get the A and N, but don't get too far or the lower Dart Trickster will hit you. Now go back up and run to the left, past the Dart Trickster, to get the Y. LEVEL 73: USED Because of where the Hippo is, you can go upward or downward at the start, but downward is much quicker. Go down and get the U and all the Apples, then use the Hippo as a bridge to cross the river. Go down and bribe from two spaces to the right (that is, just to the right of the Grass) bribe the Zebra. Go up one space and the Zebra will go up also, then go towards you. When it's there (the Zebra is one space above the right Grass), wait for the bribe to wear off, then go and get the S and then go over to where the Elephants are. Bribe the first and then push it up or left, then do the same with the other two, though if you push one up you'll have to push the other ones up, and if you push the first one left you have to push the other ones left. Get the E and the Apples, then repeat the same technique for getting past the Elephants again, though you'll have to push them all to the right or push them all down to get past them this time. Then cross the Hippo to get the D. LEVEL 74: TIRED Run right and you'll get all the letters. Yes, that's right, to get all the letters all you have to do is hold down the right arrow key. If you want a challenge you can take the left path, which I'll explain briefly: Go left and head down, then go onto the Hot Coals and run left and run (each time only move half a space or one step) until the Rhinos pass; if you stop at any time you restart, and if you go too far left the Fire Trickster gets you. After the Rhinos go back up, run up and get the Bridge, lay it down at the top, use the Boulder to block the Dart Trickster, then use the other Boulder to block it as well, head down, run left across the Hot Coals, and then you can get the letters. But if you don't want to go through all that, just take the very easy right path. LEVEL 75: SAID Go up and get the Apple that's on the Grass (ignore the upper one, because then the Tiger will be following you). Now head down and when the Alligator isn't nearby, bribe the Zebra so you can get the S; moving it one space left and one space upward is good, but if the Alligator is causing problems move the Zebra just above the Boulder instead; incredibly, if you are to its left, even if the Alligator comes out at you and gets next to you it won't attack you. Anyway, when the Alligator isn't nearby get the S. Now for the A. Get to the patch of Grass that's below the Tiger (that is, the one that's two down and one left from where the Y is). The Tiger will follow you and will be right above you. Go one space down, then run right and then down; to be specific, three spaces right and then run all the way down. Now go left and then up to get the A. Now we need to get the Tiger back to the upper-left part of the screen. Get yourself vertically aligned with the Tiger (it should be one spaces up and two left from the Boulder) and then go one space right and then one down. Now take one step towards it and then run back to the upper-left part of the screen, but don't step on the Grass on your way there. When you do get there, go down onto the Grass and then go all the way down and then head right. Push the Boulder into the river and cross it, then get the Apple. Cross the river again with the other Boulder, then get the I and again ignore the upper Apple. Now bribe the left Zebra to get it to move out of the way so you can get the D. LEVEL 76: ALREADY Ignore the Apples (the Trickster will get you if you try for them) and instead go over and get the Bridge, pushing the Boulder down on your way. Use the Bridge to cross the river, then head right but be sure to stay out of the range of the Fire Trickster. Get the three highest Apples and ignore the rest. Go back to the Hippo, again being careful to be out of the Fire Trickster's range, and ride it over to the island with the A's by doing one space down and then going over to the right to avoid the Fire Trickster. Pick up one A and then hurry back and get one of the L's. Head back and get the R, then run back and don't bother with the Apples unless you like restarting the puzzle. Go back and get the E, then bribe the Hippo again. Bribe it twice, then go and get the A on the island by riding UNDER the island, and then ride it underneath the larger island and enter that Island from the right side to get the D and Apple. Bribe the Hippo one last time and then ride it down to get the Y. LEVEL 77: AMONG Get the Bridge, then go to the space two spaces below the O. Slide right, and you'll slide back the Dart Tricksters. The Wind Trickster will blow you downward. Go one space left, then go up until you're just under the Stone Wall, then slide left to get the A. Slide right and then go down and lay down the Bridge to get the M. Now, be two spaces below the solitary Stone Wall (one space above the lower Grass) and go one space left and then slide up. Go one space right and slide down, then slide left past the Dart Tricksters. Go up and get the O, then go back to where you were before (two spaces below the O) and slide to the right again. After the Wind Trickster blows you downward, cross the Bridge again, run past the Dart Tricksters, and get the N. Run back and cross the Bridge again. After you cross the Bridge, go one space up and one left (it's the space two down and one left of the solitary Stone Wall) and slide up, then get the G. LEVEL 78: MINUTE First go right and push the Vehicle upwards to trap the Tiger, then go left and get the Apple. Bribe the Zebra from below and then push it upward so it blocks the Lion, that is, the Zebra is two spaces right of the Lion's home space. Get the M and Bridge. Now we need to cross, but the Vehicle is blocking the way! Okay, from where you got the Bridge, go two spaces down and two right. Now go two spaces up, take one step right, then run down and then left. This will conveniently trap the Tiger. Go down and then push the Vehicle upwards to completely trap it, and then use the Bridge to cross the river. Get the Apple and bribe the Elephant to pass it. Get the UPPER I and nearby Apple and then get the N and Apple. Bribe the Elephant again to get out, then get the U. Get onto the space that's just above the Zebra and bribe it, then go one space up, one space left, and then one space up to get the Zebra where you want it. When the bribe wears off, get the T, then cross the bridge to get the E. LEVEL 79: CUPBOARD Get the Bridge, but we want to place it very strategically. When the Alligator is on the bottom right part of the river, go to the right-most part of the land and place the Bridge upward. This will greatly minimize the threat of the Alligator. Now run up and left, then get into the Grass with the A (don't get the A, just go to the Grass near it) and then continue left when the Rhino passes you. Avoid the other Rhino and get the C. Now go all the way back, avoiding the Rhinos again, and cross the bridge and get the U. Now for the P. Go down and right until you're at the right-most part of the lower land mass when the Alligator is to its right. Okay, the Alligator is now to your right and is facing you if you did this correctly (if it isn't, head left and then come right again). Now quickly run two spaces left and two spaces down, then back up. Go up and get the potion, then quickly get the B before it wears off. After that, just get the rest of the letters while avoiding the Rhinos. LEVEL 80: FIERCE You can't push a Boulder when you're on mud, so heading right will get you nowhere. Instead, head left and go up and cross the Hippo to slide right. When you reach the right edge of the map, slide down to get the F. Now it's time for some super-sliding. Right after you get the F, slide left, up, right, down, and left to get the I. Now for the E. Slide right, up, left, down, right, down, and left to get the R. Now slide up, left, up to get the C. Now let's get that Trinket! Slide down, picking up the potion, then slide left. Push the Boulder into the river (if you don't want the Trinket, just cross it and get the E) and then run up the water to get the Trinket. Now go back to the land and then go down and get the E. LEVEL 81: TROUBLE Get the Apple and bribe the Zebra to move it out of the way (get it to move one up, then push it to the left). Get the Bridge, then use it to cross the river at the bottom. Avoid the Rhino and get the Bridge, but this Rhino is rather annoying because the Gazelle will sometimes hit it and make it change direction prematurely, so be careful about that! After you get the Bridge, use it to get the three Bridges on the island. Use one bridge to get the T, then go over and get the R, avoiding the Rhino again. Now cross the river on its upper section by using the Bridge, and then head down and use the remaining Bridge to get the potion. After you get it, go back up the Bridge, and then slide left over to the O. Slide right, then up, and then down to get the U and B, then run right over the Bridge. Now grab the L and E. LEVEL 82: ROUGH I don't like this puzzle, but we have to do it. Okay, go up and then go onto the Hippos when they're up, avoiding the Rhinos. Remember an Alligator cannot hurt you while you are on a Hippo. Follow the Hippo "bridge" over to the right, though it may take a while because they're constantly bobbing up and down. Once you get to the right, get the Bridge and then go up to get the R. Use the Bridge to cross the river to get the three Apples. Now go back down so you're to the right of the Hippos. Now for the tricky part. You see that space that's just to the right of the upper of the left-most Hippos? Surrounded on five sides by Hippos? You need to get the Alligator there. To do that, get the Alligator to notice you while you're on the right side of all the Hippos, then follow the Hippos until you're on the middle of the bottom Hippos. Now it's time to go get the O. From the middle of the bottom Hippos, go right one Hippo and then up one so you're not just to the left of the Alligator. Face right and bribe the Hippo, then ride it up quickly. The INSTANT you are horizontally aligned with the Bridge (in other words, after going up four spaces) head left and get it. If you did this right you'll be able to bypass the Alligator (which is below you) and get it. After you get the Bridge, get the Apple and the O. The Alligator will now leave. When the Alligator is on the lower part of the river (beneath the Hippos, it will be there very soon after you get the O, Bridge, and Apple) bribe the Hippo again and ride it back to where it was before. Go left across the Hippos and use the Bridge to get the U, then cross the Hippo bridge again to get the G, then return for the H. LEVEL 83: DANGER This level has considerably more Apples than you need, which is strange for such a later level, but it also means we can overfeed the Hippo to be on the safe side and still be fine. Anyway, head left and push the Boulder into the river and cross it. Get the Apples and Bridge, then use the Bridge to get the Bridge on the part of the land with the E and N. Now use that Bridge to get to the part of the land with the A (getting the two Apples on the way) and get the Bridge there. Now go all the way back down and use the last Bridge to cross the river at the bottom. Bribe the Hippo twice (you can do it if you bribe it only once but we've got plenty of Apples and bribing it once cuts things a bit close) and then go two spaces up, one left, and then all the way directly up to get the D. Now go all the way directly down, one right, and then go all the way down. Cross the Bridges to get the A, then the N and the Apples near the N. Bribe the Hippo twice again, then go two spaces up, two left, and then proceed to the land mass where the G is. Get the G and Apple, then bribe the Hippo twice again and ride it one down, three right, one down, two right, and then directly down. Now get the E and R. LEVEL 84: MOTHER This self is fairly self-explanatory, but I'm required to give an explanation for all levels, so here we go. Get the Apples if you want them (you don't need them, all the Gazelles do is slow you down a few times at worst) and push the Boulder to the right. Now go over and push the middle Boulder to the left and get the Bridge. From where the Bridge is, head two spaces right and then walk upwards carefully until you're just below the Crevasse. Now carefully walk over to the M and then walk back. Now get the N, and push the remaining Boulder up two spaces and get the Bridge. Now go to the right side of the highest mass of Mud and slide left on it. Use the Bridge to cross the river, then go down and use the other Bridge to cross the river again. To get the T go to the lower side of the Mud and slide up, then slide back down. Cross the Bridges again and go over to get the H, then get the E and R. LEVEL 85: EVERY Head up and get the first E, then get the Apples and Bridge. Go below where the E is and use the Bridge to cross the river. Go left but do not slide on the Mud that leads left, instead take the upper Mud path. After you slide upwards, slide left and then the Wind Tricksters will move you around. Let's get getting that Bridge out of the way. Press the up arrow key once to slide up (go no further) and then when the Rhino goes left, passing over you, head up and go to the space above the Zebra. Bribe the Zebra, then quickly face left and bribe the Rhino as well. Now go as far to the left as you can, pushing the Rhino, and then go one space down; the Rhino is now to the upper-left of you and the Zebra to the upper-right. Wait for the bribes to wear off, then slide down and then go up and get the Bridge. Now go back to the Mud and slide down, then left and then up to get the V. Now slide right, down, right, and up and push the Boulder into the water and cross it. Go down and get the E, then again head left but again do not go into the Mud that's to your left, instead go up and then slide left on that Mud. Like before, the Wind Tricksters will blow you around a bit, and when they're done slide down, left, and then down again to get the R. After that, slide up, right, down, right, and up, then lay down a Bridge so you can cross the river. Go down across the other Bridge, and this time you can slide to the left and get the Y. LEVEL 86: OFTEN Get the Apples, then go over to where the upper Zebra is. Bribe it, then push it one space left and then all the way up. When the bribe wears off, get the O. Now go over to the Bridge and get it, then quickly run down before the Dart Trickster hits you. Now go to the left of where the Boulder is and lay down a Bridge left. Go to the right of the Boulder and push it all the way to the left so it blocks the Dart Trickster. Go down and get the F, then cross the Bridge several times to get the remaining letters. LEVEL 87: SEVERAL Run left over the Hot Coals and then run down to get the Bridge. Now go back onto the Hot Coals and run over to the left; you may want to stop before you walk into the Rhino's path if necessary. Once past the Rhinos, continue to the left and then let the Wind Trickster blow you to the Bridge. Go to the right and use the Bridge to cross the river and get the S; as long as you do not go towards the Fire Trickster you are safe from it. Now go to the upper-right corner of the screen and lay down a bridge to the left and cross it. Get the E and push the Boulder up one space and then all the way to the left to block the Fire Trickster, then get the V. The rest of the letters are self-explanatory. LEVEL 88: BECAUSE Due to all the Grass, the Alligator cannot hurt you, and is at most an annoyance in that it may prevent you from putting a Bridge where you want it; if it does, try to move it away. Anyway, head right and get three Bridges and an Apple, then go down and use a Bridge to cross over to where the Hippo is. Bribe it, then quickly get the B and then go down and cross to where the C and Apple are (you won't have enough time to go all the way back down). Bribe the Hippo again with the Apple you just got and then ride it back down and get the E and the Apple and Bridge. Go back and bribe the Hippo again, then ride it to where the C is. There's not enough time to ride the Hippo back, so after you get the C place a Bridge to the left and get the Apple that's there. Now place a Bridge to the upper-left of the island you're on now and get the Apple on the next island. Bribe the Hippo again and ride it down, then get the A. Go back to the Hippo, bridge it again, then ride it up and cross the Bridge to get the U. Cross the next Bridge and then use a Bridge to get to the island with the Z. Pick up the Bridge there and use it to reach the final island and get the S and Apple. Now go back across all these Bridges to where the Hippo is, bribe it one last time and ride it down, then go over and get the E. LEVEL 89: LITTLE Let's get that Bridge first. Go left and get the Apples, then bribe the Zebra from the left. Move right until you're on the space to the upper-left of the Bridge, and then push the Zebra to the right (above the Bridge) so that it blocks the Dart Trickster. Once the bribe wears off, grab the Bridge. Now for the interesting part. There are three spaces of trees connected to make a right angle. Go to the space that's the upper-right "corner" of it; in case that doesn't make sense, I am referring to the space three spaces below the left L. Now run up past the Dart Trickster, but stop just before you run over the L. Now go right and get the right L instead. Push the Boulder up and then cross the river with it. Run right past the Dart Trickster. When the Rhino leaves downward follow it and then head left, off its trail, when you get a chance and get the I and Bridge. Use the Bridge to get the two T's on the island. Now head back up when the Rhino is going downward and cross the river at the top again by using the Bridge. Go down and get the L, then go right and then up, then go to the upper-left corner of the map and run directly downward to get the E. LEVEL 90: BALLOON Ah, the ninth, and probably hardest, trinket level. But first we've got to figure out how to solve this puzzle in the first place! Head right and get the Apple, then go and get the upper Apple near the upper-right corner of the map. Now for the tough part. When the Alligator is just leaving the upper part of the river (just after it passes the Apple's left side is a good time), bribe the Elephant, then push it to the left. Go up and get the G, then run back. After the bribe wears off, grab the Apple, then run down to get the A and L on your way back. The Alligator will be near the L, so don't bother with it yet and instead head right and get the other L. Here's the tough part: Stay on the square with the L until the middle Alligator begins to head right, then quickly run right onto the Grass. A little after the other Alligator passes by the potion, go down and then left to get the other L. You will notice that the middle Alligator is now staying in the right "pool" rather than the lower one. That's good. After you get the L, go up and grab the O and then quickly run back. If you want to get the Trinket, push the Boulder one left, then three down, and then three left. Do not get the potion. Now, whether you did that or not, go over to the Hippo and bribe it, then ride it up to the other O. Bribe it again when the Alligator isn't nearby (like when it's heading down the river), and ride it upward and then run right, then take the same path down you did to get the A. It's easy to get the N even if the Alligator spots you, but if you want the trinket here's what to do: If the Alligator is below you, put yourself on the space to the lower-left of the N. Now run to the space to the left, then quickly run right and get to the space just beneath the Boulder. The Alligator will charge at you when you run left but once you move away it will leave and head left. Now, get below the Boulder and push it upward, into the water, and immediately after you do that run down and get the potion. Time is now stopped! The Boulder will have started to sink, but if you did this quickly enough you will still be able to cross it. Run over the Boulder and get the Trinket, then run back, and then get the N. LEVEL 91: BUILT First get the Bridge. To do this, get just above the "T" formed by the Stone Wall and run right. Just when you get past the upper Stone Wall run upwards and you'll barely escape the Lion. Now go down (save the potion for later) and right when you can go left run that way to again barely escape the Lion. Push the Boulder into the river and cross it, pushing the Boulders upward as you go to create bridges. You don't need the Apple but you can get it if you want, then head left and get the B. Make sure the Alligator isn't near you when you do this next part. Get the lowest potion, the brown one (or for fun, all of them!), then run down and use a Bridge to get the U while you're protected from the Dart Trickster. Now go down and push the Boulder into the river to cross it. Go and get the I, then go and get the L using the same technique you used for getting the Bridge. NOW get the potion and while time is stopped, quickly get the T. LEVEL 92: CHOOSE This is actually a surprisingly easy level, but you have to be sure to do something at the beginning. Head LEFT, push the boulder over one space, get the Bridge, then quickly use it to cross right. Why did we do that? Well, if you didn't and tried to get the E, the Tiger will be next to it when you get it, and while you'll get the E, you'll get caught by it just before the game considers it "done." Weird, huh? Anyway, after you cross the Bridge, slide right, up, left, and down to get the C, then slide up, right, and down to get the H. Now slide left, down, right to get the O. To get the other O, slide up, left, down, right, down, and then go left to get the Bridge. Now for the S. Slide right, up, left, up, and left and lay down the Bridge to cross. Now get the E, then push the Boulder down and go to the Raft! LEVEL 93: PEOPLE Get the Apples to the left and bribe the Elephant. Push it left and get the P, then push it all the way left and then go down so you're next to the O. Wait for the bribe to wear off, then get the two Apples you can currently reach. Bribe the Elephant that's blocking your path to the E and push it up or down, then go and get the E and leave before the bribe wears off. Go back down and get the O. Push the Boulder DOWNWARDS and then get the Apples and the Bridge, then head back up and get the P. Now bribe the second-lowest Elephant and push it as far as you can to the right, then go down and go over to the Elephant that's next to the L. Bribe it and push it out of the way so you can get the L, then use the Bridge to cross the river and get all the Apples there. There are three Elephants blocking your way to the E, so deal with them like this: Bribe the first one and push it down, bribe the second and push it left, and then bribe the third and push it left also, then get the E. LEVEL 94: TOMORROW This is a surprisingly easy puzzle, if you know how to do it. Get the middle T and run right past the Dart Trickster. Ignore the first O you pass and get the next one (the one separated from the R by the Stone Wall) and then the nearby M and O. Go over and get the two R's, then go down and get the left O. Now go and get the W. See? I told you it was easy! LEVEL 95: SUPPOSE Go down and run left and then up to get the Bridge. Now, as tempting as it is to get the S, the fact it at the moment it's impossible because the Alligator is following you, and you need to get the other S in order to get the P. So, instead run down and then all the way to the right and use the Bridge to cross the river. Cross the Bridge, but unfortunately the Alligator is still following you. So go directly upward until you hit the Stone Wall, then slide left. The Alligator will now leave. Slide back to the right and then slide down. Go two spaces left and slide up to get the S. Now slide down and go two spaces right, then slide up, then left, up, left, down, right to get the first P. Now slide up, right, up, right, down to get the other P. Slide up and then left. Push the Boulder ONE SPACE to the left; DO NOT PUSH IT INTO THE WATER YET. Instead, take the Grass path all the way around and get the O. Now go right again and at the first Mud patch you come to slide up, then right, then up, then left. This time push the Boulder into the river (if the Alligator is nearby don't push it and instead slide right and wait for it to leave), quickly cross it and get the S, and then cross it again. Follow the Grass path like you did to get the O, only this time at the end go all the way right and THEN slide up. To get the E, slide left, up, left, and then up. To get back to the Raft, slide down, right, up, right, down, and then walk over to the Raft and get on it. LEVEL 96: COUSIN Head right and then get two Apples: The one that's two spaces left and one down from the upper Apple (don't get the upper Apple) and the one that's directly to the right of the Zebra, although they're separated by some Trees. Anyway, after you get those two Apples, bribe the Zebra twice from just below it, then walk over to the space where the left Apple used to be WITHOUT stepping on the Grass. Once you're there, get below the Zebra and push it upwards so it blocks the Dart Trickster. Get the upper Apple but not the O. Now let's get the last Apple on this side of the river. Go over to the upper-right part of the screen. When the Rhino goes downward, follow it and go downward yourself, then get the Apple and go back up. Now for the letters. Get the C, which is easy as long as you don't move any farther to the right than the Stone Wall is, then go up and get the O. Now push the Boulder two spaces downwards and then push it left and cross the River. Go down and from the patch of Grass bribe the Zebra twice. Go up and move to the space just below the Z. Now go around the Zebra to its right side and push it all the way left. After the bribe wears off, go down and get the U and Apple, then push the Boulder to the right and cross it. Bribe the Elephant and push it out of the way to get the S, then go up and get the I. Now go to the upper-right part of the screen again. Like before, when the Rhino goes downward follow it and then go to where the Apple previously was. This time wait for the Rhino to head upwards and pass you, then go down and get the N. LEVEL 97: LOOSE I just wish this game had somehow explained the difference between "lose" and "loose" so that hopefully people would mix them up less; loose is an adjective and is the opposite of tight, people! It's completely different from the word lose! While I'm at it, "a lot" is two words, not one. Rant aside, let's do this puzzle. Go up and get the Apple, Bridge, and L (only the L presents any danger, just get it when the Alligator isn't nearby), then use the Bridge to cross the river at the bottom. From the bottom-left corner of the map, face upwards and bribe the Zebra. Wait for the bribe to wear off, then cross the Bridge again. Go up and cross the Hippo to get the O and Apple. Now get back onto the lowest Hippo and go upwards on all the Hippos, then bribe the last one. Ride it right and get the O, then push the Boulder to the right and cross it to get the Bridge. Push the Boulder down and from the lower part of the lower Grass lay down a Bridge to cross to the island; ignore the Apple, you don't need it. Get the S, then cross the Bridge again and go up to get the E. LEVEL 98: COUNTRY Head right, staying on the Grass path. When it diverges into a right narrow path or a downward path, take the downward path. Head right directly, still staying on the Grass, until you leave the Grass on the space surrounded by Grass above, right, and left but not below. This is where we need to get the Tiger to. So, go one space down (this will align you with the Dart Trickster but the Tiger will be blocking it) and take three steps (one and a half spaces) towards the Tiger, then quickly run back into that space surrounded by Grass on the up/left/right but then take one step right. The Tiger will now be there, next to you, but you're safe because of the Grass. Now head right and then go upwards to get the C and the Bridge, but be sure to run fast so you aren't hit by the Dart Tricksters. Now you need to get next to the T so you can push the lower Boulder down. To do this, you need to head down while next to the Rhino so that the upper Dart Trickster doesn't hit you. Once you get aligned with the T, stop running down. Head right and push the Boulder downward until it's to the upper-right of the O. Push it two spaces left and then one down to block the Dart Trickster. From above it, just go one right and one down to get the O, but the Tiger is far enough away that it won't hurt you. Now go up. Follow the narrow Grass path up and then take a right when it diverges. Head up and get to the left of the upper Boulder, then push it four spaces left. Push it one up afterwards when the Rhino isn't nearby, and then push it into the river and get the U before running back. Now go right and take the right-most path down to get the N; fortunately you are just far enough away from the Tiger that it won't chase you. Now go back up and head left along the narrow Grass platform. When it diverges, go down and then left. Run up past the Dart Trickster to get the T, then go down and use the Bridge to get the R. Now go right and take the narrow Grass path again, and get the Y. LEVEL 99: LIGHT Whoa, we're almost on the final level! But we've got to do this one first, so let's get to it! Go right and then push the Boulder to the left and cross the river. Wait for the Rhino to pass you going upward, then run left. Go around the left Boulder and when the Rhino is going downward run up and push the other Boulder into the river and cross it. Get the upper Bridge and push the Boulder into the river and cross it. Push the next Boulder one space left, then get above it and push it one space down, then run right away from the Lion. And now it's time to share an incredibly cheap trick. Wait in the space to the upper-right of the Boulder and just when the left-most Rhino goes past the right Boulder while going up, go one space left so you're just above the Boulder. The Lion will move to attack you. Wait until it's moved one space downward and then go two spaces right, where although the Lion will go right next to you it will lose interest and walk away. If you timed this just perfectly, here's what will happen: The Rhino will be in the upper-left corner of the screen just when the Lion tries to return there. The Lion will be trying to return to its home space, but the Rhino will be there. The Lion can't return to its home space because the Rhino is there and the Rhino can't turn around because the Lion is blocking it. This paralyzes both and leaves them unable to move. The "proper" way is to bribe the Rhino to block the Lion, but that uses up some Apples and makes it harder to deal with the later Rhinos. Anyway, using the special technique I mentioned may take a few tries. After you get it to work, go all the way down and use the Bridge to get the L and Apple. Now head back up and push the Boulder one space up, then to the right and cross the river using it. Get the I and Bridge. Bribe the Elephant and push it one space upward, then go one space right. Wait for the Rhino to pass you while it's going downwards, then run right and go up to get the G and Apple. Wait for the Rhino to get to the top again, then when it goes down run after it and go to the space just to the left of the Elephant. Now wait for the Rhino to pass you while it's heading upward, then go right and run downward. Head left and then quickly bribe the lower Rhino, then get the H and Apple. Head back up and bribe the upper Rhino if necessary (it may not be necessary, but it definitely makes it certain it won't hurt you; if you did not use my special trick you will have to get over to the Elephant without bribing the Rhino, which can be difficult), then bribe the Elephant and push it to the left. Now use the Bridge to cross the river to where the T is. Avoid the final Rhino, or just bribe it if you have one Apple left, then get the T. Push the Boulder into the river and cross it to get back to the Raft. LEVEL 100: FINISH Yes, it's the finish. The final puzzle. It's also the tenth and final Trinket level. It's a shame they didn't somehow put in every animal and obstacle into this level, but I suppose there's not enough room in the map to do that. Oh well, you'll have your hands filled with the tricksters anyway. Okay. Let's begin by trying to get the Bridges and possibly the Trinket; the Trinket is right on the way so there's no reason to not at least try to get it, but you have to be fast. Go down and get the blue potion, then run up and slide left across the upper part of the Mud and then run left and then up so you're aligned with the Wind Trickster. The potion will give you temporary protection from it, so run left quickly and get the first Bridge. Run up and get the second Bridge, and then try for the Trinket; if you went fast enough you'll have enough time to get it before the protection wears off. If you didn't, restart the level and try again if you want to get the Trinket. Anyway, after you've gotten the Trinket (or if you didn't get it and don't care), slide to the right across the Mud to return, then go down and get the brown potion (which offers dart protection). Afterwards head down and slide left across the Mud and grab the F while protected against the Dart Tricksters. Push the Boulder to the right so that it blocks the lower Dart Trickster, as your protection will probably run out because you can return. From the left of the Boulder, run directly upward and you'll make it past the left Dart Trickster. Now go to the right across the Mud again. Go up and get the orange potion, which protects you from the Fire Tricksters. Quickly slide over to where the Fire Tricksters are, run over and get the I, then push the upper Boulder two spaces left and the lower Boulder as far downwards as you can so it blocks the left Dart Trickster. If you want you can go up and push the upper Boulder all the way downward to completely neutralize the Dart Trickster, but as long as you don't enter its range you'll be fine anyway. Anyway, get the N and then head right and slide to the right across the Mud like you did after getting the F. Use the Bridges to get the I and S. As the Dart Tricksters are now safely neutralized by the Boulders, take the lower path and then run up just to the right of the H (you can't go up directly to get the H because of the Wind Trickster). When you're just to the right of the H, run left and you'll get it. Now just slide across the Mud again and then go back to the Raft. Phew! You've finally beaten the game... LEVEL 101: SURPRISE ...well, okay, we're not quite done with the game yet. But this level is by far the easiest level; the level only exists in the game as a joke. Press right once and you will slide across the Mud to get the S, and then the Wind Tricksters will blow you along the rest of the level and you will get the remaining letters automatically, and will even be returned to the Raft! WARNING: SPOILERS HERE. DO NOT READ THIS PARAGRAPH IF YOU DO NOT WANT TO READ THE SPOILERS. After you complete the level, you'll have to do one more River Spelldown, and then you'll see the ending. You'll come to a large waterfall and will climb up the cliff the waterfall is on. At the top is...a GIANT faucet! Yobi observes that "someone left the faucet on" and you get to the top of it and turn the handle, turning off the faucet and ending the flood. Yobi congratulates you, and says that perhaps you and him shall meet again, which happens in the sequel, Spelling Blizzard. Okay, now you've won the game! If you want, you can go and play Spelling Blizzard if you have it and haven't played it already (or you can just play it again if you have). VI. Credits/Copyright Thanks to GameFAQs for hosting this. Thanks to me for writing this. Thanks to the makers of this game for making the game. And, of course, thanks to you, dear reader, for actually using this. Okay, this guide can only be displayed on a site if it is with my permission. At present, only the following sites can display this guide: gamefaqs.com Copyright 2006 Lord Seth.