THE SHIP WALKTHROUGH BY XYSenpai -The boring legal stuff- This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Copywrite AAB 2012 -Contents- To quickly move around, ctrl+f and type in the number of the section you want to go to. 1. The Basics -1.01 Controls -1.02 Needs -1.03 NPCs 2. The Hunt -2.01 Hunting down your victims -2.02 The Hunter becomes the hunted 3. Single Player -3.01 The First Victim -3.02 Escaping your hunter -3.03 Bruno -3.04 The Peace -3.05 The Ambassador -3.06 Revenge -3.07 Takamura -3.08 Ms. Tweed -3.09 Escape! 4. Multiplayer -4.01 Tips 5. Weapons -5.01 Melee -5.02 Firearm -5.03 Explosive -5.04 Misc. --------------------------- 1. The Basics --------------------------- 1.01 - The Controls WASD - Movement Mouse - Look around Ctrl - Crouch Shift - Sprint Space - Jump Left Click - Interact/Attack Right Click - Pick up/Use items 1,2,3,4 - Hotkey items I - Inventory P - Deck Plans M - MFK table 1.02 - Needs Needs work like in The Sims. Keep them up or suffer some bad side-effects. Entertainment - Read, play pool or dance to the radio. Hygiene - Pretty easy, just have a shower and wash your hands. Social - Talk to NPCs or you'll get depressed and cry. Hunger - Eat bar peanuts, get a meal or buy snacks from a vending machine. Thirst - Drink some juice or use a water fountain. Energy - Nap in a chair or sleep on a bed. Urinate/Deficate - Go to the toilet. Make sure to use your gender's toilet. When taking care of your needs, either go to a public place or make sure that no-one is watching. You are most likely to get attacked whilst on the loo or sleeping. 1.03 - NPC's These guys will mostly get in your way or may save your life. Either way, they can be talked to to increase social. Mr X - The big bad of the game. He is the one resposible for the game. He may be russian? Guard - You'll learn to hate these guys. Posted in most off the public areas onboard, these guys will instantly bust you if you whip out a weapon. Luckily they can be quite stupid. They will neither leave there post to investigate gunshots which means you can stand behind them and shot people without fear of being caught! CCTV Camera - Another thing you will hate since they are foolproof compared to the guards. Some of them rotate which means you can still beat down your victims if the camera isn't facing you. Shop assistants - Found in shops, these guys can still bust you. Talk or buy stuff from them. -Single player NPC's- Jimmy - Your only friend during this, he has your ticket off the boat. Bruno the barman - A greedy french barman. The Peace - A englishman who collects artifacts The Ambassador - The german ambassador. Takamura - A japaneseman who is angry with his disgraced wife. Yakuza? Ms. Tweed - Scottishwoman who loves her dog --------------------------- 2. The hunt --------------------------- 2.01 - Hunting down your victim Okay. You've been assigned a target. Now how do you do that? Well first, you need to know who your target is. In the bottom right-hand corner is your target. If you haven't met him/her, which at the start of the game is likely, then a silloute will be shown. If you have met them then a picture of them wearing there last known clothing will be shown. Along with the picture is the name of the victim and the last known postition. If this is red then this is new info, if blue then it is old. Now go towards the last known postiton. On the way you'll meet other players. Click on them to find out there names. If one of them is your victim then the silloute will change to there picture. Now all you have to do is kill them. Simple! 2.02 - The hunter becomes the hunted Throughout your time onboard, you will be hunted by another player. How can you survive? Well you can either kill your attacker or leg it. If you choose option B then run to a public area with guards, workers or CCTV cameras and stay in there view. As long as you are being watched you may as well take care of your needs. Once the round ends, you'll be safe for a while. --------------------------- 3. Single player --------------------------- 3.01 - The first victim Watch the intro cutscene and you'll appear in 2nd Class Cabin 5, Deck D. Your target is Maggie G. Thatcherton who is in the 3rd class corridor on Deck D. Same deck! But even more important is that the 3rd class corridor is right outside. The woman on the right sleeping is your target. Now all you have to do is search the surrounding rooms for a weapon and beat her down. If your lucky you may find a gun. Anyways, once she's down a man will usher you into a cabin. Simple 3.02 - Escaping your hunter Meet Jimmy , he'll be your only friend. Anyway, now we have a new mission. To find a fall guy so we can trick our hunter into killing him. First we need some Tranquiliser from the sick bay on Deck D. On your way there, you'll see a man wandering around the gallery. This is the fallguy. Now head on to the sickbay grab the sleeping syringe. If you can also grab a poison syringe. Now go back to the art gallery and inject the fallguy. He'll run away then fall asleep. Go back to Jimmy and talk to him. 3.03 - Bruno Now we have to go to the bar on deck B and talk to the barman. On the way there if you take the lift you'll see a woman kill the fallguy in the gallery. It worked! Now onto Bruno. He will wink when a rich person comes for a drink. Follow and kill them then give have the money to Bruno. Note here you can give him more or less then half. Now the victims! Victim 1 will go the men's toilet. Beat him down while he uses the toilet. Victim 2 will go down the right Deck B corridor. You know the drill. Victim 3 will go the woman's toilet. It's hammer time! Victim 4 will go to play pool. Sharpen your pool stick on her head. Victim 5 will down the left Deck B corridor and out to the pool. Stabey Stabey! That's it. No more killing, you greedy person. Now go to the restaraunt. 3.04 - The Peace We've had a frenchman and now an englishman, who next, a german? Anyway, our Indiana Jones fanboy wants to get King Meskalamdug's gold helmet. It's being held under guard in the cargo hold on Deck D. Now this route is a little longer but it will pay off. Go to the aft deck on Deck C where the outside pool is and go to the small box by the lefthand door. You can almost always expect guns to spawn here. Now go inside to the mall and take the lift down to Deck D. On the other side of the gallery is a staff only door. This is the cargo hold. Go inside and take out the guard then grab the helmet and return to restaraunt. Next up is a rembrant painting in the captain's cabin. First up we need a guard uniform, which can be found in the male changing room on Deck D where we started. Search the last locker to get a guard's uniform then change into it. Now to the captain's cabin. Go up to the outer deck Deck B and go through the presidential cabin 3 to get to the staff area. Cross the presidential corridor and enter the door directly in front of you. Nick the paiting then return to the restaraunt. Finally, he wants you steal the holy grail. Yep. It's being held in the bank vault. Stay in your guard uniform and go to the mall on Deck C. The bank is ahead. Go behind the counter into the bank manager's office and beat up the manager. Go to the vault, open it and take the grail. Return to the restaraunt. 3.05 - The Ambassador First of all, return to Jimmy. He tells you to go to 1st Class cabin 2 up on Deck C. Oh look, he is german! Anyway, on the way up, go to the aft deck box and stock up on guns. They'll be usefull. Now, the ambassador wants to be escorted to his agent. Change into the suit provided and grab the gun. Now, go behind the ambassador and walk into him to push him. Now as you enter the corridor on Deck C pull out a gun and go into the sports shop. Take out the assassin then push the ambassador into the lift. Go down to Deck D. As soon as the ambassador comes out, pull out a gun and shoot the assassin who rushes down the hall. Go back to the lift and go up to Deck B. When you pass the guard pull out a gun and shoot down the assassin at the end of the hall. Continue to the captain's cabin. When the ambassador comes out push him back to the lift then go down to Deck C. Pull out your gun and aim down the hall. Shoot down the assassin. Finally take him back to his room. Mission Complete! 3.06 - Revenge Return to Jimmy to find that he's been attacked! The attacker has been jailed but Jimmy still wants revenge. We need to get jailed but first we need to store our nice weapons. Empty out Cabin 6's containers and store all your good weapons. Now get a weapon like an Axe and pull it out in front of a guard. BUSTED! Now were in jail. Get all your needs sorted and go to the dining hall and talk to grainger. He tells you to go to cell 4 and grab the bible. Then he gets shot by a guard for no reason. :( Anyway, go to Cell 4 to get a shank. Now go to the shower block and stab Bill. Return to Jimmy once your sentance is served. Remember to get back your stuff. 3.07 - Takamura Go to the sauna by the indoor pool and talk to Mr. Takamura. His wife has slept with another man. Takamura wants you to kill this man. Who is he? The Captain! He wants you to poison him. Now if you haven't got a poison syringe then grab one from the sickbay then go back the presidential balcony and inject the captain then wait for him to 'die'. Return to Takamura then Jimmy. Uh-oh. It seems that you're assassination attempt failes and the captian is alive but ill and under guard in the sickbay. Grab a lot of guns then go to the sickbay. Shoot down the goon outside then the nurse. The goon inside will wander out. Take him down then holster your gun. This is a good time to search for a wallet or purse bomb. Take one out and throw it on the captain then leave. Press the detonator to kill the captian then return to Jimmy. 3.08 - Ms. Tweed Go to the 2nd Class Cabin 8 and talk to Ms. Tweed. Her dog has been kidnapped! Her kidnappers are at the Aft Deck where the pool and gun box is. Make sure to stock up on guns! Talk to the kidnappers then watch the cutscene. Ms. Tweed's doggie has gone for a swim with the fishies, now it's time for revenge. Shoot/beat dead all the kidnappers then return to Ms. Tweed then Jimmy 3.09 - Escape! Time to blow this joint! We have to go to the bridge and break the radar. Stock up on guns then head up to Deck B. Enter the radar room and shoot dead the engineer inside then shoot the radar. Watch your back for more engineers then go to Jimmy on the outer deck. Watch the cutscene. Notice the helicopter? Also it seems that Ms. Tweed's dog is ok. Finally watch the final scene. Crap. --------------------------- 4. Multiplayer --------------------------- 4.01 - Tips - Keep Moving. This is the best tactic to survive. - Always search containers. You never know what you could find. - Anyone could be your hunter. If someone is following you then be wary. - Follow your target from a distance to not arouse suspision. - Never carry more then five weapons. - Always click on groups of large people to collect names. - CCTV and guards are your friends! They will keep you safe. - Remember that sniping is a usefull tactic - When hiding from hunters move every once in a while. --------------------------- 5. Weapons --------------------------- 5.01 - Melee Axe - A fire axe found in a few areas Claymore - A large sword perfect for stabbing Wrench - Found in staff area Katana - Go all samurai on the passengers Frying Pan - BONG! Pipe - A simple pipe Crouqet Mallet - Tap a few heads Kitchen Knife - Found in kitchens, perfect for stabbing Pot - Another BONG! Spade - Smash then bury. Shank - Found in the brig. Baseball Bat - Score a home run. Tennis Racket - I know no tennis jokes. 5.02 - Firearms Revolver - Good defense weapon from attackers but 6 shot capicity limits use Winchester - Rifle good for sniping but bad in close quaters Blunderbuss - Good close quaters weapon Tommy Gun - The best gun you can find! Usefull and good capacity 5.03 - Explosives Purse Bomb - Great for chokehold areas Wallet Bomb - Ditto 5.04 - Misc. Poison Syringe - Silent but deadly, takes a long time to kill. Tranq. Syringe - Not that useful.