============================================================ F.E.A.R. 2 Project Origin Game Script FAQ Created: 22-FEB-2009 FAQ modified: 09-MAR-2009 Version: 0.5 Author: Ladytanaka ============================================================ Table of contents 1: Version History 2: Contact Info 3: Disclaimer and Legal Information 4: Warnings 5: Introduction 6: Character Abbreviations 7: Script Conventions 8: Game Script Mission 01 - Sanctuary Mission 02 - Awakening Mission 03 - Discovery Mission 04 - Withdrawal Mission 05 - Replica Mission 06 - Ruin Mission 07 - Top Mission 08 - Elementary Mission 09 - Nurse's Office Mission 10 - Snake Fist Mission 11 - Keegan Mission 12 - Epicenter Mission 13 - Approach Mission 14 - Climax 9: EPA Dialogue 10: Alma Dialogue 11: Unused Dialogue 12: FAQs 13: Credits ============================================================ 1: Version History Version 0.5 (09-MAR-2009) - rough draft release ============================================================ 2: Contact Info If you have any comments, suggestions, or corrections, email me at ladytanaka (at) aol (dot) com. Make sure that you include the subject "FEAR 2 Game Script"! ============================================================ 3: Disclaimer and Legal Information This game script is for informational purposes only. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited. This game script guide in no way or form has any affiliation with either Monolith Productions or Warner Bros. Entertainment, Inc. Please do not ask me about posting this transcript on your own site. The finished game script will be posted only on GameFAQs. If you see this guide on any other website, please contact me about it. Thank you. Copyright 2009 Ladytanaka ============================================================ 4: Warnings This transcript contains massive SPOILERS for the entire story of F.E.A.R. 2 Project Origin. The game and script contains scenes of intense violence and strong language. ============================================================ 5: Introduction Many of the things that make this game so interesting (and scary) are purely visual and/or auditory events -- therefore, this game script include as many scene/action descriptions and event triggers as possible to give the reader a much better feel for the story. This script's dialogue/text is as close to the actual game as I could manage. It comes verbatim from the subtitles, except when the audio clearly contradicts the subtitles -- in that case, the audio has precedence. Some events are time-triggered, rather than proximity-triggered, so the dialogue's location may vary slightly for different players. Much of the dialogue takes place as phone, radio, or video transmissions (or recordings), so I've made extra effort to clarify the source of the dialogue as best I can (see the section on Script Conventions). NOTE: Because so much of Alma's dialogue is garbled or distorted, I'm basically using my best judgement to match what I hear in-game with the WAV sound files for Alma (extracted from the game files). I've also compiled a separate list of the Alma WAV files. The only line of Alma's dialogue that appears to be missing from this list is the very last line of the game. ============================================================ 6: Character Abbreviations (in approximate order of appearance) PLAYER - Sergeant Michael Becket STOKES - 1st Lieutenant Kiera Stokes GRIFFIN- 1st Sergeant Cedric "Top" Griffin KEEGAN - Gunnery Sergeant Harold Keegan REDD - Sergeant Redd Jankowski MORALES - Sergeant Manuel "Manny" Morales FOX - Corporal James Fox ARISTIDE - Genevieve Aristide (President of Armacham) ALMA - Alma Wade ATC - ATC personnel REP - Replicas YORK - Doctor S. York (Armacham doctor) DOC1 - a doctor working with Dr. YORK DOC2 - a doctor working with Dr. YORK HARLAN - Harlan Wade (researcher at Armacham) DIS - unidentified male colleague of HARLAN Wade (possibly Marshal Disler) COMPUTER - computer TRAM - tram computer EPA - Elite Powered Armor computer ??? - unknown speaker ============================================================ 7: Script Conventions "(vo)" indicates a voice-over, where the speaker is not in PLAYER's view and/or is not clearly identified as speaking "(r)" indicates dialogue via radio (when speaker is NOT physically present) "(p)" indicates dialogue via telephones or cellphones "(i)" indicates dialogue via intercoms "(m)" indicates dialogue on video monitors "--" indicates mission objectives and other gameplay text "==CP==" indicates a game checkpoint "~~~~~" indicates on-screen text, written signs, etc. "< >" indicates visual/auditory descriptions of events and actions "{ }" indicates optional actions and/or easily missed events "___" indicates unclear/garbled dialogue "[=QTE=]" indicates a Quick-Time Event (i.e., button-mashing) ============================================================ 8. Game Script ------------------------------------------------------------ Mission 01 - Sanctuary ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You have been diverted from an assignment to assist an SFOD-D mission in the Auburn industrial district. Your new orders are to proceed to the private residence of Genevieve Aristide of Armacham Technology Corporation and take her into protective custody. She will instruct you where to escort her. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ==CP== ~~~~~~~~~~ Warner Brothers Interactive Entertainment presents ~~~~~~~~~~ ~~~~~~~~~~ a Monolith Productions game ~~~~~~~~~~ ~~~~~~~~~~ F.E.A.R. 2 ~~~~~~~~~~ ~~~~~~~~~~ Interval 01 PREMONITION ~~~~~~~~~~ ???(vo): (deep gravelly unintelligible whispers) ALMA(vo): Why!? REDD: Nice of you to join us, Sunshine. STOKES: Sit down, Redd. STOKES: Becket, I need to check your visor calibration. ---------- INITIALIZING KERNEL.......... KERNEL LOADED. READY. ---------- ---------- SYSTEM CHECK.... OK WEAPON LINK.... OK HEALTH MONITOR.... OK ARMOR MONITOR.... OK ---------- STOKES: Good. You're set. REDD: Whaddya they want this Aristide chick for anyway? GRIFFIN: Don't know, don't care. We don't question orders. Redd, we execute 'em. GRIFFIN: Stokes, give us what you've got... STOKES: Our target is Genevieve Aristide, president of Armacham Technology Corporation. Intel indicates she's holed up at her penthouse. Our job is to secure the site and take her into custody. GRIFFIN: Protective custody. I don't want any breakage, even if she resists. STOKES: And there's every reason to believe she might. We believe she's directly linked to the bloodbath at Armacham headquarters. GRIFFIN: Like I said... don't know... don't care. She's a high-value target and we've been tasked to bring her in, so that what we're gonna do. I want this by the book and fuckup free. REDD: Lighten up, Top. She's a suit. What's she gonna do? Send a nasty text message? STOKES: She's not the problem. CentCom thinks Armacham's board of directors may be trying to cover their tracks, which could include making sure Aristide keeps her mouth shut. GRIFFIN: Fox, you're with Stokes. Keegan, you're with me. Becket, Redd - Manny will drop you off in front of the building. We'll link up in the lobby. REDD: Shit, why do I gotta get stuck with Bucket? GRIFFIN: Cause I don't like crybabies. GRIFFIN: Now, let's move! GRIFFIN(r): Remember, people... trigger discipline. Our mission is to find Aristide, not cap her ass. REDD: This op is bullshit, man. What's so important about this chick that the cops can't pick her up? MORALES: Hey, just be glad they didn't divert us to Armacham HQ. The recon team they sent in got ripped to shreds. That situation is getting out of control. MORALES: This is your stop, guys. ==CP== ~~~~~~~~~~ -- Objective Added -- Rendezvous with your team in the building lobby. ~~~~~~~~~~ REDD: Look at this place. Damn. This is some de-luxe shit. -- Access PDA REDD: No way into the parking garage. { if PLAYER damages a car } REDD: What the hell are you doing, man? Is that your car? No! { if PLAYER continues to damage cars } REDD: Who do you think's gonna pay for that? You're just hurtin' the taxpayers, man. GRIFFIN(r): Redd, Becket, what's your status? REDD: Looks quiet, Top. GRIFFIN(r): All right. We're heading inside. { if PLAYER jumps into fountain } REDD: What, didn't get your shower this morning? REDD: The only Penthouse I ever seen had staples in the middle. { if PLAYER shoots at car } REDD: Show some respect man. { if PLAYER lingers in the courtyard } REDD: You wanna try the doors or what? REDD: Looks like the main entrance is blocked. { if PLAYER continues to fiddle with blocked main doors } REDD: Best not keep the big man waiting. REDD: They're locked down. Maybe we should look for another way in. REDD: Dude, you already tried those doors. REDD: Maybe if you knock loud enough, Aristide will come down here and let us in. { if PLAYER lingers outside building } REDD: We should get inside. REDD: We've got work to do, Bucket. REDD: Maybe we can go through the coffee shop. FOX(r): Top, somebody wasted a janitor in the men's room. Point blank in the back of the head. GRIFFIN(r): Something went down in the lobby too. One confirmed, another probable, judging by the blood. Hustle it up, people. REDD: Man, I could really go for an extra hot no-whip white chocolate macchiato. ALMA(vo): (unintelligible whispers) REDD: Man, that's a lot of stairs. { if PLAYER examines stairwell gate } REDD: I think that gate's locked, dude. But you don't really want to climb all those stairs, don't you? { if PLAYER lingers in stairwell } REDD: What about that door? -- Flashlight { if PLAYER lingered outside the building } GRIFFIN: Took your damn time! { depending on what PLAYER does outside the building (damaging cars, jumping in fountain, loitering around), REDD speaks one of the following lines: } REDD: Becket decided to take a bath in the fountain. REDD: Becket was busy vandalizing shit. REDD: Becket was busy admiring the scenery. -- Crouch GRIFFIN: Under the gate, Becket. { if PLAYER waits, GRIFFIN eventually says the following lines: } GRIFFIN: Come on, Becket. Move your ass. GRIFFIN: Anytime you're ready, Becket. GRIFFIN: You're puttin' me to sleep here, Becket. GRIFFIN: What the hell are you doing, Becket? You need me to hold your hand? ==CP== KEEGAN: Back room clear. STOKES: Our intel shows this is a private elevator to Aristide's penthouse, but it's been locked down. -- Activate Terminal STOKES: I'll need a minute to override the system. Unless you'd rather take the stairs. REDD: Fuck that. KEEGAN: Someone sure bled out fast. REDD: Probably took one to the aorta. KEEGAN: (scoffing laugh) The aorta? You think it was the carotid or the subclavian artery? REDD: Dude, making fun of a man for his knowledge is a sign of insecurity. STOKES: We need to find Aristide, now! GRIFFIN: Agreed. Fox, secure the lobby. Redd, take the stairwell. The rest of you are with me. REDD: The stairs? What the fuck, Top? It's like a thousand fuckin' stories. GRIFFIN: Like I give a shit. { if PLAYER waits, GRIFFIN eventually says the following lines: } GRIFFIN: Come on, Becket. Move your ass. GRIFFIN: Anytime you're ready, Becket. GRIFFIN: You're puttin' me to sleep here, Becket. GRIFFIN: What the hell are you doing, Becket? You need me to hold your hand? { if PLAYER activates terminal at security desk, PLAYER sees video of security guards being shot } KEEGAN: ...Shit, not again! STOKES: Keegan? What is it? STOKES: Keegan! KEEGAN: Fuck! KEEGAN: (pained grunt) Son of a bitch. FOX: He's bleeding. KEEGAN: Damn it! GRIFFIN: I'll stabilize him! Stokes, Becket, get moving. FOX: Body armor stopped most of the rounds, Top. But one got through. GRIFFIN: How bad? FOX: Not good, but he'll live. -- Arsenal Selection REDD(r): You all right, Keegan? KEEGAN(r): I think they hit my aorta. REDD(r): Man, give it a rest. STOKES: Hell of a view, huh? STOKES: All right, Becket, it's just the two of us. Stay sharp. I'm counting on you. GRIFFIN(r): Remember to check your targets, people. Nobody shoot Aristide. VANEK(r): Remember, we need her alive or we don't get our bonuses. ==CP== STOKES: Contact. STOKES: Get ready. STOKES: Waste them! ATC(r): We need backup! VANEK(r): Team 3, get your asses over there! STOKES: Becket, come on! VANEK(r): Everybody listen up! We may have a problem. And I don't like problems. STOKES: Got him. STOKES: Move up. VANEK(r): Where's that goddamn chopper. I want those backup teams deployed! STOKES: On the balcony! ATC(r): Colonel, it's the fucking military! VANEK(r): I don't give a shit if it's King Tut. Kill the bastards! VANEK(r): I don't give a shit if it's a water buffalo. Kill the bastards! VANEK(r): I don't give a shit if it's a Tyrannosaurus Rex. Kill the bastards! VANEK(r): I don't give a shit if it's Godzilla. Kill the bastards! VANEK(r): I don't give a shit if it's Napoleon. Kill the bastards! VANEK(r): I don't give a shit if it's WHO it is. Kill the bastards! STOKES: Looks clear. STOKES: Nice job, Becket. STOKES: Hey Becket, over here. STOKES: You head through here. I'll find another way in. ==CP== GRIFFIN(r): Redd, where are you? REDD(r): Still climbing stairs. GRIFFIN(r): That's just sad, man. No other way to put it. REDD(r): Blow me. --Sprint ARISTIDE(r): This is Genevieve Aristide! Can you hear me? (static) Please hurry! My building's under attack! ARISTIDE(r): I think it's Colonel Vanek's men. He's the bloodthirsty bastard that cleans up messes for the Board of Directors. ARISTIDE(r): I'm dead if they find me! ==CP== --Throw Grenade ATC(r): Go go go! ATC: Contact! In the gallery! VANEK(r): I don't want those insects crawling up my ass! Fucking stomp them already! -- Fire Mode Selection REDD(r): Top, I made it up the stairs. All clear. GRIFFIN(r): About damn time. Try to catch up to Stokes and Becket. REDD(r): Will do. GRIFFIN(r): I'm on my way up. ==CP== ATC(r): We've got one of them on the patio! VANEK(r): All available fuckups, get over there and deal with this shit! ATC(r): This guy's unstoppable! VANEK(r): Bullshit! Stop being such a pussy! -- Medical injector STOKES(r): I'm not running into much resistance. REDD(r): Me neither. Guess they're all going after Bucket. ==CP== { if PLAYER looks outside, PLAYER can see ATC patrolling on opposite rooftop> ATC: I got this sector covered. { if PLAYER approaches sliding doors leading outside, PLAYER's vision goes blurry as little ALMA briefly appears right in front of PLAYER before disappearing in a flurry of ash } HARLAN(vo): She's been there for 12 years. Floating in darkness. ARISTIDE(r): I just picked you up on the security system. Be careful! There's a lot of them. ARISTIDE(r): Head for the master bedroom. There's a hidden door... Shit, someone's jamming the signal! -- Objective Added -- Locate the hidden door in Genevieve Aristide's bedroom. { if PLAYER heads into far end of dressing area to reach items, when PLAYER turns around, little ALMA appears right behind PLAYER, then vanishes} ==CP== ATC1: You think anybody's gonna believe Aristide ran all those fucked up programs without the board knowing about it? ATC2: That's why they brought us in. Can't prove anything if there's no evidence. VANEK(r): What's your status? Report! ALMA(vo): (unintelligible whispers) ALMA(vo): (unintelligible whispers) ALMA(vo): (unintelligible whispers) DIS(vo): Harlan, this can't go on. She's too dangerous. HARLAN(vo): You're telling me to seal my daughter away. DIS(vo): You knew it would come to this. We both knew. ALMA(vo): ______________ ==CP== ARISTIDE: Sergeant Becket? ARISTIDE: Where's the rest of the team? We don't have much time. You and your squad are the only hope of stopping Alma. ARISTIDE: My god... It's her... ARISTIDE: That stubborn son of a bitch probably just killed us all... ARISTIDE: Sergeant Becket? ARISTIDE: What's wrong? What is it? ???(vo): (unintelligible distorted whispers) HARLAN(vo): (distorted) She's a woman now. And she doesn't even know it. REDD(r): What the hell was that!? GRIFFIN(r): Did we just get nuked? REDD(r): My god... REDD(r): Fuck me... REDD(r): Griffin! Shit! STOKES(r): What's going on? Redd, report! ARISTIDE: Get them aboard. ARISTIDE: We don't have much time. ------------------------------------------------------------ Mission 02 - Awakening ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Your mission is interrupted by a catastrophic explosion that seems to have originated in the Auburn industrial district of Fairport. The extent of the damage is impossible to estimate. The fate of your team is a mystery. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ YORK: ... eyes are still dilating. DOC1: He's reacting to the meds .... YORK: Check the dosage ... this shouldn't be happening. DOC2: If that doesn't work? ARISTIDE(i): What's going on, Dr. York? YORK: One moment ... Hold the lidocaine and check his pressure. YORK: Damn it, grab the crash cart. YORK: He could be in v-fib. Charge to 200, no, no, make that 300. ARISTIDE(i): Dr. York! YORK: He's alive, but we're moving too fast. We... we need to .... ARISTIDE(i): Just get it done. YORK: That did it ... YORK: Stand by with that Morphine ... 4 megs. ARISTIDE(i): Where are we at, Dr. York? YORK: He's tachycardic ... we need to stabilize before progressing. ARISTIDE(i): There's no time. YORK: He's unstable. Progressing now would be a mistake. You're putting... ARISTIDE(i): We have no choice, Dr. York. Continue. YORK: Okay. Set to 300 ... YORK: You'll feel a... little pinch ... YORK: ....now. ALMA(vo): Who's there? ???(vo): (unintelligible whispers) ---------- INITIALIZING KERNEL.......... KERNEL LOADED. READY. ---------- ---------- SYSTEM CHECK.... OK WEAPON LINK.... OK HEALTH MONITOR.... OK ARMOR MONITOR.... OK ---------- ~~~~~~~~~~ Interval 02 ISOLATION ~~~~~~~~~~ STOKES(r): (static) Does anyone read me, over? I'm getting a lot of interference. GRIFFIN(r): Stokes! Thank god. Where are you? STOKES(r): (static) Looking for a goddamn exit, but half the doors are barricaded. GRIFFIN(r): What about the others? STOKES(r): I've got a faint read on you and Becket. No trace of anybody else. -- Objective Added -- Reconnect with your team. -- Objective Added -- Find a weapon. { if PLAYER enters bathroom of the recovery room, lights flicker and a picture falls from the wall } ==CP== ALMA(vo): _________________ TV: ... for viewers just tuning in, what you're seeing here is a very disturbing live shot. We have unconfirmed reports of a massive explosion in the heart of the city. The cause of the explosion is still unknown. CFNBC is now just getting information on this story. We're calling in all our sources to try to figure out what's going on. The initial reports are that something devastating has happened and we are working hard to provide you with the information we have. At this point, we do not know the official injury report or the cause of the explosion. We'll let you know as soon as we find out what's happened. (static) ALMA(vo): Where are you? { if PLAYER enters bathroom, a stall door opens as the lights flicker and go out } { if PLAYER approaches the stall, PLAYER's visor flickers } { as PLAYER reaches stall to find a dead nurse, PLAYER hears an eerie sound cue } { after entering the stall to check the body, when PLAYER turns to leave bathroom, PLAYER catches a brief glimpse of corpse-ALMA standing in the bathroom doorway } ATC: Colonel Vanek, this is Samuels. Looks like we've got another soldier loose in the recovery wing. ATC: Shit! You! Stay there! ARISTIDE: Sergeant Becket! Thank God you're okay! I'm sure you have a lot of questions. I'll explain everything later. Right now we have to get you to the T.A.C. lab. ARISTIDE: Hurry! And be careful! Vanek's men are attacking the facility. I can't believe he'd go to this extreme to cover up evidence... -- Objective Added -- Get to the T.A.C. Lab. SNAKEFIST(r): Careful, Sgt. Becket. You're about to stumble into an ambush. STOKES(r): This is a secure channel! Identify yourself. STOKES(r): He must be monitoring us on the security cameras. ==CP== -- SlowMo ATC1(r): ... how much of this junk we gonna burn? ATC2(r): All of it. Every file, every disc, every hard drive. They aren't taking any chances. -- Objective Completed -- Find a weapon. SNAKEFIST(r): Very well done. I see why they picked you. STOKES(r): Who the hell ARE you? SNAKEFIST(r): You can call me... Snake Fist. STOKES(r): Snake Fist? .... Are you fucking kidding me? SNAKEFIST(r): Hey, I don't know who else is listening and I'm not taking any chances. You people need to get out of there. ==CP== TV: ... for viewers just tuning in, what you're seeing here is a very disturbing live shot. We have unconfirmed reports of a massive explosion in the heart of the city. The cause of the explosion is still unknown. CFNBC is now just getting information on this story. We're calling in all our sources to try to figure out what's going on. The initial reports are that something devastating has happened and we are working hard to provide you with the information we have. At this point, we do not know the official injury report or the cause of the explosion. We'll let you know as soon as we find out what's happened. (static) ==CP== ATC: Hey, you need to unlock this door. We're evacuating this area. ???: (female) Go away! ATC: Look, it's not safe here. Just open the door. ???: (female) Leave me alone! ATC: Contact! Upper floor! ???: (female) Go away! ==CP== ATC(r): Advance! Advance! ATC(r): The target's in the elevator. Shut it down now! ==CP== ATC(r): Get those doors open. ATC(r): ...and get a squad up on there. -- Objective Added -- Locate a working elevator to the third floor. -- Melee ATC1: Too easy. ATC2: Yeah, no shit. ATC1: Bitch fell like a rock. { if PLAYER looks through partially open door, PLAYER can see two ATC troopers peering down the elevator shaft> { if PLAYER continues to eavesdrop } ATC3(r): Samuels, this is Tucker; inform Colonel Vanek that a target has been eliminated. ATC4(r): Yes, sir. ATC1: ...think he could've made it? ATC2: Nah, we got him. Let's go. -- Objective Added -- Find a Morgue keycard. -- Objective Completed -- Find a Morgue keycard. ==CP== { if PLAYER turns right and approaches the morgue's glass doors, PLAYER's vision blurs as PLAYER sees a brief flash of corpse-ALMA standing in front of the doors } GRIFFIN(r): (heavy static) I think I'm getting close to the lobby, but there's some kind of activity. I'm gonna check it out. STOKES(r): (heavy static) Say again, over. Do you copy? Shit.. ALMA(vo): Are you there? ALMA(vo): I know you're there... -- Objective Completed -- Locate a working elevator to the third floor. STOKES(r): Becket, I'm here with Genevieve Aristide. We're on our way to the T.A.C. lab. See you there! STOKES(r): Aristide says we were all banged up pretty bad when they brought us in, but sounds like you got the worst of it. She was surprised to see you on your feet. ==CP== { if PLAYER heads left after exiting elevator shaft, PLAYER hears an eerie sound cue } ==CP== FOX(r): This is Fox. Anyone reading me? FOX(r): I hear somebody crying... Sounds like a woman. I'm gonna check it out. { if PLAYER crawls through vent behind reception desk to access barricaded office, when PLAYER backtracks and emerges from vent, PLAYER's vision blurs as PLAYER sees ALMA walking behind a low wall toward the right } ==CP== -- Objective Completed -- Get to the T.A.C. Lab. STOKES: Becket! Over here! STOKES: Man, am I glad to see you! ARISTIDE(i): Come on, we don't have much time! Into the chamber, hurry! STOKES: Doc, this thing isn't going to sterilize him or anything, right? ARISTIDE: That would be the least of my concerns. ARISTIDE: Hold still. It won't take long. STOKES: Get down! STOKES: We have to move! ARISTIDE: We can't leave him! Not now... STOKES: No choice! We gotta go! STOKES: Get out of there Becket! STOKES: Head back the way you came. See if there's another way around. STOKES: Shit! STOKES: Just get your ass back here ASAP ... and in one piece! I'll hold 'em off as long as I can. -----start mindscape event----- ALMA(vo): You can't hide... -----end mindscape event----- VANEK: Good morning, chickpea. VANEK: You must be part of Project Harbinger. Only way to explain why Aristide would've brought you here. ATC(r): Commander, we spotted them heading for the main entrance. VANEK: Roger that. On my way. Don't let them escape. VANEK: Samuels, finish up here ... this sucker's not goin' anywhere. -- Objective Added -- Reconnect with 1LT Stokes. ==CP== STOKES(r): Becket, I can't find Aristide! She must've panicked and run off... STOKES(r): Keep your eyes open for her! ------------------------------------------------------------ Mission 03 - Discovery ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ An Armacham black ops team cut you off from Lt. Stokes but was inexplicably annihilated. In the confusion, Lt. Stokes lost sight of Genevieve Aristide and is attempting to locate her while you try to find a way around. Also, someone going by the alias "Snake Fist" has been helping you, although his motives aren't clear. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ==CP== -- Objective Added -- Reconnect with 1LT Stokes. -- Next Grenade Type ATC: Set those charges on the supports. We're bringing this whole damn place down. <2nd elevator opens, releasing ATC> SNAKEFIST(r): Damn it, what are you still doing in that facility? They're about to blow the whole thing to hell! STOKES(r): Ah, Snake Fist, I was wondering when we'd hear from you again. Why are you helping us? SNAKEFIST(r): Because I'm convinced that if Sgt. Becket dies, everybody dies. SNAKEFIST(r): It all has to do with Project Harbinger. SNAKEFIST(r): I'll... I'll explain later. Just haul ass. -- Objective Added -- Escape the facility before it is destroyed. ==CP== ATC1: Bierce, check in! What's going on down there? ATC1(r): Shit, he's not responding. ATC2(r): Should we go check it out? ATC1(r): The Colonel told us to wait here till he's clear of the facility. You want to disobey an order? ATC2(r): No way, man! FOX(r): Fox here. There's no sign of anyone. I'm headed toward Radiology. FOX(r): This... place ain't right. ==CP== ATC(r): Charges set and armed. ==CP== ALMA(vo):______________ cold(?)



SNAKEFIST(r): Shit, I was afraid of this...
STOKES(r): What is it now?
SNAKEFIST(r): Alma.  She must be after Sgt. Becket.
SNAKEFIST(r): His telesthetic profile is off the charts. As I suspected, she
can sense him without amplification.
STOKES(r): Hey Snake Fist. Who the fuck is Alma, anyway?
SNAKEFIST(r): She's the mother of the Apocalypse.
SNAKEFIST(r): Snake Fist out.
STOKES(r): I'm at a loss for words.

==CP== 


ATC1: This is how we found him.
ATC2: One of those soldiers must have got him.
ATC1: Are you sure? Look at him. That's not a gunshot wound.
ATC2: Who else could it have been? Psychotic lab technicians? There's no one
else here.
ATC1: Soldiers I can handle, but this... man. I don't know.

{ if PLAYER enters records office facing stairwell exit, PLAYER can look around
the hallway corner and see two ATC troopers examining a dead ATC trooper in the
hallway -- when the ATC troopers finish speaking, they move off down the
hallway }



{ if PLAYER takes a close look at the dead body the ATC were examining, PLAYER
sees cryptic scribblings in blood }


ATC: (muffled panicky shouting)




ATC: (muffled panicky shouting)

{ if PLAYER listens carefully, the ATC's muffled panicky shouting comprise
various combinations of the following lines: }
ATC: Fall back!
ATC: (agonized scream)
ATC: There it is! Fuck! Fuuuuck!
ATC: Run! Get outta of here!
ATC: I can't see it. Where'd it go?  Where'd it go?
ATC: Kill it!
ATC: Over there! Shoot it! Shoot it!
ATC: What IS that? What the hell is that?



==CP== 

{ if PLAYER looks inside laundry machine, PLAYER can see ATC's head rolling
around }

ATC: (muffled panicky shouting)





ATC: (muffled panicky shouting)


ATC: (muffled panicky shouting)




==CP== 


ALMA(vo): (tearful) I want them back...

{ if PLAYER quickly looks to the left upon exiting the lobby, PLAYER can see an
ATC trooper run by on the other side of double doors }


ATC: (muffled panicky shouting)









{ if PLAYER uses slo-mo while approaching the counter, PLAYER can see the
Abomination who rushes in from the right and pounces on the ATC trooper,
knocking the ATC trooper onto the counter -- blood splatters, then the
Abomination drags the ATC trooper out of sight behind the counter }



{ if PLAYER uses slo-mo during the attack, PLAYER can see the Abomination
scurry away through one of the side windows and into the elevator, which closes
behind it }








STOKES: Becket, I just saw Aristide get into an elevator.  I'm going to try to
catch up with her.  Just focus on getting out of here. We can link up outside.

==CP== 





ALMA(vo): Help me... 

ALMA(vo): ...help me... help me....






{ if PLAYER examines the bloodstained operating room, PLAYER finds all sorts of
cryptic bloody scribbles (e.g., "Can he see?") }









==CP== 


REDD(out-of-view): Becket...

{ if PLAYER opens the double doors, the PLAYER can see a mangled REDD lying on
an operating table as the glowing yellow needles of a familiar surgical machine
plunge repeatedly into his body }

{ if PLAYER does not immediately approach REDD, REDD repeatedly speaks the
following three lines }
REDD: We have to help her...
REDD: Can you hear? ... she's crying.
REDD: Becket...

















------------------------------------------------------------
Mission 04 - Withdrawal

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sgt. Jankowski died in front of you, torn up by some kind of surgical machine. 
Meanwhile, Armacham black ops teams are about to destroy the facility..  YOu
need to get out before the whole place comes crashing down.  Snake Fist insists
you are being hunted by someone called Alma who will eventually absorb you.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

==CP==
-- Objective Added
-- Rendezvous with 1LT Stokes.

FOX(r): I know why she's crying. (female sobbing in background)  They took her
babies.  She never... even got... to hold... them.


-- Objective Added
-- Shut down the X-Ray machine to open the room.



 


-- Objective Completed
-- Shut down the X-Ray machine to open the room.



FOX: Stay away from her!  She's mine.


ALMA(vo): Give them back... I want my babies back...

FOX: Becket?

ALMA(vo): I HATE YOU! I HATE YOU!



==CP== 





==CP== 


???(out-of-view): (panicking) Listen... just listen to me. This is some kind of
mistake.  We're secure.  There's been no breach.  Listen to me.  We've
implanted the subject without complications.  Now, I don't know who you're
working for, but you need to contact Genevieve Arist...

{ if PLAYER moves around the corner while the person is speaking, PLAYER can
see an ATC trooper holding a gun to the back of the head of a terrified doctor,
who's kneeling with his hands on his head }

{ if PLAYER attacks ATC trooper, the ATC trooper immediately shoots the doctor
and runs off }

{ if PLAYER remains undetected }


ATC(r): Colonel Vanek, sector 5 is clear.
VANEK(r): About time. Now, get to the extraction point.  This shit-hole's
coming down.
ATC(r): Copy that.  You heard the man, let's move out.










==CP== 

{ if PLAYER quickly looks to the left as PLAYER crosses a glass-lined walkway,
PLAYER can see a suited ATC trooper run up some stairs }

{ if PLAYER looks to the right on the glass-lined walkway, PLAYER can see the
shadow of an Abomination thrashing about in a yellow-lit area }







==CP== 


{ if PLAYER quickly looks down the hallway to the right, PLAYER can see an
elevator car containing an ATC trooper close and rise out of sight }

{as PLAYER starts down the hallway, an explosion rocks area and gas starts to
burn>








-- Objective Completed
-- Get above ground before the facility is destroyed.

~~~~~~~~~~
Interval 03
RECOGNITION
~~~~~~~~~~




VANEK(r): Explosives are in place.  Countdown is imminent..  Get your asses
clear and fall back to first position.

==CP== 



{ if PLAYER looks over the edge of the catwalk, PLAYER can see that the entire
hospital facility is actually underground>






-- Objective Added
-- Find a way out of the Outer Shell before it is destroyed.

==CP== 



 





==CP== 







==CP== 












-- Swap Weapon

==CP== 













==CP== 


VANEK: I was hoping you'd show up here.  Now I can bury you where you belong:
along with the rest of this unnatural fuckery.
 
VANEK: Believe me, a bullet in the head is gentle treatment compared to what
Aristide had in store for your poor bastards.

VANEK(r): Whoever puts him down gets a big fat bonus.







-- Objective Added
-- Find a valve to turn off the gas leak.





-- Objective Completed
-- Find a valve to turn off the gas leak.

==CP== 



==CP== 







------------------------------------------------------------
Mission 05 - Replica

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sgt. Fox was killed by the same horrific force you encountered in the T.A.C.
lab.  You've discovered that the hospital is actually a clandestine underground
facility.  Armacham seems to have accelerated its schedule for demolishing the
place.  Snake Fist has warned you that Alma's presence may have activated
"Replica Soldiers", but he didn't elaborate one what that meant.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

==CP== 
-- Objective Added
-- Find a way out of the Outer Shell before it is destroyed.


SNAKEFIST(r): Sgt. Becket, judging by my readings, Alma is very close to you
now.  You're probably already experiencing symptoms of her proximity. 
Hallucinations, headaches - that kind of thing.
SNAKEFIST(r): You have to resist her.



 



{ if PLAYER explores side office, PLAYER can see a brief flash of ALMA when he
turns around to return to the main corridor> 






[=QTE=]

ALMA(vo): (long echoing scream)


SNAKEFIST(r): Sgt. Becket, I've been looking over my data.  I suspect what
happened is that Alma became aware of you when you entered the T.A.C. And now
she's drawn to you.
SNAKEFIST(r): You could even say she covets you. ...She's a... coveter.
SNAKEFIST(r): You're like free pizza at an anime convention.  She can smell
you.. And she wants to consume you.

==CP== 











==CP== 









==CP== 











==CP== 














==CP== 









VANEK(m): Well, son. End of the road.  Can't say I'm gonna miss your foot up my
ass...
VANEK(m): Let me show you something while I've got your attention.

VANEK(m): Guy named Harlan Wade had this place built. He's the one that came up
with the Replica program.  Genetically engineered puppet soldiers that respond
to telepathic orders from psychic commanders. Fuck-ing crazy.


VANEK(m): This abomination was supposed to become one of the commanders. 
Started off as a regular joe like you or me.. The problem is the process of
turning somebody into a viable commander takes a bit of a toll.  With the right
amount of psychic amplification, this thing can control the Replica, but he's
so far gone nobody can control him.  Not very useful for a military situation,
but adequate for my present needs. 

VANEK(m): How about a demonstration?
ATC(m): Team 6 sighted Aristide a couple of klicks away.  They think she's
headed for the labs.

VANEK(m): Then let's go pay our respects.  Mendez, finish up here.  I don't
want anybody digging anything out of this hole that links us to Project Origin
or Alma or any of this insanity. You read me?
ATC(m): Leave it to me, sir.

VANEK(m): Bye now. See you in hell.


==CP== 

-- Objective Added
-- Defeat the Replica soldiers













==CP== 












ALMA(vo): You can't hide....



-- Objective Complete
-- Defeat the Replica soldiers

-- Objective Added
-- Find a way out of the Replica training arena.


-- Objective Completed
-- Find a way out of the Replica training arena.

==CP== 









==CP== 



{ if PLAYER shoots the explosive near the grate in the pit, PLAYER can access
proximity mines }


-- Lifting Objects



==CP== 

















==CP== 







==CP== 

-- Objective Added
-- Take the main supply lift to the surface.





==CP== 



-- Objective Added
-- Close the pressure valves to get the lift operational.













==CP== 


-- Objective Added
-- Defeat Powered Armor unit


-- Objective Completed
-- Defeat Powered Armor unit



-- Objective Completed
-- Close the pressure valves to get the lift operational.






STOKES(r): Top, I've got something on the datanet. I think it's...
-- Objective Completed
-- Take the main supply lift to the surface.
STOKES(r): Becket! Oh, thank God you're alive!
GRIFFIN(r): Told you not to worry, Stokes. He's tough like me.
STOKES(r): Becket, Keegan and Manny are en route.  We're going to try to link
up at the stadium, but the streets are a mess, so we may have to improvise.

------------------------------------------------------------
Mission 06 - Ruin

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You have escaped the underground facility and established contact with Lt.
Stokes and Sgt. Griffin.  Your orders are to rendezvous with your team at a
rally point near the stadium.  Sgt. Keegan and Sgt. Morales are on their way
there in the APC.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

==CP== 

GRIFFIN(r): What the hell was that place, anyway? Wasn't a damn hospital,
that's for sure.
STOKES(r): You got me, Top. I'm just glad to be out of there.
SNAKEFIST(r): That facility was built as part of Project Harbinger. To turn
candidates like you into Replica commanders.  Although it hasn't worked out too
well, as Sgt. Becket can attest.
STOKES(r): You still eavesdropping on us?
SNAKEFIST(r): Zip it and listen, honey cakes.

SNAKEFIST(r): Genevieve Aristide thinks she can contain Alma.  But her plan is
going to backfire. Alma is too powerful to be contained. She probably always
was.
STOKES(r): So what are we supposed to do?
SNAKEFIST(r): Destroy her.
STOKES(r): How?
GRIFFIN(r): Worry about that later. Right now we need to focus on reaching the
rally point. Get to the stadium and then we'll talk about what to do next.

-- Objective Added
-- Reach the rally point near the stadium.








{ if PLAYER head left after jumping through office window, PLAYER encounters a
specter near the barricaded door }

==CP== 





~~~~~~~~~~
Interval 04
DEVASTATION
~~~~~~~~~~






STOKES(r): Holy shit! What just happened?
SNAKEFIST(r): I just picked up a massive energy spike emanating from the
Harbinger facility.  It's Alma's telesthetic signature. Probably a reaction to
Sgt. Becket getting away from her.
STOKES: She must be pissed.
SNAKEFIST(r): The bad news is she probably woke up most of the Replica forces
within 10 square miles.






-- Padlocks

{ if PLAYER turns right after climbing up steps, PLAYER finds the bloody body
of an ATC trooper }



==CP== 





















SNAKEFIST(r): Uh, guys, I got a problem here. A big one.
SNAKEFIST(r): Genevieve just showed up with a massive Armacham hit squad on her
tail. I'm sure she wants my help with something, but we're both dead if she
leads them in here.
STOKES(r): Shit, what's your location?
SNAKEFIST(r): Come to Wade Elementary, on Sycamore and Highland. ... Oh, that
stupid bitch.  Goddamnit.
STOKES(r): All right, let's hustle.  We've got to get to them before Armacham
does.

-- Objective Added
-- Find "Snake Fist"

==CP== 







==CP== 








GRIFFIN(r): This is Griffin.  I'm getting close to the stadium, but the damage
is pretty severe.  I'm gonna- (female sobbing in the background) Hold on....
Hey! Wait! Come back!
STOKES(r): What's going on, Top?

GRIFFIN(r): A woman! She's.... something's wrong with her. I think she needs
help.. I'm going after her....

==CP== 








-- Objective Added
-- Defeat the Elite Powered Armor unit



-- Objective Completed
-- Defeat the Elite Powered Armor unit

==CP== 


MORALES(r): Top, the stadium is a no go. Streets are completely blocked.
GRIFFIN(r): Okay, stay where you are and we'll come to you.
MORALES(r): Will do.  We're on 4th Avenue. Cross street is... Townsend.
GRIFFIN(r): Copy that.

-- Objective Added.
-- Reach the new rally point at 4th and Townsend.




STOKES(r): Son of a bitch! I'm pinned down!
STOKES(r): Goddamn snipers!
GRIFFIN(r): Becket, can you get to her?

==CP== 




------------------------------------------------------------
Mission 07 - Top

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Lt. Stokes has been pinned down by Replica snipers and needs assistance.  Sgt.
Griffin reported seeing a woman in need of help and is trying to locate her. 
And Snake Fist radioed that Genevieve Aristide just showed up at his present
location with Armacham black ops soldiers in pursuit..  He needs immediate
assistance.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

==CP==

-- Objective Added.
-- Find "Snake Fist".

-- Objective Added.
-- Reach the new rally point at 4th and Townsend.

REP: Backup transports are en route. ETA, 5 minutes.  Stay your ground until
reinforcements arrive.




STOKES: Becket! Thank god!
STOKES: This place is swarming with snipers. See if you can find a way to flank
them.  If I move, I'm dead.

-- Objective Added
-- Help Stokes make it past the Snipers.

{ if PLAYER waits }
STOKES(r): Get to the rooftop.


STOKES(r): Got him!


STOKES(r): I'm gonna make a run for it. Cover me.

==CP== 

STOKES(r): We've got another one. You see him?


STOKES(r): Shit, that was close!

STOKES(r): Just a few more, Becket. Stay tight.


STOKES(r): Nice shot, Becket.  Keep it up!


STOKES(r): Four of them!  They're trying to flank you!



REP1(r): Charges are set and ready to fire.
REP2(r): Clear!

==CP== 




STOKES(r): Shit, it's an enemy APC!

STOKES(r): Becket, can you do something about that APC!? I'm pinned down!

-- Objective Added
-- Destroy the enemy APC's turret

STOKES(r): Nice shot, Becket.  Keep it up!

{ if PLAYER delays }
STOKES(r): Take out that APC turret, please!


STOKES(r): You did it! The turret's neutralized.

-- Objective Completed
-- Destroy the enemy APC's turret

STOKES(r): Damnit, they're swarming the area.
STOKES(r): I have to move.  I can't stay here.
STOKES(r): Keep heading for the rendezvous. We'll link up there.
STOKES(r): And be careful!

-- Objective Completed
-- Help Stokes make it past the Snipers.





==CP== 





==CP== 


GRIFFIN(r): Damn it, I can't find her!
STOKES(r): You sure you saw someone?
GRIFFIN(r): Of course I'm sure! She's gotta be around here somewhere!




EPA: Repairs complete.



-- Enter Powered Armor



==CP== 



==CP== 



-- Hold to Exit Powered Armor



==CP== 

<1st armor pod crashes nearby>





<2nd armor pod crashes nearby>



<3rd armor pod crashes into upper level of parking garage>




-- Hold to Exit Powered Armor


GRIFFIN(r): I see her! (female sobbing in the background)




GRIFFIN(r): I can help her. If she'll just let me...


GRIFFIN(r): Something's... wrong.
???(r): (female sobbing turns into screams)
STOKES(r): Griffin! Report!

==CP== 


GRIFFIN(r): Hell with this!



GRIFFIN: Don't touch me!!! Stay away from me!!!


ALMA(vo): Stay with me...
ALMA(vo): Don't go...


GRIFFIN: Stay back!


ALMA(vo): I hate you!



STOKES: There you are! Let's move.

STOKES: Griffin needs backup! Come on!

-- Objective Added
-- Assist 1SG Griffin.



GRIFFIN: I saw her at the end of the hall...

{ if PLAYER waits at the back of the hallway }
GRIFFIN: Move up.



GRIFFIN: What the FUCK?

STOKES: Griffin! TOP!

GRIFFIN: Stay back! Stay the fuck back!

GRIFFIN: Ah... Fuck me!

STOKES: No!!! Griffin!!!

ALMA(vo): You can't hide from me...


STOKES: Oh God! Oh my God! Griffin ...

STOKES: What the fuck is going on!? ... FUCK!

STOKES: We have to move, Becket!

{ if PLAYER lingers inside the hallway }
STOKES: I must be losing my mind.
STOKES: I'm still shaking all over.
STOKES: Let's get out of here, Becket.


STOKES: It should be just ahead.


MORALES: You look like you could use a ride, Lieutenant.


-- Objective Completed
-- Reach the new rally point at 4th and Townsend.


 
MORALES: W... where's Griffin?
STOKES: Just get us out of here, Sergeant.
MORALES: Shit.

KEEGAN: Lieutenant... what the hell is going on here?
STOKES: Fuck if I know, but we're stuck in the middle of it.


------------------------------------------------------------
Mission 08 - Elementary

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Alma killed Sgt. Griffin.  You were powerless to stop her.  Now you and your
surviving team members are headed for Wade Elementary School to try to prevent
Colonel Vanek's men from reaching Snake Fist and Genevieve Aristide.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

KEEGAN: So what happened out there, Lieutenant? I've never seen you shook up
like this.
STOKES: She killed Griffin.
KEEGAN: Who did?
STOKES: Alma.

KEEGAN: You sure about that?
STOKES: I'm not sure about anything anymore.
KEEGAN: Dealing with pissed-off dead chicks is a little outside my area of
expertise.
STOKES: Let's focus on finding ... Snake Fist.
STOKES: This'll go faster if we split up. Keegan, How's that wound? You
positive you're up for this?
KEEGAN: Nothing I can't handle, Lieutenant.
STOKES: All right, then, you're on recon. Don't go picking any fights. Becket,
you're with me.

MORALES: Keegan, this is your stop, buddy.

 
KEEGAN: See you down range.

STOKES: Remember, recon only.
KEEGAN(r): Don't worry, LT. I'm a lover, not a fighter.





STOKES: All right, Becket, let's go find Snake Fist.

~~~~~~~~~~
Interval 05
PROVOCATION
~~~~~~~~~~



==CP== 

STOKES: This just keeps getting better.  Why's he hanging out at an elementary
school?
STOKES: Whatever. Let's get inside.
STOKES: Keegan, check in.
KEEGAN(r): Nothing to report so far, Lieutenant. Except for another damn
headache.

----------
WADE ELEMENTARY
A Haven for Study and Growth
Est. 1978, Armacham Technology Corporation
P RENT TEACHER CONF FRI
NOON DISMISSAL THUR
(A) NO SCHOO(L) (M)OND Y (A)

Home of the Wildcats
----------


STOKES: Guess we're not getting in that way.

STOKES: There has to be another way to get in.


STOKES: Keep looking.  We have to get inside.


STOKES: Hey, Becket. What's the grate over there by the wall? Take a look.




STOKES: Keegan, we're heading inside the school.
KEEGAN(r): Roger that, Lieutenant.  I'm approaching the building from the
south.
STOKES: Good. Stay sharp.






STOKES: Bluebirds... Ladybugs... Maybe reading levels or something.


STOKES: Hold up, my com's crappin' out.  ...Never mind.  I'm good.





{ if PLAYER enters the right-side classroom, PLAYER starts breathing heavily }


STOKES: It's hard to tell if the damage is from the explosion or a firefight. 
I'm guessing both.




STOKES: Armacham. We're on the right track.


{ if PLAYER approaches the blue lockers in the darkened corridor, the lockers
suddenly and noisily fly open }

{ if PLAYER enters wide stairway beyond the blue lockers, PLAYER sees a specter
zoom away on the far side of the stairway gate as a body tumbles down the
stairs }
STOKES: Barricaded. Someone didn't want any visitors.


STOKES: Whoa... shit!


STOKES: Watch your step, Becket.






-----start mindscape event-----

{ if PLAYER quickly turns left, PLAYER sees a brief flash of ALMA, standing
slightly crouched behind him }


-----end mindscape event-----




STOKES(r): Becket!  Do you read? 
STOKES(r): I don't know what the hell just happened.  
STOKES(r): I must have blacked out for a second. When I looked up, you were
gone.
STOKES(r): ... I could swear there was a door here a minute ago.
STOKES(r): I'm going to backtrack and look for a way through.

==CP== 









==CP== 






























[=QTE=]


ALMA(vo): Why? WHY!?


ALMA(vo): (tearful) Don't you see?

ALMA(vo): (sultry) Don't you see me?



ALMA(vo): You can't hide from me...


ATC(r): Secure the west side!
ATC(r): Get to the courtyard!

ATC(r): Replica chopper inbound.

==CP== 







==CP== 

-- Objective Added
-- Shut down the ruptured gas line.

{ if PLAYER looks upward, PLAYER can see the valve for the gas pipe }


KEEGAN(r): I just saw a chopper go down.
STOKES(r): Whose was it?
KEEGAN(r): Not sure, but I doubt it was friendly.

==CP== 






KEEGAN(r): This is Keegan.  I hit a wall of Armacham fuckheads over by the
admin building!  I could really use some help here...
STOKES(r): Hold tight! I'm on my way!

==CP== 

-- Objective Added
-- Rendezvous with 1LT Stokes and SGT Keegan near the Admin building.











==CP== 



-- Objective Completed
-- Shut down the ruptured gas line.








KEEGAN: Hey, nice of you to join us.
STOKES: Becket!

-----start mindscape event-----

STOKES: Keegan? What's wrong?


[=QTE=]
-----end mindscape event-----

KEEGAN: Ah-! Not again!
STOKES: What's happening?
KEEGAN: (cry of pain)



------------------------------------------------------------
Mission 09 - Nurse's Office

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Armacham black ops teams are fighting Replica forces that appear to be
converging on the school from an unknown location.  Alma attacked you again but
you were able to drive her away.  You managed to link up with Lt. Stokes and
Sgt. Keegan near the Admin building but suffered another staggering headache
and blackout.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

==CP== 

-- Objective Added
-- Find "Snake Fist"

STOKES: Keegan!

KEEGAN: (grunt of pain) No...
STOKES: Shit, Becket, I'm glad you're okay.
STOKES: I've got to get Keegan back to the APC.

STOKES: Becket, this... Snake Fist guy may be our best shot of getting out of
this. Do what you can to bring him out alive.

STOKES: You better get going.

==CP== 


STOKES: Good luck.




==CP== 

ATC(r): We've got a squad down!



==CP== 








SNAKEFIST(r): I hope you guys are close.  Things are going from bad to worse. 
Replica forces are converging from all over.
SNAKEFIST(r): Head for the nurse's office.  I repeat, head for the nurse's
office.

-- Objective Added
-- Locate the Nurse's Office

==CP== 

ATC1(r): Barricade's not finished yet, sir. They're checking on possible
intruders.
VANEK(r): Well, make it quick.  This place gives me the goddamn creeps.
ATC1(r): Yes, sir!




ATC2(r): Unit 3's down and out! Hurry up and seal the door!
ATC1(r): Almost done.

ATC2(r): Got it. Now set up a fire position near the donkey.




ALMA(vo): _____________ why?


















==CP== 

ATC(r): We got more Replica choppers inbound!
VANEK(r): Where're they headed?
ATC(r): Looks like the cafeteria roof. Shit, here comes another one!
VANEK(r): Hold your positions!







==CP== 








ATC1(r): Sounds like it's over. Check it out.
ATC2(r): Hell, no. No way I'm going out there.
ATC1(r): All right, we go together on three. Ready? One, two... three!




VANEK(r): Everyone fall back to Admin!
VANEK(r): Turner, Feldman, what's your status? ... Sound off, damn it! What the
fuck's going on out there? Turner!
VANEK(r): If you can hear me, get your ass back to Admin, we need
reinforcements! Now!

==CP== 

==CP== 

















==CP== 






-- Objective Added
-- Find a valve to shut off the gas leak.















==CP== 


ATC(r): Come on, let's go.
ATC(r): I think we're ready.
ATC(r): I smell a payday.







==CP== 




VANEK(r): All units, get to the nurse's office!  We've got her cornered!











==CP== 



-- Objective Added 
-- Return and use keycard to reach the Nurse's Office."



==CP== 

==CP== 










[=QTE=]


ALMA(vo): _____________________




STOKES(r): Becket, I've got a clear window back to the APC - I'm gonna take it.
 Keegan's doing a little better, but he's still too out of it to fight.  Stokes
out.



-- Objective Completed
-- Return and use the keycard to reach the Nurse's office.

-- Objective Added
-- Locate the Nurse's office.

==CP== 




ATC(r): Holding position.
ATC(r): He won't get past me.



TV: The following instructional television series is for internal use only. 
Any attempt for external use will result in the usual penalties. This series
and related materials were developed and supported by thirty-two educational
experts from...
TV: ...Armacham Technology Corporation.
TV: (electronic music intro)
TV: (upbeat music>
TV: _________________





-- Objective Completed
-- Locate the Nurse's Office.






------------------------------------------------------------
Mission 10 - Snake Fist

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sgt. Keegan was too impaired to continue, so Lt. Stokes escorted him back to
the APC and sent you on ahead to locate Snake Fist.  You fought through Replica
and Armacham forces to reach the Nurse's Office, which turned out to be a
disguised elevator.  YOu're about to find out where it leads.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

==CP== 

-- Objective Added
-- Find "Snake Fist"

COMPUTER: Warning: Sector 3 is in security lockdown.

-- Objective Added
-- Override the lockdown in Sector 3.


ARISTIDE(m): I'm not going to argue with you about this.  Give me the
correction offsets.
SNAKEFIST(m): The offsets are useless!  This isn't going to work!
ARISTIDE(m): It has to.  Don't you understand what's at stake?  Maybe you
should go take a look outside.

SNAKEFIST(m): You won't be able to contain her. Her power is already
intensifying.  It's only going to get worse.
ARISTIDE(m): We have to risk it.  There's no other choice.
SNAKEFIST(m): There IS another choice.  That's what I've been trying to tell
you.  We can destroy her!

ARISTIDE(m): Enough!  Give me those FUCKING offsets.
SNAKEFIST(m): Okay, okay ... shit.. Take 'em.

ARISTIDE(m): You'll thank me when this is over.

SNAKEFIST(m): You'll be dead by then.
ARISTIDE(m): Have a little faith, Terry.
SNAKEFIST(m): I do have faith. That you'll be dead by then.




SNAKEFIST(r): This is Snake Fist.  You've got to hurry. Those Armacham guys are
almost here.
SNAKEFIST(r): Genevieve locked the place down to stall them, but they're
welding through doors.
SNAKEFIST(r): I'm shut out of the system, so I can't help you.
SNAKEFIST(r): Look for a security terminal to override the lockdown..
SNAKEFIST(r): The password is, uh, Snakefist.

-- Objective Added
-- Override the lockdown in Sector 3.





-- Objective Completed
-- Override the lockdown in Sector 3.

COMPUTER: Lockdown cancelled.

==CP== 

SNAKEFIST(r): Huh? ... Holy shit! That must be you that just overrode the
processing area terminal! Fuckin' A, the cavalry is here!



==CP== 


COMPUTER: Warning: Sector 4 is in security lockdown.

-- Objective Added
-- Override the lockdown in Sector 4.







-- Objective Completed
-- Override the lockdown in Sector 4.

COMPUTER: Lockdown cancelled.

==CP== 


SNAKEFIST(r): I forgot to mention: Be careful in the holding area. Genevieve
opened the cells to buy herself time. The specimens are extremely dangerous.


VANEK(r): This is taking forever!

==CP== 
VANEK(r): Get this fucking door open, now!

VANEK: Just what I need.  Somebody kill this son of a bitch!

VANEK: Bury him!

VANEK: This is taking too goddamn long! Hurry it up!

-- Objective Added
-- Stop Colonel Vanek.





VANEK(r): Why is that fucking soldier still fucking alive!? ... Just fucking
shoot him already!

==CP== 




VANEK: You sure did kill a lot of my guys.  I'm impressed. I've never seen
anything like that.  You're a goddamn killing machine.

VANEK: How's that door coming?
ATC: Might as well be using a lighter, sir.  This thing won't cut for shit.
VANEK: Looks like we got ourselves a little stalemate here.

{ if PLAYER waits outside airlock }
ATC: Colonel? I'm running out of acetylene.
VANEK: Son, you get us through that door if you have to chew a hole in it.
ATC: Uh, yes, sir.

{ if PLAYER continues to wait outside airlock }
VANEK: Guess it's gonna come down to who needs a potty break first.



COMPUTER: Decontamination sequence in progress.
COMPUTER: Please stand by.
VANEK: You must be hurtin' for some hurtin'.
VANEK: I'm looking forward to this.
==CP== 
COMPUTER: Sequence complete.
VANEK: Come on in. I got a little something for ya.
COMPUTER: Decontamination chamber is now accessible.

{ if PLAYER waits }
VANEK: Go ahead and open the door.  I'll give you a buckshot enema.

{ if PLAYER continues to wait }
VANEK: I've been eating lollipops like you since I was a little girl.




[=QTE=]
VANEK: (grunting with effort) ...fucking... fucking...

{ if VANEK knocks PLAYER to floor }
VANEK: (growls) You're a fucking bitch! (nasty laughs) Fucking...



-- Objective Completed
-- Stop Colonel Vanek.

==CP== 

Sign: _________________




COMPUTER: Containment has been compromised.

COMPUTER: Lockdown in effect.

-- Objective Added
-- Override the lockdown in the specimen holding area.







COMPUTER: Lockdown cancelled

-- Objective Completed
-- Override the lockdown in the specimen holding area.

==CP== 



==CP== 

{ if PLAYER looks up as he approaches SNAKEFIST's office, PLAYER sees a brief
refractive shimmer }


-- Objective Completed
-- Find "Snake Fist"

SNAKEFIST: You made it! Man, I thought I was toast.
SNAKEFIST: I'm Terry. Terry Halford. AKA Snake Fist.

SNAKEFIST: Shhh, did you hear something?

SNAKEFIST: ... Guess it was nothing.
SNAKEFIST: With Lt. Stokes's help, I was able to establish a link to the
computer in your armored personnel carrier. I'm uploading all my files right
now.  We can go over them on the way.
SNAKEFIST: By the way, don't pick your nose. She's watching us on the security
cameras.  But she can't hear us, so you can call her whatever you want.

SNAKEFIST: Looks like the file transfer's done.
SNAKEFIST: We can take the elevator in the main lobby, but we'll have to head
through the holding area.  I hope you took care of all the specimens.

SNAKEFIST: Uh oh. That ain't good.  Replica forces are pouring into the
facility.  They must be converging on your telesthetic signature. You're
becoming a magnet for them.

SNAKEFIST: I have something you might want.
SNAKEFIST: I grabbed it from the experimental weapons lab when the shit started
flying.
SNAKEFIST: Which reminds me.  Have you ever seen a hippopotamus fight? They
start crapping and wagging their tails really fast and shit just flies
everywhere.  It's fucking insane.

SNAKEFIST: Here we go...
SNAKEFIST: It's just a prototype so it's a little quirky, but it packs quite a
punch.
==CP==  





SNAKEFIST: Now let's get the hell out of here!



-- Objective Added
-- Get to the Telesthetic Amplifier on Still Island and destroy Alma.

==CP== 







==CP== 

==CP== 





==CP== 







"

-- Objective Completed
-- Return through the specimen holding area and locate the main lobby.

==CP== 


STOKES(r): I hope you're on your way, Becket.  We've got enemy forces
converging from all over.

-- Objective Added
-- Get to the APC.

==CP== 





-- Objective Completed
-- Get to the APC.


STOKES: Into the APC, Becket! We've gotta go!
STOKES: Come on, come on!


STOKES: We're good Manny.  Punch it!
STOKES: I saw what happened to Halford. There was nothing you could've done.

STOKES: Let's take a look at Snake Fist's Data... The son of a bitch was true
to his word.  He gave us more than enough to sink Armacham forever... Assuming
we survive long enough.



------------------------------------------------------------
Mission 11 - Keegan

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Snake Fist is dead, killed by a Replica assassin..  His real name was Terry
Halford, a staff member working for Genevieve Aristide on Project Harbinger. 
Before he died, he urged you to go to Still Island and use the Telesthetic
Amplifier there to destroy Alma.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-- Objective Added
-- Get to the Telesthetic Amplifier on Still Island and destroy Alma.


SNAKEFIST(r): I'll skip the metaphysics and try to keep this as simple as
possible.  Sgt. Becket, Genevieve Aristide did some nasty things to you back at
that medical facility.  First came the gene splicing operation to link you to
Alma.

SNAKEFIST(r):Then she tricked you into getting into the telesthetic attunement
chamber, which strengthened the link.

SNAKEFIST(r): That's why Alma's aware of you.  And why you're totally
pooch-screwed unless you can destroy her.

SNAKEFIST(r): Which brings me to the telesthetic amplifier on Still Island. 
You're not psychically potent to resist Alma, so we're going to plug you into a
device that will crank up your brain waves. 

SNAKEFIST(r): Sadly, the only device that has enough juice for the job is on
Still Island, hidden inside the old nuclear reactor.












==CP== 








------------------------------------------------------------
Mission 12 - Epicenter

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Lt. Stokes sent you after Sgt. Keegan, who wandered off during a firefight and
disappeared.  He seems to believe he is pursuing a woman.  Lt.. Stokes has
advised you to locate an Armacham cargo tunnel that should lead you to Still
Island.  She and Sgt. Morales will rendezvous with you there.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

==CP== 

-- Objective Added
-- Retrieve SGT Keegan


REP(r): This is Command. We are proceeding with Powered Armor drops in your
sector.
REP(r): Alert all recon teams that Powered Armor units are inbound.
REP(r): Powered Armor drops commencing.

==CP== 



==CP== 









==CP== 



==CP== 



==CP== 








ALMA(vo): ___________________





STOKES: It looks like we're going to have to circle around quite a ways to get
to Still Island.  The bridge is out on the main road.

STOKES(r): Damn it, we still can't find a way through.  There's too much
rubble.  We must be getting close to the epicenter of the explosion.

==CP== 





EPA: Repairs complete

-- Enter Powered Armor



















-- Hold to Exit Powered Armor

==CP== 


















-- Objective Completed
-- Find the Armacham cargo tunnel that leads to Still Island.




------------------------------------------------------------
Mission 13 - Approach

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You've entered the Armacham cargo tunnel through a breach at what appears to be
the epicenter of the explosion that devastated the city.  Your goal is to reach
the Still Island facility before Alma overwhelms you.  YOu don't seem to be any
closer to intercepting Sgt. Keegan.  If anything, he seems to be moving further
away.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

==CP== 

-- Objective Added
-- Find the Armacham cargo tunnel that leads to Still Island.






-- Objective Completed
-- Find the Armacham cargo tunnel that leads to Still Island.

TRAM: ...Warning. Critical system malfunction...



TRAM: ...Warning. Critical system malfunction...



TRAM: ...Warning. Critical system malfunction...



==CP== 





==CP== 


TRAM: Tram activated. En route to... coolant control center... maintenance
center... Still Island Facility.  Please exercise caution while the tram is in
motion.

REP: Activate the manual override and bring us in closer!

==CP== 
TRAM: Error..  
TRAM: Manual override engaged.




REP: Cross the other tram!



TRAM: Warning.
TRAM: Obstruction detected.



==CP== 


TRAM: Collision detected.
TRAM: Tram reorientation in progress.




==CP== 

TRAM: Emergency.
TRAM: Collision detected.
TRAM: Tram exceeding safety tolerance.

{ if PLAYER is on rear car }
REP: The forward car is about to fall!

TRAM: Warning.
TRAM: Weight tolerances exceeded.
TRAM: Evacuate rear car.

==CP== 
TRAM: Warning.
TRAM: Weight tolerances exceeded.
TRAM: Structural failure imminent.
TRAM: Evacuate rear car.


{ if PLAYER is on forward car }
REP: The rear car is giving way!

TRAM: Warning.
TRAM: Weight tolerances exceeded.
TRAM: Evacuate forward car.
-- Objective Added
-- Evacuate the Blue Tram before it is crushed.
REP: He's going to try to board this tram!  Stop him!

-- Objective Completed
-- Evacuate the Blue Tram before it is crushed.




==CP== 

TRAM: Warning.
TRAM: Coupling device damaged.
TRAM: Re-establish system control at the control panels on forward car.

{ if PLAYER is on rear car }
TRAM: Evacuate rear car.

-- Objective Added
-- Use the console on the forward car to regain control of the tram.

{ if PLAYER waits }
TRAM: Warning.
TRAM: Coupling device damaged.
TRAM: Re-establish system control at the control panels on forward car.

{ if PLAYER is on rear car }
TRAM: Evacuate rear car.

{ if PLAYER waits }
TRAM: Emergency.
TRAM: Coupling device critical.
TRAM: Please re-establish system control.



-- Objective Completed
-- Use the console on the forward car to regain control of the tram.



TRAM: Warning.
TRAM: Obstruction detected....



==CP== 




























==CP== 





<1st elevator platform lowers>












<2nd elevator platform lowers>












KEEGAN: (inhuman) I told you to stay away!!!

ALMA(vo): _________________





==CP== 







==CP== 




TRAM: Obstruction detected. Safety lockdown engaged. Tram offline.

-- Objective Added
-- Release the cargo that is obstructing the tram.



TRAM: Obstruction detected. Safety lockdown engaged. Tram offline.









-- Objective Completed
-- Release the cargo that is obstructing the tram.

==CP== 

TRAM: Obstruction cleared. Safety lockdown disengaged. Tram online.




TRAM: Tram activated. En route to... Still Island Facility.
TRAM: Warning. Tram entering confined space. Exercise extreme caution.
 
STOKES(r): I was digging through Halford's data on the way here and found a
recorded report on Alma. You should hear it.
SNAKEFIST(r): Alma Wade was eight years old when they put her in the Vault. Her
own father stuck her in a suspension tank in an induced coma, knowing she'd
probably never wake up again.
SNAKEFIST(r): Well, she did, right after she gave birth to the first prototype.
She was 15. The second prototype was born a year later. She woke up for that
one too.  She didn't like them taking her babies away from her. A few years
after that, they decided she was becoming too dangerous when they realized she
was influencing the second prototype's actions, even though she was completely
unconscious and locked away deep underground in a telesthetic suppression
field.  So they turned off her life support and sealed up the facility.  Just
left her to drown in amniotic fluid in that miserable little tank she'd been
floating in since she was a little girl.  Well, her heart shut down, but her
psychic signature didn't.
SNAKEFIST(r): Not many people can just refuse to die.
SNAKEFIST(r): Harlan Wade was right. We make our own monsters. And they come
back to haunt us.


TRAM: Now arriving at... Still Island Facility.
==CP== 
TRAM: Please exercise caution when disembarking from the tram.




[=QTE=]


ALMA(vo): Give them back. I want my babies back.




[=QTE=]







ALMA(vo): HELP ME!
[=QTE=]





------------------------------------------------------------
Mission 14 - Climax

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Alma is closing in.  You won't be able to resist her for much longer.  You have
arrived at the Still Island facility and must now rejoin your team and locate
the Telesthetic Amplifier.  Sgt. Keegan seems to be beyond your reach now.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~












HARLAN(vo): Take her back to the Vault.


ALMA(vo): ______ (shriek)

-- Objective Added
-- Get to the Telesthetic Amplifier on Still Island and destroy Alma.




ALMA(vo): I know.  I know what I am...

{ if PLAYER walks past the doll lying on the ground, then turns around, PLAYER
sees a brief flash of ALMA, standing over the discarded doll }


STOKES(r): I'm inside. Looks like someone was here recently, but I haven't seen
anyone so far.
MORALES(r): Stokes, we've got movement.  Lots of movement.
STOKES(r): Hold them off as long as you can. But don't take any chances.  If it
gets too hot, I want you to get out of here.
MORALES(r): I'm not leaving you, Lieutenant.
STOKES(r): You'll do as you're told.
MORALES(r): Bullshit. You can court martial me if we come out of this alive.

-- Objective Added
-- Link up with 1LT Stokes and SGT Morales.




STOKES: Becket, I sure hope you're close.

==CP== 




STOKES(r): Talk to me, Manny.  How are you holding up?
MORALES(r): Well, they don't seem very coordinated.  It's definitely not an
organized attack.  Uh... more like they're all just showing up separately.








MORALES: Goddamn, Becket! You're one bad motherfucker, I'll tell you that.


-- Objective Completed
-- Link up with 1LT Stokes and SGT Morales.


MORALES: Right through here ...dammit!

MORALES: Stokes, the panel must have taken a hit in the fight. Can you open
this door from where you are?
STOKES(r): I think so... give me a minute.
REP(r): Keep your head down!  Open fire!

MORALES: Stokes, make it quick! Look like we've got some late arrivals to the
party.

MORALES: Becket, get on the turret and see what you can do.

-- Objective Added
-- Mount the turret on the APC and repel the Replica attack.


==CP== 
<1st wave of Replicas attack from the right>
MORALES: Yeah, sucker!
MORALES: You like that?
<1st Replica Heavy with Hammerhead attacks from the right>
MORALES: Oh yeah, motherfucker!
MORALES: There's a lot more where that came from!
<2nd wave of Replicas attack from the left>
<2nd Replica Heavy with Rocket Launcher attacks from the left>
MORALES: I got plenty for all of you!
MORALES: Sit the fuck down!
<3rd wave of Replicas attack from pipe towers>
MORALES: Oh, you look hungry! Let me serve you up a little something!
MORALES: Whaddya think? Bullets taste like chicken, don't they?!
MORALES: Just fucking DIE!
MORALES: I can keep shredding you fuckers all day!
<3rd Replica Heavy with Hammerhead in middle>
<4th wave of Replicas attack from the right>
MORALES: God DAMN, this is therapeutic!


STOKES(r): I've got it, the door is open.

-- Objective Completed
-- Mount the turret on the APC and repel the Replica attack.


STOKES(r): Manny, stay there and cover our asses.  I don't want any surprises.

MORALES: Understood lieutenant.

-- Objective Added
-- Rendezvous with 1LT Stokes inside the facility.


MORALES: Hey Becket! ... Good luck, man.








~~~~~~~~~~
Interval 07
UNION
~~~~~~~~~~





==CP== 
STOKES: Becket! Over here!


-- Objective Completed
-- Rendezvous with 1LT Stokes inside the facility.

STOKES: Man, it's good to see you!
STOKES: I didn't know if you'd make it. ... Hell, I didn't think WE were going
to make it.





STOKES: Halford wasn't sure what will happen when Alma shows up. ... I hope
it's not one of those horror movie things where she reads your mind and uses
your deepest fears against you. That would suck.

STOKES: Whatever happens, I just want you to know- Nobody else could've done
what you did today, Becket. If we get out of this, it's because of you.



STOKES: Let's get this over with.


STOKES: Go ahead and cycle the airlock.




STOKES: Once we're inside, I'll need to make sure everything's set up the way
Snake Fist indicated in his notes.  While I'm doing that, you can power up the
amplifier.


STOKES: Great, another airlock.



==CP== 
-- Objective Completed
-- Get to the Telesthetic Amplifier on Still Island and destroy Alma.

STOKES: Becket, power up the amplifier.

-- Objective Added
-- Activate the console to power up the Telesthetic Amplifier.
STOKES: Activate the console.



STOKES: Becket, hurry.


-- Objective Completed
-- Activate the console to power up the Telesthetic Amplifier.
STOKES: That's it! According to Snake Fist, it'll take a few minutes to reach
full power.




-- Objective Added
-- Strap yourself into the Telesthetic Amplifier seat.
STOKES: Get in the chair and I'll strap you in.


-- Objective Completed
-- Strap yourself into the Telesthetic Amplifier seat.



STOKES: Aristide!
STOKES: What's wrong with you? We have to stop Alma!
ARISTIDE: That's exactly what I intend to do.

STOKES: But Becket's not strong enough without the amplifier.  She'll absorb
him.

ARISTIDE: And then we'll lock them away.
STOKES: What the FUCK is wrong with you!? Why are you doing this?

ARISTIDE: Without Alma, I don't have any leverage.  Without leverage, I don't
have a future.

STOKES: I can't believe this.  The city's a smoldering ruin and you're worried
about your fucking resume.
ARISTIDE: Listen-
STOKES: No, you listen!  We're doing this Halford's way.

STOKES: We're going to kill this bitch.




ARISTIDE: I'm sorry it came to this.  I really am.

ARISTIDE: I'm not a bad person.. I just don't have a choice.

ARISTIDE: You have a date with destiny, Sgt. Becket. ... Let's not keep her
waiting....










-- Objective Added
-- Reactivate the Telesthetic Amplifier.

==CP== 




KEEGAN: (inhuman) Why doesn't she want me!?



==CP== 




<1st fight with KEEGAN to reach console>




KEEGAN: (inhuman) Why does she only care about you!?



==CP== 


<2nd fight with corrupt KEEGAN to reach console>




KEEGAN: (inhuman) She's mine!
KEEGAN: (inhuman) You'll never have her!!!



KEEGAN: (inhuman) She's mine!

==CP== 



<3rd fight with corrupt KEEGAN to reach console>




KEEGAN: (inhuman) Becket!
[=QTE=]

[=QTE=]


KEEGAN: (sobbing in normal voice) Help... me!









{ if PLAYER looks down at his feet, it appears that he doesn't have a body and
no one's in the chair }








???: Mommy...




============================================================
9: EPA Dialogue

These are the dialogue lines related to operation of the EPA.

EPA: System online.  
EPA: Missiles ready.
EPA: Missiles armed.
EPA: Warning.
EPA: Damage critical.
EPA: Automatic shutdown sequence activated.
EPA: Self-repair sequence initiated.
EPA: Repairs complete.

============================================================
10: Alma Dialogue

Because so much of Alma's dialogue is garbled or distorted, I've compiled a
separate list of the WAV sound files for Alma's dialogue.  The WAV sound files
were extracted from the "LayerA.Arch01" game file.  The only line of dialogue
that appears to be missing from the extracted files is the very last line of
the game ("Mommy...").

"xxxx" identifies the WAV filename for each line of dialogue

001 -- No.
001a - No.
001b - No.
001c - No no...

002 -- No!
002a - No!
002b - No!!
002c - No!!
002d - Nooooo!!! (echoing scream)
002e - NO!
002f - No! (angry)

004 -- Why?
004a - Why?
004b - ...Why?
004c - Why..? Why...? Why...? (whisper)

005 -- WHY!?
005a - WHYYYY!? Why!?
005b - Why!?

007 -- Where are you? [breath]
007a - ...Where are you? (whisper)
007b - Where are you? (pleading)

008 -- Don't leave me!
008a - Don't leave me! (frantic)
008b - Don't leave me! (sobbing)
008c - Don't leave me! (wailing)

009 -- ...so cold.
009a - ...cold... so cold...
009c - [inhaled breath] ...so cold.

010 -- I feel you.
010a - I feel you. (whisper)
010b - I feel you. (whisper)
010c - [inhaled breath] I feel you.

011 -- I know... know... I know what I am.
011a - I know... I know what I am.
011b - I know. I know what I am. I...

012 -- Hold me. Hold me. Hold me.
012a - Hold me. Hold me.
012b - Hold me.

013 -- Who are you?
013a - Who are you? (child-like)
013b - Who are you? Who are you? Who are you? (tearful)

014 -- Who's there?
014a - Who's there? [gasp] (whisper)
014a - Who's there?
014a - Who's there?
014a - Who's there? (whisper)

015 -- Stay with me.
015a - Stay with me.
015b - Stay with me. Stay with me... (fading to whisper)
015c - Stay with me. 
015d - Stay with me. (whisper)
015e - Stay with me. (whisper, tearful)

016 -- Don't go.
016a - Don't go. (whisper)
016b - Don't go. Don't go. (tearful)
016c - Don't go. (tearful)
016d - ...don't go. (whisper)

017 -- Come back.
017a - Come back. Come back. (urgent)

018 -- Come back!
018a - COME BACK! COME BACK! Don't go out there!

019 -- Can't... see you.
019a - I can't see you. (whisper)
019b - I can't see you. (whisper)

020 -- I... I... I can't feel you.
020a - I can't feel you. I can't feel you. (tearful)
020b - I can't feel you. (whisper)

021 -- Are you there?
021a - Are you there? (whisper)
021b - Are you there? (slurred)
021c - Are you there? (whisper)
021d - Are you there?

022 -- I remember. (slurred)
022a - I remember. (whisper)
022b - I remember. (gasping)
022c - I remember. (tearful)

023 -- I remember everything.
023a - I remember everything. (trailing to whisper)
023b - I remember everything. (whisper)
023c - I remember everything.

024 -- Where am I?
024a - Where am I? (childish)
024b - Where am I?
024c - Where am I? (frightened)
024d - My baby!

025 -- I hate you!
025a - I hate you. (whisper)
025b - I HATE YOU! I HATE YOU! (scream)
025c - Give him back to me! (frantic)

026 -- I know you're there. (murmur)
026a - I know you're there. (faint murmur)
026b - I know you're there.
026c - I know you're there. (trailing to whisper)
026d - I know you're there. (whisper)

027 -- I want them back. I want my babies back!
027a - I want them back. I want my babies back. (urgent)
027b - I want them back. I want my babies back. (angry)
027c - I want my babies back. (tearful)
027d - I want. My. Babies. Back.
027e - I want them back. (tearful)

028 -- Give them back to me. (pleading)
028a - Give them back to me. (whisper)
028b - Give them back to me. (emphatic)
028c - Give them back to me. (frantic)
028d - Give them back to me. (tearful)
028e - Give them back to me. (whisper)

029 -- Do you see?
029a - Do you see me?
029b - Do you see me?
029c - Do... you see me? (whisper)
029d - Do you see me? (whisper)
029e - NO!
029f - NOOOO!! (shriek)

030 -- Don't you see?
030a - Don't you see? (pleading)

031 -- Don't... you see me? (whisper)
031a - Don't you see? (tearful)
031b - Don't you see me? (tearful)
031c - Don't you see me? (whisper)
031d - Don't you see me?

032 -- Nobody's there. 
032a - Nobody's there. (lonely)
032b - Nobody's there.
032c - Nobody's there. (whisper)
032d - Nobody's there. (faint whisper)

033 -- They're all gone. (despondent)
033a - They're all gone.
033b - They're all gone. (empathic)
033c - They're all gone. (whisper)
033d - They're all gone. (whisper)

034 -- Help me. (faint murmur)
034a - Help me. (breathy)
034b - Help me. (whisper)
034c - Help me, please. (whisper)
034d - Help me. (pleading)
034e - Help me. (urgent)

035 -- HELP ME! HELP ME! HELP ME! (shriek, becoming tearful)
035a - Help me! (urgent)

036 -- You can't hide. (whisper)
036a - You can't hide. (empathic whisper)

037 -- You can't hide from me. (threat)
037a - You can't hide from me. (whisper)
037b - You can't hide. (whisper)
037c - You... can't... hide. (faint whisper)
037d - You can't hide from me. (whisper)
037e - You... can't... hide... from... me. (whisper)
037f - You can't hide from me. (urgent whisper)

038 -- I'll find you. (faint whisper)
038a - I'll find you. (faint whisper)

039 -- I'll find you! (threat)
039a - I'll find you. (whispered threat)
039b - I'll find you. (whispered threat)
039c - I'll find you. (urgent)
039d - I'll find you! (threat)
039e - I'll find you! (angry frustration)
039f - I'LL FIND YOU! [cry of rage] (angry frustration)

============================================================
11: Unused Dialogue

This is a listing of all the unused lines of dialogue which are present in the
"LayerA.Arch01" game file (on the PC), but were not apparently used in the game
for one or more of the following reasons:
(a) I missed triggering the line during gameplay;
(b) the individual lines (or sometimes entire scenes) were deleted from the
final version by the game developers.  

The only line of dialogue that appears to be missing from the extracted WAV
files is the very last line of the game ("Mommy..."). 

The unused dialogue lines are organized into groups by mission and approximate
order, again using my best guess.

--------------------------------
Mission 01 - Sanctuary

SENATOR: Yes?
ARISTIDE: Senator, it's Genevieve Aristide. I just received word that Harlan
Wade intends to release Alma. As a precaution, I want to accelerate the
timetable on Project Harbinger.
SENATOR: You assured me that the situation has been contained.
ARISTIDE: I was mistaken.
SENATOR: (heavy sigh) I'll call the general.

----------

STOKES: I'm looking at the building schematics now.  I count... three direct
access points from ground level. Anything else you can give us before we tap
down? Roger that. Stokes out.
KEEGAN: (grunt of pain) Shit!  What's with these headaches?
REDD: So what's with all the new guys, Top? You trying to get me killed?
MORALES: What, and three weeks in makes you a veteran?
REDD: How are we supposed to build chemistry when we're dropped a F-N-G every
week?
GRIFFIN: Becket's here because we're short one, so shut the hell up.  Becket...
shi...  Redd, snap him out of it. Kick him if you have to.
REDD: Shit, back at CentCom, I thought you said his name was Bucket. Ya know,
as in 'about to kick the'?

REDD: So what's with all the new guys, Top?

----------

GRIFFIN: Move out!

REDD: You wanna try the doors or what?
REDD: Let's see if the side doors are unlocked.
REDD: We need to get inside.

----------

REDD: Well, that's just cold, Bucket.
REDD: You sure you've had a psych profile?
REDD: She's just starting to look like the Venus de Milo.
REDD: What are you, an art critic?
REDD: You sure are fixated on that manhole, Becket.
REDD: I wouldn't shoot that if I were you.
REDD: Now you've done it.

REDD: Man, I could really go for a grande mocha.

----------

GRIFFIN: Do your magic, Stokes.

REDD: They ain't messing around, huh?
KEEGAN: Shit, nailed him in the aorta.
REDD: Fuck off.

FOX: These guys are definitely Armacham.

GRIFFIN: And make it quick.

GRIFFIN: Becket, get on that security terminal and play back those tapes.
GRIFFIN: Becket!  We need to check out that security footage.
GRIFFIN: C'mon, Becket.  Hurry it up!
GRIFFIN: Just waitin' on you, Becket.
GRIFFIN: Anytime you're ready, motherfucker.

GRIFFIN: Colonel Richard Vanek. I know the son of a bitch.

GRIFFIN: I said, get moving.

REDD: Make it quick!
REDD: Fuck!

REDD: See ya in about a week!

----------


ATC: Understood, sir.

STOKES: They're on the balcony!
STOKES: On the balcony!
STOKES: There's one behind the table!
STOKES: Behind the table!
STOKES: There, behind the planter!
STOKES: Behind the planter!
STOKES: Target, behind the wall!
STOKES: Behind the wall!
STOKES: He's behind the rock!
STOKES: Behind the rock!
STOKES: Up on the bridge!
STOKES: On the bridge!

STOKES: Hurry, Becket!
STOKES: Becket, come on! 

STOKES: He's down.

STOKES: This is Aristide's place, but we don't have time to deal with this
gate.

----------

HARLAN: You're telling me to lock my daughter away!
???: Is there an alternative?

VANEK: All available units, get over there and deal with this shit!

ATC: Keep your eyes open for hostiles.

??: Yes, ma'am!

--------------------------------
Mission 02 - Awakening

NURSE: He's throwing PVCs.

ATC: We're moving out! Unit 5's trailing us. Leave the rest to them.

VANEK: Attention, this is Colonel Richard Vanek of Armacham security division.
There's been an accidental release of a dangerous biological contaminant within
the facility. We are in the process of containing the threat. Do not panic. And
remain where you are. My men will be coming for you shortly.

STOKES: (static) Is anyone else on this channel?  Are you receiving this
transmission?  I repeat... Damnit!

ARISTIDE: Hurry, into the chamber!
ARISTIDE: The chamber cycles are ready.  Hurry, we don't have much time.
STOKES: Let's go, Becket!
ARISTIDE: We're running out of time. Please, get in the chamber.
STOKES: We should get going, Becket.
STOKES: C'mon Becket, move your ass!
STOKES: Damnit, Becket! Get in the chamber. That's an order.

ARISTIDE: Okay, this will just take a second.

STOKES: What's happening!?
STOKES: What the hell was that?

--------------------------------
Mission 03 - Discovery

SNAKEFIST: The Board is trying to cover their asses so they've sent cleanup
crews to bury any evidence linking Armacham to Alma.
GRIFFIN: What's Alma?
SNAKEFIST: Not what. Who. Worry about that later.  You don't have much time.
Shit, gotta go.
STOKES: How do you know who we are? Damnit!

VANEK: Good work.  Now get your ass up to the third floor.  We've got a
situation in progress.

ATC: Clear!

STOKES: What are you talking about?

SNAKEFIST: She must be after Sgt. Becket.
STOKES: Becket? Why?

???: Oh god... please!

ATC1: Are you sure? Look at him. You think a soldier did that?

REDD: She's... getting away.
REDD: Dude... this fuckin' sucks.

STOKES: Wait, his what?
SNAKEFIST: His psychic signature.  It's... very large. That's why Alma can see
him.

--------------------------------
Mission 04 - Withdrawal

FOX: Stay away from her! 
FOX: Becket... where am I?

--------------------------------
Mission 05 - Replica

SNAKEFIST: Sergeant, I just picked you up on a camera. You're close to the main
supply lift, but it looks like the cleanup crews are trying to sabotage it.
That lift is your best shot of getting out of there.

SNAKEFIST: Shit, Replica soldiers are pouring into the area. Alma must be very
close now.  You'll have to get through them to reach the lift.

--------------------------------
Mission 06 - Ruin

REP: Shut the power transformers!

REP: Incoming!

STOKES: Hey, Snake Fist, why are you so eager to destroy Alma, anyway? You're
obviously involved in the program, right?
SNAKEFIST: It's not what you think!  I'm not trying to use you guys to cover up
evidence. In fact I'm planning to give you all of the files related to Alma and
Project Origin and the rest of it, so you can make sure people know what
happened here.
STOKES: Why the change of heart?
SNAKEFIST: If we don't stop Alma, it's... it's all over. Everything. Her power
will grow exponentially.  It'll be Alma-gedon.  Snake Fist out.
STOKES: The guy's something else.

--------------------------------
Mission 07 - Top

STOKES: Nice shot!
STOKES: Got him!
STOKES: Hell yeah!
STOKES: I'm pinned down!
STOKES: You did it!
STOKES: Thanks, Becket.

----------

STOKES: Please hurry Becket!
STOKES: We have to move, Becket!
STOKES: Fuck.

STOKES: That was her, wasn't it?

GRIFFIN: She was just here. I don't understand.

STOKES: Come on, Becket! Let's go!

STOKES: Come on.  Let's get to the APC.

GRIFFIN: Do you copy, Delta?

GRIFFIN: _________  Double time.

GRIFFIN: Something wrong.  Wait wait wait... There's something else here. Not
Replica.  Shit! You better hurry!
GRIFFIN: There's something else here.

STOKES: We're coming to you.

GRIFFIN: Movement, up ahead.
GRIFFIN: Movement, by the door.
GRIFFIN: Eyes forward.
GRIFFIN: Look... there, by the door.

GRIFFIN: What the fuck... are you seeing this?

GRIFFIN: On me.
GRIFFIN: Get up here Becket.

--------------------------------
Mission 08 - Elementary

STOKES: Well, there you go.  Looks like we're on the right track.

STOKES: This is ridiculous.

STOKES: Becket!

STOKES: I'll stay in radio contact... (static) I'm losing your signal!

ATC: There, behind the counter!

ATC: Where's that missile launcher?
ATC: Here it comes.

----------

STOKES: Becket, are you all right?
STOKES: Why are you looking at me like that?

KEEGAN: I... see someone.
STOKES: It's not a woman, is it?
KEEGAN: She's... beautiful. (sobbing sounds in background)
STOKES: Keegan, this isn't funny!  Keegan?  Keegan, stay away from her! Do you
hear me?
KEEGAN: She's gone!
STOKES: Damnit, Keegan! Keep it together!

ATC1: Get that bitch! Don't let her escape!
ATC2: Remember, Vanek wants her alive.

ATC: Aggh!

ATC: We're checking on possible intruders.

ATC: Colonel, Team 2 isn't responding.
VANEK: Goddamnit! Guess those Replica fuckers finally found a way in. All
right, hold position there and keep them off our asses.
ATC: Understood.

KEEGAN: Huh... why?

STOKES: Come on, let's keep going.

--------------------------------
Mission 09 - Nurse's Office

ATC: They're roping down from the skylight!
ATC: They're roping in!
ATC: He's behind the ass!
ATC: Shoot the ass!
ATC: Fuck that ass up!
ATC: The ass!  He's behind the ass!
ATC: There, behind the barn!
ATC: The barn! The barn!
ATC: He's behind the table!
ATC: Suppression fire on that fucking table!
ATC: The table!  Shoot him!
ATC: 12 o'clock!
ATC: Incoming at 12 o'clock!
ATC: He's on the stage!

--------------------------------
Mission 10 - Snake Fist

SNAKEFIST: Go ahead.  Take it.
SNAKEFIST: This thing sure is heavy.
SNAKEFIST: Will you take this stupid thing already?

SNAKEFIST: Oh, one more thing...

KEEGAN: Sorry I left you hangin' back there, man. I don't know what the hell
happened.

SNAKEFIST: I was able to establish a link to the computer in your Armored
Personnel Carrier.  I'm uploading all my files right now.  We can go over them
on the way.

--------------------------------
Mission 11 - Keegan

STOKES: Can't get a foothold. Falling back.
STOKES: Let's spread out and scout the area.  Manny, you're with me.

STOKES: Hurry and go after him! We need to get out of here!
STOKES: Becket, under the gate.  Go find Keegan and haul his ass back here.
KEEGAN: Where are you?

STOKES: Still no response from Keegan.  Keep looking.

--------------------------------
Mission 13 - Approach

TRAM: Error.

TRAM: Tram misaligned. Disengaging manual override.

TRAM: Manual override disengaged.

TRAM: Track failure detected. Emergency braking system engaging.

TRAM: Emergency braking system failure.

TRAM: Critical system malfunction.

REP: He's going to try to board this tram. Stop him!

TRAM: Detaching rear car from tram.

TRAM: Controls are located on forward car.

TRAM: Warning, system detects load shifting on cargo platform. Please ensure
that cargo and equipment is securely fastened to the tram.

--------------------------------
Mission 14 - Climax

MORALES: Get to the APC and use the turret!
MORALES: Quick!  Use the turret on the APC!
MORALES: Becket!  See what you can do from the .50 on the APC!

MORALES: Be patient! I got plenty for all of you!
MORALES: Quite pushing! I got plenty for all of you!
MORALES: Wait your turn! I got plenty for all of you!
MORALES: No cuttin' line! I got plenty for all of you!

----------

STOKES: Becket! Oh, thank God!  Head inside and take the elevator. I'll wait
for you here.

STOKES: What a fucking day!

STOKES: The chamber's this way. C'mon.

STOKES: Halford better be right about this.  He has to be, right?  I mean,
we've got to be able to stop her somehow.

STOKES: Looks like this is the place.  
STOKES: It may take a minute for this thing to power up.
STOKES: This must be the control panel for the amplifier. I sure hope this
works.

STOKES: If what Halford said is true, we don't have much time.  We need to get
you to that amplifier chair.

STOKES: C'mon, hit the button.

STOKES: If Alma appears before the amplifier is powered up, you won't be able
to stop her!

STOKES: Becket, quit fucking around or we're all dead!

----------

KEEGAN: (tearful) I'll protect you.  No one will ever hurt you again.  

KEEGAN: Someone's here!

KEEGAN: (growl) You.  Stay away!

KEEGAN: (growl) You can't have her!

KEEGAN: (inhuman) I told you to stay away!

KEEGAN: I won't... let you touch her.

KEEGAN: (sob) WHY!? Why can't she see me?

KEEGAN: (growl) I warned you!

KEEGAN: (inhuman) Becket!

KEEGAN: (growl) Why YOU?

--------------------------------
(miscellaneous dialogue)

STOKES: What the hell happened?

STOKES: Hey, Snake Fist. You there?

KEEGAN(?): What's on your mind?

KEEGAN(?): What the hell?

KEEGAN(?): What was that?

KEEGAN(?): Did you see that?

STOKES: What was that?

STOKES: Did you see that?

STOKES: I don't like this.

STOKES: Did you hear something?

STOKES: This place is creeping me out.

???: Do you think she ever dreams?
HARLAN: God, I hope not. She never had anything but nightmares.

???: Ah... she's waking up.
HARLAN: No, that's impossible!
ALMA: ...my baby...
ALMA: ...give him back to me. Give him back to me! Give him back to me...
ALMA: ...(gasp) No!
HARLAN: Alma, it's time to go.
ALMA: ...no...
HARLAN: Alma!

--------------------------------
(miscellaneous tram dialogue)

TRAM: Welcome to Armacham Technologies Underground Cargo Transport System. At
Armacham, nothing is more important to us than your safety.  In the unlikely
event of an emergency, please listen to all safety instructions carefully. At
no time will smoking will be allowed on the cargo platform. And remember, the
use of firearms is strictly prohibited.

TRAM: Please, do not tamper with transport cargo.

TRAM: Armacham will like to remind you to exercise caution when opening cargo
as contents may have shifted during transport.

TRAM: Please, do not tamper with transport cargo as some contents may be
hazardous.

TRAM: Your cooperation is appreciated, for your safety and the safety of
others.

TRAM: This is not a drill.

TRAM: Company Announcement: Monday is 'Bring Your Child to Work' Day.  This is
mandatory.

TRAM: Please report any suspicious ____ behavior to the HR department.

TRAM: Company Announcement: July 11 - All refrigerators on Group Deck 2 will be
cleaned out.  All personal items are to be removed before July 11, or they will
be destroyed. No exceptions.

TRAM: Company Announcement: Hawaiian Shirt Friday is coming up. All employees
are strongly encouraged to participate.

============================================================
12: FAQs

nothing yet

============================================================
13: Credits

Monolith Productions for developing this game.

Warner Bros. Entertainment, Inc. for publishing this game.

GAMEFAQS for hosting this FAQ.

============================================================