DISCLAIMER This walkthrough is not authorized, endorsed or associated in any way with Pulltop or PeachPrincess. This walkthrough is not to be reproduced either partially or fully on any website other than gamefaqs.com without the permission of me. If you have any questions, comments, corrections or information you would like me to add please email me. lonesamuraigary@hotmail.com Version 1.2 update notes Fixed some spelling errors. Added in some updates to the skill system Added new character info and tips. ~Content~ 1. Intro 2. Characters 3. Walkthrough 4. Battle Basics 5. Primary Stats 6. Card Stats 7. Skills 8. XP Tips 9. Combat Tips 0. Credits ~Intro~ The Princess Waltz - a dance of whirling blades held to find the princess worthy of becoming queen of Seven Central in the fantasy world of Eldelant. Hopeful candidates travel from all the kingdoms of Eldelant to take part in the waltz, but only one princess will reign supreme... Princess Waltz is a story based Hentai game where you take the role of Fukamori Arata. The game is broken into 16 days and will unfold in story and combat. This game has some very well writen story line and the combat is descriptive and entertaining. The only downside to this title is the game is mostly liner and only has one ending with few choices inbetween. ~Characters~ Fukamori Arata Arata is the main protagonist of the game and It will be his eyes that you see the story through. He is hot blooded and very impulsive. He will always stand up for someone in trouble no matter what the danger. (In other words Lawful Stupid) Chris Northfield An exchange student from over seas, Chris carries a dignified air about him but also holds several secrets he does not wish to share. Chris and Arata seem to share a common thread of fate tied between each other. Angela Victoire Blendin The 'Dragon Princess' from the kingdom of Agnis. Angela is a demon on the battle field wielding a huge lance. She lives for powerful challengers and cares only for battle. She has a proud personality and does not hessitate to express her views on a subject. Shikikagura Suzushiro Chris's childhood friend and the princess of Shihou. She has lead a very sheltered life and knows little of the outside world or of men in general. Liliana "Lun-Lun" Guenther The princess of the kingdom of Renstanza. Lun Lun keeps a carefree attitude towards most of life and looks at the Waltz as a chance to fulfill her dreams of marrying a prince. Despite her childlike attitude she is the oldest participant of the Waltz and has more combat experience than any other princess participating. Liesel Hansel The princess from Palmeid the blacksmith country. Fighting in a dress she made herself she fights only to prove the power and worth of her craftmanship and cares little of the prince or the waltz. Using cold hard logic and calculation in battle she wields a large hammer several times her own size. Fukamori Shizuka Arata's older sister and his training partner in the dojo. She carries a strong dignified presence about her like a samurai. Though not related by blood Shizuka considers protecting her brother her top priority in life and will stop at nothing to keep him safe. Iris The princess of the sword, hailing from the kingdom of Soldia, Little is known about this mysterious participant in the Waltz beyond her name and nationality. ~Battle Basics~ In Princess Waltz you will fight several battles throughout the course of the story. Some will be viewed and others you will participate in directly. Combat will be played with a series of randomly selected cards and three phases of combat to follow that. Cards are broken down into three types. Red, Blue, and Green. the cards create a Rock-Paper-Scissor style of effect. Green --> Red --> Blue --> Green It should be noted you may only play up to 4 cards at any given phase. Phases initiative Phase During this phase you and the enemy will wager cards to win the chance to attack. Attack Phase This phase will begin if you win the initiative phase. You and your enemy will play cards and if your total beats theirs you will inflict damage to the enemy. Defensive Phase You will enter this phase if you lose initiative. Play your cards against the oponents to lower the damage you recieve. If your total surpasses your oponents you will take no damage. Princess Union Later in the game you will be given the option of joining with one of the princesses, this will affect your stats slightly depending on which of the 5 you choose. The stat raising system seems to have some slight bugs in it when you are joined with another princess so i highly suggest not raising stats until you are out of the union. Suzushiro seems to be an exception to this rule, since she gives a penalty to armor raising armor while in union would probably be cost effective. Lun Lun > +2 Agility, +2 Weapon, +2 Armor, Blue +0, Red +0, Green +1 Angela > +0 Agility, +3 Weapon, +0 Armor, Blue +0, Red +2, Green +0 Liesel > +3 Agility, +0 Weapon, +0 Armor, Blue +0, Red +0, Green +2 Suzushiro > +0 Agility, +6 Weapon, -1 Armor, Blue +0, Red +1, Green +0 Beast > +6 Agility, +2 Weapon, -0 Armor, Blue +4, Red +0, Green +0 (Thanks to Tetsamaru on the boards for this information.) I was recently informed of something new when it comes to union stats and the max totals, this info is all thanks to tetsamaru@gmail.com so i decided I would just quote it since he took the trouble of making it. <***> Quoting <***> Around the time where Arata can pick which princess to union with, the boost he gets with certain princess's are small at first, but go up each time you go into another union with that same princess. I didnt notice this before but playing through it again, it makes sense, since they talk about "affinity" alot during that time. The first time you union with Suzuhiro during the Mansion scene you get +6 attack, +1 Red, -1 Armor. But the next time you combine with her. you get +2 red. With that in mind. Here are the final Union stats when Affinity is maxed. I will not include the beast princess since the only time you can union with her is when affinity is maxed anyway, so hers is already correct. ============= -Angela- Agility > +3 Attack > +6 Armor > +0 Blue > +0 Red > +3 Green > +0 ============= -Suzushiro- Agility > +1 attack > +9 Armor > -1 Blue > +0 Red > +3 Green > +0 ============= -Lun Lun- Agility > +3 attack > +3 Armor > +4 Blue > +0 Red > +0 Green > +3 ============= -Leisel- Agility > +7 attack > +2 Armor > +0 Blue > +0 Red > +0 Green > +3 <***> Quoting <***> ~Walkthrough~ Princess Waltz is composed of 16 days that will unfold as the game progresses. Through the days you wll fight a series of battles along with seeing the general interaction of the characters in the story unfolding. Because of its liner path a true walkthrough is not needed to unlock all the images or scenes. infact after the second half of the game has began its just a simple matter of picking the princess you want to be with 3 times in a row. The only exception to this is the beast princess, to get her scenes you must choose three seperate princesses each time you get the option. (Thanks to minardil@hotmail.fr for the clarification that you can get her at anytime not after the other endings.) Within doubt once the game presents you with the decsion of choosing a princess, simply save your game to another slot and reload from this point when you are finished with one princess. READ THIS So i get lots of emails about the "Bad Ending" there is no bad ending! Without adding spoilers, when you get this just try to start a new game and it should pick right back up with the game. ~Primary Stats~ Primary stats will effect your general combat preformance. The max that any Primary stat can be raised is 30. Agility - This stat will give you a bonus on your initiative phase. Weapon - This stat will raise the damage your attacks do in combat Armor - This stat will reduce the ammount of damage you take. ~Card Stats~ Card stats will effect how powerful your cards are when you draw them. Max level of these is 20. Blue - This is the base strength of your blue cards Red - This is the base strength of your red cards Green - This is the base strenth of your green cards ~Skills~ Skills open as you gain stats both in primary and cards. Some skills will only activate after you have purchased another skill. You may take up to 3 skills into battle and a skill may only be used once per day. The xp cost of a skill will be based off the primary stats of the skill. For example Overdrive will become cheaper as you raise weapon. Feint (Requires: Agility 8) Starting cost: 52 Min Cost: 10 This skill is used during the initiative phase to increase the power of your cards. Slightly useful if you need to conserve cards. it gives a x3 bonus. Overdrive (Requires: Weapon 10) Starting cost: 100 Min Cost:50 Hands down the best skill in the game. used during your combat phase this skill will double your cards power. Getting an enemy to lower hp and finishing with this skill is a great way to farm extra XP off overkill damage. Parry (Requires: Agility & Armor 8) Starting cost: 56 Min cost: 24 Used in a defensive phase this card raises your cards power by double. It also will raise your initiative for the following round by 1.5. (Thanks to rpg_@hotmail.com for this info) Block (Requires: Armor 10) Starting Cost:40 Min Cost: 10 An advanced version of Parry. Block will grant you four times the defensive strength of your cards when you are in the defensive phase. Focus (Requires: Armor & Weapon 10) Starting cost: 80 Min Cost: 30 This skill will grant you an additional card(6 instead of 5) the turn after you use it, it can be used at any time in combat. This skill can be useful if your looking to pile on extra overdrive damage the following round. It should be noted this skill will not allow you to place more than 4 cards during a phase. Rage (Requires: Blue, Green, & Red 7) Starting Cost:108 Min Cost:78 Rage will make all your cards two points more powerful the following turn. It can be used at anytime in combat. Crush (Requires: Blue 5) Starting Cost:50 Min Cost:15 This skill will add +10 damage to your blue cards in combat. That +10 for each individual card, so three blue cards would be +30 damage. Big Crush (Requires: Blue 10, Crush) Starting Cost: 85 Min Cost: 50 Like Crush only bigger. this skill will add +15 damage per blue card you use in combat while this skill is active. Flash (Requires: Red 5) Starting Cost:50 Min Cost:15 Like Crush, but this skill will raise your red cards by +10 per card. Big Flash (Requires: Red 10, Flash) Starting Cost 85: Min Cost: 50 Like Big Crush, but this skill will raise your red cards by +15 per card Slash (Requires: Green 5) Starting Cost:50 Min Cost:15 Like the other two skills this will raise green cards by +10 per card. Big slash (Requires: Green 10, Big Slash) Starting Cost 85: Min Cost: 50 Just like the other 'Big' attacks this will raise green cards by +15 per card. ~Xp Tips~ Since there is no way to stop and power yourself up, you should make the most of every combat when it comes to your experience points. Here are a few tips on getting the most out of combat *Always play normal mode! It will allow you the chance to gain bonus xp from overkill or fast kill as where Easy mode will not. *If the game gives you the option to fight then take it. Some parts of the game will allow you to go through multiple combats if you choose to do so. *If you finish off an enemy within 5 rounds you will recieve bonus xp. Always try to take out your foes within 5 rounds for this reason. *Overkill will give you a bonus to xp as well. Try to whittle an enemy down to as few hitpoints as possible and then hit them with a massive attack for a huge over kill bonus. (rpg_@hotmail.com suggested the following tip) *Using fusions to abuse the stat gains can be beneficial to buying skills. For example Overdrive will be cheaper to purchase when in union with Suzushiro because of the increase to weapon skill ~Combat Tips~ *A good offence is your best defense. In this game, focus your points on things other than armor unless you want a certain skill that requires it. Wasting points on armor is futile since ... *Agility is your friend. If you always win initiative you will never be on the receiving end of damage. Hence you will need little to no armor. *Do not neglect your cards. In some respect your card stats are the most important stats you can get since no matter how much you pump your primary stats if the cards are weak you will be hard pressed in battle. (rpg_@hotmail.com suggested the following tip) *Bait your enemy with your skills. Rage and Focus can be used to bait the enemy into using their own defensive skill cards so that they dont use them the following round, incase you're hoping for a big overkill hit with an attack card. (James Hurst II found the following trick as well.) Unspent cards will go up in value every time they are not spent. Using this method, you can actually raise the values of the cards several times. So by spending one card on initiative, and one card on attack, you can let the other three cards raise several times, then you can produce a massive attack(The limit for this is 30). ~Credits~ I want to thank Peach Princess & Pulltop for bringing us this wonderful game. I also want to thank Gamefaqs.com for hosting this faqs along with all the members on the boards for providing valuable information in creating this guide. Copyright 27/01/2009 Gary Stargazer