*********************************************************** Atmosfear: The Third Dimension FAQ/Walkthrough *********************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | Atmosfear: The Third Dimension | | PC | | Written by: Adam Boyle (Mario maniac) | | Last Update: 04/06/06 | | Version: Final | | Allowed For: GameFAQs, Well of Fears | -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Welcome to my very first FAQ, for Atmosfear: The Third Dimension. I hope you find this FAQ helpful, so you can beat The Gatekeeper at his own game. In this Walkthrough, I will list the characters, the provinces available, the mini-games, multi-player and as much else as I can think of. I will try to make each and everyone of you reading this FAQ understand the way Atmosfear works. If anyone has this game and has information of it that I have not put down here or thinks my info is incorrect, please let me know by contacting me at this e-mail address: Slappy_5112@yahoo.com.au Please, if you e-mail me, make sure the subject is "Atmosfear: The Third Dimension FAQ", and have what site you are reading it from in it too. Now, let's start the FAQ then, shall we? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Table of Contents -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- XX) Table of Contents 01) Version History 02) What the Game is About 03) Characters - The Gatekeeper - Baron Samedi: Zombie - Anne de Chantraine: Witch - Countess Elizabeth Bathory: Vampire - Khufu: Mummy - Gevaudan: Werewolf - Hellin: Poltergeist 04) The Maps 05) The Mini-games 06) The Keystones and their Powers 07) Duelling/Multiplayer/Curses 08) Controls 09) Thanks List 10) E-mail Me 11) Disclaimer 12) Frequently Asked Questions 13) The Atmosfear Series 14) Misc. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Version History -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 04.06.2006 - New Atmosfear Name! More in Misc.! Well, you guys just can't get rid of me! ; ) New details have arisen on the newest Atmosfear, though I am obliged not to share any information other than it's title -- it's gone back to it's original name. *PHEW* I hated Legend of the Mummy, it sounds so corny. And I've added an extra tidbit of information in the Misc. section. Finally, I'm going to work on a new FAQ now -- Atmosfear: The Gatekeeper. Again, it will be allowed only on GameFAQs and The Well of Fears, but that's for another time. Seya later! Have a happy 06/06/06! 28.05.2006 - Fixed main header! I forgot to update the "Last Update" up at the top. Right now I'm working on another FAQ, so this at the moment is the final update I'll be making for this FAQ. Thanks for reading! : ) 03.03.2006 - Fixed some headers! Added to a questions answer! Ate pie! Added to the Controls section! I thought I fixed some headers yesterday, but it turns out I screwed them up! >_< Never mind. I also added to an answer in the FAQ section (question one), and talked about duelling in the Controls section. I think I ought to stop adding to this FAQ soon and write a new one : ) 02.03.2006 - New section added! FAQ section fixed! Added to Misc! More stuff in E-mail Me section! As requested by Bob, I have added a section dedicated on how to work the controls, in case you are missing your manual. And I've also changed a couple of answers to the FAQ section, as I messed up a certain answer. And I've added a question or two. And I've added one more fact in the Misc. section. This is the biggest update I've done so far! 26.02.2006 - Board game name change! Atmosfear II - Khufu the Mummy has had its name changed! Check Section 12 to see its new name! 07.02.2006 - More mistakes fixed! Yeah, yeah, I know. Anne de Chantraine's profile was set out wrong at one stage, and I deleted the lines between the profiles. Hope you guys all had a happy new year! 27.11.2005 - Fixed mistakes! I've fixed some more mistakes. You're really very lucky for me to be doing this for you, you know. I mean, even if you didn't - *shot* 22.11.2005 - Fixed mistakes! I've fixed some mistakes. 04.11.2005 - Updated! I updated the FAQ by adding new stuff to the Disclaimer, start of FAQ, and added Version History. 01.11.2005 - FAQ accepted! GameFAQs today accepted this FAQ. Yay for me! 31.10.2005 - Submitted FAQ! Day I submitted FAQ. Woo! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- What is this game about? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This game is a 3-D first-perspective board game. Wait! Before you go find some other game FAQ to read, listen! You are basically one of six "Harbingers" - The Gatekeeper's servants. You must try to escape this horrible place by beating The Gatekeeper. He is the host of the game, and does not want you to win. That's really too bad for him then, eh? You must try to win by going to six different "Unpromised Provinces" and collecting a coloured Keystone from each Province. Each Province is different, whether it be a forest, jungle, or fairground! Once you have got all six Keystones, you must go to the place in the middle of the board, and try not to get your biggest fear. You have no say in the matter, for the fear picked out is random (you pick your fear at the beginning of the game). If it is not your fear, you win! If it is, you lose! You move around the board by either selecting one or two dice to use. Each turn, you can either choose to go forward or back at the start of your turn. If you move one step forward to begin with, then you cannot go back until you reach a crossroad. Then, you can go forward, back, left or right. Up to you, really. This game features some really good character art, and is not a game to miss out on if you are a fan of the Nightmare/Atmosfear series. Unfortunately, the only place you would possibly find them nowadays is on eBay! I got my copy from eBay myself. Now that you should understand the game, let's move on! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Characters -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- In this section, I shall tell you of each of the seven characters, and their real past lives (in a shortened section. Their real lives would take too much up, so it will be only one sentence). It will work like this: Name: The Gatekeeper Type: Unknown Gender: Male Colour: Black Province: The Gate Unpromised Province: None Symbol: None Status: Host Appearances: Nightmare Atmosfear: The Harbingers Atmosfear: Booster Tape 1 & 2 Atmosfear: The Gatekeeper Atmosfear: The Third Dimension In real life: There is no real-life Gatekeeper. He is completely fictional. Rule Book description: None Let us begin! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Name: Baron Samedi Type: Zombie Gender: Male Colour: Green Province: The Cathedral of Jive Unpromised Province: Jungle Symbol: Tophat Status: Harbinger/Host Appearances: Nightmare II: Baron Samedi - Zombie Nightmare II promo advert "Thrill Me" music video Atmosfear: The Harbingers rules video In real life: Worshipped by the Ghede clan, he is a voodoo master. Rule Book description: The Baron's taking last requests and 'Stayin' Alive' ain't one of his favourites. He's Voodoo's ad-Minister of the living dead. The chief pranktitioner with a sense of fun as fractured as a fibula bone, Samedi just loves to throw a good funeral "......cause I always miss my own!" -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Name: Anne de Chantraine Type: Witch Gender: Female Colour: Orange Province: Punkin Unpromised Province: Anne's Courtyard Symbol: Cauldron Status: Harbinger/Host Appearances: Nightmare III: Anne de Chantraine - Witch Nightmare III promo advert "Thrill Me" music video Atmosfear: The Harbingers rules video In real life: Convicted of witchcraft and burnt at the stake at the young age of seventeen in Belgium. Rule Book description: Ugly has a new name - Anne de Chantraine. And she's learned how to make something. It's 'something' called trouble. Anne is on a witch hunt of her own and this fire-starter is going to scorch the earth with a temper as hot as the brew she dishes out from her mutant 'Punkin'. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Name: Countess Elizabeth Bathory Type: Vampire Gender: Female Colour: Red Province: Castle Cathice Unpromised Province: Bathory's Courtyard Symbol: Vampire bat Status: Harbinger/Host Appearances: Nightmare IV: Elizabeth Bathory - Vampire Atmosfear: The Harbingers rules video In real life: Killed over 650 women and bathed in their blood for "eternal beauty" in Hungaria. Rule Book description: The black widow, imprisoned for all eternity in her torture chambers in the towering Castle Cathtice for her murderous crimes. An iron maiden condemned to love and perish forever. But legends, like vampires, never die. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Name: Khufu Type: Mummy Gender: Male Colour: Yellow Province: Hollywood on the Nile Unpromised Province: Desert Symbol: Cobra Status: Harbinger/Host Appearances: Nightmare V: Khufu - Mummy (never released) Atmosfear II: Khufu the Mummy (to be released in 2006) In real life: Pharaoh of Egypt in the fourth dynasty; the twelfth ruler and the richest pharaoh. Rule Book description: "Get lost!" Khufu went to the next life, didn't like what he saw and sold out. Now he's back. 'King Cliché'. Bigger and better. The superstar spruiker who has turned the Valley of the Kings into Hollywood on the Nile. It pays to advertise -- but Khufu's price might be your life. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Name: Gevaudan Type: Werewolf Gender: Unknown; presumably male Colour: Blue Province: Forest le Gevaudan Unpromised Province: Forest Symbol: Werewolf Tooth Status: Harbinger Appearances: None as of yet In real life: The Great Beast of Gevaudan terrorised the small town in France. Rule Book description: The asexual demigod of the most sinister of carnivores, the jackal and the wolf. The Great Beast is worshipped by packs of predators who howl its praise from the thorns in the forest of Le Gevaudan -- spreading the 'word' faster than the plague of lycanthropy. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Name: Hellin Type: Poltergeist Gender: Female Colour: Purple/Pink Province: Fairground Unpromised Province: Fairground Symbol: "H" Building Block Status: Harbinger Appearances: None as of yet In real life: Hellin was not real. She was created for the "In Hell" in her name. Rule Book description: The infant trouble-maker who throws temper tantrums as violent as the agonizing death she suffered from an aneurysm in her insane brain. The problem child from The Other Side who haunts a wretched fairground where the ride of your life will cost you it. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The Maps -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- In THIS section of the FAQ, I will explain how you move around the board. How the maps work: Okay, after you have finished the introduction scene, you will start on your character's gravestone. You can only move forward for now, so you should. You have a limited time to react, so hurry! Once done, press the Space bar. You will immediately go to your next turn. Now, you can either go forward, or turn around. To turn around, you must roll either one or two dice, and STOP!!! Now, make the maggot you are dragging around on the screen go left or right. Once you click it, you should have been turned around. The same goes for when you reach the crossroads, but this time you must click the mouse a certain amount of times to go in the right direction. Or is it left? Or backwards? Or forwards? Whatever. There are certain spaces on the map. I will describe them below: Keystone Space: Has a key pictured on it. Land on it to receive a key. Circular Grave: Land on this, and something good will happen. You might even get a Keystone! Also called a Fortune Sepulchre. Don't worry, I don't know what that means either. Triangular Grave: Land on this, and something bad will happen. You could lose duel points (see section 6), or even a key! Maybe you can only roll with one die for a limited time! Avoid this space at all costs! These spaces are also called Fate Crypts. The Black Hole: Another bad omen, the Black Hole sends you spiralling down it for three or more turns. They look different each map, so they're all explained below, on the appropriate character. ------------------------------------------------------------------------- Hellin's Map: The ghosts map is directly north of the other Unpromised Provinces. It is set up like a fairground, with evil clown faces floating around, toy blocks galore and a run-down train track. You start in this place if you are Hellin, and you need a Pink Keystone to move to a different Province. The entire place is mainly pink, with some purple and blue thrown in at different places. This place (for me) is the creepiest place on the board. The Black Hole on this board is quicksand, shaped in spirals. ------------------------------------------------------------------------- Khufu's Map: The mummies map is located north-east of the other Unpromised Provinces. It is a desert, with what looks to be a narrow passage below it. When you start off as Khufu, you will start in the passageways. You find the key here, then go up the set of stairs. You will need a Yellow Keystone to move on, and the colours in this place are yellow and orange. You may see some red. The Black Hole here is a gaping hole where a space should be. ------------------------------------------------------------------------- Anne de Chantraine's Map: The witches map is south-east of the other Unpromised Provinces. I can't really say what it is themed on, buts let call is a courtyard for now. There is a pentagram where you start, and it has a real witch feel to it. The water around the map is orange, like everything else. There's black everywhere too. Anyway, you need the Orange Keystone before you can leave. The Black Hole is like Khufus, however you can see water in it. ------------------------------------------------------------------------- Baron Samedi's Map: Located to the south of the Provinces, Baron Samedi's map in just like a jungle. You can see bushes, tropical trees, volcanoes, and bushes made of skeletons. Yes, bushes made of skeletons. There is a rickety rope bridge crossing the lava underneath (but don't worry, it never collapses), plus a lake! This is very pretty, but some places on the map look a bit fake from first perspective. The Black Holes here are like Khufus, only bigger. You need a Green Keystone to escape here. ------------------------------------------------------------------------- Countess Elizabeth Bathory's Map: My personal favourite of the Harbingers, her map is another unknown thing to me. Let's call it a tower. She starts off at the top of a rocky, tall, spiralling tower. You could easily nab the Red Keystone, turn back the next turn and head through the tunnels to any area you wished, as it would be easier than going the whole way. The Black Hole here is like Hellins, but looks like blood. Surrounding the map, there is a blood lake. Red and blue are the colours you'll see here! ------------------------------------------------------------------------- Gevaudans Map: The werewolf's map is north-west of the Provinces. It is blue and black, and is an eerie forest. The Black Holes are exactly like Khufus, and you'll need a Blue Keystone to escape. The bushes, thorns, and dead trees look stupendous here - a real feast for the eyes. There isn't much else to be said here, so let's move on... ------------------------------------------------------------------------- The Middle Map: A rather basic map: it is in the heart of the Provinces, and each Province has access to it. There are three sets of stairs to reach (right by the exits of the male Harbingers), leading up to a coffin. This coffin holds the fear that could win you the game, or make you lose all that hard work you did getting the Keystones (you need all six to enter here). ------------------------------------------------------------------------- The Tunnels: The last of the maps, this map is underneath every Province. You can get to any map you wish to here, excluding the middle map. I recommed you only use this to go to a Province either to the right or left of you; nowhere else. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The Mini-Games -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Here are challenges The Gatekeeper will present to you throughout the game. Some are fair, some aren't. Blackjack: The Gatekeeper plays Blackjack with you. If you don't know how Blackjack works, then I'll explain. You have five cards. Two of those cards are shown; the other three are hidden, face-down. You must try to get closer to 21 than The Gatekeeper (so see if you can get a ten and ace). The Gatekeeper puts either Keystones or duel points (section 6) on the line. A Door Prize: Basically, you have to choose one of many doors (that are not barred off). Usually, you'll get duel points for picking a door, but other fortunes and fates may happen sometimes occur. When Your Number Comes Up: You must choose a number between one to ten. There are no consequences for choosing wrong; you just miss a chance of getting up to 50 duel points or a Keystone. The Gate: You have to choose whether to open the gate or not. You have to be quick with this one, or The Gatekeeper will give the bad fate to you instantly. I'd recommend always declining these offers, especially if you have all six Keystones. Bribes: Not so much a mini-game, but a pain. The Gatekeeper wants your Keystone, but gives you the choice of that going to him, or ten duel points. I'd recommend duel points straight away! Hurry, cos he'll choose for you otherwise! The Money or the Box: Well, not money, but Duel Points. There are two coffins. The one on the left is always 10 Duel Points, and the one on the right is always closed. The closed coffin contains from 1 Duel Point, to 50 Duel Points. It also contains winning a Keystone, losing a Keystone, going to the Black Hole or losing a die for a limited time. Personally, I choose the left one mainly, unless I feel cocky. The One-Armed Bandit: It's the slots, but Atmosfear style. You must try to line up three of the same symbol. Don't worry if you don't though, because you'll only lose five Duel Points. The Jackpot is 50. Roll A Number: Again, not really a mini-game. The Gatekeeper tells you a number to roll. If you roll it, you receive that many Keystones. There is no penalty for losing. The Chosen One: Another not-so mini-game. In game, the first one to roll double six will be The Gatekeeper's chosen one. This can be a good or bad thing. Mainly bad for me. They are all the mini-games there are in the game. Like I said, some are fair, some aren't. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The Keystones -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- In this section, I shall explain what powers the Harbingers earn each Keystone they receive. I'll mark it below: ET - Entrance to The Tunnels F - Flight D - Gives you 25% points boost for defence in duelling BHD - Never can be sent to the Black Hole A - Gives you 25% points boost for attacking in duelling SAS - You can stop on any stone; just press Space Baron Samedi: Green Keystone - ET Pink Keystone - SAS Yellow Keystone - A Orange Keystone - BHD Blue Keystone - D Red Keystone - F Anne de Chantraine: Orange Keystone - ET Blue Keystone - SAS Red Keystone - D Green Keystone - F Pink Keystone - A Yellow Keystone - BHD Elizabeth Bathory: Red Keystone - ET Green Keystone - BHD Pink Keystone - D Yellow Keystone - SAS Orange Keystone - A Blue Keystone - F Khufu: Yellow Keystone - ET Orange Keystone - F Blue Keystone - A Red Keystone - SAS Green Keystone - D Pink Keystone - BHD Gevaudan: Blue Keystone - ET Red Keystone - BHD Green Keystone - A Pink Keystone - F Yellow Keystone - D Orange Keystone - SAS Hellin: Pink Keystone - ET Yellow Keystone - F Orange Keystone - D Blue Keystone - BHD Red Keystone - A Green Keystone - SAS Well, that's basically it. Now that you have all Keystones, go as fast as you can to the middle of the map. Open the coffin, and hope you win the game! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Duelling/Multiplayer/Curses -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Section A: Duelling In this sub-section, I will explain the Duelling system, and the Duel Points you would have read countless times in this FAQ. To duel, you must have at least one opponent. You must also have as much Duel Points as possible, to increase your chances of success. You earn points by landing on circular graves, winning in Blackjack, and nearly every other mini-game in the game. Once you have enough points, and your opponent has enough so you can beat him/her, click on your symbol on the bottom right corner when the game tells you it's your turn. You will choose an opponent (if you decide to not duel, click on a blank window), and will have a thermometer on either side of the screen. Click on your thermometer. Let's say you have 50 Duel Points, while your opponent has only 30. While it would be easier to make your thermometer go all the way up (the further up you go, the more points you use and lose), it is not wise. If your opponent goes only halfway, he'll have used only 15, and keep 15. Now you go halfway. Then, you have 25 points to use another time. Whoever has the most points (in this case, it's you), can do one of two things: take a Keystone from an opponent, or curse them. The curses are explained in Section B. If you choose a curse, click on the Soul Ranger on the scroll of paper. If you want a Keystone, just click on the one you want. ------------------------------------------------------------------------- Section B: Curses Each character has its own curse. The Gatekeeper will cure this after three turns of agonising wait, but it will cost you 25% of your Duel Points. Baron Samedi's curse: His curse is the worst curse (if you use it). It just makes you move slower, which will waste the time you have to move. Anne de Chantraine's curse: Her curse turns you into a toad. You can only move one space each turn. Elizabeth Bathory's curse: Elizabeth's is the best to use. Any Keystone you receive goes straight to her! Khufu's curse: A wall blocks your sight, preventing you from seeing your way around The Provinces. Gevaudan's curse: Maggots slowly eat away at the screen, very slowly. When they get your character symbol. you are unable to duel. Hellin's curse: Her curse breaks your character portrait, preventing you from being able to duel, see your Duel Points, Keystones or the time left. ------------------------------------------------------------------------- Section C: Multiplayer This is what the game was made for: Multiplayer. Anyone from 1-6 people can play. It's pretty much the same as Single Player, but it's much more fun. You can annoy people by duelling them. However, I was disappointed to see that you cannot see the other Harbingers playing. That would have made the experience so more worthwhile! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Controls -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- I luckily received the manual when I got my copy of the game from eBay. Unfortunately, others weren't so lucky. So this section is dedicated to the controls of Atmosfear: The Third Dimension! Whilst you mainly use the mouse in the game, you can use the space bar as soon as you finish moving (remember, you can stop mid-turn if you have the right Keystone!). When you are moving, DO NOT click on the mouse while the maggot is on the black border. It has to be inside it for the game to react to your clicks (the maggot is the cursor, for those who don't know what I'm on about). Click on the single dice to roll just one, or the two to roll two. To move forwards, make sure the maggot is pointing up. To move left, drag it slightly to the left to make the maggot turn left. To move right, do the same. Keep in mind you cannot turn, unless you turn before you move (and after you roll the dice), or when you reach the crossroads. If you want to move back and you reach the crossroads, click the maggot left or right twice. I think everyone knows how to select your character and fear though, so let's skip that. = ) The only way to duel an opponent in this game is to click on your characters symbol when the character screen comes up. i.e. You're Anne de Chantraine, and your character screen comes up. Click on the cauldron, and select an opponent to duel! Simple (but annoying if you don't have the manual >_<). -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Thanks List -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- In this section, I will announce the people who have helped and supported me writing this FAQ. eBay - For allowing me to get this fantastic gem of a game. CJayC - For keeping GameFAQs going and putting up this FAQ. A Couple 'a Cowboys PTY LTD - For keeping the series going for so long. It started in 1991! Well of Fears - A seperate forum I go to. The 'soul-stealers' there are very nice, and provide great info on the series! Thanks guys! You - For reading my FAQ. This FAQ is very well hidden on GameFAQs, but I've promoted it a bit on the WoF forums = ) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- E-mail Me -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- If you have any questions, found anything out about the game or want to correct me about some info, please e-mail me here: Slappy_5112@yahoo.com.au PLEASE, no harrassing e-mails, or any people asking permission to put this FAQ on their site. They will be deleted immediately. Any extra information will be added, and that person will be added to the thanks list. If you would like the link to The Well of Fears, please contact me. But you must promise not to troll the boards! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Disclaimer -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- I'd just like to make a couple of things clear: 1) I make no money making this, and that I wrote it for the fact I enjoyed the game. The most I accept for this is praise. I DID NOT make this game, nor do I own the characters. I am simply a fan of the series. Nothing more, nothing less. 2) I will allow you to print this out if you wish, but PLEASE, no selling it or claiming it as your own. 3) No other places except GameFAQs or The Well of Fears is allowed to use this FAQ. Anyone who sends me an email asking to use this FAQ on another site will have that e-mail deleted, without a reply. My decision is final. Please do not betray my trust. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- FAQs -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- *) How do I choose what character I want to be? You can't. It is always random. *) I've heard the is unlockable. Is this true? No, unfortunately there are no unlockable characters in this game. *) Why can't I see The Gatekeeper's full face? You only see his eyes as it was easier for the creators of the game to change the language. *) I've heard there's an expansion for this game. That's not a question. The German expansion is just a rumour. But, it may be real. I'm not too sure. Please e-mail me if you find one. *) Why the hell did you choose to write a FAQ on this? Why not? It's an easy enough FAQ to write, and a simple game makes a good first FAQ. *) Did you make these questions up yourself? The ones with *'s next to them, yes. With numbers, no. 1) Would you happen to know whether it's possible to make the [game character screen] last a little bit less? It's a bit annoying to have to hear flapping bats for 7 seconds every time I want to play a turn. I turn the computer up because I enjoy the Gatekeeper "trying to scare you." ~ Bob E. Thomas Unfortunately not. It may be a pain, but it doesn't last that long. They were actually very good to make it last that long, actually. The only way to duel an opponent is to click on your Harbingers symbol on the character screen, and some people may not decide to duel until after a few seconds. 2) Would you happen to have played any of the board games? ~ Bob E. Thomas I own all the games released, bar the second booster tape (I bought the European version from eBay, which came with the first booster tape), the card game and, of course, Khufu. But I will be attempting to buy them from eBay in the coming months (except for Khufu. I'll buy it from a store -- unless I luckily get a copy sent to me from the makers of Atmosfear *hint hint*). -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The Atmosfear series -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- In this section, I will tell you of the games in the Nightmare/Atmosfear series, and what year they were released. VHS Nightmare/Atmosfear (1991) Nightmare/Atmosfear II: Baron Samedi - Zombie (1992) Nightmare/Atmosfear III: Anne de Chantraine - Witch (1993) Nightmare/Atmosfear IV: Countess Elizabeth Bathory - Vampire (1994) Atmosfear: The Harbingers (1995) Atmosfear: The Soul Rangers (1996) Atmosfear: Booster Tape/s (1995) DVD Atmosfear: The Gatekeeper (2004) Atmosfear: Khufu the Mummy (2006) PC Atmosfear: The Third Dimension (1995) Other Atmosfear: The Card Game (1995) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Miscellaneous -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The final section of the FAQ is just little trivia about the series I'd like to share: 1) Hellin's name changed to Helin when she appeared on the DVD version. 2) Nightmare V: Khufu - Mummy was advertised in Nightmare IV, but was never released due to poor sales of Bathory. 3) There are t-shirt brands, jigsaw puzzles and even a song featuring Baron Samedi (and Anne de Chantraine for about one second) on the end of Nightmare IV. "Thrill Me!" is it's title. 4) Nightmare was called Atmosfear in Europe due to confusion with a similar boardgame called Knightmare. They changed it all to Atmosfear eventually because it was an easier choice. 5) In Nightmare II, Baron Samedi has an eyeball hanging out of his socket at the end of the game. In Atmosfear II, he has glassy eyes. 6) Atmosfear IV came with a set of 48 Chance cards, whilst Nightmare IV came with 96 Time cards. So Aussies and Americans missed out on a new set of Chance cards, but everywhere else missed out on an extra 48 Time cards! 7) Booster Tape 2 was only ever released in Australia. Europe and America only have the first Booster Tape. 8) Hellin is the only Harbinger (As of right now) to be entirely fictional. Try reading the two syllables in her name backwards, and you'll see why she was a great choice. I'm happy that she is fictional -- losing a child like that would be unbearable, even if she was a brat! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Farewell, Maggots!!! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Well, this is it. The end of my FAQ. Not a bad first one, if I may say so myself : ) Remember, contact me if you have any more info. Mario maniac (aka Adam Boyle)