LordTopak's Soul Chandra Guide Version 1.0 Contents: I.Intro II.The Soul Chandra III.The Chandra's Skills IV.The Soul Chandra's Skills V.Vital Force Spells VI.The SC life VII.Prime Support Unit VIII.Equipment Guide IX.Handling opposing races X.Outro XI.Contact Info XII. Copyright I.Intro Rising Force Online is a massively multiplayr online roleplaying game in which you are given the choice of playing as an Accretian, a Bellato, or as a Corite character. Each race has different classes, strategies, and several pros and cons. This guide will be focusing on one of the Bellato's 2nd job class,the Soul Chandra. II.The Soul Chandra The Soul Chandra is the primary support unit of the Bellato Federation. The Soul Chandra's class skills give his party members complete safety whether it be in levelling or in PVP. The Soul Chandra (coined as the SC) can also ensure one party member total safety by casting a spammable healing spell on him. The SC is the only class in the whole game which can spam the healing spell. An SC is always a welcome sight in any party. The SC job is achieved by first choosing the Spiritualist class on character creation. When you reach level 30, go talk to the Race Manager and get yourself promoted to Chandra. Finally, after you reach level 40, return to the Race Manager to finally promote your class to Soul Chandra. III.The Chandra's Class Skills Healing Wind Costs 60 fp to cast. Heals 30% of HP of all party members within radar range (i.e, your partymates must still be dots on radar, not arrows). Also heals yourself, this skill only works when you are in a party. Recall Costs 60 fp to cast. Teleports the chosen party member to the caster's location. To use this spell, open your party window (press P), right-click Recall then click on the desired party member. This skill has an 8 minute cooldown which you can bypass by simply logging off (you lose your party in the process though. IV. The Soul Chandra's Class Skills Judicious Brain Costs 90 fp to cast. Cuts the cooldown time of all force spells.This is the optimum self buff of an SC that allows him to spam heal spells and buffs with impunity. Nerve Fuzzy Costs 90 fp to cast. Lowers the view range of the target and makes the caster the only one visible to the target. This doesn't really have much use, and will make things actually worse because the target can single you out from the party. Can only be cast on an opposing race or player. Healing/Recovery Circle Costs 120 fp to cast. Heals 50% of all party member's HP within radar range. Only works when you are in a party. V. Force Spells Regarding force spells pt, you must level up a spell type's pt (Holy,Fire, Water/Aqua, Terra, Wind) to use that type's next tier. You need to level Basic pts to 30 to access the Expert tier, then you need to level both Basic and Expert to 50 to be able to use Elite spells. Basic Holy Spells Soul Vitality costs 30 fp to cast, increases HP and FP regen of target. Ups potions effects. Focus costs 30 fp to cast, increases the duration of all force buffs casted on the target. Can be cast up to 3 times. Energize costs 30 fp to cast, regains some of the target's stamina (sp). Expert Holy Spells Velocity costs 60 fp to cast, increases the target's move speed. A very useful buff. Healing costs 60 fp to cast, heals some of the target's lost HP. This is the spammable heal spell you'll be constantly using when you become an SC. Resistance costs 60 fp to cast, raises the target's elemental resistance. Only useful against magic users (corites,bellato). Elite Holy Spells Aegis costs 90 fp to cast, increases the target's defense. A very sought after buff especially at high levels. Loved by blockers. Agility - costs 90 fp to cast, increases the target's dodge by 5 depending on the spell's level. The 2nd most requested buff after velocity. Conservation costs 90 fp to cast, decreases FP consumption of force spells and skills. Useful only for force users. Other Force Spells Here we cover some of the other force spells used by the SC (mostly buffs and debuffs). Aqua Forces Basic Aqua Force Spells Blind Sight costs 30 fp to cast, lowers the target's accuracy. Quite useful especially at high levels. Can only be cast on an opposing race. Weakness costs 30 fp to cast, decreases target's defense. A very useful debuff. Expert Aqua Force Spells Vulnerability costs 60 fp to cast, decreases target's elemental resistance. Enfeeblement costs 60 fp to cast, decreases target's attack power. Elite Aqua Force Spells Sloth costs 90 fp to cast, decreases target's dodge and critical attack rate. Very useful. Slow costs 90 fp to cast, decreases target's attack speed. Terra Forces Basic Terra Force Spells Suppress costs 30 fp to cast, restricts target from using force buffs. Useful against an opposing force user after you remove all their force buffs. Repress costs 30 fp to cast, prevents target from casting force debuffs. Expert Terra Force Spells Stifle costs 60 fp to cast, prevents target from using skill buffs. Useful after removing the target's skill buffs. Entangle costs 60 fp to cast, restricts the user from running, enabling him only to move at walking speed. One of the most useful debuffs since it allows your fellow bellato to catch up on the target. Elite Terra Force Spells Restrain costs 90 fp to cast, prevents target from using attack skills. Very useful. Constrain costs 90 fp to cast, prevents target from using force attacks. Useful against corites only. Wind Forces Basic Wind Force Spells Counter costs 30 fp to cast, removes one of the target's skill buffs. Dispel costs 30 fp to cast, removes one of the target's force buffs. Expert Wind Force Spells Refresh costs 60 fp to cast, removes one debuff on the target. Very useful, also removes the dreaded net. Sight costs 60 fp to cast, allows the target to see hidden units. Elite Wind Force Spells Individual Cancellation costs 90 fp to cast, completely removes ALL skill buffs on the target. Very useful. Offensive Cancellation costs 90 fp to cast, completely removes ALL force buffs on the target. Very useful against corites, don't bother casting this on accretians. VI.The SC life Spiritualist classes have a pretty easy early life. Their elemental spells allow them to do a constant barrage of attacks, so make sure to buy two other elemental spells after you get the first two in th beginning. Also, remember to buy all 3 Basic Holy spells when you save up dalant so you can level your Holy pts right from the start. Holy pts are very hard to raise so start early (but don't cast focus on yourself too much!). Use Soul Vitality and Energize constantly. You won't be doing much supporting even after you get promoted to Chandra so just focus on levelling your pts and base level. Just remember to raise your force and defense pt at a suitable level before raising your base level (range pts are also recommended so you can wear ranger armor for faster move speed). A good levelling tip would be to raise your pts to a little bit above the next level's armor requirement. Don't bother upgrading your equipment (except if you have low level mercy boots). When you finally reach level 40 and get promoted to Soul Chandra, your character will finally become the prime support unit of any party. VII.Prime Support Unit Upon promoting to SC, you are given a reward of either an Aegis,Agility,or Conservation Force reaver. I would recommend Agility because dodge will be your best friend as an SC. After that, try to obtain an Aegis reaver ASAP. Conservation isn't needed much. As an SC,Judicious Brain will become your become your greatest ally since it allows you to constantly heal and buff your partymates. Also with two party heals (Healing Wind and Healing/Recovery Circle) parties will welcome you with open arms. High level monsters do huge amounts of damage, meaning that your heal spells are vital to the party. To do the infamous spam heal, make sure that you are in mouse mode(press H to switch from keyboard mode to mouse mode).Now click the person you want to spam heal so that his name and HP bar appears above your screen, then hold the button that your heal spell is hot-keyed to (example: F1) and the space bar. That's how simple it is. The chosen party member will save money and no longer need to worry of dying because he is constantly being healed by you. Make sure to look out for danger while supporting though. An SC doesn't have much in the way of HP and defense so be careful. SC's also don't do much in the way of damage since they are a suppor unit so your main purpose in PVP is to debuff the target and to support your party. VIII.Equipment Guide Basic Equips +4 Intense Staff of your level (Keen Talics) +2 Intense Helmet (Favor Talic) +2 Intense Upper (Favor) +2 Intense Lower (Favor) +2 Intense Gloves (Favor) +4 Normal Boots (Mercy) 2 +10 Dodge Amulets 2 8% FP Reduction Rings Optimal Equips +4 Smart Intense Staff (Keen) +4 Intense Helmet (Favor) +4 Intense Upper (Favor) +4 Intense Lower (Favor) +4 Intense Gloves (Favor) +5-+7 Normal Boots (Mercy) 2 20% atk/ 10 Dodge Amulets 2 10 atk/10 Dodge Rings * focus on equips that will grant you dodge IX.Handling opposing races Accretians Cast Individual Cancellation on them ASAP, followed by Entangle and Restrain so that they can't attack. Follow on with Sloth, Weakness, and Vulnerability. If its an Annihilator, you can also add blind sight to make him miss. Whenever an accretian casts net on you, double click Refresh immediately. Corites Cast Individual and Offensive Cancellation on them. Then follow with Entangle and Restrain(if a warrior or ranger) or Constrain (if a force user). Follow with Sloth, Weakness and Vulnerability. When you see an Isis pop up, run away immediately because you won't be able to handle the damage that the Isis will deal to you along with the Corite's spells. Guild versus Guild Pretty much the same against the other two races but instead you have other SC's to contend with. Just have your party focus on the opposing SC and always look out for BMAUs since they will most probably net you (just cast Refresh immediately). X.Outro If you've successfully made an SC, kudos to you. SC's may not have the high damage output of ArchMages or the warp capabilities of the Chronomancer, but the SC is (literally) the life of any party. Here's hoping that you can support your fellow bellato to the fullest. Glory to the Federation! XI.Contact Info You can contact me in-game at RFOph in the Altrax Server. Just pm Tsambaista. You may also email me at lordtopak@yahoo.com. XII.Copyright Use of this guide without permission is punishable by law. Only gamefaqs.com can host this guide. Please email me first if you want to post my guide on your site. Thanks.