_ __
___ | ' \
___ \ / ___ ,'\_ | .-. \ /|
\ / | |,'__ \ ,'\_ | \ | | | | ,' |_ /|
_ | | | |\/ \ \ | \ | |\_| _ | |_| | _ '-. .-',' |_ _
// | | | |____| | | |\_|| |__ // | | ,'_`. | | '-. .-',' `. ,'\_
\\_| |_,' .-, _ | | | | |\ \ // .| |\_/ | / \ || | | | / |\ \| \
`-. .-'| |/ / | | | | | | \ \// | | | | | || | | | | |_\ || |\_|
| | | || \_| | | | /_\ \ / | |` | | | || | | | | .---'| |
| | | |\___,_\ /_\ _ // | | | \_/ || | | | | | /\| |
/_\ | | //_____// .||` `._,' | | | | \ `-' /| |
/_\ `------' \ | AND `.\ | | `._,' /_\
\| THE `.\
____ _
/ __ \_____(_)________ ____ ___ _____
/ /_/ / ___/ / ___/ __ \/ __ \/ _ \/ ___/
/ ____/ / / (__ ) /_/ / / / / __/ /
/_/ /_/ /_/____/\____/_/ /_/\___/_/
___ __ __
OF / |____ / /______ _/ /_ ____ _____
/ /| /_ / / //_/ __ `/ __ \/ __ `/ __ \
/ ___ |/ /_/ ,< / /_/ / /_/ / /_/ / / / /
/_/ |_/___/_/|_|\__,_/_.___/\__,_/_/ /_/
HARRY POTTER & THE PRISONER OF AZKABAN (PC Version) WALKTHROUGH
V2.00 2007-02-24
Copyright 2004 - 2007 Barry Scott "PapaGamer" Will
* ASCII Art courtesy of osrevad
aisle, as some of the books hide in them. Afterwards, explore the main floor
of the library for chests and armor that produce treats.
Have Ron cast Carpe Retractum over the large table; he will be dragged to the
ceiling and the table will also rise. Drop onto the table and use CR to jump
to the balcony. Head to your left to a gold chest and get a collector's card
(#13 blue). Go back past the locked door and cast CR to pull the rope. A
bookcase stairway appears.
Hermione now takes the lead, and climbs the bookcases. She and Ron need to
double-cast Alohomora to open the door, and then Hermione proceeds alone.
Walk through the Save Book and cast Alohomora on the gargoyle picture to your
left. Cast Lumos on the gargoyle and walk through the now transparent bookcase
into a long hall.
Around a right-turn you will find a number of imps. Defeat them and move on to
a Draconifors statue midway down the hall. Transfigure the dragon and fly down
the hall to the fire pickup. Turn the corner and go through the door and light
the fireplace. As Hermione again, continue down the hall and open the gold
chest for cauldron cakes. Proceed through the room with the fireplace and pick
up the book.
BOOKIE MONSTER (WK07)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Objective: Destroy the Monster Book of Monsters in the library
Secrets: None
Collector's cards:
#1 magenta (hag), Babayaga
#2 magenta (hag), Malodora Grymm
#3 magenta (hag), Leticia Somnolens
#4 magenta (hag), Old Mother Hubbard
#5 magenta (hag), Misericordia
After getting the book for Buckbeak, you watch a short cut scene that ends
with the heroes on the way to Charms class when something wicked this way
comes from the library. Go ahead and take a break from class and deal with the
Monster Book of Monsters that is lurking in the library.
This is similar to the other books and the pixies that you have been fighting;
however, you will have a lot less room to maneuver and each page from the book
has to be hit twice. Dodging doesn't really work because the pages from the
book actually charge you, so the lack of room isn't that problematic. Stay
back as far as you can and concentrate on taking out the pages that are
rushing toward you.
You will get hit, so be sure to recharge on chocolate frogs between bouts.
Defeat the book five times to collect five collector's cards (magenta series,
hags) and finish one of your third-year requirements. Now, off to Charms.
GLACIUS CHALLENGE (WK08)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Objective: Collect 10 Challenge Shields
Secrets: 5
Collector's cards:
#1 green (goblin), Eargit the Ugly
#2 green (goblin), Alguff the Awful
#3 green (goblin), Ug the Unreliable
#4 green (goblin), Urg the Unclean
#5 green (goblin), Gringott
As the Glacius challenge begins, you face off against an Amazonian salamander.
Freeze the salamander and its fire with Glacius (you can freeze either one
first, but it's generally safer to immobilize the lizard before putting out
the fire.) Once both salamander and fire are frozen, use Rictusempra on the
salamander to destroy it. You have to do this quickly, else the salamander
will un-freeze and relight his fire.
When the salamander is defeated, you will get your first shield. Going through
the short hall, Alohomora the banner on your left to reveal a secret room
(First Secret). Open the chest inside to get some beans and a collector's card
(#1 green).
Continue on to the fountain and freeze the water. Use this first slide as an
opportunity to learn how to slalom. Move your mouse left and right to steer
around turns (or use the left and right arrow keys). Press W or UP to go
faster, S or DOWN to slow down. Some of the shields/cards in this challenge
are high on the walls of a slide, and you will have to learn how to whip
around corners and bank high on the wall to collect them. Good luck.
At the end of the slide, you reach a Save Book and a Spongify tile on a
balcony. Save your game; then, bounce down into a room and defeat two
salamanders. A Spongify tile will open in the middle of the room and a secret
door will open in a near wall (Second Secret). Defeat two imps that come out
of the secret room and open the gold chest for treats and a collector's card
(#2 green). Be sure to Depulso the iron cauldron in the main room, and then
use the Spongify tile.
You will bounce up through a Challenge Shield and then take a long slide.
Again, use this to practice your technique, especially banking high to catch
the cauldron cakes and pumpkin pasties. Along the way, you should pick up
another shield and finally land in a marble portico. There you will be
attacked by pixies; when you defeat them, a Spongify tile will open. Ignore
it.
Look for the trail of beans and follow the stairs down, around the portico to
a locked door. Alohomora the door open (Third Secret) and open the chest
inside for a collector's card (#3 green). When you opened the door, a Spongify
tile extended from the stairs. Use it to bounce up and collect a shield and
continue sliding.
After a short slide, you will land on a platform with two salamanders. Defeat
them to open the dual stairways to an upper platform. On the upper platform,
Depulso the suits of armor to raise a shield. Take it, then save at the Save
Book. Now use the Spongify tile to bounce to another slide.
This is the first tricky part. After a short slide, you will come to a split.
Take the right-hand path; you will quickly have to bank back to the left and
you will see a Challenge Shield high on the right wall. You'll need a lot of
speed to bank up to it and fine control to avoid falling off the slide. If you
miss it, quickly hit Escape, re-load the game and keep trying until you get
it. **NOTE** If you get the shield, but fall off the slide in doing so, you
keep the shield! So don't worry about trying to get it again. Soon after the
shield, you will jump off the slide into a pit, and the game loads a new
section.
CHECKPOINT: You should have six Challenge Shields and three of five secrets at
this point.
You are now facing a chasm, with no apparent way across. As soon as you take a
couple of steps, pixies will appear. Dispose of them and a bridge rises up.
Proceed across the new bridge in the only direction possible. Enter a room
with a salamander and destroy it. Step back into the room entrance and cast at
the banner to your left (as you face into the room) to reveal a hidden room
(Fourth Secret). Collect beans, pasties and cakes from the chest. Then use the
Spongify tile to leap to a ledge, which will sink and extend a new bridge
across the chasm. Collect treats from the gold chest revealed behind the
sinking ledge.
Run across the chasm and repeat the process, without the hidden room behind a
banner. The gold chest behind this sinking ledge coughs up a collector's card
(#4 green). Go back to the bridge, turn right and jump across to the next
balcony.
As you step forward, you will have to fight two waves of four imps each. Once
the last imp is gone, the large wooden doors will open and a Challenge Shield
will appear. Step away from the doors to find a Spongify tile that will propel
you across and through the shield. Before walking through the Save Book,
Alohomora the banner on your left for a hidden room (Fifth Secret) and open
the gold chest. Save your game, freeze the fountain and go sliding again.
Once again, the slide splits; and, once again, you should take the right-hand
path. The Challenge Shield along this path is an easy pick up. After the two
slides rejoin, keep your eyes out for a collector's card (#5 green) high on
the right side of the slide. If you miss it, quickly re-load and try again.
The ninth Challenge Shield is floating at a jump point between two slides, but
it is moving back and forth. You may have to adjust the direction of your jump
to pick it up. Again, if you miss it, quickly re-load and do this whole
section over again.
Finally, you will end your slide at the last Challenge Shield and it will be
time to visit the bean bonus room. Once you exit the been bonus room and then
leave the Challenge Door area, you will go through a series of cut scenes that
end with Ron being captured and Harry and Hermione out to save him.
RESCUE RON (WK09)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Objective: Save Ron from the large, black dog
Secrets: 5
Collector's cards:
#9 black (witch), Sacharissa Tugwood
You start in a tunnel under the Whomping Willow. Proceed down the stairs and
advance cautiously. You'll meet your first charmed skeleton. Defeat it by
double-casting Rictusempra on it. Next to the spot where the skeleton
appeared, cast Depulso on a skull on the floor for some beans. Just past this
point, turn into the alcove on your right and look up to the left. Cast
Depulso on the skull on top of the wall for a cauldron cake (First Secret).
Continue down another flight of stairs and defeat two skeletons. Cast Depulso
on the skull in the wall to your left and enter a hidden room for some goodies
from two gold chests (Second Secret). At the locked iron gate, cast double-
Alohomora to open it and advance to the Save Book.
Continue into a room with a set of stone steps with the Depulso symbol on
them. First, turn to your left and cast double-Alohomora on the chest for some
treats. Then cast double-Depulso on the steps to move them to a ledge. Two
skeletons will materialize. Defeat them, climb the stairs and collect the gold
chest.
Beyond the next locked door (double-Alohomora) is a room with three
salamanders. After you defeat them with Harry, you will have to fight four
skeletons. A hidden door will then open (Third Secret) with two gold chests.
In order to register the secret on your status screen, you have to actually
step into the alcove. Advance to the Save Book.
Beyond the next gate (double-Alohomora), Harry will fall through a trap door
and you will take over playing Hermione. Continue through the now open door
and transfigure the Draconifors dragon to your right. Fly up to the fire
pickup and then head left to a dragon torch that is partially hidden behind a
column. Light it to open a door directly behind the torch. Fly through and
collect as many goodies as you want (Fourth Secret). Don't miss the cauldron
cake on top of the central tower.
Fly back into the main room and light the two more obvious dragon torches. As
Hermione again, hop across to a double-locked door. You are now blocked, and
switch to Harry. As Harry, advance to the Save Book, not neglecting the gold
chest to your left just before the book.
Get pumpkin pasties from the skull on your right, then freeze the fountain and
go sliding. After a short slide, you'll find yourself in a round tower. Open
the gold chest to reveal a Spongify tile. Bounce up to a small ledge with
another Spongify tile. If you want, carefully walk around the wall, collecting
treats. Use the Spongify tile to bounce up to another small ledge with another
Spongify tile.
Depulso the two skulls in the opposite wall to open a hidden door. Carefully
walk around to the door (Fifth Secret) and collect its goodies. Walk back to
the Spongify tile and bounce up to another ledge with a Save Book. Collect
treats around the inner wall of the tower and then Save. Cast Depulso on the
skull on the floor, Alohomora the gold chest at the top of the stairs and
Depulso the switch in the wall to your left. You are now reunited with
Hermione.
Open the wooden door with double-Alohomora and advance down the hall. You will
have to defeat two skeletons to open some iron bars. After the bars are open,
double-Depulso an iron cauldron and then defeat two more skeletons. Advance to
a Save Book, being sure to get the double-locked chest just before the book.
You are now in a musty old room with a set of stairs broken into three
sections. Cast double-Depulso on a section to move it. First, push the large
section right in front of you towards the back. Then push the medium section
on your right to the center and then to the back. Finally, push the small
section on your left towards the center.
After the stairway is in place, three skeletons appear, followed by three
more. After they are destroyed, explore the room and open chests. One of the
chests, when opened, will cause two more skeletons to appear. Climb the stairs
for a collector's card (#9 black). You will then go through a series of cut
scenes that end with you standing over Sirius Black and fighting Dementors.
Remember the timing of Expecto Patronum (ring of light halfway up your wand),
and keep circling. You have to defeat three Dementors and then five more, and
then more cut scenes, leading up to...
RESCUE BUCKBEAK (WK10)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Objective: Rescue Buckbeak
Secrets: None
Collector's cards:
#10 blue (wizard), Armando Dippet
Harry and Hermione find themselves outside the paddock, where Buckbeak is
imprisoned. After you enter the paddock, Hermione will go stand on a wood
platform and you will control Harry. Cast Depulso on the switch on the wall to
your left. Use the revealed Spongify tile to bounce up to another wood
platform and cause Hermione to rise up.
Ignore the Save Book in this room. Depulso the iron cauldron and transfigure
the Draconifors statue. Take your dragon outside and get the fire pickup.
While you are out here flying around, you might want to pick up some extra
beans from the wood beams extending from the roof.
Light the torch beneath Buckbeak's prison. After Harry finishes whining, get
the fire pickup again and fly through the newly opened door. Collect the
cauldron cakes off the beam near the ceiling. Light the dragon torch.
As Harry again, grab the Save Book and then walk inside the opened door.
Defeat a group of eight imps to reveal a Spongify tile. Make sure you get the
iron cauldron before using the tile, it has cauldron cakes. Bounce up to a
loft and cast Depulso on the switch in the wall. Grab the Save Book and then
exit the loft onto the newly extended Spongify tile. Bounce up to one of the
towers, Spongify again to the other tower, and then Spongify through the hole
in the roof to re-join Hermione.
Use the Save Book in this room now. Cast double-Alohomora on the locked doors
and defeat the pixies. A Lapifors rabbit is revealed. Before transfiguring the
statue, look for an iron cauldron and Depulso it. You will get a collector's
card (#10 blue). Transfigure the rabbit and take it through the hole.
Follow the trail of beans to a mound of dirt and dig it to open a door. As
Harry and Hermione again, go through the door and get the gold chest in the
left corner. Cast double-Depulso on the wall switches to reveal a Spongify
tile. Bounce up to the roof of Buckbeak's prison. Depulso the iron cauldrons
first, then double-Alohomora Buckbeak's cage and you will enter some cut
scenes that end with you back at the lake, fighting Dementors again.
This time you will have to defeat first three, then five and finally seven
Dementors. Afterwards, you will continue through several cut scenes until you
find yourself back in Hogwarts, ready to begin Final Exams. You have a choice
here to explore Hogwarts or take your Final Exams. Since you can collect a lot
of treats in the exams, it's best to go ahead and take them now and save
exploration for later.
Once you do decide to start the exams, you must complete all three. There's no
chance to stop and do anything else in between the exams. Ron's Final Exam is
up first; so, go up to the Third Floor and climb the circular stairs to
Defence Against the Dark Arts class.
CARPE RETRACTUM FINAL EXAM (WK11)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Objective: Collect five challenge shields
Secrets: None
Collector's cards: None
Pull yourself to the first statue using CR, wait for a revolving platform to
come underneath and drop onto it. Ride it around a half revolution and fire CR
through the arch at another statue. Again, wait for a revolving platform to
come underneath. After dropping onto the platform, quickly run to the outside
edge and jump through a window in the outside wall after a quarter revolution.
Collect goodies from a gold chest.
Jump out the window onto a platform as it comes underneath. Look up and pull
yourself up to the next level of revolving platforms using the statue above
you. Ride around looking for a window with a pull-rope in the outside wall.
Pull the rope with CR and then ride around to the window that has opened in
the inside wall. Collect the shield and then jump back out onto a revolving
platform.
Once again, look up and find a CR statue and pull yourself up one level. Ride
around to an arch in the outside wall and pull yourself through to another set
of revolving platforms. Ride around about one-half revolution and pull
yourself through an arch to a moving CR statue. Hold on to the statue as it
carries you one-quarter revolution and then drop on to a stationary ledge with
a suit of armor. Depulso the armor twice.
Look up and grab a moving statue again and ride another quarter revolution.
Drop onto another ledge. Climb up into the room in the outside wall. Collect
the goodies from the chest and then CR the rope. Step back out onto the ledge
and grab a moving statue again. Another quarter revolution brings you to a
ledge with a Save Book and a door into the central tower. Enter the tower and
defeat the skeleton that appears to your left--you must cast Rictusempra on it
twice to destroy it.
Open the chest on your right and then circle around to your left. Defeat two
more skeletons and keep going until you collect the shield and another gold
chest. Circle back to the Spongify tile and bounce up to another room.
Depulso the armor for chocolate frogs and open the chest for beans. Walk out
the nearby window onto a small ledge.
Look to your left to see another small ledge. Carefully jump around the tower
from ledge to ledge until you reach another window into the central tower.
Enter through the window and defeat two skeletons. Cast Rictusempra at them in
alternating turns to keep them off-balance. Cast Alohomora on the gold chests
and Depulso the banner (three times) for treats, and then use the Spongify
tile to bounce up and get your third shield.
Drop back down and exit through the window closest to the Spongify tile--this
is not the window you came in through. You can recognize it because the ledge
outside has beans on it. Jump from ledge to ledge again until you reach a
window in the outside wall. Enter and save your game.
Alohomora the door and pass through to another door. Beyond is a room with
four fire crabs. Again, alternate casting Rictusempra on them, pushing them
all towards the trap while keeping them stunned so they can't attack you.
Before leaving the room, cast Depulso on all the armor and the banner two or
three times each. Continue through the open door and over the bridge to get
your fourth shield.
After the bridge, you'll pass through a hall. Make sure you cast Depulso on
all the armor. In the room beyond is a jumping sequence from one revolving
platform to another. Before jumping off, cast Alohomora on the large Hogwarts
logo on the wall opposite you. Depulso the revealed switch and enter the newly
opened gate to your right to collect pasties and cakes from two gold chests.
Return to the jumping room.
Jump onto the first platform as it comes out from the ledge on which you are
standing. Jump to the next platform as you approach it and repeat to the third
platform. Ride it around until you see a Depulso switch in the far wall. Cast
at the switch and then use the revealed CR statue to pull yourself across.
In the room beyond, ignore the circling CR statues above you and drop down.
Inside the central tower is a switch, cast Depulso at it. Four skeletons will
appear. Defeat them; then, open the grate over a Spongify tile. Use Spongify
to bounce back up to the ledge where you started. Now use one of the circling
CR statues to ride around to the other side of the room and defeat the imps.
Collect goodies from the two gold chests and then use the Spongify tile to
bounce up to the center tower. Use the CR statue on the far ledge to pull
yourself across to the final challenge shield.
Congratulations, you have now finished Ron's Final! You'll go directly to
Hermione's exam next.
DRACONIFORS-LAPIFORS FINAL EXAM (WK12)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Objective: Collect five challenge shields
Secrets: None
Collector's cards: None
Transfigure the Lapifors statue in front of you and take your rabbit to the
right. Dig the mound to unearth a Spongify tile, and then go through the
rabbit hole. Follow the tunnel around until you enter the main chamber again.
Go around to your left, past the next rabbit hole, and dig up another Spongify
tile. Go back to the rabbit hole you passed and go through.
Carefully work your way across the grass bridge and go through a rabbit hole
into a tunnel. Follow the tunnel back into the main chamber and dig to reveal
a third Spongify tile. As Hermione again, bounce over the trellises, stopping
to knock over cauldrons along the way and destroying bundimuns. The final
Spongify tile will take you up to your first challenge shield.
After the Save Book, you will be in a room with four suits of armor and a
shield under a grate in the floor. In order to raise the shield, you will need
to very quickly cast Depulso on all four suits of armor. Stand in one place
and very quickly rotate and cast on each armor. The suits raise back up at
different rates, so keep circling and casting until all four suits of armor
have lowered and the shield raises from the floor. Collect your shield and
Alohomora the door to advance to the next room.
Directly in front of you are four stone blocks set in the floor and slightly
raised. Stand on one and it will sink a bit into the floor. On the opposite
wall (the one to your left as you enter) a corresponding switch will open. The
switch will only be revealed for a short time, so quickly run a bit closer to
the switch and cast Depulso. Repeat for the other three switches. A
Draconifors statue will rise up into the alcove between the wall switches.
There are also two Save Books in this room; use them a bit later to save your
progress.
You now begin a series of timed obstacle courses with your dragonlet. While
each course is timed, there is no overall time limit or limit to the number of
times you can attempt each course. As you progress through the courses, the
timer will reset each time you pass through any circular hole.
Begin by lighting the dragon torch in this room to open the gate on the
opposite wall. Collect the fire pickup again and fly through. Walk through the
next hole and then "hop" (flap once or twice) through the next hole. You are
now in a "maze" of trellises. Walk around the first turn; then, fly up to find
a dragon torch. Go ahead and collect the goodies around the ledges and then
light the torch. One of the gates back in Hermione's room will rise, giving
access to a challenge shield. Go ahead and stop the spell and use one of the
Save Books.
Use Draconifors again, grab the fire pickup and start through the maze again.
Go around all the trellises using a part-walking, part-flying technique
(hopping). This is faster than just walking or just flying. After the
trellises is a round hole, so the timer will reset. In the next room, you have
to fly through a simple obstacle course consisting of stationary walls with
gaps in them. Then, it's another quick walk through two small areas. Now you
have to fly through gaps in walls, but the walls move up-and-down.
In the next room, you must fly up through gaps in a rotating circular
platform. The room is filled with goodies, but don't worry about trying to
collect all the beans. You will have (in fact, already do have) more than
enough beans to complete the game. Concentrate on picking up pumpkin pasties,
and, if you don't mind repeating the course a time or two, fly around and make
sure you get all the pasties.
If you are continuing from the previous dragon torch or forgot to get the fire
pickup in the first room, grab the one on the lower level of this room. Fly up
through the rotating platform, all the way up to the ceiling to collect a
cauldron cake; then, fly through the circular hole in the wall. Fly up to the
ceiling again to get a cake, and then fly through another hole in the wall.
Light the dragon torch to open another gate near Hermione for access to
another challenge shield. If you like, end the spell and use the other Save
Book.
From the torch, fly down through gaps in two rotating platforms. Then head
through the hole into the next room. Fly along the trail of pumpkin pasties,
around some stationary walls and through gaps in some moving walls until you
enter the room with the last challenge shield. Get the fire pickup and light
the torch to open the gate for Hermione.
You have now finished Hermione's final exam. Harry is up next.
GLACIUS FINAL EXAM (WK13)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Objective: Collect five challenge shields
Secrets: None
Collector's cards: None
Freeze the water and take a slide. The slide is fairly short; watch for a glut
of cakes and pasties at the end of the slide. Once off the slide you will face
two salamanders; however, they don't have fires, so just freeze them and
destroy them. Save your game and then cast Depulso on the two skulls at the
tops of the stairs. Once you enter the next room, gates will drop, locking you
in, and an imp will appear. Defeat it, then two imps then three imps. Collect
a shield and the floor will sink.
You find yourself with four fire crab traps at each point of the compass.
There are two fire crabs waiting for you when the floor sinks; they will be at
opposite sides of the room, making alternating shots difficult. Fire away at
one while constantly strafing (A and D keys) left and right to avoid shots
from the crab behind you. Once you defeat those two, two more will appear at
the other traps.
Defeat those two crabs and you get to face off against four at once. This
time, keep circling and firing Rictusempra to keep them stunned. Once all four
have been put into their traps, collect a challenge shield. The floor sinks
again.
Again, you have four fire crabs at the four points of the compass. Rotate and
fire until all four have been put into their traps. The traps will lower, and
gold chests sitting on them will release their goodies as well as four pixies.
Defeat the pixies, pick up your beans and collect a shield. The floor sinks
again.
Now it is two groups of four imps. Unlike previous groups of imps, all four
throw crackers at you at the same time. (In all other encounters you only had
to deal with two imps throwing at once.) During the second group of imps,
doors on all sides will open letting forth salamanders. The only way to deal
with this challenge is to keep moving. Never stop running around and strafing.
Finish off the imps and then make sure you finish each salamander and its fire
before moving on to the next one.
Once you've defeated all the creatures, a Spongify tile on a platform will
rise out of the floor. Bounce your way up using a series of Spongify tiles
until you reach the room at the top of the stairs (again). Collect all the
treats bestowed upon you and get the last shield.
Congratulations! You have finished all the final exams; however, your school
year is not yet complete. If you have been following this guide exactly, you
still have a few things left to do. Once you finish speaking to Dumbledore and
McGonagall, head into the main courtyard and begin exploring Hogwarts...
_____________________________________________________________________________
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| | / ____/ ______ / /___ _________ _/ /_(_)___ ____
.||` / __/ | |/_/ __ \/ / __ \/ ___/ __ `/ __/ / __ \/ __ \
\ | / /____> /_/ / / /_/ / / / /_/ / /_/ / /_/ / / / /
\| /_____/_/|_/ .___/_/\____/_/ \__,_/\__/_/\____/_/ /_/
/_/
__EX00_______________________________________________________________________
EXTERIOR (EX01)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Objective: None
Secrets: 6
Collector's cards:
#13 purple (beast), Gytrash
#14 purple (beast), Kelpie
#12 purple (beast), Double-ended Newt
#15 purple (beast), Phoenix
#11 purple (beast), Giant Purple Toad
From the main courtyard, head straight for the bridge that leads down to the
paddock. On the bridge, you can jump onto the ledges and collect the beans.
Depulso the armor (the left-hand suit requires a triple-cast) to collect more
treats.
Outside, before going down the stairs, head right and follow the wall to get a
cauldron cake. Follow the wall back the other way to get another. You are now
behind Hagrid's hut. Get a collector's card (#13 purple) from his back stairs
(First Secret). Then go through Hagrid's garden and Depulso the pumpkins for
beans and pasties. Each pumpkin regenerates once, so keep blasting until
you've laid waste his vegetables. Then triple-cast at the scarecrow for cakes.
If you haven't finished the pixie or Buckbeak mini-games yet, leave Hagrid's
hut and continue down the path to take care of those games. Otherwise, return
to the main courtyard of Hogwarts.
Depulso the statues at each corner of the fountain. The water will drain,
revealing a Spongify tile. Bounce yourself up to a hidden room (Second
Secret). Cast Alohomora at the cabinets, and then at the banner to reveal an
inner room with two imps. Enter the room and defeat the imps and collect a
card (#14 purple). In the outer room, use the Spongify tile to return to the
courtyard.
Go to your right (as you face the main entrance of Hogwarts) and, in the
portico, triple-cast Depulso at a block in the wall furthest from the main
entrance. A Spongify tile will open at the other end of the portico. Bounce up
to a loft and run quickly to the other end to score four cauldron cakes and a
collector's card (#12 purple, Third Secret). If the floor opens before you
reach the card, bounce up and try again.
Now head across the courtyard to the other portico. Triple-Depulso the armor
at either end of the portico. On either side of the door to the side courtyard
is a statue--a witch and a wizard. Depulso both of them and turn back to the
main courtyard. Notice the trail of beans arcing through the sky. Go to the
Spongify tile at the near end of the beans and bounce your way around the
courtyard following the beans.
Go back to the side courtyard with the witch and wizard beside the door.
Through the door, turn around and triple-Depulso the armor. Run around the
courtyard taking note of the positions of blocks engraved with the symbols of
the four houses--badger, raven, snake and lion. While you're doing this,
Depulso the topiaries for some beans.
The badger (Hufflepuff) block is on the wall to your right as you come through
the door into the courtyard. The raven (Ravenclaw) block is on the side of the
raised area to your left as you come into the courtyard (it's beside the raven
topiary). The serpent (Slytherin) block is in the grass, in a corner formed by
two hedges approximately in the center of the courtyard. The lion (Gryffindor)
is on the tower along the main (Hogwarts) wall, on the side in the little
alcove.
Stand on the large, square block beneath a blank, octagon "window". When you
do, the window will rotate to reveal a raven's head and a timer will start.
Quickly run and Depulso the raven's head block you noted earlier. The timer
will reset and you can run back to the switch and repeat for the other three
house symbols: badger, serpent, lion. After the last, you will receive a
collector's card (#15 purple, Fourth Secret).
Up near the badger stone, Alohomora the banner and then cast Lumos on the
gargoyle. Quickly run back to the bridge that leads out to the paddock and
cross it to reveal two secret alcoves with gold chests (Fifth Secret). After
collecting the treats, go back and cast Lumos on the gargoyle again. This
time, run back and go to the right side of the main entrance (as you are
facing it) and find a hidden Spongify tile. Bounce up to get a collector's
card (#11 purple, Sixth Secret).
This concludes your tour of the grounds of Hogwarts. Head inside and continue
the inspection there...
INTERIOR (EX02)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Objective: None
Secrets: 4
Collector's cards: None
Upon re-entering the castle, you will be confronted by Peeves in the main
hall. Triple-cast Rictusempra on him and then Harry must use Glacius to freeze
his fire armor. After hitting Peeves with Glacius five times, collect your
cauldron cakes and then go down the door to your left.
You will see a gargoyle to your right as you come down the stairs. Cast Lumos
and go through the secret entry next to the gargoyle (this is not a "secret")
and collect some beans. Through the wood door is the dungeon. There's nothing
down there but two of the portrait passwords you need from Fred and George's
shop. See the section below for info on these areas.
Go back up to the entrance hall. Facing the main doors, Depulso the brazier on
either side to open a Spongify tile in the center of the floor. Bounce up to a
small room (First Secret) and collect a gold chest. Bounce back down and get
the iron cauldron to the left of the stairway and the gold chest to the right.
Head up the main stairs and Depulso the armor to your right. Up some more
stairs, get the gold chest on your left. Then enter the grand stairwell. Go
down one flight for a gold chest (a few beans), and then head for the first
floor entrance. To your right is a triple-Depulso suit of armor and the
portrait of Tilly Toke (see below). To your left is a suit of armor, a triple-
Depulso cauldron and a gold chest behind a triple-locked door. Once you reach
the Transfiguration classroom, you've cleared this floor. Go back to the grand
stairwell and head up to the second floor.
Cast Lumos on the gargoyle and go through the secret door to the left.
Spongify up over the bookcase and follow the hall to a gold chest. Drop back
down and head out to the second floor hall. Depulso the banners to either side
of the gargoyle until they stop coughing up beans. On the walls opposite the
gargoyle, Alohomora the portraits to reveal skulls. Cast Depulso to get some
treats.
As you face the gargoyle, to your left is the Charms classroom and the room
where you faced off against the Monster Book of Monsters. (If you have not yet
completed that mini-game, do so now.) Outside Charms you can find a triple-
locked chest and the portrait of Hesper Starkey (see below). Also, get some
treats from the triple-Depulso armor.
Back at the other end of the second floor is the entrance to the library. It
is closed, but cast Alohomora on the bookcase opposite to reveal a gold chest.
Open the chest and you will be attacked by books. Defeat them and another
bookcase will open leading to a hidden room with another gold chest (Second
Secret).
The second floor is now empty and you can move on to the third floor. Outside
the Defence Against the Dark Arts classroom, Alohomora the portrait on the
opposite wall and collect beans from the skull (Depulso).
Go up the stairs to the fourth floor and catch the gold chest, the iron
cauldron (triple-Depulso) and the triple-locked chest. Bertie Bott's portrait
is the only other thing to do here.
Go to the fifth floor and cast at the armor and the triple-locked chest.
You'll find Derwent Shimpling's portrait here (see below). Above his portrait
are three other portraits. Cast Alohomora at the two smaller pictures to open
a secret room (Third Secret). Cast Alohomora at both the gold chest and the
banner over it in the secret room. On the wall across from Shimpling, cast at
the large portrait to reveal a skull that will cough up beans when hit with
Depulso.
On the sixth floor is a suit of armor and Bridget Winlock's portrait. Go up to
the seventh floor. Alohomora the door on the right to reveal a small room with
Leopoldina Smethwyck's portrait. Cast Depulso on the armor to the left of the
portrait. To the right, cast Depulso on the globe and the pile of books to
open a Spongify tile and the banner over the table. Bounce up to collect some
beans from a gold chest.
Go into Gryffindor house. Triple-cast Depulso on the armor. Opposite Fred and
George's shop, triple-cast Alohomora on the portrait to reveal a Spongify tile
and a secret room. Bounce up (Fourth Secret) and collect goodies from the
chest.
Now it is time to visit Fred and George's shop. At this point, depending on
your efficiency in collecting treats, you should have about 400 pumpkins, 115
cauldron cakes and nearly 4,000 beans. In order to purchase all the portrait
passwords (required to complete the game) you will need 139 cakes. You will
probably be a bit short; however, you should have enough to get seven of the
eight passwords. The seventh is Smethwyck's portrait, which is right
downstairs outside Gryffindor house.
Go down and do Smethwyck's area (see below) and then return to Fred and
George's. You'll need 30 cakes for the last password; buy a few from the shop
if you don't have quite enough yet. You have now officially completed the game
(fulfilled all your requirements). Collecting the remainder of the cards is
not a requirement, so, if you don't want to do that, go down to the first
floor, exit Hogwarts and go talk to Dumbledore in the side courtyard to finish
the game.
Otherwise, you have more than enough beans and should have more than enough
pumpkin pasties to purchase all the collector's cards for sale. Buy Fred and
George's stock and then buy all 20 for sale from the student right outside
Gryffindor house. Head down to the basement and work your way back up,
completing the portrait areas (see below) as you go.
Once you have 74 collector's cards, go see Fred and George to get number 75
(#15 blue) and earn a trip to the bean bonus room. This visit, you have no
timer and there are five more collector's cards scattered about the room.
After you have all 80 cards, head back for the courtyard and tell Dumbledore
and McGonagall you are ready to leave.
Bonus Collector's cards:
#1 dark purple, Godric Gryffindor
#2 dark purple, Rowena Ravenclaw
#3 dark purple, Helga Hufflepuff
#4 dark purple, Salazar Slytherin
#5 dark purple, Dumbledore
PORTRAITS (EX03)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Objective: None
Secrets: None
Collector's cards:
#2 purple (beast), Doxy
#3 purple (beast), Bowtruckle
#4 purple (beast), Billywig
#5 purple (beast), Gnome
#6 purple (beast), Giant Squid
#7 purple (beast), Manticore
#8 purple (beast), Unicorn
#1 purple (beast), Imp
These areas are only open after you have purchased a password from Fred and
George Weasley. You need 139 cauldron cakes, total, to purchase all eight
passwords. Here is a brief description of each area, in order from the
dungeons to the seventh floor.
Mopsus (Dungeon)
------------------
A simple bouncing exercise. Follow the Spongify tiles and open the gold
chests. After collecting the card (#2 purple), open the final gold chests to
release some pixies. After they have been destroyed, go through the area again
to collect even more treats.
Glover Hipworth (Dungeon)
---------------------------
Lots of fire crabs. Keep knocking them into the traps and keep advancing until
you get to a hall with gold chests and collect your card (#3 purple).
Tilly Toke (First floor)
--------------------------
You will need all three characters for this one. Cast triple-Alohomora on the
gate to get to the gargoyle. Cast Lumos and go through the wall and down some
stairs. Cast triple-Depulso on all the armor to open an exit. DO NOT GO
THROUGH. Turn around and see the stairs you came down have now lowered
themselves. Go down and get lots of cauldron cakes and a collector's card (#4
purple). Now go back up through the exit.
Hesper Starkey (Second floor)
-------------------------------
Cast Depulso on the armor to open a Spongify tile. Bounce up to the next ledge
and cast Depulso on the switch to release four imps. Defeat the imps to open
another Spongify tile. Before going up, collect the treats in the gold chests
in the alcoves where the imps were hiding. Bounce up and knock the fire crabs
into the trap. Bounce up again to get a collector's card (#5 purple) and
several cauldron cakes.
Bertie Bott (Fourth floor)
----------------------------
Open the chests, Alohomora the portrait, bounce on the Spongify tile, Depulso
the side chairs. Score lots of pumpkin pasties, cauldron cakes and a
collector's card (#6 purple).
Derwent Shimpling (Fifth floor)
---------------------------------
Behind this portrait is a small library with six imps. Defeat the imps and
collect beans and pasties from the cauldron, the suits of armor, and the green
banners over the armor. Open the large banner over the table with Alohomora
and go into the secret room to get cauldron cakes and a collector's card (#7
purple).
Bridget Winlock (Sixth floor)
-------------------------------
Alohomora the bookcase on your left, step into the alcove and Depulso the
switch to open the Spongify tile. Bounce up to a small room and Depulso the
armor and then Alohomora the banner to reveal a hallway. Go through the hall,
Depulso the armor and then use the Spongify tile to bounce across to another
room. Depulso the armor, use Spongify to bounce up to another small room with
another Spongify tile. Before bouncing again, look up and Depulso the armor
high on the wall. Now Spongify up, step through the small hall and again look
up. Depulso three suits of armor, and then use Spongify to bounce across the
main room. Open the cabinet and be prepared for a horde of books. Once the
books are defeated, take your treats and collector's card (#8 purple) and head
for the exit.
Leopoldina Smethwyck (Seventh floor)
--------------------------------------
You need all three characters for this one. Defeat the pixies to open a
Spongify tile. Bounce up and Depulso the switch. Jump back down and enter the
hidden room and open the chest. Back in the main room, fight the books and
then collect your card (#1 purple) from the final chest.
=============================================================================
CONGRATULATIONS! You have finished your third year at Hogwarts. Go home now.
=============================================================================
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2.00 (2007-02-24)
- Added Controls section
- General clean-up and re-format
1.10 (2004-08-06)
- Minor grammatical fixes
- A few typos corrected
- Major format changes
1.01 (2004-07-14)
- Fixed some typos and corrected some mistakes
- Added information on secrets to section VII
1.00 (2004-06-28)
- First release
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Written & Copyright 2004 - 2007 by Barry Scott Will
Trademarks and other marks are reserved to their original owners. This guide
is not endorsed or authorized by Warner Brothers or EA Games.
This guide is for informational purposes only and no explicit or implicit
warranty is made with regards to the suitability of this information. The
reader agrees to indemnify and hold harmless the author, Barry Scott Will,
from any consequences of using this information.
This work is licensed under the Creative Commons Attribution-ShareAlike
License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-sa/2.5/