Myst V: End of Ages Demo Walkthrough/Hints Copyright 2005 Steven Cunningham ------------------ VERSION HISTORY ------------------ All dates in dd/mm/yy format 28/08/05 - First (and Last) version of guide ------------------ COPYRIGHT NOTICE ------------------ This document is Copyright 2003 Steven Cunningham (Radnorak) It may not be reproduced under any circumstances except for personal, private use. It may not be placed on any website or otherwise distributed publicly without advance written permission from the author. Use of this guide on any website other than the ones listed below or as a part of any public display is strictly prohibited and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright owners. The following websites have permission to host a copy of this Walkthrough/FAQ: http://www.gamefaqs.com ----------------- CONTACT DETAILS ----------------- As this guide is for the demo only I am not accepting any submissions or responding to any queries. You can check the official forums for extra help. http://forums.ubi.com/eve/ubb.x?a=cfrm&f=7071093262 -------------- INTRODUCTION -------------- The demo for Myst V: End of Ages includes two realms Direbo and Noloben and has one major puzzle included as well as some Easter eggs. ------------------- TABLE OF CONTENTS ------------------- 1) Hints 2) Quick Solutions 3) Walkthrough 4) Easter eggs ---------- 1) Hints ---------- Direbo ------------ Go forth and listen. Noloben ------------ (Hints are in no particular order but will generally progress from start tasks to end tasks) Pick up your drawing tools before leaving the pedestal. You need two hands to climb a ladder. Ever drawn something upside down? Reflections can show us what is truly important. Bi-lingual dictionaries can be difficult to use. Check out downstairs. -------------------- 2) Quick Solution -------------------- Use pedestal to link to Noloben. Take tablet, go left copy glowing symbol onto tablet upside down. Drop tablet walk away wait for rain to start. Go to bench with pots and note down reflected symbols. Find pull-rope to make rope ladder drop. Go up rope ladder. Match up symbols on windows to symbols above them on inside of dome. Turn four pedestals so each has one reflected symbol selected. Go back down ladder, turn right and follow cave to inside of dome. Demo ends once you try to enter inside of dome. ---------------- 3) Walkthrough ---------------- Direbo Go fowards, listen to guy talk then use pedestal to link to Noloben. Don't bother with any of the bridges because you can't open the gate on the other end. Noloben Take the tablet off the pedestal exit pedestal area and turn left listen to guy talk again and take note of how he says you can talk to the Bahro through primitive symbols. Go further left and find the bench that has an egg surrounded by four empty pots with a wall of symbols behind it. Copy the blue symbol in front of the bench onto the tablet upside down then put the tablet on the ground. Back away and wait for the Bahro to appear, if it scratches its head then you need to retry, otherwise it will start to rain. Go back to the bench and take note of the four symbols that are reflected in the now full pots, draw then somewhere because the pots will not remain full indefinitely. These are the four symbols you need to solve the main puzzle but you need to translate them into Bahro before you can use them. Go back to the pedestal and walk to the cliff behind it. Pull the rope to make a ladder drop down, before going up take note of the cave entrance to the right of the rope, this is where you need to go after solving the puzzle. Climb up the ladder (you will need to leave the tablet on the ground to do so). You will see a large dome with four small pedestals around it. Each pedestal has a movable top and a mark on the side opposite the dome. These pedestals need to be set to the correct symbols in order to open the access passage to the interior of the dome. However none of the symbols on the pedestals match the symbols you copied down from the reflections. To obtain the correct translation you can use the dome to match up the Bahro symbols on the outside with the ones on the inside and then translate the four symbols you need to set on the pedestals or simply look at the translation table below. To translate the numbers to the symbols keep in mind that one is represented by a single horizontal or vertical line ( | or - ) and groups of five are represented by a circle. For eaxmple two is represented by ||, four is represented by #, seven is represented by a circle with || drawn over it and fourteen is represented by two circles, one inside the other with # drawn over them. Number | Bahro -------------- 2 | Six dots in two rows of three 4 | Three horizontal lines 9 | Two vertical lines and one horizontal forming a U 12 | A circle with a vertical line cutting it at the top To solve the puzzle enter the Bahro equivalent of two on the pedestal closest to the ladder and then work clockwise around the pedestals and down the above list, once you have entered all the symbols go down the ladder and through the cave next to the ladder to reach the inside of the dome and end of the demo. ---------------- 4) Easter eggs ---------------- Draw the symbol on the pedestal inside the dome on your tablet - doesn't seem to have an effect but is saved in slots on tablet. Draw a representation of the main puzzle (a large circle surrounded by four smaller circles in an X pattern) on the tablet and the Bahro will add a new link icon to the pedestal on the beach, if you click on it you will be linked to the inside of an island that can be reached by going through the other cave on the main island and then across the water, the pedestal here is invisible but will transport you back to the beach pedestal if you click on it. ------------ 7) Credits ------------ This Document is Copyright 2005 Steven Cunningham All trademarks and copyrights contained in this document are owned by their respective trademark and copyright owners.