+==========================+ | Sims 2: University | | Major requirements | | By: Chrissy of Hailfire | +==========================+ I. Version History II. Introduction III. Legal IV. Majors descriptions V. Majors requirements VI. Credits +==========================+ | I. Version History | +==========================+ 6.08.07 – Written this FAQ, I plan on getting the names and times for each class, and getting the rest of the skills for Undecided. I also want to find out if the teachers are the same for anyone playing the game. +==========================+ | II. Introduction | +==========================+ As this is my first FAQ I’ve ever written I decided that it would be better to write one that was really small and that would actually benefit someone (rather than crowd the place with more FAQ’s that what were really needed.) If you find out anything on this FAQ that is wrong please PM me chrissyofhailfire on either gamefaq.com or gamespot.com +==========================+ | III. Legal | +==========================+ This mini-FAQ is only to be seen on gameFAQs.com with no exceptions, you may however use this for home-based use and not in any publications or on any website without messaging me. +==========================+ | IV. Majors descriptions | +==========================+ These are all of the Majors including there in game descriptions, skills and jobs that are related with each major. BIOLOGY Biology: the study of life. Trees, gazelles, Sims, the smooth endoplasmic Reticulum-what makes them work? If it has cells, a biologist can study it and find out. Unfortunately, they don’t know a darn thing about robots. SKILLS CAREERS Cleaning Education Mechanical Law Enforcement Body Medical Logic Natural Science POLITICAL SCIENCE Political Science: the study of people and power. Those who study political science gain a knowledge of the workings of people in groups, and learn the subtle skill of manipulation and influence. This command over other Sims can lead to a number of careers, including, of course, politics SKILLS CAREERS Cleaning Law Charisma Military Creativity Politics Body Star ECONOMICS Economics: the study of services and commodities. If it has to do with simoleons, these folks know about it. It isn’t an easy job, but a talented economist who can figure out the markets makes quite the businessperson. SKILLS CAREERS Charisma Music Mechanical Business Creativity Politics Logic Star ART Art: the study of visual forms. What better pursuit than to devote one’s life to the pursuit of the beautiful or thought provoking? While the disciplines are diverse indeed, all artists are brought together with one goal: creation. SKILLS CAREERS Cooking Literature Charisma Artist Mechanical Culinary Creativity Slacker HISTORY History: the study of the past. From the paintings of the earliest cavesim to last week’s change of menu at our local schools, those who study history often go into military service or politics, due to their desire to reverse the mistakes of the past, to make a better future for simkind. SKILLS CAREERS Charisma Law Mechanical Art Creativity Military Logic Politics DRAMA Drama: the study of performance. Sims are born to perform, be it dancing, joking, or “busting a move”. However, it is only those Sims who delve into drama that manages to transcend merry making and create art. SKILLS CAREERS Charisma Athletics Creativity Politics Body Star logic PHYSICS Physics: the study of the many forms of energy. Those who study physics learn the intricacies of the world around us allowing them to harness nature to do amazing things. In other words, physicists give society cool things like lasers and catapults. SKILLS CAREERS Cleaning Gamer Mechanical Medical Creativity Paranormal Logic Science MATHEMATICS Mathematics: the study of numbers and basic forms. Math is not something that comes naturally to every sim, but those that learn to understand it can see the patterns and science all around them, and have uncanny insight into the mechanical and logical SKILLS CAREERS Cleaning Gamer Mechanical Crime Creativity Natural Science Logic Science PSYCOHOLOGY Psychology: the study of the mind. Everyone is aware of the complexity of a Sim’s brain, but few understand its workings. A Sim is indeed a wild mix of aspirations, personalities, and base instincts-and perhaps only one who studies Psychology could understand the method behind this madness. SKILLS CAREERS Cleaning Law Charisma Education Creativity Business Logic Law Enforcement Paranormal LITERATURE Literature: the study of the written word. Reading and writing may seem like a basic skill, but language is power, and those who study literature can harness the power to convince, educate, or dominate other Sims. SKILLS CAREERS Charisma Music Mechanical Adventure Creativity Crime Body Star Slacker PHILOSOPHY Philosophy: the study of the fundamental problems of existence and Sim understanding. Is it metaphysical mumbo-jumbo, or the only path to enlightenment regarding the problems of simkind? Hard to say. One fact is undisputable, though: philosophy textbooks have some of the longest words EVER. SKILLS CAREERS Cooking journalism Charisma culinary Creativity paranormal Logic slacker +==========================+ | V. Major requirements | +==========================+ These are the requirements to go up in grade for each major. +===Biology===+ FRESHMAN 1 cooking 1 charisma 1 mechanical 1 body 1 logic 1 creativity SOPHMORE 2 body 2 mechanical 2 logic 3 body 1 cleaning 2 cleaning JUNIOR 3 mechanical 4 body 4 logic 3 logic SENIOR 4 mechanical 5 logic 4 logic 4 cleaning +===Political Science===+ FRESHMAN 1 charisma 1 cooking 1 logic 1 mechanical 1 creativity 1 body SOPHMORE 2 charisma 3 charisma 2 creativity 2 body 1 cleaning 2 cleaning JUNIOR 3 creativity 4 charisma 3 cleaning 3 body SENIOR 4 body 5 charisma 4 cleaning 4 creativity +===Economics===+ FRESHMAN 1 cooking 1 mechanical 1 charisma 1 body 1 cleaning 1 creativity SOPHMORE 2 charisma 2 mechanical 1 logic 3 charisma 2 creativity 2 logic JUNIOR 3 mechanical 4 mechanical 3 creativity 4 charisma SENIOR 3 logic 5 charisma 4 creativity 4 logic +===Art===+ FRESHMAN 1 mechanical 1 charisma 1 creativity 1 body 1 cleaning 1 logic SOPHMORE 1 cooking 2 cooking 2 charisma 2 mechanical 2 creativity 3 creativity JUNIOR 3 mechanical 3 cooking 3 charisma 4 creativity SENIOR 4 Cooking 4 charisma 4 mechanical 5 creativity +===History===+ FRESHMAN 1 cooking 1 mechanical 1 body 1 creativity 1 logic 1 cleaning SOPHMORE 1 charisma 2 mechanical 2 logic 2 charisma 2 creativity 3 logic JUNIOR 3 charisma 3 mechanical 3 creativity 4 logic SENIOR 4 mechanical 4 charisma 4 creativity 4 creativity +===Drama===+ FRESHMAN 1 cooking 1 body 1 mechanical 1 creativity 1 charisma 1 cleaning SOPHMORE 2 charisma 3 charisma 2 body 2 logic 1 logic 2 creativity JUNIOR 3 body 4 body 3 creativity 3 logic SENIOR +===Physics===+ FRESHMAN 1 cooking 1 body 1 mechanical 1 logic 1 charisma 1 creativity SOPHMORE 2 mechanical 3 mechanical 2 creativity 2 logic 1 cleaning 2 cleaning JUNIOR 3 logic 4 mechanical 3 cleaning 4 cleaning SENIOR 4 logic 5 mechanical 5 creativity 4 creativity +===Mathematics===+ FRESHMAN 1 mechanical 1 cooking 1 body 1 creativity 1 logic 1 cleaning SOPHMORE 2 mechanical 3 logic 1 charisma 2 creativity 2 logic 2 cleaning JUNIOR 3 mechanical 4 logic 3 creativity 3 cleaning SENIOR 4 mechanical 5 logic 4 cleaning 4 creativity +===Psychology===+ FRESHMAN 1 body 1 cooking 1 logic 1 mechanical 1 creativity 1 cleaning SOPHMORE 1 charisma 2 charisma 2 logic 3 logic 2 creativity 2 cleaning JUNIOR 3 creativity 3 charisma 3 cleaning 4 logic SENIOR 4 charisma 5 logic 4 creativity 4 cleaning +===Literature===+ FRESHMAN 1 mechanical 1 body 1 logic 1 cooking 1 creativity 1 cleaning SOPHMORE 1 charisma 2 mechanical 2 body 2 charisma 2 creativity 3 creativity JUNIOR 3 mechanical 3 charisma 4 creativity 3 body SENIOR 4 mechanical 4 charisma 4 body 5 creativity +===Philosophy===+ FRESHMAN 1 mechanical 1 cooking 1 logic 1 charisma 1 cleaning 1 creativity SOPHMORE 1 body 2 cooking 2 logic 2 charisma 2 creativity 3 logic JUNIOR 4 logic 3 cooking 3 creativity 4 creativity SENIOR 3 charisma 3 cooking 3 logic 4 creativity +===Undecided===+ FRESHMAN 1 cooking 1 mechanical 1 logic 1 body 1 creativity 1 cleaning SOPHMORE JUNIOR +==========================+ | VI. Credits | +==========================+ Major Credit and Help go to my mom who was nice enough to write down the info from her own Sims. Credit goes to anyone who is using this guide. Thank you for viewing it!