$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$ $$$$$$ $$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$ The Sims 2 $$$$$ $$$ $$$ $$$$$ $$$$ $$$$ $$$$$$$$$ $$$ Career Analysis $$$$ $ $$ $$$$$ $$$ $$$ $$$ $$$$$$$ $$$ $$$$$$$$ $$$ $$$$ $ $$ $$$$$ $$$ $ $ $ $$$ $$$$$$$$$$$$ $$$$$$$$ $$$ By Dan Baker $$$$$ $$$$ $$$ $$ $$ $$$$$ $$$$$$$$$ $$$$$$$$$ $$$ aka Trevlyn13 $$$$$$ $$ $ $$$ $$$ $$$$$$$ $$$$$$$ $$$$$$ $$$$$$$$$$ $$$ Version 1.2 $$$$$$ $$ $ $$$ $$$ $$$$$$$ $$$$$$$ $$$$$ $$$$$$$$$$$ $$$ Feb. 1, 2006 $$$$ $$$$ $$$ $$$$$$$ $$$ $$$$ $$$$$$$$ $$$ $$$$$$ $$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ Copyright 2004-2006 Dan Baker This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ Table of Contents $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ [1] Introduction and Overview [1.1] Introduction [1.2] Overview [2] Basic Statistics [2.1] Daily Salary (S) [2.2] Hours per Day (H) [2.3] Days per Week (D) [2.4] Skill Points Required (P) [2.5] Family Friends Required (F) [2.6] Basic Statistics Table [3] Calculated Statistics [3.1] Hourly Salary (HS)=(S/H) [3.2] Weekly Salary (WS)=(S*D) [3.3] Free Hours per Week (FH)=(168-D*H) [3.4] Salary per Free Hour (FS)=(WS/FH) [3.5] Free Time Ratio (FR)=(FH/D*H) [3.6] Calculated Statistics Table [4] Net Statistics [4.1] Daily Salary [4.2] Hours per Day [4.3] Days per Week [4.4] Skill Points Required [4.5] Family Friends Required [4.6] Hourly Salary [4.7] Weekly Salary [4.8] Free Hours per Week [4.9] Salary per Free Hour [4.10] Free Time Ratio [5] Quality Statistics [5.1] Work (W)=(P+F) [5.2] Net Work [5.3] Quality of Life Score (QLS)=(HS*FH/100) [5.4] Net Quality of Life Score [5.5] Adjusted Quality of Life (aQLS)=(QLS/W) [5.6] Net Adjusted Quality of Life [6] Complete Ladder Statistics [6.1] Complete Ladder Table [6.2] Average [7] Final Analysis and Summary [8] Questions and Answers [9] Contact and Legal Information [10] Other $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ [1] Introduction [1.1] Introduction This faq was made after I decided to publish the results of some statistical career analysis that I did. All the figures are as accurate as I could find and pertain to the top level of each career. If I have made a mistake please email me at the address provided at the bottom of the faq. I would also like to mention that this analysis does not factor in three things: chance cards, career ladder, and time of hours. These things may change the total career value for you, either economically or otherwise. Also, hours at work considers that you leave for work at the last possible second. Leaving any time before that causes work value to decrease. Statistics are given variable symbols denoted in the section title. (January 31: Updated to contain University careers. Careers from this expansion pack are marked with #) [1.2] Overview These statistics are very complex, but they can be useful to you even if you don't really understand how I calculated them or what some of the less important ones mean. First of all, the statistics I think is most relevant to a career choice is the Quality of Life Score, or QLS. The QLS can be found in section [5.3]. The QLS is a measurement that factors in the amount of free time a job has, as well as the amount of money you make working at it. The higher the score of this is, the better. Also, this figure has been adjusted in the Adjusted Quality of Life Score, or aQLS. The aQLS is the QLS divided by the amount of work it takes to reach the top of the career ladder. This is important because two jobs may have the same pay and hours at the highest level, but if one takes less work, then it is essentially a better job than the other. Keep in mind that the numbers are just a unit of measure and don't correlate directly to anything in the game. $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ [2] Basic Statistics These are statistics that are given. They aren't calculated from anything, they are just what the game is. These are just here for general reference. [2.1] Daily Salary (S) This is the amount of simoleons you bring home a day in the given career. Athletics........: $3033.00 Business.........: $2100.00 Criminal.........: $1925.00 Culinary.........: $2170.00 Law Enforcement..: $1225.00 Medical..........: $1488.00 Military.........: $1094.00 Politics.........: $1313.00 Science..........: $2333.00 Slacker..........: $1400.00 #Art.............: $4549.00 #Natural Science.: $10497.00 #Paranormal......: $4725.00 #Show Business...: $5022.00 +=Average........: $3062.43 [2.2] Hours per Day (H) This is the amount of hours your sim must spend at work per day. Athletics........: 6 Business.........: 6 Criminal.........: 6 Culinary.........: 5 Law Enforcement..: 6 Medical..........: 7 Military.........: 6 Politics.........: 6 Science..........: 4 Slacker..........: 4 #Art.............: 5 #Natural Science.: 21 #Paranormal......: 9 #Show Business...: 5 +=Average........: 6.9 [2.3] Days per Week (D) This is the number of days your sim has to work per week. Athletics........: 3 Business.........: 4 Criminal.........: 4 Culinary.........: 3 Law Enforcement..: 4 Medical..........: 4 Military.........: 4 Politics.........: 4 Science..........: 3 Slacker..........: 3 #Art.............: 3 #Natural Science.: 1 #Paranormal......: 2 #Show Business...: 3 +=Average........: 3.2 [2.4] Skill Points Required (P) This is the sum of all skill levels required. Athletics........: 27 Business.........: 24 Criminal.........: 28 Culinary.........: 28 Law Enforcement..: 27 Medical..........: 29 Military.........: 25 Politics.........: 27 Science..........: 29 Slacker..........: 14 #Art.............: 33 #Natural Science.: 36 #Paranormal......: 36 #Show Business...: 35 +=Average........: 28.4 [2.5] Family Friends Required (F) This is the total numnber of family friends required. Athletics........: 8 Business.........: 8 Criminal.........: 7 Culinary.........: 7 Law Enforcement..: 10 Medical..........: 9 Military.........: 6 Politics.........: 10 Science..........: 8 Slacker..........: 13 #Art.............: 13 #Natural Science.: 12 #Paranormal......: 13 #Show Business...: 14 +=Average........: 9.9 [2.6] Basic Statistics Table (Career) (S) (H) (D) (P) (F) Athletics $3033.00 6 3 27 8 Business $2100.00 6 4 24 8 Criminal $1925.00 6 4 28 7 Culinary $2170.00 5 3 28 7 Law Enforcement $1225.00 6 4 27 10 Medical $1488.00 7 4 29 9 Military $1094.00 6 4 25 6 Politics $1313.00 6 4 27 10 Science $2333.00 4 3 29 8 Slacker $1400.00 4 3 14 13 #Art $4,549.00 5 3 33 13 #Natural Science $10,497.00 21 1 36 12 #Paranormal $4,725.00 9 2 36 13 #Show Business $5,022.00 5 3 35 14 +=Averages $3,062.43 6.86 3.21 28.43 9.86 $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ [3] Calculated Statistics These statistics are a little more interesting. They consist of two or more values being calculated against each other. The variable designations and formulas are noted in the section title. [3.1] Hourly Salary (HS)=(S/H) The hourly salary is how much your sim earns for each hour spent at work. I consider this the simplest measure of career efficiency. Athletics........: $505.50 Business.........: $350.00 Criminal.........: $320.83 Culinary.........: $434.00 Law Enforcement..: $204.17 Medical..........: $212.57 Military.........: $182.33 Politics.........: $218.33 Science..........: $583.25 Slacker..........: $350.00 #Art.............: $909.80 #Natural Science.: $499.86 #Paranormal......: $525.00 #Show Business...: $1,004.40 +=Average........: $450.04 [3.2] Weekly Salary (WS)=(S*D) This is the measure of how many simoleons a sim will bring in over a week of work. It is the most basic measure of pure wealth. Athletics........: $9,099.00 Business.........: $8,400.00 Criminal.........: $7,700.00 Culinary.........: $6,510.00 Law Enforcement..: $4,900.00 Medical..........: $5,952.00 Military.........: $4,376.00 Politics.........: $5,252.00 Science..........: $6,999.00 Slacker..........: $4,200.00 #Art.............: $13,647.00 #Natural Science.: $10,497.00 #Paranormal......: $9,450.00 #Show Business...: $15,066.00 +=Average........: $8,003.43 [3.3] Free Hours per Week (FH)=(168-D*H) This statistic is a count of how many free (non-work) hours this career has in a week. I have noted it in both absolute value and percentage. (There are 168 hours in a week.) Athletics........: 150 (89%) Business.........: 144 (86%) Criminal.........: 144 (86%) Culinary.........: 153 (91%) Law Enforcement..: 144 (86%) Medical..........: 140 (83%) Military.........: 144 (86%) Politics.........: 144 (86%) Science..........: 156 (93%) Slacker..........: 156 (93%) #Art.............: 153 (91%) #Natural Science.: 147 (88%) #Paranormal......: 150 (89%) #Show Business...: 153 (91%) +=Average........: 148.4 (88%) [3.4] Salary per Free Hour (FS)=(WS/FH) This basic measure of how well a sim is living. By dividing the weekly salary by the number of hours a sim has free in a week, you get the amount of money they can spend for each free hour. This roughly translates into how wealthy they are. Keep in mind that this doesn't factor in how much free time they have, and all the money in the world means nothing if you have no time to spend it. Athletics........: $60.66 Business.........: $58.33 Criminal.........: $53.47 Culinary.........: $42.55 Law Enforcement..: $34.03 Medical..........: $42.51 Military.........: $30.39 Politics.........: $36.47 Science..........: $44.87 Slacker..........: $26.92 #Art.............: $89.20 #Natural Science.: $71.41 #Paranormal......: $63.00 #Show Business...: $98.47 +=Average........: $53.73 [3.5] Free Time Ratio (FR)=(FH/D*H) This is a ratio of free hours to working hours. The value represents the number of free time hours the sim gets for every hour spent working. It is a relative measurement of how much time is spent at work. The lower the number, the more time spent working. Athletics........: 8.3 Business.........: 6.0 Criminal.........: 3.0 Culinary.........: 10.2 Law Enforcement..: 6.0 Medical..........: 5.0 Military.........: 6.0 Politics.........: 6.0 Science..........: 13.0 Slacker..........: 13.0 #Art.............: 10.20 #Natural Science.: 7.00 #Paranormal......: 8.33 #Show Business...: 10.20 +=Average........: 8.23 [3.6] Calculated Statistics Table Job (HS) (WS) (FH) (FS) (FR) Athletics $505.50 $9099.00 150 $60.66 8.3 Business $350.00 $8400.00 144 $58.33 6.0 Criminal $320.83 $7700.00 144 $53.47 6.0 Culinary $434.00 $6510.00 153 $42.55 10.2 Law $204.17 $4900.00 144 $34.03 6.0 Medical $212.57 $5952.00 140 $42.51 5.0 Military $182.33 $4376.00 144 $30.39 6.0 Politics $218.83 $5252.00 144 $36.47 6.0 Science $583.25 $6999.00 156 $44.87 13.0 Slacker $350.00 $4200.00 156 $26.92 13.0 #Art $909.80 $13647.00 153 $89.20 10.20 #Natural S. $499.86 $10497.00 147 $71.41 7.00 #Paranormal $525.00 $9450.00 150 $63.00 8.33 #Show Biz $1004.40 $15066.00 153 $98.47 10.20 +=Averages $450.04 $8003.43 148.4 $53.73 8.23 $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ [4] Net Statistics These statistics are comparisons against the averages. It gives a relative view of how the numbers compare, career to career. It should be noted that in the presentation of hours per day, days per week, skill points required, and friends required, the value is positive if the career is lower than average. This is to keep with the trend in this set that positive is better than the average value. [4.1] Daily Salary (S)-(avg. S) This is a basic comparison of how much each career brings home a day. Athletics........: -$29.43 Business.........: -$962.43 Criminal.........: -$1,137.43 Culinary.........: -$892.43 Law Enforcement..: -$1,837.43 Medical..........: -$1,574.43 Military.........: -$1,968.43 Politics.........: -$1,749.43 Science..........: -$729.43 Slacker..........: -$1,662.43 #Art.............: $1,486.57 #Natural Science.: $7,434.57 #Paranormal......: $1,662.57 #Show Business...: $1,959.57 [4.2] Hours per Day -1*(H)-(avg. H) How long the shifts for each career are, relative to the others. Athletics........: +0.9 Business.........: +0.9 Criminal.........: +0.9 Culinary.........: +1.9 Law Enforcement..: +0.9 Medical..........: -0.1 Military.........: +0.9 Politics.........: +0.9 Science..........: +2.9 Slacker..........: +2.9 #Art.............: +1.9 #Natural Science.: -14.1 #Paranormal......: -2.1 #Show Business...: +1.86 [4.3] Days per Week -1*(D)-(avg. D) How many days a week a career requires. Athletics........: +0.2 Business.........: -0.8 Criminal.........: -0.8 Culinary.........: +0.2 Law Enforcement..: -0.8 Medical..........: -0.8 Military.........: -0.8 Politics.........: -0.8 Science..........: +0.2 Slacker..........: +0.2 #Art.............: +1.2 #Natural Science.: +2.2 #Paranormal......: +1.2 #Show Business...: +0.2 [4.4] Skill Points Required- 1*(P)-(avg. P) A comparison of how many points are required for the career. Athletics........: +1.4 Business.........: +4.4 Criminal.........: +0.4 Culinary.........: +0.4 Law Enforcement..: +1.4 Medical..........: -0.6 Military.........: +3.4 Politics.........: +1.4 Science..........: -0.6 Slacker..........: +14.4 #Art.............: -4.6 #Natural Science.: -7.6 #Paranormal......: -7.6 #Show Business...: -6.6 [4.5] Family Friends Required -1*(F)-(avg. F) A comparison of how many family friends are required. Athletics........: +1.9 Business.........: +1.9 Criminal.........: +2.9 Culinary.........: +2.9 Law Enforcement..: -0.1 Medical..........: +0.9 Military.........: +3.9 Politics.........: -0.1 Science..........: +1.9 Slacker..........: -3.1 #Art.............: -3.1 #Natural Science.: -2.1 #Paranormal......: -3.1 #Show Business...: -4.1 [4.6] Hourly Salary (HS)-(avg. HS) This is a comparison of the first real calculated statistic. This gives a relative comparison of the hourly salary, the most basic efficiency statistic. (Average is $450.04 per hour) Athletics........: $55.46 Business.........: -$100.04 Criminal.........: -$129.21 Culinary.........: -$16.04 Law Enforcement..: -$245.87 Medical..........: -$237.47 Military.........: -$267.71 Politics.........: -$231.21 Science..........: $133.21 Slacker..........: -$100.04 #Art.............: $459.76 #Natural Science.: $49.82 #Paranormal......: $74.96 #Show Business...: $554.36 [4.7] Weekly Salary (WS)-(avg. WS) A relative comparison of the first calculated wealth value. (Average is $8,003.43 per week) Athletics........: $1,095.57 Business.........: $396.57 Criminal.........: -$303.43 Culinary.........: -$1,493.43 Law Enforcement..: -$3,103.43 Medical..........: -$2,051.43 Military.........: -$3,627.43 Politics.........: -$2,751.43 Science..........: -$1,004.43 Slacker..........: -$3,803.43 #Art.............: $5,643.57 #Natural Science.: $2,493.57 #Paranormal......: $1,446.57 #Show Business...: $7,062.57 [4.8] Free Hours per Week (FH)-(avg. FH) A comparison of how many hours a week a sim with this career will be free. (Average is 148.4 per week) Athletics........: +1.6 Business.........: -4.4 Criminal.........: -4.4 Culinary.........: +4.6 Law Enforcement..: -4.4 Medical..........: -8.4 Military.........: -4.4 Politics.........: -4.4 Science..........: +7.6 Slacker..........: +7.6 #Art.............: +4.6 #Natural Science.: -1.4 #Paranormal......: +1.6 #Show Business...: +4.6 [4.9] Salary per Free Hour (FS)-(avg. FS) The basic measure of how well a sim is living, compared relatively. (Average is $53.73 per hour) Athletics........: $6.93 Business.........: $4.60 Criminal.........: -$0.26 Culinary.........: -$11.19 Law Enforcement..: -$19.71 Medical..........: -$11.22 Military.........: -$23.35 Politics.........: -$17.26 Science..........: -$8.87 Slacker..........: -$26.81 #Art.............: $35.46 #Natural Science.: $17.67 #Paranormal......: $9.27 #Show Business...: $44.74 [4.10] Free Time Ratio (FR)-(avg. FR) A comparison of the relative amounts a sim has of free time. Athletics........: 0.10 Business.........: -2.23 Criminal.........: -2.23 Culinary.........: 1.97 Law Enforcement..: -2.23 Medical..........: -3.23 Military.........: -2.23 Politics.........: -2.23 Science..........: 4.77 Slacker..........: 4.77 #Art.............: 1.97 #Natural Science.: -1.23 #Paranormal......: 0.10 #Show Business...: 1.97 $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ [5] Quality Statistics These are some statistics I worked up to paint a more accurate picture of each career, as compared to many fragmented statistics. These statistics are basically a summation of all that has been presented here. If you don't want to analyze all the basic, calculated, and net statistics, this is the easy way to tell which careers are superior (economically) to others. [5.1] Work (W)=(P+F) This is almost a calculated statistic in that it is just the sum of skills required and friends required, but I only use it here in the quality section so I have placed the statistics here. Athletics........: 35 Business.........: 32 Criminal.........: 35 Culinary.........: 35 Law Enforcement..: 37 Medical..........: 38 Military.........: 31 Politics.........: 37 Science..........: 37 Slacker..........: 27 #Art.............: 46 #Natural Science.: 48 #Paranormal......: 49 #Show Business...: 49 +=Average........: 38.3 [5.2] Net Work This is just a net comparison of the work statistic. (Average work is 38.3) Athletics........: 3.3 Business.........: 6.3 Criminal.........: 3.3 Culinary.........: 3.3 Law Enforcement..: 1.3 Medical..........: 0.3 Military.........: 7.3 Politics.........: 1.3 Science..........: 1.3 Slacker..........: 11.3 #Art.............: -7.7 #Natural Science.: -9.7 #Paranormal......: -10.7 #Show Business...: -10.7 [5.3] Quality of Life Score (QLS)=(HS*FH/100) If I were to rank all of the careers based on one statistic, I would use this, the Quality of Life Score. It the product of the free hours and the hourly. It measures both the amount of free time and efficiency of time spent working money that a sim will have for that free time. A high score can be achieved in this by either a high paying, work intensive career, or a career in which you have a lot of free time and average pay. This is the best overall numerical statistic that I could calculate to compare the careers. Athletics........: 758 Business.........: 504 Criminal.........: 462 Culinary.........: 664 Law Enforcement..: 294 Medical..........: 298 Military.........: 263 Politics.........: 315 Science..........: 910 Slacker..........: 546 #Art.............: 1392 #Natural Science.: 735 #Paranormal......: 788 #Show Business...: 1537 +=Average........: 676 [5.4] Net Quality of Life Score This is just the net comparison of the QLS. (Average QLS is 676) Athletics........: 82 Business.........: -172 Criminal.........: -214 Culinary.........: -12 Law Enforcement..: -382 Medical..........: -378 Military.........: -413 Politics.........: -361 Science..........: 234 Slacker..........: -130 #Art.............: 716 #Natural Science.: 59 #Paranormal......: 111 #Show Business...: 861 [5.5] Adjusted Quality of Life (aQLS)=(QLS/W) I figure that one should take into account how hard a career is to obtain for the returns it provides. If I can get the same QLS in two careers, which- ever career is easier to obtain is obviously economically superior. To factor this into the scores, I divided the QLS by the work statistic, and multiplied by ten to get a nice number. Athletics........: 217 Business.........: 158 Criminal.........: 132 Culinary.........: 190 Law Enforcement..: 79 Medical..........: 78 Military.........: 85 Politics.........: 85 Science..........: 246 Slacker..........: 202 #Art.............: 303 #Natural Science.: 153 #Paranormal......: 161 #Show Business...: 314 +=Average........: 172 [5.6] Net Adjusted Quality of Life This is a net comparison of the adjusted QLS. Athletics........: 45 Business.........: -14 Criminal.........: -40 Culinary.........: 18 Law Enforcement..: -92 Medical..........: -93 Military.........: -87 Politics.........: -86 Science..........: 74 Slacker..........: 31 #Art.............: 131 #Natural Science.: -18 #Paranormal......: -11 #Show Business...: 142 $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ [7] Final Analysis and Summary After all these numbers and comparisons, what does it all mean? Well, I think a couple things are clear. Some careers are superior to others. Better pay and less hours is always better than less pay and more hours. But which ones are at the top of the list? Here is a list of careers, as sorted in descending order of QLS. 1. #Show Business (1537) 2. #Art (1392) 3. Science (910) 4. #Paranormal (788) 5. Athletics (758) 6. #Natural Science (735) 7. Culinary (664) 8. Slacker (546) 9. Business (504) 10. Criminal (462) 11. Politics (315) 12. Medical (298) 13. Law Enforcement (294) 14. Military (263) Looking at this list, the top careers balance a high salary with a high relative amount of free time. Interestingly, the Univeristy careers hold four of the top six spots. Apparently the designers thought that there weren't enough high-end careers. That list shows which is purely the best, but which is the best in terms of economics? That is, which is the greatest output (QLS) with the least cost (W)? That is the aQLS. Here is another descending list, ranked by aQLS. The position change from the pure QLS list is noted in the brackets. 1. #Show Business (314) [0] 2. #Art (303) [0] 3. Science (246) [0] 4. Athletics (217) [+1] 5. Slacker (202) [+3] 6. Culinary (190) [+1] 7. #Paranormal (161) [-3] 8. Business (158) [+1] 9. #Natural Science (153) [-3] 10. Criminal (132) [0] 11. Politics (85) [0] 12. Military (85) [+2] 13. Law Enforcement (79) [0] 14. Medical (78) [-2] There are a few interesting changes in this list. Slacker took a huge jump up the list due to the average payout only requiring a small bit of work. Natural Science took a huge hit and fell to the bottom half of the list. Paranormal also fell, but it managed to remain in the top half. I think these lists both give very good overall representations of how efficient each career is. Take in mind that this is the final level of each. career, and the career ladder and chance cards are not taken into effect. I hope that this helps in your career decisions, or just gives you a little insight into the numbers behind the careers. $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ [8] Questions and Answers $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ [9] Contact and Legal Information The best way to reach me is my email: d_baker_13@yahoo.com Email me if you have any comments, questions or suggestions. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ [10] Other I would like to thank: Maddison: I <3 you Maxis: For creating one of my favorite franchises in history. Coke: For making Diet Coke. The 80s: Greatest decade, EVER. Life: In general, you are pretty great. $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$