Zakum FAQ Version 0.85 Created by Scott Savage (dtrmp4) Contact me: dtrmp4@gmail.com This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Basically, don't steal my guide >:( This guide may only be posted on the following sites: gamefaqs.com cursedsanctuary.com sleepywood.net Contact me if you'd like permission With that said, let's begin :) ______ _ ______ ____ |___ / | | | ____/\ / __ \ / / __ _| | ___ _ _ __ ___ | |__ / \ | | | | / / / _` | |/ / | | | '_ ` _ \ | __/ /\ \| | | | / /_| (_| | <| |_| | | | | | | | | / ____ \ |__| | /_____\__,_|_|\_\\__,_|_| |_| |_| |_|/_/ \_\___\_\ ======================================================= Table of Contents ======================================================= (Remember, ctrl+f is your friend) 1. Zakum Info And Stats --1.1. Arms --1.2. Body --1.3. Summons 2. Explore the Dead Mine (Level 1) --2.1. Main --2.2. Collecting Items ------2.2.1. Keys ------2.2.2. Documents 3. Observe the Zakum Dungeon (Level 2) 4. Request for a refinery (Level 3) 5. Fighting Zakum --5.1. Strategies 6. Frequently Asked Questions 7. Other Things ======================================================= 1. Zakum Info And Stats ======================================================= Zakum is the strongest monster in any version of MapleStory, with the exception of JMS. You must complete three quests before you can fight him, Adobis in the map The Door To Zakum gives you these quests. He is immune to pretty much everything besides damage, as most bosses are. This includes freezing and poison. Zakum casts spells that raise his physical and magic attack, as well as defense, which means you will need all three classes of warriors: Crusader, White Knight and Dragon Knight to cast Armor Crash, Magic Crash and Power Crash. Zakum has a total of 11 parts, eight arms and three bodies. He also summons six monsters. Here are their stats: -------------- 1.1 Arms -------------- Zakum's Arm 1 -------------- This arm drains HP and MP. It is on Zakum's left side. Level: 140 HP: 20,000,000 MP: 18,000 EXP: 1,680,000 Phys. Atk: 505 Mag. Atk: 460 Phys. Def: 800 Mag. Def: 800 Accuracy: 200 Avoid: 14 Zakum's Arm 2 -------------- This arm drains HP and MP. It is on Zakum's right side. Level: 140 HP: 20,000,000 MP: 18,000 EXP: 1,680,000 Phys. Atk: 505 Mag. Atk: 460 Phys. Def: 800 Mag. Def: 800 Accuracy: 200 Avoid: 14 Zakum's Arm 3 -------------- This arm uses Fire and Poison spells. It is on Zakum's left side. Level: 140 HP: 20,000,000 MP: 18,000 EXP: 1,120,000 Phys. Atk: 530 Mag. Atk: 485 Phys. Def: 800 Mag. Def: 950 Accuracy: 200 Avoid: 14 Zakum's Arm 4 -------------- This arm uses Ice and Lightning spells. It is on Zakum's right side. Level: 140 HP: 20,000,000 MP: 18,000 EXP: 1,680,000 Phys. Atk: 505 Mag. Atk: 460 Phys. Def: 800 Mag. Def: 800 Accuracy: 200 Avoid: 14 Zakum's Arm 5 -------------- This arm causes status conditions. It is on Zakum's left side. Level: 140 HP: 25,000,000 MP: 18,000 EXP: 1,400,000 Phys. Atk: 550 Mag. Atk: 515 Phys. Def: 1050 Mag. Def: 1050 Accuracy: 200 Avoid: 14 Zakum's Arm 6 -------------- This arm heals Zakum and his arms at around 50,000 to 55,000 HP per 30 seconds. It is on Zakum's right side. Level: 140 HP: 25,000,000 MP: 18,000 EXP: 1,400,000 Phys. Atk: 550 Mag. Atk: 515 Phys. Def: 1050 Mag. Def: 1050 Accuracy: 200 Avoid: 14 Zakum's Arm 7 -------------- This arm inflicts physical damage. It is on Zakum's left side. Level: 140 HP: 25,300,000 MP: 18,000 EXP: 1,030,400 Phys. Atk: 510 Mag. Atk: 500 Phys. Def: 1050 Mag. Def: 750 Accuracy: 200 Avoid: 14 Zakum's Arm 8 -------------- This arm inflicts physical damage. It is on Zakum's left side. Level: 140 HP: 25,300,000 MP: 18,000 EXP: 1,030,400 Phys. Atk: 510 Mag. Atk: 500 Phys. Def: 1050 Mag. Def: 750 Accuracy: 200 Avoid: 14 -------------- 1.2 Body -------------- Zakum 1 -------------- This is the form Zakum will be in when he is summoned. Summons Boogie, Cuzco, Opachu, Pachu, Puco and Punco. Level: 140 HP: 66,000,000 MP: 30,000 EXP: 0 Phys. Atk: 980 Mag. Atk: 530 Phys. Def: 1,000 Mag. Def: 1,000 Accuracy: 250 Avoid: 12 Zakum 2 -------------- After you kill Zakum 1, this will take his place. Summons Boogie, Cuzco, Opachu, Pachu, Puco and Punco. Level: 140 HP: 88,000,000 MP: 35,000 EXP: 0 Phys. Atk: 1,040 Mag. Atk: 550 Phys. Def: 1,100 Mag. Def: 1,300 Accuracy: 250 Avoid: 14 Zakum 3 -------------- Zakum's final form, spawns after Zakum 2 is killed. Summons Boogie, Cuzco, Opachu, Pachu, Puco and Punco. Level: 140 HP: 88,000,000 MP: 35,000 EXP: 7,000,000 Phys. Atk: 1,080 Mag. Atk: 570 Phys. Def: 1,200 Mag. Def: 1,500 Accuracy: 250 Avoid: 16 -------------- 1.3 Summons -------------- Boogie -------------- (Strong against holy attacks) Level: 35 HP: 14,800 MP: 500 EXP: 400 Phys. Atk: 180 Mag. Atk: 300 Phys. Def: 250 Mag. Def: 300 Accuracy: 250 Avoid: 35 Cuzco -------------- (Strong against holy attacks) Level: 69 HP: 60,000 MP: 1,000 EXP: 240 Phys. Atk: 372 Mag. Atk: 565 Phys. Def: 320 Mag. Def: 530 Accuracy: 170 Avoid: 40 Opachu -------------- (Strong against holy, lightning and poison attacks) (Immune to ice) (Weak to fire) Level: 70 HP: 60,000 MP: 1,000 EXP: 250 Phys. Atk: 400 Mag. Atk: 600 Phys. Def: 350 Mag. Def: 550 Accuracy: 180 Avoid: 50 Pachu -------------- (Strong against holy, lightning and poison attacks) (Immune to fire and ice) Level: 66 HP: 38,000 MP: 600 EXP: 200 Phys. Atk: 300 Mag. Atk: 420 Phys. Def: 250 Mag. Def: 400 Accuracy: 150 Avoid: 35 Puco -------------- Level: 63 HP: 20,000 MP: 100 EXP: 190 Phys. Atk: 257 Mag. Atk: 0 Phys. Def: 200 Mag. Def: 220 Accuracy: 145 Avoid: 36 Punco -------------- (Strong against holy) Level: 67 HP: 40,000 MP: 700 EXP: 210 Phys. Atk: 310 Mag. Atk: 435 Phys. Def: 270 Mag. Def: 410 Accuracy: 165 Avoid: 37 ======================================================= 2. Explore the Dead Mine (Level 1) ======================================================= -------------- 2.1 Main -------------- This is the first quest that you will do. In order to start it, you will need to be level 50. Before you go, talk to your 3rd job instructor in El Nath and get his permission to go. Don't forget to do this. The road to this quest is long and hard, you'll encounter a ton of enemies and will be really hard for someone level 50 to do. Plan on going through Zombies, Fly Eyes, Bains and Cerebes, so make sure you bring a lot of potions. I'd reccomend using a Return Scroll for Dead Mine to get there faster, if you don't, just walk through the long path until you get to the dead mine...then continue walking until you get to a map called The Door to Zakum. There's no monsters on this map. Just walk to the right until you see Adobis. Talk to him and pick this quest. He will send you to the Unknown Dead Mine. A party is required, however members in it are not (you need to be in a party, even if you're the only one in it). This quest may be harder if it's your first time, so I'd recomend bringing a friend or two along. When you first enter, you'll be in a mine map. You'll need to reference this in order to understand the directions to get the seven keys that you need. They're called "A Key of the Magic Box". You have 30 minutes to complete the quest...GO! You come in the map in front of map 9. ___________________ | 3 | 4 | 5 | 6 | | 2 | 14 | 15 | 7 | | 1 | 13 | | 8 | | 12 | 11 | 10 | 9 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Rooms 10 and 7 lead to room 16. Here is a map for room 16: _______ | * | 4 | | 3 | 5 | | 2 | | | 1 | 6 | ¯¯¯¯¯¯¯ The map isn't completely accurate since some are a little higher than others, but that should give you a pretty good idea of the layout. -------------- 2.2 Collecting Items -------------- You will need to collect seven keys, specifically called A Key of the Magic Box. An optional part of this quest is to collect 30 scrolls, specifically called Paper Document in order to get 5 Return Scroll for Dead Mine, which will transport you to the first map of the mine. You will need to bash chests and rocks with your normal attack to get the keys and scrolls. You can also get potions and mesos from these chests and rocks...but they can sometimes be traps and send you back to the beginning or summon monsters called Mimic. Here are their stats: Mimic -------------- (3 summoned at a time) Level: 54 HP: 4,100 MP: 50 EXP: 165 Phys. Atk: 155 Mag. Atk: 0 Phys. Def: 275 Mag. Def: 215 Accuracy: 175 Avoid: 25 -------------- 2.2.1 Keys -------------- The keys can be found in the following rooms (Example: 1-3 would be found by going to the 3rd map in room 1) 4-2 (rock) 9-2 (chest) 11-1 (chest) 14-1 (chest) 16-2 (chest) 16-3 (chest) 16-5 (rock) When you find all the keys, give them to the party leader (or collect them if you're the party leader). Then go to map 16-5 and in the middle you will see a huge chest. Go to the chest and stand in front of it. Have the party leader drop the seven keys in front of him, wait a few seconds and a Fire Ore will pop out. Have the party leader take it and go back to the main room and talk to Aura. She will ask if you want to leave, say yes and your party will be rewarded with 20,000 EXP each along with a Piece of Fire Ore which will be used later on in Level 3. This is all you get, unless you decided to get the 30 documents... -------------- 2.2.2 Documents -------------- The documents are scattered throughout the Dead Mine. There's a total of 31 of them in the mine, you need 30. Here's the list of them along with how many are in the map: All are in rocks, unless otherwise noted. 1-1: 1 1-2: 1 2-1: 1 3-1: 1 3-2: 2 4-2: 1 5-1: 1 6-1: 1 7-1: 1 7-2: 2 8-1: 1 9-1: 1 9-2: 2 10-1: 1 10-2: 2 11-1: 1 12-1: 1 13-1: 2 14-1: 1 15-1: 1 16-4: 1 16-5: 1 (chest) 16-6: 1 Main area: 3 When your party has a total of 30 documents and you've completed the key part, give all of the documents to your party leader and have him talk to Aura and leave like normal. In addition to the ore and EXP (Which is 30,000 if you get the maps insted of 20,000), each party member will also get 5 Dead Mine return scrolls. Now it's time for Part 2! ======================================================= 3. Observe the Zakum Dungeon (Level 2) ======================================================= This one can is pretty simple to explain, not very simple to do :P Talk to our old pal, Adobis. Talk to him and choose this quest. You'll be transported to Breath of Lava . This is a horizontal jump quest. If you fall, you will land in the lava and have to start all over again. This map also contains Firebombs which you can kill, but will explode when killed. Be careful. If you don't think you can complete it, talk to Amon to exit. *guide coming soon* Not over yet. Once you beat the first part, go through the portal and start part two. This map also contains Lava and has the same overall layout as the first part, but harder. Talk to Amon if you want to leave. *guide coming soon* When you complete this part, talk to Lira and she will give you The Breath of Lava which will be used in Level 3. ======================================================= 4. Request For a Refinery (Level 3) ======================================================= Before you can start this quest, you must've finished parts 1 and 2 of the Zakum quest since you will need the items you get from each of those (Piece of Fire Ore and The Breath of Lava). Along with these items, you will need to collect 30 Zombie's Lost Gold Tooth which are dropped by... Minor Zombie -------------- (Immune to poison) (Weak to holy) Level: 57 HP: 4,500 MP: 110 EXP: 190 Phys. Atk: 155 Mag. Atk: 185 Phys. Def: 165 Mag. Def: 180 Accuracy: 135 Avoid: 25 You can find these in the four Dead Mine maps. It shouldn't take too long to collect the teeth, maybe an hour or so at max. Once you collect the 30 Golden Teeth, bring them and the other two items to Adobis. In exchange for these, he'll give you five "Eye of Fire" which are used to summon Zakum. Congratulations, you've completed the three required Zakum quests, now you can fight him...and get owned! ======================================================= 5. Fighting Zakum ======================================================= Note: The Zakum map is extremely...what's the word...big I guess and a lot of times, people will d/c from MapleStory before you can even summon him, so make sure the people you're with have good computers and a decent internet connection. In order to fight Zakum, you must've completed the three previous quests and have atleast one Eye of Fire. You don't need it, but someone in your party does. Whoever wants to be brave and summon him, go and drop the Eye of Fire in the center of the map on the platform. In a few seconds, the strongest monster in GMS will spawn and, well, kill you. So you actually want to fight him? These strategies should help :) -------------- 5.1. Strategies -------------- Strategy 1, written by xxinosanxx, used with permission ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Jakum Arms Pattern: Drain Drain Fire/Poison BODY Ice/Thunder Curse Heal Physical Physical EXP BALANCE: DRAIN > CURSE/HEAL > MAGICAL > PHYSICAL Jakum Arms Analysis: Drain Arm: Drain of HP: ALL AREAS OF THE MAP / damage 1500 (1800 with magicial power up) Drain of MP: ALL AREAS OF THE MAP / damage 1 Drain 300-500mp Ice/Thunder Arm: Ice attack: MOST BOTTOM AREA OF THE MAP rise of 3-6 ice cylinders / Damage 2000 (2400 around, with magicial power up) NOTE: Avoidable Thunder attack: ALL RIGHT SIDE OF THE MAP / Damage 1700 (2000 with magicial power up) Fire/Poison Arm: Fire Attack: MOST CENTRAL AREA AND ALSO RIGHT SIDE BOTTOM OF THE MAP / Damage 1800 (2000-2100 with magical power up) Poison Mist: Area of where HEAL ARM AND PHYSICAL ARM / 800HP damage per second NOTE: 2 second god mode won't avoid this attack Heal Arm: Heal of all arms and the body: 50k - 55k hp Magical defense up lv 2 Magical power up lv 2 Physical Defense lv 2 physical power lv 2 NOTE: When it cast the skill all arms will be applied Curse Arm: Curse skill: Unable to jump, Unable to cast skills, exp 50%, extreme low accuracy curse. NOTE: LEFT MOST CORNER AND RIGHT TOP AREA WON'T BE CURSED Physical Arm: Single attack: bottom of the map / Random Single person of attack / Damage 1900-2000 (2200 with physical power up) Light cylinder: ALL Central and Bottom area of the map / Damage 2000-2200 (2500-2700 damage with physical power up) Piority of arms down: Heal -> Right physical -> left physical -> curse -> fire/poison -> Left Drain -> Ice Thunder -> Right Drain. ======================================================= 6. Frequently Asked Questions ======================================================= Nothing yet, feel free to ask me a question. Email: dtrmp4@gmail.com AIM: dtrmp4 ======================================================= 7. Other Things ======================================================= If you'd like to contact me for suggestions, complaints, comments etc, you can contact me on AIM: dtrmp4 or Email: dtrmp4@gmail.com Thanks to: Rick (sauna.gibbed.us) - Got a ton of info for the guide from his site Wikipedia - Again, got a bunch of info from here maplestory.netgamers.jp - And...some info from here Also thanks to people that helped me with my guide, with strategies or names of things like quests and such :). Version history: 0.7 - Main guide done - Finished 05/20/06 0.8 - Pictures, reorganizing - Finished 05/28/06 (Not uploaded to GameFAQs) 0.85 - Added FAQ section, fixed some things - Finished 06/18/06 Copyright 2006 dtrmp4