############################################################################## * Maple Story - Usable Items Reference * ############################################################################## Version 1.3, Released May 16, 2005 Copyright© 2004-2005 HaricotVert Please use the "Find" function (Control + F) to find something quickly, or to search for something you believe to be omitted. Please do this before you email me saying that I have left something out that really is included in this reference. ---------------------------------- Table of Contents ---------------------------------- 1. Introduction to Usable Items 2. Usable Item Basics 2a. Potions 2b. Food and Drink 2c. Scrolls 2ci. Statistical Analaysis of Upgrade Scrolls 2cii. Return Scrolls 2d. Bowman Ammunition 2e. Throwing Stars 3. Usable Item Details 3a. Potions 3b. Food and Drink 3c. Scrolls 3ci. Return Scrolls 3d. Bowman Ammunition 3e. Throwing Stars 4. Closing 4a. Credits 4b. Contact the Author 4c. Version History 4d. Copyright Info ---------------------------------- 1. Introduction ---------------------------------- Throughout Maple Story, there are various usable items to help you along your own "story." Usable items are defined as any and all items that fall under the "USE" tab of a character's inventory. All items (exception: bowman ammo) can be activated by double clicking on them from your inventory. Certain usable items can be bound to hotkeys for quick use, and this guide makes note of such items. THIS GUIDE WAS WRITTEN FOR THE WESTERN GLOBAL MAPLE STORY SERVER, now known as SCANIA. All information reproduced here is for that server alone. Naturally, there will be some overlap with the Eastern, Japanese, and Korean servers, but I make no guarantees. ---------------------------------- 2. Usable Item Basics ---------------------------------- Just like any other item, Usable Items can be bought and sold, both from other players and NPC vendors. They also drop from monsters, like other items. Naturally, the frequency with which specific items drop varies - depending on their inherent value/rarity and what monster you kill. Although theoretically you could play Maple Story without ever using a Usable Item, you would find the game tedious and frustrating. The items exist for a reason, so use them! Similarly, there is no reason to keep items you cannot use or have very limited use for, so share the wealth. You could be nice and give a stack of 1000 arrows to an unsuspecting newbie bowman for free (who just might graciously fame you in return), or you could try your luck in Perion Server 1 and see how many Mesos you can make. ---------------------------------- 2a. Potions ---------------------------------- Potions are those funny bottles with the colored liquid in them. In keeping with Generic RPG tradition, Maple Story has potions that heal your Health Points, replenish your Magic Points, and "boost" your stats for temporary buffs. Affectionately referred to as "Pots," they will save your character from many-a-tragic death. Certain potions will also cure various status ailments cast upon you by enemy spellcasters (such as the Jr. Boogie and Fierry). Potions, by definition, can be hotkeyed to whatever key you decide to bind them to. They are meant to be readily available, so as to get you out of whatever sticky situations you find yourself in throughout the game. Although the process for hotkeying items is fairly intuitive and simple (and you should have learned how to do so from the tutorial on Maple Island), I will reiterate here for the people who don't RTFM: In the bottom right corner of your screen, there is a button labeled "Key Setting." Click it (Or you can press the '\' key, by default). This launches the keyboard bind window. From here, you can open up your inventory and drag the icon of the item to the appropriate key you want it bound to. Almost all potions can be bought normally from vendor NPCs, and all drop from at least one monster (if not many). ---------------------------------- 2b. Food and Drink ---------------------------------- Food and Drink are one of a few enigmas in the game of Maple Story. They are uncannily similar to Potions, in that specific foods and drinks will have the same effect as a Healing or MP potion. However, there are some foods that will simultaneously replenish HP and MP, which low level potions do not do. Additionally, some quests will ask you for specific foods, but currently there are only a few such quests (one asks for salad, the others for pure water). Ultimately, the price-to-healing ratio between food and potions is the same, making it a personal preference of which to use. However, nearly all people forego food and get potions simply because they are commonly dropped by monsters (and available in every major town). Additionally, a large number of RPGs contain potions as well, so people like the familiarity aspect of potions. That being said, certain food and drink can heal/replenish substantially more HP/MP than potions. Although, you would have to be rather high level before needing the amount of HP/MP such food and drink regenerate. ---------------------------------- 2c. Scrolls ---------------------------------- By far the rarest of all Usable Items, Scrolls comprise nearly 95% of Maple Story's upgrade system. The other 5% belongs to the NPCs in towns that can upgrade about 2 items that very few people own. In other games, where there are "Blacksmith" or "Upgrade" NPCs that will upgrade your items a set amount for a set rate (plus or minus a few ores), Maple Story items can only be upgraded by Scrolls. Scrolls come in three different forms: 100% success rate, 60% success rate, and 10% success rate. This is the balancing act Wizet has created in the equipment-upgrade system: 100% scrolls give minimal benefit, but they are sure to work. 60% scrolls have little better than a coin flip's chance of working, but give moderate benefits. 10% scrolls are practically a shot in the dark, but if successful, upgrades a weapon leaps and bounds over an un-upgraded counterpart. As this is the only way to upgrade a piece of equipment, Scrolls are highly valued and retain value better than Equipment. Whereas people can keep finding equipment, it often gets passed down to other players (rather than getting sold back to vendors, especially level 30+ equipment which is better sold to players). Scrolls are continually being found and used, and so will hold their value in Maple Story's supply & demand economy. All kinds of 100% scrolls can be bought from NPC Vendors, but 60% and 10% scrolls must be found or received as quest rewards. Put that alongside the fact that the benefits from 60% and 10% scrolls are higher, and one would correctly deduce that such scrolls would be worth more than 100% scrolls. Then, upon noticing that 100% scrolls go for 70,000 Mesos in NPC Stores, one would quickly notice the market potential of 60% and 10% scrolls. Such scrolls are valuable enough that someone with no more inventory slots for a scroll would conceivably dump 100 MP pots to make room for that one scroll. Thus, it would behoove you to save any and every scroll you find, even if you can't use it. Some people make their livings trading scrolls; such people tend to be very rich. Just like ores are constantly in demand, scrolls are also constantly in demand, only 20 times more expensive. You must decide for yourself (or, your bank account can decide for you) whether or not you want to buy 10 10% scrolls and pray at least one will work, or buy 5 60% scrolls and pray at least 2 will work, or just buy as many 100% scrolls as your equipment will allow and upgrade them with no worries. Or you could just amass whatever scrolls you find/buy and go with that. One must also bear in mind the longevity of Equipment: why upgrade your weapon when you're just going to ditch it for another one? Only until you gain levels sufficiently slowly is it usually worth it to upgrade an item. If you do spring to upgrade an item, disregarding how long you will use it, make sure you get a premium price when you resell it. Remind the buyer that it is an upgraded item, and get your money's worth. In short, Maple Story's upgrade system is a bit of a detachment from previous upgrade systems, and allows for far more customization and variance in equipment than a linear system where a +7 dagger is a +7 dagger, no more, no less. ---------------------------------- 2ci. Statistical Analysis of Upgrade Scrolls ---------------------------------- Currently in Maple Story, there is a large market for scrolls (and always will be, according to the economics of the game). However, there are some misconceptions regarding them. Hopefully this section will help inform those not familiar with scrolls, or who have preconceived notions on the value and usage of scrolls. The following statistical analysis shows the actual odds of Scroll upgrading, and the associated theoretical costs for each: This example assumes the item being upgraded is a weapon with 5 upgrade slots. Nearly all equipment and weapons have more, please adjust accordingly. If you used all 100% scrolls, you would have a +5 Weapon Attack modifier on the weapon. A typical 100% Weapon Attack Scroll costs 70,000 mesos. The cost would therefore be: 5 * 70,000 mesos = 350,000 mesos for +5 Weapon Attack In this example, at least three 60% scrolls have to work in order to be comparable to five 100% scrolls. The computation is as follows: O represents a success (0.6 probability) X represents a failure (0.4 probability) OOOOO (all succeed) XOOOO OXOOO OOXOO OOOXO OOOOX (4 succeed) XXOOO XOXOO XOOXO XOOOX OXXOO OXOXO OXOOX OOXXO OOXOX OOOXX (3 succeed) XXXOO XXOXO XXOOX XOXXO XOXOX XOOXX OXXXO OXXOX OXOXX OOXXX (2 succeed) OXXXX XOXXX XXOXX XXXOX XXXXO (1 succeeds) XXXXX (all fail) The odds of getting AT LEAST 3 successes is: 10*(.6*.6*.6*.4*.4) + 5*(.6*.6*.6*.6*.4) + (.6*.6*.6*.6*.6) = 0.68256 or about 68.3% of the time. Assuming the additional +3 STR and +1 Weapon Attack results in about a 150,000 meso increase in price (this is a very conservative estimate), the estimated total cost would be: .683 * 500,000 mesos = 341,500 mesos for +6 Weapon Attack +3 STR Per scroll: 341,500 / 5 = 68,300 mesos each Currently, a 60% Scroll's market value is much higher than this, especially scrolls for high-demand items (Cape, Overall, Polearm, Wand, Staff, etc.) Finally, for comparison purposes, only one 10% scroll is necessary to make the weapon on par with both the 60% upgraded item and the 100% upgraded item. If you used all 10% scrolls, the odds of AT LEAST 1 scroll working can be computed as follows: 1 - (probability that all fail) = 1 - .9^5 = 0.4095 or about 41% of the time. Assuming the additional +3 STR and +1 Weapon Defense results in about a 150,000 meso increase in price, the estimated total cost would be: .41 * 500,000 = 205,000 mesos for Weapon Attack +5 STR +3 Weapon Defense +1 Per scroll: 143,500 / 5 scrolls = 41,000 mesos each Current market value of many 10% scrolls is LESS than the above value of 41,000. However, 10% scrolls for high-demand items (i.e. capes, wands, overall) can easily fetch prices of over 100k mesos. In the event you have a 10% scroll that you can't seem to get rid of, it might be in your interest to actually go out and find/buy the appropriate weapon for that scroll and try to upgrade it yourself. If successful, you can resell it for a premium price, and if it fails, you can still resell it to another person (especially if you can't use it in the first place). Another option is to offer a higher price for the scroll (say 70k mesos), and then as part of the deal, offer a discount (anywhere from 25% to 75%, I prefer 50%) if the scroll fails. After you trade (and the person presumably uses the scroll on the spot), trade again and have the person show the item they just attempted to upgrade. If it is the same, refund the agreed upon amount, and if not (or if they refuse to show you) then that's that, they definitely got their money's worth. Conceivably, someone could scam you and have two items of the same type, but it's really not worth the effort, and the person should already appreciate that you are offering them a discount in the first place. Use common sense and your better judgment when dealing with people. ---------------------------------- 2cii. Return Scrolls ---------------------------------- Return Scrolls are the major form of transportation around Maple Story. Although there are taxis, there is really no practical reason once you've visited every city. Return Scrolls have a convenience of use that taxis do not have, and are cheaper to boot. The first thing you should do in any town, provided you have the money, is buy at least one return scroll to that town in the likely event you will return there. Return scrolls will NOT WORK from Florina Beach. You must pay the 1000 meso fee to take you there AND back. ---------------------------------- 2d. Bowman Ammunition ---------------------------------- There are two kinds of ammunition: Arrow for Bow and Arrow for Crossbow. You must have a bow or crossbow equipped in order to use each kind of arrow, respectively. Once you have the corresponding weapon equipped, a blue box appears around the current quiver of arrows you are using. Every time you fire your bow/crossbow, the highlighted stack of arrows will automatically deplete by one. If you have no ammunition for your weapon, your bow/crossbow will not fire. In such an instance, it is wise to have a backup weapon (Mops or Monkey Wrenches seem to be the weapons of choice) to beat off whatever enemies remain. Arrows resell for 0 mesos. People often do not pick them up for this reason. However, a Bowman who has 50 arrows remaining surrounded by Undead Mushrooms in the Ant Tunnel would probably be happy to pay a reasonable fee for more arrows. Arrows sell from NPCs for 1-2 mesos, depending on where you are, and can run up quite a bill for the novice Bowman. Do your one good deed for the day: give a newbie 500 free arrows. Especially if you do not have a Bowman of your own. The NPC named "Vicious" in Henesys' market district can make Arrows for you, provided you have the appropriate materials. He can also make Bronze Arrows and Steel Arrows, currently the only available upgraded forms of arrows. ---------------------------------- 2e. Throwing Stars ---------------------------------- Throwing stars are the trademark weapon of the Claw Thief/Assassin build. Throwing stars are ranged weapons that can only be thrown with an equipped claw weapon. Each type of star has a corresponding stack quantity - the number of times you can throw the star before you either have to use a different stack or go back to town to replenish the stack. You cannot make throwing stars, you can only pick them up from drops or buy the most basic stars from an NPC. Thus, premium throwing stars, along with scrolls, are some of the most valuable items in the game, with high quality stars fetching prices upwards of 5 million mesos. Throw in massive mana potion usage and Claw-making ingredients, and the Claw Thief becomes the most expensive class in the game. ---------------------------------- 3. Usable Item Details ---------------------------------- Below is a list of, to the author's knowledge, all usable items in Maple Story. This list is NOT comprehensive and is subject to change as new information comes in (and indubitably Wizet/Nexon will add items as the game \ expands). A question mark (?) next to something indicates an uncertainty, either in correctness or existence. If you can confirm and/or refute the thing in question, please contact me. Some items cannot be bought from vendors. Thus, they do not have a "real" cost, so to speak. However, if the vendors *did* sell such an item, it would be sold for 2 times the Player's selling price. So, if you have an item that sells for 50,000 mesos to a vendor, its cost would be 100,000. In this reference, I will note where I have used this formula to generate an appropriate cost. 10% and 60% Scrolls do not have a cost, as their market value is far more than the amount one could sell to a vendor for (a whopping 1 meso). Nor will I speculate on the "worth" of them, because this FAQ could be obsolete one week from now, and then I would receive a flood of emails telling me that 10% scrolls for Pole Arms are worth 100k, not 98k "like I said in my FAQ." This also goes for throwing stars, which are worth far far more than their selling price. You would have to be extremely foolish to sell any star better than Subi to a vendor. If you find an item that contains errors, or you have addenda to an item's "Availability," please scroll down to the "Contact the Author" section (4b) and notify me. Your help in making this reference more complete is welcome and will not go unnoticed. This guide is meant to help people, not mislead them. ---------------------------------- 3a. Potions ---------------------------------- NOTE: All potions can be hotkeyed! NOTE: "All Cities" refers to Lith Harbor, Henesys, Kerning City, Perion, Ellinia, and Sleepywood ---------------------------------- Red Potion Cost: 50 mesos Availability: Amherst, All Cities, Florina Beach, All monsters under level 20 Effect: Recovers 50 HP ---------------------------------- Orange Potion Cost: 160 mesos Availability: All Cities, Florina Beach, All monsters level 20-30 Effect: Recovers 150 HP ---------------------------------- White Potion Cost: 320 mesos Availability: Amherst, All Cities, Florina Beach, Most monsters level 30+ Effect: Recovers 300 HP ---------------------------------- Blue Potion Cost: 200 mesos Availability: All Cities, Florina Beach, Most monsters level 12+ Effect: Recovers 100 MP ---------------------------------- Mana Elixir Cost: 620 mesos Availability: All Cities, Red Drake, Pepe, Wild Cargo, Yeti, Tauromacis, Yeti & Pepe, Jr. Balrog, Dark Yeti & Pepe Effect: Recovers 300 MP ---------------------------------- Elixir Cost: (?) (2 x selling price) Availability: Ligator, Iron Hog, Most enemies level 45+ Effect: Regain 50% of your HP and MP ---------------------------------- Power Elixir Cost: (?) (2 x selling price) Availability: Tauromacis, Taurospear, Jr. Balrog Effect: Fully recovers all HP and MP ---------------------------------- Dex. Potion Cost: 500 mesos Availability: All Cities, Zombie Mushroom Effect: Avoidability +5 for 3 minutes ---------------------------------- Speed Potion Cost: 400 mesos Availability: All Cities, Evil Eye Effect: Speed +3 for 3 minutes ---------------------------------- Magic Potion Cost: 500 mesos Availability: All Cities, Blue Mushroom Effect: Magic Attack +5 for 3 minutes ---------------------------------- Warrior Potion Cost: 500 mesos Availability: All Cities, Wild Boar, Drake Effect: Attack +5 for 3 minutes ---------------------------------- Sniper Potion Cost: 500 mesos Availability: All Cities, Evil Eye, Curse Eye Effect: Accuracy +5 for 3 minutes ---------------------------------- Wizard Potion Cost: 1100 mesos (2 x selling price) Availability: Horned Mushroom Effect: Magic Attack +10 for 3 minutes ---------------------------------- Sap of Ancient Tree Cost: 1400 mesos (2 x selling price) Availability: Dark Axe Stump Effect: Magic Attack +10 for 5 minutes ---------------------------------- Drake's Blood Cost: (?) (2 x selling price) Availability: Drake Effect: Weapon Attack +8 for 5 minutes ---------------------------------- Drake's Meat Cost: 1000 mesos (2 x selling price) Availability: Drake Effect: Weapon Defense +10 for 5 minutes ---------------------------------- Fairy's Honey Cost: (?) (2 x selling price) Availability: unknown Effect: Avoidability +10 for 5 minutes ---------------------------------- Antidote Cost: 200 mesos Availability: Henesys, Kerning City, Perion, Ellinia, Fierry Effect: Cures the status ailment "Poison" ---------------------------------- Eyedrop Cost: 200 mesos Availability: Henesys, Kerning City, Perion, Ellinia, Fierry Effect: Cures the status ailment "Darkness" ---------------------------------- Tonic Cost: 300 mesos Availability: Henesys, Kerning City, Perion, Ellinia, Fierry Effect: Cures the status ailment "Weakness" ---------------------------------- Holy Water Cost: 500 mesos Availability: Ellinia, Fierry Effect: Cures the status ailment "Seal" ---------------------------------- Perfect Medicine Cost: 800 mesos (2 x selling price) Availability: Fierry Effect: Cures all status ailments ---------------------------------- ---------------------------------- 3b. Food and Drink ---------------------------------- NOTE: All Food and Drink can be hotkeyed! ---------------------------------- Apple Cost: 30 mesos Availability: Amherst, All Cities, Florina Beach Effect: Recovers 30 HP ---------------------------------- Egg Cost: 50 mesos Availability: Amherst, Henesys, Kerning City, Perion, Ellinia, Sleepywood, Florina Beach Effect: Recovers 50 HP ---------------------------------- Meat Cost: 106 mesos Availability: All Cities, Florina Beach Effect: Recovers 100 HP ---------------------------------- Fried Chicken Cost: 220 mesos Availability: 24 Hr Mobile Store, Florina Beach Effect: Recovers 200 HP ---------------------------------- Hot Dog Cost: 320 mesos Availability: 24 Hr Mobile Store, Florina Beach Effect: Recovers 300 HP ---------------------------------- Pizza Cost: 450 mesos Availability: 24 Hr Mobile Store, Florina Beach Effect: Recovers 400 HP ---------------------------------- Hamburger Cost: 450 mesos Availability: 24 Hr Mobile Store, Florina Beach Effect: Recovers 400 HP ---------------------------------- Orange Juice Cost: (?) Availability: Currently N/A in MS Effect: Recovers 450 HP ---------------------------------- Hot Dog Supreme Cost: 530 mesos Availability: 24 Hr Store, Florina Beach Effect: Recovers 500 HP ---------------------------------- Dried Squid Cost: (?) Availability: Currently N/A in MS Effect: Recovers 600 HP ---------------------------------- Unagi Cost: 1,100 mesos Availability: Sleepywood, 24 Hr Mobile Store, Florina Beach Effect: Recovers 1000 HP ---------------------------------- Fat Sausage Cost: (?) Availability: Currently N/A in MS Effect: Recovers 1200 HP ---------------------------------- Song Pyun Cost: (?) Availability: Currently N/A in MS Effect: Recovers 1500 HP ---------------------------------- Ice Cream Suckers Cost: 2,300 mesos Availability: Florina Beach Effect: Recovers 2000 HP ---------------------------------- Melting Cheese Cost: (?) Availability: Currently N/A in MS Effect: Recovers 4000 HP ---------------------------------- Raindeer Milk [sic] Cost: (?) Availability: Currently N/A in MS Effect: Recovers 5000 HP ---------------------------------- Orange Cost: 100 mesos Availability: All Cities, Florina Beach, Jr. Necki Effect: Recovers 50 MP ---------------------------------- Lemon Cost: 310 mesos Availability: All Cities, Florina Beach, Stirge Effect: Recovers 150 MP ---------------------------------- Salad Cost: 420 mesos Availability: 24 Hr Mobile Store, Florina Beach Effect: Recovers 200 MP ---------------------------------- Pure Water Cost: 1,650 mesos Availability: Sleepywood, 24 Hr Mobile Store, Florina Beach Effect: Recovers 800 MP ---------------------------------- Grape Juice Cost: (?) Availability: Currently N/A in MS Effect: Recovers 900 MP ---------------------------------- Han Gwa Cost: (?) Availability: Currently N/A in MS Effect: Recovers 1500 MP ---------------------------------- Ice with Red Beans Cost: 4,000 mesos Availability: Florina Beach Effect: Recovers 2000 MP ---------------------------------- Sunrise Dew Cost: (?) Availability: Currently N/A in MS Effect: Recovers 2500 MP ---------------------------------- Sunset Dew Cost: (?) Availability: Currently N/A in MS Effect: Recovers 5000 MP ---------------------------------- Cake Cost: 320 mesos Availability: 24 Hr Mobile Store, Florina Beach Effect: Recovers 100 HP and MP ---------------------------------- Watermelon Cost: 3,200 mesos Availability: Florina Beach Effect: Recovers 1000 HP and MP ---------------------------------- Honey Cost: (?) Availability: Currently N/A in MS Effect: Recovers 30% of HP and MP ---------------------------------- ---------------------------------- 3c. Scrolls (Alphabetized) ---------------------------------- NOTE: The (?) symbol next to a Scroll name means that its existence is uncertain. The (?) symbol next to a monster name indicates that I am not sure if this is the correct monster that drops the scroll. If you have a scroll that is not listed here *AT ALL*, please contact me so I can add it in. Screenshots are appreciated, as well as where you got it. A big thank you to Mithos of Sleepywood.net forums for compiling a similar list long before this, much of the Availability is based solely on his Scroll drop guide. Much credit to him. Anything Mithos' guide did not cover could be found on the Hidden Street item database, much credit to them for nearly all non-weapon scrolls (http://www.u8generation.com/maple/). ANY 10% Scroll can be dropped by Crimson Balrog. ANY 60% Scroll can be dropped by Jr. Balrog. ---------------------------------- Scroll for Bottom-Wear Def., 100% success Cost: 35,000 mesos Availability: Henesys, Kerning City Effect: Weapon Defense +1 ---------------------------------- Scroll for Bottom-Wear Def., 60% success Availability: Mushmom Effect: Weapon Defense +2 Magic Defense +1 ---------------------------------- Scroll for Bottom-Wear Def., 10% success Availability: Slime, Blue Mushroom Effect: Weapon Defense +5 Magic Defense +3 Max HP +10 ---------------------------------- Scroll for Bow for Att., 100% success Cost: 70,000 mesos Availability: Henesys Effect: Weapon Attack +1 ---------------------------------- Scroll for Bow for Att., 60% success Availability: Stone Gollem Effect: Weapon Attack +2 Accuracy +1 ---------------------------------- Scroll for Bow for Att., 10% success Availability: Curse Eye Effect: Weapon Attack +5 Accuracy +3 DEX +1 ---------------------------------- Scroll for Cape for Def., 100% success Availability: unknown Effect: Weapon Defense +1 ---------------------------------- Scroll for Cape for Def., 60% success Availability: Stoneball Effect: Weapon Defense +3 Magic Defense +1 ---------------------------------- Scroll for Cape for Def., 10% success Availability: Ligator(?), Stoneball Effect: Weapon Defense +5 Magic Defense +3 Max MP +10 ---------------------------------- Scroll for Cape for DEX, 100% success Availability: Slime, Octopus Effect: DEX +1 ---------------------------------- Scroll for Cape for DEX, 60% success Availability: Hector Effect: DEX +2 ---------------------------------- Scroll for Cape for DEX, 10% success Availability: Yeti & Pepe Effect: DEX +3 ---------------------------------- Scroll for Cape for HP, 100% success Availability: Blue Snail Effect: Max HP +5 ---------------------------------- Scroll for Cape for HP, 60% success Availability: Shroom Effect: Max HP +10 ---------------------------------- Scroll for Cape for HP, 10% success Availability: Stump Effect: Max HP +20 ---------------------------------- Scroll for Cape for INT, 100% success Availability: Bubbling Effect: INT +1 ---------------------------------- Scroll for Cape for INT, 60% success Availability: Stoneball Effect: INT +2 ---------------------------------- Scroll for Cape for INT, 10% success Availability: Luster Pixie Effect: INT +3 ---------------------------------- Scroll for Cape for LUK, 100% success Availability: Pig Effect: LUK +1 ---------------------------------- Scroll for Cape for LUK, 60% success Availability: unknown Effect: LUK +2 ---------------------------------- Scroll for Cape for LUK, 10% success Availability: Yeti & Pepe Effect: LUK +3 ---------------------------------- Scroll for Cape for Magic, 100% success Availability: Red Snail Effect: Max MP +5 ---------------------------------- Scroll for Cape for Magic, 60% success Availability: Lupin Effect: Max MP +10 ---------------------------------- Scroll for Cape for Magic, 10% success Availability: Nependeath Effect: Max MP +20 ---------------------------------- Scroll for Claw for Att., 100% success Cost: 70,000 mesos Availability: Kerning City Effect: Weapon Attack +1 ---------------------------------- Scroll for Claw for Att., 60% success Availability: Jane's Quest, Werewolf Effect: Weapon Attack +2 Accuracy +1 ---------------------------------- Scroll for Claw for Att., 10% success Availability: Copper Drake, Yeti & Pepe Effect: Weapon Attack +5 Accuracy +3 LUK +1 ---------------------------------- Scroll for Crossbow for Att., 100% success Cost: 70,000 mesos Availability: Henesys Effect: Weapon Attack +1 ---------------------------------- Scroll for Crossbow for Att., 60% success Availability: Stone Gollem Effect: Weapon Attack +2 Accuracy +1 ---------------------------------- Scroll for Crossbow for Att., 10% success Availability: N/A (Crimson Balrog only) Effect: Weapon Attack +5 Accuracy +3 DEX +1 ---------------------------------- Scroll for Dagger for Att., 100% success Cost: 70,000 mesos Availability: Kerning City Effect: Weapon Attack +1 ---------------------------------- Scroll for Dagger for Att., 60% success Availability: Jr. Wraith, Lorang Effect: Weapon Attack +2 LUK +1 ---------------------------------- Scroll for Dagger for Att., 10% success Availability: Bubbling, Dark Yeti Effect: Weapon Attack +5 LUK +3 Weapon Defense +1 ---------------------------------- Scroll for Earrings for INT, 100% success Cost: 35,000 mesos Availability: Ellinia Effect: Magic Attack +1 ---------------------------------- Scroll for Gloves for Att., 100% success Availability: unknown Effect: Weapon Attack +1 ---------------------------------- Scroll for Gloves for Att., 60% success Availability: Umti, Jr. Yeti, Mushmom Effect: Weapon Attack +2 ---------------------------------- Scroll for Gloves for Att., 10% success Availability: Umti Effect: Weapon Attack +3 ---------------------------------- Scroll for Gloves for DEX, 100% success Availability: unknown Effect: Accuracy +1 ---------------------------------- Scroll for Gloves for DEX, 60% success Availability: Mushmom Effect: Accuracy +2 DEX +1 ---------------------------------- Scroll for Gloves for DEX, 10% success Availability: Dark Stump Effect: Accuracy +5 DEX +3 Avoidability +1 ---------------------------------- Scroll for Helmet Def., 100% success Cost: 35,000 mesos Availability: Henesys, Kerning City, Perion Effect: Weapon Defense +1 ---------------------------------- Scroll for Helmet Def., 60% success Availability: Pia Quest, Orange Mushroom, Cold Eye, Mushmom, Wild Cargo Effect: Weapon Defense +2 Magic Defense +1 ---------------------------------- Scroll for Helmet Def., 10% success Availability: Snail Effect: Weapon Defense +5 Magic Defense +3 Accuracy +1 ---------------------------------- Scroll for Helmet HP, 100% success Cost: 35,000 mesos Availability: Perion Effect: Max HP +5 ---------------------------------- Scroll for Helmet HP, 60% success Availability: Mushmom Effect: Max HP +10 ---------------------------------- Scroll for Helmet HP, 10% success Availability: Jr. Wraith Effect: Max HP +30 ---------------------------------- Scroll for One-Handed Axe for Att., 100% success Cost: 70,000 mesos Availability: Perion Effect: Weapon Attack +1 ---------------------------------- Scroll for One-Handed Axe for Att., 60% success Availability: Jane's Quest, Tauromacis, Taurospear Effect: Weapon Attack +2 STR +1 ---------------------------------- Scroll for One-Handed Axe for Att., 10% success Availability: Green Mushroom Effect: Weapon Attack +5 STR +3 Weapon Defense +1 ---------------------------------- Scroll for One-Handed Blunt Weapon for Att., 100% success Cost: 70,000 mesos Availability: Kerning City, Perion Effect: Weapon Attack +1 ---------------------------------- Scroll for One-Handed Blunt Weapon for Att., 60% success Availability: Wild Cargo, Clang Effect: Weapon Attack +2 STR +1 ---------------------------------- Scroll for One-Handed Blunt Weapon for Att., 10% success Availability: Axe Stump Effect: Weapon Attack +5 STR +3 Weapon Defense +1 ---------------------------------- Scroll for One-Handed Sword for Att., 100% success Cost: 70,000 mesos Availability: Kerning City, Perion Effect: Weapon Attack +1 ---------------------------------- Scroll for One-Handed Sword for Att., 60% success Availability: Tauromacis, Taurospear, Yeti Effect: Weapon Attack +2 STR +1 ---------------------------------- Scroll for One-Handed Sword for Att., 10% success Availability: Octopus Effect: Weapon Attack +5 STR +3 Weapon Defense +1 ---------------------------------- (?)Scroll for Overall Armor for Def., 100% success Availability: unknown Effect: unknown ---------------------------------- Scroll for Overall Armor for Def., 60% success Availability: Sabitrama's Quest (aka Diet Medicine Quest), Mushmom Effect: Weapon Defense +2 Magic Defense +1 ---------------------------------- Scroll for Overall Armor for Def., 10% success Availability: Slime Effect: Weapon Defense +5 Magic Defense +3 Max HP +10 ---------------------------------- Scroll for Overall Armor for DEX, 100% success Cost: 35,000 mesos Availability: Perion Effect: DEX +1 ---------------------------------- Scroll for Overall Armor for DEX, 60% success Availability: Mushmom Effect: DEX +2 Accuracy +1 ---------------------------------- Scroll for Overall Armor for DEX, 10% success Availability: Red Snail Effect: DEX +5 Accuracy +3 Speed +1 ---------------------------------- Scroll for Pet Equip. for Jump, 100% success Availability: Green Mushroom, Jr. Necki Effect: Jump +1 ---------------------------------- Scroll for Pet Equip. for Jump, 60% success Availability: Stirge Effect: Jump +2 ---------------------------------- Scroll for Pet Equip. for Jump, 10% success Availability: Lorang Effect: Jump +3 ---------------------------------- Scroll for Pet Equip. for Speed, 100% success Availability: Bubbling, Green Mushroom, Horned Mushroom, Jr. Wraith Effect: Speed +1 ---------------------------------- Scroll for Pet Equip. for Speed, 60% success Availability: Bubbling, Green Mushroom, Jr. Wraith Effect: Speed +2 ---------------------------------- Scroll for Pet Equip. for Speed, 10% success Availability: Jr. Wraith, Lorang Effect: Speed +3 ---------------------------------- Scroll for Pole Arm for Att., 100% success Cost: 70,000 mesos Availability: Perion Effect: Weapon Attack +1 ---------------------------------- Scroll for Pole Arm for Att., 60% success Availability: Tauromacis, Taurospear Effect: Weapon Attack +2 STR +1 ---------------------------------- Scroll for Pole Arm for Att., 10% success Availability: Evil Eye Effect: Weapon Attack +5 STR +3 Weapon Defense +1 ---------------------------------- Scroll for Shield for Def., 100% success Availability: unknown Effect: Weapon Defense +1 ---------------------------------- Scroll for Sheild for Def., 60% success Availability: White Pang, Red Drake, Mushmom Effect: Weapon Defense +2 Magic Defense +1 ---------------------------------- Scroll for Shield for Def., 10% success Availability: Ribbon Pig, Green Mushroom, Jr. Necki, Star Pixi, Lyncanthrope Effect: Weapon Defense +5 Magic Defense +3 Max HP +10 ---------------------------------- Scroll for Shoes for DEX, 100% success Cost: 35,000 mesos Availability: Henesys, Kerning City Effect: Avoidability +1 ---------------------------------- Scroll for Shoes for DEX, 60% success Availability: Mushmom Effect: Avoidability +2 Accuracy +1 ---------------------------------- Scroll for Shoes for DEX, 10% success Availability: Pig Effect: Avoidability +5 Accuracy +3 Speed +1 ---------------------------------- Scroll for Shoes for Jump, 100% success Cost: 35,000 mesos Availability: Kerning City Effect: Jump +1 ---------------------------------- Scroll for Shoes for Jump, 60% success Availability: Mushmom Effect: Jump +2 DEX +1 ---------------------------------- Scroll for Shoes for Jump, 10% success Availability: Orange Mushroom, Lunar Pixie Effect: Jump +5 DEX +3 Speed +1 ---------------------------------- (?)Scroll for Shoes for Speed, 100% success Availability: unknown Effect: Speed +1 ---------------------------------- Scroll for Shoes for Speed, 60% success Availability: Mushmom Effect: Speed +2 ---------------------------------- Scroll for Shoes for Speed, 10% success Availability: N/A (Crimson Balrog only) Effect: Speed +3 ---------------------------------- Scroll for Spear for Att., 100% success Cost: 70,000 mesos Availability: Perion Effect: Weapon Attack +1 ---------------------------------- Scroll for Spear for Att., 60% success Availability: Tauromacis, Taurospear Effect: Weapon Attack +2 STR +1 ---------------------------------- Scroll for Spear for Att., 10% success Availability: Zombie Mushroom Effect: Weapon Attack +5 STR +3 Weapon Defense +1 ---------------------------------- Scroll for Staff for Magic, 100% success Cost: 70,000 mesos Availability: Ellinia Effect: Magic Attack +1 ---------------------------------- Scroll for Staff for Magic, 60% success Availability: Malady, Wild Cargo, Yeti & Pepe, Dark Yeti & Pepe Effect: Magic Attack +2 INT +1 ---------------------------------- Scroll for Staff for Magic, 10% success Availability: N/A (Crimson Balrog only) Effect: Magic Attack +5 INT +3 Magic Defense +1 ---------------------------------- Scroll for Top-Wear Def., 100% success Cost: 35,000 mesos Availability: Henesys, Kerning City Effect: Weapon Defense +1 ---------------------------------- Scroll for Top-Wear Def., 60% success Availability: Mushmom, Pepe Effect: Weapon Defense +2 Magic Defense +1 ---------------------------------- Scroll for Top-Wear Def., 10% success Availability: Stump Effect: Weapon Defense +5 Magic Defense +3 Max HP +10 ---------------------------------- Scroll for Two-Handed Axe for Att., 100% success Cost: 70,000 mesos Availability: Perion Effect: Weapon Attack +1 ---------------------------------- Scroll for Two-Handed Axe for Att., 60% success Availability: Dark Stone Gollem, Taurospear, Yeti & Pepe Effect: Weapon Attack +2 STR +1 ---------------------------------- Scroll for Two-Handed Axe for Att., 10% success Availability: Horned Mushroom Effect: Weapon Attack +5 STR +3 Weapon Defense +1 ---------------------------------- Scroll for Two-Handed Blunt Weapon for Att., 100% success Cost: 70,000 mesos Availability: Perion Effect: Weapon Attack +1 ---------------------------------- Scroll for Two-Handed Blunt Weapon for Att., 60% success Availability: Dark Stone Gollem, Dark Nependeath Effect: Weapon Attack +2 STR +1 ---------------------------------- Scroll for Two-Handed Blunt Weapon for Att., 10% success Availability: Dark Axe Stump Effect: Weapon Attack +5 STR +3 Weapon Defense +1 ---------------------------------- Scroll for Two-Handed Sword for Att., 100% success Cost: 70,000 mesos Availability: Perion Effect: Weapon Attack +1 ---------------------------------- Scroll for Two-Handed Sword for Att., 60% success Availability: Horned Mushroom, Dark Stone Gollem, Dark Yeti & Pepe Effect: Weapon Attack +2 STR +1 ---------------------------------- Scroll for Two-Handed Sword for Att., 10% success Availability: Blue Mushroom Effect: Weapon Attack +5 STR +3 Weapon Defense +1 ---------------------------------- Scroll for Wand for Magic, 100% success Cost: 70,000 mesos Availability: Ellinia Effect: Magic Attack +1 ---------------------------------- Scroll for Wand for Magic, 60% success Availability: Malady, Dark Jr. Yeti, Wild Cargo, Yeti & Pepe, Dark Yeti & Pepe Effect: Magic Attack +2 INT +1 ---------------------------------- Scroll for Wand for Magic, 10% success Availability: N/A (Crimson Balrog only) Effect: Magic Attack +5 INT +3 Magic Defense +1 ---------------------------------- ---------------------------------- 3ci. Return Scrolls ---------------------------------- Return Scroll to a Town Cost: 400 mesos Availability: Lith Harbor, Henesys, Kerning City, Perion, Ellinia Effect: Returns you to the nearest town on the World Map. "Nearest" means that the scroll will check the distance between you and the cities on the map, and warp you to the closest one IN TERMS OF A STRAIGHT LINE. It does not check the number of zones between the one you are on and the town. You can test this for yourself by going to the Three-Way Fork outside Lith Harbor, Henesys, and Kerning City. Use a Return Scroll. You will go back to Lith Harbor, even though Henesys is fewer zones away. ---------------------------------- Return Scroll to Ellinia Cost: 500 mesos Availability: Ellinia Effect: Returns you to Ellinia from anywhere. ---------------------------------- Return Scroll to Henesys Cost: 500 mesos Availability: Henesys Effect: Returns you to Henesys from anywhere. ---------------------------------- Return Scroll to Kerning City Cost: 500 mesos Availability: Kerning City Effect: Returns you to Kerning City from anywhere. ---------------------------------- Return Scroll to Lith Harbor Cost: 500 mesos Availability: Lith Harbor Effect: Returns you to Lith Harbor from anywhere. ---------------------------------- Return Scroll to Perion Cost: 500 mesos Availability: Perion Effect: Returns you to Perion from anywhere. ---------------------------------- Return Scroll to Sleepywood Cost: 600 mesos Availability: Sleepywood Effect: Returns you to Sleepywood from anywhere. ---------------------------------- ---------------------------------- 3d. Bowman Ammunition ---------------------------------- Arrow for Bow Cost: 1 meso (2 mesos from 24 Hr Mobile Store) Availability: Lith Harbor, Henesys, Kerning City, Ellinia, Perion, Sleepywood, 24 Hr Mobile Store, all monsters Effect: Fires a projectile from an equipped Bow-class weapon ---------------------------------- Arrow for Crossbow Cost: 1 meso (2 mesos from 24 Hr Mobile Store) Availability: Lith Harbor, Henesys, Kerning City, Ellinia, Perion, Sleepywood, 24 Hr Mobile Store, all monsters Effect: Fires a projectile from an equipped Crossbow-class weapon ---------------------------------- Bronze Arrow for Bow Cost: Must be crafted Availability: Vicious (in Henesys) Effect: Weapon Attack +1 Fires a projectile from an equipped Bow-class weapon ---------------------------------- Bronze Arrow for Crossbow Cost: Must be crafted Availability: Vicious (in Henesys) Effect: Weapon Attack +1 Fires a projectile from an equipped Crossbow-class weapon ---------------------------------- Steel Arrow for Bow Cost: N/A Availability: Vicious (in Henesys) Effect: Weapon Attack +1 STR +1 Fires a project from an equipped Bow-class weapon ---------------------------------- Steel Arrow for Crossbow Cost: N/A Availability: Vicious (in Henesys) Effect: Weapon Attack +1 STR +1 Fires a projectile from an equipped Crossbow-class weapon ---------------------------------- ---------------------------------- 3e. Throwing Stars ---------------------------------- Subi Throwing Star Stack Size: 500 Cost / (Replenish Cost): 500 mesos / (150 mesos) Availability: Kerning City (Weapon NPC) Effect: Attack +15 ---------------------------------- Wolbi Throwing Star Stack Size: 500 Cost / (Replenish Cost): N/A / (200 mesos) Availability: Fire Boar Effect: Attack +17 ---------------------------------- Snowball Stack Size: 800 Cost / (Replenish Cost): N/A / (800 mesos) Availability: Lupin Effect: Attack +17 ---------------------------------- Mokbi Throwing Star Stack Size: 700 Cost / (Replenish Cost): N/A / (350 mesos) Availability: Jr. Wraith, Cold Eye, Lunar Pixie, Luster Pixie, Stone Gollem Effect: Attack +19 ---------------------------------- Wooden Top Stack Size: 800 Cost / (Replenish Cost): N/A / (800 mesos) Availability: Dark Axe Stump Effect: Attack +19 ---------------------------------- Kumbi Throwing Star Stack Size: 500 Cost / (Replenish Cost): N/A / (300 mesos) Availability: Fire Boar, Lupin, Drake, Hector Effect: Attack +21 ---------------------------------- Icicles Stack Size: 800 Cost / (Replenish Cost): N/A / (800 mesos) Availability: Cold Eye, Yeti & Pepe Effect: Attack +21 ---------------------------------- Tobi Throwing Star Stack Size: 1000 Cost / (Replenish Cost): N/A / N/A Availability: White Pang, Dark Stone Gollem, Wild Cargo, Dark Yeti & Pepe Effect: Attack +23 ---------------------------------- Steely Throwing Star Stack Size: 1000 Cost / (Replenish Cost): N/A / (700 mesos) Availability: Red Drake, Tauromacis, Yeti & Pepe Effect: Attack +25 ---------------------------------- Ilbi Throwing Star Stack Size: 800 Cost / (Replenish Cost): Everything you have / (640 mesos) Availability: Mushmom, Lycanthrope Effect: Attack +27 ---------------------------------- ---------------------------------- 4. Closing ---------------------------------- There you have it, my first attempt at an FAQ. Hopefully you got something out of it, and thanks for reading. Happy Mapling! ---------------------------------- 4a. Credits ---------------------------------- Thanks to all who supported me in my first FAQ. Haoran -- Thank you for your support and help, I probably wouldn't have done this if you hadn't maintained enthusiasm and supplied me with those first few scroll details. GreenBird -- Thank you for your contribution. AHAHAHA jk thanks for being the person that went in on MS with me in the first place, despite your soul being sold to RO. Niccus -- Always my contact for kMS and jMS, he kept me posted on upcoming things in the MS community. GlobalMS has got some ways to go, but remain patient... great things are yet to come! Mewtwo X9 -- Credit to him for many Availability sections, please check out his awesome Enemy Treasure FAQ which many of you have undoubtedly already used. Sleepywood.net and Hidden Street -- Much info was lifted and reproduced here, much credit goes to Mithos' Scroll Guide on the forums and Hidden Street's item database. Please visit their sites, they contain exhaustively researched and more comprehensive info about the entire game of MS. Visit them at: http://www.sleepywood.net and http://www.u8generation.com/maple/ Wizet/Nexon -- Thanks for a neato game, even if people are level 170+ in the Japanese version. ---------------------------------- 4b. Contact the Author ---------------------------------- Email me at petraarkanian60(at)hotmail(dot)com for additions, comments, errata, and so forth. Any and all CONSTRUCTIVE criticism is welcome. Please make sure your email contains correct grammar, punctuation, spelling, and capitalization. If your email LOOKS LIKE THIS OMGOMG YOU MISSED THIS PWND! then I will ignore it, and if your EmAil LoOkZ lyKe DiZz L0lz it will be ignored as well. Maple Story SN: HaricotVert Do not give me feedback IN GAME, it too will be ignored. Like you, I play Maple Story to have fun, not to have people badger me about this FAQ. Please treat others as you want to be treated. This 'Golden Rule' is forgotten far too often in MMORPGs. ---------------------------------- 4c. Version History ----------------------------------
v1.0 -- First Release (12/30/04) v1.1 -- Various errata corrected and addenda, mostly in Scrolls but also the entire Florina Beach item list. Thanks to Motive, Greenbird, Niccus, Mithos from Sleepywood.net forums, aero32526 [Jimmy Y.], Mr. Squirrel, Zoilito Hipolito, lolatdc749, and Hidden Street (http://www.u8generation.com/maple/) which contained much info about scrolls and other items currently not available due to Beta status. (01/06/05) v1.2 -- Added statistical analysis of scrolls, suggestions of how to sell off scrolls to maximize profit, addenda to effects of food and drink relative to potions, and added a note that throwing stars are not included in this guide. Version 0.24 patch potions included. (02/06/05) v1.3 -- Added "Perfect Medicine", notation that return scrolls do not work from Florina Beach, Sniper Potion (not Warrior Potion) drops from Curse Eyes, throwing stars by popular demand (Thanks Niccus). Full version release of Maple Story occurs, with Ossyria and everything! Version 1.4 is on the way, once I make it to Ossyria and check out the stores there. (05/16/05) ---------------------------------- 4d. Copyright Info ---------------------------------- Copyright© 2004-2005 HaricotVert Copyright© Notice: This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All copyrights and trademarks contained in this document are owned by their respective copyright and trademark holders. I take no ownership whatsoever for the copyrighted and/or trademarked material in this document.