Version 1.5 3/20/13 SSS SSS SSSSS SSSSSS SSSSSSSSSSSS SSS S SSS S S SSS S SSSS S SSS S SSS S SSS S SSS S S SS S SS S SSSSS S S SS S SS S S S S S S S S SSSSSS SSSSSS S S S S S S S S S S S S S S S S S S S S SSSSSSSS S S S SSSSSSSSSSSS S S S SS S SSSSSSSSSSSSSS S S S SSSSSSS S S SSSSSSSSSSS SSSSSSSS S SSSSSSSS S S SSSSSSS SSS SSSS SSSS SS SS SSSS SSSSSSSSSSSSSSSSSSSSSSSSS Pajama Sam 4: Life is Rough When You Lose Your Stuff Walkthrough by The Lost Gamer (ilovecartoonssomuch@yahoo.com) http://the_lost_gamer.tripod.com/ Copyright 2013 For the latest version of this guide, check http://the_lost_gamer.tripod.com/guides.html Table of Contents: 001. General information 002. Video Walkthrough 003. Characters 004. Walkthrough 005. Credits 001-General Information ----------------------------------------------------------- This is a walkthrough for the Windows game called Pajama Sam 4: Life Is Rough When You Lose Your Stuff. The title is actually just Pajama Sam: Life Is Rough When You Lose Your Stuff, but it's fourth in the series (No Need To Hide When It's Dark Outside, Thunder And Lightning Aren't So Frightening, You Are What You What You Eat From Your Head To Your Feet). The good news (for me) is that, unlike the other Pajama Sam games, this one does not take randomness into account. So the game will be the same every time you play it, which makes writing this guide easier. To contact me, e-mail ilovecartoonssomuch@yahoo.com, but make the subject blank if you do. Also, please mention this game because there is more than one Pajama Sam game I've written about. 002-Video Walkthrough --------------------------------------------------------- Would you like to see someone play the game, not just read about how to play the game? You're in luck! I've done a video walkthrough for this game, which can be seen here: http://www.youtube.com/playlist?list=PL- BD_KjCUmdypAKXuGwVAM0Z8a4ETQx_a The video comes complete with my commentary. 003-Characters ----------------------------------------------------------- Dr. Grime: Arch nemesis of Pajama Man; he makes things all dirty and such. Cool fact: He's not really a doctor. Pajama Man: A superhero that Sam idolizes. He goes around saving the day. And, cool beyond cool, he's going to be signing stuff in the local mall for a day! Sam: Sam is overjoyed that Pajama Man is going to show up at the mall. He knows the perfect thing to get signed, too, his edition of the first Pajama Man comic. Too bad it gets stolen mysteriously. Pajama Sam: A superhero (Sam is his secret identity), Pajama Sam vows to return the comic book. Dirty Sock: He's sad because he's dirty, meaning he can't be with his match, a clean sock. Pajama Sam, being an all- around good guy, vows to help. Clean Sock: She's sad because she's all alone. When Sam gets dirty sock clean, he reunites them. Security Guard: He makes sure no one gets in the mall, where Sam's comic book is, without a shirt, shoes and socks. Sam's socks are the two socks mentioned above. Crane Operator: One of her levers is broken, which means she can't go on a coffee break. Grandma Sweater: She's nice and likes to knit. She knits Sam a shirt. Nutcracker: A strong-accented fellow who can crush nuts in his mighty jaw. Farmer: A strange-looking fellow who raises dust bunnies and shears them for profit. His problem is that he can't catch them. Sponge: Sponge has a cool voice, and loves to eat mold. If Sam needs to get mold off a shoehorn, Sponge will help. Jacque Scubeau: A French scuba diver who gets Sponge out of the fish tank when Sam needs Sponge's help. Bishop: An old chess piece that cheats so he doesn't lost (but he doesn't cheat so he can win). His hat is used to poke holes in jars. Cook: A cook who works in a grimy diner gives a reward to his thirtieth customer. Hall Monitor: She handles the line of kids who are in the mall, waiting to see Dr. Grime. You'll need a free pass (the reward for the cook's thirtieth customer) so she'll let you bypass the long line. Kids: They want to see Dr. Grime for some reason (why not Pajama Man?). They mistake Pajama Sam for Dr. Grime, so you know they're not too smart. 004-Walkthrough ----------------------------------------------------------- Sam is watching Pajama Man. After the show, he learns that for one day only, Pajama Man will be live, in person, to sign stuff at the mall. After begging his mom, she agrees and tells him to pick something for Pajama Man to sign (she has to make a shopping list). Sam goes into his messy room and finds his favorite comic book, Pajama Man super-collectible issue #1 has gone missing! Someone or something grabs the comic and disappears in a pile of junk. Sam needs to follow, but first needs his cape. There are three red things in the room (on the door, under a box, in the stuff on the right). Once he gets his cape, Pajama Sam goes into the pile of junk and emerges in a land made up of junk. Here, and everywhere else in the game, you can find blue cards (Pajama Man trading cards) scattered randomly throughout the game. Talk to the sock here. He's sad because he's dirty and therefore cannot be with his match, a clean sock. In fact, to let you know just how he feels, the sock breaks out into song: A sock out on his own Is like a sea without a shore And because I got some mud on me I can't get in my drawer. A sock out on his own Is just one out of a pair I miss my matching sock so bad It fills me with despair. They say there's no place for me Amongst the clean because I'm dirty I know none of them can see Inside... Inside my heart is truly free From dirt and filth and food debris. But what good is a spotless heart... When we are a pair apart? Pairs: We're all pairs; we're all pairs We'll always be together! The world is fine; the world is fine The sun will shine forever in the sky! You're all alone... It's strange to see... We guess you must deserve to be! Sock: To be part of a pair Has been my noble goal. Alone I'm less than half Together more than whole. They say there's no place for me Amongst the clean because I'm dirty. But I know none of them can see inside. Inside my heart is truly free From dirt and filth and food debris. But what good is a spotless heart... When we're a pair apart? The song ends. Sam says he'll let the sock come along with him, and Sam will try to get him clean somehow. That's good news for the sock. Go right down the road. The road splits up into three roads here. The left one leads to a cereal bowl, the middle one leads a river and the right one leads to Grubby Corners. Go to Grubby Corners and go left to reach the mall. Talk to the security guard to learn you can't go in without a shirt, shoes, and socks. Go right down the road, past the farm with all the white fluffy animals. You make it to a baseball glove. Pick up the funny putty that is on the glove. Go back to the place where the road split up and go to the cereal bowl. Go right to find a big clothes pile. You might find a jar here, if so, pick it up. Go up the dresser here by clicking on the drawer you want to jump to. The catch is that you can't jump to a drawer that is closed (the drawers open and close by themselves). Jump all the way to the top. Up here, there isn't anything except a net (pick it up) and a sponge in a tank. Jump down from the dresser and go back to the cereal bowl. Stand on the spoon by clicking on it, then pick up a raisin and throw it on the circular part of the spoon. Do this for three raisins, which sends up vaulting in the air, to the top of the cliff that is in the background. Take the string from the yo-yo here and take the up/left path to meet Grandma Sweater, a nice old lady who knits. Talk to her, and she promises to make you a sweater, as long as you get her some wool. Go back and take the left path to reach a lake. This lake works as a big washing machine, except it has no water (trash is in the way). The crane operator can't clear out the garbage because one of the crane handles is missing. Go right twice to find some fireflies. If you have the jar, try to catch them in the jar (Sam won't let you do so unless there's holes in the lid). Pick up the peanut here and go right again to reach the area on top of the dresser (this is the best way to get there, as trying to scale the dresser again turns into a minigame). Go to the farm with the white animals. The farmer tells you that they're dust bunnies. Use the yo-yo string to get one (you get the leader, so all the others follow). The farmer shaves all of the bunnies, leaving him with a lot of yarn. He gives you some, free of charge. Go back to Grandma Sweater and give it to her. She makes you a shirt, but it doesn't fit you. Use the funny putty on yourself to make a mold of yourself, then give the mold to Grandma Sweater so she has something to knit by, so she makes a shirt that fits you. Now you have a shirt, you need shoes. Go to the area where the nutcracker was (right of the farmer) and have him crack the peanut. Go to the soda lake, which was the middle path at the place where the paths split up. Put the peanut shell (from the cracked peanut) on the lake, then use the shell as a boat to get to the other side. If you go up/left here, you reach a chess game. The bishop is cheating by putting his cane under the timer. Remove the cane to end the game, then go back. Go left to reach a shoe tree. Use the shoe to find that it's moldy and doesn't work, then go back. Click on the slingshot to sit on it, then use the yo-yo string on the tree to fling yourself to the area with the nutcracker. Get to the tank on the top of the drawer. Use the left of the fire truck's windy things to extend the ladder. Climb up the ladder and talk to the sponge below for a while. When Sam mentions the moldy shoehorn, Sponge offers to clean it. Sam jumps in to get Sponge, but all that does is upset the scuba diver. Talk with the French fellow and click on Sponge so the diver will get Sponge for you. Take Sponge to the shoehorn, and it cleans the shoehorn for you. Blow in the shoehorn then to get the shoes to start flying. Use the fishnet to catch some shoes. Now that you have a shirt and shoes, you need socks. Get the jar from the area where the security guard is (if you don't already have it). Take the jar to the fireflies and try to catch them in the jar (again, only if you already haven't). Sam doesn't catch the fireflies because they holes in the lid to breathe through. After Sam lets you know that, go to the Bishop (chess piece). He uses his pointy head to poke holes in the jar for you. Once you have holes, get the fireflies in the jar. Go to where the Nutcracker is, and enter the cave. It is light in here because you have the fireflies. Sam lets them go. Notice how there's a stick lollipop on the wall. Go to Soda Lake. Click on the ice cube in the middle of the lake so Sam crosses the lake (lands on the side with the slingshot) and grabs the ice cube. Use the slingshot to send you to the area with the nutcracker, enter the cave, and use the ice cube on the gum to make it less sticky, letting you get the lollipop. Go to the crane operator. Give her the lollipop, which works as a handle. She leaves. Play the getting rid of trash minigame for a while. Move trash around, in order to make matches of three. Make enough matches to win the challenge. Once that's done, the trash is gone, letting water into the washing machine. Use the dirty sock on this water to make him nice and clean again. Go to where you found the dirty sock and go up to reach a dresser where the sock's mate is. Show the now-clean sock to the clean sock, and the two team up with you. It's too bad they didn't throw in a Sock Musical reprise here. Now that you have shoes, socks, and a shirt, go to the mall. The security guard lets you through, and your clothing-related friends leave you. Enter the diner (in the top/right) and exit. Then enter again, then exit. Repeat this enter/exit process until you are customer number 30, in which case you get a free pass. Exit the diner and go right to reach a line, where kids are waiting to see Dr. Grime. That's not cool. Have Sam move up, through the line, and with your free pass, you get to do so. The kids mistake Sam from Dr. Grime. Sam dodges in a room where he finds his comic book. Click on the sofa to move it from the wall. A delivery boy, who thinks you're Dr. Grime, comes from the diner and leaves you a menu. Click on it and order hot cocoa. Click on the vent (where the couch was) and Sam climbs through the vent to end up hanging from the ceiling. Use the hot cup of cocoa on the water sprinkler (kids, don't try this at home) to set it off, making Sam and everyone else dirt-free. The kids learn Sam isn't Dr. Grime, and instead crowd around him to see his comic book. Sam says how he is going to get Pajama Man to sign it, and then runs off (now that he has the book) to go get it signed. The game ends with us seeing a photo of Pajama Man and Pajama Sam side by side. The credits roll as music plays and all the Pajama Man trading cards get shown. 005-Credits ----------------------------------------------------------- This FAQ is copyright of The Lost Gamer, 2013. This game copyright Humongous Entertainment, 2003. If you want to use any part of this FAQ for any reason, ask me first (instructions under general information)