__ __ __ __ __ __ __ | | | | | | | ) | | |\ | /\ /\ /\ | | ) | / /\ / / \ / \ / |--| |-- |-/ |-- | | \| |--| | | | |-- |-/ | | |--| \__ \/ \/ | | |__ | \ |__ | | | | | | | | |__ | \ | \__ | | ___) __ __ ____ __ | ) /\ / | | / |-/ |--| \__ | | \__ | | | ___) | | ___) ___ _ ____ __ __ ____ __ _ / _| / \ | _ \ / \ / \ | __| | \ | | | / / _ \ | |_) | / /\ \// \ \ | |__ | \ | | | | | |_| | | / | | | | | | | __| | |\ \| | | | | _ | | |\ \ | | | | | | | | | | \ | | \_ | | | | | | \ \ | | | | | | | |__ | | \ | \___| |_| |_| |_| \_\ |_| |_| |_| |____| |_| |_| ____ _ __ _ _____ _ ____ ___ ____ / ___| / \ | \ | | | _ \ | | | __| / \ / \ | (__ / _ \ | \ | | | | \ | | | | |__ | /\_\ | /\ | \__ \ | |_| | | |\ \| | | | | | | | | __| | | ___ | | | | \ \ | _ | | | \ | | | | | | | | | | ||_ | | | | | ___/ / | | | | | | \ | | |_/ / | | | |__ | \/ / | \/ | |____/ |_| |_| |_| |_| |____/ |_| |____| \___/ \____/ =============================================================================== Table of Contents =============================================================================== [INTRO] Introduction [START] Getting Started [WALKT] Walkthrough [DOSSI] Dossiers [CLUES] Interpretation of Clues [QUEST] Frequently Asked Questions [VERSN] Version History [COPYR] Copyright [CONTC] Contact Information Navigation tip: Press Ctrl and F to bring down a search bar. Then type in the name of the section you're looking for - like [DOSSI] for the Dossiers. =============================================================================== Introduction [INTRO] =============================================================================== Salutations! This is my fifteenth walkthrough - a pretty impressive number, not counting my Link's Awakening maps. I'm switching from the classics of 3-D action/adventure games, The Legend of Zelda: Ocarina of Time and Donkey Kong 64, to the gold standard of PC "edutainment" titles, the Carmen Sandiego series. Where in America's Past is Carmen Sandiego is perhaps the best (and probably the toughest) of the original six Carmen Sandiego games. While the graphics certainly aren't state-of-the-art, they're still pretty decent, and good enough for this kind of game. The MIDI music is quite good for its time. The clues given are sensitively written, but not shackled by obsessive political correctness. There's a good number of clues, so they won't become repetitive quickly. This title is 16 years old now, but since the game focuses on history, there's very little (except maybe for the World Trade Center clue) that's gone out of date. Most of all, the game is quite educational and enjoyable to play. The game is probably aimed most at middle school students, but anyone of any age will be able to learn from it. In fact, some of the later cases are quite difficult. By the way, in the game and manual, the word "gray" is always spelled "grey," but I use the more standard "gray" throughout this guide. =============================================================================== Getting Started [START] =============================================================================== First, run the INSTALL program to install the game to your hard drive. From the DOS prompt, type CD\CARMENAP (or wherever the program is installed) and press ENTER. Type CARMEN to start the game. If you're running the game from Windows (and you probably are), just double-click CARMEN.EXE or the appropriate shortcut to launch the game. You shouldn't have to reboot your system in DOS mode. You can launch the game using various "switches" if you have an unusual sound card or monitor, but that shouldn't matter any more. Watch the opening sequence (it stills looks decent, even 16+ years later) and press ENTER. The secretary (Nancy, whose outfits change color every time you see her) will ask you to sign in. Click on a name and press ENTER to begin (or press Delete to remove the name). If you haven't played before, click on the bottom slot and type in your name to start a new game. The Chief will talk to you briefly, although you can skip him by pressing ENTER. In each case, a V.I.L.E. henchman has stolen a famous item (such as the Liberty Bell or Gettysburg Address). You're trying to track the criminal to his or her hiding place, going across five different regions and nine different time periods. Before you can catch the crook, though, you'll have to get the correct warrant, and you can't get a warrant until you find some clues containing information about the suspect's identity. What's more, you only have a limited time to accomplish these objectives. The Walkthrough shows the general strategy used in this game, while the FAQ section answers certain questions about specific matters. The Dossiers section describes all 16 of Carmen's minions, helping you to interpret the clues you find. The Interpretation of Clues section helps you understand potentially tricky clues. First, here's what all the on-screen buttons do. ---Search--- These options generally reveal hints about the suspect's whereabouts. -Ask Bystander takes only an hour, so it should be your first option. -Check Source costs two hours. -Listen In takes three hours, so only use this if you can't figure out your next destination using the first two search options. ---Record--- -Warrant allows you to enter Evidence or check the Dossiers. The latter isn't very useful, since you have my guide. However, Evidence is extremely important. Make sure to enter evidence as soon as you find it. Use your left mouse button to cycle through the various data fields (including blank). When you think you have enough evidence to get a warrant, select the Compute option. This costs an hour, so don't select Compute unless you're pretty sure you know who the suspect is. If you need to narrow your suspects, use my dossiers. Generally, you'll need at least two clues (in addition to gender) to get a warrant, and sometimes more (such as in the event these two clues are hair and animal, which always match). -Travel Log shows a list of the locations you've visited earlier in the case. The places marked by diamonds are those where you found V.I.L.E. henchmen. -Detective Roster displays a list of players who have played the game, along with their rank and number of cases solved. -Hall of Fame shows the list of detectives who have successfully solved 80 cases and joined the Hall of Fame. Unless you're playing at a school or community center, don't expect to see a very full list, because this is a difficult milestone to reach. -Game Options allows you to Save Case (save game and log in with a different name), Get New Case (end the current case and start a new one), turn Sound on or off, turn Ambient Music on or off, and Quit Game (returns you to DOS or Windows, automatically saving the case). When you save your current case, you can resume it the next time you log in as that player. By the way, it's OK to have cases in progress with several different players; they won't be overwritten. ---Map--- This displays a map of the United States. Click on the region and time zone you want to visit next, and then click Launch to go there. Note that the Zoom In feature (click the button or use Z and R) allows you view the list of states in a region and to find out when each state was admitted to the union. Blue or yellow states were part of the United States in the specified time period, while brown or gray states weren't. ---Launch--- When you're ready to blast off to a new region and time zone, select this option. This costs anywhere from one to four hours. ---Mailbox--- This icon is found in the lower-right corner of the screen. Every once in a while, this icon will start to flash. When that happens, click on it for an important clue. This will be a hint on the suspect's identity, and this is basically the only way you can get the clues needed to obtain a warrant. Best of all, checking your mail doesn't cost any time. Note: If you ever want to go back to an earlier screen (to review the information for the current time period, for example), just press Escape. =============================================================================== Walkthrough [WALKT] =============================================================================== This walkthrough is different from walkthroughs in my previous guides. In most walkthroughs, the writer guides the player through every level and step of the game. That isn't very practical in a Carmen Sandiego game, so I'm going to direct you through a sample case, showing the methods and strategies used during the game. Most of these clues appear in the actual game, although this case is shorter than most. Let's start a new case. We've got 48 hours to solve it, and we know that the crook is a woman. Click on "Records," and then "Warrant" and "Evidence." Click on "Sex" to show that the culprit is female. Read the information about this time period (click on Read More if you want), and now start looking for clues. Click on the "Search" button and then "Ask Bystander." This should always be your first step, as it takes only one hour. This bystander said that the suspect was going to take part in the Bear Flag Revolt of 1846. You don't know precisely what the Bear Flag Revolt was, but you know that California's flag has a bear on it, and that this event probably took place in California. Now click on "Map." A map of the United States will appear. Click on the western region, and for the year, let's try 1826-1850. Now click the "Launch" button to zap off to that region and time. In the new region, again click Search. Select "Ask Bystander." A suspicious- looking individual appears on the screen. You know you're on the right track when that happens. We're told that the suspect was going to Washington in 1972 to protest the Vietnam War. But we're not quite sure whether Washington is considered Southern or Eastern (it's really Eastern, but let's pretend not to know). But look! The light blue icon on the lower-left corner of the screen is flashing. It says that the suspect had eyes the color of emeralds. We know emeralds are green, so enter that in the appropriate Evidence field at the Warrant screen. We still don't quite know where to go next, so select "Consult Source" in the Search menu. This costs 2 hours, so don't use it if you don't have to. We hear that the suspect was planning on hitchhiking to the Woodstock music festival. We know that was in New York, so select the East region and the years of 1951-1975, and then Launch. Read what's on the screen, and now Ask a Bystander. We learn that the suspect was campaigning for James Madison in Virginia. And as before, a V.I.L.E. henchman appears on screen. Let's go to the South in 0-1800. As usual, we select "Ask Bystander" first. But what's this? This person doesn't know what we're talking about! And no V.I.L.E. henchman appeared on the display. We must've made a wrong turn. We can go back to East 1951-1975 and look for more clues, but that's not necessary in this instance. Instead, a close look at the encyclopedia shows that James Madison was elected president in 1808. So now we select Southeast in 1801-1825. Again, we select "Ask Bystander." This time, an anvil falls down, and we're warned not to get distracted by the V.I.L.E. tricks. When this happens, we know we're very close to the culprit! But we can't do anything if we don't have a warrant. So go to "Records" and then "Warrant." Now select "Compute." Unfortunately, we have Insufficient Data to get a warrant. It could be Claire Voyant or Rhoda Lottamiles. At this point, we're going to have to make a guess. We'll have a 50-50 chance of guessing correctly, and a 50-50 chance is better than having no chance at all (that is, not having a warrant). Let's say Rhoda did it. So enter "Blond" in the hair color field, as this is a feature Rhoda has that Claire doesn't. Now select "Compute." We've got a warrant for Rhoda Lottamiles. Now let's select "Consult Source." Someone throws a keg of TNT at us! We're told to stay calm. Lastly, select "Listen In." Finally, we've found that suspect - and it's Rhoda Lottamiles! You don't have to remind her about those "Miranda" rights. We've solved the case, and we're one case closer to getting a promotion. If it's time to get promoted, you'll be asked a difficult trivia question. Use the "What Happened When" book that came with your game to find the correct answer. =============================================================================== Dossiers [DOSSI] =============================================================================== Name Sex Hair Eyes Animal Artist Athlete ------------------------------------------------------------------------------- Homer DeBrave M Black Gray Bison Georgia O'Keeffe Babe Ruth Shlomo Replay M Black Brown Bison Norman Rockwell Muhammad Ali Stanley Cupp M Gray Gray Armadillo Georgia O'Keeffe Jesse Owens Casey Rah-Sirah M Gray Blue Armadillo Grandma Moses Muhammad Ali Marty Graw M Red Green Crocodile Norman Rockwell Babe Didrikson Phil R. Yupp M Red Brown Crocodile Alexander Calder Babe Ruth Leif Malone M Blond Blue Bald eagle Ansel Adams Babe Didrikson Skip Tumelu M Blond Green Bald eagle Ansel Adams Jesse Owens Carmen Sandiego F Black Brown Coyote Norman Rockwell Peggy Fleming Tippi Canoe F Black Gray Coyote Andrew Wyeth Babe Ruth Lucinda Boltz F Gray Gray Armadillo Andrew Wyeth Billie Jean King Della Kitessen F Gray Blue Armadillo Grandma Moses Muhammad Ali Moms DeWard F Red Brown Opossum Grandma Moses Babe Ruth Claire Voyant F Red Green Opossum Norman Rockwell Peggy Fleming Rhoda Lottamiles F Blond Green Bald eagle Ansel Adams Billie Jean King Laverne Onions F Blond Blue Bald eagle Ansel Adams Muhammad Ali These are listed in order of gender and then hair color. Within each gender, there are two members of each subset (hair, eyes, animal, and athlete), while a couple of characters have individual artists. For this reason, be extra careful to take note of artist clues. Also, people with the same hair colors always favor the same animals. =============================================================================== Interpretation of Clues [CLUES] =============================================================================== This section refers only to clues about the suspect's identity. "Eyes the color of emeralds" are green. "Eyes the color of jade" are brown. "Eyes the color of pine cones" are brown. "Eyes the color of mahogany" are brown. "Eyes the color of marble" are blue. "Eyes the color of cold granite" are gray. "Eyes (or hair) the color of slate" are gray. "Hair the color of graphite" is gray. "Hair the color of gravel" is gray. "Hair the color of rubies" is red. "Hair the color of burgundy" is red. "Hair the color of a fire engine" is red. "Hair the color of lemons" is blond. "Hair the color of a canary" is blond. "Hair the color of cornsilk" is blond. "Hair the color of coal" is black. "Hair the color of darkness" is black. "Hair the color of India ink" is black. An animal that lives in Texas and looks like a wolf is coyote. Wile E. chases the Roadrunner. An animal that is a marsupial is the opossum. An animal that is a reptile and a throwback to the Stone Age is the crocodile. An animal that has a suit of armor and can curl up into a ball is the armadillo. It is prominent in the Texas area. An animal that has a bald spot and is America's national bird is the bald eagle. An animal that lived in great herds and was very important to the Indians is the bison. An artist who specialized in black-and-white photography is Ansel Adams. An artist who had a father and grandfather who were artists is Alexander Calder. An artist who was a grandmother figure is Grandma Moses. An artist who painted desert landscapes and flowers is Georgia O'Keeffe. An artist who illustrated magazine covers is Norman Rockwell. An artist most known for "Helga" and Christina is Andrew Wyeth. An athlete who was a heavyweight champion and won the "Thriller in Manila" is Muhammad Ali. An athlete who was successful in golf and track and was known as Mildred Zaharias is Babe Didrikson. An athlete who was the pride of the U.S. Olympic figure skating team and won a gold medal in the Winter Olympics was Peggy Fleming. An athlete who beat Bobby Riggs in the Battle of the Sexes and had a great serve-and-volley game is Billie Jean King. An athlete who won four gold medals as a sprinter at the Berlin Olympics is Jesse Owens. An athlete who played for the New York Yankees and hit home runs is Babe Ruth. =============================================================================== Frequently Asked Questions [QUEST] =============================================================================== Q: What are the differences between each detective rank? A: As you go along, cases will get longer and clues will become scarcer and more obscure. Fortunately, the experience and skill you earn in earlier cases will help you to handle the longer, tougher ones. Refer to this chart. "Locations" includes the starting point. Hours may vary slightly from case to case, and promotion refers to the number of cases you must solve before advancing to the next rank. Rank Locations Hours Promotion Notes Greenhorn 4 45+/- 1 case Tenderfoot 5 50+/- 5 cases Clues are simple and explicit Jr. Birddogger 6 60+/- 6 cases Birddogger 7 60+/- 6 cases More difficult clues, many identity Jr. Tracker 8 72+/- 7 cases Fewer identity clues; may need to guess Tracker 9 75+/- 5 cases Jr. Scout 10 84+/- 5 cases Some clues are ambiguous and deceptive Scout 11 90+/- Catch Carmen Sr. Scout 12 92+/- 80 total Super Scout is the highest rank. Once you solve a total of 80 cases, you'll reach the Hall of Fame. Q: I don't understand what a clue means. Can you help me figure it out? A: If it's a clue about the suspect's identity, refer to the Interpretation of Clues section in this guide. If it's a hint about where to go next, try looking in the index of the What Happened When book that comes with the game. You might also check other useful sources, such as good dictionaries, encyclopedias, and almanacs. Above all, read the clues carefully! Some clues can trick you, especially in later cases. And clues can be harder than you would think; for example, Lyndon B. Johnson was first sworn in as president in Texas, not Washington, D.C., so don't make automatic assumptions. Q: How many different places can I go in this game? A: 45. There are five regions and nine time zones. Since you can access each region in all time zones, 5 x 9 = 45. Q: I'm about to solve the case, but I don't have enough clues to obtain a warrant. What should I do? A: This is often a problem, especially in later cases, where you'll often get just a hair and an animal clue. If you have a lot of time left, you can go back to your previous location (you won't get any clues before that, though) to look for more clues using options like Listen In. More realistically, you're going to have to make a guess. It seems like henchmen you haven't caught lately are more likely to be the criminals (they haven't escaped from jail yet). For example, if you know the criminal is a redheaded man, and you caught Marty Graw two cases ago, it's usually going to be Phil R. Yupp this time. If you know your suspect is female and dark-haired, it's usually safe to assume it's Tippi Canoe and not Carmen Sandiego, as Carmen only appears once you become a Scout. As with real investigators, not all cases can be solved, so don't fret if you end up making a mistake. Failing to solve a case won't make you any farther from getting promoted. Q: I'm supposed to go to Washington, D.C. Is that in the South or East region? A: East. That is a good question, but you can use the "Zoom In" feature to find that the District of Columbia is considered to be in the East region. Oklahoma is another place that can trip you up if you're careless, as it's in the Midwest region. Q: Does it help to use a pencil or paper to record certain clues? A: Sometimes. For example, if you've just received a clue, and the mailbox starts flashing, you may want to write down the clue before you check your mail so you don't forget it. If you Ask a Bystander and get a vague hint, you might want to write this clue down before you select other search options. This way, if the next clues are even less specific, you won't have to re-check and thus lose time. You might also want to record a list of the suspects you capture (I explain why in another question). Q: Can I issue a warrant for more than one person? A: No. If you've gotten a warrant, and you select "Compute" to get a new one, the original warrant is invalidated. You might do this if you've forgotten whether you got a warrant earlier or if you've found new clues that contradict earlier information (because you made a mistake or misinterpreted a clue). Q: Why do I have to answer a question before I get promoted? A: This is partially a test of your readiness for the next level, but it was mostly intended as a deterrent for people who made unauthorized copies of the game. This was something called "off-disk copy protection," and a fair number of games used it in the early 1990's. This usually involved answering a question about the manual, or in this case, a book that came with the game. But just between you and me, Pete Rose got his milestone 3,000th hit, the Creek Indians were involved in an 1825 treaty, Jack Nicklaus won his fourth U.S. Open, General Sherman marched 62,000 men, and the postal workers were the ones who went on strike. Q: What does V.I.L.E. stand for? A: Villain's International League of Evil. How vile! Q: How long does it take to complete a case? A: If you mean real-life time, probably about five minutes for the first cases, ten for the middle ones, and fifteen minutes for Scout level cases. If you mean game time, you can complete most cases in about half the allotted time if you stay on track and you don't select "Listen In" too often. Q: What other tips and notes do you have? A: Here are a few miscellaneous tidbits: * Be quick but take your time. It's faster to Consult a Source or Listen In to get a more specific clue than to go to a series of wrong locations or to be forced to return to your original location to gather more information. * Unlike previous Carmen games, you don't have to return to the previous location if you go to the wrong place. You can go straight from this wrong location to where you were supposed to go. * If you've narrowed your next destination down to two places, it's best to just go to one of those locations, and if you're wrong, to visit the other possibility. Any more than two possibilities, and I would search for more clues. * If you're near the crook but are unsure who it is, you can try this trick: Quit the game (which automatically saves the case) and copy (not move) your SAVEGAME.DAT file to another directory. Then return to your case and try to catch the criminal. If you guess wrong, quit the game and copy the old SAVEGAME.DAT file to your CARMENAP directory (or wherever the game is installed). Then you can restart your game, knowing who the criminal is. I would only try this for longer cases. * The higher your rank, the better The Chief and Nancy will treat you. * Cowboys are a popular theme, appearing in both 1851-75 Southwest and 1876- 1900 Southwest. * The game misspells "Robeys" and "Gilded Age" as "Robies" and "Guilded Age." Additionally, the manual mentions "U.S. Marshalls" instead of "U.S. Marshals." * Bison and buffalo are the same, as are opossum and possum. * You can play this game without a mouse if you have a Stone Age computer. Of course, some players may prefer to just use the keyboard (or a joystick if you have one). * Press ENTER to skip the opening sequence or your meeting with the Chief. Strike Esc to skip the staticy trip in time. I'd watch the opening sequence at least once, though. * When you become a Scout, you'll have to catch Carmen Sandiego before being promoted to the final rank. If you learn that your suspect is male or doesn't have black hair (and therefore can't be Carmen), don't quit, as solving these cases will still count toward reaching the Hall of Fame. * I like the image found in 1976-2000 West (the well-done endless computer). This is hardly the most fashionable design for a modern PC, though. * Each combination of location and time period has more than one set of text, adding to the game's variety. Q: What happens if you try to sign in using the name of a V.I.L.E. henchman? A: The secretary (Nancy) delivers a stern message: "What are you doing here! We do not employ V.I.L.E. Henchman [sic] at our detective agency. Please leave before I call security." You can't give your character the name of a V.I.L.E. henchman in any other Carmen Sandiego titles, either. Q: Why aren't there any black V.I.L.E. henchmen? A: This has always bothered me a little. The game comes with pictures of all the suspects on some special cards, and every one of these images depicts white V.I.L.E. henchmen. However, some of the henchmen who appear on screen are African-American. I'm not quite sure why. Perhaps Carmen Sandiego does most of her recruiting in places where there aren't many black people. Maybe she wants to limit diversity among her V.I.L.E. members and avoid creating a Race field in the dossiers. Q: Is there any poetry in the dossier cards that come with the game? A: Some of these cards are pretty funny (I like the pet names of Snookers, Noodles, Zippy, and especially Dishrag). I'm not here to rehash the manual, but I can't resist including this poem for Homer DeBrave: It looked extremely bleak for Sandiego's gang that night. Then strolled Homer [DeBrave] upon the scene- o [sic], what a welcome sight! For when that black-haired, hulking figure saw them in a fix, He said, "Stand back, I'll break that lock, just let me get my licks." He peered in with his soft grey eyes to find the right approach. He rubbed his hands upon his chest as if [he was] a third-base coach. A six-foot pipe that weighed a ton he lifted o'er his head. And like Babe Ruth, he swung with ease that hefty piece of lead. O somewhere in this land, crooks trade schemes with frauds; I'm sure they see no harm. But Homer? He struck out, you see, he hit the fire alarm. - Rick Goldsmith, with apologies to Ernest L. Thayer Q: Do V.I.L.E. henchmen annoy you all day long? A: Leif Malone while I'm busy. At the local grocery store, get something at the Della Kitessen. And when you stop by gas station, be sure to Phil R. Yupp. Ask your mechanic to Lucinda Boltz and perform a tune-up if you Rhoda Lottamiles lately. When you're at a restaurant, be sure to order Laverne Onions. In music class, remember to sing "Skip Tumelu," and in history study Tippi Canoe. For all you baseball fans, watch Homer DeBrave and the Shlomo Replays, while hockey fans are more interested in the Stanley Cupp. And if you want excitement, go to the Marty Graw. Don't forget Casey Rah-Sirah, Moms DeWerd, Claire Voyant, and Carmen Sandiego herself. Q: Does Claire Voyant give you a Crime Medallion if you arrest her? A: No. I spent too much time writing that Ocarina of Time guide. According to the dossier cards that come with the game, Carmen Sandiego hired Claire as V.I.L.E.'s "all-around sage." But Rauru, Darunia, and Saria did it without reading palms or stealing the Liberty Bell. But this is enough silly stuff. Off to the Version History! =============================================================================== Version History [VERSN] =============================================================================== Date | Version | Size | --------|---------|------|----------------------------------------------------- 2-18-08 | 0.1 | 13KB | Began guide. 2-19-08 | 0.12 | 14KB | Did very little. 2-21-08 | 0.15 | 14KB | Did very little. 2-23-08 | 0.16 | 15KB | Worked on title art. 2-24-08 | 0.2 | 18KB | Worked on walkthrough section. 2-25-08 | 0.4 | 28KB | Completed walkthrough and typed dossiers. 2-28-08 | 0.5 | 30KB | Did some stuff. 3- 7-08 | 0.55 | 23KB | Removed content related to other Carmen games. 3- 9-08 | 0.6 | 24KB | Worked on FAQ section. 3-17-08 | 0.7 | 28KB | Did some more work. 3-18-08 | 0.85 | 30KB | Very close to completion. 3-19-08 | 1.0 | 34KB | Finished things up and proofread guide. =============================================================================== Copyright [COPYR] =============================================================================== (c) 2008 Vinny Hamilton. All rights reserved. All trademarks mentioned in this guide are copyrights of their respective holders. You can print this guide out for your personal use. You can download this guide to your computer for your personal use. You can post this guide on your Web site as long as you give proper credit AND you don't change a single letter, number, or symbol (not even a tilde). Remember that the latest version will always be available at GameFAQs.com, but don't count on there being frequent (if any) updates. You can translate this guide into a foreign language (British, Southern, Australian, and New Yorker are not considered foreign languages) and post the translation on your Web site as long as you ask permission first. You can't post this guide on your Web site and then say you wrote the guide yourself. You can't post this guide on Web sites that contain (or have links to sites that contain) explicit depictions of naked humans (also known as pornography), racism, gambling, or flattery of totalitarian regimes. You can't post this guide on your Web site if you're going to change anything in this guide that took me so many hours to write. If you don't comply with these guidelines, your hard drive will be reformatted inexplicably and you will suffer from constipation for the rest of your life. Heed this warning. =============================================================================== Contact Information [CONTC] =============================================================================== If you have any questions or comments about this guide, please send an e-mail to VHamilton002@gmail.com. That's zero-zero-two, by the way. Remember that not all e-mail messages will be read. Please follow these guidelines: Do include "Carmen Sandiego" in the subject line. Do send polite suggestions for ways to make this walkthrough better. Do tell me about any errors or omissions you find. Do send information about any glitches, tricks, or codes you find. Do ask any questions you have about Where in America's Past is Carmen Sandiego gameplay. I will respond eventually if you follow all of these rules. Do make a reasonable effort to use decent spelling, grammar, punctuation, usage, and capitalization so that I can understand what you're trying to say. Do use patience. I check my messages quite sporadically. Do not ask for technical support except as a last resort. Do not send spam, pornography, chain letters, "flaming," or anything that contains profanity or vulgarity. Again, violating this rule will result in deletion of the message and permanent constipation. ******************************************************************************* Current list of VinnyVideo guides available on GameFAQs.com and Neoseeker.com: F1 ROC: Race of Champions FAQ/Walkthrough F1 ROC II: Race of Champions FAQ/Walkthrough SimCity 3000 Walkthrough/Strategy Guide Nigel Mansell's World Championship Racing FAQ/Walkthrough Kyle Petty's No Fear Racing Strategy Guide/FAQ Madden NFL '96 (SNES) Strategy Guide/FAQ Madden NFL '98 (SNES) Strategy Guide/FAQ Madden NFL '97 (SNES) Strategy Guide/FAQ ESPN SpeedWorld Strategy Guide/FAQ The Oregon Trail: Fifth Edition (PC) FAQ/Walkthrough The Legend of Zelda: Ocarina of Time Master Quest Low-Spoiler FAQ/Walkthrough Off Road Challenge (N64) FAQ/Walkthrough F1 World Championship Edition FAQ/Walkthrough Donkey Kong 64 FAQ/Walkthrough Where in America's Past is Carmen Sandiego (PC) Strategy Guide/FAQ ******************************************************************************* Proposed future guides: The Legend of Zelda: Link's Awakening Low-Spoiler FAQ/Walkthrough The Legend of Zelda: Ocarina of Time Low-Spoiler FAQ/Walkthrough The Legend of Zelda: Twilight Princess Low-Spoiler FAQ/Walkthrough MicroLeague Football 2: The Coach's Challenge Strategy Guide/FAQ Where in the World is Carmen Sandiego (PC) Strategy Guide/FAQ And lastly, a public service message: Fight for and affirm the rights of all humans, regardless of race, age, or creed! And... Don't forget to brush your teeth. No one's going to read this, anyway.