Phantasy Star Online: Blue Burst (PC 2005) ------------------------------------------ AOL Cup Guide v1.0 [June 03, 2005] written by Anthony Charles Ambrose (ACA) < acax1985[at]yahoo[dot]com > Table Of Contents ----------------- ID001 Introduction ID002 Walk-Through ID003 Important Facts Version History --------------- v1.0 A walk-through and numerous important facts about this quest have been finished. Brief Legal Notice ------------------ Document ©2005 All Rights Reserved Full legal notice at document end ID001 Introduction ---------------------- The AOL Cup is a limited-time quest being offered through the Hunter's Guild. To begin the Maximum Attack part of the AOL Cup, create/join a multiplayer game, and go to the Hunter's Guild. Choose to do an event mission, and then choose the AOL Cup to begin. The NPCs will explain the basics behind the cup, and you will be transported to Forest2. During this quest, you CANNOT DIE, or else you will fail your quest immediately. You cannot return to Pioneer2 at any point, so be sure to stock up on mates/fluids, as you see fit. I recommend taking a full stock of each, just to be safe. Ideally, this quest will be undertaken by four players, but it can be completed with only two. For writing this guide: Player One will be named ALPHA Player Two will be named BETA This will make reading and interpreting this guide much easier. The ultimate goal of this quest is to collect FOUR Bronze Weapon Badges. The purpose of these badges will be explained later. You have thirty minutes to complete the quest; the mission is "complete" when you score 587 kills, but the mission does not end until the time reads 0. If any information is incorrect/inadequate, please e-mail me (with the subject containing PHANTASY STAR ONLINE) and I will fix it as soon as possible. ID002 Walk-Through ---------------------- -FOREST2- The quest begins in Forest2 (F2). Both players should begin to eliminate all enemies in the center room. After the center room is completed, ALPHA should run to the room on the left, killing the Monest. BETA should move to the center room, killing off the normal enemies and eventually a Hildebear. ALPHA and BETA should both move north, entering a room with more enemies. Together they should clear out the enemies, and then move into the next room, which is where BETA will leave F2. ALPHA should go onto the walkway to the immediate right and stand on the red switch, while BETA moves through the now-removed laser gates. BETA will then warp to Cave3 (C3). While in C3, BETA will be the first person to find a badge. In the room most north (without traveling right), open the boxes to find a rare item, the first Bronze Weapons Badge. This room is located near a handful of those annoying smashers. ALPHA's job is to finish F2. This involves killing the enemies in the current room, first. After killing these enemies, move to the room on the right (the room where you end on Quest 1-1 and find the data). This will undoubtedly be a slaughter; Boomas will keep spawning into the area, so kill them quickly. To finish F2, move north to the next room, and take the green warp to the area near the Central Dome. Kill all the enemies here, then go through the now-opened gate, as if you were looking to kill the dragon. Eliminate the swarms of Hildebears and other enemies that attack you; when you're sure that you've killed them all, jump into the shiny warp that will take you to C3. -CAVE3- Fortunately, C3 is much more straightforward than F2. While ALPHA was finishing F2, BETA should have been clearing out C3. Simply kill every enemy in each room, and ALPHA and BETA will meet at some point in the caves, depending on how quickly each player moves through the rooms and lays waste to the caves enemies. Regardless, ALPHA or BETA (or both) will reach a switch that cannot be activated by standing on it. A message will come up indicating that items must be dropped onto this switch. Drop FOUR green items (mates/fluids/etc) onto the switch and run forward. Eliminate the final caves enemies. Since you have only two players, avoid the set of switches that essentially requires three or four players to use. Take warp to the mine, and get ready for the hardest part of the quest. -MINE2- The mine should be prefaced by noting that even at high levels, and on NORMAL difficulty, it is very easy to die. The Garanz tanks, Sinow monsters, and floor cannons all can easily kill an experienced player at level 40 or more. It is essential that extra care is taken when these three types of situations are encountered; be sure to have healing devices (Resta/mates) at your fingertips. Once you arive at Mine2 (M2), begin to kill more enemies. Be sure the room is complete before moving on--sometimes one robot doesn't die before the gates open, and you don't want to miss him. The next room is what has been coined the "Lights-Out Room". This room is unique in many ways. Firstly, while you stand on the red switch, the lights will come on, allowing you to see the entire room, and enemies. Ideally, a FOrce or RAnger will stand on this switch and cast/shoot while a HUnter kills the enemies. After the first wave of enemies in the Lights-Out Room, there is a short break. Cast Shifta/Deband/Resta (SDR) or use mates, and be ready for the next round of brutality. Garanz tanks will surround you; freeze them, confuse them, or just kill them. Be sure not to die here, and then move to the next room. This room is known as the "First Four-Way Room". Take the green warp, which will launch you to the center of the room. Kill the enemies that follow. ALPHA should return to the Lights-Out Room. Directly across from the door you just walked through is a HIDDEN PATH. ALPHA will actually need to walk straight through the wall. A blue burst will appear as you pass through the wall. ALPHA should proceed forward, being extremely careful of ground cannons. There are lasers stopping ALPHA from reaching a purple switch. BETA should go on ahead normally, making his way towards the red switch that turns off the lasers blocking ALPHA. As ALPHA passes the now-removed lasers, BETA should provide support by killing the ground cannons that will try to kill ALPHA. ALPHA should hit the switch and exit the room. After ALPHA is finishing passing by the lasers, BETA should pass through the northern-most wall in his room, and enter a secret area to collect the second Bronze Weapons Badge. ALPHA and BETA must then return to the first four-way room. In the southeastern corner of the room there is yet another hidden wall; ALPHA and BETA need to proceed through this wall. Some enemies, and then a full room of Garanz tanks will be next on your list of things to kill. You will then enter the "Second Four-Way Room". Eliminate the enemies, and then go east. In this next room there are more ground traps; be careful. ALPHA needs to hit the switch, and then take the green warp. After taking the green warp, ALPHA needs to hit another switch, and then run back to the room where BETA is waiting. When ALPHA and BETA are reunited in this eastern room, BETA must stand on the switch that opens the red door, and ALPHA can collect the third Bronze Weapons Badge. ALPHA and BETA should then travel west, and kill the remaining enemies in the mine. After killing all of the enemies in the final large room of M2, ALPHA can grab the fourth, and final, Bronze Weapons Badge. Now simply kill any remaining enemies, hunt for items, or relax until time expires. ID003 Important Facts ------------------------- Maximum Kills: 587 You cannot achieve 587 kills using the walk-through above; there is a northern part of C3 that can only be cleared by entering C3 by what is known as the "19 Minute Door". This door is found on the bridge of F2. To most effectively use the "19 Minute Door" (a door that only opens when there are nineteen minutes remaining in the quest), have a third player go through that door and eliminate the enemies in C3. This addendum will allow for 587 kills. Badges: There are FOUR Bronze Weapons Badges to be found in one run of the AOL Cup: Maximum Attack quest. One is in the cave; three are located in the mine. If four players are playing, I'd recommend sharing the badges equally; often times, one player will find 2-3 badges while another player will find none. Share when the mission is over. Trading Badges: The Bronze Weapons Badges you find can be traded for Silver and Gold Weapons Badges. More information on this section in the next version of the guide. Instant Rewards: Upon completing this quest on Normal, you will be given access to a room containing approximately twenty brown boxes, filled with common items. Upon completing this quest on Hard, you will receive access to this room, but instead of just common items, three more Bronze Weapon Badges will be in the boxes. Killing Rewards: A tally is kept of the number of kills you have scored during your total time participating in the AOL Cup. Kills are only counted when you complete the entire thirty minutes; ending early will forfeit that session's kills. 1500 Kills - 5 Monogrinders 3000 Kills - 5 Digrinders 4500 Kills - 5 Trigrinders 6000 Kills - 5 Evade Materials 7500 Kills - 5 Defensive Materials 9000 Kills - 5 Mind Materials 12000 Kills - 5 Power Materials 15000 Kills - 5 Luck Materials Be sure to have open slots in your inventory when you finish killint to ensure that you get your free items. Long-Term Rewards: As a reward for partcipating in the AOL Cup, Sega will reward all of the players. When the total kills of all players reaches a certain number, we will see some cool rewards. Drop percentage multipliers increase the chance of finding rare items. Sega will also reward the team with the most kills with downloadable desktop background featuring the members of that team. Moreover, it should be noted that every 10,000 total kills, the person who makes the kill will be given a rare item when the AOL Cup is over. 20,000,000 Kills - all participants get Mag Cell 213 40,000,000 Kills - all participants get Toy Hammer 60,000,000 Kills - all participants get 2x drop percentage 80,000,000 Kills - all participants get Crazy Tune 100,000,000 Kills - all participants get 5x drop percentage Full Legal Notice ----------------- Copyright 2005 Anthony Charles Ambrose (ACA) acax1985[at]yahoo[dot]com All rights reserved This document was created and maintained by ACA, its author. 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