"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~""" rBXMr WMM MMMM rMMM MMMM rXMMM SMMMMMr MMa M@MM MMX MWMM MMS WMZ MM MM2 MM @MM MMM MBMZ rMM MMS MM MMa 2MW MMr MMS MM8MM MM MM2 MMa MM2 MM X MMM WMM MB MM2 MMM 0WMB MMS WM Z WM8 MMM MM7 8MM MM 8MMMMX MMX MMMMMMMMMM MMMX M@r MMa 7MW MM0 MMM MMX MMX r2 MMB MM2 MM 2MM MM MMa X @MMB MM7 2MM Z 0MM WM@ MW MM MM@ M@ S MMMS MMM ,r MMS 0 MMM MM@M XMWMM MMZ S aMMMM 8MMMMMMMMM MMM 7W rMMW XMMM MMMB MMMBX 8MM MMMM XMZ2Z80008a MM0B rSrM@BMW MM 8M XMMMMMa r 7MMM rWMMMZ MMMMMMMMMM@ SMMMMMMMMZ rMMMMMMMMMM@ MMMMMMMMZ rMMMMMMMMM MM@ MMM MMS XMMW aMM MMMM MW@ r MWB MMM MM8 MMM MM0 @MM 0MM MMM M@M MMM 7MM7 MMM MMM MMB MMM 8MM MMM MB@ M@M 8MM MM8 MMM MM8 MMM ZMM MWM MBM8MMM M@M MMM MM2 MMM MM8BMM2 8MM @WM MBMWMMMr MW@2MM8 MM@ MMM MM8 MMW ZMM M@M MB@ M@M WMM MMM MMM MMW MMM aMM MM0 M0M M@M MMMS MMM MMM MM@ MMM aMM MMM MWM MWM 0MMB MMM MMM MWW MMM8 SMM MMM@ M0B M MBM 7MMM BMMMMMMMMMM 7MMM 2MMMa rMMMMMMMMMMM MMMMMMMMMM rMMMr MMM WMMM0 Criminal Intent FAQ/Walkthrough PC 2005 Version: 1.0 released on the 9th of April 2007 Author: odino http://www.gamefaqs.com/features/recognition/47976.html This guide is EXCLUSIVELY available at GameFAQs. .============================================================================. | .========================================================================. | | | TABLE OF CONTENTS | | | '========================================================================' | |============================================================================| | 01.) Introduction | G0100 | | 02.) Basics | G0200 | |----------------------------------------------------------------+-----------| | 03.) Walkthrough | G0300 | | Martin Castillo Murder | G0310 | | List Stokes Murder | G0320 | | James Warren Murder | G0330 | | Travis Chase Murder | G0340 | |----------------------------------------------------------------+-----------| | 04.) Crossword Puzzle | G0400 | |----------------------------------------------------------------+-----------| | YY.) Version History | GYY00 | | ZZ.) Credits & Thanks | GZZ00 | '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-' =============================================================================== 01.) INTRODUCTION G0100 =============================================================================== Welcome to 'Law & Order: Criminal Intent' for the PC, released by Legacy Interactive in 2005. The game is based on the hit TV show by the same name. It is the fourth 'Law & Order' game after the other three original show's releases, although this one does not have any court proceedings just like the TV show does not contain too much. Suggestions, comments or errors - tell me about it. Enjoy! =============================================================================== 02.) BASICS G0200 =============================================================================== First read your manual, it tells you how to play the game. But here are some more notes: The game is very unstable. Make sure you install the patch to get rid of some annoying problems such as Goren not walking in the direction you want him to and some more evidence glitches. Then the game still crashes a lot, regardless of system or hardware you play on. If you do not get crashes, consider yourself lucky. What I am trying to say is that you should save often. You can only save on different slots so they will clutter up fast. Better save than sorry, literally. You can talk to witnesses with five different tones. Confrontational, Deceptive, Flattering, Straightforward and Empathic. Pick one that fits best in the situation and to what you are going to ask. I was actually going to add the exact speaking methods in the guide but it is possible that you come across different questions if you mix up orders, miss evidence or look at unimportant items I do not cover. Thus you have to figure this one out by yourself. However, only in very rare situations are going to fill up the red circle and fail the conversation. If this happens, you have to wait a while and come back to this person. It is supposed to be realistic that a person does not want to talk to you at this point in time, so let him or her steam off from your bad conversation methods and try again in a little while. When you analyze items or a person, they will be sent to the lab, research and surveillance unit automatically. The respective units will also leave a voice message on your cell phone when the reports are ready. As you get this message a lot and most of the times it is not important, you can ignore it. This will be indicated by the hourglass icon in the report list. Note, however, that it could also be that you only just sent the item to this unit and they are simply not that fast. If the report is still not ready after you have moved around to several locations then it will not be ready until you have passes a certain point in your investigation. Tackle the cases in any order you want to. The walkthrough starts with the top. After you have solved all three cases, a fourth one will start automatically. There is much to do in the game the walkthrough does not cover. You can follow a lot of unimportant evidence, even investigate the scenes more than is required. It enriches the game but unfortunately also makes things more complicated, and with the game so unstable (see above) I would be glad to get through quickly rather than fear it would crash with a simple change in location. However, to extend the game's value you may want to get more out of it by exploring on your own, talking to more people and so on. =============================================================================== 03.) WALKTHROUGH G0300 =============================================================================== oooooooooooooooooooooooooo o Martin Castillo Murder o (Top) G0310 oooooooooooooooooooooooooo East River Bank: ```````````````` Take a closer look at the body and analyze the neck wound. Walk left and talk to the witness. Medical Examiner: ````````````````` Talk to the M. E. about everything. Con-Edison Station: ``````````````````` Enter the alley and take out the wirecutter from the dumpster. Continue down the path and look out for footprints, drag marks, cigarette butts and gloves on the dirt path on the left before the fenced area. Make sure you have analyzed the footprints. Take a closer look at the hole in the fence and use the wirecutter to make it bigger. Follow the path into the fenced area and take the keys and the knee prints. Back outside, continue right and view the car. Inside, check the ashtray for some pieces. Assemble them, some pieces are overlapping and in the end should look like a cigar band. Analyze the band when it is complete. Major Case Squad: ````````````````` View the report on the Cigar Band. Windsor Lounge: ``````````````` Enter the humidor and check for the cigars on the bottom shelf on the right side. Speak to the man and leave the humidor. Speak to the bartender, and afterwards take the receipt with you. Analyze it. Victim's Residence: ``````````````````` First talk to the neighbor across the hall in 2B. Check the victim's door and use the key to unlock it. Near the door is a screwdriver you should take with you. Enter the living room and view the photo lying on the table. Enter the kitchen and use the screwdriver on the funny looking tile. To open the safe, press the buttons so they all show the green. 1 changes 1 & 2, 2 changes 2 & 5, 3 changes 3 & 1, 4 changes 4 & 5 and 5 changes 5 alone. Grab the lease and analyze it. Victim's Brooklyn Apartment: ```````````````````````````` Use they keypad and insert SANCHEZ as the password. Enter the bedroom and use the screwdriver on the handle of the nightstand. Look at the painting on the wall and place the handle in the only holes it fits into. Take the police record. In the other room, look at the photos on the wall and the report on the desk. Major Case Squad: ````````````````` View the report on the cigar lounge receipt. Melinda Brooks: ``````````````` Analyze her and then chat about everything. Prosecutors Office: ``````````````````` Talk to both the boss, Howard Schaffer, and Dennis Campbell in the right office down the hall. Riker's Island Prison: `````````````````````` Interrogate Emilio Sanchez. Residence of Rosa Sanchez: `````````````````````````` Knock on the door and attempt to speak with her. Major Case Squad: ````````````````` Speak to Captain Deakins in his office about Protection for Chuy Morales. Walk out of the door and return. Talk to him again and then do not forget to take them from his desk. Enter the Surveillance Unit and view the report on Melinda Brooks. Residence of Rosa Sanchez: `````````````````````````` Show her the witness protection papers, then talk to her inside. Twilight Motel: ``````````````` Talk to Melinda and show her the Ellen Doherty homicide file. Continue talking to her. Vernon Gas Supply Company: `````````````````````````` Walk into the third archway you get to. Check out the oxygen tank near the heater. Back outside, enter the last archway and speak to the boss. Show him the oxygen tank when he stops cooperating. After the talk, take Frank Doherty's time card from the wall. Residence of Frank Doherty: ``````````````````````````` Pick up the map on the small table, then analyze Frank. Talk to him for a bit and show the time card when he does not want to cooperate. Everwood Cemetery: `````````````````` Enter the main building. Talk to the man in the room on the right (coffin showcase). He will give you information about the Masonic graves. Walk up the stairs and view the pamphlet on the left side of the room. Talk to the secretary to get information about the cemetery gate. Collect the business card on the secretary's desk. Call him on your PDA for more information about the grave. Leave the building through the backdoor and enter the gate of the cemetery. Go straight up, then turn right and turn before the small tomb. If you did it right, a grave with a red flowers should be on the left of you. Take the flowers and the groundskeeper will appear. Talk to him about everything. Major Case Squad: ````````````````` View the Surveillance Unit report on Frank Doherty. Use the laptop to start up the Criminal Profiler program. Submit the following items: - autopsy - car - cigarette butts - drag marks - footprints - glove - knee prints - throat wounds - wire cutters Then submit Frank Doherty as suspect. Talk to Captain Deakins about a warrant for Frank Doherty. Residence of Frank Doherty: ``````````````````````````` In the living room, analyze the cigarette pack and the letter opener. Enter the kitchen and analyze the forensics book. Enter the bedroom and analyze the shoes as well as the book on the nightstand on the right side. Investigate the small box next to the TV and open it up by sliding the rows and columns so they spell ELLEN in big capital letters. Inside the adjacent bathroom, analyze the cleaning items in the corner. Crime Lab: `````````` Read the report on the letter opener. Residence of Frank Doherty: ``````````````````````````` Speak to Frank, then interrogate him. oooooooooooooooooooooo o Lisa Stokes Murder o (Left) G0320 oooooooooooooooooooooo St. Theodore Hotel: ``````````````````` Pick up the champagne bottle near the end of the bed, check the stain on the carpet and pick up the wallet too. The torn paper needs to be reassembled. The header has 'Theodore Hotel' to get you started. If you play on easy then you do not need to rotate the pieces. On the nightstand, take the keys and the broken glass. Look at the victim and remove the pillow case. Examine the head wound, wrist wound and collect the glass shard near the other arm. Leave the room to the left. Outside, take the door handle. Go down the corridors until you find a bouquet of roses. Take those and then go down the stairs. Analyze the brochures on the right of the reception desk, then talk to the clerk, Stephen Finch. Go into the bar on the other side and talk to Alex Change, the bartender. Victim's Apartment: ``````````````````` Talk to the neighbor in #150 first, then enter $151 with the keys. Go through the living room to the phone, collect the small pencil next to it. Enter the kitchen and look at the yellow pad. Use the pencil on it to reveal a message. Do not forget to take the pad. Go up the stairs near the phone and to the right. Check the business card on the table and call the number to chat with Renee. Use the PC. The password uses letters from all the body parts. It is SHIATSU, so click the parts in this order. You could have guessed this from books that are downstairs. Once you are in, back out and take the PC with you. Now look into the small bowl in the shelf on the left side to find a key. Take it and use it on the nightstand near the bed to unlock the drawer. Examine the box. This sliding puzzle is not too hard. The thick white board pieces should first be moved to their sides. Then make some space by moving four into the sides to arrange the middle. When you are done, take the letter that is inside. Major Case Squad: ````````````````` Go into Records and Research, view the report on the Hotel Brochure. St. Theodore Hotel: ``````````````````` Talk to Xavier in the lobby. Show him the research report on the Hotel Brochure to get him talking. Crime Lab: `````````` View the report on the Roses. Spencer Hastings: ````````````````` Knock on the door, when Spencer opens analyze him first, then talk to Spencer. Medical Examiner's Office: `````````````````````````` Talk to Gerald Stokes first, then analyze Suzanne and talk to her. Talk to Gerald again. Once that is done, talk to the ME in the back. Jerry Fulton: ````````````` Talk to the secretary to get inside. Talk to Jerry. Major Case Squad: ````````````````` Go into Records and Research, view the report on Spencer Hastings and Suzanne Stokes. Go into the Surveillance Unit and view the report on Spencer Hastings. Spencer Hastings: ````````````````` Talk to Spencer again, then show him the research report about him as well as the surveillance report. Jerry Fulton: ````````````` Talk to the secretary to get inside. Talk to Jerry. Major Case Squad: ````````````````` Go into Records and Research, view the report on the Contact List. First you are required to fill in the letters by typing them on your keyboard. It spells KIRKWOOD. Judge Tom Kirkwood: ``````````````````` Take the photo with the judge and his wife from the bookshelf. Talk to the judge. Jenna Kirkwood: ``````````````` Look on her desk and pick up the to-do list. Talk to Jenna. St. Theodore Hotel: ``````````````````` Talk to Xavier in the lobby. Show the judge's photo to him for more information. Crime Lab: `````````` View the report on the To-Do List. Jenna Kirkwood: ``````````````` Attempt to talk to Jenna. Show the To-Do List Report to move to the Interrogation Room. Finish the talk there. Major Case Squad: ````````````````` Use the laptop to start up the Criminal Profiler program. Submit the following items: - autopsy - carpet stain - champagne bottle - door handle - glass shard - pillow case - wallet - wrist wounds Submit Suzanne Stokes as a suspect and ask Captain Deakins for a search warrant to her place. Residence of Gerald and Suzanne Stokes: ``````````````````````````````````````` In the dining room, look at the note next to the phone and call it. Chat with Marjorie. Enter the kitchen and take the fish off the fridge. Talk to Gerald in the living room. Go up the stairs into the bedroom. Check the box on the desk. Push the button to start a sequence of notes. They will highlight and you repeat the pattern. Take the letter from inside the bible you find in there. Major Case Squad: ````````````````` Go into Records and Research, view the report the Letters From Victim. On the Criminal Profiler, submit Suzanne Stokes again to get a high percentage. Residence of Gerald and Suzanne Stokes: ``````````````````````````````````````` Talk to Suzanne in the kitchen. ooooooooooooooooooooooo o James Warren Murder o (Bottom) G0330 ooooooooooooooooooooooo AKA "The Vengeful Heart" Victim's Residence: ``````````````````` View the victim's forearm bruises as well as the head wounds. Pick up the broken bat and assemble it, some pieces overlap. Do not forget to analyze the complete bat in the inventory. Enter the living room at the bottom of the screen and take the wallet. Inside the room at the bottom of the stairs is a dog, analyze it. Leave the house and analyze the vomit at the bottom of the stairs. Talk to the daughter until the cutscene takes over. Medical Examiner's Office: `````````````````````````` Talk to the M. E. about everything to get the autopsy report. Sheila Rogers | New Liberty Bank: ````````````````````````````````` Talk with the receptionist, then enter the office proper. Speak with Laura in her office at the end until you run out of questions. Andrea Warren | Visage Spa: ``````````````````````````` Talk to the receptionist, then enter the back. Speak with Andrea sitting on the first chair. Canarsie Bank: `````````````` Enter Gayle Pearson's office at the end of the bottom corridor. Speak with her and then go into the office at the other end. Talk to Bill Yamada. Afterwards, view the folder near the wall and take the loan application. Residence of Gordon Dixon: `````````````````````````` Speak with Gordon. Major Case Squad: ````````````````` Go into Records and Research, view the report on the baseball bat as well as the loan application. Canarsie Bank: `````````````` Enter Gayle Pearson's office again, talk to her one more time. Sheila Rogers | New Liberty Bank: ````````````````````````````````` Speak with Sheila. When she stops cooperating, show her the loan application report. Interrogate her. Residence of Travis Chase: `````````````````````````` Analyze Travis, then speak with him. Major Case Squad: ````````````````` Go into Records and Research, view the report on Travis Chase. Residence of Travis Chase: `````````````````````````` Talk to Travis. Major Case Squad: ````````````````` Go into the Surveillance Unit and view the report on Travis Chase. Residence of Travis Chase: `````````````````````````` Walk right and pick up three receipts scattered around the couch area. One is near the TV, the other on two boxes. View the lampshade and then place all three receipts to make out an address. Before you leave, pick up the photo of Travis and his son. Tony B's Cafe: `````````````` Speak with the waitress. Show her the photo of Travis. Walk further into the cafe and look out of the window on the left side. You will find a moon-shaped note on the table. Talk to the waitress again. Streets: ```````` Run down the street until you arrive at the newspaper stand. Talk to the owner and then run down the next sidewalk until you arrive at the hotel. Paper Moon Hotel: ````````````````` Enter the reception area and talk with the receptionist. Look at the room keys behind her and take the one that represents Gemini (looks like II). Go up the stairs and turn right. Use the key to open room number five. Enter the kitchen and take the photo from the counter. Look outside the window and use the picture to locate the correct building. Crime Lab: `````````` View the report on the baseball bat and the vomit. Major Case Squad: ````````````````` Use the laptop to start up the Criminal Profiler program. Submit the following items: - autopsy - baseball bat - crime lab: baseball bat - crime lab: vomit - dog - forearm bruises - head wounds - wallet Talk to Captain Deakins about a warrant for Travis Chase. Residence of Travis Chase: `````````````````````````` Walk left and look at the photo on the wall hanging over the desk. You need to press the photos in chronological order, starting with the birthday. 6 3 1 7 2 4 5 Analyze the gloves you find inside the desk. Crime Lab: `````````` View the report on the gloves. Residence of Travis Chase: `````````````````````````` Talk to Travis, then interrogate him. ooooooooooooooooooooooo o Travis Chase Murder o (Finale) G0340 ooooooooooooooooooooooo Paper Moon Hotel: ````````````````` View the victim, look at the ankle bruises, the tattoo on the forearm and the head wounds. Collect the pills on the side of the bathtub. Inside the hotel room, collect the page on the floor and the flashlight on the nightstand near the window. Before you leave, collect the door handle of the door. Run down the corridors to the lobby. Analyze the security camera hanging on the large column. Speak to the front desk clerk after she hands something over. Major Case Squad: ````````````````` Solve the crossword puzzle. If you need help, check this picture http://www.gamefaqs.com/computer/doswin/file/920286/47767 or the extra crossword section for the individual answers. Click on the word to solve, then type it with your keyboard. On your PDA, call Hall Rudolph. Mailbox Connection: ``````````````````` Walk left to the PO boxes. View mailbox 709 and turn the dials so they match 1 9 8 6 (1986 like on the stadium poster) Collect the mail inside the box. Stoneridge Savings: ``````````````````` Speak to the bank manager at his desk. View the photocopy he placed on the desk, then analyze it. Crime Lab: `````````` View the report on the Diane Goren ID. Gino's Sports Bar: `````````````````` Walk into the back and take the pool cue. Look at the photos at the cash register and analyze the photo of the boy. Speak to the bartender. When she stops cooperating, show her the Diane Goren ID. Talk to her some more. Paper Moon Hotel: ````````````````` Inside the room, look under the bed and use the pool cue to reach the bottle. Analyze it. Medical Examiner's Office: `````````````````````````` Talk to the M. E. about everything. (Might be optional) Major Case Squad: ````````````````` Go into Records and Research, view the report on the medication bottle. Dr. Hannah Pritchard | Chelsea Free Clinic: ``````````````````````````````````````````` At the counter, analyze the medical claim form. Major Case Squad: ````````````````` Go into Records and Research, view the report on the medical claim form. Dr. Hannah Pritchard | Chelsea Free Clinic: ``````````````````````````````````````````` Talk to the receptionist. Return to the entrance and speak with Dr. Pritchard. When she stops cooperating, show her the report on the medical claim form. Speak to her some more. Dr. Rupert Brown: ````````````````` On the right side, look at the Mayan art. Analyze Dr. Brown and then speak to him. Major Case Squad: ````````````````` Go into Records and Research, view the report on Dr. Brown. Go into the Surveillance Unit and view the report on Dr. Brown. Dr. Rupert Brown: ````````````````` Speak to Dr. Brown. Go into the office and look at the folders inside the desk. Take the note. Talk to Dr. Brown once more. Look at the printer at the wall and analyze the list of patients. Major Case Squad: ````````````````` Go into Records and Research, view the report on the list of patients. Check the messages on the PDA to hear about Suzanne Stokes. Riker's Island Prison: `````````````````````` Interrogate Suzanne. Major Case Squad: ````````````````` Go into Records and Research, view the report on the hotel surveillance. Align the layers for each frame. Start with B and C as they are large parts, then slide layer A to fit as well. If they are close enough they will stick together and after all three are correct it will stay fixed. Also view the report on the photo of the boy. Check the messages on the PDA to hear about Frank Doherty. Riker's Island Prison: `````````````````````` Interrogate Frank. Check the messages on the PDA to hear about Maureen Palmieri. Gino's Sports Bar: `````````````````` Talk to Maureen, then interrogate her. When she stop cooperating, show her the research report on the photo of the boy. Paper Moon Hotel: ````````````````` Go down into the lobby. Look under the coffee machine and analyze the battery. Crime Lab: `````````` View the report on the battery. Hudson Terminal: ```````````````` Go to the other end of the platform and flick the switch to turn on the light. Return to the start and go down into the tunnel. Navigate north, east, north, north, north, east, north, south and east. Walk towards the building and go up the stairs. Speak with Emily. When she says you have nothing on her, show her the report on the battery. =============================================================================== 04.) CROSSWORD PUZZLE G0400 =============================================================================== http://www.gamefaqs.com/computer/doswin/file/920286/47767 Down: ````` 1 SHAW 2 HULA 3 USAR 4 THORN 5 FLU 6 IOTA 7 BADLY 8 STOKES 9 SCULPTOR 10 HOPI 11 ANON 12 GENE 14 BONNIE 20 EIGHT 22 ALA 24 ARABS 26 OUST 27 ANTIS 28 KOALA 30 DRILL 32 IDAHO 33 NOVEL 36 STAID 38 REND 40 REGATTAS 42 CHASE 45 SMILES 48 ALI 49 SALVOS 53 SLEPT 55 KNURL 56 CRAG 57 AERY 58 SNIP 59 OREO 61 GREY 62 ISAR 63 HALE 66 GNP Across: ``````` 1 SHUT 5 FIBS 9 SHAG 13 HUSH 14 BLOAT 15 CONE 16 ALSO 17 OUTDO 18 UPON 19 WARREN 21 ALKALINE 23 NINA 25 YELP 26 OAK 29 GIRD 31 SATIN 34 UNO 35 HEART 37 ODOR 39 START 41 BIT 42 CRAVE 43 TILE 44 SLASH 46 HEN 47 SAGAS 50 LIMA 51 OLD 52 ALAS 54 DISK 56 CASTILLO 60 LENGTH 64 RENT 65 VERGE 67 URSA 68 ARIA 69 OPENS 70 REAL 71 GYPS 72 STOP 73 LYRE Complete: ````````` SHUT FIBS SHAG HUSH BLOAT CONE ALSO OUTDO UPON WARREN ALKALINE NINA YELP OAK GIRD SATIN UNO HEARS ODOR START BIT CRAVE TILE SLASH HEN SAGAS LIMA OLD ALAS DISK CASTILLO LENGTH RENT VERGE URSA ARIA OPENS REAL GYPS STOP LYRE =============================================================================== YY.) VERSION HISTORY GYY00 =============================================================================== v1.0 First release, complete (9th of April 2007) =============================================================================== ZZ.) CREDITS & THANKS GZZ00 =============================================================================== GameFAQs for hosting this file. Legacy Interactive for this game. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This guide may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. ,,, (o o) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=oOOo-(_)-oOOo-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=