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\\Niv's Multiplayer Ghost Recon Guide//
Copyright Niv.UKi 2005 (nivnivniv@hotmail.co.uk)
Tom Clancy's Ghost Recon, Red Storm Entertainment and UBi along with their
respective logos are all subject to copyright. For more info visit their
respective websites.
v 1.0
Contents
1. Intro
2. Game Info
3. General Tactics
A) Movement
B) Cornering
C) Shooting
D) Injury
E) Stealth
F) The Map
G) Teamwork
H) Misc. Tactics
4. Individual Game Tactics
A) Solo (LMS, Sharpshooter, HH, C&M)
B) Team (LMS, Siege, HH, CTF)
C) Co-op (Defending, Assassinating, Capturing, Storming, Demo Charges,
Vehicles, Extraction)
5. The Kit Types
A) Rifleman
B) Demolitions
C) Support
D) Sniper
6. Non-Primary Weapons
A) Grenades
B) Under-Barrel Granada Launchers
C) Binoculars
D) Sensors
E) Claymores
F) Rocket Launchers
G) Pistols
7. Hosting
8. Seraph.UKi's Guide to Players
9. Credits and Other Stuff
1. Introduction:
Firstly I need to point out that this is my first full FAQ. I have no
experience in this field as such so please bear with me. Any glaring errors you
find as well as any (helpful) info or feedback can be emailed to me at
nivnivniv@hotmail.co.uk (no spam). And remember that all spelling errors are
intentional. I have yet to see a comprehensive multiplayer guide to this game
(if you have made one then apologies but don't hide it so well next time). As
a result I have decided to share my hard earned knowledge with the Ghost Recon
community as a whole. A a side-note I don't proclaim to be the best, I never
have been and I am pretty sure I never will be the best at this game, though I
have bee playing long enough to teach some of you n00bs a thing or too. Also I
am British, and as a result everything is spelt the British (correct) way
Hence mum not mom and pavement not sidewalk etc. I could go on but will
refrain. So, on with the FAQ............
2. The Game and general info:
This game came out in 2001, and at the time of writing the third in the series
is coming into production (in theory at least) so don't expect the system
specs to be that high. An 800mhz processor (remember those?) and 128mb of ram
with a half-decent graphics card will play this game fine. Obviously with
hardware upgrades come improved performance/graphics etc. but you didn't need
me to tell you that. Despite being pretty aged this is still a tremendously
engaging game, and at higher res settings the graphics even stack up (roughly)
with some of the modern day games. And it still has game-play to die for. It
also has a brilliant multi-player mode, which is why I'm here. In these days of
broad-band internet (cable to you accross the pond) pretty much anyone can
host a server, which is what makes this game so accessible. You can host a
half-decent server with 8-10 people with a 512kbs (down) connection. In it's
online format 3 ways to kill people, and so play the game, are available:
SOLO:
This is your every man for himself sort of play, no teams and no Ai enemies.
More info. on tactics for the individual solo game types can be found later in
this faq.
TEAM:
This is the classic game in which 2-4 teams try to achieve their objective, be
it capture the base, grab the flag or plant the demo charge. The key thing is
that it is done as a team. Seperate tactics for game types later.
CO-OP:
You, and your team, against the computer Ai doing anything from assassinating
the warlord to demo-charging the HQ. You want lots of baddies? better make sure
the host computer has got a pretty good set-up RAM and CPU-wise and a good
internet connection otherwise it's lag-city out there. Tactics later.
GENERAL TACTICS:
This section is split into sections for various tactics not specific to any
particular game-type.
A) Movement:
(The art of wondering around the field not getting shot)
1. Thought crouching was something you only did offline? think again. Obviously
you are a smaller target but is also reduces the noise you make and it means
you don't come up on the map of a nearby enemy until you are closer to him
(assuming he doesn't see you first).
2. Running is a good way of getting around, you shift pretty fast. However it
is not all smiles. You run, you can be heard further away (see above) giving
the map-wise opponent your location before you have his which is generally
lethal. It also makes your reticule (rets/sights) very inaccurate, so you can't
hit sh*t more than 3 feet away. Only run and shoot round a corner where you
known there is a bad guy less than a few feet from the corner apex (the angle).
Also don't do it with a half-empty mag, that's pretty suicidal as you can
guarentee you will miss with most of your shots so you need as many as you can
get. More on cornering later.
3. Walking. Shooting is easier as your rets are more accurate and move faster,
you are quieter and you are less likely to go wondering past the alcove in the
wall the bad-guy with the sensor is sat in. Bad points? it's painfully slow
(annoying and most games are timed), it is very hard to shock and awe someone
while walking round a corner (more on that later) and you are a damn easy
target. Use your common sense regarding when to run and when to walk, but if
your aren't doing one or the other at all then get more sense.
4. Don't run accross the open field. This is called Rambo Running and works in
films, but not here (see below for when you can use the Rambo Run) Legging it
from the top of ghost-town to the hill in the middle may look cool, for the 3
seconds before you get sniped but do resist the urge. Move around the sides,
behind cars, around rocks, through bushes and stop regularly to check the
all-important map.
5. Run accross the open field. BUT only do it when you are 100% sure that you
are being covered, (so that means tell your team what you are doing). Be sure
no one is in a position to shoot you, and the potential gains of making it
accross the field outweigh the time lost skirting around the out-side. You can
shock and awe people pretty well using this method but only at certain times
(like when they aren't expecting it at the start of the game etc.).
6. Doors are a pain in the arse, the enemy can see you opening them from the
other side, and they know exactly Where and when your are going to come out.
When you press "space" to open that door don't be stood right in the middle of
it, you are a damn easy target. My preferred method of opening doors is with an
underslung grenade launcher (M203 for instance) because you can do it at a safe
distance, and have your gun out for when the smoke clears. It also kills
idiots that stand too close (including you). Another little know trick is that
when the door-opening timer (the circle that does round in the middle of the
screen) is going, you can also reload at the same time. This can be handy when
time is short but don't get caught with your pants down (mag down) as it were.
7. Cover comes in two types, soft and hard. Both can conceal you from the enemy
but only hard cover stops bullets. Hard cover includes walls, cars and rocks;
soft includes bushes, long grass and some dark windows, though most people tend
to shoot windows for fun so not advised. Remember that just because the enemy
can't shoot you behind hard cover, if they know you're there they can pin you
for as long as they like unless you can get out of there or they come and kill
you. Using soft cover is frequently lethal. If there is no suppressor on your
gun (silencer/SD+) then as soon as you pull that trigger anyone looking in your
general direction knows where you are and will fill your bush with bullets (not
as much fun as it sounds). Think about what sort of cover you are going to move
to before you move and if possible work out how you are going to get out of
there if you are under overwhelming fire.
8. Moving inside buildings can be fun, it can also be very lethal. There are a
number of methods to doing this when against Ai or human opponents. The most
common is open the door and throw a nade (grenade) in. Then run to check they
are all dead. Works well with Ai because they come running out for you to kill.
A wise human opponent however will know that you have thrown a grenade and are
trying to change your weapon, and will run out, murder you when you are
changing weapons and miss the bang altogether. For more info. on this sort of
thing see the cornering section.
9. Diagonal running is helpful. You run at the same speed but at a 45 degree
angle. If you adjust for this then with you can learn to have a 180 degree
field of vision while running (diagonal left then diagonal right then back
again) in one direction.
B) Cornering:
(How to run around a corner like a nutter and not die)
1. Know what you're up against, if there is someone just around the apex of the
corner do the running technique described below, if they are further away use
the leaning or shuffling tactic.
2. The running technique (my personal favourite). Requires a gun with full-auto
and balls the size of coconuts. ONLY USE THIS WHEN THERE IS SOMEONE JUST AROUND
THE CORNER, if they are more than a few feet away you are relying on luck. The
principle of this is easy, run diagonally towards the corner, looking at the
wall the corner is on (if the corner is to your right, hold down "W" and "A").
Keep running and just before you round the corner squeeze that trigger. Keep
running diagonally, not straight down the wall from the corner. This ends in
one of three ways, if you did it right (with a little luck) you killed whatever
was round the corner and you look really cool. If you mis-timed or mis-aimed
then you run outta ammo and you look like an idiot trying to reload in front of
3 snarling bad guys, and you get wasted. Thirdly if you are unlucky and your
enemy knows what your doing and shoots you first, you get shot before you kill
anyone. you die and look like an idiot. Remember to make sure you have a full
magazine when doing this and don't chicken out mid-run.
3. The leaning technique, yes that classic peek round the corner with the
leaning buttons. Not quite as spectacular as the previous method to say the
least but some might say a little more safe (or more sane). Simply approach the
corner, head up against the wall. Lying down is the usual position and lean
left/right and shoot what moves. If they know what you're doing you're buggered
and if they saw you do it once don't do it again in the same place because
they will be watching!
4. The shuffling technique starts like the previous one but instaed of peeking
you shuffle slowly arount the corner with your rets trained. When you shuffle
in front of anything nasty shoot it. Normally done standing up. This method is
the most common but beware, if your opponent employs one of the other two
methods you are normally dead before you know what happened.
5. All of the above put you in the firing line, which means you can die. Not
good. If you have nades by all means bounce then around the corner but be
careful. If an enemy is close and sees this they can run around the corner
while you still have you nade's out, and shoot you while they are out of the
nade blast.
6. Another useful move combines (2) and (5) and requires a barrel mounted 'nade
launcher (M203 etc.). It is near suicidal without practice but looks cool and
can work well. Simply approach the corner as in (2) but while you are still a
safe distance away fire a nade at the floor a few feet past the corner. As soon
as the nade goes bang run around the corner through the smoke and murder
the(shocked looking/running away) bad guys. Use full mag, and common sense.
C) Shooting:
(Getting the bits of metal from your gun into the bad guys)
1. Shooting isn't as easy as "point gun, pull trigger", that worked with the
musket but not here.
2. The most accurate your rets can be is when you are lying still. If you
crouch your accuracy drops, if you stand it drops further. If you walk it
drops, if you run you can't hit sh*t. If you turn it drops, if you turn fast
you can't see bugger all let alone shoot it.
3. Use common sense, if you know you are likely to be dead before you can lie
down, shoot from standing.
4. Be extra careful shooting when your allies are about, no one likes a TK
(Team Kill).
5. Keep reloaded. Running out of ammo mid-firefight is not fun. However beware
of reloading syndrome in which you reload after every shot/burst. Alot of
people die from this addiction. Also be careful with your ammo, it is rarely
infinite.
6. Holding your finger on the trigger full-auto may well be damn satisfying,
but you wont hit much if your gun is not that accurate. Equally Single shot
mode sometimes isn't enough (that's why they have 3-Shot burst).
7. KNOW YOUR WEAPON! I can't stress this enough (though I will try). If you are
intending to use it alot play with it alot, know how long a reload takes, how
the rets behave when you are moving/full-autoing etc. know how good the zoom is
and how likely you are to kill from your current range. Many a n00b with an
OICW has been battered by an old pro with nothing more than an AK47.
8. There are various parts of the body, and shooting people in different parts
has different effects. Be aware of these and shoot them where it hurts! In the
head is best, followed by the torso then the leg, finally the arm. This leads
nicely on to the next section...
D) Injury:
(Being a cripple)
1. Get shot in the head and 99.9% of the time you are dead. In all the time I
have played I have only seen two non-lethal head shots. If you are lucky enough
to survive though it wont matter much, because your aim is appalling as is
your movement and you will get shot pretty sharpish.
2. Being hit in the torso is often lethal, but as it's where most people aim it
can happen quite alot. Not to worry though because it makes very little
difference to your play, it makes you a little more vulnerable to further
injury (as do all injuries) and it slows down your running speed a little but
that's about all.
3. The most annoying place to be shot is in the legs. You can't run, you walk
slowly and look like an idiot to anyone watching you dragging your leg behind
you. The best thing to do is lie down if you get hit in the leg (although see
the lying bus tactic below) and play from there. If you need to move to a
better place (slowly) you may as well crouch as you will be moving just as fast
as being fully stood up. Don't even think about storming buildings or running
around corners because it's not worth it. IF you are miles from the action and
have spawns left suicide or asking someone to TK you is sometimes advisable to
get you back into the fight. Also note that if you fall off a high enough
ledge (about one player height) you can injure your legs which is very annoying
as you can't blame the enemy.
4. The arm is another annoying place to be shot, your movement is unaffected
but your rets move in slower so your aim suffers. This is annoying for those
reaction-speed moments because you have to wait for your rets longer than your
opponent. If you have an arm injury I would advise against building storming or
running around corners as with leg injuries.
5. Multiple injuries may look funny but they are damn annoying. If you've been
hit in both legs you can barely move, leg and an arm and you're virtually
useless. Unless you're in a good position already or you are on your last spawn
suicide or asking someone to TK you is normally wise.
E) Stealth:
(Moving around the field, not being shot at because they don't know you're
there)
1. If you want to be a stealthy player, practice. The Ai may not be that
life-like, but on elite recon mode offline it can be enough of a challenge,
particularly if you try it without shooting or only with a silenced pistol.
2. Soft cover as described above is your friend, if you goal is to move to a
better place not just to kill.
3. As in the movement section, stay crouched. You make less noise (which is
essential because noise=you on enemy map).
4. Take an SD+ weapon. This has more effects than you may think. It means that
the enemy can't identify your location with the red arrow that appears when you
fire at the bottom of the screen. It also means that when you are in your bush
or wherever you are hidden they can't see your muzzle flash and blow you away.
5. Stop and check that map regularly, the map will often pick up on things that
you wont (noise etc.) and stick some little red dots on your map. More on map
tactics in the map section.
6. Wookie outfits are more effective than you think. (By wookie outfits I mean
the ghillie suits worn by snipers). They help to break up your outline,
especially when hidden in a bush. Sadly you can only get them with sniper kits
which is a bummer.
7. Talking of outlines, notice that you normally wear camo roughly the same
colour as your surroundings. This helps you blend in with them, not the sky. As
a result don't go prancing along the top of a ridge, where you stand out
against the sky, you will get shot. Which is extra painful if you've just spent
7 minutes of a 10 minute game stealthing very carefully around a map.
F) The Map:
(Looking where you are going)
1. It's there for a reason, use it. Alot.
2. The "M" key is brilliant as you can move and look at your map at the same
time. If you use WASD for moving though it is a bit out of the way so re-map
it. ("G" is good if you don't have 8 inch fingers).
3. Some mods (notably the infamous and superb HX5 by Harntrox) have command map
grids. These are good as they allow you to relay the position of an enemy
using a grid-ref (saying "D-7" for instance rather than "by that building under
the tree next to the corner having a dump").
4. If you or someone on you team dies, look at the map if you can. The position
of their killer is sometimes relayed on the map for a short period of time if
there were close.
5. It is highly recommended that you map one of your hot-keys (0-9) to "MAP MAP
MAP" or something similar so that you can inform your team that you have
spotted someone on the map. This can save your team, which is handy really as
it's hard to win without them.
6. Map aiming is an underused tactic involving the map. Imagine the scene,
you're on a map with lots of soft cover/bushes etc. and you are under sporadic
fire. Hitting the deck you see a red dot on your map, oh good you think, I
know where he is. You let go of the map key and he is nowhere to be seen. Here
is the trick: hold down the map key while turning with the mouse and you will
see the little square on your symbol on the map move. Point this as accurately
as you can at the red dot and let go of the map-key. Look carefully without
moving you mouse and fill the bushes directly in front of you with bullets.
This is surprisingly effective at hitting a well hidden wookie (sniper).
G) Teamwork:
(Yea those other guys shooting the same direction as you)
1. There are three factors in deciding who wins a team match: Spawn location
(luck), Player skill (practice) and Teamwork (practice and restraint).
2. Spawn location is down to luck and a great player only becomes one with
practice, so that leaves teamwork as the one factor that you can change at
will. Beware it can work both for and against you.
3. If you have a clan that play together regularly, get a teamspeak server
running, so you can talk to each other without taking your hand off the
keyboard. If not, learn how to type quick and map your hotkeys with useful
stuff.
4. The "essential" hotkeys are "MAP", "Sensor Down" (if you use sensors), "MOVE
IN/ADVANCE" and "SORRY". The first two are obvious, the third allows you to
control the motion of all of your team if you have a view of their line of
advance. For instance if you are besieging a building and you have just nailed
the sniper in the window clearing the way to the door, bang this key so as not
to lose the element of surprise while typing. "SORRY" is an underused yet
essential hotkey, a TK is bad enough without someone not saying sorry. Not
great for team morale.
5. On the subject of team kills, even if someone doesn't say sorry, don't start
an argument or even worse shoot them back out of spite. This doesn't benefit
the team whatsoever!
6. If you are deep behind enemy lines you are in prime position to be shot by
the newbie player on your team shooting everything that moves on the enemy side
of the map. It is wise to type/hotkey "LOOK AT ME ON MAP" or something similar
so they don’t (or are a bit less likely to) shoot you during your Rambo Run to
the Flag.
7. Keep talking to your team, tell them what you are doing and when. If you
need help tell them, they just might. Also don't be afraid to help them out, it
can win the game for you.
8. Be aware that Ghost Recon is played the world over, and in many different
languages. Don't expect everyone to understand what you say (and try not to get
annoyed if they don't understand). Also of note is that most people speak
limited English (the Dutch speak better English than me) so this is the usual
form of communication on open servers, and most Americans don't bother to learn
much of another language anyway so this is for the best.
H) Other Random Tactics and Advice:
(That which fits in no other section)
1. Night vision, use it. Obviously use it at night but it can be used elsewhere
too. If you suspect and enemy to be somewhere on the horizon yet out of visual
range due to fog, flick on the night vis and you may see a silhouette of the
bad guys on the horizon. NOTE OF CAUTION: When doing this the IFF (names) of
your allies won't appear on the silhouette so be careful and check the map.
Another good place to use night vis in the infamous embassy garage. Do be
careful that you don't turn it on to go through the garage and forget to turn
it off before you go round the corner to the doorway. You will only see white
(green) and not the guy stood in the doorway waiting for you!
2. Your reticule (rets) work fine, however one problem you may come accross is
that the IFF turns the rets white when pointing it at your allies. This isn't
too different from the normal pale yellow and it can't be seen against a pale
background (like the sky). To change both ret colours first find the file
Options.XML in your ghost recon folder. (Back this up as you’ll be editing it)
and open it in notepad. Find
server numbers as a last resort, no-one likes to be booted for having a crap
connection.
7. Take a break now and again, hosting can be hard work. Go on obs every now
and again, or get a clan mate to run the server for a game or two (turn on
remote hosting to do this).
8. Serverside mods are great. Download as many cool maps and interesting
gametypes as you can, there are some great ones out there and they keep the
games interesting.
9. REMEMBER: Hosting can be more fun and rewarding than joining someone else’s
server, but this is only the case when the people on your server are having fun
too.
8. SERAPH.UKi's GUIDE TO PLAYERS
There are five kinds of people that play Ghost Recon, which one are you?
-- The Newbie - Commonly known as a 'noob' these players are not familiar, or
simply downright ignorant, in how GR is supposed to be played. This results in
mindless wandering across maps, often in the opposite direction to the action.
This means that they are often the last people on the team standing, which is
especially annoying to dead team mates, who are forced to watch as the other
team strolls away with the flag or sits in the smoke, while the noob is often
wandering staring at scenery, or wondering just where the hell everyone is.
Other symptoms may include camping in stupid places, because 'just like a real
sniper, if they stay very still, no one will shoot at them', or because they
believe respect will be earned by being the last alive. Noobs will eventually
evolve to be addicts too, in many cases, will also turn out to be pretty good.
Weapon of choice: OICW/GL or MMI, as they can get kills with things that go
bang. Many noobs get kicked for using support or MMI.
-- The Common Camper - Very annoying, especially to those who have the guts to
go out and fight. The camper can be found guarding the base, or lying (in
rare cases 'glitching') in vantage points with good views over the battlefield.
They must not be complicated with noobs, as they do actually have some kind of a
plan, and some can be pretty good. Notably, this is often a good strategy for
'siege' based games, but is only recommended when a position which is difficult
to shoot at is found. Campers often last longer than the average
'have-a-go-hero', but once they are killed, will usually get spawn-raped, as
they cannot find another position quick enough.
Weapon of choice: SVD or OICW.
-- The Serial Rapist - Most will agree, these guys are annoying as hell. They
spend the game creeping around the sides of the map, hoping to avoid detection
and reach the opposite team's spawn. Once the position is obtained, they will
evolve into campers and resume to rape any enemies that respawn. These players
can be combated by introducing respawn times, which is bloody annoying if you
are a rapist. Players will argue that rape is ruining the game, although many
will agree that rape is all part of the game, and protecting your spawn is key.
-- Have a go Hero - These players are basically noobs with some idea of the
game and how it is supposed to be played. Yet, they insist on putting
themselves in stupid and dangerous situations, like running around corners that
are clearly hot on the map, pumping full auto as they run. In most cases, this
will not pay off, and they become mercilessly slaughtered mid-run. However, a
healthy balance between have-a-go and pro can make them pay off regularly.
Weapon of choice: Anything with full auto (SA80). These players are often found
dead after a few minutes play... and wonder why.
-- The Pro - Stone cold killing machines at the top of their game. Merciless in
their game-play, these players are old-skool. They know all the good places,
and can plan exactly where the enemy will appear. Often, they are a cool blend
of all the above, making them a force to reckon with. These players have been
playing since you were in nappies (diapers), and can read your mind through
your computer. They are often found with 3-4 letter tags on their names, which
the noob will not have.
Weapon of choice: Anything goes.
By Seraph.UKi
9. Credits
With thanks to the UKi clan (visit www.teamuki.tk for more info) in particular
Seraph.UKi for help and advice with the FAQ.
Thanks to Redstorm Entertainment and UBi for making such a great game.
Tom Clancy's Ghost Recon, Red Storm Entertainment and UBi along with their
respective logos are all subject to copyright. For more info visit their
respective websites.
Any helpful comments/questions not covered by the FAQ send to
nivnivniv@hotmail.co.uk
I am no modder so don't ask me modding questions, there are plenty of forums
around to do that.
At some point I hope to add a dedicated sniper section too so check back some
time.
FAQ by Niv.UKi 18/07/2005