================================= ========================= StarCraft PC Original walkthrough ____ ================================= / ___| _ Written by: EAGeniUS the Albanian ( (___ | |_ __ _ _ __ Contact: endrit_a1989@yahoo.com > \___ \| __/ _` | '__| >only if you have any suggestions ___) | |_ (_| | | or unanswered questions please!!! |____/ \__\__,_|_| ================================= ___ The walkthrough Table of Contents / __| __ _ I...............Episode I: Terran / / _ __ __ _ / _| |_ II...............Episode II: Zerg ( ( | '__/ _` | _| __| III..........Episode III: Protoss \ \__| | ( (_| | | | |_ IV........................DO NOTs \___|_| \__,_|_| \__\ V.......................Thanks To ================================= ========================= ================= Episode I: Terran ================= Tutorial: Boot Camp Mission Objectives: -Build 3 Supply Depots. -Build a Refinery. -Gather 100 Vespene Gas. Strategy: Well, I don't think you'll need a strategy for this tutorial (Damn it, it's just a tutorial!). You can choose either to play it or to skip it (I suggest you to play it). Anyhow, if you choose to play it, I've written the strategy (In order to complete this walkthrough). First, build an SCV and use the starting one to build a Supply Depot. When it's done, start mining with the 2 SCVs and build other 2 to mine (200 Minerals). Meanwhile (100 Minerals mined), use an SCVs to build a Supply Depot and another one (The other 100 Minerals mined)to build a Refinery (On top of the Vespene Geyser nearby). When it's done, use 'em all to harvest 100 Vespene Gas. You can liftoff the Command Center and land it close to the Mineral Fields and Vespene Geyser to faster up the gathering. 1. Wasteland Mission Objectives: -Find Raynor. -Build a Barracks. -Train 10 Marines. New Mission Objectives: -Raynor must survive. Strategy: Proceed south with the Marines till you find Raynor. Use him to kill the Zerglings and clear the path to the Command Center. Then, bring there all of your forces and use 4 SCVs to mine (400 Minerals), each on a Mineral Field nearby. Use the left one to repair Raynor's Vulture (300=80*15/4). When it's done, use it to build a Barracks and train there 5 Marines (+5 starting Marines). 2. Backwater Station Mission Objectives: -Eradicate the alien infestation. -Raynor must survive. Strategy: Well, in this mission you'll start to reveal StarCraft, cuz this is the 1st mission you'll need to come up with a strategy (Like every coming mission, cuz the 1st mission of StarCraft is like a 2nd Tutorial). Once mission starts, start mining (An SCV per Mineral Field)and build a Refinery (Use 4 SCVs to harvest in it). Then, build a Barracks and use Raynor to scout the area nearby and kill some Zerglings (Repair his Vulture when damaged). Proceed north with Raynor and kill some Zerglings and a Creep Colony there. You'll find a surviving base, wich will be under your control (Load all found units - 5 Firebats + 2 SCVs - in Bunkers nearby). Now you can train Firebats (Academy found, so research all on it). Meanwhile, train 8 Marines (4 on each Barracks of your starting base)and move the dozen of Marines to the surviving base. Proceed east of your starting base with Raynor and kill all Zerglings and Hydralisks till you find a Vespene Geyser and some Mineral Fields at the SEern corner of the Minimap. Now proceed with the dozen of Marines killin' all Zerglings, Hydralisks and Creep Colonies on their way to an Infested Command Center (Located at the NEern corner of the Minimap). Destroy it (I suggest to use Raynor)! You've just caused the greatest conflict on StarCraft (Between Confederacy - UED on Brood War - and Dominion - which'll be greatest Terran union - conflict that will end up with a Terran alliance against the Zerg in the last mission of Brood War). Cinematic: Wasteland Patrol 3. Desperate Alliance Mission Objectives: -Survive for 30 minutes. Strategy: First, repair everything on fire and load each Bunker with 4 Marines and move an SCV close to repair it when attacked. Then hold Marines' positions on the platforms and start mining (An SCV per Mineral Field). When it's done, build a Refinery (4 SCVs). Doin' so, your Supplies have reached 34/34, so you'll need to build Supply Depots to expand your Supplies (Every time your Supplies Used reach your Total Supplies, you'll have to build Supply Depots). When it's done, build a Barracks, 3 Bunkers east and 3 west (Square formation; 4 Marines loaded on each and 2 SCVs close to repair the front ones when attacked). Then start buildin' Missile Turrets behind the platforms and Bunkers securing your base from Zerg aerial units attacks. Now you'll have to wait till time's up (Meanwhile, repair everything when attacked)and you'll be Victorious. 4. The Jacobs Installation Mission Objectives: -Retrieve data discs from the Confederate network. -Raynor must survive. Strategy: Well, this is the 1st of those missions I'd like to call "puzzle" missions, and that's cuz you've no base, but only nomadic forces (Starting forces and, most of times, reinforcements). And that's fun, cuz you'll need a "step by step" strategy more than ever. Ok, let's start now. First, don't move Raynor (200=40*5)from his starting position (2nd Objective accomplished). Proceed NW with the other forces till you find a door left. Enter and kill all Confederate SCVs and Civilians. When it's done, turn back and keep goin' NW till you find a Right Wall Missile Trap and 2 doors. Don't enter any of the doors, but proceed left till you find another door. Enter and kill all SCVs and Civilians. Then, proceed west and you'll find some stairs. Climb your forces and go ahead (Kill all Confederate forces standin' your way) till you find a crossroad and a door. Enter and move your forces to a Beacon. Then, proceed NW till you find another Beacon and kill 5 imprisoned Zerglings (By the Confederacy). When it's done, turn back to the 1st Beacon and proceed right (Kill all Confederate forces standin' your way)till you find some stairs. Climb down your forces, enter one of the doors and kill 2 Confederate Vultures. Then, climb some other stairs close and you'll find a Beacon. Move your forces there and they'll be teleported. Destroy a Floor Missile Trap and a Floor Gun Trap and enter a door close. Go ahead till you find another door. Enter and you'll be in the Confederate network hall. Kill all Confederate forces and move one of your surviving units (Or Raynor, penetrating clear paths)to the Beacon. 5. Revolution Mission Objectives: -Bring Kerrigan to the Antigan Command Center. -Defend the Antigan rebels. -Raynor and Kerrigan must survive. Strategy: Proceed south till you find Kerrigan. Then, use Marines to kill a Confederate Marine and destroy 3 Confederate Missile Turrets, so Kerrigan can't be detected when cloaked. Proceed with them to the Antigan Command Center (Kill all Confederate forces standin' your way)till you find some Confederate Bunkers preventing you. Destroy a Missile Turret close to them and fall back your Marines. Then use cloaked Kerrigan to penetrate through them to the Beacon close to Antigan Command Center. When it's done, the Antigan rebels will be your allies and they'll destroy all Confederate forces close to the base. When it's done, they'll be under your control, so repair damaged Bunkers (Load all Antigan Marines in Bunkers)and move Raynor and Kerrigan (First, decloak her)at the NEern corner of the Minimap (3rd Objective accomplished). Now start mining and harvesting (As always, an SCV per Mineral Field and 4 SCVs per Refinery). Meanwhile, train 4 Marines and load 'em in the southern Bunker. Also, build other 2 Starports (Close to the Barracks)and add on each a Control Tower (Research all on it). Then, encircle your base with Missile Turrets (Engineering Bay needed)and bring close to each Bunker and Missile Turret an SCV to repair them when attacked. Also, build 2 Bunkers (4 Marines loaded on each and an Antigan SCV close to repair if attacked)and a Missile Turret (Close to the Antigan Starport). Now your Antigan base is secure, so start buildin' Wraiths. Use 2 dozen of Wraiths (Cloaked)to rush the Confederate base (Located on an island south)from the east. First, destroy the Refinery and what's close to it, all SCVs, 2 Command Centers and all Missile Turrets detecting your Wraiths. Then, destroy Starports, Barracks and what's left from the Confederate base. Cinematic: The Downing of Norad II 6. Norad II Mission Objectives: -Protect Battlecruiser Norad II. -Bring Raynor and 2 dropships to Norad II. Strategy: Proceed with your forces to the Confederate Command Center nearby (Kill 2 Zerglings and Hydralisks standin' your way)and that base will be unnder your control. Repair all damaged buildings and load your forces in Bunkers. Do the same thing close to Norad II. Then, start mining and harvesting (As always). Repair your damaged Goliaths close to Norad II and protect your base by buildin' 3 Bunkers left and 3 right of northern Bunker (Line formation; 4 Marines loaded on each and an SCV close to repair when attacked). Between every 2 Bunkers build a Missile Turret. Now your base is secure, so build a Starport (Factory needed)and add on it a Control Tower. When it's done, build 2 Dropships. Meanwhile, build a Barracks and train 3 dozens of Marines (One after another). Use 'em to proceed north and destroy a Zerg base. Then, train other 5 dozens of Marines (Again, one after another)and use 'em to destroy another Zerg base north of the one destroyed. When it's done, train the last dozen of Marines and proceed west till you reach Norad II (Kill all Sunken and Spore Colonies and Scouges standin' your way). You've exterminated all Zerg, so bring Raynor and the 2 Dropships to the Beacon close to Norad II. 7. The Trump Card Mission Objectives: -Bring the Psi Emitter to the enemy base. -Kerrigan must survive. Strategy: Once this mission starts, you'll be under attack by Confederate Siege Tanks. So liftoff attacked buildings (Kerrigan and Psi Emitter too)and land 'em close to your base (When it's done, repair them). Also, start mining and harvesting (An SCV per Mineral Field and 3 SCVs per Refinery). Add on a Control Tower to Starport and a Machine Shop to Factory. Also, start buildin' a Bunker (4 Marines loaded on each, a Missile Turret to detect Confederate cloaked Wraiths and an SCV close to repair it when attacked)left and one right to each path leadin' to your base. Then, encircle your base (I mean, unprotected areas on the edges of your base)with Missile Turrets. Now your base is secure, but you have less resources under your control (Remember, battle for resources - I'd like to call battle of resources - is the fundamental battle in a mission). So train a dozen of Marines and use 'em to destroy all Confederate forces upon a hill nearby the place where used to be Supply Depots. When it's done, build 3 Bunkers (4 Marines loaded on each and an SCV close to repair them when attacked)close to the stairs and 2 Missile Turrets behind them. Also, build a Command Center there and start mining and harvesting (As always). Now build 2 Starports and add on each a Control Tower (Research all on it). Meanwhile, train 3 dozens of Marines (One after another)and proceed with them to the Beacon destroying only 6 Missile Turrets on their way. Also, build 2 dozens of Wraiths and wait till their energies reach maximum (250/250). When it's done, cloak a dozen and use 'em to rush the Confederate base and destroy Confederate Command Center (Located close to the Beacon)and all SCVs. Use the other dozen (Cloaked)to destroy all Confederate forces (First, flying buildings and then Goliaths, Marines, Wraiths and what's left)standin' your way to the Beacon (Fall back Wraiths and wait till their energies recharge, if needed). Now bring the Psi Emitter there. 8. The Big Push Mission Objectives: -Eliminate the Confederate forces. -Duke must survive. Strategy: Hold position of Norad II (2nd Objective accomplished), load your forces in the 2 Dropships and scout ahead with the Wraiths. You'll find abandoned add-ons upon the platform close, so take 'em over by landin' your lifted buildings next to them (Each Command Center next to each Nuclear Silo, Factory next to Machine Shop, Starport next to Control Tower, Science Facility next to Covert Ops and Barracks wherever you want inside the platform). Also, unload upon it all your forces from the Dropships and start mining and harvesting (An SCV per Mineral Field and 7 SCVs per Refinery). Meanwhile, protect your base with Wraiths and repair them when attacked. Now you must start to build your defences (In order to protect your base), so first, build 4 Bunkers (U formation; 4 Marines loaded on each and an SCV close to repair them when attacked). Then, encircle your base with Missile Turrets (An SCV close to each to repair them when attacked; Engineering Bay needed). Now your base is secure, so arm 2 Nuclear Silos. Meanwhile, research all on Covert Ops and Control Tower and build an Armory. Use the starting Ghosts (Cloaked)to proceed ahead and launch each a Nuclear Strike upon Missile Turrets (Each time a Ghost launches a Nuclear Strike, arm a Nuclear Silo). When you've destroyed all Missile Turrets, launch a Nuclear Strike upon the damaged Command Center and destroy it too. Then, destroy what's left from that base launchin' other Nuclear Strikes (To destroy buildings)and usin' 2 dozens of Marines (To kill all ground and aerial units). When it's done, resources close to your base will be depleted. So use an SCV to build a Command Center (Add on it a Nuclear Silo)where used to be the Confederate Command Center destroyed (And a Barracks close to it). North, close to the Command Center, there's a bridge. It's the only way that the remaining Confederate ground units use to come and attack your base, so build there 4 Bunkers (Line formation; 4 Marines loaded on each and an SCV close to repair them when attacked)and 2 Missile Turrets. Now your new base is secure, so start mining and harvesting there (Usin' SCVs to your starting base). Proceed with cloaked Ghosts and launch Nuclear Strikes (From the platform)upon Missile Turrets till you find another Confederate Command Center. Launch 2 Nuclear Strikes upon it, so it'll be destroyed and all SCVs will be killed. Then, destroy what's left from that base (You have to scout, so you'll find Confederate forces both at the SWern and SEern corners of the Minimap)launchin' other Nuclear Strikes. Cinematic: Open Rebellion 9. New Gettysberg Mission Objectives: -Destroy the Protoss force. -All Zerg buildings must survive. -Kerrigan must survive. Strategy: Well, this is the last mission you'll see Kerrigan around (At least, as Terran). Once mission starts, start mining and harvesting (As always). When gathering is settled, start building a Barracks and Bunkers (4 Marines loaded on each and an SCV close to repair them when destroyed)fencin' 3 stairs leadin' to Zerg platform close to your base. Then, move SW with the Vultures till you find another stairs leadin' to Zerg platform. Do the same things there, so Zerg will be safe (Huh?! :). Now you have to protect your base from the Protoss. There's only a bridge leadin' their ground units to your base, so build there 4 Bunkers. When it's done, you'll be runin' out of Minerals, so scout south of the last stairs and you'll find several Mineral Fields. Build there a Command Center and start mining (An SCV per Mineral Field). Then, encircle your bases with Missile Turrets (An SCV from the starting base close to each to repair them when attacked; Engineering Bay needed). When it's done, build a Science Facility (Starport needed)attached with Covert Ops (Research all on it)and add on each Command Center a Nuclear Silo. Meanwhile, add on Starport a Control Tower (Research all on it)and arm 2 Nuclear Silos. Also, build an Academy and train 4 Ghosts. Build another Starport (Add on it a Control Tower)and 8 Wraiths. MeanWhile, proceed west with a cloaked Ghost till you find a Nexus and a Photon Cannon close to it. Use the Ghost to launch 2 Nuclear Strikes, one upon the Photon Cannon and the other upon the Nexus, so it will be destroyed (And all Probes too). Then, quickly, arm other 2 Nuclear Silos and use another Ghost to launch 'em, one upon a shown Pylon (Close to a Photon Cannon)and the other upon a Stargate. Destroy the damaged Stargate usin' the Ghost. The, use the Wraiths to clear the path to that base (Cloak 'em when they reach the Gateway till they've destroyed it and all the Dragoons)and destroy what's left in it. Meanwhile, use the Dropship to transport an SCV where used to be the Nexus. Build there a Command Center and start mining and harvesting(As always). Protect it, first holdin' the Wraiths close to the path leadin' to it, and then fencin' it with 4 Bunkers (3 NW of Command Center and another SW of it). Meanwhile, build a Barracks there and train 16 Marines (To load the Bunkers). Also add on the Command Center a Nuclear Silo and arm one. When it's done (You've reached maximum Supplies), Victory is just a matter of time! Proceed north with the 2 Ghosts left (One after another)till you find the last Protoss base (Destroy it launchin' Nuclear Strikes). 10. The Hammer Falls Mission Objectives: -Destroy the Ion Cannon. -Raynor must survive. Strategy: Once mission starts, start mining and harvesting (As always). Meanwhile, use the Vulture to scout the area close and you'll see that there are only 2 ways leadin' to your base. When gathering is settled, build a Barracks and start fencin' those ways (4 Bunkers north and 3 NW). Meanwhile, protect your base from enemy attacks with 8 Marines and a Firebat. Then, encirlce your base with Missile Turrets (East and west of your base and between the Bunkers, close to the platform; Engineering Bay needed). When it's done, your base is secure. Build a Factrory, add on it Machine Shop and research Siege Tech. Move each starting Siege Tank close to the Bunkers north and NW (Siege Mode). Now build 3 Starports attached with Control Towers and a dozen of Battlecruisers (Science Facility attached with Physics Lab needed; Research all on it). Meanwhile, replace all destroyed Bunkers (By Dominion Siege Tanks)and Missile Turrets (By Dominion Battlecruisers). When Battlecruisers' energies reach over 150/250, move 'em at the SWern corner of the Minimap and use their Yamato Gun to attack and destroy the Ion Cannon. Cinematic: The Inauguration ================ Episode II: Zerg ================ 1. Among the Ruins Mission Objectives: -Create a Spawning Pool. -Create a Hydralisk Den. -Protect the Chrysalis. New Mission Objectives: -Destroy the Terran encampment. Strategy: First, you'll hear some tips from a Cerebrate, but what you must do is start mining and morphin' an equal number of Drones to the number of Mineral Fields close. Then, start mining with all of them and mutate another Drone into Extractor (On the top of the Vespene Geyser). Harvest in it with 4 other Drones. Meanwhile, you'll have to morph Overlords to gain Control over new Broods. When it's done, morph other 2 Drones. Mutate one into Spawning Pool and the other into Hydralisk Den (Spawning Pool needed). Once the mutation of Hydralisk Den has started, another Cerebrate will give you a New Mission Objective to accomplish. Also, you'll be under attack by 2 Marines, so kill 'em usin' the starting dozen of Zerglings (Use 'em to protect the base from further Terran attacks). Now morph 2 dozens of Hydralisks and use 'em to rush and destroy the Terran base. 2. Egression Mission Objectives: -Bring the Chrysalis to the beacon. Strategy: You don't have to worry abouth the Chrysalis safety (It'll be safe and sound!), cuz 6 Hunter Killers (A new strain of Hydralisk, you'll never have the chance to morph a Hydralisk to it during the Zerg Episode)are protecting it (They aren't under your control, but under a Cerebrate control). Start mining and harvesting (As always, a Drone per Mineral Field and 4 Drones per Extractor, but mutate it first)and mutate an Evolution Chamber, a Hydralisk Den, Hatchery into Lair and a Spire. Meanwhile, protect your base with your modest starting forces (3 Hydralisks and 2 Mutalisks). When it's done, expand the Creep mutating 5 Sunken Colonies SE (2 Spore Colonies behind them)and 4 Sunken Colonies close to each stairs leadin' to your base (Line formation). Also, mutate 2 Spore colonies behind each platform (Left and right of the 5 Sunken Colonies). Now your base is secure, so morph 2 dozens of Mutalisks. Use 'em to clear the path to the Beacon. When it's done (The 6 Hunter Killers will be under your control), move a Drone to the Chrysalis to pick it up. Then, bring the Chrysalis Drone to the Beacon (Protect it holdin' the surviving Mutalisks where used to be a Gateway, at the center of the Minimap). 3. The New Dominion Mission Objectives: -Protect the Chrysalis. -Eliminate the Terran presence. Strategy: Well, in this mission you'll have to worry about the Chrysalis safety (250/250). Once mission starts, start mining and harvesting (As always). Till the gathering is settled, protect your base (Mature Chrysalis too) with your forces (4 Mutalisks and 4 Hydralisks). Then, with them, scout the area close (Kill 5 Marines and a Vulture upon the hill nearby)and you'll see that there's only one way the Terran ground units can come to your base. Morph a dozen of Hydralisks (Move 'em there)and expand the Creep till there mutating 2 Sunken Colonies close to each of the 3 stairs leadin' to your base (Mutate 2 Spore Colonies between each 2 stairs; Evolution Chamber needed)along the hill. Then, mutate there (Startin' from the farest stairs and goin' SW on a line formation)7 Sunken Colonies and behind them 3 Spore Colonies. When it's done, your base is secure, so mutate Hatchery into Lair and 2 Spires (Upgrade all on them). Meanwhile, morph 2 dozens of Mutalisks (You've runed out of Minerals!)and use 'em to rush and destroy the Terran base (Kill all units and destroy all buildings). Cinematic: The Dream 4. Agent of the Swarm Mission Objectives: -Protect the Chrysalis until it is ready to hatch. New Mission Objectives: -Infest of destroy Raynor's Command Center. -Kerrigan must survive. Strategy: You've 10 min to protect the Chrysalis (250/250)from Terran attacks. Use your starting forces to protect it till you've settled the gathering (As always). Then, mutate a Spawning Pool, an Evolution Chamber, a Hydralisk Den and Hatchery into Lair. Meanwhile, scout area close (Usin' Zerglings)and you'll see that you're upon an island, so the only way the Terran ground units can harm the Chrysalis is landin' in your island (East side)usin' Dropships (Also, you'll find several Mineral Fields north). So encircle your island with Spore Colonies (Expand the Creep till it's possible)and Sunken Colonies close to the Extractor (Line formation). Meanwhile, countdowning has finished and Chrysalis has given rebirth to Kerrigan as one of the Zerg (An "Agent of the Swarm"). However, finish what you've started (4 Sunken Colonies south of the Extractor - Square formation - and 6 north - W formation). When it's done (Another Drone per Mineral Field), mutate 2 Spires (Upgrade all on them). Meanwhile, morph 2 dozens of Mutalisks. When it's done (You've runed out of Vespene Gas!), use 'em to destroy (Or infest usin' a starting Queen)Raynor's Command Center (First, destroy all Missile Turrets on your way, including Raynor's ones). 5. The Amerigo Mission Objectives: -Bring Kerrigan to the Supercomputer. -Kerrigan must survive. Strategy: Well, this is the 2nd "puzzle" mission. Your starting forces are very modest (Kerrigan, 2 Hunter Killers and 6 Zerglings), so you'll have to use 'em wisely (Especially Kerrigan's powers). Procced ahead (Killin' all on your way)till you find a Beacon showin' the Supercomputer. Keep goin' (Let no one standin' your way alive)till you find 7 imprisoned Zerglings (Save 'em all)and a Beacon close (At this point, you've losed all starting Zerglings). Then, proceed with the Broods (Except Kerrigan), destroy 3 Floor Missile Traps and kill 11 Marines (Only Hunter Killers will survive). When it's done, go ahead till you find some stairs and a closed door. Now proceed with Kerrigan (At this point, she must be full healthy and her energies on maximum)and cloak her when you reach 7 Firebats and a dozen of Marines, close to a platform with 2 Floor Missile Traps (Destroy them first)and 2 other Beacons upon it (You'll open all doors and locate a teleporter). When it's done, decloak her and bring her back to the door (Now it's opened)where are the Hunter Killers. Once again, proceed with Kerrigan (Cloak her when she enters that door)to the teleporter, and from there to the Supercomputer (Kill all Terrans on her way, but be careful to destroy Floor Missile Traps first). If proceed correctly, she'll be cloaked (Injured, but still alive!)when she reaches the Supercomputer Beacon. Cinematic: Battle on the Amerigo 6. The Dark Templar Mission Objectives: -Exterminate the Protoss intruders. -Kerrigan must survive. New Mission Objectives: -Bring Kerrigan to Tassadar's challenge, alone. Strategy: Once mission starts, start mining and harvesting (As always)and when gathering is settled, mutate an Evolution Chamber, Hatchery into Lair and 2 Spires (Upgrade all on them). Meanwhile, mutate 4 Sunken Colonies (Close to each of the stairs leadin' to your base), a Queen's Nest, Lair into Hive and a Spire into Greater Spire. Also, morph 2 starting Mutalisks to Guardians and other 8 Guardians (+2 starting Guardians). When it's done, morph a dozen of Scouges (To protect the dozen of Guardians when they rush the Protoss base, cuz they can't attacks enemy aerial units). Now scout around till you find the Protoss base at the SEern corner of the Minimap. When you've destroyed it (Meanwhile, evolve all on the Hive), use an Overlord to transport Kerrigan upon the hill at the center of the Minimap (Don't worry, it'll be no fight between her and Tassadar). 7. The Culling Mission Objectives: -Eradicate every last remnant of the Garm Brood. Strategy: Use your starting forces (8 Hydralisks and 4 Mutalisks)to destroy a Zerg base close. Then, mutate a Hatchery (Where the Garm Lair used to be)and an Extractor. When it's done, start mining and harvesting (As always)and when gathering is settled, mutate a Spawning Pool, an Evolution Chamber, Hatchery into Lair (Evolve all on it), a Hydralisks Den and 2 Spires (Upgrade all on them). Meanwhile, scout left and right and you'll see that there are only 2 ways leadin' Garm ground units to your base (A stairs left and a path right), so expand the Creep till there and mutate 4 Sunken Colonies and a Spore Colony behind them (On each). Then, mutate Spore Colonies west-NW-north-NE-east of your base (Chain Formation). Now your base is secure, so mutate a Queen's Nest, Lair into Hive and a Spire into Greater Spire. When it's done, morph a dozen of Guardians and 4 Mutalisks. Use 'em (Guardians to destroy the Garm bases and Mutalisks - including the starting ones - to protect them from Garm aerial units)to eradicate the Garm Brood (You may need to fly and scout all the Minimap). 8. Eye for an Eye Mission Objectives: -Destroy the Protoss bases. -Let no Dark Templar escape. -Kerrigan must survive. Strategy: Well, you have to rush in this mission in order to close all the ways (3 Beacons), so no Dark Templars can escape. Once mission starts (Move Kerrigan at the SEern corner of the Minimap - 3rd Objective accomplished), move a Ultralisk and 2 Hydralisks at the SEern Beacon and the other Ultralisk at the NWern one. Then, start mining and harvesting (As always) and mutate a Spawning Pool, an Evolution Chamber, a Hydralisk Den and main Hatchery into Lair. Then, morph a dozen of Hydralisks at the SEern Hatchery and move 'em (3 by 3)to the Beacon close. Do the same thing at the NEern Lair and the NWern Hatchery (Meanwhile, use your starting forces close to the Beacons to kill Dark Templars and other Protoss forcess approaching). When it's done, mutate 2 Spires (Upgrade all on them), a Queen's Nest, Lair into Hive and a Spire into Greater Spire. Meanwhile, morph a dozen of Guardians and a dozen of Scourges. Use 'em (Guardians to destroy the Protoss bases and Scourges to protect them from Protoss Scouts)to keep Kerrigan's word (Remember her chat with Tassadar in the end of mission 6 :). Cinematic: The Warp 9. The Invasion of Aiur Mission Objectives: -Bring a Drone to the Khaydarin Crystal Formation. New Mission Objectives: -Hold off the protoss forces while the drone harvests the Khaydarin Crystal. > -Bring Khaydarin Crystal to the Beacon. < Strategy: Once mission starts, start mining and harvesting (As always)and mutate a Hydralisk Den and Hatchery into Lair (Evolve all on it). When it's done, mutate 2 Spires (Upgrade all on them), a Queen's Nest and Lair into Hive. Meanwhile, encircle your base with 7 Sunken Colonies (Line formation)south (Mutate 9 Spore Colonies behind them, till they reach the Extractor)and other 7 Sunken Colonies west (Mutate other 3 Spore Colonies behind them, till they reach the Extractor too). When it's done (Mutate a Spire into Greater Spire), your base is secure, so morph 2 dozens of Mutalisks (One of them to Guardians). Use 'em to clear the path to the Khaydarin Crystal Formation and hold their position upon it. Then, use an Overlord to transport a Drone to the Beacon close. Wait till the Crystal is bein' harvested (Meanwhile, keep bringin' there Scourges; 10 min)and when it's over, transport the Drone back to the Beacon at your base. 10. Full Circle Mission Objectives: -Destroy the Protoss Temple New Mission Objectives: -Bring Khaydarin Crystal to the remains of the Protoss Temple. Strategy: First, start mining and harvesting (A Drone per Mineral Field and 5 Drones per Extractor)and when it's done, mutate a Spawning Pool, an Evolution Chamber, a Hydralisk Den, Hatchery into Lair, 2 Spires (Upgrade all on them). Meanwhile, protect your base with your starting forces (Mutate 2 dozens of Hydralisks too). Also, mutate a Queen's Nest, Lair into Hive (Evolve all on it)and a Spire into Greater Spire. When all this is done, morph a dozen of Guardians (Meanwhile, use 'em to protect your base from Protoss ground attacks)and a dozen of Mutalisks (To protect them from Protoss aerial units, while they're destroying the Protoss Temple). Rush the Protoss base and destroy all on your way to the Temple usin' the dozen of Guardians. When the Temple's destroyed, hold your forces position and use an Overlord to transport (Fly thru the clear path)the Khaydarin Crystal Drone to the Beacon (Where used to be the Protoss Temple). Cinematic: The Invasion of Aiur ==================== Episode III: Protoss ==================== 1. First Strike Mission Objectives: -Meet Fenix at Antioch. -Destroy the Zerg base. -Fenix must survive. Strategy: Proceed with your starting forces (6 Zealots and 2 Dragoons)till you find Fenix (240=80*3 240=80*3)at the Antioch base (Kill all Zerg standin' your way, but make sure not to lose any Protoss). When you meet Fenix (1st Objective accomplished), first, move him at the SWern corner of the Minimap (3rd Objective accomplished). Then, build a Probe and use it to warp a Pylon close to the Unpowered Gateway (It'll power it up and also will increase your Total Psi, cuz every time your Psi Used reach your Total Psi, you'll have to warp Pylons, so place 'em wisely to spread their area of influence all over your base). Meanwhile, keep buildin' other Probes and use 'em to mine (A Probe per Mineral Field)and harvest (3 Probes per Assimilator, cuz it's too close to the Nexus, but usually you'll need 4 Probes to harvest in an Assimilator). Also, protect Antioch with your starting forces. Then, warp a Pylon close to the damaged one NE of your base, a Gateway close to the damaged one and a Cybernetics Core. When it's done, warp 2 dozens of Dragoons (And Pylons when needed)and use 'em both to rush and destroy the Zerg base north of Antioch. 2. Into the Flames Mission Objectives: -Distract the Zerg while Fenix gets into position. -Kill the Zerg Cerebrate. -Fenix must survive. Strategy: Once mission starts (You've 15 min until Fenis is in position), start mining (A Probe per Mineral Field)and then, warp an Assimilator (On the top of the Vespene Geyser)and harvest in it (3 Probes). Meanwhile, scout the area close and you'll find 2 stairs leadin' to your base, so warp a Pylon (Hold a Probe close to each, to warp Photon Cannons when destroyed)and 4 Photon Cannons (Forge needed)close to each. Also, warp 2 Gateways close to the Nexus, a Cybernetics Core and a Shield Battery. When all this is done, your base is secure (5 min left). Now warp a dozen of Dragoons and when it's done, Fenix will come with reinforcements. First, move him at the NEern corner of the Minimap and then, build 5 Scarabs to each Reaver (Replace them after each Reaver attack). Use the dozen of Dragoons and your starting forces to rush the Zerg base from west. Meanwhile, use the Fenix's forces to rush the Zerg base from north (Use Reavers' Scarabs to destroy the Lair). When the Zerg base is destroyed, proceed south and kill the Zerg Cerebrate. 3. Higher Ground Mission Objectives: -Destroy the Zerg colonies. Strategy: Once mission starts, start mining and harvesting (As always, a Probe per Mineral Field and 4 Probes per Assimilator, but warp it first)and when gathering is settled, encircle your base with Photon Cannons (Chain formation; Forge needed). Meanwhile, protect your base with your starting forces. When it's done, your base is secure, so warp 2 Gateways and a Cybernetics Core (Upgrade all both on it and Forge). Meanwhile, warp 2 dozens of Dragoons and proceed north with them till you find a Zerg base. Destroy it (If played wisely, you'll lose only half a dozen)and proceed west of your base with the remaining Dragoons till you find another Zerg base. Destroy it too (Let no Zerg alive)! Cinematic: The Fall of Fenix 4. The Hunt for Tassadar Mission Objectives: -Find Tassadar. -Bring Tassadar to the Beacon. New Mission Objectives: -Bring Tassadar and Raynor to the Beacon. Stategy: Well, this mission is half "puzzle" and half normal, cuz you'll have to play "puzzle" with your starting forces (4 Zealots, 4 Dragoons and a High Templar)till you find Tassadar. Let's start and I'll explain it step by step. Proceed with your starting forces till you find a Sunken Colony and some burrowed Zerglings close. Fall back your forces when they attack, kill all Zerglings and then, the Sunken Colony. Go right till you find another Sunken Colony and other Zerglings burrowed. Proceed the same way to destroy this Sunken Colony. Then, go ahead till you find some stairs. Proceed with a Zealot and hold other forces position. Fall him back when some Zerglings and Hydralisks (Unburrowed)attack him. Kill all Zerg and proceed ahead till you find a Mutalisk and 2 Hydralisks (Use the Dragoons to kill 'em). Then, close to some stairs you'll find some other burrowed Zerglings. Kill 'em one by one by fallin' back your forces (You'll be followed and attacked only by the closest Zerglings. Now go ahead (If proceeded correctly, you won't lose any of your starting forces)and you'll find Tassadar (300=40*15/2 80=40*2 250=200*5/4)and his base (You'll find Raynor too!). When the chatin' between Aldaris, Tassadar and Raynor is over, start mining and harvesting (As always). Meanwhile, protect your base with your starting and founded forces (You can warp the 2 High Templars in an Archon). Scout the area close and you'll see that there are only 2 stairs leadin' to your base, so warp a Pylon and 4 Photon Cannons close to each. Now your base is secure, so warp a Cybernetics Core and other 2 Gateways. When it's done, warp 2 dozens of Zealots and a dozen of Dragoons. Use 'em (Followed by Tassadar and Raynor)to clear the path to the Beacon (2 dozens of Zealots in first line and the dozen of Dragoons on rearwards). 5. Choosing Sides Mission Objectives: -Bring Tassadar and two Zealots to the installation entrance. Strategy: Well, this is the shortest and easiest mission of StarCraft. Once mission starts, load 3 Zealots in the Shuttle and use Tassadar's Hallucination upon it to create 4 fake Shuttles (Load him too!). Proceed SE with them (Followed by the real Shuttle)flyin' upon the lava beside an island (2 Scouges will destroy 2 fake Shuttles)till you find 2 little islands (There's nothing on them). Then, proceed east (Keep flyin' upon the lava)till you find some Guardians. Now fly south (Make sure that the real Shuttle is attacked only by a Spore Colony close to an Infested Command Center)till you find an "uncreeped" area close to the Beacon (Where the real Shuttle can't be attacked by any Spore Colonies). Unload Tassadar and the Zealots there and move 'em to the Beacon (Quickly, before they're killed by the Guardians nearby). If proceeded correctly, you'll be Victorious within 2-3 min. Cinematic: The Ambush 6. Into the Darkness Mission Objectives: -Rescue Zeratul. -Tassadar must survive. Strategy: Well, the last "puzzle" mission (4th)and the most difficult one, cuz there are so many Infested Terrans seekin' to kill Tassadar and also, your starting forces are very very modest (Tassadar and 2 Zealots, that's all you have!). First, proceed with the 2 Zealots till you find 5 Marines (Kill 8 Zerglings and 2 Hydralisks in their way till there). Then, go ahead only with the 2 Zealots and kill some other Zerglings (6 burrowed and 3 unburrowed). An Infested Terran is burrowed close, so be careful to make him blow up usin' a fake Zealot (Tassadar's Hallucination). When it's done, go north and kill 6 Zerglings and 4 Hydralisks (Make sure not to lose any Zealots)till you find 2 stairs at the SEern corner of the Minimap. Climb up the 1st stairs (2 Left Wall Flame Traps)and you'll find a Beacon and other 2 Zealots and a Dragoon. Do not climb the 2nd stairs (A Right Wall Flame Trap)! Then, fall back your forces and proceed ahead till you find a crossroads. Proceed south with 4 fake Zealots (One after another), so 3 Infested Terrans will be blown up. Proceed with the last fake Zealot and climb up some stairs till he find a locked door (He'll find 2 Left Wall Flame Traps, 2 Left Wall Missile Traps and 2 Floor Missile Traps close to the door). Now proceed left with 2 other fake Zealots (As always, one after another, so another Infested Terran will be blown up)till you find some stairs and 5 burrowed Hydralisks close. There's a Beacon upon the platform the stairs leadin', which opens the locked door. So open it and move your forces there. Now proceed with a fake ealot and attack an Infested Terran. He'll blow up himself killin' all Zerglings close. Use your forces to kill 3 remaining Hydralisks and you'll find 3 Marines, 4 Firebats and a Ghost. Proceed ahead with the other fake Zealot till he meets a colony of Zerglings. Then, cloak the Ghost and proceed with him ahead (All Zerg will migrate, Overmind knows where :)till you find another locked door (Decloak the Ghost when he reaches there). Now proceed with Tassadar till he finds a Beacon (Which opens the locked door that leads to Zeratul)and then, fall him back to the door (But before destroy 6 Floor Gun Traps close to the Beacon). Enter the door and Tassadar will find Zeratul. If you play by my strategy, you won't lose any units (Protoss or Terran)at all! 7. Homeland Mission Objectives: -Destroy the heart of the Conclave. -Fenix, Zeratul and Tassadar must survive. Strategy: Once mission starts, Tassadar, Zeratul and 4 Dark Templars will be under attack by the Conclave forces, so quickly fall 'em back to your base. Also, move Tassadar, Zeratul and Fenix at the NWern corner of the Minimap (2nd Objective accomplished). Then, warp a dozen of Photon Cannons to protect your base (2 Photon Cannons between the starting ones, 3 behind them, 3 between the stairs and 2 close to each stairs). When it's done (Replace them when destoyed), start mining and harvesting (As always)and when gathering is settled, warp Photon Cannons behind the walls (I mean, encircle your base). Now your base is secure, so warp other 2 Stargates close to the starting one and a Cybernetics Core close to the starting one (Upgrade all on them and all levels of Plasma Shields on the Forge). Meanwhile, warp 30 Scouts on the Stargates. When all this is done, you're ready to attack and destroy the heart of the Conclave (It's just a well protected Nexus at the SEern corner of the Minimap, so attack it with all of your Scouts at the same time). Cinematic: The Return to Aiur 8. The Trial of Tassadar Mission Objectives: -Destroy the Stasis Cell. -Fenix and Raynor must survive. Strategy: Once mission starts, move Fenix and Raynor's Hyperion (850=500*17/10 250=250*1) at the NWern corner of the Minimap (2nd Objective accomplished). Then, start mining and harvesting (A Probe per each reachable Mineral Field and 5 Probes per Assimilator, but warp it first)and when gathering is settled, encircle your base with Photon Cannons (First, warp 6 Photon Cannons - 3*2 - on each of the ways leadin' to your base and then, warp other Photon Cannons behind the walls, but be careful and replace them when destroyed). Meanwhile, protect your base with your starting forces and when all this is done, your base is secure. Now warp a Gateway, a Cybernetics Core (Upgrade all levels of Air Armor on it and all levels of Plasma Shields on the Forge), 2 Stargates and a Fleet Beacon (Increase Carrier Capacity). When it's done, warp a dozen of Carriers and build on each 8 Interceptors. Now you're ready to seek and destroy the Stasis Cell where Tassadar is imprisoned by the Conclave. Proceed SE with the dozen of Carriers till you find the Stasis Cell and destroy it. When it's done, Zeratul and the Dark Templar will appear. 9. Shadow Hunters Mission Objectives: -Use Zeratul to destroy the Zerg Cerebrates. -Zeratul and Fenix must survive. Strategy: Move your starting forces right till you find some Mineral Fields and a Vespene Geyser furthermore. Warp a Nexus and start mining (A Probe per Mineral Field). Then, warp a Forge and encircle your base with Photon Cannons (First, warp 10 Photon Cannons left - 5*2 lines - and then, warp other Photon Cannons north along the hill, but make sure to replace them when destroyed). Also, warp another Nexus close to the Vespene Geyser and an Assimilator (4 Probes)on its top. When it's done, move the Arbiter, Fenix and Zeratul at the SEern corner of the Minimap (2nd Objective accomplished). Now your base is secure, so warp a Gateway, a Cybernetics Core (Upgrade all levels of Air Armor on it and all levels of Plasma Shields on the Forge), 2 Stargates and a Fleet Beacon (Increase Carrier Capacity). Meanwhile, bring a Probe at the SWern corner of the Minimap and warp there a Nexus and 2 Pylons (Nexus must be placed between the Pylons). Start mining (A Probe per Mineral Field)and when mining is settled, encircle the Nexus (Meanwhile, bring there your starting Zealots and Dragoons)with a dozen of Photon Cannons. Now you can think about the 1st Objective, so warp a dozen of Carriers (Build 8 Interceptors on each). Use 'em to kill (I mean, let no one alive)all Zerg (Of course, except the 2 Zerg Cerebrates located north). When all this is done, use Zeratul to finish up the Zerg Cerebrates (Piece of cake, huh :). 10. Eye of the Storm Mission Objectives: -Destroy the Overmind. -Tassadar, Raynor, and Zeratul must survive. Strategy: Well, this is the last mission of StarCraft (You wanna more of StarCraft? - Who doesn't?! - Play its Expansion Set: Brood War! You've heard about it, haven't you?! :)and normally the top one. It starts with 2 bases (Terran base NW and Protoss one SE), so you must play both Terrans and Protoss. Once this mission starts, move Raynor's Hyperion at the NWern corner of the Minimap. Also, move Zeratul and Tassadar's Gantrithor (500=150*10/3 800=250*16/5) at the SEern one. Then, start mining and harvesting (A Probe or SCV per Mineral Field and 4 Probes per Assimilator, but warp it first). When gathering is settled (I mean, on both bases), encircle Protoss base with Photon Cannons (First, close to the stairs and north above the Vespene Geyser, and then, close to the Assimilator). Meanwhile, build another Barracks and keep trainin' Marines. Also, build SCVs a use 'em to encircle your base with Bunkers (4 Marines loaded on each and an SCV close to repair it when attacked or Plagued by the Defilers). First, build Bunkers south of the base (Right to left)and then, (2)close to each stairs leadin' to the base. North of each stairs build 3 Missile Turrets (Don't forget to build Supply Depots each time needed!). Also, train a dozen of Marines (Except the ones loaded on Bunkers)in case of any emergencies (Make sure to replace them and the Bunkers when killed or destroyed!). Now build a Refinery (4 SCVs)and warp another Assimilator (4 Probes)on the top of the Vespene Geysers close to each base. Also, warp a Gateway, a Cybernetics Core (Upgrade all levels of Air Armor on it and all levels of Plasma Shields on the Forge), 2 Stargates and and a Fleet Beacon (Increase Carrier Capacity). Meanwhile warp a dozen of Dragoons and scout area close for resources, till you find several Mineral Fields (And a Vespene Geyser close)north of the Protoss base. Bring there a Probe and warp a Nexus and an Assimilator. Meanwhile, Terran base will be attacked by a great army of Ultralisks, Mutalisks and Guardians (Ultralisks are in dozens), which will be destroyed (Replace what they've destroyed). Start mining and harvesting (As always, a Probe per Mineral Field and 4 Probes per Assimilator)on the the new Protoss base and meanwhile, encircle it with Photon Cannons. At this point, don't spend any more on Terran base, cuz there are no resources there any more (You know, war's cruel, isn't it? :). Now you're ready to assault the Overmind itselft, so warp 2 dozens of Carriers (Build 8 Interceptors on each). When the dozens of Carriers are ready, fly 'em to the Overmind (Located at the center of the Minimap)cleanin' all Zerg on their way. Beware of the Scourges (Kill 'em before they can kill you)! When the dozens of Carriers reach the Overmind, use 'em all to attack (Only it)and kill the Overmind. Cinematic: The Death of the Overmind ======= DO NOTs ======= I'd please to you (Yes, you! :), who read this walkthrough, DO NOT: -copy or modify it and publish it as your own (This is my 1st walkthrough - 2nd part - and I swear that the 1st time is always hard, so I've done some hard work here :). -use sections of it for some reason (Walkthroughs, FAQs, etc.)without thankin' me somewhere for the info. -make money on this, since I'm not (If you can find any dummies willing to buy this walkthrough, feel free to do it :). -e-mail me any questions answered above (I won't answer them!). -use any cheats during the gameplay (I think this walkthrough is enough), cuz it'll only make the game worst (I swear, every single mission is balanced and I beat the game - before I started to write this walkthrough - usin' no cheats at all)and you'll never stop usin' it (Cheats=eDrugs! :). Nevertheless, you can do as you please! I can't forbid you! (But if you're gonna do anything mentioned above, first recall: Why do I have to be mean to smb, who's only been kind to me?! :) ========= Thanks To ========= I'd like to say Thank You to: -Blizzard Entertainment for this great game (This is my 1st PC-game and it's like the 1st love, you can't forget it :), and hope StarCraft II will be released soon. -you (Yes, you again! :), for reading all above. -you, who e-mail me for any suggestions (I probably won't reply your e-mails, so consider yourself thanked). -this website (Special thanks), for publishing this walkthrough. -My Self, for returning to such a Classic (I've looked around on different cheats websites for StarCraft walkthroughs and I've found nothing worthy). Thank you Friends!!! (That's all 4U!) ___________________________________________________ StarCraft PC: Friday, April 24, 2009, 8:15 PM Date Created: Thursday, August 20, 2009, 10:00 AM Last Revised: Thursday, September 11, 2009, 3:33 PM ___________________________________________________