EEEEEEEEEEEEE SSSSSSSSSSSSSS FFFFFFFFFFFFFFF EEEEEEEEEEEEE SSSSSSSSSSSSSSS FFFFFFFFFFFFFFF EEEE SSSS FFFF EEEE SSSS FFFF EEEEEEEEEEEEE SSSSSSSSSSSSSS FFFFFFFFFFFFFFF EEEEEEEEEEEEE SSSSSSSSSSSSSS FFFFFFFFFFFFFFF EEEE SSSS FFFF EEEE SSSS FFFF EEEEEEEEEEEEE SSSSSSSSSSSSSSS FFFF EEEEEEEEEEEEE SSSSSSSSSSSSSS FFFF The Earth's Special Forces v1.1 Beta A DragonBall Z (c) Mod for Half-Life Full FAQ by T.U.I. The Unknown Individual FAQ Version 10.03 Written for ESF Version 1.1 Beta ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: _____ _ _ ___ __ ___ _ _ |_ _|_ _| |__| |___ / _ \ / _| / __|___ _ _| |_ ___ _ _| |_ ___ | |/ _` | '_ \ / -_) | (_) | _| | (__/ _ \ ' \ _/ -_) ' \ _(_-< |_|\__,_|_.__/_\___| \___/|_| \___\___/_||_\__\___|_||_\__/__/ ::::::::::::::::::::::::::::::::::::::::::::::::::::::table of contents 0) Legal Crap 1) Introduction 2) ESF Quick FAQ 3) ESF vs. DMZ 4) Game Options a) Game Modes b) Default Controls c) Multiplayer Options 5) The HUD 6) Basic Controls a) Movement b) Flying/Teleporting c) Turbocharging d) Powering Up e) Using Special Moves f) Melee g) Ascending/Transforming h) Struggling 7) Characters: a) Z-Fighters i) Goku ii) Gohan iii) Krillin iv) Piccolo v) Trunks b) Villians i) Vegeta ii) Frieza iii) Cell iv) Majin Buu 8) Maps & Sensu Bean Locations a) AFM (esf_afm.bsp) b) Battle Arena (esf_battlearena.bsp) c) Cell Games Arena: Daytime (esf_cell_day.bsp) d) Cell Games Arena: Nighttime (esf_cell_night.bsp) e) City (esf_city.bsp) f) The Caves (esf_geoarena.bsp) g) Guru's House (esf_guru.bsp) h) Turtle Island (esf_island.bsp) i) Kami's Lookout (esf_kami.bsp) j) The Lava Pit (esf_lavapit.bsp) k) Mountainside (esf_mountainside.bsp) l) Planet Namek (esf_namek.bsp) m) Riverside (esf_riverside.bsp) o) A note about ROSAT 9) Server Etiquette 10) Technical FAQ a) Sword Crosshair Glitch b) Tweaking Beta 1.1 c) Software Mode Crashing 11) The Future of ESF (Beta 1.2) 12) In Conclusion ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: _ _ ___ | | ___ __ _ __ _| | / __|_ _ __ _ _ __ | |__/ -_) _` / _` | | | (__| '_/ _` | '_ \ |____\___\__, \__,_|_| \___|_| \__,_| .__/ |___/ |_| :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::legal crap I've decided to call this section #0 because it has absolutely nothing to do with the game, but it has to be said. So here goes: DragonBall Z is copyright by Funimation (tm). I have absolutely no affiliation with Funimation and will be using terms and mentioning characters from the TV show DragonBall Z for non-profit purposes only. I am also no in any way affiliated with the team behind ESF (Earth's Special Forces). This FAQ is purely the creation of a fan of this great mod and is, as previously mentioned, created for non-profit purposes only. Which brings us to this FAQ. This FAQ is copyright (C) 2003 by T.U.I. You may not post this FAQ anywhere on the internet other than the websites listed below. You may not edit this FAQ or paraphrase this FAQ and post it anywhere on the internet other than the websites listed below. And you may not sell this FAQ, charge money for access to this FAQ, or make any money on this FAQ in any way. Sites which are allowed to post this FAQ: http://www.gamefaqs.com ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ___ _ _ _ _ |_ _|_ _| |_ _ _ ___ __| |_ _ __| |_(_)___ _ _ | || ' \ _| '_/ _ Y _` | || / _| _| / _ \ ' \ |___|_||_\__|_| \___|__,_|\_,_\__|\__|_\___/_||_| :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::introduction Just about everybody knows what Half-Life is, but just in case you've been living under a rock for the past few years, I'll go ahead and enlighten you. Half-Life is a first-person shooter for the PC developed by VALVe Studios (no, that's not a mistype) and Sierra. It completely revolutionized the first-person genre and carved itself a place in gaming history. Put simply, it's the best first-person shooter ever made. It's also fairly easy to make a mod for this game. I say fairly easy because VALVe Studios realized that fans would want to make their own games using the Half-Life Engine, so they decided to go ahead and accomodate them as best as they could. The result? Literally hundreds, perhaps even thousands of Half-Life mods exist. From offical mods, such as "Opposing Force" and "Blue Shift," to the incredibly popular "Team Fortress Classic" and "Counter-Strike," and fan mods such as "Rocket Crowbar" and "Science and Industry," there are tons of choices for the Half-Life fan to choose from. All this finally brings us to "Earth's Special Forces," a DragonBall Z mod for Half-Life. Again, just about everybody knows something about DragonBall Z. For those of you who downloaded ESF just because you thought it looked cool, I urge you to do at least do some research on DragonBall Z so that you can understand some of the places and characters in the game. I am going to write this FAQ as if you already know something of the storyline and characters of DragonBall Z, so if I mention something, and you have no clue what I'm referring to, don't come crying to me about it. ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ___ ___ ___ ___ _ _ ___ _ ___ | __/ __| __| / _ \ _ _(_)__| |_ | __/_\ / _ \ | _|\__ \ _| | (_) | || | / _| / / | _/ _ \ (_) | |___|___/_| \__\_\\_,_|_\__|_\_\ |_/_/ \_\__\_\ ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::ESF Quick FAQ This quick FAQ will cover some of the basic questions about ESF without going into any major detail. If you're looking for a detailed explanation about something, skip down a couple sections. Q0) What is ESF? A0) ESF is a great multiplayer-only mod for Half-Life. It is based on the Japanese anime "DragonBall Z." Q1) I've heard a lot about another DragonBall Z mod for Half-Life called "DragonMod Z." Is ESF better than DMZ? How do the two compare? A1) I've devoted an entire section of this FAQ to comparing ESF and DMZ. Hopefully reading that section will help you decide which one you want to invest your time downloading. Q2) Where can I download ESF? A2) You can get ESF at http://www.esforces.com Q3) Are there bots for ESF? A3) Yes there are. You can download them at http://www.esforces.com Q4) Why should I read this FAQ? Doesn't ESF come with a manual? A4) Yes, ESF does come with a manual, but as far as I know it hasn't been updated since Beta 1. Thus, some things about it aren't completely accurate and others flat out wrong. Case in point: despite what the manual would lead you to believe, Gohan does NOT get the Kamehameha attack until after becoming a Super Saiyan. Q5) How many characters/classes are there in ESF? A5) There are nine characters you can choose from in ESF. They are Goku, Gohan (teen), Krillin, Trunks (adult), Piccolo, Vegeta, Frieza, Imperfect Cell, and Majin Buu. Q6) What weapons do you get in ESF? A6) Only two major classes of weapons: melee and Genki attacks. The melee attacking is different from most mods, and will be explained in detail later. The Genki attacks drain your Genki (or simply Ki) pool, and you must "power up" to refill that pool. This will all be explained in detail later. Q7) Dude! It's in third person mode! What's up with that? A7) Third person is the default mode of play for ESF, and trust me, it works out just fine. However, you can switch it to first person if it's bothering you that much; just bind a key to "First-Person Toggle" and press it while in game. Q8) Ummm - how do I know what attack I have selected? A8) Skip down to the section on the HUD for the answer to this question. Q9) I've selected my melee attack, and I'm pressing my primary attack button, but nothing's happening! A9) Remember what I said earlier? Melee in ESF is different than in other mods. It has a whole section devoted to it, so go ahead and skip down there if you're looking for more information about melee attacks. Q10) I was just standing there, minding my own business, when all of a sudden I went flying across the screen, totally out of control! What happened to me? A10) You were hit by a melee attack. It's very difficult to see a melee attack coming unless you're looking straight at the opponent and/or you're watching your scouter closely. For information on recovering from melee attacks, jump down to the "Struggles" section. Q11) Is there a radar in this game? A11) Yes. Each character is equipped with a scouter than can perform various functions; one of which is a radar. Jump down to the section on the HUD for more information. Q12) My power level is high enough to ascend/transform, but I can't do it! Why not? A12) Are you turbocharged? Your ability to ascend is based on your power level when you are not turbocharged, so it's possible for your power level to read beyond what you need to ascend, yet still be unable to do so. Q13) I'm getting pwned by some punk*** fool! What should I do? A13) Practice, practice, practice! It takes practice to get the hang of this mod, especially the melee attacks. Q14) Do you play ESF online often? What's your screen name? A14) I play whenever I get a chance. However, I don't have broadband internet, so I usually only end up playing whenever I'm at a friend's house. My screen name is -[JFx]-AlwaysAFK, so if you see me online, say hello! ^_^ ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ___ ___ ___ ___ __ __ ____ | __/ __| __| __ _____ | \| \/ |_ / | _|\__ \ _| \ V (_-<_ | |) | |\/| |/ / |___|___/_| \_//__(_) |___/|_| |_/___| :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::ESF vs DMZ I'm about to commit a major faux pax (spelling?). Many DBZ fanboys will complain and whine and say something like "ESF and DMZ are totally different games...you can't compare them!" To which I say, "Yes, they are different games. All the more reason for me to compare them!" So that's what I'm about to do: compare Earth's Special Forces and Dragon Mod Z (another DBZ mod for Half-Life) and hopefully give you an idea which one you want to spend your time downloading. :::GRAPHICS ----------- The models in both ESF and DMZ are well done and look beautiful when standing still; however, the animation in ESF is head and shoulders above that of DMZ. The running, swimming, and flying animations are very smooth and look beautiful while maintaining a good frame rate, while in DMZ the same animations are only mediocre. :::SOUND -------- Both games fare rather well in sound. Nothing extremely special in either one, so I can't say that either one is "better" in this area. :::MUSIC -------- When you download ESF, you're also downloading a custom MP3 soundtrack to go along with it. The music is perfect; it matches the mood of the game and the style of gameplay and puts you in the mood to kick some serious butt. Conversely, the music in DragonMod Z is, well, boring, and doesn't inspire any such butt-kicking mood. :::CONTROLS ----------- Here's where it's a matter of preference. To perform special moves in DMZ, you have to hit a series of buttons followed by the "KI" button, much like performing special moves in a traditional fighting game. In ESF, performing special moves is simply a matter of choosing the attack using the traditional weapon select keys and pressing the fire button. It's your choice. :::MAPS ------- Both games have well designed maps, but nothing special. Both games have maps from various locations, such as Planet Namek, Goku's House, Kami's Lookout, etc. I personally prefer the maps from ESF; however, this is also a matter of personal preference. :::BUGS ------- Both of these games are fan mods; conversely, you would expect each one to have its fair amount of bugs. Surprisingly, I found ESF to be bug- free so far (when I come across any bugs, I'll let you know). I also only found one bug in DMZ; however, it came up quite frequently and constantly wreaked havoc in any multiplayer games I played. The Kamehameha special attack has a tendency to get stuck in DMZ, forcing you to kill yourself to continue. UPDATE: I have discovered a few bugs in ESF. They are mainly server- crashing issues, and should be fixed soon. The disc-based moves and the Shield that Gohan gets have a tendency to cause servers to get laggy, so you're banned from using those moves on most servers. :::GAMEPLAY ----------- Both games feature similar gameplay; you run, walk, or fly through the levels, killing your opponents to raise your power level. Raising your power level high enough allows you to transform, becoming even more powerful. However, DMZ also features a pseudo-RPG element, in that as your power level rises you are given the option to choose to increase your attack, defense, or speed stats. ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ___ ___ _ _ / __|__ _ _ __ ___ / _ \ _ __| |_(_)___ _ _ ___ | (_ / _` | ' \/ -_)| (_) | '_ \ _| / _ \ ' \(_-< \___\__,_|_|_|_\___| \___/| .__/\__|_\___/_||_/__/ |_| :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::game options :::GAME MODES ------------- There are only three modes of play: Deathmatch, Team Deathmatch and Capture the Dragonballs. Team Deathmatch is just that; a team deathmatch. Deathmatch is just team deathmatch, minus the "team" part. Capture the Dragonballs is a very unique mode of play that is still in beta testing right now (so experiment at your own risk). In this mode of play, seven Dragonballs are hidden across the map and each team tries to find them and bring them all to the same place. Once they're all brought to the same place, the team can make a wish (and gets points for it!). Different wishes give your team different advantages (ex: wish for immortality to gain a temporary invincibility). Like I said, Capture the Dragonballs is still in beta testing, so experiment at your own risk. It's very buggy, and will commonly crash the server (so you'll very rarely see an internet game that's playing Capture the Dragonballs). But it will be fixed in later versions; it's currently their biggest project. :::DEFAULT CONTROLS ------------------- Here is a list of all the standard commands in the game: MOVEMENT KEY SECOND KEY ---------------------------------------------------- Forward W UP ARROW Backward S DOWN ARROW Strafe Left A Strafe Right D Strafe Modifier ALT Turn Left LEFT ARROW Turn Right RIGHT ARROW Jump SPACE Toggle Flying F Teleport G Turbo T Walk SHIFT Look Up PAGE UP Look Down PAGE DOWN Toggle Look INSERT Move Up ' Move Down / WEAPONS KEY SECOND KEY ---------------------------------------------------- Weapon 1-9 1-9 Next Weapon ] WHEEL DOWN Previous Weapon [ WHEEL UP MISC GAME KEYS KEY SECOND KEY ---------------------------------------------------- Block Q Use B Power Up E Ascend Z Descend X Change Team V Change Class C Show Multiplayer Scores TAB Chat All Y Chat Team U Show Credits F3 Toggle First/Third Person F4 Take Snapshot F5 Toggle In-Game MP3 Player F8 Toggle Scouter F9 :::MULTIPLAYER OPTIONS ---------------------- These are the options available under the "Advanced" menu when creating a multiplayer LAN or Internet game. Frag Limit: When someone reaches this many kills, the game ends. Leave this at zero for no limit. Time Limit: The time (in minutes) that the battle will last. Leave this at zero for no limit. Wish Limit: In Capture the Dragonballs mode, the team that makes this many wishes first wins, and the game ends. Leave this at zero for no limit. Fall Damage: Normal causes characters to take no damage even when falling from incredible heights. Realistic will cause high falls to cause damage. Game Mode: Deathmatch, Team Deathmatch, or Capture the Dragonballs. Real Good/Evil Teams: Select this box to force certain characters to appear on certain teams. Goku, Gohan, Krillin, Trunks, and Piccolo are forced to play on the "Good" team, while Vegeta, Frieza, Cell, and Buu are forced to play on the "Evil" team. Friendly Fire: If selected, you can harm your teammates with your attacks. Get Powerlevel Closer to Server's Average on Dead: Select this box to cause players to get a powerlevel that is closer to the average level on the server when they die. This serves as a balancing factor. Multiple PS'ing in Free Deathmatch Mode: Allows characters to engage in power struggles with more than one person. Force Respawn: Automatically respawns characters after they die. Footsteps: Allows you to hear other players footsteps. Lock Models: Not quite sure what this one does; play around with it and see. Low Ping Server Physics: Causes the server to attempt more realistics physics calculations when the average ping is low. ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: _____ _ _ _ _ _ ___ |_ _| |_ ___ | || | | | | \ | | | ' \/ -_) | __ | |_| | |) | |_| |_||_\___| |_||_|\___/|___/ ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::the hud To kinda give you a visual reference for what I'm going to explain to you, here is an ASCII represenation of the heads up display, or HUD: --------------------------- | | | _____| | / | <-- Scouter | \____/| | | |Reticle --> (*) | | | | | Multi display --> |[|][][**] | Ki meter --> |[-------] | Health bar --> |[-------] [ | ] | --------------------------- ^ Charge Meter :::THE RETICLE -------------- Much like any other reticle in Half-Life, except that it does not change when different weapons are selected. When you are pointing directly at another player, the reticle will change color. It will turn green if you are pointing at a friend; red if you are pointing at an enemy. :::THE CHARGE METER ------------------- The Charge Meter appears on the bottom of the screen whenever you are charging up an attack. These attacks have to be charged AT LEAST to the yellow line; however, you can charge them much further to make them more powerful. :::THE HEALTH BAR ----------------- On the lower-left corner of the game screen are three bars. The lowest bar displays how much health you have left, both numerically and visually in the form of a red meter. :::THE KI METER --------------- Directly above the health bar is the Ki meter. This tells you two things. First, the number displayed in the Ki meter tells you what your current Power Level is. The higher this number, the more powerful your attacks will be, and the closer you are to being able to transform. The second thing the bar tells you is the amount of Ki you currently have available for use. The more Ki you have, the more Ki you can put into your attacks to make them stronger, faster, etc... :::THE MULTI DISPLAY -------------------- The top bar is split into three main areas. On the far left is the Form Change Meter, abbreviated CF (change form). This bar shows you how close you are to being able to transform or ascend to your next most powerful state (more on that later). When this bar is full, you can press the "Ascend" key (default "Z") to move to your next form. Next to the Form Change Meter is a meter which shows how many Sensu Beans your are currently carrying (Sensu Beans can be found hidden in certain levels and will completely refill your health). It is denoted by a picture of a Sensu Bean. Next to the Sensu Bean Counter is a small box which displays an animation telling you what attack you currently have selected. (When you spawn or ascend, you will have your melee attack selected by default.) You can consult the ESF manual (found the ESF folder of your Half-Life directory) for a glossary on which animations represent each attack. :::THE SCOUTER -------------- Early on in DragonBall Z, scouters played a key role in the storyline. Scouters detect energy signals in a manner very similar to Bulma's Dragon Radar; however, the scouter can also be used to measure an opponent's power level and to detect high energy sources from long distances. Raditz, Goku's brother, was the first person to use the scouter in the show when he used it to locate Goku on Planet Earth. Vegeta and Nappa, Raditz' commanding officers, also used the scouters, although Vegeta soon learned how to sense Ki with his mind and thus had no use for the scouter. Frieza, the second major villain in the series, had his plan to steal the Dragonballs of Namek completely spoiled when a Namek Elder destroyed all of the scouters that he had access to. By the time Captain Ginyu arrived with replacements, the countdown to his destruction had already begun. On the side of the screen, about three-quarters of the way up, is your own personal scouter. You can toggle this on or off using the Scouter key (default "F9"). The Scouter has two functions. First, it serves as a sort of radar, showing you the locations of your friends and nearby enemies. Second, when you point directly at another player, it will tell you their name, class (character), and current power level. You can toggle the functions that the Scouter performs by pressing the Scouter key. Pressing it once puts the Scouter in Mixed Mode; it will function both as a radar and an information device. Pressing it again will put it in Radar Mode, and pressing it again will put it in Info Mode. Press it once more to remove the Scouter. ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ___ _ ___ _ _ | _ )__ _ __(_)__ / __|___ _ _| |_ _ _ ___| |___ | _ Y _` (_-< / _| (__/ _ \ ' \ _| '_/ _ \ (_-< |___|__,_/__/_\__|\___\___/_||_\__|_| \___/_/__/ :::::::::::::::::::::::::::::::::::::::::::::::::::::::::basic controls This section will cover all of the basics of ESF. By the time you're through reading this section, you'll know everything there is to know about the controls of the game. :::MOVEMENT ----------- Movement in ESF is the same as any other Half-Life mod. Use the keyboard to move forward and backward and to strafe left and right. Use the mouse to turn left and right and to aim up and down. The mouse is also used to fire your currently selected weapon. You also use the keyboard to jump. The longer you hold down the jump key, the higher your jump will be. But I warn you: jumping takes Ki, and the higher you jump, the more Ki you will drain (although it is a relatively small amount). There's also another movement technique called "Beam Jumping." This allows you to use a beam attack to propel yourself in a direction. To do this, hold down the "Jump" button as you fire any beam and you will be propelled in the opposite direction as the beam. Useful for moving across the map quickly. Note: you cannot duck in ESF. :::FLYING/TELEPORTING --------------------- To fly, tap the "Fly" button to toggle flying mode. While flying mode is activated, moving forward and backward will move you straight forward and straight backward in the direction you're currently pointing. To move straight up, press and hold the Jump key. Flying costs Ki, and as long as you're flying, you will slowly drain your Ki meter. If your Ki drains completely, you will stop flying and will fall to the ground. Teleporting is more straightforward. While moving, tap the "Teleport" key to teleport a short distance in the direction you're moving. This is a handy way to avoid attacks; however, there is no guarantee that the teleport will keep you away from the blast radius of a powerful Ki wave. Each time you teleport, it will cost you a small amount of Ki. :::TURBOCHARGING ---------------- By focusing one's Ki, one can temporarily raise their power level. Raditz was the first victim of the Turbocharge in DragonBall Z. His scouter was not capable of showing the true power level of his opponents, Piccolo and Goku. Using a combination of speed and strategy, they were able to defeat Raditz, although the victory cost Goku his life. Turbocharging is a method that allows you to boost your Power Level at the expense of Ki. As long as you are turbocharged, your Ki will drain at a steady rate. However, while turbocharged, all of your attacks are more powerful, and you run and fly much faster. To toggle turbo mode, press the "Turbo" button. While turbocharged, an aura will surround your character, so you can tell by looking at anybody whether or not they are turbocharged. :::POWERING UP -------------- All of your attacks will cost you a certain amount of Ki, and when that meter drops to zero, you cannot attack. However, you can refill your Ki meter by powering up. It only takes a few seconds to power up your meter to full, but you are completely vulerable during that time! To power up, holding down the "Power Up" key. While you hold it down, a distinctive aura will surround your character and he will recharge his Ki. Note: there is no way to refill your health meter outside of using a Senzu Bean. The only exception to this is Majin Buu, who has a move which transfers Ki to health at a slow rate. :::USING SPECIAL MOVES ---------------------- Special moves aren't particularly difficult, but I figured I might as well discuss it at some point. This sounds like a good enough point for me, so here we go! Firing special moves is as easy as pressing the left mouse button... almost. Some special moves; I take that back - MOST special moves HAVE to be charged before they can be fired. Simply charge up the attack until the charge meter reaches the little white line, and you can fire. However, if you wish, can charge PAST that point, thus making the attack more powerful. Of course, it will use more Ki and will take longer, so use your judgement. :::MELEE -------- Although DragonBall Z is most known for elaborate, drawn-out, Ki waves and long-range attacks, the characters do their fair share of hand-to- hand combat. But this combat is more than simply the hack-and-slash action of other anime. It's much more stylish than that. Melee in ESF is the most unique of any Half-Life mod in existence. Rather than walking up to an opposing character and slashing/smacking them with your weapon, you will initiate your melee attack from a distance. Once initiated, you will then swoop down on your unsuspecting victim and knock them across the map. Follow these steps to successfully perform a melee attack. 1) Make sure that Melee is your currently selected weapon. Melee is always set to be your first weapon, so the default key to select Melee is "1". 2) Next, aim at your opponent. When the reticle turns red, click the left mouse button to target him. Your opponent will remain targeted as long as he is in your visual range. If he leaves that range for more than 3-4 seconds, the target will be lost. 3) Now here's the kicker. To begin melee, you must press the left mouse button, and then immediately press and hold the right mouse button. You will now begin to swoop down at your enemy AT THE COST OF KI! Remember that you cannot melee without enough KI, so don't EVER get caught without Ki. 4) You will have to follow your opponent by keeping your reticle within the targeting box. If you are sucessful, he will take massive damage and go flying across the screen. So what should you do if you are attacked by melee? Well, the first thing you should do is press the left mouse button. When hit with a melee attack, your character begins to plummet out of control across the map. If he hits a wall, he will take more damage and fall to the ground. However, if you have some Ki, you can click the left mouse button to stop your character. The same thing applies when you hit the ground. You can press the left mouse button to get up when you hit the ground; again, at the cost of Ki (everything costs Ki in this game!!). If you don't have Ki, your character will lie on the ground for a while before getting up. :::ASCENDING/TRANSFORMING ------------------------- The concept of transforming was first introduced in the precursor to DragonBall Z: the original DragonBall. The main character, Goku, would transform into a giant ape at the sight of a full moon; a transformation that he could not control. Other characters who could transform in DragonBall Z included Gohan, Goten, Trunks, Vegeta, Frieza, Cell, Zarbon, Majin Buu, and a host of others. Even though characters such as Piccolo and Krillin never could "transform," ESF gives these characters the ability to "ascend" beyond their current state once their power level is high enough. Heck, it's only fair! Transforming is as simple as forgetting to shower, although it's a lot less smelly. Just press the "Transform/Ascend" key, which defaults to "Z". Then sit back, and watch the show as your character transforms. Sometimes, especially in the case of Goku, it's quite a sight to see. When transformed, your power level is multiplied by either 2 or 1.5, depending upon the character. This will [obviously] increase the power of your attacks, increase your speed, and decrease your charge time. Certain characters will automatically descend to their original state if their Ki is completely depleted. You will have to press the ascend key to return to their more powerful state, but fortunately it will take slightly less time to complete the transformation. As your power level continues to rise, the time it takes for your character to transform decreases. This time will continue to descrease until the transformation is instantaneous. This is referred to as the "Perfect Transformation," and is extremely handy in the middle of battle. Currently, each character has only one transformation, but later versions of ESF have promised to add second and third transformations, which I personally can't wait for! Super Saiyan 3 Goku will OWN YOU! :::STRUGGLING ------------- Characters in DragonBall Z never allow themselves to simply be blown away by a massive Ki wave. Rather, they prefer to push them aside, shove them back, block them, disperse them, or at least attempt to do one of the above before being destroyed. There are two ways to block/return a Ki wave or Ki bomb. First, you can hold down the "block" key. While in block mode, small Ki blasts will be automatically swatted aside and larget Ki waves will initiate a struggle (more on that in a minute). The other way is to fire a Ki wave of your own into your opponents wave. This will also initiate a struggle. During a power struggle, a bar will appear on the right side of the screen, like so: --------------------------- | | | _____| | / | | \____/| | | | (*) _ | | | || | | || |[|][][**] |-|| <-- Struggle Bar |[-------] | || |[-------] |_|| --------------------------- The bar is divided into two sections: a red and a blue section. Somewhere on this bar will be a small yellow line. This line will indicate whether or not you are winning the struggle. If the line is in the blue section, you are winning. If it is in the red section, you are losing. To successfully perform a power struggle, simply hold down the primary fire key; i.e., the left mouse button. While in a power struggle you will slowly drain your Ki (did you expect otherwise). This Ki will be put into the wave in an effort to either shove it aside (if you used the block button to initiate) or to push it back (if you fired your own wave to initiate). But be warned. The more you struggle, the stronger the wave becomes. Sometimes it can become so powerful that when it finally does explode, the blast radius is large enough and the wave strong enough that EVERYBODY on the map dies (with the exception of teammates). ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ___ _ _ / __| |_ __ _ _ _ __ _ __| |_ ___ _ _ ___ | (__| ' \/ _` | '_/ _` / _| _/ -_) '_(_-< \___|_||_\__,_|_| \__,_\__|\__\___|_| /__/ :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::characters _____ __ / ___/__ / /____ __ / (_ / _ \/ '_/ // / \___/\___/_/\_\\_,_/ Although he was raised to believe he was human, Goku was actually born on Planet Vegeta, home to a viscious alien race known as the Saiyans. He was sent to Planet Earth as a baby with the instructions to destroy every person on the planet, thus making it available to sell to the highest bidder. This is what Saiyans do: conquer planets and sell them. But something happened. As a young child, Goku fell from a large height and developed a serious case of amnesia. The incident caused him to forget the instructions imprinted on his brain, including his real name: Kakarrot. He was adopted by an elderly gentleman, Gohan, who raised him as his grandchild. As an adult, Goku is married to Chi-Chi and has two children: Gohan and Goten. He is the main character of DragonBall Z and is directly responsible for the defeat of the four main villains of the series: Vegeta, Frieza, Cell, and Majin Buu. Goku's transformation is that of Super Saiyan. He first reached this powerful state during the battle with Frieza. After his best friend, Krillin, was killed by Frieza, Goku's rage caused a hidden power within him to be released, causing him to transform into a Super Saiyan. He is the first of his race to perform this transformation in many millenia. While a Syper Saiyan, Goku is extremely powerful and fast, and has the ability to teleport while charging his attacks. He cannot, however, use the Spirit Bomb. ------------------STATISTICS-------------------- Starting Power Level: 750,000 Max Health: 110 Max Speed: 216 :::TRANSFORMATION::: Transformation Name: Super Saiyan Required Power Level: 1,750,000 Perfect Transform Level: 5,000,000 Powerlevel Multiplier: 2 Max Health: 120 Max Speed: 280 ------------------------------------------------ :::SPECIAL MOVES ---------------- 1) MELEE See "Basic Controls" for information about Melee. 2) KI BLAST A basic Ki Blast. Does a small amount of damage, but can be fired at a fast rate and the blasts travel at a fast speed. Secondary fire causes you to fire Ki Blasts at a faster rate. If enough Ki Blasts are detonated close to each other, a Ki Blob will be formed, and anyone inside the blob will take damage while they are inside. Ki Blasts can be thrown into the Blob to increase its size up to a point. 3) KI BEAM A basic Ki Beam that must be charged and can be controlled. It takes very little time to charge; however, it is not very powerful. Useful when you need a quick attack that is more powerful than the Ki Blast. 4) KAMEHAMEHA A powerful beam attack with a large blast radius and good speed. This is Goku's staple attack; use it often. If charged all the way, it will drain most of your Ki, so be careful. It's a good idea to try to power back up after firing this attack. 5) SPIRIT BOMB (Available only in non-transformed state) The most powerful non-beam attack in the game. The Spirit Bomb borrows a small amount of Ki from every living thing in the vicinity and gathers it into a giant ball of energy. It has no Ki drain on Goku, but it has a MASSIVE charge time. Use it only when you've got your team protecting you, or everybody else is on the other side of the map. But if you can charge this thing up to its maximum power (takes close to thirty seconds) and can fire it where the action is, you're guaranteed two or three kills. If you want a slightly less powerful, but more versatile version of the spirit bomb, hold down secondary fire. Goku charges up a much smaller bomb, much like the one he uses against Vegeta and Turless. You can use this in normal battles; however, you still can't move while charging or holding it, so it still has limited uses (but the fact that it doesn't cost any Ki at all can be useful). 6) SOLAR FLARE A trick taught to the Z-Fighters by Tien. While the manual claims that it can only be used once per life, I haven't noticed this to be true. When used, Goku yells "SOLAR FLARE!" and uses a MASSIVE amount of Ki to generate a blinding flash. Anybody within the radius of the attack is completely blinded for a period of time. It has strategic value; use it to escape from an enemy who is chasing you. 7) STATIONARY KI BALL This attack isn't mentioned in the manual, so I don't know what to call it. Use primary fire to generate small Ki balls which hover in place. You can then use secondary fire to fire those balls into your opponent. I find it to be practically useless and have yet to launch a successful attack with it. UPDATE: I have found one use for this attack: a flare. You can use this to light up dark areas (I found it particularly useful in the Caves). 8) This weapon slot is empty. 9) SENSU BEANS If you have a Sensu Bean, use primary fire to regain health. You can also use secondary fire to toss the bean to a teammate. _____ __ / ___/__ / / ___ ____ / (_ / _ \/ _ Y _ `/ _ \ \___/\___/_//_|_,_/_//_/ Named for Goku's grandfather, Gohan is the oldest son of Goku. He was first trained for fighting by Piccolo in preparation for the arrival of the Saiyan leaders on Planet Earth. After they were defeated, Gohan, Krillin, and Bulma traveled to Planet Namek, where they found Frieza. Gohan aided in the fight against Frieza, although it was Super Saiyan Goku who delivered the final blow. In ESF you play as Gohan later on in his life: while he is a teenager. He has grown stronger, and has learned to become a Super Saiyan. This is his transformation. Although this is not the most powerful Gohan becomes in the series, we're just going to have to live with it. While Gohan is not as strong as some of the other characters, he can make his transformation to Super Saiyan much faster than Goku or Vegeta, thus giving him a head-start on the competition. Makes sense, considering Gohan was a child wonder when it came to fighting! ------------------STATISTICS-------------------- Starting Power Level: 600,000 Max Health: 100 Max Speed: 180 :::TRANSFORMATION::: Transformation Name: Super Saiyan Required Power Level: 1,000,000 Perfect Transform Level: 3,500,000 Powerlevel Multiplier: 2 Max Health: 120 Max Speed: 280 ------------------------------------------------ :::SPECIAL MOVES ---------------- 1) MELEE See "Basic Controls" for information about Melee. 2) KI BLAST A basic Ki Blast. Does a small amount of damage, but can be fired at a fast rate and the blasts travel at a fast speed. Secondary fire causes you to fire Ki Blasts at a faster rate. If enough Ki Blasts are detonated close to each other, a Ki Blob will be formed, and anyone inside the blob will take damage while they are inside. Ki Blasts can be thrown into the Blob to increase its size up to a point. 3) KI BEAM A basic Ki Beam that must be charged and can be controlled. It takes very little time to charge; however, it is not very powerful. Useful when you need a quick attack that is more powerful than the Ki Blast. 4) KAMEHAMEHA (Super Saiyan Only) A powerful beam attack with a large blast radius and good speed. This is Gohan's staple attack; use it often. If charged all the way, it will drain most of your Ki, so be careful. It's a good idea to try to power back up after firing this attack. 5) SHIELD ATTACK While active, this creates stationary "dome" that will absorb any attacks into Gohan's Ki bar instead of taking it from his health. The secondary function fires the energy of the dome. While this may sound like a good move, it has a tendency to crash servers, and most servers ban you from using it. 6) MASENKO A medium speed beam attack with a small blast radius but good damage. Gohan CANNOT move while charging this attack, so beware. When transformed, this attack gets a MUCH larger blast radius, so keep that in mind. 7) This weapon slot is empty. 8) This weapon slot is empty. 9) SENSU BEANS If you have a Sensu Bean, use primary fire to regain health. You can also use secondary fire to toss the bean to a teammate. __ __ _ _____ / // /___(_) / (_)__ / ,
This move is something like a fusion between Goku's Stationary Ki Ball
and Krillin's Scatter Beam. Use the primary fire to launch Ki Blasts
and then use secondary fire to make them move where you aim.

5) EYE LASER
This is an instantaneous attack that does a good amount of damage but
has a high Ki cost. Use it when you want to attack the enemy quickly
and give them no chance to dodge out of the way.

6) SPECIAL BEAM CANNON
This is Piccolo's staple attack. Despite the way it looks, it's
classified as a "non-beam attack," doing massive damage and traveling
at a decent speed. It also has a large blast radius. As soon as it has
fired, you can start charging up another one, and fortunately it has a
very low charge time. Don't just use this move; abuse it.

7) MASENKO
A medium speed beam attack with a small blast radius but good damage.
Piccolo CANNOT move while charging this attack, so beware. When
transformed, this attack gets a MUCH larger blast radius, so keep that
in mind.

8) This weapon slot is empty

9) SENSU BEANS
If you have a Sensu Bean, use primary fire to regain health. You can
also use secondary fire to toss the bean to a teammate.

 ______              __
/_  __/_____ _____  / /_____
 / / / __/ // / _ \/  '_(_-<
/_/ /_/  \_,_/_//_/_/\_/___/

Trunks first appeared in Dragon Ball Z as an adult. He had come back in
time to warn Goku and the others about events that were about to occur
in the future, in hopes that certain things could be prevented. His
first order of business was to destroy the reanimated Frieza, after
which he confided many secrets of what was to come to the only person
he knew he could trust: Goku.

Trunks is the son of an unlikely pair: Vegeta and Bulma. He's also an
illegitimate son; Vegeta and Bulma are not married until long after he
is born. Being part Saiyan, Trunks possesses the ability to become a
Super Saiyan, which is his transformation in this game.

Trunks is all about melee attacks, seeing as how he is armed with a
sword. If you like melee, then you will love Trunks. Trunks also has
the same advantage that Gohan does: he doesn't have to raise his power
level far to be able to transform.

So what's his weakness? First off, in addition to the generic attacks,
Trunks only has a single attack: the Burning Attack, which generally
sucks. Once transformed, he has access to a slightly better attack, but
even then it's not that great. Trunks is all about the melee, and I
mean ALL about the melee.

------------------STATISTICS--------------------
 Starting Power Level:              650,000
 Max Health:                        110
 Max Speed:                         180

 :::TRANSFORMATION:::
 Transformation Name:               Super Saiyan
 Required Power Level:              1,000,000
 Perfect Transform Level:           3,000,000
 Powerlevel Multiplier:             2
 Max Health:                        130
 Max Speed:                         250
------------------------------------------------

:::SPECIAL MOVES
----------------

1) SWORD
The Sword is basically just a fancy (and far more powerful!) Melee
attack. See "Basic Controls" for information about Melee.

2) KI BLAST
A basic Ki Blast. Does a small amount of damage, but can be fired at a
fast rate and the blasts travel at a fast speed. Secondary fire causes
you to fire Ki Blasts at a faster rate. If enough Ki Blasts are
detonated close to each other, a Ki Blob will be formed, and anyone inside the
blob will take damage while they are inside. Ki Blasts can
be thrown into the Blob to increase its size up to a point.

3) KI BEAM
A basic Ki Beam that must be charged and can be controlled. It takes
very little time to charge; however, it is not very powerful. Useful
when you need a quick attack that is more powerful than the Ki Blast.

4) BURNING ATTACK
A weak Ki wave that requires little time to charge. It does pathetic
damage and has a very small blast radius. Basically, it sucks. I really
don't see much reason to use this over the Ki Beam. Sorry.

5) FINISHING BUSTER (Super Saiyan Only)
A powerful, non-beam attack with a massive blast radius. The attack
itself looks small; however, when it hits it releases a HUGE amount of
Ki, resulting in a large explosion. This is his only good attack, so
use it all you want.

6) This weapon slot is empty.

7) This weapon slot is empty.

8) This weapon slot is empty.

9) SENSU BEANS
If you have a Sensu Bean, use primary fire to regain health. You can
also use secondary fire to toss the bean to a teammate.

 _   __             __
| | / /__ ___ ____ / /____ _
| |/ / -_) _ `/ -_) __/ _ `/
|___/\__/\_, /\__/\__/\_,_/
        /___/

Vegeta. Prince of Saiyans, and overall jerk. Vegeta has always had a
superiority complex and unique ideas about battles and fighting in
general. He believes himself to be the strongest ever, and refuses to
accept the fact that Goku is superior. It is not until he observes the
showdown between Goku and Majin Buu that he finally realizes that
Goku truly is superior and the most he could ever hope to do is to
catch up.

Vegeta was the first major villain of the series. Along with his
henchman Nappa, he traveled to Earth to kill Goku and capture the
Dragon Balls, planning to wish for immortality. After being defeated,
he traveled to Planet Namek in hopes of finding the Dragon Balls
rumoured to be hidden there.

Vegeta was named for his home planet, which was ironically destroyed by
the very person that Vegeta had served his whole life: Frieza. Vegeta
finally turned against Frieza and assisted Krillin, Gohan, and Goku in
defeating Frieza on the surface of Planet Namek.

Obviously, Vegeta is a Saiyan, so he has the ability to become a Super
Saiyan. However, he is going to have the hardest time of any of the
other Saiyans in becoming one; he has to raise his power level 300,000
points higher than anyone else has to. But don't let this discourage
you from playing as Vegeta; he can easily be the biggest threat on any
battlefield anywhere.

------------------STATISTICS--------------------
 Starting Power Level:              700,000
 Max Health:                        110
 Max Speed:                         216

 :::TRANSFORMATION:::
 Transformation Name:               Super Saiyan
 Required Power Level:              2,000,000
 Perfect Transform Level:           5,000,000
 Powerlevel Multiplier:             2
 Max Health:                        120
 Max Speed:                         280
------------------------------------------------

:::SPECIAL MOVES
----------------

1) MELEE
See "Basic Controls" for information about Melee.

2) KI ASSAULT
Vegeta doesn't get the standard Ki Blast; rather, he gets a variation
called the Ki Assault. When charged, Vegeta releases a torrent of Ki
Blasts upon his opponent. These are just as easily blocked as regular
Ki Blasts; however, if one of them hits, all the rest are GUARANTEED to
hit! Also, if enough of them hit, they automatically form a Ki Blob
around the opponent. How cool is that?

Secondary fire launches standard Ki Blasts.

3) KI BEAM
A basic Ki Beam that must be charged and can be controlled. It takes
very little time to charge; however, it is not very powerful. Useful
when you need a quick attack that is more powerful than the Ki Blast.

4) GALLIT GUN
Vegeta's answer to the Kamehameha. It's slightly less powerful than
Goku's counterpart, but it charges quicker and moves slightly faster.
When charging, Vegeta's entire body glows a bright color, so it's
really easy to spot somebody who's about to fire this. Don't let that
stop you from using it though; it's Vegeta's only really good attack
before becoming a Super Saiyan.

5) BIG BANG (Super Saiyan only)
Sweet move. This is a non-beam attack that has a VERY large blast
radius and does INSANE damage. It's sort of his answer to the Spirit
Bomb, although it's not nearly so powerful. However, its fast speed and
low charge time basically completely make up for it. Just be careful
not to kill yourself with it - your power level will drop like a rock.

6) FINAL FLASH (Super Saiyan only)
OK. You wanted something more powerful than the Kamehameha? Here it is.
This is an INSANELY powerful beam attack; however, it has an equally
INSANE Ki cost. It's also very slow. However, it's easily one of the
most powerful Ki waves in the game; heck, I'd say it is THE most
powerful Ki wave in the game. Use this, and use it often.

7) This weapon slot is empty.

8) This weapon slot is empty.

9) SENSU BEANS
If you have a Sensu Bean, use primary fire to regain health. You can
also use secondary fire to toss the bean to a teammate.

   ____    _
  / __/___(_)__ ______ _
 / _// __/ / -_)_ / _ `/
/_/ /_/ /_/\__//__|_,_/

I swear, this guy is just nasty. Frieza is a sort of intergalactic
bully who goes around doing just about whatever he wants. He's also
insanely powerful; easily killing Vegeta and Krillin without even
trying. However, he did receive a serious butt-whipping when Goku
finally made the transformation to Super Saiyan.

Frieza has had a longstanding relationship with the Saiyans; he often
buys planets from them for his own uses. However, he started to worry
about their power and destroyed their planet and the entire race just
to be safe. The only Saiyans who survived were Vegeta, who Frieza took
for his assistant, Nappa and Raditz, who also served Frieza, and
Kakarrot, who Frieza did not even know existed.

I'm not exactly sure what kind of creature Frieza is, but he's some
sort of nasty. He begins in the state you see him in the game: a sort
of shrimpy little white and pink dude with a tail and small horns. But
it gets worse...this guy has three transformations!

We only get access to Frieza's first transformation in this game, but
later versions of the game will let you play as Frieza's second and
third transformation. Trust me; that will totally kick some major butt.
I can't wait.

------------------STATISTICS-----------------
 Starting Power Level:              800,000
 Max Health:                        150
 Max Speed:                         180

 :::TRANSFORMATION:::
 Transformation Name:               No name
 Required Power Level:              1,800,000
 Perfect Transform Level:           2,500,000
 Powerlevel Multiplier:             1.5
 Max Health:                        170
 Max Speed:                         275
---------------------------------------------

:::SPECIAL MOVES
----------------

1) MELEE
See "Basic Controls" for information about Melee.

2) KI BLAST
A basic Ki Blast. Does a small amount of damage, but can be fired at a
fast rate and the blasts travel at a fast speed. Secondary fire causes
you to fire Ki Blasts at a faster rate. If enough Ki Blasts are
detonated close to each other, a Ki Blob will be formed, and anyone inside the
blob will take damage while they are inside. Ki Blasts can
be thrown into the Blob to increase its size up to a point.

3) KI BEAM
A basic Ki Beam that must be charged and can be controlled. It takes
very little time to charge; however, it is not very powerful. Useful
when you need a quick attack that is more powerful than the Ki Blast.

4) FRIEZA DISK
Something like Krillin's Destructo Disk, only faster and can be
controlled. You can also use the secondary fire button to recall the
disk to your hand, allowing you to throw it again. Unfortunately, It
also suffers the same fate as Krillin's disk; it crashes the server
(sucks, don't it?). Consequently, most servers will ban you if you use
this weapon, so just try to forget that it even exists.

5) FINGER LASER
This is a powerful non-beam attack. It's similar to Piccolo's Eye Laser
in that it is an instantaneous attack, but it's got a feature that
Piccolo doesn't get: rapid fire! Use secondary fire for rapid fire, but
this will eat up your Ki like nothing else.

6) DEATH BALL (Transformed state only)
Frieza used this to destroy Planet Namek, but all you're gonna do is
frag some people. This is a high powered non-beam attack that has a
very large blast radius. It's in the same league as Vegeta's Final
Flash and Goku's Spirit Bomb (although the Spirit Bomb is still far
more powerful), and thus requires the same strategy.

7) This weapon slot is empty.

8) This weapon slot is empty.

9) SENSU BEANS
If you have a Sensu Bean, use primary fire to regain health. You can
also use secondary fire to toss the bean to a teammate.

  _____    ____
 / ___/__ / / /
/ /__/ -_) / /
\___/\__/_/_/

Cell. Enigma. Creation. Unique. Creepy.

Yep, that's Cell. The creation of the evil Dr. Gero, Cell is formed
from the cells of some of the strongest fighters in history, including
Frieza, Vegeta, and even Goku! No surprise then that Cell actually is
from the future, using the same technology that Trunks used to get back
in time. No surprise either that Cell wants to stop Trunks and make
sure that the future doesn't change.

Cell doesn't transform directly (in the TV show, at least). Rather, he
transforms by absorbing others; the Androids, specifically. After
absorbing all the Androids (including 18, the one that Krillin was in
love with), he became Perfect Cell (a form which we unfortunately don't
get to see in this game - not yet anyway).

So what's with Cell? He's always been a sort of mystery to me, and I've
never really quite understood what his deal is. But as far as ESF goes,
I can tell you exactly who he is. Cell is the jack-of-all-trades
character. He doesn't have particularly high stamina (although he is
fairly fast) and he has the signature moves of all of the other
characters. So if you're not sure which character to use, pick Cell.

You won't be disappointed.

------------------STATISTICS--------------------------
 Starting Power Level:              900,000
 Max Health:                        120
 Max Speed:                         220

 :::TRANSFORMATION:::
 Transformation Name:               Semi-Perfect Cell
 Required Power Level:              1,900,000
 Perfect Transform Level:           No perfect transform
 Powerlevel Multiplier:             1.5
 Max Health:                        140
 Max Speed:                         290

 Cell's transformation is permanent; after dying, he
 spawns in his transformed state.
------------------------------------------------------

:::SPECIAL MOVES
----------------
Note: Cell has three attacks on the same weapon slot; weapon slot 4.
Press "4" to cycle through these weapons.

1) MELEE
See "Basic Controls" for information about Melee.

2) KI BLAST
A basic Ki Blast. Does a small amount of damage, but can be fired at a
fast rate and the blasts travel at a fast speed. Secondary fire causes
you to fire Ki Blasts at a faster rate. If enough Ki Blasts are
detonated close to each other, a Ki Blob will be formed, and anyone inside the
blob will take damage while they are inside. Ki Blasts can
be thrown into the Blob to increase its size up to a point.

3) KI BEAM
A basic Ki Beam that must be charged and can be controlled. It takes
very little time to charge; however, it is not very powerful. Useful
when you need a quick attack that is more powerful than the Ki Blast.

4) GALLIT GUN
Vegeta's answer to the Kamehameha. It's slightly less powerful than
Goku's counterpart, but it charges quicker and moves slightly faster.
When charging, Cell's entire body glows a bright color, so it's
really easy to spot somebody who's about to fire this. So it's up to
you whether to use this attack or the Kamehameha.

4) KAMEHAMEHA (Press "4" twice)
A powerful beam attack with a large blast radius and good speed. If
charged all the way, it will drain most of your Ki, so be careful. It's
a good idea to try to power back up after firing this attack.

4) SPECIAL BEAM CANNON (Press "4" three times)
This was Piccolo's staple attack. Despite the way it looks, it's
classified as a "non-beam attack," doing massive damage and traveling
at a decent speed. It also has a large blast radius. As soon as it has
fired, you can start charging up another one, and fortunately it has a
very low charge time.

5) FRIEZA DISK
Something like Krillin's Destructo Disk, only faster and can be
controlled. You can also use the secondary fire button to recall the
disk to your hand, allowing you to throw it again. Unfortunately, It
also suffers the same fate as Krillin's disk; it crashes the server
(sucks, don't it?). Consequently, most servers will ban you if you use
this weapon, so just try to forget that it even exists.

6) SOLAR FLARE
A trick taught to the Z-Fighters by Tien. While the manual claims that
it can only be used once per life, I haven't noticed this to be true.
When used, Cell yells "SOLAR FLARE!" and uses a MASSIVE amount of Ki to
generate a blinding flash. Anybody within the radius of the attack is
completely blinded for a period of time. It has strategic value; use it
to escape from an enemy who is chasing you.

7) This weapon slot is empty.

8) This weapon slot is empty.

9) SENSU BEANS
If you have a Sensu Bean, use primary fire to regain health. You can
also use secondary fire to toss the bean to a teammate.

   __  ___       _ _        ___
  /  |/  /__ _  (_|_)__    / _ )__ ____ __
 / /|_/ / _ `/ / / / _ \  / _  / // / // /
/_/  /_/\_,_/_/ /_/_//_/ /____/\_,_/\_,_/
           |___/

A demon of old, Majin Buu was originally called forth by the wizard
Bibidi. He was defeated in the ancient days and sealed within a cage,
never to be awakened. But guess what? A descendent of Bibidi, the
wizard Babidi, released Majin Buu and brought him back into the world
as a weapon through which he would enslave mankind.

Bibidi. Babidi. Buu. Don't ask.

Majin Buu is a fat little creature that has the power of an army of
Friezas and the mind of a small child. He has no qualms about "making
things go boom" or "making you dead" simply because he finds it fun
(reminds me of that little kid I met in Wal*Mart the other day). He is
completely evil; yet at the same time has a streak of goodness that he
obtained when he absorbed one of the Kais long ago.

Majin Buu's transformations were completely unplanned and spontaneous.
His first transformation was that of Evil Buu; as a matter of fact, it
wasn't even a true transformation. After a sniper killed Buu's only
friend, a puppy he named Bee, Majin Buu finally realized the pain of
death and expelled all of the evil from his body in the form of the
Evil Buu. The two went into a battle to the death, but in the end it
was the Evil Buu who won. Evil Buu absorbed the Good Buu into his body,
and the result was a newly incarnated and far stronger Majin Buu.

Majin Buu has the highest starting level of any other character in the
game, accurately reflecting the fact that he was the strongest villain
that the Z-Fighters encountered in the series. His transformation is
that of the Evil Buu (not the combination of Evil Buu and Good Buu),
which is rather odd considering that Evil Buu only appears in a single
episode of Dragon Ball Z. Oh well. I'm not complaining.

------------------STATISTICS--------------------------
 Starting Power Level:              1,500,00
 Max Health:                        160
 Max Speed:                         220

 :::TRANSFORMATION:::
 Transformation Name:               Evil Buu
 Required Power Level:              3,000,000
 Perfect Transform Level:           No perfect transform
 Powerlevel Multiplier:             1.5
 Max Health:                        180
 Max Speed:                         320

 Buu's transformation is permanent; after dying, he
 spawns in his transformed state.
------------------------------------------------------

:::SPECIAL MOVES
----------------

1) MELEE
See "Basic Controls" for information about Melee.

2) KI BLAST
A basic Ki Blast. Does a small amount of damage, but can be fired at a
fast rate and the blasts travel at a fast speed. Secondary fire causes
you to fire Ki Blasts at a faster rate. If enough Ki Blasts are
detonated close to each other, a Ki Blob will be formed, and anyone inside the
blob will take damage while they are inside. Ki Blasts can
be thrown into the Blob to increase its size up to a point.

3) KI BEAM
A basic Ki Beam that must be charged and can be controlled. It takes
very little time to charge; however, it is not very powerful. Useful
when you need a quick attack that is more powerful than the Ki Blast.

4) CANDY ATTACK
In the series, getting hit with this attack would instantly transform
you into a yummy treat of Buu's choosing. Using this attack will slowly
drain your opponent's health as long as it is in contact with them.
Once they reach 2 HP, using this attack allows you to transform them
into a piece of candy, which will restore your HP when you take it.

5) MOUTH BLAST
Buu's staple attack. This is a fast-moving, powerful beam attack that
has a small blast radius. Keep in mind that Buu cannot move while
charging this attack, so it requires a good opening to be able to use.

6) REGENERATION
Select this weapon and then hold down primary fire to SLOWLY transfer
your Ki into your health. It takes a LONG time to completely heal
yourself, but it can be done if necessary (just make sure you've got a
pretty dang good hiding place).

7) This weapon slot is empty.

8) This weapon slot is empty.

9) Majin Buu cannot use Sensu Beans! Sucks, don't it? Oh well. He does
have the regeneration special attack, so use that instead.

::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
                            __  __
                           |  \/  |__ _ _ __ ___
                           | |\/| / _` | '_ (_-<
                           |_|  |_\__,_| .__/__/
                ___                  __|_|
               / __|___ _ _  ____  _| _ )___ __ _ _ __  ___
               \__ Y -_) ' \(_-< || | _ Y -_) _` | '  \(_-<
               |___|___|_||_/__/\_,_|___|___\__,_|_|_|_/__/
:::::::::::::::::::::::::::::::::::::::::maps and sensu bean locations

If you manage to find any of the sensu beans that I was unable to find,
please send me an e-mail and I'll update the FAQ and, of course, give
you credit for it. Just think about it - you could be famous! ^_^

   ___   ______  ___
  / _ | / __/  |/  /
 / __ |/ _// /|_/ /
/_/ |_/_/ /_/  /_/
Filename: esf_afm.bsp

Unfortunately, I have absolutely no idea what place this map is
supposed to represent. If I did, I'd tell you right here, but since I
don't know, I guess you'll just have to remain in the dark.

AFM is your basic map. It consists of a U-shaped canyon with an
elevated brick road running through the canyon. The Good team spawns on
one end of  the "U" and the Evil team spawns on the other end of the
"U." There are  also a number of large towers situated throughout the
map that can be used for "sniping" or for hiding behind.

AFM is a good, all-around map, although it's not all that interesting.
It has a lot of good places to hide while transforming, but then again,
lots of places to hide can make for some slower-paced fighting.

There are no Sensu Beans in AFM, making it an even more basic map.

   ___       __  __  __      ___
  / _ )___ _/ /_/ /_/ /__   / _ | _______ ___ ___ _
 / _  / _ `/ __/ __/ / -_) / __ |/ __/ -_) _ Y _ `/
/____/\_,_/\__/\__/_/\__/ /_/ |_/_/  \__/_//_|_,_/
Filename: esf_battlearena.bsp

Contrary to what the name might imply, this map is NOT a replication of
the typical battle arena found throughout Dragon Ball and Dragon Ball
Z. The Battle Arena map is built on a small asteroid in outer space and
contains two dome-like buildings, each with an emblem of a dragon
etched on the floor. The Evil team spawns in the building with the dark
dragon and the Good team spawns in the building with the white dragon.

Each building is circular and has three windows around the edge. Two of
these windows have tunnels below them which lead to a basement (each
tunnel leads to a separate basement). The third window is just that; a
window.

There is a small open area between the two buildings, but it doesn't
offer much fighting space. This is basically an indoor map; some
skirmishes will occur inside the buildings, but there's enough places
to hide indoors that fighting outside would just get boring.

There are no Sensu Beans on this map either.

  _____    ____   ___
 / ___/__ / / /  / _ | _______ ___ ___ _
/ /__/ -_) / /  / __ |/ __/ -_) _ Y _ `/
\___/\__/_/_/  /_/ |_/_/  \__/_//_|_,_/
Filename: esf_cell_day.bsp
          esf_cell_night.bsp

Both of these maps depict the Cell Games Arena. One is at daytime and
one is at nighttime. These are primary outdoor arenas. Heck, why I'd
say "primarily?" These are TOTALLY outdoor arenas. The only places to
hide are behind the numerous pillars of rock scattered around the map.

Yep; totally Plane Jane battle arena. Don't be looking for anything
special. Good for one-on-one battles if you want to adhere to the
traditional battle rule: stay on the platform and don't touch the
ground outside. Fun stuff.

There are no Sensu Beans on this map either.

 ________        ______ __
/_  __/ / ___   / ___(_) /___ __
 / / / _ Y -_) / /__/ / __/ // /
/_/ /_//_|__/  \___/_/\__/\_, /
                         /___/
Filename: esf_city.bsp

Just your generic city with loads of skyscrapers. This is a good map
for a large group of players because it's such a huge map. OK; so maybe
it's not all that huge, but the sheer amount of skyscrapers makes it
easy to lose someone. It's a good terrain map that offers a fun
challenge against a large number of foes.

Just wish you could blow up those skyscrapers. Bring on Half Life 2!

There are no Sensu Beans on this map either (gosh; when will we get to
a map that DOES have Sensu Beans??).

 ________        _____
/_  __/ / ___   / ___/__ __  _____ ___
 / / / _ Y -_) / /__/ _ `/ |/ / -_|_-<
/_/ /_//_|__/  \___/\_,_/|___/\__/___/
Filename: esf_geoarena.bsp

A generic cave map. This map is shaped like a donut, with a giant
column of rock in the center. The border of the map is a solid rock
wall that has a hollowed-out passageway about half-way up. This
passageway looks out into the center of the map and is shrouded in
darkness, making it the perfect place to "snipe" or ascend.

And yes, there are Sensu Beans on this map. FINALLY! Gosh, why'd they
even put these in there if only a few maps have them??

One of the Sensu Beanbags is on the bottom of the map, against the
outside wall. The second beanbag is in the inner passageway, concealed
in the darkness. The final beanbag is close to the second, but is
closer to the inside of the map.

Sorry I can't be more specific about their locations. This is a very
non-descript map, and there really isn't any good way to describe where
they are.

  _____             _        __ __
 / ___/_ ________ _( )__    / // /__ __ ________
/ (_ / // / __/ // /(_-<   / _  / _ Y // (_-< -_)
\___/\_,_/_/  \_,_//___/  /_//_/\___|_,_/___|__/
Filename: esf_guru.bsp

A faithful representation of Planet Namek, this map depicts Guru's
house located on a high pillar of land. This pillar is located in the
center of the map, surrounded by a small river and a variety of
Namekian trees. Players can go under the water to fight or to hide, but
other than that, this is a very open map. Expect a LOT of air battles
here; there are very few places to hide.

There are no Sensu Beans on this map.

 ______         __  __       ____    __            __
/_  __/_ ______/ /_/ /__    /  _/__ / /__ ____ ___/ /
 / / / // / __/ __/ / -_)  _/ /(_-