LOTR: Battle for Middle Earth Info Compiled from the ini files by Shawn Overcash e-mail: dsi1@caro.net Version 1.2 Please e-mail me with any corrections or comments. +---------------------+ | Miscellaneous Notes | +---------------------+ - When you see x/y for damage (and range), one is a melee attack, the other is missile. The default attack method is usually listed first. - When you see x+y for damage, x is the physical damage, y is the fire damage. - Forged blades give +50 physical damage. - Fire arrows give +15 fire damage. - In single player, easy AI does 25% damage, hard does 120%. +------------+ | Unit Stats | +------------+ [Gondor Units] Unit Cost Time CP Health Damage Range Vision --------------- ------- ---- -- ------- ------- ------- ------- Soldier 100 30 10 100 10 - 100 Tower Guard 400 40 15 160 40 - 100 Archer 300 30 15 80 10 350 360 Ranger 500 30 15 120 20/20 350/- 380 Knight 800 40 20 240 40 - 150 Trebuchet 1200 40 5 400 300 420 520 Notes: - Rangers only get +20 damage from forged weapons - Rangers with fire arrows do 10+15 damage - Trebuchet fire upgrade gives +200 fire damage - Towers do 40 damage, 120 with upgrade - The keep does 40 damage, 80 with upgrade [Rohan Units] Unit Cost Time CP Health Damage Range Vision --------------- ------- ---- -- ------- ------- ------- ------- Peasant 100 40 10 40* 5* - 100 Rohirrim 600 40 20 200 40 - 150 Rohirrim Archer 1000 40 20 140 40 350 380 Yeoman Archer 300 30 15 80 10 350 380 Elven Warrior 700 40 20 160 30/60 400/- 430 Ent 1500 20 10 2000 600/400 -/500 100 Notes: - Drafted peasants have 10 damage, 80 health [Mordor Units] Unit Cost Time CP Health Damage Range Vision --------------- ------- ---- -- ------- ------- ------- ------- Orc Laborer 20 5 1 30 5 - 100 Orc Warrior 0 30 20 50 10 - 100 Orc Archer 300 30 30 50 8* 320 280 Mountain Troll 1200 45 10 2000 200/250 -/250 100 Drummer Troll 1200 45 10 2000 120 - 100 Haradrim Lancer 200 30 10 60 60 250 280 (on Mumakil) 40 400 Soldier of Rhun 400 40 15 160 40 - 100 Catapult 800 40 5 300 200+200 420 550 Siege Tower 1000 45 5 2000 - - 150 Mumakil 2000 60 30 4000 600 - 200 Grond 5000 60 40 8000 2000 - 250 Notes: - Orc archers get +2 to base damage with upgrade in addition to fire damage - Trolls using trees do only 120 damage, but can hit multiple units [Isengard Units] Unit Cost Time CP Health Damage Range Vision --------------- ------- ---- -- ------- ------- ------- ------- Uruk Warrior 200 30 20 80 10 - 100 Uruk Pikeman 300 30 20 80 20 - 100 Uruk Crossbow 400 30 30 80 10 320 320 Warg Rider 800 40 20 300 40 - 150 Berserker 200 20 4 200 80 - 150 Battering Ram 400 30 5 480 600 - 250 Ballista 1000 40 5 240 400 420 520 Explosive Mine 700 45 4 800 7000 - 100 Siege Ladder 150 30 4 600 - - 100 Notes: - Berserkers can hit multiple opponents - Berserkers and explosive mines have 80% dodge chance - Siege ladders have 50% dodge chance +-------+ | Speed | +-------+ Infantry 33 Fast Infantry 50 Cavalry 80 Hobbit 35 Good Hero 40 Evil Hero 50 Notes: - Legolas has a speed of 50 - Uruks and elven warriors use fast infantry speed. All other infantry use normal speed. - Uruks lose their speed advantage in combined hordes. +--------+ | Heroes | +--------+ Hero Cost Time Health Attack Damage Range --------------- ------- ------- ------- ------- ------- ------ Theoden 1200 30 800 Melee 50 - Mounted 35 - Eowyn 1200 30 800 Melee 40 - Smite 500 ? Eomer 1200 30 1200 Melee 40 - Spear 400 ? Aragorn 3000 30 1200 Melee 60 - Gimli 2500 30 2000 Melee 60 - Slayer 160 - Leap 120 - Throw 400 175 Legolas 3000 30 1000 Ranged 60 400 Hawkstrike 200 410 Arrowstorm 80 400 Knife 40 - Treebeard 2000 60 3000 Melee 600 - Rock 400 500 Grab chunk 600 - Merry / Pippin 100 20 200 Melee 30 - Rock 40 200 Boromir 1300 30 1200 Melee 50 - Faramir 1200 30 800 Bow 30 350 Melee 50 - Wounding Arrow 300 350 Gandalf 6000 45 1200 Normal 100 - Force 100 100 Lightning Sword 100+60 300 Istari 800 200 Word of Power 240 120 Lurtz 1200 30 1200 Bow 40 350 Melee 60 - Carnage 160 - Stun 200 350 Saruman 5000 45 1000 Melee 80 - Force 120 ? Fireball 400 250 Gollum 50 ? 200 Melee 10 - Nazgul 5000 60 3000 Claw 200 - Grab 240 - Witchking 8000 60 4000 Sword (?) 320 - Morgulblade (?) 200 - Mace (?) 400 - Giant Eagle - - 2000 Grab 450 - Balrog - - 4000 Sword 1000+800- Whip 400+200 - Breath 3000 - Jump 400 - Summoning (?) 1000 - Ignite 100 - Oathbreaker - - 2000 Melee 100 - Frodo N/A N/A 400 Melee 60 - Rock 40 200 Sam N/A N/A 300 Melee 100 - Rock 40 200 Notes: - Heroes have 50% dodge chance +------------------+ | Level Up Bonuses | +------------------+ Troops Monsters Heroes Hobbits Level HP Damage HP Damage HP Damage HP Damage 2 +20 +10* +50 +30 +60 +10 +20 +10 3 +20 +10* +50 +30 +60 +10 +20 +10 4 +20 +10* +50 +30 +80 +10 +20 +10 5 +20 +10* +50 +30 +80 +10 +20 +10 6 +10 +5 +20 +30 +100 +10 +25 +15 7 +10 +5 +20 +30 +100 +10 +25 +15 8 +10 +5 +20 +30 +100 +10 +25 +15 9 +10 +5 +20 +30 +100 +10 +30 +20 10 +10 +5 +20 +30 +100 +20 +30 +20 *Orcs get +5 damage for each level +-------------------+ | Unit Combinations | +-------------------+ [Gondor] Soldier - Archer Soldier - Ranger Soldier - Knight Tower Guard - Archer Tower Guard - Ranger Tower Guard - Knight [Rohan] Peasant - Rohirrim Peasant - Yeoman Archer Peasant - Rohirrim Archer Elven Warrior - Elven Warrior [Isengard] Uruk Warriors - Uruk Pikemen Uruk Warriors - Uruk Crossbowmen Uruk Warriors - Siege Ladder Uruk Pikemen - Uruk Crossbowmen [Mordor] Orc Warriors - Orc Archers Orc Warriors - Siege Tower +-------+ | Armor | +-------+ Unit Slash Pierce Crush Pike Siege Flame -------------- ------- ------- ------- ------- ------- ------- Hero (Light) 60% 50% 60% 100% 100% 40% Hero (Normal) 75% 50% 40% 75% 100% 30% Hero (Tough) 60% 50% 40% 50% 70% 20% Hero (Mounted) 50% 100% 50% 100% 70% 50% Nazgul 25% 35% 100% 25% 100% 100% [Gondor] Soldier 100% 50% 200% 50% 100% 30% (Heavy Armor) 40% 20% 50% 40% 100% 0% Tower Guard 100% 50% 50% 100% 100% 30% (Heavy Armor) 40% 20% 40% 40% 100% 0% Knight 100% 100% 100% 200% 100% 50% (Horse Shield)80% 20% 80% 200% 100% 100% (Heavy Armor) 40% 40% 40% 150% 50% 0% (HA+HS) 40% 20% 40% 150% 50% 0% Archer 200% 80% 100% 100% 100% 100% (Heavy Armor) 50% 40% 50% 40% 100% 0% Ranger 300% 100% 200% 100% 100% 100% Trebuchet 250% 1% 250% 40% 50% 50% [Rohan] Peasant 100% 80% 200% 50% 100% 30% (Drafted) 100% 50% 200% 50% 100% 50% Rohirrim (Both) 100% 100% 100% 200% 100% 50% (Horse Shield)100% 20% 100% 200% 100% 20% (Heavy Armor) 40% 40% 40% 150% 50% 0% (HS+HA) 40% 20% 40% 150% 50% 0% Yeoman Archer 400% 100% 200% 100% 100% 100% (Heavy Armor) 100% 40% 100% 40% 100% 0% Elven Warrior 100% 100% 50% 100% 100% 50% (Heavy Armor) 40% 20% 40% 40% 100% 0% Ent 10% 1% 1% 1% 100% 60% [Mordor] Orc Warrior 100% 75% 200% 50% 100% 30% Orc Archer 400% 100% 200% 100% 100% 100% (Heavy Armor) 100% 40% 100% 40% 100% 0% Haradrim 100% 100% 100% 100% 100% 100% Soldier of Rhun 100% 50% 50% 100% 100% 0% Troll (Both) 100% 150% 50% 300% 100% 300% Mumakil 1% 50% 1% 200% 200% 300% Catapult 250% 1% 250% 100% 50% 50% Siege Tower 100% 1% 100% 10% 100% 50% [Isengard] Uruk Warrior 100% 50% 200% 50% 100% 30% (Heavy Armor) 40% 20% 50% 40% 100% 0% Uruk Pikemen 300% 100% 50% 100% 100% 30% (Heavy Armor) 40% 20% 50% 40% 100% 0% Uruk Archer 400% 100% 200% 100% 100% 100% (Heavy Armor) 100% 40% 100% 40% 100% 0% Berserker 100% 100% 100% 100% 100% 100% Warg Rider 100% 100% 100% 200% 100% 50% (Heavy Armor) 40% 40% 40% 150% 50% 0% Ballista 250% 1% 250% 100% 50% 50% Battering Ram 100% 10% 100% 100% 100% 25% Explosive Mine 100% 25% 100% 100% 200% 200% (Dropped) 100% 0% 100% 100% 100% 50000% Siege Ladder 25% 10% 100% 100% 100% 100% Notes: - 'Slash' is most infantry and cavalry non-trample - 'Pierce' is archers - 'Crush' is cavalry (and large unit) trample damage - 'Hero (Light)' is Legolas, Faramir - 'Hero (Normal)' is Gandalf, Aragorn, Theoden, Eomer, Eowyn, Merry, Pippin, Sam, Frodo - 'Hero (Tough)' is Bormir, Gimli - 'Hero (Mounted)' is Theoden, Eomer, and Eowyn when mounted. (Not Gandalf or Faramir, when mounted, though) - Magic attacks normally ignore armor. Trolls take triple damage from magic. - Most units take full damage from hero attacks, or half damage with heavy armor. Trolls and archers take extra damage. - Units that are resistant to arrows (i.e. siege weapons, ents) are usually resistant to hero ranged damage. - Ents take 500% damage from peasant axes. - Oathbreakers take 15x magic damage, normal hero damage, and are immune to anything else. - Balrogs are take normal magic damage, reduced hero and siege damage, and are immune to anything else. - There are several other classes of damage not mentioned for brevity's sake. Uruks have a separate damage class that basically mimics Slash damage. There is also a Structural class that covers Ent rocks and Grond. Observations: - Heavy armor gives tremendous protection to infantry against cavalry charges, and complete protection from fire. It offers no protection from magic and siege weapons, however. (Exception: Cavalry get extra siege protection.) - Drafted peasants become MORE vulnerable to fire.