Version 1.3 6/18/12 _.--. _.-'_:-'|| _.-'_.-::::'|| _.-:'_.-::::::' || .'`-.-:::::::' || /.'`;|:::::::' ||_ || ||::::::' _.;._'-._ || ||:::::' _.-!oo @.!-._'-. \'. ||:::::.-!()oo @!()@.-'_.| '.'-;|:.-'.&$@.& ()$%-'o.'\U|| `>'-.!@%()@'@_%-'_.-o _.|'|| ||-._'-.@.-'_.-' _.-o |'|| ||=[ '-._.-\U/.-' o |'|| || '-.]=|| |'| o |'|| || || |'| _| '; || || |'| _.-'_.-' |'-._ || |'|_.-'_.-' '-._'-.|| |' `_.-' '-.||_/.-' Moop and Dreadly: The Treasure on Bing Bong Island A Walkthrough by Michael Gray AKA The Lost Gamer (ilovecartoonssomuch@yahoo.com) Copyright 2012 For a list of all my various guides, check http://the_lost_gamer.tripod.com/guides.html Table of Contents: 001. General information 002. Video Walkthrough 003. Characters 004. Walkthrough 004a. Chapter 1: What Could Be Better? 004b. Chapter 2: Two Rocks, Gotcha! 004c. Chapter 3: The Treasure's Awaitin'! 004d. Chapter 4: Smooth Move, Mister 004e. Chapter 5: Aye Aye, Cap'n Trench! 004f. Chapter 6: Real Treasure? 005. Credits 001-General Information --------------------------------------------------------- This is a walkthrough for the PC game called Moop and Dreadly: The Treasure on Bing Bong Island. It's a children's adventure game from around 2001-2002. If you would like to contact me about this guide, because you want to post it on your website or something like that, please contact me at ilovecartoonssomuch@yahoo.com. The ASCII art at the top of the page was made by jgs. 002-Video Walkthrough --------------------------------------------------------- If you'd like to see someone play through the game, rather than read about the game, a video walkthrough is available here: http://www.youtube.com/playlist?list=PLA7B59608CB230E17 It comes complete with my audio commentary. 003-Characters --------------------------------------------------------- Moop: A purple creature who is rather smart. He usually talks by growling. Dreadly: An enthusiastic boy who wants to find treasure. He is not as smart as Moop. Chief Earwig: The local leader on Bing Bong Island. He is a helpful fellow, who always follows government regulations. Mrs. Hornswoggle: A balloonist who is going to Lower Plovia. She helps Moop and Dreadly, after they fix his umbrella. Fisherman Ungerman: A fisherman who wants to catch the nikiniki fish. Baby: A child who plays on the beach with a shovel. Captain James Trench: A bloodthirsty pirate who wants to steal the treasure. Mort and Wart: Two pirates who work for Captain Trench. They are not very intelligent. Jack Tick: An entertainer whose routines don't seem to work very well. His music puts people to sleep, his juggling isn't too impressive, and his shadow puppets are frightening. Princess Connie: The daughter of Chief Earwig. She is also searching for the treasure. Carl: A construction worker who appears in the last two chapters. He knows a lot about tools. 004-Walkthrough --------------------------------------------------------- In this game, there is an icon in the lower/right which will either show or hide the inventory items at the bottom of the screen. To use an inventory item, simply click on it, then drag it to the thing you want to use it on. For example, if you wanted to give Dreadly a hat, you can click on the hat in your inventory, then move the mouse to Dreadly, then click. Of course, Dreadly already has a cool pointed hat, so he doesn't need another one. To pick up an item and add it to your inventory, simply click on it. To travel to different places, simply move the mouse in the area you want to go. If it turns into an arrow, click and you will go in that direction. Normally, the mouse icon is a circle. If the circle is empty, you can't click. If the circle is full, that means you can click on the item the circle is currently hovering over. The icon that takes you to the options menu is in the lower/left corner of the screen. 004a. Chapter 1: What Could Be Better? --------------------------------------------------------- The game starts with Captain Dreadly showing off his treasure map to his good buddy, Moop. The two of them sail to Bing Bong Island in order to get the treasure, but along the way, weevils eat the sail. Oh no! Go left into the captain's quarters, where you can pick up some clothing. Then, go right to return to the main deck. Go down to the storage room, which has a sewing machine. It also has a rat with a ukulele. Use the clothing on the sewing machine. The clothing can be stitched together to make an excellent sail, but they need more cloth. Go back upstairs to the main deck. Grab the box of fish snacks, then climb up the mast. The remains of the old sail are here, and they are protected by a hungry seagull. Use the fish snacks on the seagull to distract it, then grab the sail. Go back down to the storage room. Use the sail on the sewing machine. Dreadly will sew the sail and the clothes together to make a new, improved sail. Go back up to the main deck and use the sail on the mast. It's perfect! Only...isn't it a little big? The sail works much better than anticipated, and it sends Moop and Dreadly flying towards Bing Bong Island. Will they actually make it to the island, or will they crash into an iceberg? Find out in the next chapter! 004b. Chapter 2: Two Rocks, Gotcha! --------------------------------------------------------- Our heroes crash into a nearby island. Pick up the sail here, then go to the bottom/right to explore the island. Moop and Dreadly get off the boat and meet Chief Earwig. Fortunately, this island is Bing Bong Island, and Chief Earwig has the second half of the treasure map! Government regulations say that Chief Earwig can't give the treasure map to Moop and Dreadly. That is, he can't give it to them until they pass the Test of Strength. To pass this test, they must find two rocks and put one rock on top of the other. Click on the rock here, which is Rock 1. Dreadly puts it into place. That wasn't so hard! All they have to do is put Rock 2 on top of Rock 1 now. Go onto the path to the left. Rock 2 is here, and it is humongous. Even Moop can't move it. The rock appears to be attached to a hot air balloon, and a woman named Mrs. Hornswoggle is in the balloon. Talk to Mrs. Hornswoggle. She says there is a hole in her balloon. Use the sail from Moop and Dreadly's ship on the balloon. Mrs. Hornswoggle fixes the hole, and in thanks for Moop's help, she agrees to move Rock 2. Our heroes need to find some sort of net that can move Rock 2. Go left from here to reach the main area of Bing Bong Island. From this area, you can reach many places. Go to the lower/left to reach the fishing dock. A fisherman here has a net. Talk to him to learn that he wants to find the Nikiniki fish. If you can find that fish, he will give you the net. Leave the dock. Go into the hut on the right here, which is Chief Earwig's hut. He has a fishbowl. Click on the fishbowl, and he gives it to Moop and Dreadly. Leave the hut, then go down to the beach. You reach a screen with a small girl. Go farther down the beach, and you find the Nikiniki fish. Use the fishbowl on the fish to catch it. Return to Fisherman Ungerman. Give the fish to him, and he will dance away. Pick up the net he leaves behind, then go right twice to return to Mrs. Hornswoggle. Give the net to Mrs. Hornswoggle. Moop connects it to the balloon, and she goes flying away. Poor Dreadly gets his foot stuck in the netting, but when he falls, Moop catches him. Mrs. Hornswoggle keeps her promise, and she drops Rock 2 on top of Rock 1. Attempt to leave this area, and Chief Earwig will appear. He is glad that our heroes have passed the Test of Strength, so he gives them the other half of the map. Moop and Dreadly set off in search of the treasure, now that they have the full map. They go through a pig head, just like the map says, but they accidentally stumble into quicksand. Oh no! Will they find the treasure, or will they die here? Play the next chapter to find out! 004c. Chapter 3: The Treasure's Awaitin'! --------------------------------------------------------- Fortunately, the quicksand is only about a foot deep. Thank goodness it was so shallow! Our heroes easily continue through the quicksand to the next spot on the map. If you look on the map, you'll see that Moop and Dreadly are at the chasm, near a sign shaped like a hand. They have to figure out a way to cross the chasm, but the bridge is out! Return to Moop and Dreadly's ship by going right, then left twice, then onto the ship in the upper/left. Pick up the rope on the deck here, then return to the chasm. Use the rope on the sign to create a rope bridge. You can cross the bridge and go to the left or the right. Go to the right to temple door. The treasure is inside the temple. Of all the rotten luck! It's locked with a huge keyhole. Go left twice. There are pirates here! Captain James Trench is the leader, and his two henchmen are Mort and Wart. They have the huge key for the temple door. If you listen to the pirates, you learn that they are afraid of the shadow monster. A statue of the monster is here in this area. Return to the main village by going right twice, then left twice. The area on the bottom of the screen is now available to visit. Jack Tick is here, working on an entertainment routine. Click on the lantern here. Jack explains that it makes scary shadows. That'd be perfect for getting rid of the pirates! Return to the area with the pirates, then use the lantern on the statue. The frightening shadow which appears scares the pirates, and they run away. Grab the key the pirates left behind. Return to the temple door, then use the key on the keyhole. The door unlocks and our heroes go inside. Not too long after, a monster jumps out at them. Oh no! Will they defeat the monster, or will they be eaten alive? Find out in the next chapter! 004d. Chapter 4: Smooth Move, Mister --------------------------------------------------------- The monster is actually a cardboard cutout of a monster, so it doesn't eat our heroes. Phew! Our heroes continue through the temple, and they run into Princess Connie, who has found the Golden Glockenspiel. Dreadly accidentally activates a booby trap, which almost destroys the treasure! Princess Connie is pulling on a rope, which is the only thing preventing the Golden Glockenspiel from falling into some lava. If her strength gives out, the treasure will be destroyed. We'll have to help her, fast! Go through the green doorway on the right. There are mechanical hands in this room. Your challenge is to move past the hands. With good timing, click to make Moop and Dreadly move past the hands. You'll want to start moving when the hands are first going up. Move past all three hands, then click on the wheel here. This turns on a water valve in the room with Princess Connie. Go left, back to Princess Connie, to see the free- flowing water. Go to the left green room. This room has another valve, but it is blocked by a crushing machine. Moop and Dreadly have to find a way to make it past the machine safely. Leave this room, then exit the temple through the doorway on the left (the non-green one). This leads to the room with the fake monster. Step on the switch to make the monster reappear. Return to Chief Earwig's hut. It turns out that Rock 1 has been removed for routine cleaning. Talk to Chief Earwig, then take Rock 1. Return to the area with the two rocks. Rock 2 is being held up by a mechanical jack. Two bunnies have made their home here, so we can't just run away with the jack. Instead, use Rock 1 on the jack, and Moop will switch the jack with the rock. Go back to the temple, and go through the green room on the left. Use the jack on the crushing machine, so you can access the wheel. Turn the wheel to start the water. Go right, to the room with Princess Connie. Now that both water wheels have been turned, water is coming out of both pipes. That takes care of the lava, so Connie lowers the golden glockenspiel. Moop catches the treasure. Our heroes admire it, when suddenly, the pirates from Chapter 3 appear. Oh no! Will the pirates take the treasure and kill our heroes? Find out in the next chapter! 004e. Chapter 5: Aye Aye, Cap'n Trench! --------------------------------------------------------- Captain Trench and the pirates steal the treasure, and they tie up our heroes. The captain is inside his quarters on the ship, the two pirates are on the deck, and Moop, Dreadly and Princess Connie are tied up onshore. Click on Moop, and he breaks the rope. Our heroes are free, but they have to figure out how to get the treasure back. Captain Trench talks to Mort and Wart about the hole on the ship. It was patched up, and you can see it on the left side of the ship. If Moop and Dreadly can open up that hole, it'd be a great distraction. Go to the right twice. The path to the right here, which was closed in all the other chapters, is now open. Go down the right path to meet Carl, a construction worker. He is digging a hole with a crowbar. Talk to Carl. He wants to have a shovel, because trying to dig with a crowbar is ridiculous. Leave this area, then go to the beach. In Chapter Two, a baby was digging in the sand here. The baby is gone, but she left her shovel behind. Pick up the shovel, then go to Carl. Give him the shovel, and he will trade it for the crowbar. Go back to the pirate ship. Use the crowbar on the patched boards on the left side of the ship. The two pirates will then leave the ship in a rowboat and start trying to repair the hole. Now Moop and Dreadly can climb onto the ship. Do so, and they reach the captain's quarters. Captain Trench is listening to upbeat music, and he still has the treasure. Leave this area, and return to the main part of the island. Go to the lounge area, with the entertainer. He has a record which is incredibly boring. In fact, it puts people to sleep. If we could switch this record with the one the captain is using, that would be great! The entertainer says he needs a real instrument. Go to Moop and Dreadly's ship, and go to the storage room downstairs. Near the sewing machine is a ukulele. Return to the entertainer and give him the ukulele. He gives you the boring record. Return to the pirate ship. Use the boring record on Captain Trench's record player. Captain Trench quickly falls asleep. Take the golden glockspiel back from the sleeping pirate captain. Moop and Dreadly catch up with Princess Connie outside. She argues with Dreadly for a bit, and they catch the attention of the pirates. A chase sequence occurs, complete with a musical number. The chase ends at a volcano. Moop, Dreadly, Princess Connie and the golden glockenspiel all fall inside. Oh no! They are surely going to be burnt to cinders! Can they possible survive? Find out in the final chapter! 004f. Chapter 6: Real Treasure? --------------------------------------------------------- Our heroes nearly escape being burned by lava, but the treasure is not so lucky. It is on a rock in the middle of some lava, and our heroes have to retrieve it before the pirates do. Princess Connie gets the diagram for a machine that will retrieve the treasure. All she needs is a fishing pole, a net and a pulley. She gives the diagram to our heroes. Go right to leave the bottom of the volcano, then go left to leave the volcano. We're back inside the temple! From here, you can return to the village. The pulley is inside the pirate ship, where Captain Trench was. The fishing pole is on the fishing docks, left of the main part of town. The net is on Moop and Dreadly's ship. Simply go on the ship and climb up the mast to find it. It's the same net that was used in Chapter Two. Once you get all three things, return to Princess Connie and give them to her. The machine is built, but there is still a lava flow that is in the way. Leave this area. In this back part of the volcano, there are two paths. This time, take the right path. It leads to a river of lava and a large rock. If we could move the rock, it would block the river. Return to the main room of the temple. Here, go to the right green room. One of the large stone hands is here on the ground. It is the stone hand that broke on Moop's head earlier. Pick it up. Now, go to the lava river. Use the stone hand on the rock to block the lava flow. Now Princess Connie can get the treasure! The pirates are almost ready to take the treasure themselves. A struggle between our heroes and the pirates ensues. Some villagers come to help our heroes, and they manage to retrieve the treasure shortly before the volcano erupts. Once everything has settled down, most of the villagers gather on the shore to wish farewell to Moop and Dreadly. This game has two endings. To get the bad ending, simply go onto the ship and leave. To get the good ending, give the golden glockenspiel to the villagers. 005-Credits --------------------------------------------------------- This FAQ is copyright of The Lost Gamer, 2012. If you want to use any part of this FAQ, ask me first (instructions under general information).