Sengoku Hime 4: Souha Hyakkei, Hanamoru Chikai Table of Contents: 1 About 2) Menus 3) Phases of the Game 4) Battles 5) Seiging 6) Leveling Up 7) Items 8) Credits In order to make life easier, use the Search Option and type in the corresponding number to quickly move to that area. For example: Search for 2 to quickly navigate to the Menus Section. 1) About Sengoku Hime 4: Souha Hyakkei, Hanamoru Chikai is a war strategy game with Eroge elements. If you are under 18, I advise you to not play this since the eechi scenes come without warning, and could be skipped by pressing the second option on the right, first column. 2) Menus This is a rough translation of the important parts of the menus I had uploaded several images to explain this better. All images about the Main Menu refers to the bottom link http://imgur.com/bBa6B The first option from the left is to start a new game -> It will bring you to a menu with a map with all of the different factions you could be. The second option is to load a previously saved game. The fifth option is to go to the Options Menu. The sixth option is to exit the game. When you press New Game, you would be taken to this menu. http://imgur.com/HekY6 Choose a faction by pressing one of the yellow icons on the map. The CP indicates how much points that this faction starts with. (The significance of CP would be explained later.) The 3rd number indicates how much farms this faction has. (The significance of Farms would be explained later.) The number next to the # of Farms indicate how much money that faction currently has. Once you select a faction the bottom part of that image would appear, choose Yes to continue. Once you pressed Yes, you would be taken to this menu. http://imgur.com/EkR6M -->The left choice is to play the game in Easy Mode. -->The right choice is to play the game in Hard Mode. The image is incorrect and the red option is not Confirm but Cancel. After you pressed Confirm, you will be taken to this menu after a long intro (Could be skipped by pressing the 2nd option on the right, first column) 3) Phases of the Game The game is separated into 5 phases while you are on the map menu. The Map menu is self explanatory, it has a large map on the background. While in the Map menu. There are five phases. The first phase fastforwards the worldly events, such as famine, food increase, etc. With their corresponding picture, and shading in the territories affected by that worldly event. The second phase shows this menu. http://imgur.com/xwIi9 Starting from the left: The first option [the one with the soldier icon] : Is to increase the amount of soldiers assigned to a unit at the expense of happiness and food. This option is grayed out in the beginning, as you will need to allocate anough happiness and food in a region in order for this option to be available. -> When you click on this, you will have to click on a region where you control, indicated by it being green (or yellow if you are hovering over it). After clicking it, click one of your officers on the officer menu or to make life easier, click on a castle that you own, indicated by being blue as opposed as red (enemy) or green (allied), which would filter the amount of officers to that area. --> You may double click the officer if the menu of telling you to increase the army count does not pop out. The menu will say with a arrow how much soldiers will be added. For example : [ -> 1 = 100, ->5 = 500. ] Remember, the amount of soldiers added is dependent on your region's happiness and food. So the more food and happiness the region has, you will have more soldiers ready to be added. Click the Left option to confirm. ---> This option adds the entire region of territory's soldiers into the unit, it is not a individual castle arrangement like the increase wages option. The second option is to train your generals. Refer to this image for the Training Mode only. http://imgur.com/St2Dc You select any number of generals by clicking them and then press the confirm button to being training. Training requires CP and is one of the ways to have your generals recieve experience points without fighting. The generals trained can still perform other actions for this turn. The third option [the one with the coins icon] : Is to increase the wages of a unit, this raises the loyalty at the expense of your money, -> When you click on this, you will have to click on a region where you control, indicated by it being green (or yellow if you are hovering over it). After clicking it, click on one of your officers on the officer menu, or to make life easier, click on a castle that you own, indicated by being blue as opposed as red (enemy) or green (allied), which would filter the amount of officers to that area. -->You may double click the officer if the menu of telling you to increase the unit's wages does not pop out. Click the left option in order to increase the unit's wages. ------> Beware: Low loyalty may cause betrayal, and betraying your allies would reduce loyalty. The fourth option [the one with the gun icon] is to purchase guns. This would be useful in battles. -> When you click on this, you will have to click on a region where you control, indicated by it being green (or yellow if you are hovering over it). After clicking it, click one of your officers on the officer menu or to make life easier, click on a castle that you own, indicated by being blue as opposed as red (enemy) or green (allied), which would filter the amount of officers to that area. --> You may double click the officer if the menu of telling you to increase the guns count does not pop out. The menu will say with a arrow how much soldiers will be added. For example : [ -> 1 = 100, ->5 = 500. ] Remember, the amount of guns that can be purchased is dependent on how much territory you currently control. Click the Left option to confirm. ---> You may check how much of your unit's army has guns by looking at the numbers that is on the right of their icon. For example: (5000/300) = 5000 soldiers, 300 soldiers with guns. [Third Phase] The third phase presents you with many options on the bottom bar, starting from the left. Refer to this image: http://imgur.com/7NtYL The Castle Icon [First Icon] - Assign a unit to upgrade Castle Defenses. -> When you click on this, you will have to click on a region where you control, indicated by it being green (or yellow if you are hovering over it). After clicking it, click one of your officers on the officer menu or to make life easier, click on a castle that you own, indicated by being blue as opposed as red (enemy) or green (allied), which would filter the amount of officers to that area. --> You may double click the officer if the menu of telling you to increase the castle defenses does not pop out. Click the Left option to confirm. ---> This would only increase the defenses of a castle that the officer is currently stationed in. ----> The unit assigned to upgrade Castle Defenses may not be assigned any other duties this turn. These duties include: moving from 1 castle to another. The Plow Icon [Second Icon] - Assign a unit to upgrade the region's farming. Grants additional Happiness and Food. -> When you click on this, you will have to click on a region where you control, indicated by it being green (or yellow if you are hovering over it). After clicking it, click one of your officers on the officer menu or to make life easier, click on a castle that you own, indicated by being blue as opposed as red (enemy) or green (allied), which would filter the amount of officers to that area. --> You may double click the officer if the menu of telling you to increase the food production does not pop out. Click the Left option to confirm. ---> This would increase the entire region's food and happiness count. ----> The unit assigned to upgrade food production may not be assigned any other duties this turn. These duties include: moving from 1 castle to another. -----> Personal Notes: This option is one of the most useful options as it increases the region's food and happiness allowing you to recruit soldiers for your army. The icon with the flag [Third Icon] - Assign a unit to increase the Trade in the region. Grants additional Happiness, and wealth of the region. -> When you click on this, you will have to click on a region where you control, indicated by it being green (or yellow if you are hovering over it). After clicking it, click one of your officers on the officer menu or to make life easier, click on a castle that you own, indicated by being blue as opposed as red (enemy) or green (allied), which would filter the amount of officers to that area. --> You may double click the officer if the menu of telling you to increase the trade does not pop out. Click the Left option to confirm. ---> This would increase the entire region's happiness and wealth count. ----> The unit assigned to upgrade trade may not be assigned any other duties this turn. These duties include: moving from 1 castle to another. -----> Personal Notes: This option is one of the most useful options as it increases the region's happiness allowing you to recruit soldiers for your army. The icon with the 3 stacks [Fourth Icon] - Assign a unit to collect taxes from the region. Decreases happiness and wealth of the region. -> When you click on this, you will have to click on a region where you control, indicated by it being green (or yellow if you are hovering over it). After clicking it, click one of your officers on the officer menu or to make life easier, click on a castle that you own, indicated by being blue as opposed as red (enemy) or green (allied), which would filter the amount of officers to that area. --> You may double click the officer if the menu of telling you to collect taxes does not pop out. Click the Left option to confirm. ---> This would decrease the entire region's happiness and wealth count. ----> The unit assigned to collect taxes may not be assigned any other duties this turn. These duties include: moving from 1 castle to another. The icon next to the Collect Tax - Assign a unit to move from one castle to another. -> When you click on this, you will have to click on a region where you control, indicated by it being green (or yellow if you are hovering over it). After clicking it, click one of your officers on the officer menu or to make life easier, click on a castle that you own, indicated by being blue as opposed as red (enemy) or green (allied), which would filter the amount of officers to that area. You may queue multiple officers if they are in the same castle by clicking on them one after another. --> Then click on a castle you control, and a menu will pop out. Click the left option to confirm. ---> Remember each castle can only hold up to 6 officers, and you must have a valid route to the castle which means the units can't move to a castle blocked by a enemy castle. ----> The unit(s) assigned to move may not be assigned any other duties this turn. -----> Clicking on a blank castle would cause the screen to move to the adjacent region, as long as you control at least one castle in thar region. -----> Personal Notes: This option is one of the most useful options as it allows you to position your forces freely. Do note that your units could only attack another castle if the castle is adjacent to your position and when the castle is connected to a path indicated by a white line. The Hand Shaking Icon - Assign a unit to make a alliance. -> When you click on this, you will have to assign a unit and then click on a region controlled by your enemy to attempt to make a alliance. ----> The unit assigned to make a treaty may not be assigned any other duties this turn. These duties include: moving from 1 castle to another. When they propose a alliance, a option that colors their territory would appear, click the left option to agree, click the right option to deny. The icon with a heart - Talk with one of your generals or talk with one of the generals you had captured in battle. -> When you click on this option, a menu will pop out listing all of the generals and captive generals you have in your domain or in jail. Click on one of them and then click on the left option to talk. --> This allows you to persuade a captive general to aid you, but most of the time they kill themselves. Mainly captive lords kill themselves. ---> Personal Notes: Since CP does not get carried over, you should spend all of the remaining CP on this if you had upgraded everything already. Last red option is to end your phase. Reminder: Most of the above actions require money and CP. [Fourth Phase] The fourth phase presents you with a few options on the bottom bar. Starting from the left: Icon with a flag with 4 symbols - Assign a unit (Can assign multiple units by clicking them) to attack a selected castle. -> The attacked castle must be adjacent to your position, and there must be a path connecting both castles. --> Clicking on a blank castle would cause the unit(s) to attack the castle in the next region. ----> The unit assigned to attack may not be assigned any other duties this phase. --> Personal Notes: All generals can attack whether or not they did anything this turn. Last Option - End Phase [Fifth Phase] Fastforwards the battle events until it is your turn to attack. [Continued in the next chapter] 4) Battles During a battle, you may have a maximum of 6 generals attacking/ defending. When you begin a battle you must select a general to act as the main general, and then the next choices are to select the generals in a certain order. The icons are self explanatory but remember this: Horse > Bows > Spears Spears > Horse > Bows Which means a Spear Unit will be more powerful against a Horse Unit, and a Horse Unit would be more powerful against a Bow Unit. The -> option moves the general forward 1 tile. The <- option moves the general backward 1 tile. The third option indicate to attack in which it would open several options each correspond with a different direction. You will automatically be brought to the seiging menu if any of your units reach the last tile on the opponent's side of the map (If you are attacking). If you are attacked, choosing the last option would have your army retreat, however this option would result in a Game Over if your Leader is within the retreating army in this fashion. 5) Sieging A menu with a castle in the background. This happens when you are victorious in combat or if you are under siege. 1st Option - Attack at the expense of your troops -Inflicts a significant amount of damage to the enemy castle if you have a sizable army. This will reduce the number of forces you have. 2nd Option - Attack at the expense of your money -Inflicts a small amount of damage to the enemy castle. 6) Leveling Up Every unit, even the generic ones, may level up, indicated by the right icon on the lower left hand corner in the unit status screen. -> A unit may obtain experience points through the training event. --> Units may obtain experience points by going in battle as well. 7) Items Refer to this image: http://imgur.com/d4bvS --->You may equip items by going to a screen with the unit list and then click on a unit to show their status screen. -> In the lower right hand corner there are three options. --> The first option opens the items menu for which you can select one and then click the second option in the new screen to confirm. ---> Click the blue option in the new screen to discard/destroy the item. 8) Credits Furygods <- Creator of this Guide And The GameFAQS Community [Next Updates] Maybe some small tweaks later, Stay Tuned. 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