Long Live the Queen FAQ 9/19/14: v1.0 — Initial upload to GameFAQs. It includes three runs. I plan to update with more. 4/7/16: v1.1 — Wow, it's been 18 months since I've looked at this. Sorry for letting you guys down. There's apparently been an update to the game in the interim, so I'm starting here by fixing my runs to reflect those changes. I've also added my contact info. 4/21/16: v1.2 — Added a new run! All the deaths should now be complete. Also realized I forgot to include one of the choices in the (B/W)itch Queen run, so I fixed that. 5/7/16: v1.3 — Added what your improved stats and mood should be after each week. Hopefully this will make things easier to follow along. 5/19/16: v1.4 — Added another run. 5/21/16: v1.5 — Thanks to Sir Raunaldi for catching a couple mistakes in the fifth ("Shake it!") run. I've made the necessary corrections. 5/29/16: v1.6 — Realized that I could very easily modify the first run to get Alice instead of Brin and that Brin doesn't get you any achievements or anything. So I changed the first run. I also modified the fifth run (“Shake it!”) to include a peasant revolt. Lastly, I added a sixth run: “The Chicken Run”. 4/10/18: vFINAL — I actually made several improvements to this walkthrough over the past two years that I *thought* had gotten uploaded, but to my dismay, they never went live. Ah, well. This walkthrough is now complete! All Checklist items are complete as of this version. There are a few checks here and there that may never have been completed, but I've done everything I'm going to do with this game. I hope you loved this game as much as I did! 6/7/18: Thanks to Susan and Angel/Syn for pointing out a couple mistakes. I've made the corrections and reuploaded to GameFaqs. I've also given permission for this walkthrough to go up on Neoseeker. 8/28/19:Thanks to Leo for pointing out a mistake. Made the correction and reuploaded. ~+~+~+~+~+~ IF YOU ARE HAVING TROUBLE WITH A RUN, first check to make sure you have the right Outfit on. If you're still having trouble, please send me an email. alteregoivy at gmail dot com. I can help you try to figure out what's going wrong. I've included what your improved stats and mood should be after each week to hopefully make the FAQ clearer. ~+~+~+~+~+~ Introduction: Welcome to my Long Live the Queen FAQ! I'm Ivy, and I've put together this FAQ to help people get all the achievements they want out of Long Live the Queen. Or maybe just to show off. I've made this FAQ so that you don't need to do any work; just follow my instructions exactly, and you will be able to get all the deaths, all the achievements, and all the epilogue panes. At least, you will when I finish this thing. Use this FAQ if you're really just interested in being given the answers. I haven't explained any of the mechanics for you to figure theses routes out for yourself; there is already an excellent wiki for that purpose at longlivethequeen.wikia.com and that's what I've used to come up with these walkthroughs. So far, I have seven walkthroughs. Directions for use: First of all, use the Table of Contents to navigate between runs by pressing Ctrl+F and inputting the number of the run you want. Although fairly self explanatory (I think), the format of this walkthrough is as follows. For any given week, I will list that week's classes that you should take as [Morning Class]/[Afternoon Class]. Be sure to make the first class listed the morning class and the second class listed as the afternoon class, because the order often does matter. Listed on the next line is the weekend activity you should do. If there are lines in between, they are the choices you should make during the week's events. In order to make sure your run is following the same course as my run, I've included what your improved stats and mood should be after the week is over. You can check this by looking at your Skills screen at the beginning of the following week. A stat with an asterisk (*) next to the number means that you should be wearing an outfit that improves that stat. SAVE OFTEN AND IN SEPARATE SLOTS! I cannot stress this enough, because it can be very easy to get confused. Also be sure to label your saves well, because it can also be very easy to get those confused. PLEASE NOTE: If you're having trouble with a run, first make sure you have the right Outfit equipped. Also note that Foreign Affairs is part of the History skills, while Foreign Intelligence is part of Intrigue. Got it? Okay, let’s get busy becoming queen and die several times in the attempt! *~*~*=Table of Contents=*~*~* [01] "Romancing Alice and/or Brin," in which we woo a commoner (at least, as of version 1.6 of this FAQ we do), take an arrow to the... gut, get poisoned, are clubbed to death, and fend off invaders without the help of magic. This run can be used for Alice or Brin but diverges early at Week 18, so it's up to you whether or not you want to go for Brin. [02] "Romancing Briony," in which we bond with a school friend, die two different ways from the same assassin, are put into a vegetative state, blasted by magic, eaten by monsters, learn a terrible family secret, and go on the forest adventure. Whew! [03] "The (B/W)itch Queen," in which we become a terrible, terrible person. We order a few executions, lose a vote of no confidence, hire a spy, blow ourselves up with magic, turn a friend into a virgin sacrifice, become an evil minion, and (in a possible act of redemption) save the day with the power of music. [04] "(B/W)itch Redux," in which we order an assassination, make a foreign duke our subject, drown at sea, have our life sucked away by magic, and make Charlotte into a Lumen. [05] "Shake It!" in which we imprison our uncle, willingly recruit an advisor, forge a military alliance, and trigger an earthquake. And, as of version 1.6 of this FAQ, we also face a peasant revolt. [06] “The Chicken Run,” in which we pay a reward for killing a fugitive, kiss our fiancé, face a civil war, hold a hostage for ransom in a new and interesting way, find out who killed our mother, and poison a chicken. [07] “Miscellany Run,” in which we speak to Adair’s father at the gala, cause a couple to divorce, discover a magical artifact, and face a rebellion in Merva. [08] “The Crazy Cat Lady Run,” in which we are blessed by the favor of cats and turn Briony into a magical girl. This run completes the Achievements and Epilogue Panes! [09] “Romancing/Employing Evrard,” a bonus run for the specific purpose of either marrying the commoner Evrard or hiring him as a royal taste tester. [01] *~*~*=Romancing Alice and/or Brin=*~*~* Note: Romancing Alice nets us an Achievement while romancing Brin does not. You could do this run as written for Alice alone and not miss any Achievements or Epilogue panes. I find it worth it to get Brin's ending text, if only because I have a particular fondness for same-sex relationships. It's up to you. Week 1: Trade/Trade Play with Toys After this week: Trade=20.0, Mood=Afraid Week 2: Trade/Trade Choose: Arrest her Play with Toys After this week: Trade=42.2, Mood=Yielding Week 3: Composure/Composure Sneak Out After this week: Composure=30.0, Mood=Lonely Week 4: Foreign Affairs/Production Attend Service After this week: Foreign Affairs=10.2, Production=12.3, Mood=Lonely Week 5: Court Manners/Court Manners Choose: Don't wear it Sneak Out After this week: Court Manners=30.3, Mood=Lonely Week 6: Public Speaking/Public Speaking Choose: I will free her Visit Dungeons After this week: Public Speaking=33.6, Mood=Lonely Week 7: Battlefield Medicine/Battlefield Medicine Choose: Accept her apology Visit Dungeons After this week: Battlefield Medicine=30.6, Mood=Willful Week 8: Internal Affairs/Internal Affairs Choose: Invest Attend Service After this week: Internal Affairs=31.0, Mood=Willful Week 9: Internal Affairs/Strategy Choose: Try to negotiate Talk to Your Father After this week: Internal Affairs=48.1, Strategy=15.6, Mood=Lonely Week 10: Foreign Affairs/Herbs Choose: Offer to punish Duchess of Hellas Choose: Command her to marry an Ixionite Walk in the Gardens After this week: Foreign Affairs=21.5, Herbs=17.3 Mood=Lonely Week 11: Flattery/Flattery Walk in the Gardens After this week: Flattery=37.3, Mood=Lonely --Change Outfit to Tea Dress-- Week 12: Herbs/Court Manners Choose: Invest Walk in the Gardens After this week: Herbs=35.7, Court Manners=*61.0, Mood=Lonely Week 13: Public Speaking/Court Manners Choose: Ask the Earl of Io about her story Sneak Out After this week: Public Speaking=*65.5, Court Manners=*82.9, Mood=Willful Week 14: Strategy/Court Manners Walk in the Gardens After this week: Strategy=32.4, Court Manners=*100, Mood=Willful Week 15: Naval Strategy/Naval Strategy Choose: Army Recruitment Play with Toys After this week: Naval Strategy=35.5, Mood=Cheerful Week 16: Composure/Composure Choose: I will parade and make a speech Attend Court After this week: Composure=50.0, Mood=Cheerful Week 17: Running/Running Choose: Examine the women Choose: Brin, Duchess of Hellas Choose: Refuse Attend Court After this week: Running=30.0, Mood=Cheerful Note: Here is where you decide whether you want to go for Alice or Brin. Doing the run as written will get you Alice. Choosing to "Accept them" will allow you to get Brin's ending. Week 18: Swimming/Swimming Choose: Give them to Alice Choose: Greet her politely Choose: Foreign threats Attend Court After this week: Swimming=33.3, Mood=Cheerful Week 19: Climbing/Climbing Choose: Raise taxes Visit Dungeons After this week: Climbing=37.0, Mood=Willful --Change Outfit to Exercise Gear-- Week 20: Logistics/Logistics Choose: Pardon him Play with Toys After this week: Logistics=39.4, Mood=Angry Week 21: Swords/Swords Choose: That's terrible! Choose: Climb out and grab it Attend Service After this week: Swords=31.0, Mood=Angry Week 22: Polearms/Polearms Choose: Send him to your uncle Visit Dungeons After this week: Polearms=34.4, Mood=Angry Week 23: Archery/Archery Choose: Reject her Attend Court After this week: Archery=38.2, Mood=Angry Week 24: Logistics/Logistics Attend Service After this week: Logistics=83.1, Mood=Angry Week 25: Naval Strategy/Naval Strategy Choose: Build more warships Visit Dungeons After this week: Naval Strategy=84.0, Mood=Angry Week 26: Archery/Archery Visit Dungeons After this week: Archery=80.6, Mood=Angry Week 27: Strategy/Strategy Choose: Go to Sudbury for Gwenelle's party Attend Service After this week: Strategy=86.3, Mood=Angry --Change Outfit to Tea Dress-- Note: Your first death! Simply save before doing this week and neglect to study Archery. Poor Elodie will never be the same after taking an arrow to the... gut. Then reload and do this week right. Week 28: Archery/Flattery Choose: Flatter them both Explore Castle After this week: Archery=100, Flattery=*67.8, Mood=Afraid Week 29: Flexibility/Flexibility Choose: Recruit soldiers from prison Attend Service After this week: Flexibility=32.7, Mood=Neutral Note: In 3 weeks' time, you will fight a duel. If you would like another death Achievement, simply save here and neglect to study Polearms this week. Week 30: Polearms/Polearms Attend Court After this week: Polearms=73.9, Mood=Yielding Week 31: Novan History/Novan History Attend Service After this week: Novan History=36.6, Mood=Yielding Note: If you want yet another new death here, save here and choose to eat the candy! Week 32: Presence/Foreign Affairs Choose: Employment Choose: Save it for later Walk in the Gardens After this week: Presence=18.8, Foreign Affairs=41.8, Mood=Yielding Week 33: World History/World History Choose: Archery Choose: Accept Choose: Staves Choose: Don't Attend Service After this week: World History=42.8, Mood=Yielding Week 34: Climbing/World History Choose: Recruit soldiers Choose: Direct the fleet Tour Barracks After this week: Climbing=53.7, World History=66.6, Mood=Yielding --Change Outfit to Exercise Gear-- Week 35: World History/Decoration Anything After this week: World History=91.7, Decoration=11.4, Mood=Varies Week 36: Decoration/Decoration Choose: (This choice only matters if you are trying to woo Alice. In that case, you must choose to either "Randsom the rich, execute the poor" or "Execute them all". If you do not choose one of those two, instead of Alice's text at the end, you'll get an Epilogue in which Elodie marries a nameless foreign duke for the sake of the kingdom. If you chose to accept Brin's flowers instead of giving them to Alice in Week 18, then your choice here only matters insofar as flavor text is concerned.) Anything After this week: Decoration=35.4, Mood=Varies Note: From here on out, it doesn't matter what you study or where your mood goes. There is flavor text at the end depending on your highest stat category; it would be fairly easy to get the Conversation, Military, or Athletics flavor text from here. Week 37: Anything/Anything Anything Week 38: Anything/Anything Choose: (Any, but choosing "A small feast" will get you another Epilogue pane.) Anything Note: You can save here for a few different Epilogues regarding Elodie's marriage. If you opt to marry Kevan despite besting him in a duel, his Epilogue pane is really quite entertaining. Also entertaining is if you opt to marry Banion, as the pane regarding your marriage to him is different under the circumstances of this playthrough than under other circumstances. Finally, for the one that this walkthrough is intended (Alice or Brin), choose to marry no one. Week 39: Anything/Anything Choose: No one Anything Week 40: Anything/Anything LONG LIVE THE QUEEN!! [02] *~*~*=Getting Briony=*~*~* Week 1: Dance/Flexibility Walk in the Gardens After this week: Dance=10.0, Flexibility=10.0, Mood=Afraid Week 2: Reflexes/Reflexes Choose: Send her away Visit Charlotte, Lady Merva After this week: Reflexes=32.2, Mood=Afraid Week 3: Dance/Flexibility Play with Toys After this week: Dance=27.9, Flexbility=27.9, Mood=Yielding Week 4: Composure/Composure Play with Toys After this week: Composure=30.0, Mood=Yielding Week 5: Presence/Court Manners Choose: Don't Wear It Sports After this week: Presence=16.6, Court Manners=10.1, Mood=Yielding Week 6: Presence/Elegance Choose: I will do it Talk to your father After this week: Presence=34.3, Elegance=17.6, Mood=Yielding Week 7: Elegance/Presence Visit Selene After this week: Elegance=37.2, Presence=53.8, Mood=Yielding --Change Outfit to Coronet-- Week 8: Presence/Elegance Visit the Treasury After this week: Presence=*85.5, Elegance=*68.9, Mood=Cheerful Week 9: Court Manners/Elegance Visit Selene Choose: Do it After this week: Court Manners=26.5, Elegance=*88.0, Mood=Cheerful Week 10: Public Speaking/Flattery Choose: Bluff / Intimidate Choose: Demonstrate magical powers Sneak out After this week: Public Speaking=17.4, Flattery=17.4, Mood=Cheerful Week 11: Public Speaking/Flattery Visit the Treasury After this week: Public Speaking=36.7, Flattery=36.7, Mood=Willful Week 12: Wield Magic/Wield Magic Visit Tomb After this week: Wield Magic=30.0, Mood=Willful Week 13: Resist Magic/Resist Magic Choose: Imprison her Visit Tomb After this week: Resist Magic=33.3, Mood=Willful Week 14: Sense Magic/Sense Magic Visit Tomb After this week: Sense Magic=37.0, Mood=Afraid Note: On week 16, you will face an assassin, and you can die in two ways, so save now to reload to this week. First, do not study Flexibility or Wield Magic. For the second sort of death, study Flexibility but do not study Wield Magic. Your choices don't change, though. --Change Outfit to Tutu-- Week 15: Flexibility/Wield Magic Visit the treasury After this week: Flexibility=*57.7, Wield Magic=45.5, Mood=Willful Week 16: Wield Magic/Sense Magic Choose: I will lead the parade Choose: Blast him with magic Sports After this week: Wield Magic=66.9, Sense Magic=58.3, Mood=Willful Note: Save now to reload later, because you can lose the game in another way and get an achievement by studying Sense Magic/Sense Magic this week and then choosing "Accuse her of hiding something" when you talk to your aunt. Week 17: Dance/Sense Magic Choose: Someone younger than you Choose: Talk to your aunt Choose: Offer her a court position Play with Toys After this week: Dance=*53.8, Sense Magic=82.0, Mood=Willful --Change Outfit to Coronet-- Week 18: Composure/Sense Magic Choose: Greet her politely Attend Court After this week: Composure=*50.6, Sense Magic=100, Mood=Afraid Week 19: Meditation/Meditation Choose: (The choice here doesn't seem to matter on this run.) Play with Toys After this week: Meditation=32.0, Mood=Afraid Note: Here is yet another way to die and get an achievement: simply neglect to put on the Tutu. --Change Outfit to Tutu-- Week 20: Divination/Divination Choose: Question him about crystal Play with Toys After this week: Divination=35.5, Mood=Afraid Week 21: Lore/Lore Choose: That's terrible! Choose: Ignore it Visit the Treasury After this week: Lore=39.4, Mood=Lonely Week 22: Battlefield Medicine/Poison Choose: Send him to your uncle Visit Dungeons After this week: Battlefield Medicine=15.0, Poison=15.0, Mood=Lonely Week 23: Battlefield Medicine/Poison Choose: Reject her Visit Dungeons After this week: Battlefield Medicine=31.6, Poison=31.6, Mood=Lonely Week 24: Herbs/Herbs Visit Dungeons After this week: Herbs=37.0, Mood=Lonely Week 25: Herbs/Herbs Attend Ball After this week: Herbs=78.0, Mood=Cheerful Week 26: Flattery/Running Visit Tomb After this week: Flattery=58.1, Running=15.6, Mood=Cheerful Week 27: Running/Running Choose: Go to Sudbury for Gwenelle's Party Visit Tomb After this week: Running=48.6, Mood=Afraid --Change Outfit to Priestess Robe-- Week 28: Flattery/Lore Choose: Flatter them both Choose: Offer to help Visit Selene After this week: Flattery=75.8, Lore=*71.3, Mood=Afraid Note: First, save here and take this route to get an Achievement: Week 29: Ciphering/Ciphering Choose: Ask about Briony's parents Sneak Out After this week: Ciphering=11.4, Mood=Cheerful Week 30: Ciphering/Ciphering Sneak Out After this week: Ciphering=24.1, Mood=Willful Week 31: Ciphering/Ciphering Anything Now save in a separate slot, go to the Title Screen, and go to the Checklist->Achievements to now see that you have the "discovered a terrible family secret?" Achievement! Okay, load up your save from Week 28. It's possible to get yet another death here: simply neglect to study Running. Week 29: Running/Horses Choose: Go with Briony Choose: Support her NO WEEKEND ACTIVITES FOR YOU, BAD GIRL! After this week: Running=50.0, Horses=10.9, Mood=Afraid Week 30: Horses/Horses Walk in the Gardens After this week: Horses=33.8, Mood=Afraid Week 31: Horses/Horses Sports After this week: Horses=50.0, Mood=Afraid Week 32: Trade/Trade Choose: Employment Sports After this week: Trade=21.4, Mood=Cheerful Week 33: Wield Magic/Wield Magic Choose: Mounted Parade Walk in the Gardens After this week: Wield Magic=100, Mood=Cheerful --Change Outfit to Magical Girl-- Week 34: Resist Magic/Resist Magic Choose: Recruit soldiers Choose: Direct the fleet Choose: Yes Hunting After this week: Resist Magic=*90.3, Mood=Cheerful Week 35: Resist Magic/Trade Walk in the Gardens After this week: Resist Magic=100.0, Trade=33.3 Mood=Cheerful Week 36: Decoration/Trade Hunting After this week: Decoration=11.7, Trade=45.8, Mood=Cheerful Note: Choosing to sacrifice yourself this week doesn't net you a new kind of death, so don't do it unless you just want to see what Elodie says. Week 37: Decoration/Decoration Choose: Try to seal it Attend Court After this week: Decoration=36.3, Mood=Cheerful Note: From here, it doesn't really matter what you study. or what you do on the weekends. With 100 in all the Lumen skills, you're almost certainly going to get the Lumen flavor text at the end. Week 38: Anything/Anything Choose: (Doesn't seem to matter one way or the other on this choice.) Visit Charlotte, Lady Merva Note: You can get a new Epilogue pane by choosing to marry Kevan. Also, while choosing "No one" doesn't provide a new Epilogue pane, I found the text for that one entertaining. Week 39: Anything/Anything Choose: Briony Anything Week 40: Anything/Anything LONG LIVE THE QUEEN!! [03] *~*~*=The (B/W)itch Queen=*~*~* Week 1: Horses/Horses Play with Toys After this week: Horses=30.0, Mood=Afraid Week 2: Accounting/Accounting Choose: Arrest her Play with Toys After this week: Accounting=20.0, Mood=Yielding Week 3: Composure/Foreign Affairs Visit Dungeons Choose: Hear her out Choose: Free her After this week: Composure=15.0, Foreign Affairs=15.1, Mood=Afraid Week 4: Accounting/Accounting Visit Julianna, Duchess Ursul After this week: Accounting=42.4, Mood=Afraid Week 5: Trade/Production Talk to Your Father After this week: Trade=12.4, Production=12.4, Mood=Afraid Week 6: Production/Trade Choose: Run and hide Visit Julianna, Duchess Ursul Choose: What drastic action? After this week: Production=26.2, Trade=26.2, Mood=Afraid --Change Outfit to Tuxedo-- Week 7: Accounting/Foreign Affairs Choose: Punish her Visit the Treasury After this week: Accounting=*67.6, Foreign Affairs=26.4, Mood=Afraid Week 8: Meditation/Divination Choose: Invest Visit Julianna, Duchess Ursul Choose: Do it After this week: Meditation=15.0, Divination=15.0, Mood=Afraid Week 9: Meditation/Wield Magic Sneak Out After this week: Meditation=31.6, Wield Magic=10.1, Mood=Afraid Week 10: Resist Magic/Sense Magic Choose: Offer to punish the Duchess of Hellas Choose: Execute her Visit the Treasury After this week: Resist Magic=10.8, Sense Magic=10.8, Mood=Willful Week 11: Wield Magic/Sense Magic Attend Court After this week: Wield Magic=27.1, Sense Magic=27.8, Mood=Afraid Week 12: Divination/Lore Choose: Accept his offer Visit the Treasury After this week: Divination=32.9, Lore=17.9, Mood=Willful Week 13: Resist Magic/Resist Magic Choose: Execute her Explore Castle After this week: Resist Magic=48.8, Mood=Willful Week 14: Sense Magic/Sense Magic Visit Tomb After this week: Sense Magic=70.0, Mood=Willful Week 15: Sense Magic/Resist Magic Choose: Don't Choose: Religious doctrine Attend Court After this week: Sense Magic=93.4, Resist Magic=72.3, Mood=Afraid Week 16: Lore/Lore Choose: I would rather not go Choose: Yell at her Attend Court After this week: Lore=58.9, Mood=Yielding --Change Outfit to Magical Girl-- Note: You can save here to get three Achievements: First, choose "Order his execution" when Banion provokes you, and you will face a vote of no confidence, which you should lose. It means game over, and this will give you the achievements for facing a vote of no confidence and breaking an engagement in one fell swoop. Second, choose "Challenge him to a duel" when prompted. It won't be a new kind of death, but it will be another Achievement. Thanks to Shikieiki for pointing this out! Week 17: Lore/Composure Choose: (Note: Thanks to Angel/Syn for pointing out that if you choose to "Dance with suitors" and then choose "Someone about your age," you will win the vote of no confidence if you order Banion's execution. All other choices here are fine.) Choose: Ignore the insult Choose: Talk to your aunt Choose: Accuse her of hiding something Attend Court After this week: Lore=81.6, Composure=30.8, Mood=Depressed Week 18: Lore/Horses Choose: Any Visit Julianna, Duchess Ursul After this week: Lore=100, Horses46.6, Mood=Depressed Week 19: Instrument/Horses Choose: (I don't think the taxes matter this run.) Hunting After this week: Instrument=15.2, Horses=50.0, Mood=Depressed Week 20: Instrument/Voice Choose: Question him about crystal Hunting After this week: Intrument=31.1, Voice=16.0, Mood=Afraid Week 21: Elegance/Elegance Choose: That's terrible! Choose: Ignore it Visit Julianna, Duchess Ursul After this week: Elegance=33.9, Mood=Yielding Week 22: Foreign Intelligence/Foreign Intelligence Choose: Send him to his grandfather Hunting After this week: Foreign Intelligence=21.4, Mood=Yielding Week 23: Instrument/Presence Choose: Test her for secret skills Visit the Treasury (Don't worry, you're supposed to fail to get in.) After this week: Instrument=44.1, Presence=18.8, Mood=Yielding Week 24: Presence/Presence Visit tomb After this week: Presence=58.6, Mood=Depressed Week 25: Presence/Voice Attend Service After this week: Presence=70.7, Voice=34.9, Mood=Yielding Week 26: Instrument/Foreign Intelligence Visit Julianna, Duchess Ursul Choose: Order her to explain After this week: Instrument=50.0, Foreign Intelligence=33.2, Mood=Yielding Week 27: Court Manners/Flattery Choose: Go to Sudbury for Gwenelle's party Visit tomb After this week: Court Manners=11.1, Flattery=11.1, Mood=Yielding Week 28: Public Speaking/Foreign Intelligence Choose: Tattle to her parents Sneak Out After this week: Public Speaking=12.3, Foreign Intelligence=45.7, Mood=Depressed Week 29: Voice/Internal Affairs Choose: Give it to Alice Sneak Out After this week: Voice=50.0, Internal Affairs=13.2, Mood=Depressed Week 30: Ciphering/Internal Affairs Visit Dungeons After this week: Ciphering=13.9, Internal Affairs=27.1, Mood=Angry Week 31: Ciphering/Foreign Intelligence Hunting After this week: Ciphering=29.4, Foreign Intelligence=61.2, Mood=Willful Week 32: Public Speaking/Foreign Intelligence Choose: Employment Visit Dungeons After this week: Public Speaking=25.4, Foreign Intelligence=83.3, Mood=Angry Week 33: Public Speaking/Public Speaking Choose: None Hunting After this week: Public Speaking=50.0, Mood=Cheerful Note: Save here and follow this path first: Week 34: Anything except Lumen Choose: Recruit Soldiers Choose: Direct the fleet Choose: Yes Hunting Note: To get another kind of death, save in a separate slot here, change your Outfit to Boarding School Uniform, and study anything other than Lumen. You will blow yourself up in the naval battle. Then reload and do it with the Magical Girl Outfit still on. You will win the naval battle, and a kraken will rise. Again. This time, you will have the option to sacrifice Charlotte, so do it. Finish out the rest of the playthrough building up any skills you like. The epilogue flavor text will change based on your highest skill group, though the last bit will always be about your cruelty. One last funny thing: you can study Meditation to get a scene with Julianna on the weekend, and if you choose "Keep pushing," the text treats Charlotte as if she were still alive. It's a scene that's supposed to happen much, much earlier. At any rate, load up your save from Week 33. Week 34: Flattery/Court Manners Choose: Any Choose: Stay in the capital Hunting After this week: Flattery=31.2, Court Manners=31.2, Mood=Willful Week 35: Public Speaking/Public Speaking Anything After this week: Public Speaking=84.7, Mood=Varies --Change Outfit to Catsuit-- Note: Save here for lots of things! 1. Choose "Run away" when prompted. Yet another way to get to the "power slipped from Elodie's grasp" ending. 2. Choose "Accept his terms" when prompted. You will be blasted by magic and die. New death! 3. Choose "Offer to give him your power" and then "Do it" when prompted. This is, I think, one of the funniest Epilogues. It's a new pane. 4. Yet another way the reins of power can slip from Elodie's grasp: "refuse outright." You will later have a choice to make, but the outcome is essentially the same either way. An interesting turn of events, though. Okay, back to what I actually want to do here. Week 36: Anything/Anything Choose: Meet with diplomats Choose: Sing to him Anything (HAH! Saved the day with the power of MUSIC!! Neener neener!) Again, from here on out, your choices don’t really matter, so just study whatever skills you would like for flavor text. LONG LIVE THE QUEEN!! [04] *~*~*=(B/W)itch Redux=*~*~* Week 1: Accounting/Accounting Play with Toys After this week: Accounting=20.0, Mood=Afraid Week 2: Climbing/Climbing Choose: Arrest her Visit Charlotte, Lady Merva After this week: Climbing=20.0, Mood=Afraid Week 3: Accounting/Accounting Visit Dungeons Choose: Hear her out Choose: Free her After this week: Accounting=42.2, Mood=Afraid Week 4: Flexibility/Flexibility Visit Julianna, Duchess Ursul After this week: Flexibility=30.2, Mood=Afraid Week 5: Court Manners/Trade Choose: Wear it Talk to Your Father After this week: Court Manners=10.0, Trade=12.3, Mood=Afraid Week 6: Production/Production Choose: Climb up to look over the hedge Visit Julianna, Duchess Ursul Choose: I'll try to find a way After this week: Production=26.0, Mood=Afraid Week 7: Trade/Accounting Choose: Punish her Play with Toys After this week: Trade=26.7, Accounting=56.6, Mood=Afraid --Change Outfit to Tuxedo-- Week 8: Foreign Affairs/Foreign Affairs Choose: Invest Visit the Treasury After this week: Foreign Affairs=21.1, Mood=Willful Week 9: Internal Affairs/Foreign Intelligence Choose: I just like jewelry Visit Julianna, Duchess Ursul Choose: Do it After this week: Internal Affairs=15.7, Foreign Intelligence=15.7, Mood=Willful Week 10: Resist Magic/Resist Magic Choose: Offer to punish the Duchess of Hellas Choose: Execute her Attend Court After this week: Resist Magic=30.0, Mood=Cheerful Week 11: Court Manners/Court Manners Play with Toys After this week: Court Manners=41.1, Mood=Cheerful Week 12: Composure/Composure Choose: Politely Decline Sneak Out After this week: Composure=20.4, Mood=Willful Week 13: Sense Magic/Wield Magic Choose: Put her to work Visit Dungeons After this week: Sense Magic=16.6, Wield Magic=16.6, Mood=Willful Week 14: Sense Magic/Wield Magic Choose: Let it go Visit Tomb After this week: Sense Magic=35.1, Wield Magic=35.1, Mood=Willful --Change Outfit to Magical Girl-- Week 15: Sense Magic/Wield Magic Choose: Pro-Lumen propaganda Visit Tomb After this week: Sense Magic=*65.6, Wield Magic=*65.6, Mood=Willful Week 16: Flexibility/Flexibility Choose: I will parade and make a speech Choose: Blast him with magic Play with Toys After this week: Flexibility=50.0, Mood=Willful Week 17: Sense Magic/Ciphering Choose: Examine the women Choose: Alice, the maid Choose: Ignore the insult Choose: Talk to your aunt Choose: Offer her a court position Attend Court After this week: Sense Magic=*88.4, Ciphering=17.4, Mood=Afraid Week 18: Dance/Dance Choose: Shame her with silent scorn Choose: Noble plots Sneak Out After this week: Dance=35.7, Mood=Willful Week 19: Resist Magic/Resist Magic Choose: Raise taxes Visit Tomb After this week: Resist Magic=*88.0, Mood=Afraid Week 20: Reflexes/Reflexes Choose: Question him about crystal Attend Court After this week: Reflexes=39.6, Mood=Depressed Week 21: Instrument/Voice Choose: That's terrible! Choose: Ignore it Explore Castle After this week: Instrument=15.3, Voice=15.3, Mood=Depressed Week 22: Instrument/Voice Choose: Send him to his grandfather Visit Julianna, Duchess Ursul After this week: Instrument=32.3, Voice=32.3, Mood=Depressed Week 23: Horses/Horses Choose: Test her for secret skills Sneak Out After this week: Horses=31.5, Mood=Depressed Week 24: Horses/Horses Choose: Send Assassins to kill her Hunting After this week: Horses=50.0, Mood=Depressed Week 25: Decoration/Decoration Attend Service After this week: Decoration=37.7, Mood=Willful Week 26: Wield Magic/Instrument Choose: Blame no one Choose: Name Talarist the heir Visit Julianna, Duchess Ursul Choose: Let it go After this week: Wield Magic=*92.3, Instrument=48.2, Mood=Depressed Week 27: Decoration/Decoration Choose: Send your regrets Play with Toys After this week: Decoration=81.3, Mood=Depressed Week 28: Voice/Voice Attend Court After this week: Voice=80.7, Mood=Depressed Week 29: Voice/Decoration Walk in the Gardens After this week: Voice=100, Decoration=100, Mood=Yielding Week 30: Wield Magic/Composure Hunting After this week: Wield Magic=*100, Composure=38.0, Mood=Depressed Week 31: Instrument/Instrument Hunting After this week: Instrument=100, Mood=Depressed Note: From this point out, aside from Composure in the morning, you can study anything you want and do anything you want on the weekends. EXCEPT WIELD MAGIC. Do NOT study Wield Magic. We need that stat to stay right where it is for later scenes. Week 32: Composure/Anything Choose: Status and praise Anything Week 33: Anything/Anything Choose: Music Choose: Kill him with magic Note: You have the "Talk to Sabine" option available this weekend for some amusing dialogue. I particularly enjoyed the "Suggest romance" option. Note: Save here and follow this path first for an Achievement and two new deaths. Week 34: Anything/Anything Choose: Don't Choose: Direct the fleet Choose: Use magic against the fleet Anything Note: Save here and put on your Boarding School Uniform for a new kind of death! Then reload with your Magical Girl Outfit still on. Week 35: Anything/Anything Anything Week 36: Anything/Anything Anything Week 37: Anything/Anything Choose: Sacrifice Charlotte Anything Note: You will get another new death next weekend! So study whatever you want, and then reload from your Week 33 save. Week 34: Anything/Anything Choose: Don't Choose: Stay in the capital Anything Week 35: Anything/Anything Anything Week 36: Anything/Anything Choose: Accept his terms Choose: Dazzle him Anything Week 37: Anything/Anything Anything Week 38: Anything/Anything Choose: (It doesn't matter what you choose here.) Anything (It doesn't matter whether or not you visit Charlotte.) Note: Save here if you want to see the various marriage flavor texts, but we're choosing Banion for a new Epilogue pane. Interestingly, choosing "Anciet" has the same result as choosing "No one". Week 39: Anything/Anything Choose: Banion Anything Week 40: Anything/Anything LONG LIVE THE QUEEN!! [05] *~*~*=Shake It!=*~*~* Week 1: Flexibility/Flexibility Walk in the Gardens After this week: Flexibility=20.0, Mood=Afraid Week 2: Flexibility/Flexibility Choose: Send her away Visit Charlotte, Lady Merva After this week: Flexibility=50.0, Mood=Afraid Week 3: Divination/Lore Talk to Your Father After this week: Divination=15.0, Lore=15.0, Mood=Afraid Week 4: Divination/Lore Talk to Your Father After this week: Divination=31.6, Lore=31.6, Mood=Afraid Week 5: Meditation/Meditation Attend Service After this week: Meditation=37.0, Mood=Yielding Week 6: Presence/Presence Choose: I will do it Talk to Your Father After this week: Presence=30.0, Mood=Afraid Week 7: Meditation/Meditation Choose: Punish her Visit Selene After this week: Meditation=78.0, Mood=Afraid Week 8: Running/Running Attend Service After this week: Running=20.5, Mood=Cheerful Week 9: Composure/Elegance Attend Service After this week: Composure=11.6, Elegance=11.6, Mood=Yielding Week 10: Composure/Elegance Choose: Surrender province Attend Service After this week: Composure=29.6, Elegance=29.6, Mood=Yielding --Change Outfit to Coronet-- Week 11: Presence/Presence Visit the Treasury After this week: Presence=*79.8, Mood=Depressed Week 12: Internal Affairs/Foreign Intelligence Choose: Politely decline Visit Selene Choose: (It doesn't matter if you "Ask about risks" and "Ask about your mother", so do so if you want to see the text. Ultimately, choose "Do it".) After this week: Internal Affairs=10.0, Foreign Int.=10.0, Mood=Depressed --Change Outfit to Priestess Robe-- Week 13: Ciphering/Ciphering Choose: Put her to work Sneak Out After this week: Ciphering=22.2, Mood=Depressed Week 14: Ciphering/Ciphering Attend Service After this week: Ciphering=46.8, Mood=Willful Week 15: Running/Running Visit Selene After this week: Running=43.3, Mood=Willful Week 16: Internal Affairs/Foreign Intelligence Choose: I will parade and make a speech Choose: Run away Attend Service After this week: Internal Affairs=28.7, Foreign Intelligence=28.7, Mood=Willful --Change Outfit to Catsuit-- Week 17: Ciphering/Sense Magic Choose: Someone already married Choose: Ignore the insult Choose: Accuse him Choose: Imprison him Play with Toys After this week: Ciphering=*77.6, Sense Magic=15.7, Mood=Afraid Week 18: Reflexes/Reflexes Choose: Insult her with false flattery Choose: Noble plots Visit Dungeons After this week: Reflexes=35.9, Mood=Willful Note: Once you save, you should receive the "imprisoned your uncle?"/"Family Is No Defense" Achievement. As an aside, if you'd tried to visit your uncle one week earlier, the guards would have warned you away because he had a very high fever. Week 19: Strategy/Sense Magic Choose: Raise taxes Attend Court After this week: Strategy=15.6, Sense Magic=32.3, Mood=Depressed Week 20: Instrument/Voice Choose: Send him to Selene Visit Selene After this week: Instrument=15.6, Voice=15.6, Mood=Depressed Week 21: Instrument/Voice Choose: That's hilarious! Choose: Ignore it Sports After this week: Instrument=33.0, Voice=33.0, Mood=Angry Week 22: Archery/Archery Choose: Leave him with Arisse Sneak Out After this week: Archery=31.3, Mood=Angry Week 23: Archery/Strategy Choose: Test her for secret skills Attend Service After this week: Archery=48.7, Strategy=32.1, Mood=Willful Week: 24: Reflexes/Strategy Choose: Send the musician to gather more information Walk in the Gardens After this week: Reflexes=50.0, Strategy=49.5, Mood=Cheerful Week 25: Archery/Public Speaking Choose: Try to win her support Sports After this week: Archery=50.0, Public Speaking=16.0, Mood=Cheerful Week 26: Flattery/Public Speaking Choose: Do nothing Visit Tomb After this week: Flattery=16.9, Public Speaking=32.8, Mood=Cheerful Week 27: Flattery/Court Manners Choose: Go to Sudbury for Gwenelle's party Attend Service After this week: Flattery=35.6, Court Manners=18.7, Mood=Cheerful Week 28: Court Manners/Court Manners Choose: Side with Gwenelle Choose: Agree to marry him Visit Dungeons After this week: Court Manners=60.2, Mood=Willful Week29: Court Manners/Sense Magic Attend Service After this week: Court Manners=78.3, Sense Magic=49.8, Mood=Willful --Change Outfit to Tea Dress-- Week 30: Resist Magic/Wield Magic Explore Castle After this week: Resist Magic=18.4, Wield Magic=18.4, Mood=Willful Week 31: Resist Magic/Wield Magic Attend Service After this week: Resist Magic= 38.9, Wield Magic=38.9, Mood=Willful Week 32: Resist Magic/Wield Magic Choose: Status and praise Choose: Test for poison Sports After this week: Resist Magic=61.6, Wield Magic=61.6, Mood=Willful Week 33: Sense Magic/Sense Magic Choose: Archery Attend Service After this week: Sense Magic=100, Mood=Willful Week 34: Resist Magic/Resist Magic Choose: Don't Choose: Stay in the Capital Attend Service After this week: Resist Magic=100, Mood=Willful Week 35: Wield Magic/Meditation Tour Barracks After this week: Wield Magic=91.7, Meditation=97.1, Mood=Willful Week 36: Wield Magic/Meditation Choose: Refuse outright Meet With Advisors Week 37: No classes! Triggering earthquakes is tiring work, after all. Anything After this week: Wield Magic=100, Meditation=100, Mood=Varies Week 38: Anything/Anything Choose: No celebration Anything Week 39: Anything/Anything Choose: Attack them Anything Week 40: Anything/Anything LONG LIVE THE QUEEN!! [06]*~*~*=The Chicken Run=*~*~* Week 1: Foreign Intelligence/Ciphering Walk in the Gardens After this week: Foreign Intelligence=10.0, Ciphering=10.0, Mood=Afraid Week 2: Court Manners/Reflexes Choose: Arrest her Visit Charlotte, Lady Merva After this week: Court Manners=10.0, Reflexes=15.0, Mood=Afraid Week 3: Reflexes/Reflexes Sneak Out After this week: Reflexes=46.6, Mood=Willful Week 4: Foreign Intelligence/Ciphering Talk to Your Father After this week: Foreign Intelligence=26.1, Ciphering=26.1, Mood=Willful Week 5: Internal Affairs/Internal Affairs Choose: Don’t wear it Attend Service After this week: Internal Affairs=35.7, Mood=Willful Week 6: Internal Affairs/Internal Affairs Choose: I won't free her Play with Toys After this week: Internal Affairs=75.4, Mood=Lonely Week 7: Court Manners/Court Manners Choose: Give her title to Ignatius Visit Tomb After this week: Court Manners=41.1, Mood=Lonely Week 8: Public Speaking/Public Speaking Attend Court After this week: Public Speaking=34.5, Mood=Yielding Week 9: Foreign Affairs/Foreign Affairs Sports After this week: Foreign Affairs=31.3, Mood=Yielding Week 10: Presence/Presence Choose: Offer to punish the Duchess of Hellas Choose: Execute her Visit Tomb After this week: Presence=30.8, Mood=Yielding Week 11: Composure/Elegance Sneak Out After this week: Composure=17.1, Elegance=17.1, Mood=Depressed Week 12: Instrument/Voice Play with Toys After this week: Instrument=15.7, Voice=15.7, Mood=Lonely Week 13: Instrument/Public Speaking Choose: Ask the Earl of Io about her story Explore Castle After this week: Instrument=28.1, Public Speaking=50.0, Mood=Lonely Week 14: Voice/Decoration Attend Court After this week: Voice= 28.9, Decoration=13.2, Mood=Yielding Week 15: Presence/Decoration Visit Tomb After this week: Presence=50.0, Decoration=27.8, Mood=Depressed Week 16: Decoration/Decoration Choose: I would rather not go Choose: Yell at her Visit Tomb After this week: Decoration=68.9, Mood=Depressed Week 17: Decoration/Decoration Choose: Examine the women Choose: Alice, the maid Choose: Order his execution Attend Service After this week: Decoration=100, Mood=Depressed Week 18: Reflexes/Archery Choose: Shame her with silent scorn Choose: Julianna of Ursul Choose: She has to die Choose: Post a reward Sports After this week: Reflexes=50.0, Archery=10.2, Mood=Yielding Week 19: World History/World History Choose: Lower taxes Explore Castle After this week: World History=34.7, Mood=Yielding Week 20: Novan History/Novan History Choose: Execute him Visit Dungeons After this week: Novan History=38.5, Mood=Angry Week 21: Archery/Archery Visit Dungeons After this week: Archery=41.9, Mood=Yielding Week 22: Novan History/Novan History Choose: Marry him Visit Dungeons After this week: Novan History=81.3, Mood=Angry Week 23: Polearms/Polearms Choose: Test her for secret skills Talk to Sabine After this week: Polearms=35.1, Mood=Angry Week 24: Swords/Swords Talk to Adair Choose: You can if you want After this week: Swords=39.0, Mood=Angry Week 25: Swords/Archery Visit Tomb After this week: Swords=60.6, Archery=63.5, Mood=Yielding Week 26: Novan History/Elegance Choose: Send emergency aid Visit Dungeons After this week: Novan History=100, Elegance=37.9, Mood=Angry Week 27: Swords/Swords Choose: Go to Sudbury for Gwenelle’s Party Attend Court After this week: Swords=100, Mood=Yielding Week 28: Composure/Composure Choose: Offer to help Visit Dungeons After this week: Composure=61.1, Mood=Yielding Week 29: Composure/Composure Choose: Hold Briony hostage Choose: Don’t Visit Tomb After this week: Composure=100, Mood=Yielding Week 30: Trade/Production Choose: Exile for the rebels Attend Service After this week: Trade=11.5, Production=11.5, Mood=Yielding Week 31: Trade/Production Visit Tomb After this week: Trade=24.2, Production=24.2, Mood=Yielding Week 32: Trade/Production Choose: Gold Choose: Test for poison Anything After this week: Trade=38.3, Production=38.3, Mood=Varies Note: From this point, you can study whatever and do whatever weekend activities you’d like. Week 33: Anything/Anything Choose: Fencing Choose: Wait for more information Anything Week 34: Anything/Anything Choose: Recruit soldiers Choose: Stay in the capital Anything Week 35: Anything/Anything Anything Week 36: Anything/Anything Choose: Accept his terms Choose: (You could either “Obey” or “Stare Him Down”. I don’t think it matters which of the two you choose at this point.) Anything Week 37: Anything/Anything Talking to Adair yields a very sweet scene. Week 38: Anything/Anything Choose: (I don’t think this choice matters.) You could visit Charlotte this week, if you’d like. Week 39: Anything/Anything Choose: (This choice doesn’t matter.) Anything Week 40: Anything/Anything LONG LIVE THE QUEEN!! (…Nova is so screwed…) [07]*~*~*=Miscellany Run=*~*~* Week 1: Internal Affairs/Ciphering Sneak Out After this week: Internal Affairs=10.0, Ciphering=10.0, Mood=Depressed Week 2: Foreign Intelligence/Foreign Intelligence Choose: Arrest her Sneak Out After this week: Foreign Intelligence=22.2, Mood=Willful Week 3: Internal Affairs/Ciphering Talk to Your Father After this week: Internal Affairs=27.3, Ciphering=27.3, Mood=Willful Week 4: Foreign Intelligence/Foreign Intelligence Talk to Your Father After this week: Foreign Intelligence=60.7, Mood=Willful Week 5: Court Manners/Foreign Intelligence Choose: Don’t wear it Play with Toys After this week: Court Manners=10.0, Foreign Intelligence=82.0, Mood=Lonely Week 6: Court Manners/Public Speaking Choose: I won’t free her Visit Tomb After this week: Court Manners=25.5, Public Speaking=15.5, Mood=Lonely --Change Outfit to Catsuit-- Week 7: Flattery/Internal Affairs Choose: Accept her apology Choose: Give her title to Ignatius Visit Dungeons Choose: Leave her alone. After this week: Flattery=17.3, Internal Affairs=*49.8, Mood=Afraid Week 8: Reflexes/Reflexes Sports After this week: Reflexes=30.0, Mood=Afraid Week 9: Meditation/Lore Sports After this week: Meditation=15.0, Lore=15.0, Mood=Afraid Week 10: Meditation/Lore Choose: Bluff / Intimidate Choose: Threaten to ally with Terrax Visit Tomb After this week: Meditation=31.6, Lore=31.6, Mood=Afraid Week 11: Divination/Divination Walk in the Gardens After this week: Divination=37.0, Mood=Afraid --Change Outfit to Priestess Robe-- Week 12: Flexibility/Divination Sports After this week: Flexibility=16.6, Divination=*67.5, Mood=Afraid Week 13: Flexibility/Dance Choose: Imprison her Visit Tomb After this week: Flexibility=34.2, Dance=17.6, Mood=Afraid Week 14: Dance/Dance Play with Toys After this week: Dance=56.6, Mood=Lonely Week 15: Public Speaking/Flattery Visit Dungeons After this week: Public Speaking=33.8, Flattery=35.5, Mood=Lonely Week 16: Court Manners/Court Manners Choose: I would rather not go Choose: Make religious excuse Attend Ball After this week: Court Manners=66.0, Mood=Afraid Week 17: Dance/Dance Choose: Linley of Kigal Choose: Talk to him Sports After this week: Dance=99.8, Mood=Afraid Note: At this point, if you save and reload, you should get the A Timely Word achievement for speaking with Adair’s father at the gala. --Change Outfit to Catsuit-- Week 18: Reflexes/Reflexes Choose: (Either the first or second choice.) Choose: Julianna of Ursul Choose: She has to die Choose: Ask Maree and Hellas Attend Court After this week: Reflexes=78.0, Mood=Yielding Week 19: Internal Affairs/Internal Affairs Choose: Lower taxes Sports After this week: Internal Affairs=*86.2, Mood=Yielding Week 20: Internal Affairs/Internal Affairs Choose: Execute him Sports After this week: Internal Affairs=*100, Mood=Yielding Week 21: Instrument/Instrument Sports After this week: Instrument=21.4, Mood=Yielding Week 22: Voice/Voice Choose: Make his stepsister Adele regent Sneak Out After this week: Voice=23.7, Mood=Angry Week 23: Voice/Foreign Intelligence Choose: Test her for secret skills Talk to Sabine After this week: Voice=31.9, Foreign Intelligence=*100, Mood=Angry Week 24: Archery/Archery Talk to Your Father After this week: Archery=32.1, Mood=Angry --Change Outfit to Priestess Robe-- Week 25: Divination/Divination Choose: Hire more soldiers Explore Castle After this week: Divination=*100, Mood=Cheerful Week 26: Lore/Lore Choose: That’s terrible! Choose: Ignore it Explore Castle After this week: Lore=*78.6, Mood=Lonely Week 27: Flattery/Flattery Choose: Go to Sudbury for Gwenelle’s party Visit Tomb After this week: Flattery=80.9, Mood=Lonely Week 28: Herbs/Battlefield Medicine Choose: Flatter them both Choose: Offer to help Attend Service After this week: Herbs=16.1, Battlefield Medicine=16.1, Mood=Afraid Week 29: Herbs/Battlefield Medicine Choose: Ask about Briony’s parents Explore Castle After this week: Herbs=29.0, Battlefield Medicine=29.0, Mood=Lonely Week 30: Poison/Poison Attend Court After this week: Poison=38.7, Mood=Afraid --Change Outfit to Catsuit-- Week 31: Poison/Horses Visit Tomb After this week: Poison=55.1, Horses=11.2, Mood=Afraid Note: At this point, if you save and reload, you should get the Interpersonal Diplomacy achievement for causing Briony’s parents to divorce. Week 32: Horses/Horses Choose: Employment Choose: Test for poison Attend Service After this week: Horses=34.9, Mood=Afraid Week 33: Horses/Horses Choose: Mounted Parade Choose: Wait for more information Anything Week 34: Anything/Anything Choose: Recruit soldiers Choose: Stay in the capital Anything Week 35: Anything/Anything Choose: Accept his terms Talk to Your Father Week 36: Anything/Anything Choose: Ask about Charlotte’s powers Choose: Execute the entire family Anything Week 37: Anything/Anything Choose: (I don’t think this choice matters.) Anything Week 38: Anything/Anything Anything Note: No new Epilogue panes on marriage here, but Kevan’s text under these circumstances are just…I don’t even know what to say, really.
Week 39: Anything/Anything Choose: Kevan Week 40: Anything/Anything Note: It’s only after the epilogue that you will receive the Rebellious Province achievement for sparking a rebellion in Merva. LONG LIVE THE QUEEN!! [08]*~*~*=The Crazy Cat Lady Run=*~*~* Week 1: Accounting/Accounting Play with Toys After this week: Accounting=20.0, Mood=Afraid Week 2: Accounting/Accounting Choose: Let her stay Visit Charlotte, Lady Merva After this week: Accounting=42.2, Mood=Afraid Week 3: Trade/Production Choose: (Either is fine.) Visit Julianna, Duchess Ursul After this week: Trade=12.3, Production=12.3, Mood=Afraid Week 4: Trade/Production Talk to Your Father After this week: Trade=26.0, Production=26.0, Mood=Afraid --Change Outfit to Tuxedo-- Week 5: Accounting/Court Manners Choose: Don’t wear it Visit Julianna, Duchess Ursul Choose: I’ll try to find a way After this week: Accounting=*67.4, Court Manners=10.0, Mood=Afraid Week 6: Climbing/Climbing Choose: Climb up to look over the hedge Visit the Treasury After this week: Climbing=20.0, Mood=Afraid Week 7: Meditation/Strategy Choose: Punish her Visit Julianna, Duchess Ursul Choose: Do it After this week: Meditation=15.0, Strategy=5.5, Mood=Willful Week 8: Wield Magic/Wield Magic Choose: Invest Attend Service After this week: Wield Magic=30.2, Mood=Willful Week 9: Wield Magic/Sense Magic Choose: Prepare for battle Choose: Use battle-magic Play with Toys After this week: Wield Magic=46.9, Sense Magic=16.7, Mood=Cheerful Week 10: Court Manners/Court Manners Talk to Your Father After this week: Court Manners=41.1, Mood=Cheerful Week 11: Court Manners/Flattery Visit Tomb After this week: Court Manners=50.0, Flattery=17.3, Mood=Willful Week 12: Internal Affairs/Internal Affairs Attend Court After this week: Internal Affairs=31.1, Mood=Willful Week 13: Internal Affairs/Sense Magic Choose: Imprison her Visit Tomb After this week: Internal Affairs=48.4, Sense Magic=35.3, Mood=Depressed Week 14: Instrument/Voice Choose: Call the guards to arrest him Explore Castle After this week: Instrument=15.3, Voice=15.3, Mood=Depressed Week 15: Instrument/Voice Choose: Pro-Lumen propaganda Visit Tomb After this week: Instrument=32.4, Voice=32.4, Mood=Depressed Week 16: Decoration/Decoration Choose: I would rather not go Choose: Confess your fears Attend Service After this week: Decoration=37.8, Mood=Depressed --Change Outfit to Toga-- Week 17: Decoration/Decoration Choose: Examine the women Choose: Alice, the maid Play with Toys After this week: Decoration=*89.7, Mood=Afraid Week 18: Flattery/Reflexes Choose: (It doesn’t matter which.) Choose: Commoner uprisings Play with Toys After this week: Flattery=31.7, Reflexes=15.1, Mood=Lonely Week 19: Public Speaking/Public Speaking Choose: Raise taxes Visit Tomb After this week: Public Speaking=40.4, Mood=Lonely --Change Outfit to Tea Dress-- Week 20: Public Speaking/Archery Choose: Summon Julianna Choose: Wait for Julianna Visit Tomb After this week: Public Speaking=*72.9, Archery10.2, Mood=Afraid Week 21: Dance/Reflexes Choose: That’s terrible! Choose: Ignore it Explore Castle After this week: Dance=16.0, Reflexes=31.1, Mood=Lonely Week 22: Flattery/Dance Choose: Send him to your uncle Visit Julianna, Duchess Ursul After this week: Flattery=*65.4, Dance=28.7, Mood=Afraid Week 23: Flexibility/Flexibility Choose: Reject her Explore Castle After this week: Flexibility=36.9, Mood=Afraid Week 24: Reflexes/Reflexes Attend Court After this week: Reflexes=72.0, Mood=Afraid Week 25: Meditation/Reflexes Play with Toys After this week: Meditation=31.2, Reflexes=94.7, Mood=Afraid Week 26: Divination/Divination Attend Service (Note: Thank you to Susan for catching a previous error here!) After this week: Divination=34.3, Mood=Yielding Week 27: Lore/Lore Choose: Go to Sudbury for Gwenelle’s Party Attend Service After this week: Lore=38.0, Mood=Yielding --Change Outfit to Priestess Robe-- Week 28: Flattery/Lore Choose: Flatter them both Choose: Tattle to her parents Sneak Out After this week: Flattery=75.3, Lore=*69.1, Mood=Lonely Week 29: Battlefield Medicine/Poison Choose: Keep it Sports After this week: Battlefield Medicine=15.8, Poison=15.8, Mood=Lonely Week 30: Battlefield Medicine/Poison Sneak Out After this week: Battlefield Medicine=33.4, Poison=33.4, Mood=Lonely Week 31: Herbs/Herbs Sports After this week: Herbs=39.0, Mood=Lonely --Change Outfit to Tuxedo-- Week 32: Herbs/Herbs Choose: Employment Choose: Save it for later Sneak Out After this week: Herbs=82.2, Mood=Willful Week 33: Resist Magic/Resist Magic Choose: None Visit the Treasury After this week: Resist Magic=40.3, Mood=Willful --Change Outfit to Magical Girl— Week 34: Sense Magic/Sense Magic Choose: Recruit soldiers Choose: Stay in the capital Attend Service After this week: Sense Magic=*90.0, Mood=Willful Week 35: Resist Magic/Wield Magic Visit Julianna, Duchess Ursul Choose: (I don’t think it matters.) After this week: Resist Magic=75.1, Wield Magic=81.7, Mood=Willful Note: Feel free to study up on anything after this week. I brought up all the Medicine skills, and the flavor text at the end is a bit different, since we didn’t fund the hospital project and pissed off Ixion. Week 36: Anything/Anything Choose: Accept his terms Choose: Dazzle him Anything Week 38: Anything/Anything Choose: Heal the sick Choose: An extravagant feast Anything Note: At this point, if you save, you should get the A Divine Omen achievement, what with the cats showing up when you healed the sick. Note: You can study whatever you'd like and choose whoever you want to marry from here! LONG LIVE THE QUEEN!! Note: In the Epilogue, you should get to see the Sailor Briony pane. Further note: Congratulations on getting all of the Achievements, Deaths, and Epilogue Panes! There is so much to this game, and there are definitely different bits of flavor text that you could still discover, but I’m not going to walk you through it. I encourage you to explore the Wikia to that end. I will, however, include one last bonus run, and its only purpose is to romance and/or employ Evrard. [08]*~*~*=Romancing/Employing Evrard=*~*~* Week 1: Trade/ Production Play with Toys After this week: Trade=10.0, Production=10.0, Mood=Afraid Week 2: Climbing/Climbing Choose: Arrest her Visit Dungeons Choose: Hear her out Choose: Free her After this week: 20.0, Mood=Depressed Week 3: Trade/Production Choose: (It doesn’t matter what you choose here.) Play with Toys After this week: Trade=21.1, Production=21.1, Mood=Afraid Week 4: Trade/Climbing Attend Service After this week: Trade=33.4, Climbing=31.1, Mood=Yielding Week 5: Composure/Elegance Visit Julianna, Duchess Ursul After this week: Composure=15.0, Elegance=15.0, Mood=Yielding Week 6: Composure/Elegance Choose: Climb up to look over the hedge Attend Service After this week: Composure=31.6, Elegance=31.6, Mood=Yielding Week 7: Presence/Presence Talk to Your Father After this week: Presence=37.0, Mood=Yielding Week 8: Flattery/Court Manners Choose: Invest Walk in the Gardens After this week: Presence=57.5, Public Speaking=10.5, Mood=Lonely --Change Outfit to Coronet-- Week 9: Flattery/Court Manners Choose: I’m considering it Visit Julianna, Duchess Ursul Choose: I’ll try to find a way After this week: Flattery=16.2, Court Manners=16.2, Mood=Cheerful Week 10: Flattery/Public Speaking Choose: Bluff / Intimidate Choose: Threaten to attack Sneak Out After this week: Flattery=34.1, Public Speaking=28.5, Mood=Cheerful Week 11: Court Manners/Court Manners Visit the Treasury (Don’t worry, we’re supposed to fail.) After this week: Court Manners=56.1, Mood=Lonely Week 12: Herbs/Battlefield Medicine Choose: Politely decline Visit Dungeons After this week: Herbs=15.3, Battlefield Medicine=15.3, Mood=Willful --Change Outfit to Tea Dress-- Week 13: Internal Affairs/Internal Affairs Choose: Ask the Earl of Io about her story Visit Tomb After this week: Internal Affairs=30.9, Mood=Willful Week 14: Herbs/Battlefield Medicine Choose: Tell him to leave Choose: Invest Attend Service After this week: Herbs=27.4, Battlefield Medicine=27.4, Mood=Willful Week 15: Strategy/Strategy Choose: Army recruitment Play with Toys After this week: Strategy=31.5, Mood=Lonely --Change Outfit to Coronet-- Week 16: Presence/Public Speaking Choose: I will parade and make a speech Visit the Treasury After this week: Presence=*79.9, Public Speaking=50.6, Mood=Willful Week 17: Foreign Intelligence/Composure Choose: Armand, Duke of Mazomba Visit Julianna, Duchess Ursul Choose: Do it After this week: Foreign Intelligence=17.5, Composure=*49.7, Mood=Cheerful Week 18: Climbing/Composure Choose: Greet her politely Choose: Foreign threats Attend Service After this week: Climbing=47.8, Composure=*68.1, Mood=Willful Week 19: Sense Magic/Wield Magic Choose: Lower taxes Attend Service After this week: Sense Magic=15.0, Wield Magic=15.0, Mood=Willful Week 20: Sense Magic/Wield Magic Choose: Summon Julianna Choose: Wait for Julianna Play with Toys After this week: Sense Magic=31.6, Wield Magic=31.6, Mood=Cheerful Week 21: Court Manners/Running Choose: That’s terrible! Choose: Climb out and grab it Attend Court After this week: Court Manners=79.6, Running=17.6, Mood=Cheerful Week 22: Swimming/Running Choose: Leave him with Arisse Attend Service After this week: Swimming=18.6, Running=36.2, Mood=Lonely Week 23: Poison/Poison Choose: Reject her Attend Court After this week: Poison=37.4, Mood=Lonely Week 25: Poison/Poison Visit Julianna, Duchess Ursul After this week: Poison=78.8, Mood=Angry Week 26: Polearms/Polearms Choose: Build more warships Visit the Treasury After this week: Polearms=31.0, Mood=Angry Week 27: Polearms/Polearms Visit Tomb After this week: Polearms=50.0, Mood=Cheerful --Change Outfit to Tea Dress— Week 28: Falcons/Falcons Choose: Send your regrets Visit Tomb After this week: Falcons=21.5, Mood=Afraid Note: This is where we decide whether or not to make Evrard our taster or consort. If you want to romance him, choose, “Eat a cookie.” If you want to employ him, choose, “Make him eat one first.” Week 29: Flexibility/Flexibility Choose: Sneak Out Choose: (See note.) Attend Court After this week: Flexibility=31.7, Mood=Afraid Week 30: Flexibility/Flexibility Choose: Recruit soldiers from prison Sneak Out After this week: Flexibility=50.0, Mood=Willful Week 31: Naval Strategy/Logistics Attend Service After this week: Naval Strategy=17.9, Logistics=17.9, Mood=Willful Week 32: Naval Strategy/Logistics Visit the Treasury After this week: Naval Strategy=37.8, Logistics=37.8, Mood=Willful Week 33: Naval Strategy/Logistics Choose: Employment Choose: Save it for later Visit the Treasury After this week: Naval Strategy=59.9, Logistics=59.9, Mood=Willful Week 34: Naval Strategy/Logistics Choose: Mounted Parade Choose: Accept Choose: Staves Choose: Don’t Attend Court After this week: Naval Strategy=84.3, Logistics=84.3, Mood=Willful Week 35: Strategy/Strategy Choose: Recruit soldiers Choose: Direct the fleet Attend Service After this week: Strategy=85.8, Mood=Willful --Change Outfit to Uniform— Week 36: Swimming/Climbing (Any activity is fine.) After this week: Swimming=34.9, Climbing=64.1, Mood=Cheerful Note: From here on out, you may study whatever you wish, and your mood does not matter. Week 37: Anything/Anything Choose: Ransom the rich, conscript the poor Week 39: Anything/Anything Choose: A respectable feast Week 40: Anything/Anything Choose: Evrard (Regardless of whether you’re going for making him your taster or your consort.) Note: Hope you enjoyed the bonus run! I do rather like how happy the ending is if you marry Evrard. ^_^ The end! Copyright 2014 Elizabeth Gordon