------------------------------------------------------------------------------ Star Wars: Knights of the Old Republic II: Sith Lords Item Guide for the PC By AncalagonDaishi Version: 1.0.0 ------------------------------------------------------------------------------ Table of Contents 1. Version History 2. Armor a. Armor b. Robes 3. Weapons (not complete) 4. Wearable Items (gloves, implants, headgear) (not complete) 5. Usable (Health packs, stimulants) (not complete) 6. Upgrades (not complete) 7. Miscellaneous (not complete) 8. Copyrights ------------------------------------------------------------------------------ 1. Version History ------------------------------------------------------------------------------ 3/7/05 - Version 1.0.0 The desire to write a complete guide, including all one-off items, began. And so did the guide! ------------------------------------------------------------------------------ 2. Armor ------------------------------------------------------------------------------ a. Armor Armored Flight Suit This combat-ready flight suit provides additional protection against vacuum for limited periods. Its many models appeal to a wide range of users, from military pilots and mercenaries to fringe explorers and space pirates. * Damage Resistance: Cold Resist 25/- Battle Armor This isn't the heaviest of armor, but it comes close. Designed for heavy militias, it has the protection needed to keep a soldier alive during ranged combat with massive weapons. * User Limitation: Not wearable by Wookies Bonadan Alloy Heavy Suit Bonadan is an emerging industrial society financing their exploration of the galaxy through production of small arms and armor. They favor heavy materials offering solid defense. * Defense Bonus: 1 * User Limitation: Not wearable by Wookies Bronzium Light Battle Armor This molded armor is made of better materials than standard military issue, but is still relatively cheap and easy to mass-produce, making it ideal for light militias and the like. * Defense Bonus: 1 * User Limitation: Not wearable by Wookies Cinnagar War Suit After the Great Hyperspace War a thousand years ago, the heirs of Empress Teta militarized their world and industry, a legacy that produced battle armor still sought after today. * Damage Resistance: Sonic Resist 20/- * Defense Bonus: 1 * User Limitation: Not wearable by Wookies Combat Suit Even the most frugal of mercenaries know they need at least some protection from the rigors of combat, although suits of this type are recommended for light skirmishes only. * User Limitation: Not wearable by Wookies Corellian Powersuit Essentially an improved version of powered battle armor, the powersuit employs a system of servomotors to enhance the wearer's strength. * Attribute Bonus: Strength +2 * Defense Bonus: 2 * User Limitation: Not wearable by Wookies Darth Malak's Armor Does not restrict use of Force Powers. It is believed that Darth Malak, the fallen former apprentice of Darth Revan, once possessed this garment. Malak and Revan are credited with starting the Jedi Civil War, which led to the collapse of the Jedi Order. * Alignment Limitation: Dark Side * Attribute Bonus: Strength +1 * Defense Bonus: 4 * Regeneration: 2 * User Limitation: Not wearable by Wookies Durasteel Heavy Armor Battle armor production thrived on Bonadan as the Republic recovered from war. This model heavy durasteel casing provides superior protection when compared to normal Heavy Battle Armor. * Defense Bonus: 1 * User Limitation: Not wearable by Wookies Echani Battle Armor This armor provides solid defense at the cost of some flexibility, although it is still an Echani product and is therefore well suited to quick-moving combat. * Defense Bonus: 1 * User Limitation: Not wearable by Wookies Echani Heavy Armor Echani Heavy Armor is comparable to typical heavy battle armor in terms of protection, but allows for slightly more mobility. * Defense Bonus: 2 * User Limitation: Not wearable by Wookies Echani Light Armor Echani prefer elegant design to brute force. The Maktites learned this when their stores of thermal weapons were rendered ineffective by simple changes in the Echani light armor. * Damage Resistance: Fire Resist 20/- * Defense Bonus: 1 * User Limitation: Not wearable by Wookies Echani Shield Suit The Echani combined their talents for energy shield design with their armorcrafting skills to develop this innovative combat suit. It provides capable defense that is augmented with a low strength energy shield. * Damage Immunity: Electrical 10% * Damage Immunity: Energy 10% * Defense Bonus: 2 * User Limitation: Not wearable by Wookies Electromesh Armor This flexible armor is used by Nagai soldiers. It is highly resistant to blaster fire and is designed to allow the Nagai to fully capitalize on their naturally high dexterity. * Damage Resistance: Energy Resist 15/- * Max DEX Bonus: 4 * User Limitation: Not wearable by Wookies Electromesh Suit This light combat suit is used by Nagai operatives. It is highly resistant to blaster fire and is designed to allow the Nagai to fully capitalize on their naturally high dexterity. It cannot be used with overlays, however. * Damage Resistance: Energy Resist 10/- * Defense Bonus: 1 * Max DEX Bonus: 2 * User Limitation: Not wearable by Wookies Exar Kun's Light Battle Suit Attributed to Exar Kun, this armor may well have been one of those worn by the Dark Lord prior to his defeat forty years ago. He was rarely without considerable, yet flexible, personal armor. * Defense Bonus: 3 * User Limitation: Not wearable by Wookies Felenar Armor This flexible armor is made of a variety of exotic minerals. Markings suggest that it was created by a species called the Felenar. * Defense Bonus: 2 * Max DEX Bonus: 4 * User Limitation: Not wearable by Wookies Flex Heavy Armor Flex Heavy Armor allows for greater mobility than even some medium armor. The primary alloy is still durasteel, but it is treated in methods that are poorly understood by most in the Republic. In fact, it is unclear who manufactures these rare suits of armor. * Defense Bonus: 1 * Max DEX Bonus: 3 * User Limitation: Not wearable by Wookies Heavy Battle Armor More sturdy, yet more restrictive than conventional battle armor, Heavy Battle Armor is excellent in situations where mobility is of secondary concern. * User Limitation: Not wearable by Wookies Heavy Cinnagar War Suit After the Great Hyperspace War a thousand years ago, the heirs of Empress Teta militarized their world and industry, a legacy that produced battle armor still sought after today. This heavier variety is still as flexible as medium armor, but is as protective as heavier combat suits. * Damage Resistance: Sonic Resist 25/- * Defense Bonus: 3 * User Limitation: Not wearable by Wookies Heavy Combat Suit This version of the combat suit offers more protection than the basic model. It is heavier overall and not quite as flexible, but many consider the tradeoffs worthwhile. * User Limitation: Not wearable by Wookies Iotran Braceman Armor The Iotran are a militaristic species from the industrial planet of Iotra on the Outer Rim. Their versatile armor is a favorite among experienced bounty hunters. * Bonus Feat: Precise Shot I * Bonus Feat: Targeting I * Defense Bonus: 3 * User Limitation: Not wearable by Wookies Jal Shey Advisor Armor Does not restrict use of Force Powers. Jal Shey advisors possess a strong understanding of the Force and are widely respected for their wisdom. The Jal Shey concentrate on intellectual study of the Force, seeking to understand it at a mental level, rather than a spiritual one. Jal Shey are typically exceptional diplomats, but are less successful in physical pursuits. * Attribute Bonus: Charisma +2 * Attribute Bonus: Wisdom +1 * Skill Bonus: Persuade +1 * User Limitation: Not wearable by Wookies Jal Shey Mentor Armor Does not restrict use of Force Powers. Jal Shey mentors are unparalleled in their intellect and often serve as highly respected advisors and teachers. The Jal Shey concentrate on intellectual study of the Force, seeking to understand it at a mental level, rather than a spiritual one. Jal Shey are typically exceptional diplomats, but are less successful in physical pursuits. * Attribute Bonus: Charisma +4 * Attribute Bonus: Wisdom +1 * Defense Bonus: 1 * Skill Bonus: Persuade +1 * User Limitation: Not wearable by Wookies Jal Shey Neophyte Armor Does not restrict use of Force Powers. Jal Shey neophytes have begun their lifelong quest to understand the nature of the Force. Their light armor carries with it an aura of dignity and competence. The Jal Shey concentrate on intellectual study of the Force, seeking to understand it at a mental level, rather than a spiritual one. Jal Shey are typically exceptional diplomats, but are less successful in physical pursuits. * Attribute Bonus: Charisma +1 * Skill Bonus: Persuade +1 * User Limitation: Not wearable by Wookies Jamoh Hogra's Battle Armor Jamoh Hogra was a Zabrak mercenary who feared for his life after a raid on a Sith dreadnaught. He spent a fortune on his personal armor, only to be killed while in the bath. * Attribute Bonus: Strength +1 * Defense Bonus: 4 * Immunity: Critical Hits * User Limitation: Not wearable by Wookies Krath Heavy Armor Typical of the old Krath military elite, these suits were worn during slave raids on neighboring systems. Slaving is profitable but risky, so little cost is spared in equipment. * Defense Bonus: 2 * User Limitation: Not wearable by Wookies Krath Holy Battle Suit Many Krath sought to be guards of their dark temples in armor of this type. Cynics dismiss this fervor, noting that guard duty was safer than participating in military slave raids. * Damage Resistance: Cold Resist 20/- * Damage Resistance: Fire Resist 20/- * Damage Resistance: Sonic Resist 20/- * Defense Bonus: 2 * User Limitation: Not wearable by Wookies Light Battle Armor Providing solid protection for a minimal cost, this armor is excellent for entrenched troops or guards. A force on the move, however, may find it somewhat constricting. * User Limitation: Not wearable by Wookies Light Combat Suit The lightest form of armor available, the light combat suit is very inexpensive and still notably superior to normal civilian garb. * Defense Penalty: DB Armor -1 * User Limitation: Not wearable by Wookies M'uhk'gfa Cumbersome, but powerful armor, M'uhk'gfa is the battle plate used by elite Gammorean warriors. Traditionally, each Gammorean warrior would fashion his own battle plate from metal fragments on the battlefields of their victories. * Damage Resistance: Bludgeoning Resist 15/- * Damage Resistance: Energy Resist 10/- * Damage Resistance: Piercing Resist 15/- * Damage Resistance: Slashing Resist 15/- * User Limitation: Not wearable by Wookies Mandalore's Armor Mandalore's personal suit of armor is traditional Mandalorian battle armor. Despite the numerous battles it has doubtless survived, it appears to be in exceptional condition. It is said that he will never voluntarily take it off, even while sleeping. * Damage Resistance: Electrical Resist 30/- * Defense Bonus: 2 * User Limitation: Not wearable by Wookies Mandalorian Assault Armor This was the armor of the Mandalorian elite frontline troops, a sight that Republic soldiers were all too familiar with during the war. * Damage Resistance: Cold Resist 30/- * Damage Resistance: Fire Resist 30/- * Defense Bonus: 4 * User Limitation: Not wearable by Wookies Mandalorian Battle Armor Republic soldiers saw this armor all too often during the Mandalorian War. It's understandable that the conflict could drag on when a fanatical enemy is so defensively outfitted. * Damage Resistance: Electrical Resist 30/- * Defense Bonus: 2 * User Limitation: Not wearable by Wookies Mandalorian Combat Suit Even the basic combat attire of the Mandalorians provides a formidable defense. The mesh of this armor absorbs some of the impact of physical blows despite its light weight. * Damage Immunity: Bludgeoning 10% * Damage Immunity: Piercing 10% * Damage Immunity: Slashing 10% * Defense Penalty: DB Armor -1 * User Limitation: Not wearable by Wookies Mandalorian Heavy Armor This armor is reserved for respected veteran Mandalorians. Immensely sturdy, stabilizers diffuse energy throughout the frame, shielding the wearer from disorienting impacts. * Defense Bonus: 3 * Immunity: Stun, Fear, Horror * User Limitation: Not wearable by Wookies Mandalorian Heavy Suit This heavier Mandalorian combat suit is most commonly used by elite scouts. Besides its strong defense and ability to absorb physical damage, the armor can also be outfitted with upgrades normally restricted to medium armor. * Damage Immunity: Bludgeoning 10% * Damage Immunity: Piercing 10% * Damage Immunity: Slashing 10% * Defense Bonus: 1 * User Limitation: Not wearable by Wookies Massassi Ceremonial Armor Long-term domination by the Sith has erased the memory of the Massassi rituals for which this armor was designed, but it retains its effectiveness on the battlefield regardless. * Defense Bonus: 1 * Immunity: Critical Hits * User Limitation: Not wearable by Wookies Matrix Armor Matrix armor is typically used for starship plating. Adapting it to personal use is expensive and technologically difficult. The armor is particularly resistant to blaster fire. * Damage Resistance: Energy Resist 10/- * Defense Bonus: 4 * User Limitation: Not wearable by Wookies Military Suit This standard issue suit provides good protection, but can be heavier and more restrictive than some of its counterparts. Even so, many mercenaries swear the tradeoffs are worth it. * User Limitation: Not wearable by Wookies Powered Battle Armor The micro-hydraulics of this armor provides the operator with both protection and strength enhancement. It is rarely owned by anyone other than professional mercenaries and soldiers. * Attribute Bonus: Strength +1 * Defense Bonus: 1 * User Limitation: Not wearable by Wookies Powered Light Battle Armor This is an early attempt at power-assisted armor. Dampening fields block the noise of servomotors, unintentionally shielding against external extremes in sonic frequencies as well. * Attribute Bonus: Strength +1 * Damage Resistance: Sonic Resist 30/- * Defense Bonus: 1 * User Limitation: Not wearable by Wookies Reinforced Fiber Armor Inspired by craftsmen on worlds where metal is in short supply, this type of light armor consists of jung-ju tree fibers bound with synthetics, offering good, flexible protection. * Defense Bonus: 2 * User Limitation: Not wearable by Wookies Sith Battle Suit This battle armor's name is actually created by Aratech, who named it after the Sith to benefit from their fame (or infamy). This combat suit is very flexible for medium armor. * Defense Bonus: 1 * Max DEX Bonus: 4 * User Limitation: Not wearable by Wookies Ubese Environmental Suit Ubese is the name given to a species believed to exist in the Mid Rim. The very few who actually claim to have encountered the Ubese attribute these advanced environmental suits to the enigmatic species. Though less useful against conventional weapons, this suit is ideal defense against blasters, flames, and cryoban grenades. * Damage Resistance: Cold Resist 15/- * Damage Resistance: Electrical Resist 15/- * Damage Resistance: Energy Resist 15/- * Damage Resistance: Fire Resist 15/- * User Limitation: Not wearable by Wookies Ulic Qel Droma's Mesh Suit After killing his brother during the Exar Kun war, Ulic Qel Droma abandoned this armor and all the trappings of his service to the dark side. It's a powerful, if tainted, item. * Damage Resistance: Cold Resist 25/- * Damage Resistance: Fire Resist 25/- * Defense Bonus: 3 * User Limitation: Not wearable by Wookies Verpine Fiber Mesh Raxsus Nuli had plans of planetary conquest in the wake of Sith aggression. Though eclipsed by recent events, the Jedi saw the pirate jailed and his Verpine stockpiles auctioned. * Defense Bonus: 2 * User Limitation: Not wearable by Wookies Verpine Fiber Ultramesh This Verpine combat suit is the most protective standard medium armor available, surpassing the defensive capabilities of most heavy armor. * Defense Bonus: 4 * User Limitation: Not wearable by Wookies Verpine Zal Alloy Mesh Using the highly expensive Zal alloy, the Verpine have developed a suit without peer. The only thing greater than the protective capabilities of this armor is the price. * Damage Resistance: Cold Resist 30/- * Damage Resistance: Fire Resist 30/- * Damage Resistance: Sonic Resist 30/- * Defense Bonus: 4 * User Limitation: Not wearable by Wookies Zabrak Battle Armor On the far northern continent of the planet Iridonia, the Zabrak produce expensive armor that nonetheless has become very popular on the galactic markets, due to excellent low-temperature defensive properties. * Damage Resistance: Cold Resist 25/- * Defense Bonus: 1 * User Limitation: Not wearable by Wookies Zabrak Combat Suit A Zabrak improvement on the combat suit, this armor is good protection where speed and unrestricted movement are more important than bulky plating. * Defense Bonus: 1 * User Limitation: Not wearable by Wookies Zabrak Field Armor This is a higher-quality version of the basic armor produced by the Zabrak. These were often reserved for field commanders, and meant to be easily identified on the battlefield. * Damage Resistance: Cold * Defense Bonus: 2 * User Limitation: Not wearable by Wookies Zeison Sha Initiate Armor Does not restrict use of Force Powers. Zeison Sha initiates are known for their survival skills and resourcefulness. Their flexible armor is very durable and can be upgraded with some underlays. The Outer Rim planet Yanibar was the home of the Zeison Sha, who developed their Force powers as a means of surviving the harsh planet. Zeison Sha stress independence and survival as well as assistance to those in need. * Defense Bonus: 1 * Improved Saving Throws: Fortitude 1 * User Limitation: Human Zeison Sha Warrior Armor Does not restrict use of Force Powers. Zeison Sha Warriors are powerful combatants who are particularly skilled in telekenetic Force Powers. Their fortified garments are somewhat restrictive, but do not interfere with their use of the Force. They can be upgraded with some underlays. The Outer Rim planet Yanibar was the home of the Zeison Sha, who developed their Force powers as a means of surviving the harsh planet. Zeison Sha stress independence and survival as well as assistance to those in need. * Defense Bonus: 2 * Improved Saving Throws: Fortitude 1 * User Limitation: Human b. Robes Aleema Keto's Robe Aleema Keto began her training as a Jedi, but while researching the Sith became enthralled by their power and fell to the dark side. She was a master of illusions and helped seduce Ulic Qel-Droma to the dark side. * Alignment Limitation: Dark Side * Attribute Bonus: Strength +2 * Attribute Bonus: Wisdom +4 * Defense Bonus: 3 * Regenerate Force Points: 1 * User Limitation: Human Arca Jeth's Robe Arca Jeth was a powerful Arkanian Jedi Master who was killed in the Great Sith War. His spirit helped provide guidance to Ulic Qel-Droma. * Alignment Limitation: Light Side * Attribute Bonus: Wisdom +2 * Defense Bonus: 2 * Regenerate Force Points: 3 * User Limitation: Human Baran Do Novice Robe Novices are those who have begun their training in the Baran Do philosophy, learning how to empty their minds and find tranquility in any situation. The Baran Do are force sensitive members of the Kel Dor race. They seek inner peace and are very patient, consulting with the Force before making decisions. * Attribute Bonus: Wisdom +1 * Damage Immunity: Dark Side 10% * Damage Immunity: Light Side 10% * Defense Bonus: 1 * User Limitation: Human Baran Do Sage Robe Baran Do Sages are the most elite of their order, able to see into the future, the past, and across the entire galaxy. The Baran Do are force sensitive members of the Kel Dor race. They seek inner peace and are very patient, consulting with the Force before making decisions. * Attribute Bonus: Wisdom +4 * Damage Immunity: Dark Side 20% * Damage Immunity: Light Side 20% * Defense Bonus: 2 * User Limitation: Human Crado's Robe Crado was a Jedi who fell to the power of the dark side through the mighty Exar Kun. Crado betrayed his beloved Sylvar and was ultimately obliterated when the Cron Cluster was destroyed. Given how completely Crado was killed, it is questionable whether this robe ever actually belonged to him. Regardless, this garment clearly eminates the power and corruption of the dark side. * Alignment Limitation: Dark Side * Attribute Bonus: Strength +6 * Attribute Penalty: Constitution -2 * Defense Bonus: 2 * User Limitation: Human Dark Jedi Knight Robe Designed for those who relish personal combat, and know that power comes to those who take it, these robes offer good protection with no hindrance to movement. These robes can be upgraded with some underlays. * Defense Bonus: 2 * Regenerate Force Points: 1 * User Limitation: Human Dark Jedi Master Robe These robes offer superior protection while still allowing full freedom of movement. They are the robes of the true masters, those whose will and authority go unopposed. These robes can be upgraded with some underlays. * Defense Bonus: 3 * Regenerate Force Points: 1 * User Limitation: Human Dark Jedi Robe These are simple robes, kept modest not by a desire to appear humble, but to offer the greatest freedom of movement during battle. * Defense Bonus: 1 * Regenerate Force Points: 1 * User Limitation: Human Dark Padawan Robe These are simple robes, kept modest not by a desire to appear humble, but to offer the greatest freedom of movement during battle. * Defense Bonus: 1 * User Limitation: Human Gray Jedi Robe Gray Jedi are those who, though having completed the teachings of the Jedi, operate independently and outside of the Jedi Council. They are typically seen as misguided, though they have not necessarily succumbed to the dark side. * Attribute Bonus: Charisma +2 * Defense Bonus: 1 * Regenerate Force Points: 1 * User Limitation: Human Handmaiden's Robe This robe once belonged to the Handmaiden's mother, Arren. It is the only thing of hers the Handmaiden possesses. This robe can be upgraded with some underlays. * Attribute Bonus: Charisma +2 * Defense Bonus: 3 * PC Restriction: Handmaiden * User Limitation: Human Jedi Knight Robe Members of the Order typically wear plain or unassuming garments, but this variant offers the additional protection needed by Jedi influencing important events. These robes can be upgraded with some underlays. * Defense Bonus: 2 * Regenerate Force Points: 1 * User Limitation: Human Jedi Master Robe Members of the Order typically wear plain or unassuming garments, but Jedi Masters also know the importance of adequate protection when great challenges must be surmounted. These robes can be upgraded with some underlays. * Defense Bonus: 3 * Regenerate Force Points: 1 * User Limitation: Human Jedi Robe Members of the Jedi Order typically wear plain or unassuming garments. * Defense Bonus: 1 * Regenerate Force Points: 1 * User Limitation: Human Jolee's Robe Jolee Bindo remained outside of the Jedi Order in his pursuit of knowledge. These powerful, yet unassuming robes were believed to have been owned by him, though his current whereabouts is unknown. These robes can be upgraded with some underlays. * Alignment Limitation: Neutral * Attribute Bonus: Charisma +4 * Defense Bonus: 3 * Regenerate Force Points: 1 * User Limitation: Human Matukai Adept Robe Matukai adepts are masters at guiding their bodies with the Force. They are capable of astounding physical feats. The Matukai are a group of Force sensitives who use their physical body to channel the Force. The balance of the physical and spiritual is a cornerstone of their philosophy. * Attribute Bonus: Constitution +2 * Attribute Bonus: Dexterity +2 * Attribute Bonus: Strength +2 * Defense Bonus: 1 * User Limitation: Human Matukai Apprentice Robe Matukai apprentices master physical meditation by practicing martial arts techniques. Their robes are designed to help them achieve harmony between the mind and body. The Matukai are a group of Force sensitives who use their physical body to channel the Force. The balance of the physical and spiritual is a cornerstone of their philosophy. * Attribute Bonus: Constitution +1 * Attribute Bonus: Dexterity +1 * Attribute Bonus: Strength +1 * User Limitation: Human Natth Cowling Dyed with water from the tainted Lake Natth on Ambria, these robes infuse the wearer a trace of the dark powers contained within the lake. * Alignment Limitation: Dark Side * Attribute Bonus: Strength +3 * Defense Bonus: 3 * User Limitation: Human Nomi's Robe Nomi displayed incredible affinity for the Force, but only reluctantly pursued Jedi training following the death of her husband, Andur. She became one of the greatest Jedi of the time, training under Master Thon. * Alignment Limitation: Light Side * Attribute Bonus: Wisdom +4 * Defense Bonus: 3 * Regenerate Force Points: 3 * User Limitation: Human Norris Robe Stained with pigments from the beautiful and rare norris root found on the planet Almar, these robes are naturally resistant to energy. * Damage Immunity: Energy 20% * Defense Bonus: 2 * User Limitation: Human Ossus Keeper Robe The Keepers of the Hall of Knowledge in the Great Jedi Library maintained the protected archives and acted as references to those who desired a more interactive solution to the their problems. * Attribute Bonus: Charisma +2 * Attribute Bonus: Intelligence +4 * Attribute Bonus: Wisdom +4 * Defense Bonus: 1 * User Limitation: Human Padawan Robe Members of the Jedi Order typically wear plain or unassuming garments. * Defense Bonus: 1 * User Limitation: Human Sylvar's Robe Sylvar was a fellow student of Exar Kun and the wife of the fallen Jedi Crado, who fell to Kun's side during the Sith War many decades past. Despite several major trials, Sylvar ultimately remained true to the light side and was a strong voice in the Jedi Order. * Alignment Limitation: Light Side * Attribute Bonus: Dexterity +2 * Damage Resistance: Dark Side Resist 20/- * Damage Resistance: Energy Resist 20/- * Defense Bonus: 2 * User Limitation: Human Thon's Robe Thon was an enigmatic Jedi Watchman who kept even his species secret. He was a powerful agent of the light side and also trained many Jedi. * Alignment Limitation: Light Side * Bonus Feat: Force Focus * Bonus Feat: Force Immunity: Stun * Bonus Feat: Force Jump * Defense Bonus: 3 * User Limitation: Human ------------------------------------------------------------------------------ 3. Weapons ------------------------------------------------------------------------------ (Not complete) ------------------------------------------------------------------------------ 4. Wearable Items ------------------------------------------------------------------------------ (Not complete) ------------------------------------------------------------------------------ 5. Usable ------------------------------------------------------------------------------ (Not complete) ------------------------------------------------------------------------------ 6. Upgrades ------------------------------------------------------------------------------ (Not complete) ------------------------------------------------------------------------------ 7. Miscellaneous ------------------------------------------------------------------------------ (Not complete) ------------------------------------------------------------------------------ 8. Copyright ------------------------------------------------------------------------------ Copyright 2005 James Ripps. All Rights Reserved. This guide may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Copyright 2004 LucasArts and Obsidian Entertainment Inc. All Rights Reserved.