The Sims- Medieval *****************The following FAQ/Walkthrough is currently a work in progress. The work hereinis being submitted in order to post the Your First Kingdom/First Steps TutorialGuide, while also showing the community what this FAQ is working on. Anything that you may see missing at this point is in the process of being researched.If you would like to add content, please email me at khaos1ncarnate AT gmail DOT com with information/ideas. This is my first FAQ and any comments would be appreciated*************** FAQ/Walkthrough v.14 ------------------------------------------------------------------------------- Version History ------------------------------------------------------------------------------- v.14 4/6/2011- Added skeletons for every quest, so they can be filled in later. Completed Recipe Section v.13 4/1/2011- Added tons of new sections, too numerious for listing mostly to remind me of all the extra info I need to gather v.12 4/1/2011- Removed all tabs and replaced with spaces for universal formatting v.11 4/1/2011- Completed First Steps Guide Added Legal/Contact Section Added FAQ Section Added Expanding Your Kindgom Section v.10 3/31/2011- Started First Steps Guide Started Quest Section Created Getting Started Section Started Detailing Traits and Fatal Flaws Started Random Encounters Section Started Tips and Tricks Section Started Hero Sims Guide Section -Table of Contents- A. Getting Started 1. Basics of Gameplay i. Menus ii. Kingdom Aspects iii. Options vi. Camera v. Game Modes vi. Achievement Button vii. Quest Button viii. Territory Map 2. Your First Kingdom i. Creating a Sim ii. Traits iii. Fatal Flaws iv. Personalizing Your Sim v. Daily Responsibilities vi. Focus vii. Hunger and Energy viii. Questing ix. Quest Performance x. Performing Tasks Indefinitely 3. Your First Quest i. First Steps ii. Tasks iii. In-Depth Guide 4. Strengthening Your Kingdom i. What Next? ii. Upgrades iii. Making Money iv. Traveling the Land 5. Hero Sims i. Monarch ii. Knight iii. Wizard iv. Spy v. Priest vi. Blacksmith vii. Physician viii. Merchant ix. Bard 6. Quests 7. Recipies i. Smithing ii. Cooking iii. Alchemy iv. Poisons 8. Items 9. Harvesting/Mining/ 10. Furniture 11. Ambitions 12. Buffs i. Positive Buffs ii. Negative Buffs 13. Legendary Traits 14. Random Encounters 15. Tips & Tricks 16. Frequently Asked Questions 17. Credits/Thanks 18. Contact/Legal O=============================================================================O | Getting Started | O=============================================================================O When starting The Sims Medieval (TSM) your only option is to choose "New Beginnings" as your ambition. After spending all your Quest Points (QP) you will finish the Ambition and be able to choose others, also opening free play for that finished kingdom. In the mean time, choose a New Game and name your kingdom. ------------------------------------------------------------------------------- -MENUS- ------------------------------------------------------------------------------- You'll begin in Kingdom view, which is F3 on your keyboard. In order to play effeciently you'll want to remember at least a few critical hot keys. From Kingdom view you can do many things, including starting and canceling quests, adding buildings using Resource Points (RP), checking your kingdom aspects, and much more. I'll quickly go over the important ones. In the upper left, you'll see your monarch information, which from the start will only show a question mark with the words ?onarch Needed?beside it. The amount of renown your Hero Sim has will also show up along with the current value of RP. Beneath your Sim portrait will be the current ambition you are working on and by clicking it you can expand the menu to show details. For new beginnings, the only task is to establish 13 buildings within your kingdom. In order to build them however, you need to earn RP which are given after completing quests. Which brings us to the next menu. ------------------------------------------------------------------------------- -KINDGOM ASPECTS- ------------------------------------------------------------------------------- By clicking on the little triangle you will drop down the menu that shows your kingdoms aspects: Well-Being, Security, Culture, and Knowledge. The lightly shaded boxes show your kingdoms current capacity for each aspect (increased by adding buildings) and solid boxes for current status. If you only have two boxes in Well-Being and both are full, you'll be considered at High Well-Being. However if you have 9 boxes available for Well-Being and only two are full, you'll have Very Low Well-Being. Keep this in mind as you expand your kingdom as expanding it too fast without completing the quests to increase them will cause your kingdom to fall into disrepair, and your sims will receive negative buffs more often. Well-Being: Low- Neutral- Infected Sims roam the Kingdom (your sim may get sick through social interactions) High- Sims are healthy and will earn simoles at an increased rate. Security: Low- Bandits appear often in the village outskirts and entrance to the forest. Burglarys occur often and shop prices increase. Neutral- Some bandits roam the countryside. Home burglaries happen occasionally. High- A large number of guards means no bandits (unless needed for a quest and shop prices are lower. Culture: Low- Neutral-Unique social options are available (Not sure which ones yet. High- Knowledge: Low- Sims will have a reduced rate of experience. Occasional "Befudled" buff Neutral- Average rate of XP High- XP Gain is slightly increased. Sims are occasionally inspired. ------------------------------------------------------------------------------- -OPTIONS- ------------------------------------------------------------------------------- In the lower right you will see the typical Sim controls you have become familiar with if you have played any other Sims games. The elipsis button opens the menu and will allow you to save your game and change other options. ------------------------------------------------------------------------------- -CAMERA- ------------------------------------------------------------------------------- Above that are buttons to modify your view. I honestly never use them and just use wasd and the mouse to navigate. The three buttons to the left of it are just a way to follow your currently selected Hero Sim and go to overview mode called ?ye of the Watcher.?For these, just remember ?' For Hero Sim and M, which is an upside down W for Watcher view. You can also click the bottom button to view a certain area of the kindgom and you may use this for a period, but I find that the menu closes when you scroll off it, and once you get the layout of the kindgom in your head it is not needed at all. ------------------------------------------------------------------------------- -GAME MODES- ------------------------------------------------------------------------------- The Live Mode (F1) Button launches everything into action, and Furnish Mode (F2) obviously goes into furnishing mode. For the most part you will go directly into furnish mode from live mode, and will enter furnish mode for that specific area. In addition, each area has a certain fund available to it. Most areas will fall under the Royal Treasury, which is a cash pool coming from the monarch's income and the taxes from all the citizens. Other areas receive funds from the Hero Sim that inhabits the area, such as the Blacksmith paying out of pocket to buy things for his/her area. An easy way to furnish a specific area that you don't want to have to camera pan to is to F3 then click on the building icon. When the context menu with building description comes up you can click to furnish (provided you have created a sim for that area). After completing your redecorating, Live mode may be unselectable. In this case, back out to Kingdom view, then jump straight into Live mode. ------------------------------------------------------------------------------- -ACHIEVEMENT BUTTON- ------------------------------------------------------------------------------- Pretty much useless your first kingdom. This button will pull up the list of achievements you can earn throughout playing the game. Most you will earn through the normal course of play and a few you may have to look back on. For instance, Let There Be Rock requires you to discover all minable minerals. You will almost certainly earn this the first time you use the blacksmith as your Hero Sim for a quest. Others, like Dead Sim Walking requires a large kindgom with very low wellbeing. This requires that you neglect to complete quests that add to well being. The completion of achievements add to your Watcher Achievement level, to which at this point I see no use besides motivation for acheivement hunters. ------------------------------------------------------------------------------- -QUEST BUTTON- ------------------------------------------------------------------------------- Use this button within Kingdom view to start, quit, or review quests. The quests that appear will appear at random and new ones will appear every time you complete a quest. If you don't like the way your quest is going (a character is going to get killed, ect) you can choose to quit and keep the sim from dying. Each quest will raise a specific aspect of your kindgom primarily and some quests will increase multiple ones, or more so one depending on what character you use and method to carry out the quest. The amount of QP it costs to carry out a quest appears on the first page, and on the following pages goes into detail about the storyline associated with it. You can also see the RP you can earn, money, and experience for Hero Sims participating. Let it be noted that based on your level of performance during the quest (more on this later) the more RP you can earn. ------------------------------------------------------------------------------- -TERRITORY MAP- ------------------------------------------------------------------------------- For a good part of your early TSM career this map is pointless. Unless you heavily invest time into your monarch you won't see this. There are two other territories besides your kingdom that you can interact with via passing of treaties and edicts (monarch only) and by trading goods (merchant only) Viewing the map will show the current status of each neighboring kingdom and trade information (what you bring to then and what you get in return) along with benefits which change based on loyalty status. The Sims- Medieval /--------------------------------------------------------o -------o----------\ -Your First Kingdom- | \-------------------------------------------------------o The first task to complete after starting your new kingdom is to create your monarch. Using the WASD buttons navigate to the castle an click the green crown to select your Throne Room. You will see that you need to create a monarch which you can do by clicking the large red square. You can choose to create a monarch or chose one of a randomly created sim of each gender. For the sake of the FAQ let's choose to Create A Sim. (Creating a sim each time allows you to choose the ever important traits and fatal flaw. ------------------------------------------------------------------------------- -CREATING A SIM- ------------------------------------------------------------------------------- Name your sim and choose its gender and voice from the default menu. Clicking the crystal tab allows you to modify skin tone, face details, age, body fat, and muscle. Play with these as you wish, but be sure to choose your traits at the bottom. ------------------------------------------------------------------------------- -TRAITS- ------------------------------------------------------------------------------- This section is still a work in progress as I have not created enough characters to know the ins and outs of each trait. For the most part, each trait will cause positive buffs based on actions that tie into the traits. For instance, doing small tasks will cause Excitable sims to get an Excited buff. Some traits while 'positive' may not be what you're looking for, such as Dedicated, which randomly adds extra daily responsibilities to your list. If you're organized and can complete them, you get a much longer positive buff, but if your sim is already behind, it is just a stronger negative buff for failing. Adventurous- Sim will get positive buffs from going on adventures in the forest Chivalrous- Sim will receive a negative buff for cheating on the person they're courting with Creative Cook- Meals created by sim will add a longer lasting buff to eating and requires less time to prepare. Dedicated- Randomly takes on extra daily responsibilties after completing the first two. Earthy- Extra positive buffs for performing tasks such as collecting herbs/weeds Eloquent- Provides extra social options that greatly increase social interactions Evil- Sim recieves "Feindishly Delighted" buff when bad things happen to other sims. Excitable- Random tasks will add a positive excited buff Friendly- Sim will increase social status with other sims quicker, and social levels decrease slower when ignoring them. Social interactions are accepted more often, and your sim listens politely even when others repeat themselves. Social Trait options are available. Fun-Loving- Good- Greedy- Sims will be able to borrow money from other sims they know without having to pay them back. When making large sums of money a positive buff will be added. Haggler- Sims sell for more and buy for less. Hopeful Orphan- Your sim can ask others if they know anything about their parents. Working on more information. Jokester- Loves Family- Scholarly- Solitary- Unkempt- Vain- (+10 Focus, 5h) Sim receives "I am Beautiful" buff from looking at mirror. Whale Ate My Parents ------------------------------------------------------------------------------- FATAL FLAW ------------------------------------------------------------------------------- Fatal flaws are similar to other sims games in that they effect your sim negatively. Some are far worse than othe3rs, and all flaws can be removed through the completion of a special quest. These special quests appear at random and in the description will mention that a Legenary Trait is available. These traits are special and definitely worth going after, although you only get to replace your fatal flaw with it and further completion of quests will not add nor let you change your original selection. Bloodthirsty- Sim will need to get into a fight, or a duel on a daily basis. Compuslive Gambler- Sim will need to place bets with sims (by choosing sim and choosing trait) or sit at a game table and bet in order to remove the negative buff. Cowardly- Sim will become afraid when alone in the dark, or in a scary situation may faint. Cruel- Sim will receive Pent Up Anger buff and must "Release Anger" to sims in order to remove it. Cursed- Drunkard- One of the easier flaws to deal with. Just buy a keg for your sim and give him a drink a day to stave off the buff Fool- Glutton- Sim will need to eat a LOT and doesn't stay full as long. Can be annoying to have. Just make sure you always have bread (3 Barley+ Stove) in their inventory. Hubris- Sim will be randomly blinded by hubris after completing any type of task. Not sure how to remedy this one, as looking in a mirror doesnt seem to help. The buff does not last very long however and only -15 so it isn't very harsh. Insecure- Insomniac- An annoying flaw. Sim will have trouble sleeping no matter how expensive the bed is and may sometimes fall asleep during the day. Avoid it. Licentious- Sim will need to kiss someone or have sex (woohoo) on a daily basis. If you intend to get married be sure not to link this with chivalry unless you always have your bethrothed near you. An easy enough flaw to deal with as long as you dont mind building up social relationships with enough people so that you can randomly kiss people througout the kingdom. Misanthrope- (-15 Focus, 1H) Sim will receive "Hates People" after carryong on social interactions with sims they do not know well. Sim will prefer to be mean to others and sabotage relationships. May cause Upset(-15 Focus, 3H) buff to also occur or Lost A Friend (-25 Focus 24H) which is even worse. Not reccomended for sims that need to interact with characters on a daily basis, such as monarch, merchant, ect. Morose- Puny- Uncouth- Weak Constitution- Causes sim to throw up at random times, usually after eating or drinking which is a negative buff. I linked this to my physician and she throws up all the time. I just remedy it with a curative potion. ------------------------------------------------------------------------------- -PERSONALIZING YOUR SIM- ------------------------------------------------------------------------------- The rest of the tabs are self explanatory so I'm not going to glean over them. After you start your game you can go to a clothing trunk and create multiple outfits. Be sure to save your sim for later! ------------------------------------------------------------------------------- -DAILY RESPONSIBILTIES- ------------------------------------------------------------------------------- Now that you can take control of your sim you will see a larger menu in the lower left corner. There will originally be two green check marks in front of shields. These are your daily responsibilities. Every day at 9am you will receive two randomized rasponsibilites based on which hero sim you use. Some quests require the control of two Hero Sims which you can switch at will. These quests require you to complete both responsibilties. The sim you arent controlling will go about its daily life, but be sure to switch and perform their responsibilties even if you don't need the to continue the quest! ------------------------------------------------------------------------------- -FOCUS- ------------------------------------------------------------------------------- The ever important focus meter. Green is good, and red is bad as usual. The focus bar is a sum of all your positive and negative buffs at the time, and WILL EFFECT INTERACTIONS! If your sim has bad focus, trying to perform a quest action or a job action that relies on focus wil probably fail. To tell which interactions are effected just observe a color, red, yellow, or green on the optioin as opposed to the bland regular coloring. Red will most likely fail, yellow had a medium chance of succeeding, and greens have a high chance of succeding. For the record, I rarely fail interactions that are in the yellow. Maybe 1/30 but this may depend on the interaction attempted, such as a quest option or simply mining. Focus also has the only direct impact on your quest performance. The higher or lower the focus is, the faster or slower the bar will increase/decrease. If you have control over more than one Hero Sim, keeping both focus meters up is required! ------------------------------------------------------------------------------- -HUNGER & ENERGY- ------------------------------------------------------------------------------- Hunger and energy are the only two (thankfully) bars you need to keep an eye on in TSM. I guess things were much simpler back then and people didnt have time to worry about hygeine and social interactions! Hunger is easy to take care of. As I've mentioned before, just buy barley from the Village Shoppe and a stove for your home and bake a ton of bread. This stacks in your inventory and doesnt go bad (well it might but hasn't for me). You have other options for meals which can provide longer, more powerful buffs, but if you're out in the world, good bread is always great to have in your backpack Energy is a little more difficult to maintain. Depending on the task you're performing, energy will dwindle accordingly. Blacksmiths making weapons at first will only be able to squeeze out a few swords before needing to rest. As Hero Sims level up the become more efficient at their jobs, however. If you want to sleep less and work more, buy a bed such as "Phickle-Phyfe Bed with Gilded Champlombs" which is a single bed with 8 Energy, or Queen Valeria 'Gran Dormita' Four-Poster Bed, which is a double bed with 9 Energy. These beds are expensive (1820 and 2775 respectively) but you can sell unnecessary items in you sims home to earn some money back. With each Hero Sim I started with, I sold the bed (if it was cheap) and fireplace in order to buy the most expensive energy restoring bed I could, with enough left over for a cheap cauldron and money for cheap food like fowl. Once you start sleeping well you'll get long lasting positive buffs and sleep much less to restore all your energy. There is a Red Bull like energy potion that can be purchased through the shops or via trade, but restore little energy and after an hour of drinking you will crash. I do not reccomend using this unless your sim is about to pass out on the ground and you have a quest or responsibility that you need to critically get done in the next hour. In most cases 1H is NOT enough time to perform ANY responsibility. I tried to pay my taxes with 2H left and walking to the messenger box took too long. ------------------------------------------------------------------------------- -QUESTING- ------------------------------------------------------------------------------- Now that you're engaged in a quest you need to understand how to balance your time. Just above your normal menu in the lower left is now a quest menu which displays the hero sims working on the quest, along with a Quest Performance indicator, and an icon with the current quest task. By highlighting over the current task you can see more information on what needs to be done. You will probably want to knock the quest out as quickly as possible;. DO NOT DO THIS. Interestingly enough, in TSM you do not receive any rewards for comleting a quest quickly. In fact, you will get more RP if you take your time completing a quest and getting your QUEST PERFORMANCE all the way up to platinum level. You are only required to perform ONE quest task per day or so. It seems to vary with the task, and the first task of any quest for a first character is given a lot more time to get started. period. As long as you do so, you will not be negatively effected by failing to maintain quest focus. In fact, you can push it out to almost 30 hours of ignoring your quest time. As you ignore the tasks, you will recieve a neutral buff of "Falling Behind on Quest" which will have an X in the center. This is just a reminder that you should get started on your quest. Depending on your focus level, your quest performance may start to decrease. If this is ignored, you recieve "Behind On Quest" which still has no focus effect but starts to reduce quest performance slightly more. You have 15 hours to perform a quest action. There will be two X's on this icon. If you STILL haven't gotten the idea, after 15 hours, you will be"Dangerously Behind on Quest" This has no focus effect, no time limit, and your quest performance will PLUMMET! Having a high focus has no effect when this buff is on. You will need to complete two quest tasks before this buff goes away.a To prevent low quest performance, try to perform at least one quest every 24H to keep the performance rising towards platinum. ------------------------------------------------------------------------------- -QUEST PERFORMANCE- ------------------------------------------------------------------------------- There are four levels to quest performance, Bronze, Silver, Gold and Platinum. You start out all quests in silver, and it is HARD to get anything less than silver unless you're intentionally sabotaging your quest. Your RP is increased based on the level of performance you finish your quest on. Quickly completing quest tasks doesn not increase performance. The only thing that ADDS to performance is a constant postitive focus. A negative focus, and "Falling Behind on Quest" both reduce performance. This differs incredibly from regular The Sims games, because you are almost forced to draw out each quest in order to build up your Hero Sim's job level and raise performance. In order to get Platinum level, don't be surprised if a quest takes you 2H (real life) and your Hero Sim levels considerably in the process. Basically, take your time with quests and just ensure you do one task per day. When you are provided with a choice, your current task will show a ? that you can click on and choose a path. This is also considered a quest action, and requires no effort, so you can wait till the very last second to do these. If your quest performance plummets to 0 your characher will be arrested for failing to carry out their duities. Avoid this. The only other way to quit a quest is to do so manually through the Quest Menu. ------------------------------------------------------------------------------- -PERFORMING TASKS INDEFINITLY- ------------------------------------------------------------------------------- If you want your sim to level quickly or the task they are performing is required for a responsibility, but they stop before the time is up, you can choose to perfomr the task indefinitely. To do this bring your mouse to the task in the task queue and drag the arrow on the right out. Your sim will do this task until you make them stop or they pass out from exhaustion. The Sims- Medieval /--------------------------------------------------------o -------o----------\ Your First Quest | \-------------------------------------------------------o The only quest you can choose from a fresh game start is ?irst Steps? -First Steps- QP: 1 Approach: If You Build it Bronze Silver Gold Platinum ---------- ---------- ---------- ---------- | 10 RP | | 10 RP | | 10 RP | | 10 RP | | $400 | | $400 | | $750 | | $100 | | 400XP | | 800XP | | 800XP | | 1200XP | ---------- ---------- ---------- ---------- +1 K +1 K +1 K +1 K Requirements: Monarch Tasks: Gussy Up In Front Of Mirror Discuss the Castle with Build Master XXXX Go to The Forest Discover and Collect Wild Flowers Challenge Forest Bandit XXXX to a Duel Collect Wood in the Forest Go to the Graveyard Discuss Gravedigging with Gravedigger XXXX Collect Stone in the Cave Travel to the Path to the Village Shoppe Go to the Village Shoppe Check Safety of XXXX Go to Town Square Send Town Bully XXXX to Stocks Go to Judgement Zone Throw Egg at Town Bully XXXX Return to Throne Room Choice--> Entice Minstrel ---> Woo Trader Give Flower Give Building Materials to Build Master XXXX Take Time For Yourself Write Letter of Hire Send Letter of Hire Ask Royal Advisor XXXX for Advice Buy Something in Furnish Mode Declare Throne Room Open View Political Situation Discuss Future of Kindgom with Build Master XXXX ----------------------------------------------------------------------------- |*AS WITH ALL QUESTS, YOU DO NOT NEED TO AND I STRONGLY RECCOMMEND AGAINST | |PERFORMING QUEST TASKS IN QUICK SUCCESSION. I AM WRITING THE QUEST | |WALKTHROUGHASSUMING THE READER REALIZES TO SPACE OUT THESE TASKS AND FOCUS ON| |BUILDING UP THEIR SIMS AS WELL* | ----------------------------------------------------------------------------- **You cannot save and continue later when playing this quest** Sadly this first quest task for me was difficult. I hadn't read the manual and did not know that the buttons page up and down switched between floors during live view. You can also click the buttons that are above and below the camera buttons accordingly. The mirror is located upstairs in the bathing room. Click on it and choose Gussy Up. Next you will need to discuss the kindgom with your randomly named Build Master. You wil be able to find him, as with all persons tied to your current task by clicking on their Sim Marker located somewhere around your screen. If the sim is going home, or you are currently asleep you cannot queue these actions. You can add markers to other sims by clicking their portrait on the relationships tab. After talking to the Build Master, you can go the forest. When you get there click on a bush and "discover" it. Once you've done so click again to harvest it. Once a plant is discovered in one location, it never needs to be discovered again. Same with minerals. A bandit will walk into the forest, and it is now your Kingly (Queenly) duty to vanquish the foe. Be sure (as with all quest tasks) that your focus is high enough to at least ensure medium sucess. For sword fights, find your sword in your inventory (be sure it's equipped too) and sharpen it. This will give you a slight edge that you may need. The conditon of its sharpness with be shown when you highlight the weapon and only needs to be sharpened every few fights or rounds with a practice dummy. For the first fight, just observe the bars of health and stamina. If either fall to zero the match is over. As you level your Hero Sim (Monarch, Knight) you will become more proficient at swordplay and will unlock more stances. For the most part balanced is the way to go. See the Knight Hero Sim guide for more on sword fighting. After defeating the rogue, you can go into the woods and collect wood for the kingdom. Your next task will be to travel to the graveyard, which as with the forest, will show up as a quest marker on your screen. Upon ariving you'll see your gravedigger with two fresh corpses. He has something to ask of you so choose to discuss gravedigging. Turns out he wants a church because he doesnt feel right burying people unceremoniously. Cute. In the mean time, go in the cave and prospect for stone. In case you're retarded like me, the cave is just beside where you meet the grave digger. just zoom out and you should see it next to you. You will recieve a Random Encounter! You find a chest sitting in a pudddle Open it! ---> Recieve Money (125) Leave it alone ---> Receive Money (225) After scouring the caves, you need to travel to the path to the Village Shoppes. Once there, actually go to the village shoppes. Strange that these are two seperate tasks, but I assume EA did this to show where locations of places are. You will need to zoom out to Watcher view in order to select the shoppes and travel. Once at the Village Shoppe the menu will pop up and you can see the wares for sale. If you buy everything of one item up, you need to wait a day for stocks to replenish. There are seperate tabs for Foods, Items and Equipment. You can also sell at the this shop but realize that you can sell anything out of your sim's inventory at ANYTIME by simply clicking it and dragging it to the empty box in the inventory. It will sell for the same price as the market. You do not need to buy anything at the market but if you have not visited yet, I would reccomend you pick up as much barley and fowl meat as you can. Upon returning you will be able to receive a weapon based on a random encounter Once returning, a sim will call for help. Go check on his safety. He's been bullied, so go and put a stop to him! Choose the sim and select monarch--> send to stocks. The constable will come and serve justice. Follow them to the judgement zone, and humiliate him by throwing a tomato. Now return to the throne room. Upon arriving you'll see some new people and have to make a choice on who to woo. There will be a male and female choice. Sexual preference does not matter. Once you choose, you need to give them a flower, but this option will not be readily available. You must socialize with them until the option becomes availablel, which took me 4 interactions. Go to Build Master XXXX again and give him all the materials you've collected throughout the kindgom. Afterwards you will have some time for yourself and be given your first responsibilities. Each responsibility is different for each Hero Sim. These occur at random. Check out each Hero Sims guide for more information if you get stuck. For the tutorial you will need to pass an edict and hold court. There are time limits on these which will adversely effect you if ignored. Go ahead and knock them out, and while doing so, your "Take time for yourself" task will complete on its own. Once your tasks are completed, go write a letter of hire for a royal advisor. Take the letter and mail it off at the messenger post just outside of the castle doors. Talk to the advisor when they arrive, then F2 into build mode and buy anything you want. Now thaat your throne room is all decorated (cough) click on yourself and declare the throne room open. Go and take a look at the tactical map to see how your foreign affairs are going. Next you can discuss the kingdoms affairs with the Build Master. Note that this is the last task required of you so take time to do what you would like before ending this quest! Now that your quest is finished and you have some RP to spend, you can go to kingdom view and choose a building to place. What you place is entirely up to you! Only some buildings add new Hero Sims. For instance the light house, and Kingball Court will not add a Hero, but Tavern, Market and Smithy will. This guide was created to get you off to a good start while playing the Sims Medieval. The rest of the guide will attemtpt to go in-depth and explain the specifics of quests, Hero Sims and gameplay. Please leave me your feedback and ideas! The Sims- Medieval /--------------------------------------------------------o -------o----------\ EXPANDING YOUR KINDGOM | \-------------------------------------------------------o Now that you have a better idea of the dynamics of the game, you will want to spend those QP and expand your kingdom! You need to make a decision on which buildings to erect next, and the sim that it unlocks, as you will open up more quests that require that sim to take charge! Be aware, that the more expanding you do, the lower your kingdom condition will be unless you perform quests to restore each aspect. For instance adding the Barracks increases the security aspect of your kingdom by 4. If you only have 1 point in security, all of a sudden your security went from Very High, to Low! Aspects of gameplay will vary slightly when you reduce the overall status of your kingdom. -Buildings- The cost required to expand your buildings will increase by ten RP each time forcing you to perform more quests between new buildings. Be sure to make the right decision before you spend your precious RP! Barracks- Unlocks Knight Hero Sim +4 Security slots Clinic- Unlocks Physician Hero Sim +4 Well-Being slots Jacoban Cathedral- Unlocks Jacoban Priest Hero Sim +1 Security +3 Culture slots Kingball Court- +1 Well-Being +1 Security +2 Culture Play Kingball! Lighthouse- +2 Well-Being +1 Culture +1 Knowledge slots Market- Unlocks Merchant Hero Sim +2 Well-Being +2 Knowledge slots Mill- +3 Well-Being +1 Knowledge slots Peteran Monastary-Unlocks Peteran Priest Hero Sim +3 Culture +1 Knowledge slots Smithy- Unlocks Blacksmith Hero Sim +3 Security +1 Culture slots Spy Tower- Unlocks Spy Hero Sim + Tavern- Unlocks Bard Hero Sim +1 Well-Being +2 Culture +1 Knowledge slots Watcher Pavilion +2 Well-Being +1 Culture +1 Knowledge slots Wizard's Tower- Unlocks Wizard Hero Sim +4 Knowledge Slots The Sims- Medieval /--------------------------------------------------------o -------o----------\ HERO SIMS | \-------------------------------------------------------o The Monarch m0n Levels: 1-Can strategize and pass Edicts at the Tactical Map, Can Hold Court, can combat other sims 2- Restful Dance combat tone unlocked, Fighting proficiency slightly increased. 3- Whirling Takedown special combat move unlocked. Fighting proficiency increased. 4- "Steeled Defense" Stance learned. Fighting proficiency increased. 5- 6- 7- 8- 9- 10 Special actions: Clicking on citizen Sims and choosing Monarch provides with many options. Challenge to Duel- exactly what it means. See the Knight Hero Sim for more information on dueling. Threaten for money- You can threaten sims for money, but be careful who you threaten. Some may have no money to give and you just loose relationship points. Spar- Spar with an opponent. Similar to Duel, but more good natured. Send to Stocks- Sending any sim to the stocks is possible. Once commanded, the constable will track them down and lock them up, allowing you and other citizens to throw food at them and hummiliate them. After serving a period of time, they will be released. Send to Pit- You will not always be able to choose this option becuase doing so usually condemns a sim to death. They will be thrown into the pit with the monster and chances are they will die. Permanently. Challenge to Duel to the Death- Similar to the pit except your sim can loose the duel and die. Use with caution Daily Responsibilities Hold Court- Holding court is possible by clicking on your throne. While you sit on your grand throne, citizens will come and request you make decisions for them. Most commonly you will need to give them money, so be sure you have enough in the royal coffers to dish money out. Of course unless you want to be an evil ruler. Each decision will effect your renown and you can easily max your popularity with the people by choosing the good decisions each time. Checck further down for a list of Random Encounters while Holding Court Proposing Edicts- At the tactical map one of the many options is to Propose an Edict. Based on the current situation you can propose edicts that effect the neighboring countries positively or negatively. Of course you want to keep both kindgoms happy, but they oppose each other on the core level, so one decision that favors one will essentially piss the other off. After passing an edict you can wait the two hours, or click the map again to call the vote. You can monitor the voting preference to see how your people are voting as well. Check this before you call the vote, as you are the last one to vote and can fail a bad vote by tying or win the vote you want. Proposing extra edicts in one day will cause Loyalty from other territories to slightly decrease, regardless of outcome. The effect is slight, so don't be afraid to pass some bills! Ask 2 Citizens about Life in XXXX- Just choose any two citizens. You may need to have an interaction or two before the option is available. Write 2 New Laws- Use the Scribe table to write out two laws. Write Treaty of Ongoing Peace- Use the scribe table to write out this treaty. Hunt and Kill a Great Bear- Travel to the forest and hunt for the bear Leveling Up: Write Royal Documents- Using a Scribe Table, choose to Write a Royal Document. Youll recieve a smidgeon of 9XP every few seconds until the document is finished. Practice Military Strategy- Using the Tactical Map, sim will play figurines earning 13XP every few seconds. The time they practice is short, so pull out the tab next the the task in the que to make them practice indefinitely until you want them to stop. Probably the best way to level a Monarch outside of questing. Practice- Click on a practice dummy to train until combat ready. Choose to train indefinitely for a power session. You will earn about 9XP every few seconds. Patrol the High Seas- Select the ship and choose to patrol. You earn about 11XP every now and then. Not the best for leveling but better chance of Random Encounters. Hunt- Go to the forest and hunt. Get about 11XP every few seconds. Also a good chance of random encounters and earning meat. Patrol Forest- Earn about 9XP every few seconds, with chance of random encounter. Petititons for the Monarch: Might now be a prudent time to increase the Goat Tax? Tax those goats!---> Popularity greatly decreased Read my lips... ---> Popularity greatly increaseds I demand recompense for the two cabbages I lost. Recompense!! Okay $3 ---> Popularity slightly increased ...Really? ---> Nothing. My farm is falling and I could use the money to plant more crops! The gold is yours! ---> Polularity has massively increased Hey, free money! ---> Popularity has decreased Strong enough to muffle, say, loud screaming. Sounds great! ---> Nothing. Riiighht... ---> Popularity has increased Why does this keep happening to me? Help out ---> Popularity massively increased It's lesson time ---> Popularity has increased They taunt our chicken and eat our shoes! What should we do? Bribe me ---> Popularity greatly decreased Move your family ---> Popularity increased (Thanks to Tasha) How can we hold the big game, Your Highness?! Sponsor the game $1000 ---> Popularity has massively increased Charge admission! ---> I merely ask to have the cost of the materials covered Erect it! $500 ---> Reject it! ---> Nothing. Can I borrow $20? Sure $20 ---> Popularity has increased No! ---> Nothing But now I must produce $300 or I'll lose my home! Take Pity $300 ---> Popularity has massively increased No pity for you! ---> Popularity has decreased May I have your permission to concieve a child? What? Of course! ---> Nothing. Know what? No! ---> Nothing. The problem is that I'm beginning to enjoy it! What should I do? Get to a church! ---> Popularity has increased Get to a tavern! ---> Popularity has increased We must fund an expedition to find it and destroy it with the Holy Harpoon. Destroy the whale! $400 --> Your whale is fail ---> popularity has increased I dont know what to do! Follow your heart! ---> Popularity has increased Get out of here! ---> Nothing. I think we should give the workers a delightful fruit basket to improve morale. Sounds good! $50 ---> Popularity has greatly increased No way! ---> I ask you to finance some upgrades so that our equipment may be new and barbaric. Let's do it! $100 ---> Popularity has greatly increased Too expensive... ---> May I please have one? Grant an Ewe $50 ---> Popularity has increased No Ewe for You! ---> Popularity has slightly decreased Best Kingball player ever: Randolf Galamand or Shubbby Botswick? Galamand! ---> Popularity has increased Botswick! ---> ------------------------------------------------------------------------------- The Knight Levels: 1- 2- 3- 4- 5- 6- 7- 8- 9- 10 Special Actions: Daily Responsibilities: Leveling Up: ------------------------------------------------------------------------------- The Wizard Levels: 1- 2- 3- 4- 5- 6- 7- 8- 9- 10 Special Actions: Daily Responsibilities: Leveling Up: ------------------------------------------------------------------------------- The Spy Levels: 1- 2- 3- 4- 5- 6- 7- 8- 9- 10 Special Actions: Daily Responsibilities: Leveling Up: ------------------------------------------------------------------------------- The Priest PRIEST Levels: 1- 2- 3- Somewhat better chance of sucessful sermons, evangelizing, and conversations 4- Better chance of sucessful sermons, evangelizing, and conversations 5- 6- 7- 8- 9- 10 Special Actions: Pray- Select Priest and choose to pray. After a while will recieve Watcher's Smile Buff Study the Watcher- Available at the Archives, increases XP and gives Watcher's insight buff Write with the Watcher(Peteran)- Available at the Archives, increases XP, can sell sermons for extra income Give Sermon- Setting a sermon time, (0800, 1300, 1800, 2300) then going to the pulpit at the selected time will allow to sermonize where you can choose the tone of sermon. Increases XP and income with successful sermons Evangelize(Peteran Only)- Go to the Evangelism Platform in the church yard and choose evangelize to... evangelize to a crowd. Increases XP. You can use this crowd that gathers as a pool for converting. Proclaimation(Jacobian Only)- Nail a proclaimation to the church door. Convert to Peteran Faith- Focus based action that will convert chosen sim to Peteran or Jacoban Faith Watcher's Favor- Grants a buff to selected sim Pray with- Pray with selected sim Bless Well- Choosing a well with either priest allows it to be blessed and anyone who drinks it will recieve an extra buff Daily Responsibilities: Study the Watcher for 2H- Go to the Archives and choose to study Give a sermon- Can be tricky. Must go to the pulpit in the church and set a time for the sermon. Once that time passes, you re-select the pulpit and choose give sermon. A bar shows up with your popularity. You can choose the tone that you deliver in order to increase popularity. Evangelize for 2H- Self explainitory. Go to the Evangelist Platform to carry out task Convert 2 to Faith- Choose two sims (that arent already of the faith) and try to convert them. Pray for 2H- Select Priest and pray Pray with 2 Peterans- Simply select a sim and choose to pray with them. They don't need to be of the faith. Leveling Up: Evangelizing- About 6XP- best for leveling, just evangelize indefinitley Give Sermon- About 11XP- Study Watcher- About 6 XP Write With Watcher- About 5 XP ------------------------------------------------------------------------------- The Blacksmith BLACK The blacksmith is responsible for making weapons and such for the kingdom. If crappy items are made, then they can be put in the stocks. Make sure to travel around the kingdom and discover all ore deposits so you can make easy work of harvesting your equipment. Blacksmiths can also make quick cash by making weapons over and over (more for excellent or legendary classes) and you can bling out your fighting classes with awesome armor and weapons. Remember that you can drag items from your inventory to other Hero Sims to give it to them. The best way to make money with the Smith is to make Expert Paddles over and over and sell them. Levels: 1- 2- 3- 4- 5- 6- 7- 8- 9- 10- New weapons and armor unlocked at the Forge, Metalworking requires almost no time and has great chance of success Special Actions: Forge- Can forge weapons and armor, as well as a few other items. Stock with Coal- Select the Forge and stock the coal for the fires Check Inventory- Add or remove ores and other items for the forge for making equipment. If the items are in the forge or in the blacksmiths inventory, it can be made. Daily Responsibilities: *For the craft responsibilitys you CAN make armor and swords in advance, and simply give them to people* Successfully Mine 3 Times- Go and mine on three mining points around the kingdom. Fix and Deliver Broken Sword- A broken sword will appear in the inventory and you can fix it at the forge without using materials. Afterwards a quest marker will appear where you can deliver it to.
Craft and Deliver Crude Sword- Make the sword and deliver it to the required
person
Craft and Deliver Crude Armor- As with the sword, make it and deliver. Easy
Pay Taxes- Go to the messenger post and pay taxes
Leveling Up:
Forging- Best way to level up!
-------------------------------------------------------------------------------
The Physician
Levels:
1-
2-
3-
4-
5-
6-
7-
8-
9-
10
Special Actions:
Daily Responsibilities:
Leveling Up:
-------------------------------------------------------------------------------
The Merchant MERCH
The merchant has the ability to make money the fastest from the start. A good
trait to have for your merchant is Greedy and Haggler, as you get buffs every
time you make a sell, and you get better profit as well. Try to refrain from
trading via ship too much, as XP wise, it doesn't provide as much XP or money
off of trades. Stick to making sales at your stall and only set sail when it's
a responsibility.
The merchant will not make any money without you doing an action. This means
that just because you open your market, doesn't mean sims will buy on their
own! Ask to buy goods is the money maker!
Making Money:
Levels:
1-
2-
3-
4-
5-
6-
7-
8- Very high profit margin when buying and selling goods, Very good
chance to convince sims to purchase goods
9-
10
Special Actions:
Ask to Buy Goods- Ask a sim to buy goods from your stall. You need to know the
sim at least a little, and you can never use this unless you Butter them Up
or Hustle them. You only have to Hustle them once to make this become
available. Butter Up needs to be used multiple times
Hustle- Hustle your customer so you can push sales better
Bribe- Give sim some money to make them like you better. This will be the only
merchant option unless you are near a stall and it is open for business.
Compliment taste- Merchant specific action that helps to push sales. Use hustle
unless this is a daily responsibility
Butter Up- Butters up your customer so you can ask them to buy goods. Use
hustle unless this is a daily responsibilty
Open for Business- Clicking one of your stalls and selecting this will open the
stalls and cause sims to come to the market and shop. If you leave the
immediate area, the stalls will close and you must re open them. If you cannot
choose to open a stall, check your merchandise to make sure you have something
to sell. Once you complete that action, let the menu refresh and then you will
be able to open up shop
Close for Business- Closes up shop and makes sims (for the most part) leave the
area.
Check Merchandise- Allows you to add items for sale. Best advice I can give is
to buy high dollar items and just put those items. When you ask sims to buy
goods they will almost always buy the least expensive item. If that item is
$800, you just made a good sale! Put in large amounts of cheap items (stacks of
99?) in order to level up fast without restocking.
Browse- Serves no purpose. Sim examines wares.
Investigate Today's Market- Clicking on the Village Shoppe will allow you to
choose this. Gives a list of hot selling items. I don't see the point in this
option as you can sell whatever you want in your stalls.
Daily Responsibilities:
The Merchant has many extremely easy responsibilities. Only annoying ones are
those that require you to travel and trade, which to me is a waste of time.
Aquire one wood via trading and deliver to carpenter- Unfortunatley you can't
just stock up on wood to give the carpenter, like you can stock up on extra
weapons and armor for the blacksmith. You must travel to trade every time you
get this responsibility. Be sure to allow ample time to travel for this one
Ask 2 Customers to Buy- Easy task, makes you some XP and some cash *thumbs up*
Compliment 2 customer's taste- Easy peasie
Open stall for business-Eaaaaaaaasy
Learn Hot Items and Buy Items- Go to the Village Shoppes but select Investigate
Today's Market. You must buy at least one item that is hot for that day to
complete.
Leveling Up:
Traveling Trade-
Pushing Sales-
Balancing Books- Choose a scribe table and select balance the books. Earn ~9XP
every few seconds. No way to do this indefinitely and is slower than trying to
convince people to buy goods. Avoid using this.
-------------------------------------------------------------------------------
The Bard
Levels:
1-
2-
3-
4-
5-
6-
7-
8-
9-
10
Special Actions:
Daily Responsibilities:
Leveling Up:
-------------------------------------------------------------------------------
The Sims- Medieval /--------------------------------------------------------o
-------o----------\ QUESTS q0 |
\-------------------------------------------------------o
In this section I go into detail the tasks, decisions and rewards of quests
that you can partake in The Sims Medieval. Understand that during quests where
there are multiple tasks to perform together, that there is no specific order
that you need to complete them in. I list the tasks in the order that they
show up on the screen. If one task will be easier for you to accomplish, by all
means, tackle that one first. Based on your performance, you will possibly earn
more RP, money and experience. Each quest below will go into detail to show
what each trophy will earn you. You should always take your time with quests
and strive for platinum. Those extra RP will allow you to build your kingdom
up quicker before you use up all your QP for the chosen Ambition.
Below each Quest Loot box you will see nomenclature for the kingdom aspects
that will benefit you. I tried to keep them pretty obvious but here's a quick
key:
C- Culture K- Knowledge S- Security WB- Well-Being
No questions? Good.
There are multiple approaches to some quests, varying from different main Hero
Sims to different approaches by one sim. Rewards can vary between approaches,
so be sure to check out the different Quest Loot for each.
After completing each quest, the quests will be rerolled. This means you will
receive a random new batch of quests.
If you see a quest with a ! in the upper corner, this means that the rewards
for kingdom aspects exceeds your current capacity for it. Meaning don't do it,
or you'll waste precious points. Increase your capacity first.
Any Quest with a Trophy instead of a symbol for the kingdom aspect to be
increased is a more or less special quest which may provide with a legendary
trait. Making the right choices will lead to switching out that horrible fatal
flaw you chose for a great trait. See the section on legendary traits for more
information.
QP:
Approach:
Bronze Silver Gold Platinum
---------- ---------- ---------- ----------
| 10 RP | | 20 RP | | 20 RP | | 30 RP |
| $750 | | $1000 | | $1250 | | $1250 |
| 1320XP | | 1320XP | | 1320XP | | 1760XP |
---------- ---------- ---------- ----------
+1 C -1 S +2 C -1 S +2 C +2 C
Requirements:
Tasks:
-------------------------------------------------------------------------------
-A Missing Child-
QP: 1
Approach: Find 'Em'
Bronze Silver Gold Platinum
---------- ---------- ---------- ----------
| 10 RP | | 10 RP | | 20 RP | | 20 RP |
| $750 | | $750 | | $1000 | | $1000 |
| 400XP | | 800XP | | 800XP | | 1200XP |
---------- ---------- ---------- ----------
+1 C +1 C +1 C +1 C
Requirements: Any Hero Sim
Tasks:
-------------------------------------------------------------------------------
-A Wondering Prophert-
QP: 4
Approach: Silence the Heathen!, One True Faith
STH:Bronze Silver Gold Platinum
---------- ---------- ---------- ----------
| 20 RP | | 30 RP | | 40 RP | | 50 RP |
| $900 | | $1125 | | $1350 | | $1800 |
| 1200XP | | 1600XP | | 2000XP | | 2500XP |
---------- ---------- ---------- ----------
+1 S +2 C -1 K +2 S +2 C -1 K +2 S +2 C -1 K +2 S +3 C -1 K
OTF:Bronze Silver Gold Platinum
---------- ---------- ---------- ----------
| 10 RP | | 20 RP | | 30 RP | | 30 RP |
| $675 | | $900 | | $1125 | | $1350 |
| 1200XP | | 1600XP | | 2000XP | | 2500XP |
---------- ---------- ---------- ----------
+2 C +1 K +2 C +2 K +2 C +2 K +3 C +2 K
Requirements: Monarch WITH Bard, Peternan Priest WITH Monarch and Peteran
Follower (Any Sim with Peteran Faith)
Tasks:
-------------------------------------------------------------------------------
-Blacksmith's Apprentace-
QP: 3
Approach:
Bronze Silver Gold Platinum
---------- ---------- ---------- ----------
| 20 RP | | 30 RP | | 40 RP | | 50 RP |
| $900 | | $1125 | | $1350 | | $1800 |
| 1200XP | | 1600XP | | 2000XP | | 2500XP |
---------- ---------- ---------- ----------
+1 S +2 C -1 K +2 S +2 C -1 K +2 S +2 C -1 K +2 S +3 C -1 K
Bronze Silver Gold Platinum
---------- ---------- ---------- ----------
| 10 RP | | 20 RP | | 30 RP | | 30 RP |
| $675 | | $900 | | $1125 | | $1350 |
| 1200XP | | 1600XP | | 2000XP | | 2500XP |
---------- ---------- ---------- ----------
+2 C +1 K +2 C +2 K +2 C +2 K +3 C +2 K
Requirements: Blacksmith
Tasks:
-------------------------------------------------------------------------------
-Bounty Hunt- Wild Boar-
QP: 3
Approach: Save the Boar, Slay the Boar
STB:Bronze Silver Gold Platinum
---------- ---------- ---------- ----------
| 30 RP | | 30 RP | | 30 RP | | 40 RP |
| $1500 | | $1500 | | $1500 | | $1800 |
| 1200XP | | 1200XP | | 1200XP | | 1600XP |
---------- ---------- ---------- ----------
+2 S +2 S +2 S +2 S
SlTB:Bronze Silver Gold Platinum
---------- ---------- ---------- ----------
| 30 RP | | 30 RP | | 30 RP | | 40 RP |
| $1500 | | $1500 | | $1500 | | $1800 |
| 1200XP | | 1200XP | | 1200XP | | 1600XP |
---------- ---------- ---------- ----------
+2 S +2 S +2 S +2 S
Requirements: Knight, Wizard or Spy WITH Monarch
Tasks:
-------------------------------------------------------------------------------
-Brave New World-
QP:
Approach:
STB:Bronze Silver Gold Platinum
---------- ---------- ---------- ----------
| 30 RP | | 30 RP | | 30 RP | | 40 RP |
| $1500 | | $1500 | | $1500 | | $1800 |
| 1200XP | | 1200XP | | 1200XP | | 1600XP |
---------- ---------- ---------- ----------
SlTB:Bronze Silver Gold Platinum
---------- ---------- ---------- ----------
| 30 RP | | 30 RP | | 30 RP | | 40 RP |
| $1500 | | $1500 | | $1500 | | $1800 |
| 1200XP | | 1200XP | | 1200XP | | 1600XP |
---------- ---------- ---------- ----------
Requirements:
Tasks:
-------------------------------------------------------------------------------
*-Bric-a-Brac Day-
QP: 3
Approach: Finders Seekers
Bronze Silver Gold Platinum
---------- ---------- ---------- ----------
| 20 RP | | 30 RP | | 40 RP | | 50 RP |
| $900 | | $1350 | | $1800 | | $1800 |
| 1200XP | | 1600XP | | 2000XP | | 2500XP |
---------- ---------- ---------- ----------
+1 K +1 K +2 K
Requirements: Any Hero Sim
Tasks:
-------------------------------------------------------------------------------
-Eastern Promises-
QP: 3
Approach: For Science!, Get Out!
FS:Bronze Silver Gold Platinum
---------- ---------- ---------- ----------
| 10 RP | | 20 RP | | 30 RP | | 40 RP |
| $1000 | | $1250 | | $1500 | | $2000 |
| 800XP | | 1200XP | | 1600XP | | 2000XP |
---------- ---------- ---------- ----------
+2 WB -1 C +3 WB -1 C +3 WB -1 C +4 WB -1 C
GO:Bronze Silver Gold Platinum
---------- ---------- ---------- ----------
| 10 RP | | 20 RP | | 30 RP | | 30 RP |
| $1000 | | $1250 | | $1500 | | $2000 |
| 800XP | | 1200XP | | 1600XP | | 2000XP |
---------- ---------- ---------- ----------
+2 C -1 WB +3 C -1 WB +3 C -1 WB +4 C -1 WB
Requirements: Physician, Jacobian Priest
Tasks:
-------------------------------------------------------------------------------
-Evolution of Chinchilla-
QP: 3
Approach: Chinchilla of the Watcher, Heavy Metal
COTW:Bronze Silver Gold Platinum
---------- ---------- ---------- ----------
| 10 RP | | 30 RP | | 30 RP | | 40 RP |
| $360 | | $360 | | $900 | | $900 |
| 800XP | | 800XP | | 1200XP | | 1200XP |
---------- ---------- ---------- ----------
+1 S +2 S +1 C +2 S +1 C +3 S +1 C
HM: Bronze Silver Gold Platinum
---------- ---------- ---------- ----------
| 10 RP | | 30 RP | | 30 RP | | 40 RP |
| $0 | | $900 | | $1125 | | $1350 |
| 800XP | | 800XP | | 800XP | | 1600XP |
---------- ---------- ---------- ----------
+1 S +2 S +2 S +3 S
Requirements: Blacksmith WITH Peteran Priest, OR Blacksmith
Tasks:
Chinchilla of the Watcher:
Priest: Research Chinchillas for 2H
Collect Chillaweed in the Forest
Cook and Eat Chinchilli
Blacksmith: Discuss Chinchillas with Hunter
Investigate Chinchillas in Forest
Craft Chinchilla Trap
Chinchilla of the Watcher
Chillaweed requires 1 rabbit meat, 1 wheat and 1 spices in addition to
chillaweed. If your priest is not hungry, be sure eat it before someone else
grabs it.
Chinchilla Trap requires 1 Cheese and 1 Cruddium
-------------------------------------------------------------------------------
-Family Crest-
QP: 3
Approach: Knight Heraldry, Royal Heraldry
Bronze Silver Gold Platinum
---------- ---------- ---------- ----------
| 10 RP | | 20 RP | | 30 RP | | 40 RP |
| $1000 | | $1250 | | $1500 | | $2000 |
| 880XP | | 1320XP | | 1760XP | | 2200XP |
---------- ---------- ---------- ----------
KH: +2 S +2 K +1 S +2 K +1 S +2 K +2 S
RH: +1 K +2 K +2 K +3 K
Requirements: Knight OR Monarch
Tasks:
-------------------------------------------------------------------------------
-Foolishness-
QP: 3
Approach: Jest for a Day
Bronze Silver Gold Platinum
---------- ---------- ---------- ----------
| 20 RP | | 30 RP | | 40 RP | | 50 RP |
| $675 | | $900 | | $1125 | | $1350 |
| 1200XP | | 1600XP | | 2000XP | | 2500XP |
---------- ---------- ---------- ----------
+2 C -1 S +3 C -1 S +3 C -1 S +3 C
Requirements: Monarch
Tasks:
-------------------------------------------------------------------------------
*-Fountain of Legend-
This quest will give you a Legendary Trait
The tasks you need to perform for this quest will vary slightly depending on
the fatal flaw your character has. Because of the large number of flaws, I
will not have a complete list of tasks for this quest for every flaw. However,
I will leave place holders for them, and insert as I discover them. The actual
tasks you must perform are the same regardless of Hero Sim and their flaw.
QP: 3
Approach: Self-Improvement
Bronze Silver Gold Platinum
---------- ---------- ---------- ----------
| 10 RP | | 20 RP | | 20 RP | | 30 RP |
| $750 | | $1000 | | $1000 | | $1250 |
| 1200XP | | 1200XP | | 1600XP | | 2000XP |
---------- ---------- ---------- ----------
+1 S +1 WB +1 C +1 K
Requirements: Any Hero Sim WITH Monarch
Tasks:
Perform action that removes fatal flaw buff
(Compulsive Gambler- Play someone at game table)
Ask Townsperson about Fountain
Decision: Who will Trader Bart seek out to learn about the fountain?
---> Find the Fabled Peasant
Find the Fabled Peasant
Ask Monarch to Release Good Peasant
Decision: How will sim earn Good Peasant's Freedom?
---> Pay $200 for the Fine
---> Do the Time
Request Prisoner Exchange from Royal Advisor
Sign Warrant to Take the Rest of Good Peasant's Punishment
Give Royal Pardon to Executioner for Release
Get Answers from Good Peasant
Confront the Theif
Decision: How will Sim aquire the stolen map?
---> Use Force to Take the Map
Brawl with Thief
---> Use Coin to Buy the Map
Purchase Stolen Map for 50 coin
Begin the Search for the Fountan at the Forest
Infuse the Town Well with Drinking Water
Commune with the Fountain
Perform task that removes fatal flaw buff
(Compulsive Gambler- Cheat with 'Lucky Dice' One Last Time)
Make an Offering to the Fountain at the Well
Recieve fatal flaw buff and Return to Well
Return to the Fountain for Final Trial
Random Encounter Based on fatal flaw
(Compulsive Gambler- Choose Luck)
---> Locate the Virtuous Monk
Perform another action that removes fatal flaw buff
(Compulsive Gambler- Place huge bet at game table)
Talk to Monarch about the Vision
Browse a Bookshelf for Fountain Reference
Find and Read a Book of Fables at Village Shoppe
Perform action that removes fatal flaw buff
(Compuslive Gambler- Wager the Clothes off Sim's back at the Game Table
-------------------------------------------------------------------------------
-Free Time-
QP: 0
Approach:
Requirements:
Tasks:
-------------------------------------------------------------------------------
-Fur-
QP: 3
Approach: Bloody Harvest, Fur Protest, IT'S A TRAP!
BH:Bronze Silver Gold Platinum
---------- ---------- ---------- ----------
| 10 RP | | 20 RP | | 30 RP | | 40 RP |
| $1000 | | $1250 | | $1500 | | $2000 |
| 880XP | | 1320XP | | 1760XP | | 2200XP |
---------- ---------- ---------- ----------
+1 S +1 C +2 S +1 C +2 S +1 C +2 S +2 C
FP:Bronze Silver Gold Platinum
---------- ---------- ---------- ----------
| 20 RP | | 30 RP | | 40 RP | | 50 RP |
| $750 | | $1000 | | $1250 | | $1500 |
| 440XP | | 880XP | | 1320XP | | 1760XP |
---------- ---------- ---------- ----------
+1 C +1 C +1 S +1C +1 S +2 C +1 S
IAT:Bronze Silver Gold Platinum
---------- ---------- ---------- ----------
| 10 RP | | 20 RP | | 30 RP | | 40 RP |
| $750 | | $1000 | | $1250 | | $1500 |
| 440XP | | 880XP | | 1320XP | | 1760XP |
---------- ---------- ---------- ----------
+1 S +1 C +1 S +1 C +1 K +1 S +1 C +1 K +1 S +1 C +1 K +1 WB
Requirements: Knight, Any Hero, Blacksmith
Tasks:
-------------------------------------------------------------------------------
-Guilded Guilds-
QP: 3
Approach: Fighter's Guild, Bard's Guild, Mages Guild
Bronze Silver Gold Platinum
---------- ---------- ---------- ----------
| 20 RP | | 30 RP | | 40 RP | | 50 RP |
| $0 | | $0 | | $0 | | $ 0 |
| 1200XP | | 1600XP | | 2000XP | | 2500XP |
---------- ---------- ---------- ----------
FG: +1 S +2 S +2 S +3 S
BG: +1 C +2 C +2 C +3 C
MG: +1 K +2 K +2 K +3 K
Requirements: Level 5 Knight OR Bard OR Wizard
Tasks:
-------------------------------------------------------------------------------
-Goblins!-
QP: 4
Approach:
Bronze Silver Gold Platinum
---------- ---------- ---------- ----------
| 30 RP | | 30 RP | | 30 RP | | 40 RP |
| $1500 | | $1500 | | $1500 | | $1800 |
| 1200XP | | 1200XP | | 1200XP | | 1600XP |
---------- ---------- ---------- ----------
:Bronze Silver Gold Platinum
---------- ---------- ---------- ----------
| 30 RP | | 30 RP | | 30 RP | | 40 RP |
| $1500 | | $1500 | | $1500 | | $1800 |
| 1200XP | | 1200XP | | 1200XP | | 1600XP |
---------- ---------- ---------- ----------
Requirements: Peteran Priest, Jacoban Priest, Wizard
Tasks:
-------------------------------------------------------------------------------
-Hungry Hungry Hamfast-
QP: 3
Approach: Deal with the Peasants!, Don't Die, Hamfast!, Promote the Cause
DWTP:Bronze Silver Gold Platinum
---------- ---------- ---------- ----------
| 20 RP | | 30 RP | | 40 RP | | 50 RP |
| $1000 | | $1250 | | $1500 | | $2000 |
| 880XP | | 1320XP | | 1760XP | | 2200XP |
---------- ---------- ---------- ----------
+1 WB +2 WB +2 WB +3 WB
DDH:Bronze Silver Gold Platinum
---------- ---------- ---------- ----------
| 10 RP | | 20 RP | | 30 RP | | 40 RP |
| $1000 | | $1250 | | $1500 | | $2000 |
| 880XP | | 1320XP | | 1760XP | | 2200XP |
---------- ---------- ---------- ----------
+2 WB +3 WB +3 WB +4 WB
PTC:Bronze Silver Gold Platinum
---------- ---------- ---------- ----------
| 10 RP | | 20 RP | | 30 RP | | 40 RP |
| $1000 | | $1250 | | $1500 | | $2000 |
| 880XP | | 1320XP | | 1760XP | | 2200XP |
---------- ---------- ---------- ----------
+1 WB +1 C +2 WB +1 C +2 WB +1 C +2 WB +2 C
Requirements: Monarch, Physician, Bard
Tasks:
-------------------------------------------------------------------------------
-King For A Day-
QP: 3
Approach: I will do it!
Bronze Silver Gold Platinum
---------- ---------- ---------- ----------
| 20 RP | | 30 RP | | 40 RP | | 50 RP |
| $750 | | $1000 | | $1250 | | $1500 |
| 1320XP | | 1760XP | | 2200XP | | 2750XP |
---------- ---------- ---------- ----------
+1 WB +2 WB +2 WB +3 WB
Requirements: Any Hero
Tasks:
-------------------------------------------------------------------------------
-Power Grab-
QP: 2
Approach: Gain Domestic Support, Gain Foreign Support
GDS:Bronze Silver Gold Platinum
---------- ---------- ---------- ----------
| 10 RP | | 20 RP | | 30 RP | | 40 RP |
| $400 | | $750 | | $750 | | $750 |
| 440XP | | 880XP | | 1320XP | | 1760XP |
---------- ---------- ---------- ----------
+1 S +2 S +2 S +2 S +1 K
GFS:Bronze Silver Gold Platinum
---------- ---------- ---------- ----------
| 10 RP | | 20 RP | | 30 RP | | 30 RP |
| $400 | | $750 | | $1000 | | $1250 |
| 440XP | | 880XP | | 1320XP | | 1760XP |
---------- ---------- ---------- ----------
+1 S +2 S +2 S +3 S
Requirements: Monarch
Tasks:
Gain Domestic Support:
Hold Court
Decision: How should you delve into politics?
---> National Scale
Pass An Edict
Gather Thoughts
---> Study Books
Read "Peace, Love, Happiness."
Read "Rise and Fall of the Tyrants"
Gather Thoughts
Decision: Best way to connect with populace?
---> Firmly clasp each outstretched hand
Get Feedback (3)
Go to Town Square at 0700
Ask About Troubles (4)
Sign Autograph
Draw Water From Well for Peasant
Clear Bandits from Forest Entrance
---> Kill Bandit
Challenge To The Death
---> Scare Bandit
Challenge to Duel
---> Give a speech
Get Feedback (3)
Write the Speech
Practice Speech in a Mirror
Spread the word (3)
Give Speech at Town Square
Gain Foreign Support:
View Political Situation (From Tactical Map)
Draw Up Crafthole Invitation
Draw Up Tredony Invitation
Give Assignment to Royal Advisor
Wait for Royal Advisor to Return with Foreign Dignitaries (1H)
Listen to Royal Advisor's Detailed Report
Welcome Smithmaster to Kingdom
Welcome Merchant Prince to Kingdom
Decision: Merchant Prince loves to Love
---> I'll seduce the leader and then use it as blackmail
Become friends with Merchant Prince
Compliment Merchant Prince's Dashing Good Looks
Coyly Flirt with Merchant Prince
Use Best Chat-Up Line with Merchant Prince
Ask Merchant Prince about his Spouse
Plan Secret Rendezvous
Have Royal Advisor Impersonate You
Wait for your Advisor to Return
Get Royal Advisor's Report
Confront Merchant Prince with Undergarments
---> I'll teack them some new tricks to rekindle the flame
Become Friends with Merchant Prince's Spouse
Make Shopping List
Send Royal Advisor Out Shopping
Wait for Your Advisor to Return
Send a Makeover Request to the Village Barber
Send Tredony Spouse to the Village for a Makeover
Wait for Tredony Spouse to Return
Checkout Tredony Spouse's New Look
Send Tredony Spouse to Meet Advisor for Training
Wait for Practice Session to End
Send Merchant Prince to meet Spouse
Wait for the Lovers to Return
Check Merchant Prince's Loyalty Status
Decision: Smithmaster loves sweets
---> Give her poisoned candy, and then offer the antidote
Send off Royal Advisor on Errands
Give Advisor 50 Simoles for Shopping
Wait for Royal Advisor to Return (1H)
Ask Advisor for Supplies
Serve Tampered Drink to Crafthole Protector
Serve Tampered Drink to Smithmaster
Give Smithmaster Antidote in Exchange for Loyalty
---> I'll gain support by impressing Smithmaster
Send off Royal Advisor on Errands
Give Advisor 50 Simoles for Shopping
Wait for Royal Advisor to Return (1H)
Ask Advisor for Supplies
Read "Sweet Book of Sweets"
Serve Smithmaster a Goblet of Sweet Sunshine Sangria
Exchange Recipe For Loyalty
Gaining Domestic Support:
After holding court there are two ways to delve into politics. One is to start
action, and the other is to read up first. Either way both lead to gathering
your thoughts and making the next big decision. Giving a speech is
the easier option and also quicker to accomplish, because if you choose firmly
grasp each ourstretched hand you need to wait until 0700 to complete the next
task. In my case it was just past 0900 and I had to just sit there and kill
time until then. Giving a speech options are very straight forward, while you
may have difficulty with choosing FIrmly Clasp because you need to fight a
bandit that has some skill. If you haven't leveled your monarch sufficiently
(Which you should have close to being maxed out if you're playing right) then
take some time here to get a level or two to ensure success. Realize that going
to the forest for any reason before dueling the bandit will lead to the bandit
attacking you and you will not be able to cancel the action. I went there to
hunt a bear and was attacked. Even if you choose to kill the bandit, your
character will only be knocked out if they loose all health or stamina! I can
confirm this because I let myself be defeated twice, and nothing happens,
apart from having to wait to recover and many negative buffs due to injury.
If you choose duel to the death and knock the bandit out, choose send to pit
and after they regain consciousness the constible will take them away.
Otherwise, the grim reaper will do his business. If you knock him out, and it
is your last task, quest complete.
No matter what course of action you take, you end up with the same rewards.
Gaining Foreign Support:
You begin this version of Power Grab by checking out the Political Situation
via Tactical Map. Now this is the actual object your sim interacts with, NOT
the one via Kingdom View. Draw up both invitations and give them to the Royal
Advisor. Kill an hour until they return, and greet them. When you talk to your
advisor she gives you some inside information on the two dignitaries, and you
are provided with two options for both of them. Note: This quest will NOT
affect territory loyalty. Despite your quest actions, the only way to increase
territory loyalty is through the passing of edicts.
I focused on one at a time, as there are quite a few actions you must perform.
The gender of the dignitaries will vary based on you Monarch sim's gender.
Smithmaster: Poison- If you choose to poison the Smithmaster and Protector, you
may get to the point where you need to serve a tampered drink. Since there are
no quest markers, you may be stuck for a while. If you do not yet have a beer
cask, purchase one, and when you select it in Live Mode, choose Brew and select
the adult beverage of your choice. Once brewed, you can choose to serve
tampered drink, and then the 10-year itch poison. After preparing it, you must
choose who to serve it to. I intentionally served it to the wrong person, and
didn't seem to do anything. Once you serve them both the poison and spill the
beans, you are then able to administer the antidote. Waiting to do so will not
cause them to die and fail your quest.
Smithmaster: Impressing- Here you choose to impress the Smithmaster with a good
sweet brew. Send off the advisor with 50 Simoles, and get the supplies when
they return. Read the book of sweets, then buy a cask if you do not own one yet
and brew the Sangria. You may need to purchase a honey if you do not have one
in your inventory, as the recipe requires one. Serve the Smithmaster a drink
from the cask, and you will win his support in exchange for the recipe.
Merchant Prince: Seducing- Choosing this option requires you to become friends
with the Prince. After becoming friends, do a bit of flirting by choosing the
three special actions, then ask about his spouse. He doesn't seem to care in
the slightest, so we'll lure him in more by planing a secret rendezvous. Of
course, we don't like to do our own dirty work, so we'll send our ever faithful
royal advisor to impersonate you and get the report when they come back. You
will recieve some undergarments that are sure to come in handy as blackmail.
Confront the merchant prince, and you'll earn, although rather underhandedly,
his support.
Merchant Prince: Rekindling- Here you will play matchmaker for a while (in a
way) by becoming friends with the Prince's spouse and then planning a makeover
session! YAY! send your royal advisor out with a shopping list and go to the
messenger post box to make an appointment with the village barber. Send the
spouse there, and wait for your advisor and the spouse to return. Get the
risque supplies from the advisor, and check out the awesome hairdo the spouse
has before sending her with your advisor off to the woods to practice some
dirty dancing. When your advisor returns, send off the Merchant Prince to her,
and wait for them to come back. Have a chat, and you'll discover that he had
a few interesting experiences, and give you his loyalty.
-------------------------------------------------------------------------------
-O Fortuna-
QP: 3
Approach: Enter Fotune Festival
Bronze Silver Gold Platinum
---------- ---------- ---------- ----------
| 20 RP | | 10 RP | | 30 RP | | 40 RP |
| $675 | | $900 | | $1125 | | $1350 |
| 800XP | | 1200XP | | 1600XP | | 2000XP |
---------- ---------- ---------- ----------
Requirements: Any Hero excluding Monarch
Tasks:
-------------------------------------------------------------------------------
-Prelude to a Plague
QP: 3
Approach: Pandemic Preperations
Bronze Silver Gold Platinum
---------- ---------- ---------- ----------
| 30 RP | | 30 RP | | 30 RP | | 40 RP |
| $1500 | | $1500 | | $1500 | | $1800 |
| 1200XP | | 1200XP | | 1200XP | | 1600XP |
---------- ---------- ---------- ----------
+2 WB +2 WB +1 K +2 WB +1 K +3 WB +1 K
Requirements: Physician AND Merchant
Tasks:
-------------------------------------------------------------------------------
-Royal Assassination-
QP: 4
Approach: The Monarch's Medicine, Sly Slaying
FS:Bronze Silver Gold Platinum
---------- ---------- ---------- ----------
| 10 RP | | 30 RP | | 40 RP | | 50 RP |
| $675 | | $900 | | $1125 | | $1350 |
| 800XP | | 1200XP | | 1600XP | | 2000XP |
---------- ---------- ---------- ----------
+2 WB +3 WB +3 WB +4 WB
GO:Bronze Silver Gold Platinum
---------- ---------- ---------- ----------
| 10 RP | | 20 RP | | 30 RP | | 40 RP |
| $675 | | $900 | | $1125 | | $1350 |
| 800XP | | 1200XP | | 1600XP | | 2000XP |
---------- ---------- ---------- ----------
+2 WB +1 S +3 WB +1 S +3 WB +1 S +3 WB +2 S
Requirements: Physician, Spy
Tasks:
-------------------------------------------------------------------------------
-Royal Holiday-
QP: 2
Approach: A Little Time Off
Bronze Silver Gold Platinum
---------- ---------- ---------- ----------
| 20 RP | | 30 RP | | 30 RP | | 30 RP |
| $0 | | $0 | | $0 | | $0 |
| 880XP | | 1320XP | | 1320XP | | 1760XP |
---------- ---------- ---------- ----------
+1 C -1 S +2 C -1 S +2 C +2C
Requirements: Monarch
Tasks:
-------------------------------------------------------------------------------
-Royal Review-
QP: 2
Approach: Imperial Inspection, Bloodletter's License
Bronze Silver Gold Platinum
---------- ---------- ---------- ----------
| 10 RP | | 20 RP | | 20 RP | | 30 RP |
| $750 | | $1000 | | $1250 | | $1250 |
| 1320XP | | 1320XP | | 1320XP | | 1760XP |
---------- ---------- ---------- ----------
II: +1 S +1 S +1 S +1 C
BL: +1 WB +1 WB +1 WB +1 K
Requirements: Monarch OR Physician WITH Monarch
Tasks:
-------------------------------------------------------------------------------
-Seven Mechanical Arts-
QP: 3
Approach:
Bronze Silver Gold Platinum
---------- ---------- ---------- ----------
| 30 RP | | 30 RP | | 30 RP | | 40 RP |
| $1500 | | $1500 | | $1500 | | $1800 |
| 1200XP | | 1200XP | | 1200XP | | 1600XP |
---------- ---------- ---------- ----------
Bronze Silver Gold Platinum
---------- ---------- ---------- ----------
| 30 RP | | 30 RP | | 30 RP | | 40 RP |
| $1500 | | $1500 | | $1500 | | $1800 |
| 1200XP | | 1200XP | | 1200XP | | 1600XP |
---------- ---------- ---------- ----------
Requirements: Blacksmith
Tasks:
-------------------------------------------------------------------------------
*-The Fisherman's Challenge-
QP: 3
Approach: Compete
Bronze Silver Gold Platinum
---------- ---------- ---------- ----------
| 20 RP | | 30 RP | | 40 RP | | 50 RP |
| $750 | | $1000 | | $1250 | | $1500 |
| 440XP | | 880XP | | 1320XP | | 1760XP |
---------- ---------- ---------- ----------
+1 WB +1 WB +1 C +1 WB +1 C +2 WB +1 C
Requirements: Any Hero Sim
Tasks:
-------------------------------------------------------------------------------
-The Legend of the Talking Frog-
QP: 4
Approach: Talking Frog's Legs, A Toadry Romance
TFL:Bronze Silver Gold Platinum
---------- ---------- ---------- ----------
| 20 RP | | 30 RP | | 40 RP | | 50 RP |
| $400 | | $750 | | $1000 | | $1250 |
| 880XP | | 1320XP | | 1760XP | | 2200XP |
---------- ---------- ---------- ----------
+1 WB +1 K +1 WB +2 K +1 WB +2 K +2 WB +2 K
ADR:Bronze Silver Gold Platinum
---------- ---------- ---------- ----------
| 20 RP | | 30 RP | | 40 RP | | 50 RP |
| $750 | | $1000 | | $1250 | | $1500 |
| 1320XP | | 1760XP | | 2200XP | | 2750XP |
---------- ---------- ---------- ----------
+1 S +2 S +2 S +3 S
Requirements: Any Hero Sim and Monarch OR Any Non-Physician Hero Sim and
Physician
Tasks:
-------------------------------------------------------------------------------
-The Rise of a Playwright-
QP: 2
Approach: Hard Work, Play-garism
HW:Bronze Silver Gold Platinum
---------- ---------- ---------- ----------
| 30 RP | | 30 RP | | 30 RP | | 40 RP |
| $1500 | | $1500 | | $1500 | | $1800 |
| 1200XP | | 1200XP | | 1200XP | | 1600XP |
---------- ---------- ---------- ----------
P: Bronze Silver Gold Platinum
---------- ---------- ---------- ----------
| 30 RP | | 30 RP | | 30 RP | | 40 RP |
| $1500 | | $1500 | | $1500 | | $1800 |
| 1200XP | | 1200XP | | 1200XP | | 1600XP |
---------- ---------- ---------- ----------
Requirements: Bard
Tasks:
-------------------------------------------------------------------------------
-The Witch is Back-
QP: 4
Approach: A Witch No More, Delightful Wedding, Counterspellin'
Bronze Silver Gold Platinum
---------- ---------- ---------- ----------
| 30 RP | | 30 RP | | 30 RP | | 40 RP |
| $1500 | | $1500 | | $1500 | | $1800 |
| 1200XP | | 1200XP | | 1200XP | | 1600XP |
---------- ---------- ---------- ----------
Bronze Silver Gold Platinum
---------- ---------- ---------- ----------
| 30 RP | | 30 RP | | 30 RP | | 40 RP |
| $1500 | | $1500 | | $1500 | | $1800 |
| 1200XP | | 1200XP | | 1200XP | | 1600XP |
---------- ---------- ---------- ----------
Bronze Silver Gold Platinum
---------- ---------- ---------- ----------
| 30 RP | | 30 RP | | 30 RP | | 40 RP |
| $1500 | | $1500 | | $1500 | | $1800 |
| 1200XP | | 1200XP | | 1200XP | | 1600XP |
---------- ---------- ---------- ----------
Requirements:
Tasks:
-------------------------------------------------------------------------------
-Wag The Dog-
QP: 3
Approach: Behind the Scenes, Spin Doctor
BTS:Bronze Silver Gold Platinum
---------- ---------- ---------- ----------
| 20 RP | | 30 RP | | 40 RP | | 50 RP |
| $900 | | $1350 | | $1350 | | $1800 |
| 1600XP | | 2000XP | | 2500XP | | 2500XP |
---------- ---------- ---------- ----------
+1 K +1 S +1 K +1 S +1 K +1 S +2 K
SD:Bronze Silver Gold Platinum
---------- ---------- ---------- ----------
| 20 RP | | 20 RP | | 30 RP | | 40 RP |
| $900 | | $1125 | | $1350 | | $1800 |
| 1600XP | | 2000XP | | 2500XP | | 2500XP |
---------- ---------- ---------- ----------
+2 K +3 K +3 K +4 K
Requirements: Monarch WITH Spy, Monarch WITH Physichian
Tasks:
-------------------------------------------------------------------------------
-War Games-
QP: 3
Approach:
Bronze Silver Gold Platinum
---------- ---------- ---------- ----------
| 20 RP | | 30 RP | | 40 RP | | 50 RP |
| $900 | | $1350 | | $1350 | | $1800 |
| 1600XP | | 2000XP | | 2500XP | | 2500XP |
---------- ---------- ---------- ----------
Bronze Silver Gold Platinum
---------- ---------- ---------- ----------
| 20 RP | | 20 RP | | 30 RP | | 40 RP |
| $900 | | $1125 | | $1350 | | $1800 |
| 1600XP | | 2000XP | | 2500XP | | 2500XP |
---------- ---------- ---------- ----------
Requirements: Knight
Tasks:
-------------------------------------------------------------------------------
-Wedding-
QP: 2
Approach:
Bronze Silver Gold Platinum
---------- ---------- ---------- ----------
| 20 RP | | 30 RP | | 40 RP | | 50 RP |
| $900 | | $1350 | | $1350 | | $1800 |
| 1600XP | | 2000XP | | 2500XP | | 2500XP |
---------- ---------- ---------- ----------
Bronze Silver Gold Platinum
---------- ---------- ---------- ----------
| 20 RP | | 20 RP | | 30 RP | | 40 RP |
| $900 | | $1125 | | $1350 | | $1800 |
| 1600XP | | 2000XP | | 2500XP | | 2500XP |
---------- ---------- ---------- ----------
Requirements:
Tasks:
-------------------------------------------------------------------------------
-Recipes-
-------------------------------------------------------------------------------
Not all recipes will allow the crafting of an item just by having the items
needed. For instance, there are special weapons and armor that require either
the recipe book or a high enough smithing level to create. If the item appears
in grey when selecting the item used to make it, you are able to make it, but
lack the required items.
Food- Cauldron
Bear Soup- 1 bear meat
Bear Stew- Large- 1 bear meat, 1 cabbage, 1 mushroom, 2 potato
Boar Soup 1 boar meat
Boar Stew- Large- 1 boar meat, 1 cabbage, 1 mushroom
Double Boar Stew- Large- 2 boar meat, 1 cabbage, 1 onion
Eel Stew- Large- 1 cabbage, 1 eel, 1 egg, 1 onion
Fish Stew- Large- 1 herring, 1 trout
Frog Stew- Large- 2 frog, 1 potato
Fowl Soup- 1 fowl meat
Frog Soup- 1 frog
Gruel- None
Herring Soup- 1 Herring
Hunter's Stew- Large- 1 bear meat, 1 boar meat, 1 fowl meat, 1 rabbit
meat, 1 venison
Meat Soup- 1 haunch of meat
Mushroom Soup- 1 mushroom
Onion Soup- 1 onion
Pigeon Soup- 1 pigeon meat
Potato Soup- 1 potato
Rabbit Soup- 1 rabbit meat
Rabbit Stew-Large- 1 rabbit meat, 1 turnip
Salmon Soup- 1 salmon
Seafood Stew-Large- 1 potato, 1 salmon, 1 trout
Seed Porridge- 4 seeds
Stewed Fowl- Large- 1 fowl meat, 1 potato, 1 turnip
Sweet Porridge- Large- 1 apple, 1 barley, 1 honey
Swordfish Soup- 1 swordfish
Tench Soup- 1 tench
Trout Soup- 1 trout
Turbot Soup- 1 turbot
Turnip Soup- 1 turnip
Vegitable Stew- Large- 1 cabbage, 1 mushroom, 1 onion, 1 turnip
Venison Soup- 1 venison
Venison Stew- Large- 1 cabbage, 1 cheese, 1 onion, 1 venison
Whale Soup- 1 whale meat
Whale Stew- Large- 2 whale meat
Food- Stove
Apple Pie - Large 2 Apple, 3 Barley, 1 Egg, 1 Honey
Barley Bread - Large 3 Barley
Boar Pie 1 Boar Meat
Broiled Boar 1 Boar Meat
Broiled Eel 1 Eel
Broiled Fowl 1 Fowl Meat
Broiled Frog 1 Frog
Broiled Herring 1 Herring
Broiled Meat 1 Haunch of Meat
Broiled Pigeon 1 Pigeon
Broiled Rabbit 1 Rabbit Meat
Broiled Salmon 1 Salmon
Broiled Swordfish 1 Swordfish
Broiled Tench 1 Tench
Broiled Trout 1 Trout
Broiled Turbot 1 Turbot
Broiled Venison 1 Venison Meat
Broiled Whale 1 Whale Meat
Cheese Pie - Large 3 Cheese, 3 Egg, 3 Wheat
Eel Pie - Large 1 Eel, 1 Egg, 1 Spices, 1 Wheat
Feast Bread - Large 3 Egg, 3 Grapes, 3 Wheat
Fine Loaf - Large 3 Wheat
Flat Bread None
Fowl Pie - Large 1 Fowl Meat, 1 Egg, 1 Spices, 1 Wheat Hunting
Royal Custard 3 Egg, 3 Honey, 3 Spices, 3 Wheat
Food- Spit
Bear Steak - Large 1 Bear Meat, 1 Cabbage, 1 Mushroom
Braised Boar - Large 1 Boar Meat, 1 Cheese, 1 Egg
Braised Whale - Large 1 Mushroom, 1 Whale Meat, 1 Whale Meat
(Choice Cut)
Deer Jerky 1 Salt, 1 Spices, 1 Venison
Delicious Venison - Large 1 Cheese, 1 Potato, 1 Venison
Fried Fowl - Large 1 Fowl Meat, 1 Mushroom, 1 Turnip
Grilled Trout - Large 1 Potato, 1 Spices, 1 Trout
Roast Bear 1 Bear Meat
Roast Rat None
Roasted Boar 1 Boar Meat
Roasted Eel 1 Eel
Roasted Fowl 1 Fowl Meat
Roasted Frog 1 Frog
Roasted Herring 1 Herring
Roasted Meat 1 Haunch of Meat
Roasted Pigeon 1 Pigeon
Roasted Rabbit 1 Rabbit Meat
Roasted Salmon 1 Salmon
Roasted Swordfish 1 Swordfish
Roasted Tench 1 Tench
Roasted Trout 1 Trout
Roasted Turbot 1 Turbot
Roasted Venison 1 Venison
Roasted Whale 1 Whale Meat
Royal Rabbit - Large 1 Cheese, 1 Potato, 1 Rabbit Meat
Seasoned Boat Meat - Large 1 Boar Meat, 1 Onion, 1 Spices
Spiced Pheasant - Large 1 Fowl Meat, 1 Potato, 1 Spices
Spiced Venison - Large 1 Spices, 1 Turnip, 1 Venison
Sweat Bear - Large 1 Apple, 1 Bear Meat
Sweet Swordfish - Large 1 Honey, 1 Spices, 1 Swordfish
Unicornucopia - Large 1 Bear Meat, 1 Boar Meat, 1 Rabbit Meat, 1
Spices, 1 Unicorn Meat, 1 Venison
-Potions-
Physician-
Drunk-Me-Not 3 Bloodmoss, 1 Eaglewood, 2 Sagewort
Moderate Curative Tonic 5 Grassweed, 2 Valoroot, 3 Wildflower
Strong Curative Tonic 1 Angelweed, 3 Grassweed, 2 Lordleaf, 3 Valoroot,
2 Wildflower
Strong Health Salve 1 Angelweed, 4 Bloodmoss, 2 Lordleaf, 3 Valoroot
Weak Curative Tonic 3 Grassweed, 1 Valoroot, 2 Wildflower
Weak Health Salve 3 Bloodmoss, 2 Valoroot, 1 Wildflower
Wizard-
Drunk-Me-Not 3 Bloodmoss, 1 Eaglewood, 2 Sagewort
Elixer of Enchantment 1 Angelweed, 2 Grassweed, 3 Lordleaf, 2 Phosphorus
Elixir of Allure 3 Grassweed, 1 Phosphorus, 2 Valoroot
Flame Sword Enchantment 2 Adamantle, 2 Azurite, 2 Mana Stone, 2
Phosphorus
Frost Imbuement 1 Grassweed , 1 Lordleaf , 1 Sagewort
Luck Potion 1 Electrum, 1 Grassweed, 2 Sagewort, 2 Seeds
Mystic Grog 2 Belladonna, 3 Grassweed, 1 Lordleaf, 1 Well
Water
Transmuting Agent 2 Belladonna, 2 Nightshade, 3 Sagewort
Wizard's Staff Core 1 Azurite, 2 Mana Stone, 1 Nightshade
Spy-
Coagulating Compound 3 Bloodmoss, 1 Nightshade, 2 Sagewort
Combustion Cordial 2 Eaglewood, 2 Grassweed, 2 Seeds
Mystic Grog 3 Grassweed , 1 Lordleaf, 1 Well Water
Pestilence Poison 3 Belladonna, 3 Bloodmoss, 2 Nightshade, 1
Sagewort
Potion of Preparation 1 Belladonna, 2 Eaglewood, 2 Wildflowers
Rejuvenating Reagent 1 Angelweed, 2 Bloodmoss, 1 Nightshade, 2 Valoroot
Sleeping Draught 3 Belladonna, 4 Grassweed, 2 Nightshade,
1 Wildflower
Stabby Potion 1 Belladonna, 1 Nightshade
Truth Tonic 2 Belladonna, 4 Grassweed, 3 Sagewort
Vomicious Venom 3 Belladonna, 1 Lordleaf, 2 Seeds
Smithing
-Armor-
Admantle Battleplate 4 Adamantle, 4 Electrum, 6 Mithral
Advortonian Scale 4 Electrum, 5 Ferrous, 2 Phosphorus
Angelsguard 3 Electrum, 5 Mana Stone, 8 Mithral,
Mystical Metal Fragment
Bear Hide Armor 2 Bear Meat, 2 Ferrous
Chainmail 7 Ferrous
Crude Plate Mail 4 Cruddium, 5 Ferrous
Darkstone Bulwark 2 Azurite, 7 Mana Stone, 7 Mithral
Doomplate 4 Adamantle, 4 Mithral, 3 Mystical Metal
Fragment, Unicorn Horn
Knight's Plate 6 Ferrous, 2 Mithral, 3 Phosphorus
Lord's Plate 2 Azurite, 4 Ferrous, 4 Mithral,
2 Phosphorus
Plate Mail 3 Cruddium, 8 Ferrous
Ramshackle Chestguard 7 Cruddium
Spiked Carapace 3 Adamantle, Crab Bandit's Shell,
4 Ferrous
Steel Plate Mail 7 Ferrous, 3 Phosphorus
-Hammers-
Cruddium Hammer 5 Cruddium
Ferrous Hammer 2 Cruddium, 5 Ferrous
Steel Hammer 5 Ferrous, 3 Phosphorus
Crab Hammer 2 Electrum, 2 Ferrous, 2 Phosphorus,
1 Small Chunk of Mineral
Watcher's Hammer 3 Adamantle, 3 Electrum, 4 Mithral
Hammer of the Mechanical Arts 7 Badge of Mechanical Art, 3 Mithral
Angelshammer 2 Adamantle, 2 Azurite, 3 Mana Stone,
5 Mithral, Mystical Metal Fragment
-Paddles-
Rustic Paddle 3 Ferrous
Expert Paddle 2 Electrum, 2 Ferrous, 2 Phosphorus
Excalipaddle 2 Adamantle, 3 Mithral
-Staves-
Basic Staff 1 Cruddium
Staff of the Watcher 3 Electrum, 3 Ferrous, Wizard's Staff
Core
Staff of Indeterminate Evil 4 Mithral, 2 Phosphorus, Wizard's Staff
Core
Magical Staff 3 Adamantle, 4 Mithral, Wizard's Staff
Core
Doomstaff 3 Adamantle, Arcane Edge, 2 Mana Stone,
7 Soul Fragment, Wizard's Staff Core
-Swords-
Angel's Talon 10 Mithral, 3 Mystical Metal Fragment
Crude Longsword 5 Cruddium
Doomsword 4 Adamantle, 1 Doomsword Blade,
1 Doomsword Hilt, 4 Mana Stone, 3 Mithral
Embossed Longsword 2 Adamantle, 2 Electrum, 3 Ferrous,
2 Phosphorus
Fiery Embossed Longsword Flame Sword Enchantment, Embossed
Longsword
Fiery Greatsword Flame Sword Enchantment, Greatsword
Fiery Mithral Longsword Flame Sword Enchantment, Mithral
Longsword
Fiery Precise Scimitar Flame Sword Enchantment, Precise
Scimitar
Fiery Steel Longsword Flame Sword Enchantment, Steel Longsword
Greatsword 3 Cruddium, 6 Ferrous
Longclaw 4 Ferrous, 3 Mithral, Crab Bandit's Shell
Longsword 5 Ferrous
Mana's Edge 5 Mana Stone, 7 Mithral
Mithral Longsword 3 Adamantle, 5 Mithral
Precise Scimitar 4 Ferrous, 2 Mithral, 2 Phosphorus
Royal Longsword
Steel Longsword 5 Ferrous, 2 Phosphorus
Sword of the Chinchilla 7 Ferrous, 1 Mana Stone, 3 Phosphorus
Tooth of Jacob 1 Adamantle, 1 Mithral, 2 Watched Water,
1 Watcher's Blade
Untempered Longsword 2 Cruddium, 3 Ferrous
Watcher's Blade 1 Adamantle, 2 Consecrated Well Water,
7 Ferrous, 2 Phosphorus
-------------------------------------------------------------------------------
-Items-
-------------------------------------------------------------------------------
-Foods-
Fowl Meat
Obtained: Village Shoppe
Price: 15
Sell: 13
Use: Makes Fowl Soup
Frog
Obtained: Village Shoppe
Price: 40
Sell: 34
Use: Makes Frog Soup
Turbot
Obtained: Village Shoppe, fishing
Price: 32
Sell: 28
Use:
Cheese
Obtained: Village Shoppe
Price: 23
Sell: 23
Use:
Apple
Obtained: Village Shoppe
Price: 5
Sell: 5
Use:
Wheat
Obtained: Village Shoppe
Price: 5
Sell: 5
Use: Used to brew beer
Barley
Obtained: Village Shoppe
Price: 18
Sell: 16
Use: Used to make Barley Bread
Tench
Obtained: Village Shoppe, fishing
Price: 10
Sell: 9
Use:
Salmon
Obtained: Village Shoppe, fishing
Price: 50
Sell: 43
Use:
Trout
Obtained: Village Shoppe, fishing
Price: 50
Sell: 9
Use:
Boar Meat
Obtained: Village Shoppe, hunting
Price: 75
Sell: 64
Use:
Pigeon
Obtained: Village Shoppe
Price: 5
Sell: 5
Use:
Mushroom
Obtained: Village Shoppe
Price: 15
Sell: 13
Use: Make Mushroom Soup or trade to neighboring countries as Merchant
Onion
Obtained: Village Shoppe
Price: 4
Sell: 4
Use:
Turnip
Obtained: Village Shoppe
Price: 6
Sell: 6
Use:
Egg
Obtained: Village Shoppe
Price: 12
Sell: 11
Use:
Spices
Obtained: Village Shoppe
Price:54
Sell: 46
Use:
Honey
Obtained: Village Shoppe
Price: 42
Sell: 36
Use:
Cabbage
Obtained: Village Shoppe
Price: 2
Sell: 2
Use:
Eel
Obtained: Village Shoppe, fishing
Price: 26
Sell: 23
Use:
Swordfish
Obtained: Village Shoppe, fishing
Price: 64
Sell: 55
Use:
Potato
Obtained: Village Shoppe
Price: 13
Sell: 12
Use:
Herring
Obtained: Village Shoppe, Fishing
Price: 9
Sell: 8
Use:
Venison
Obtained: Village Shoppe
Price: 40
Sell: 34
Use:
Grapes
Obtained: Village Shoppe
Price: 14
Sell: 11
Use:
Bear Meat
Obtained: Village Shoppe, hunting
Price: 55
Sell: 47
Use:
Rabbit Meat
Obtained: Village Shoppe
Price: 25
Sell: 22
Use:
-Items-
Bottle of Ink
Obtained: Village Shoppe
Price: 10
Sell:
Use:
Eaglewood
Obtained: Village Shoppe, harvesting
Price: 12
Sell:
Use:
Electrum
Obtained: Village Shoppe, Mining
Price: 20
Sell:
Use: Smithing
Fiddle
Obtained: Village Shoppe
Price: 200
Sell:
Use:
Phosphorus
Obtained: Village Shoppe, Mining
Price: 7
Sell:
Use: Smithing and Trading
Seeds
Obtained: Village Shoppe, harvesting
Price: 2
Sell:
Use:
Weak Curative Tonic
Obtained: Village Shoppe, Alchemy, Physician
Price: 60
Sell:
Use: Used to heal various illneses (not wounds)
Leech
Obtained: Village Shoppe, fishing
Price: 2
Sell:
Use: Physician uses for healing
Map to Effenmont
Obtained: Village Shoppe
Price: 3150
Sell:
Use:
Belladonna
Obtained: Village Shoppe, harvesting
Price: 12
Sell:
Use:
4
Lordleaf
Obtained: Village Shoppe, harvesting
Price: 18
Sell:
Use:
Adamantle
Obtained: Village Shoppe, Mining
Price: 35
Sell:
Use: Smithing
Crafthole Energy Potion
Obtained: Village Shoppe
Price: 50
Sell:
Use: Gives a bit of energy for an hour, then a crash
Azurite
Obtained: Village Shoppe, mining
Price: 24
Sell:
Use: Smithing
Whaler's Whaleboat
Obtained: Village Shoppe
Price: 800
Sell:
Use:
Weak Health Salve
Obtained: Village Shoppe, Alchemy, Physician
Price: 60
Sell:
Use: Heals wounds
Whaling Harpoon
Obtained: Village Shoppe
Price: 100
Sell:
Use:
Ferrous
Obtained: Village Shoppe, Mining
Price: 10
Sell:
Use: Smithing
Valoroot
Obtained: Village Shoppe, harvesting
Price: 10
Sell:
Use:
Bloodmoss
Obtained: Village Shoppe, harvesting
Price: 4
Sell:
Use:
Grassweed
Obtained: Village Shoppe, harvesting
Price: 6
Sell:
Use:
Sagewort
Obtained: Village Shoppe, harvesting
Price: 16
Sell:
Use:
Map to Gastrobury
Obtained: Village Shoppe
Price: 1500
Sell:
Use:
Nightshade
Obtained: Village Shoppe, harvesting
Price: 18
Sell:
Use:
Churdle's Potion
Obtained: Random Encounter travelling to Village Shoppes
Price: -
Sell: $10
Use: Causes Churdle Pain! Buff (Don't drink it!)
-Equipment-
All Equipment bought at the Village Shoppe are of normal quality. When
crafting
the equipment there is the ability to create Excellent and Legendary items
which increase stats and lower weights
sa
GROUP NAME STATS PRICE OBTAINED
Hammers
Cruddium Hammer Power 1 $25 Smithing, Village S.
Ferrous Hammer Power 2 $200 Smithing, Village S.
Swords
Untempered Longsword Attack 1 Weight 6 $100 Village Shoppe
Steel Longsword Attack 4 Weight 5 $125 Smithing, Village S.
Staffs
Treemancer's Staff Power 2 $250 Village Shoppe
Paddles
Expert Paddle Power 4 $125 Smithing or Village S.
Rustic Paddle Power 1 $50 Smithing or Village S.
Armor
Bearhide Armor Defense 2 Weight 2 $200 Smithing or Village S.
Crude Plate Mail Defense 4 Weight 9 $75 Smithing or Village S.
Plate Mail Defense 5 Weight 8 $100 Smithing or Village S.
Monarch Armor of Fort. Defense 4 Weight 3 Quest- First Steps:
Random Enc
Instruments
Sturdy Lute Tone: Melodic $675 Village Shoppe
Masterwork Lute Rich $1150 Village Shoppe
Peasant's Lute Sharp $150 illage Shoppe
-Books-
My Favorite Feast Ale Recipes
Obtained: Village Shoppe
Price: 25
Sell:
Use:
-------------------------------------------------------------------------------
B0f -BUFFS-
-------------------------------------------------------------------------------
Positive Buffs:
A Job Well Done- (+20 Focus, 8H, 11H) Recieved after completing a
Responsibility. 11 hours for 2 responsibilities.
Attractive- (+10, 2H) When a Sim looks this good, it's difficult for others
not
to notice. Wowza! From Gussy'ing up in a mirror. Good combo with Vain Trait.
Bathed- (+10 Focus, 8H) Experience the clean sensation of practicing personal
hygene!
Carefree- (+10 Focus, 3 H) From lack of faith
Cheered Up- (+15 Focus, 2H) Gobs of sobs are stopped by the kind words
of others.
Comforted- (+15 Focus, 3H) A quick cry on the shoulder helps the sadness go
away. Received from talking to a sim with the Good trait.
Delectable Meal- (+15 Focus, 5H) What a delectable meal! From eating a well
prepared meal, or meal that a Creative Cook sim makes.
Delicious- (+15 Focus, 3H) Yummy food always hits the spot! From eating
delicious food. Creative Cook sims make food that buffs this constantly
Combat Ready- (+10 Focus, 11H) Sim is ready for combat! From practicing on the
combat dummy until combat ready
Comfy- (+10 Focus, -) Sitting in a comfy chair will spawn this buff. Good for
as
long as you're sitting in it.
Entertained- (+25 Focus, ) Sim is having wuite a good time and is keeping
stress down.
Fresh Breath- (+10 Focus, 24H) Fresh and minty breath! Buff from random
encounter. Long lasting!
Decorated- (+10 Focus, -) Sims enjoy well-furnished homes. By the looks of
things, this place isnt so bad! By adding furniture with good Environment
stats collectively, you can always have this buff on your sims. Not sure if
this is specific to floors/rooms yet, but it does not seem to be. Still
working on the threshold number of environment to look for.
Having a Blast- (+40 Focus, 2H) Not sure how this one spawns but occurs for me
when I'm already in high spirits and doing things the sim loves doing.
Herbalist- (+15 Focus, 2H) XXXX enjoys practicing his plant harvesting skills.
From harvesting
Inspired- (+10 Focus, 3H) A brilliant flash of insight has inspired sim! From
gathering thoughts.
Intrigued- (+10 Focus, ) Juicy gossip satisfies eager ears! From
socialization,
specifically the "Gossip" option
Finished a Book- (+20 Focus, 20H) Not every book ends with a happoly ever
after,
but hey, I'm just glad I can read! This is a long lasting powerful buff. If
you
have a lot of negative buffs stacked against you, buy a book case and read a
book. They dont take long to read at all.
Marvelous Meal- (+30 Focus, 5H) Maaaaarvelous! Buff recieved from eating a well
prepared (item intensive) or meal prepared by a creative cook sim.
Moderatley Mauled- (-20 Focus, 11H) Hmmm... Maybe I really shouldn't be playing
tag with a half-ton bear. May be mauled while in the forest. Use a Healing
salve or visit the physician.
New Friend- (+20 Focus, 9H) Meeting someone new and hitting it well
enough to call them a friend is spiffy! Make a new friend.
Nicely Decorated- (+25 Focus, ---) Well-designed decor stands out in a good way
and tends to make everyone happier. The better version of the decorated buff.
Passed an Edict- (+15 Focus, ) Monarch specific buff recieved for an edict
sucessfully passing whether positive or not.
Refreshed- (+5 Focus, 1H) Cool, clean water is wonderfully revitalizing. From
drinking well water.
Relaxing Stroll- (+15 Focus, 6H) A nice walk at a comfortable pace and a
breath of fresh air is just what I needed! From being alone. Take a stroll
in the forest to recieve this buff.
Relieved- (+5 Focus, 2H) Whew! made it ot the chamberpot just in time! From
using chamberpot. Sims in TSM don't need to use the bathroom ever, so its a
nice
quick buff to add.
Seafood Overload- (+20 Focus, 2H) The bounty of the sea, happily occupying a
large section of sim's stomach. Buff gained from random encounter
Succulent Treat- (+40 Focus, 3H) Yum! Such a succulent treat! From eating or
drinking something well prepared. Not specifically true, because you can earn
this buff from eating Barley Bread. Strong buff but not long lasting.
Uplifted- (+35 Focus, 4H) Well that was just what you needed! Buff given
through random encounter
Well Rested- (+5 Focus, 10H) It's easy to wake up on the right side of the bed
when you get plenty of time in the bed. Comfortable beds (there will be an
icon
with +++ signs when purchasing one) will always give this buff.
Won a Fistfight- (+15 Focus, 8H) Float like a pegasus, sting like a wyveryn!
From winning a fistfight.
Victorious- (+15 Focus, 9H) The thrill of victory is always a welcome addition
to a Sim's mood. From combat.
NEGATIVE BUFFS
Appauled- (-10 Focus, 3H) Sim is horrified over what they just heard. Sometimes
uncouth sims go too far! Buff recieved when sims with the Uncouth flaw interact
with them.
Bad Night's Sleep- (-15 Focus, 5H) Sleeping on a cheap bed would make any Sim 3
Grumpy. From sleeping on a cheap bed.
Bland Meal- (-5 Focus, 4H) Eating gruel or flat bread which require no
purchased ingredients will add this buff. At first this may be hard to avoid,
but go to the village shoppe and purchase Barley once you can afford a stove
(~500). You can prepare bread that you can carry with you to eat. This is the
cheapest method to keeping hunger at bay, and while it may not add an
excellent meal buff, you will keep Bland Meal away.
Churdle Pain! (-50 Focus, 3H) Curse you Churdle! Sim feels rot and decay
spreading through his body! From drinking Churdle's Potion
Defeat- (-15 Focus, 5H) The agony of defeat can really bring a sim down. From
loosing a battle.
Demoralized- (-20 Focus, 3H) Sim is demoralized from not fulfilling their
responsibility. Buff from not completing daily responsibilities, or random
encounter.
Fatigued- (-5 Focus, 2H) Too much physical exertion has left sim exhausted.
From combat.
Greviously Wounded- (-40 Focus, 12H) Wow. Who would have thought that gaping
w4pounds, massive blunt force trauma, and losing half your blood would put a
damper on your spirits? Huh. Turns into Major Laceration after it times out.
Humiliated by Stocks- (-30 Focus, ---, 5H) Alas, Sim is feeling the
humiliation that only a medievil punishment device cnan evoke. From stocks
Lost A Friend (-25 Focus, 24H) Oh no, you've lost a friend! Relationships have
their ups and downs but surely there's something you can do to patch things
up.
From socialization. Just apologize to the sim and span good things to recover
the relationship
Major Laceration- (-30 Focus, 9H) Looks liek sim came out on the loosing side
after that latest round of "intense negotiations" From combat. Greviously
wounded turns to this after it times out.
Moderate Injury- (-20 Focus, 10H) Sim got a bit roughed up after that last
fight. From combat. When health gets precariously low, you will receive this
buff
Nightmare- (-10 Focus, 7H) Yikes, I hope I don't have that dream again!
received during random encounter while sleeping.
Pent Up Anger- (-20, ---) Must... find... victi... to vent upon! From cruel
fatal flaw. Must use traits for social interaction to remove.
Searching- (-5 Focus, 2H) From Lack of Faith.
Upset- (-15 Focus, 3H) Its hard to endure the rough patches wiht those you
care about. From socialization. Having a negative reaction from a sim may add
this.
Shirked Responsibility- (-20 Focus, 6H (Varies)) LEaving duty to the kingdom
unfulfilled is putting a damper on sims mood
-------------------------------------------------------------------------------
-Legendary Traits- LEG
-------------------------------------------------------------------------------
Legendary traits are traits which replace fatal flaws. They are much better
than your standard traits and you should go the extra mile to get every one
of your hero sims one. You can only have one legendary trait, and completing a
quest which gives you one after you already have one does not allow you to
choose a different one. Choose your trait wisely
There are several quests which offer a legendary trait provided you choose the
proper answers
-Fountain of Legend
Traits:
Patient- Patiend Sims aren't in any hurry, and their relaxed, laid-back nature
makes it easier for them to make friends and be granted leniency in their
responsibilities. Havent used yet but believe it allows you to skip out on
daily responsibilities without negative buffs
Natural Leader- NaturalLeaders are admired and looked up to by other Sims, and
they know how to inspire and encourage everyone around them.
Industrious- Industrious sims have got it made. money flows into their pickets
like a river flows into the sea. The question is what to do with all that cash:
give some back to the peope, or squeeze 'em dry? Sims earn significanlty more
money from their profession and your sim can give money to others as charity.
Strong Constitution- Sims have bodies that can withstand anything life throws
at them. Their overpowered immune systems an cast iron stomachs can easily
shrug off sickness hangovers and food poisoning..
Wise- Wise sims are gifted with a profound understanding of the world and are
valued for their insight and sound judgement
-------------------------------------------------------------------------------
-RANDOM ENCOUNTERS- R4n
-------------------------------------------------------------------------------
While on your adventures in the woods, or at sea, or in the caves, even
travelling to the village shoppe, you may recieve a random encounter that
forces
you to make a decision. Not all are specifically good or bad choices, and the
right choice one time for the scenario may not be the same for the same
scenario
the next.
Caves-
*You find a chest sitting in a pudddle
Open it! ---> Recieve Money (125)
Leave it alone ---> Receive Money (225)
Forest-
Fanciful childhood tales of secret healing springs danced in her head.
Take a Drink ---> 50XP, "Fresh Breath" Buff, Delicious Buff,
Energy Potion (4)
Don't Touch It! --->
As Sim approached, the merchant weakly reached towards him and mouthed the
word 'help'
Help! --->
Opportunity!---> $100, Mithral (15)
Peeking through a window, a witch could be seen preparing a dinner
cauldron with two terrified children sitting at the table.
Rescue Them! --->
Leave Her Alone ---> Nothing.
There was no doubt that sim was horribly lost, but the figure approached
and offered to be a guide.
Retrace Steps ---> 30XP, Tranquil buff
Hire the Guide --->
Sounds of a small stream echoed a short way to the west, while north the
thick wood thinned into the foothills of the majestic mountains.
Follow the Stream ---> 20XP, Refreshed Buff
Head towards the Hills --->
Travelling to Shoppes-
*Which virtue would you rather bring to XXXX?
Safety--->Monarch Armor of Fortitude
Power---> Monarch Blade of Strength
A Spritely clothed jester skipped forward and offered to sell a tangeled
sprig of fragrand refreshing "Myster Herbs"
Why Not? ---> Recieve Uplifted Buff
Walk Away.---> Nothing.
Your fortune for a fiver?
Sure, Why Not? ---> Received "Cheered Up' Buff
NO ---> Nothing.
Sims eyes met those of the tormented girl for a brief moment...
Stop the Mob ---> 100XP, Uplifted buff, Map to Effenmont
Blend In --->
Sim wondered if getting a magical potion from someone named Churdle was
a good idea...
I'll take it! $100 ---> Recieve Churdle's Potion
Keep Walking ---> Nothing
Let's place a bet! 50 Golden Simoles says you can't find the pearl!
Place the bet ---> $50, 50 XP
Refuse the bet --->
While Sailing
A Strange and beautiful Sea-creature with sparkling hair gazed directly at
you as if mesmerized
Talk to Her---> Receive gifts
Harpoon it!---> 100XP, Seafood Overload buff, Whale Meat (5)
The crew began to panic as you stare unable to make a decision
Attack---> $400, 150XP, 10 Renown
Sail Away!--->
The gathered up crew eagerly looked up to the quarter deck for guidance
Investigate!---> 25XP, Demoralized buff, Onion (5)
Stay on Course--->
While Sleeping
No matter which way she turned the horrors pressed ever closer.
Confront Horrors ---> Nightmare buff
Run! ---> Nightmare buff
Lying perfectly still, sim quickly weighed her options...
Take a Peek --->
Feign Sleep ---> $25, 5 XP
*These are quest specific encounters
-------------------------------------------------------------------------------
-Tips & Tricks-
------------------------------------------------------------------------------
- You can sell items from your inventory at any time without having to travel
to
a shop. Just drag an item or stack of items to the empty box beside the
inventory to sell them at the same price. Excellent for a quick simole!
-If a sim is running away while you're trying to interact with it just hit P
to freeze them in their tracks!
-You can trade items to other Hero Sims even when they aren't playable by
dragging the item from the inventory onto the other sim. The next time you
play the Sim it will be in their inventory.
- Reading a book is by far one of the best and easiest buffs to get. Get a book
case and read a book EVERY DAY. The buff lasts for 24H and adds +20 Focus. Too
good to pass up.
-------------------------------------------------------------------------------
-Frequently Asked Questions-
-------------------------------------------------------------------------------
-Under Construction
-------------------------------------------------------------------------------
-Credit/Thanks-
-------------------------------------------------------------------------------
-BlueYoshi579 for help starting my first FAQ and formatting ideas using his
guides.
- Contributors at http://thesimsmedieval.wikia.com/wiki/ who without, I'd have
a lot more time wasted in the quest menu working on quest aspects.
-EA for making a Sims game with a twist
-Samantha, for putting up with me playing at all hours of the night.
-The reader, for checking out my FAQ
-------------------------------------------------------------------------------
-Contact/Legal-
-------------------------------------------------------------------------------
This document is Copyright 2011-2012 Alexander Martin. All trademarks
are property of their respective owners. No section of this guide can be used
without my permission. This includes, but is not limited to posting on your
website, making links to this guide, including pieces of this guide in your
own,
or making reference to any material contained within.
(Thanks to Michael Sarich for this Copyright)
This walkthrough was written originally to be hosted on gamefaqs.com If you
wish to host this file on a seperate website, you must contact me first for
permission
Questions, corrections, comments, and all other forms of feedback are welcome
as well. Corrections are especially appreciated. I'm a full time college
student so I don't have all the time in the world to work on this game, or
answer emails, but I will get back to you. To help your chances of getting
your email read, please include a subject line mentioning this guide, as I get
a lot of spam and do not look through my spam box ever.
My e-mail is khaos 1ncarnate AT gmail DOT com