Ghorkov faction strategy guide. Version 1.1 Last updated 12/17/04 This FAQ is of course copyright (c) 2004 Josiah Herrington ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Contents [TOP] ~~| [W0.1] |~~ |__________| Table of Contents.........................[TOP] You can access any area in 1: Intro.................................[010] the table of contents by 2: Legal stuff/Updates...................[020] Pressing CTRL+F and copy 3: Overview..............................[030] and pasting the code into 4: Frequently Asked Questions............[040] the find box and it will 5: Faction Info..........................[050] take you right to it! 6: Ghorkovs.. Pros/Cons..................[060] 7: Multiplayer Strategies................[070] Vs Resistance......................[071] Vs Mykonians.......................[072] Vs Tearkastens.....................[073] 8: Resistance Unit List..................[080] 9: Tips/Tricks...........................[090] 10: Credits...............................[100] 11: Contact Information...................[110] FOR THE LOVE OF ALL THAT IS HOLY ON THIS GOOD EARTH.......................[111] ******************************************************************************* 1: Intro ******************************************************************************* [010] Hi there! This is a strategy guide to help you master playing as the Ghorkovs in Urban Assault. From Multiplayer Vs the Mykos, to a 4 player deathmatch Vs all three! I hope you enjoy reading this guide as much as I enjoyed making it and I hope it helps you! If you like it feel free to E-mail me and tell me! An appriciative E-mail always brightens my day! And thats my little intro! Enjoy! ******************************************************************************* 2: Legal stuff/Updates ******************************************************************************* [020] This FAQ is mine and is copyright(c) 2002 Josiah Herrington. This FAQ, as of now, can only be displayed at: Gamefaqs (http://www.GAMEFAQS.com) Gamespot(www.gamespot.com) Sites with easy permission: IGN(www.ign.com) www.neoseeker.com as well as my own website, and may be used for personal use only. You may not sell this FAQ or distribute it. Otherwise you may not under any circumstances host this FAQ unless I give permission. I still reserve all rights to discontinue any site's hosting of this FAQ. ******************************************************************************* 3: Overview ******************************************************************************* [030] Urban Assault is a cross between a Real Time Strategy game, a FPS, and a driving game. This is an odd combination to be sure, but it works out extremely nicely actually! One of the 4 playable factions it the Ghorkovs are a deadly air based terran force that resents the Resistance betrayal but also hates the aliens. ******************************************************************************* 4: Frequently Asked Questions ******************************************************************************* [040] Q: Is *faction* the best faction? A: No, they are not. There is no "Best faction" in Urban Assault. It all depends on the users preferences. I prefer the Resistance, but my brother likes the Tearkastens and he beats me with them often. They are evenly matched and if you are good with one, stick with it! Q: Which map is he best map for the Ghorkovs? A: Any good medium sized map, where the air units will be at an advantage. Q: Where can I find Weapon/Armor/Vehicle/Building Upgrade X? A: Wrong guide buddy, see my other one! Q: If I follow your guide will I win for sure? A: Of course not. Nobody wins all of the time. However you will do much better than if you fought unprepared. Q: I found an error in your guide, what do I do? A: E-mail me! I will look into it! ******************************************************************************* 5: Faction Info ******************************************************************************* [050] Ghorkovs This totalitarian and militaristic faction that emerged from Eurasia after The Big Mistake has weapons technology at least equal to our own. Diplomacy has failed. The Ghorkovs resent our earlier betrayal of them to the off-world Mykonians. Thats right, we aren't totally innocent in this either. But one must survive. The Gorkhovs' strngth lies mainly in their phenominal lineup of air units. It has an excelent lineup of choppers, and a very good plane setup! However, their heaviest tank unit is a little stronger than the resistance Jaguar, and weaker than the resistance Tiger. Versus the Resistance: 6/10 The Ghorkovs are mainly and airborne faction. Most of their units are planes or choppers. The Resistance has many AA planes and takes that are very, very, effective in battle. It's best to try to help another faction take them out such as the Tearkastens. Vs the Mykonians: 8/10 Again, the Mykonians are mainly air faction, but they have extremely weak shielding. They are much faster than your craft also. Mass deploy Speedys to quickly and efficiantly dispatch of all Mykonian units. Vs the Tearkastens: 9/10 The Tearkastens are mainly a ground faction, though they will deploy vast numbers of planes sometimes. Beat back the planes with speedies, but the Tanks should be fought with your massive Chopper arsenal! ******************************************************************************* 6: Ghorkov Pros/Cons ******************************************************************************* [060] PROS: Extremely good Anti-Ground Defense. The Ghorkovs have the best AT units in the game, save the Rock Sled. With the assortment of chooppers at hand at any given moment, they eat tanks for breakfast. Not too expensive. The units are very reasonably priced for their power and can kick up quite a fight. Good Host Station Turets. CONS: Low Energy. They may have the second best armor in the game, but they don't have a whole ton of energy to go with it. Weaker Anti-Aircraft defenses. Most units are vulnerable to aircraft. The only good AA units you have are the Speedy, the Tein-Yang, and the Ying. Deploy these to help take out infantry. ******************************************************************************* 7: Multiplayer Strategies ******************************************************************************* [070] *********************** Vs Resistance [071] *********************** The Resistance will use a lot of planes against you at first, expecting you to have the tratitional Chopper army. Create speedies to ward off the enemyy planes and protect yourself until you can counterattack! When the time comes for a counter attack take control of a Ghargoil 2 and use it to clear a path to their base or use planes! *********************** Vs Mykonians [072] *********************** The Mykonians have the most powerful weaponry in the game on average. While this would seem to give them an advantage, they trade off that in shield power. When fighting the Mykonians, many, many Speedies. The attacks will take them apart and push them back so they can't get in range! This is even more important when fighting the quaddas, as it will keep them out of range so they can't hit the host station. *********************** Vs Tearkastens [073] *********************** The Tearkastens main weakness lies in their speed. In fact, it is the biggest weakness in the game IMO. They are really. freaking. slow. If you spot them coming, you can take them apart long before they reach your base, so keep the radar online. Even a squad of a dozen Leonid Tanks that could wipe out your host station will fall to one player-controlled Ghargoil 2 who intercepts it halfway. Abuse this speed fault and freate fast units to harrass them and then retreat, harrass, retreat, harrass, retreat, until you wear them down or lure them into your power unit squads! ~_^ There are two main threats you will face against them. The cloud of Mnosjetz or Hetzels: This is one of the most deadly attack forces you will ever face in this game. When you see them coming the thing to avoid is pulling back and strengthening your defenses. Avoid that like the plague! When you see them coming, strike fast and strike hard! Take all your anti air units and engage them head on as soon as you can. This will kill many of them and if they stop to fight your units you have given yourself more time, if they ignore your units and head trait for your station then your units can keep hammering on them. Plus the shock of a fronal assault will stop up the ones in the front which in turn slows down the ones behind it and checks the speed of them as a whole giving you time to build and send out more units. NEVER let them reach your base or, while some will be annihilated by your defences, they will overwhelm them and cause major damage regardless of how fortified you are. You always want the battle happening as far from your base as possible. If you can always take them out before they reach your base then the best they can do and the worst you can do is a stalemate! The army of Leonids or Eisenhans: The army of Leonids isn't very formidable if you see it coming. Always have Radar Stations or scouts when fighting the Tearkastens. If you see them coming just send some choppers to intercept them and take control of one yourself to wipe them out. If they reach your base and you didn't see them coming then beam the heck away as fast as you can and then create some choppers to go in and retake the power station. DO NOT STAY THERE! Allow me to reiterate! vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv DO NOT FREAKING STAY THERE! They will tear you apart! ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ If you stay you *will* die. You strength lies in seeing them coming well before they reach you. ******************************************************************************* 8: Resistance Unit List ******************************************************************************* [080] ________________________________________________._____________________________. Unit Name and Classification | | Base Energy: The unit's starting energy | Unit Description and | Base Attack: Te units un-upgraded attack | Weaknesses and strengths | Base Armor: The units un-upgraded armor | | | | ________________________________________________|_____________________________| Turantul | Both are Ghorkovian Host | Turantul II (Skorpio) | Stations. | Base Energy: Varies | | Base Attack: Varies | | Base Armor Varies | | | | ________________________________________________|_____________________________| Speedy :Light AA tank. | A light, fast AA hover tank.| Base Energy: Varies | The Speedy fires high speed | Base Attack: Varies | homing photon shells that | Base Armor Varies | knock back all air units. | | Weak VS enemy tanks. | ________________________________________________|_____________________________| Tekh-Trak :Medium AT tank. | A Medium, slow AT Tank. | Base Energy: Varies | The Tekh-Trak is less than | Base Attack: Varies | all heavy tanks but better | Base Armor Varies | than all other Med tanks. | | Weak Vs Aircraft & Choppers.| ________________________________________________|_____________________________| Ghargoil :Medium Attack Chopper | Medium slow Attack Chopper | Base Energy: Varies | The Ghargoil it slow but has| Base Attack: Varies | a very powerful missile that| Base Armor Varies | Decimates ground units. Weak| | Vs planes & AA tanks. | ________________________________________________|_____________________________| Ghargoil 2 :Medium/Heavy Attack Chopper | Medium slow Attack Chopper | Base Energy: Varies | The Ghargoil it slow but has| Base Attack: Varies | a very powerful missile that| Base Armor Varies | Decimates ground units. Weak| | Vs planes & AA tanks. | ________________________________________________|_____________________________| Ghargoil 3 :Medium Bomber Chopper. | A medium Bomber Choppper. | Base Energy: Varies | The Ghargoil 3 is powerful | Base Attack: Varies | but slow. It rapid-drops its| Base Armor Varies | cluster bombs to kill tanks.| | Weak Vs Planes. | ________________________________________________|_____________________________| Ying :Ultra light AA plane. | Light, Fast AA plane. | Base Energy: Varies | The Ying dies in one hit but| Base Attack: Varies | is a great chaff unit and is| Base Armor Varies | great for harrassing the foe| | Weak VS AA tanks & planes. | ________________________________________________|_____________________________| Yang :Light AT bomber. | Light Fast AT bomber Plane | Base Energy: Varies | The Yang dies in one hit but| Base Attack: Varies | is a great chaff unit and is| Base Armor Varies | great against slow firing | | tanks but weak Vs Planes. | ________________________________________________|_____________________________| Tien-Ying 7 :Ultra heavy AA/attack jet. | A very powerful AA plane. | Base Energy: Varies | The Tien-Yang 7 is a great | Base Attack: Varies | all around AA unit and is ok| Base Armor Varies | vs light ground units but is| | weak vs AA planes and Tanks | ________________________________________________|_____________________________| Gigant :Massive Anti-Enemy Plane | A super heavy attack plane | Base Energy: Varies | The Cicant fires super heavy| Base Attack: Varies | Ion pulses that destroy any | Base Armor Varies | aircraft but weak vs tanks | | Strong Vs Host Stations. | ________________________________________________|_____________________________| Ghor-Scout :Light fast Scout Unit. | A light fast and unarmed | Base Energy: Varies | scout drone. | Base Attack: Varies | | Base Armor Varies | | | | ________________________________________________|_____________________________| ******************************************************************************* 9: General Hints & Tips ******************************************************************************* [090] There are several rules for playing as the Ghorkovs: 1) ABUSE YOUR ANTI-GROUND SUPERIORITY! You can stop any ground assault better than any other faction! The Tearkastens are the worst against you! Always remember this; Three strikes and they're out: Strike fast Strike hard Strike where it counts Don't EVER wast time going after some band of enemies that are attacking an enemy or could distract you from the main enemy targets like the power stations or Host Station. Odds are that they are trying to lure you away! Strike fast meas that if you see an oportunity, TAKE IT, even if it appears too good to be true. If it appears too good to be true, it probably is, so watch for ambushes. Strike hard means that you should never do anything piece-meal. When you come, come in full force and when you leave I want you to leave behind little or nothing at all. ANNIHILATE them when you go and completely overpower and show no mercy. Then once you have them, strip away anything that can be of use to you in terms of tech upgrades or power stations, and if you can't use it (I.E. scout armor upgrade) then destroy it so your foe can't have it. What may be a scout armor upgrade for you could be a powerful vehicle creation upgrade for your enemy. Strike where it counts is above sort of also. Take out their power stations and tech sectors. Do anything and everything that will hurt them and help you. NOTHING is dishonorable or "cheap." If they can't take you, they shouldn't have attempted to fight you! Impeding their ability to produce units is not only defensive, but offensive! Not only are they less able to repel you, but they are less able to attack you as well! Always pilot vehicle 1st person. The AI sucks. If you don't your foe who does will kill you. One human controlled unit is worth a dozen AI units. Personally lead squads of things like the Yang in to clear out choppers so you can bring in choppers to take out Leonids or Tigers when they have multiple unit types grouped. ******************************************************************************* 10: Credits ******************************************************************************* [100] CJayC for the superb site. Josh, my best friend of a long time who means the world to me. Emily, the closest michiganian friend I have! And the only close female friend. She gets particular thanks for putting up with all my crap questions about girls, giving me advise about girls, etc. Microsoft and Terratools for this awesome game! ******************************************************************************* 11: Contact Information ******************************************************************************* [110] Before I give you my E-mail Address: ******************************************************************************* * FOR THE LOVE OF ALL THAT IS HOLY ON THIS GOOD EARTH * ******************************************************************************* R E A D T H E F R E A K I N G W A L K T H R O U G H ! ! ! That is what it's here for! I have get several dozen E-mails a week that are promptly deleted because the answer was in the FAQ. I'm Not your private gaming nerd! Read! Please don't abuse the E-mail and make sure I haven't answered your question in the guide. With that said: If for some reason or other you wish to E-mail me, My E-mail is: Kirbyroks @ gmail . com Also, be sure to put "Walkthrough Question" in the title or it will get deleted by my spam filter, and be sure to mention which guide it is. I have many guides out and asking me questions about how to do something in "Game X" aren't going to be answered. =============================================================================== And that wraps up this literary masterpiece. Thanks for reading! Josh and Emily, you own! I love you guys so much! \^^^/ \^^^/ \m/(-_-)\m/ Peace and love and happiness to all! \m/(-_-)\m/ ( . ) [Hugs]----<(^_^)>----[Hugs] ( . ) _/ \_ (>^_^)> <(^_^<) (>^_^)> <(^_^<) _/ \_ ************************END OF FILE********************************************