Modifications Guide for Urban Assault. (PC) Last updated 03/24/05 Version: 2.0 Project started: 06/01/04 Project completed: 03/24/05 Total development hours: ??? File size: 137 kilobytes (0.138 MB) Written by: Josiah Herrington Status: Complete! This FAQ is of course copyright (c) 2005 Josiah Herrington ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Contents: REMEMBER THAT YOU CAN [100] 1: Intro ACCESS THE FIND COMMAND [200] 2: Legal stuff/Updates BY PRESSING CTRL+F AND [300] 3: FAQ COPYING AND PASTING THE [400] 4: Overview SECTION NUMBER INTO THE [500] 5: Factions FIND BOX AND CLICKING [600] 6: Modifications FIND! EXAMPLE: [600] [610] 1: GENERAL MODIFICATIONS WILL TAKE YOU TO THE [6.1A] Energy Mods START OF THE MODIFICATIONS [6.1B] Map Mods SECTION! [6.1C] Unit Mods [700] 7: Sample modified save file [800] 8: Credits [900] 9: Contact information [000] 10: Disclaimer ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ 1: Intro ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [100] WARNING! There is a lot of code in this guide. It may appear complex to those of you who aren't familiar with computers but it really isn't. When confronted by what seems to be a wall of code, don't panic! My guide explains it all for you and you can manage it! It's really all quite simple once you figure it out! HI! This is an FAQ designed to help those with this game modify it to their will! One of the most entertaining parts to a game is changing it to your whim. This probably springs from the basic human desire for power, but in any case this guide will help you whip it to those Gorkhovs in a custom robo machine of doom! ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ 2: Legal stuff/Updates ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [200] This FAQ is mine and is copyright(c) 2002 Josiah Herrington. This FAQ, as of now, can only be displayed at: - Gamefaqs (http://www.GAMEFAQS.com) - Gamespot(www.gamespot.com) - IGN(www.ign.com) - www.neoseeker.com Though require IGN to E-mail me and let me know that they are putting it up, so I know when to update. This document is only for personal use. You may not sell this FAQ or distribute it. Otherwise you may not under any circumstances host this FAQ unless I give permission. I still reserve all rights to discontinue any site's hosting of this FAQ. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ 3: FAQ ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [300] Q: So how advanced of a computer user do I need to be to use this guide? A: You need to be able to read, type, and point & click the mouse! Thats it! Q: What factions does this allow me to modify? A: All of them. Currently most of my stuff is based on the resistance though. Q: Can I damage my game by using this? A: No you cannot, assuming you follow my instructions. Now if you run wild in the game files changing random values to eleventy billion and think it will make things better for you and you aren't sure what you are doing then you are bound to mess things up. This game is VERY simple to modify and there is no risk whatsoever if you follow my instructions. Q: What is the worse possible thing that could happen to my game if I should choose to deviate from your instructions? A: You could have to uninstall and reinstall your game? Not that bad if you have a legal copy as I will show you how to backup your save files. Q: I can't understand some of the code in here, even with your explination. Can I E-Mail you and ask questions? A: Yes, you may! I welcome questions about this awesome game! Throw them at me! Q: Did u kno ur guide sucks!!! A: No I wasn't aware of any such fact. Q: Hey man! You do know your guide pwns all right? A: Yes! Thank you! Have an ego cookie! ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ 4: Overview ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [400] The good portion of the modifications done are very simple and can be done manually by a user of relitavely no computer skill. The layout is very straitforwards and it is easy to make your own machines. A good deal of wonderful modifying and tweaking can be done in the individual game save files, though changing other things can affect the game such as the AI, editing or creating your own maps, gravity, various physics, models, names, etc. This is a great way to start off your modifications career! REMEMBER THE GOLDEN RULE OF MODDING YOUR GAME! MAKE A BACKUP OF THE FILE YOU ARE EDITING IN CASE YOU BREAK THE FILE! ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ 5: Factions ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [500] Resistance: Generally balanced in most aspects. You have your light, cheap, fast units, you have your middle units, and you have your ultra heavy units that only Bill Gates could afford. Not oriented towards either land or air, the resistance has a good variety of units for all arenas. Gorkhovs: The Gorkhovs are an air faction. Their strength lies in their phenominal hellicopter strength. From bombers to attack choppers they have a very strong lineup in the air. They have a weaker ground armada. Their strongest tank is roughly the strength of the Resistance Tiger and slower. Tearkanstance: While leaning away from modern weaponry the Tearkanstance favors extreamly heavy armor. Their heavy tanks can take multiple direct impacts from bombers and still keep going strong. They favor a strong ground force and use balistic weaponry rather than the modern type. They do have a small air selection, though it tends to be very weaker. One bomber and one fighter type is all they have. But don't underestimate them when you are in a chopper or tank. Use your planes to decimate their air forces. Mykonians: This brutal race wants neither of the three other factions to win. Their single minded goal is to capture and assimilate all of earth to use as a power source. Think Borg. This race has a very small variety of units, but its units are very effective. It has various Borg Cube sort of units and its host station is, you guessed it, a Borg cube! Sluglars: Coming soon. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ 6: Modifications ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [600] RULE NUMBER ONE! IF YOU CARE ABOUT THE GAME YOU ARE EDITING BACK IT UP! That way if you mess up and erase everything you can simply copy the save file back. BACKING UP SAVE FILES: Copy the following file to an alternate folder for safekeeping. C:/progam files/Microsoft games/Urban assault/Save/*Game name*/user.txt You need to do this for each file you modify. ======================== 1: GENERAL MODIFICATIONS ======================== [610] These modifications will be made by modifying this file: C:/progam files/Microsoft games/Urban assault/Save/*Game name*/user.txt ================== [6.1A] Energy Mods ================== __________________ Host station energy mods ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Here I will explain how to edit your host stations life, creation, and beam energy cap and recharge rate. Note: Perinthisies --> ( ) <-- surrounding text unless otherwise noted are NOT included in the game files text. They Are there to seperate one important part of a sentance or somthing that is seperate all-together. First open the following file: C:/progam files/Microsoft games/Urban assault/Save/*Game name*/save.txt The location may change depending on where you installed the game. Okay, open the file and you should see the following at the top: new_user playerstatus = 0_0_0_5116143_30_30_0_0 playerstatus = 1_356_241_5116143_531_25601_11_14 playerstatus = 2_150_0_5116143_2_1502_0_0 playerstatus = 3_0_0_5116143_0_0_0_0 playerstatus = 4_46_0_5116143_36_496_0_0 playerstatus = 5_0_0_5116143_0_0_0_0 playerstatus = 6_14_0_5116143_16_156_0_0 playerstatus = 7_0_0_5116143_0_0_0_0 maxroboenergy = 200000 maxreloadconst = 10000 numbuddies = 128 beamenergy = 1100 jodiefoster = 0_0_1_0_1_0_1_0 ; the contact flags end Most of those we are not going to worry about modifying right now. We are going to change the following lines. Here is what they do: ============= Energy caps ============= maxroboenergy = xx controls how high the cap is on your beam, creation, and life energy resivoirs. To set the energy level add two zeros onto the end of the amount you want to have. For instance: (maxroboenergy = 9999) Gives you 99.99 energy units. (Rounded down) (maxroboenergy = 200) Will give you 2 energy units. (maxroboenergy = 200000000) Will give you 2,000,000 energy units. Add two zeros onto the amount you want to have. Max allowed within the game: No known max, only there is one glitch that will happen if it is too high. At very high energy levels the host station life, creation, and beam energy will start rapidly draining at the begining of the level. If this goes on your host station will suddenly die for no apparent reason. Lock your life energy in the game to stop this. ==================== Energy recharge rate ==================== maxreloadconst = xx controls how fast your energy recharges to its cap. Like maxroboenergy you must add two zeros to the end of the number you wish to have set. Energy rate is based on a total accumulation over the time of 20 seconds. Not 20 second intervals. For instance: (maxreloadconst = 9999) Will net you 99.99 energy every 20 seconds (maxreloadconst = 200) Will give you 2 energy per 20 seconds (maxreloadconst = 200000000) will give you 2,000,000 energy per 20 seconds. That equals 100,000 energy per second! Can you create units that fast? Max: There is no maximum that I am aware of at the moment other than the same one you have for the life energy. It has the same effects as the life energy glitch except that it takes longer to kill you. When you go above a certain number it somehow translates the overflow to a negitive number and this drains your energy which results in the death of your host station. I don't know why it does this. Perhaps something to do with the two's complement way of storing binary numbers and doing the math that causes it to forget flipping a bit or something. Confusing. ================ [6.1B] Map Mods ================ This will show you how to unlock certain levels in Urban assault. Example: A level will look like this in the save file: ================== begin_levelstatus 1 status = 2 end ================== There are Four level statuses 1 = Locked 2 = Unlocked 3 = Entered with succesful beam out. 4 = Entered and have total control of area. (All opposition terminated.) To unlock a level Simply change the level from: ================== begin_levelstatus 2 status = 1 ================== To this: ================== begin_levelstatus 2 status = 2 ================== Or give the number corresponding with the status you want to asign it. NOTE: It is reccomended that you attempt to make singly player maps into MP maps when messing around with them. Single player maps are NOT compatable with multi-player mode. =============================================================================== ------------------------------------------------------------------------------- Editing map layouts ------------------------------------------------------------------------------- =============================================================================== Here I will tell you how to edit the maps themselves and add or remove buildings, flak stations, and even stoudson bombs! When you open a map file, found at the following path: You will see somthing like this: Here I will explain the differnet parts too you. My comments are in Parinthisis ( ). ;#*+ don't edit the magic runes ; ;------------------------------------------------------------ ;--- Machine Generated Level Description File --- ;------------------------------------------------------------ ; ;------------------------------------------------------------ ;--- Original Header --- ;------------------------------------------------------------ ; ; created: STEFAN 'Opti' Karau ; designed am: 20.09.1996 ; upd.: 12.03.1998 ; ai tunging: Stefan 'Opti' Karau ; Name : Central Park ; ; 12-Mär-98 Stefan: Landschaft geändert ; 23-Mär-98 Stefan: Höhenmap korrigiert ; 02-04-98 Stefan: n paar Bits geändert ; 04-APR-98 Bernd: einfacher ; Shield KYT von 40 auf 30 runter ; Energie KYT von 300000 auf 270000 (10 % !) ; ein paar TABS zurechtgerückt ; nur noch 18 statt 21 vorplatzierter Ghargoils ; Neuen Himmel ; 06-APR-98 Energy KYT von 270000 auf 250000 ; 05-Mai-98 Stefan: Keyword Hilfe ; 11-Mai-98 Stefan: Kraftwerk versetzt ; 12-Mai-98 Stefan: Angriffsgeschwarder am Anfang entfernt ; 20-Mai-98 Stefan: Fahrzeuge entfernt ; 03-06-98 Stefan: Kraftwerk ausgetauscht ; 08-06-98 Stefan: Kraftwerk versetzt ; 16-06-98 Stefan: Ambiencetrack ; 03-07-98 Stefan: mal wieder Kraftwerk versetzt (This stuff does not matter to you and SHOULD NOT BE CHANGED) ;------------------------------------------------------------ ;--- Level Info --- ;------------------------------------------------------------ ; info: ; - one Ghorkov-host-station on this city ; - there has no power-station on this city ; - for first defens we send them 2 squadrons with Fox ; - Fox is optimized anainst flight-vehicles ; - attantion for helicopter, there is good against ; ground-vehicles ; primary-goal: ; - open the beamgate ; - destroy the enemy host-station ; secondary-goal: ; - save your energy-status ; (This is level info for the good of the level creator. You may modify it at will but keep the lines single and preceeded by a semicolon. -> ; It's the equivilent of a comment.) ;------------------------------------------------------------ ;--- Main Level Info --- ;------------------------------------------------------------ begin_level set = 1 sky = objects/1998_03.base ; Bernd Himmel ohne Loch slot0 = palette/standard.pal ; STANDARD ! slot1 = palette/red.pal ; ROT Standard-Feind-Einschuß slot2 = palette/blau.pal ; COLD! slot3 = palette/gruen.pal ; NICE ! slot4 = palette/inverse.pal ; COOL ! slot5 = palette/invdark.pal ; BÖSE UND BRUTAL ! slot6 = palette/sw.pal ; More ! KontrastZeux kommt genial ! slot7 = palette/invtuerk.pal ; Gut für Feinde ! Muß sehr stark sein ! event_loop = 3 title_default = CENTRAL-PARK title_deutsch = STADTPARK ambiencetrack = 4_00_20000 movie = mov:tut3.mpg end (This controlls the setting of the level as you will see it. Things such as the sky, the level title, the music, and the intro movie can be changed here by changing it to the name of a .mpg movie in the \data\mov folder in the urban assault install directory. Beware though, if the .mpg movie isn't the exact same encoding as the firs tone, it won't run.) ;------------------------------------------------------------ ;--- Mission Briefing Maps --- ;------------------------------------------------------------ begin_mbmap name = MB_01.IFF end begin_dbmap name = DB_01.IFF end ;------------------------------------------------------------ ;--- Beam Gates --- ;------------------------------------------------------------ begin_gate sec_x = 2 (See 1 below.) sec_y = 7 (See 1 below.) closed_bp = 5 opened_bp = 6 target_level = 2 ; Virgin Steel (See 2 below.) target_level = 3 ; Skullalley (See 2 below.) keysec_x = 5 keysec_y = 3 keysec_x = 2 keysec_y = 7 end (these sections specify the map for the mission briefing, and the location of the beam gate(s), what level they lead to, and how to open them.) (Comment 1) = This is the location of the beam gate on the x or y axis starting from zero. For example sec_x 2, sec_y 7 means that the beam gate is located on the third column from the left and the eighth row from the top. (Comment 2) = This controls what level the gate opens up when you beam out, in conjunction with other game files. It is reccomended that you not mess with this part or the parts below it. ;------------------------------------------------------------ ;--- Robo Definitions --- ;------------------------------------------------------------ begin_robo ; SPIELERROBO owner = 1 vehicle = 56 pos_x = 7763 pos_y = -320 pos_z = -5474 energy = 300000 ; 220000 viewangle = 23 end begin_robo ; Kleiner Kyterneser-Robo owner = 6 vehicle = 59 pos_x = 2623 pos_y = -120 pos_z = -5663 energy = 250000 ; Bernd von 300000 auf 250000 con_budget = 85 ; 70 con_delay = 50010 def_budget = 0 ; 40 def_delay = 0 ; 230000 rec_budget = 90 rec_delay = 0 rob_budget = 0 ; 90 rob_delay = 0 ; 200000 pow_budget = 0 pow_delay = 0 rad_budget = 0 rad_delay = 0 saf_budget = 0 saf_delay = 0 cpl_budget = 0 cpl_delay = 0 end (This defines each of the factions at the start, where their host stations begin the game at, and their energy levels. You can change the owner, the Host station, and the energy level easily.) ;------------------------------------------------------------ ;--- Predefined Squads --- ;------------------------------------------------------------ begin_squad ; Computer, Staffel 1 owner = 6 vehicle = 24 ; Ghargoil num = 2 pos_x = 3482 pos_z = -6382 mb_status = unknown end begin_squad ; Computer, Staffel 2 owner = 6 vehicle = 24 ; Ghargoil num = 2 ; Bernd von 3 pos_x = 4412 pos_z = -6812 end begin_squad ; Computer, Staffel 3 owner = 6 vehicle = 24 ; Ghargoil num = 3 pos_x = 2415 pos_z = -6815 mb_status = unknown end begin_squad ; Computer, Staffel 4 owner = 6 vehicle = 24 ; Ghargoil num = 1 pos_x = 7138 pos_z = -8988 mb_status = unknown end begin_squad ; Computer, Staffel 5 owner = 6 vehicle = 24 ; Ghargoil num = 2 pos_x = 9938 pos_z = -9901 mb_status = unknown end begin_squad ; Computer, Staffel 6 owner = 6 vehicle = 24 ; Ghargoil num = 1 pos_x = 9788 pos_z = -1951 mb_status = unknown end begin_squad ; user, Einheit 1 owner = 1 vehicle = 16 ; Fox num = 3 pos_x = 8212 pos_z = -5812 end begin_squad ; user, Einheit 2 owner = 1 vehicle = 16 ; FOX num = 3 pos_x = 8212 pos_z = -4912 end (This sections controlls the units or groups of units that are yours at the begining, as well as where they start, who owns them, and how much energy they have. They are easily change-able) ;------------------------------------------------------------ ;--- Prototype Modifications --- ;------------------------------------------------------------ include data:scripts/startup2.scr modify_vehicle 56 ; UserRobo shield = 1 end modify_vehicle 59 ; Bernd Shield vom Kleinen Kyterneser runter shield = 30 ; Original 40 end modify_weapon 83 ; Waffe vom Kleinen Kyterneser energy = 1500 shot_time = 2000 end ;------------------------------------------------------------ ;--- Prototype Enabling --- ;------------------------------------------------------------ begin_enable 6 vehicle = 24 ; Ghargoil end (This allows you to modify any units from the defaults you have set them. It allows special modifications to be made that only affect a single unit in that particular level.) ;------------------------------------------------------------ ;--- Tech Upgrades --- ;------------------------------------------------------------ ; nothing (This section specifies technology upgrades) ; ------------------------------------------ ;--- machine generated map dumps, go away --- ; ------------------------------------------ begin_maps ; ------------------------------------------ ;--- machine generated map dumps, go away --- ; ------------------------------------------ typ_map = 10 10 f8 fc fc fc fc fc fc fc fc f9 ff af ad 2a af ba ba 11 ae fd ff b3 b1 2b b4 b8 ab 22 bc fd ff 97 19 1f 08 1b 28 83 05 fd ff 09 87 1c 06 02 31 84 07 fd ff b3 ba b9 b6 86 84 85 08 fd ff b3 0c a6 b6 87 86 c9 09 fd ff b3 ca 0d 0c 13 ba ba ab fd ff ac b7 b7 b1 1e ac ab 1c fd fb fe fe fe fe fe fe fe fe fa (This map specifies a maps terain texture in hexadecimal) own_map = 10 10 01 01 01 01 01 01 01 01 01 01 01 06 06 06 06 06 06 06 06 01 01 06 06 06 06 00 00 01 01 01 01 06 06 06 06 00 01 01 01 01 01 06 06 06 06 01 06 01 01 01 01 06 06 06 06 01 01 01 01 01 01 00 00 00 06 06 06 06 06 01 01 00 00 00 06 06 06 06 06 01 01 00 00 00 06 06 06 06 06 01 01 01 01 01 01 01 01 01 01 01 (This map specifies sector ownership by faction number) hgt_map = 10 10 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 80 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7f 7e 7e 7f 7f 7f 7f 7f 7f 7f 7f 7e 7e (this map specifies the map elevation) blg_map = 10 10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 3f 00 00 00 00 05 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 (This map specifies the special buildings that are on each sector) ; ------------------------ ;--- map dumps end here --- ; ------------------------ end (This ends the map file.) ================== [6.1C] Unit Mods ================== _________________________________________________________________ Here I will explain how to unlock and edit unit properties as well as which units are useable. A unit will look like this in the save file text: ============================= modify_vehicle 1 disable = 1 disable = 2 disable = 3 disable = 4 disable = 5 disable = 6 disable = 7 shield = 35 energy = 7500 num_weapons = 0 weapon = 1 radar = 1 fire_x = 0.00 fire_y = -7.00 fire_z = 16.00 ============================= TO enable a unit you have not yet unlocked simply change the (disable = 1) To "Enable" adding a space after "enable" to keep it even. (it will get messy after a while if you don't) So the above text would become this: ================== modify_vehicle 1 enable = 1 <----- Add a space after "enable" to preserve format disable = 2 disable = 3 disable = 4 disable = 5 disable = 6 disable = 7 shield = 35 energy = 7500 num_weapons = 0 weapon = 1 radar = 1 fire_x = 0.00 fire_y = -7.00 fire_z = 16.00 =================== Simple no? Here I will explain what the different parts of the unit properties are what. ___________________________________________________________ modify_vehicle 1 disable = 1 <---This controls whether the resistance has this unit disable = 2 <---This controls whether the (sluglars) have this unit disable = 3 <---This controlls whether the (mykonians) have this unit disable = 4 <---This controls whether the (tarkanstance) Has this unit disable = 5 <---This controls whether the (black sect) has this unit disable = 6 <---This controls whether the (Gorkhovs) have this unit disable = 7 <---This is an unoccupied player. Leave it alone. shield = 35 <---This controls the armor level of your units. energy = 7500 <--This controls the life energy of the unit. num_weapons = 0 <-- this controls how many shots the unit fires at once. weapon = 1 <---This controls what Projectile the unit shoots. radar = 1 <---This controls your units line of site on the map. fire_x = 0.00 < These three control the trajectory at which the fire_y = -7.00 < projectile is fired from the unit. Leave them fire_z = 16.00 < alone unless you are aiming at whacky units. An overveiw of the different components of this: ===== shield = # 0 you take all the damage, 100 you take practicly no damage. Max 100 Basically it works like this. Take the power of the weapon hitting you and divide the power by 100. Now multiply it by whatever percent armor you have Ex: 63% = 63. And that is almost how much damage it blocks. It actually blocks .5% less than the percent it shows which means 100% only blocks 99.5% of incoming damage. ===== energy = 7500 This unit would have 75 energy. The more energy it has, the longer it takes to create it. There is no maximum other than how much time it takes. I have estimated units create at a rate modeled here: (Energy * sheild / 1000) * (armor * .5) Note that is VERY rough and based on the seconds hand of an old watch. num_weapons = 0 You can make your unit have up to nine shots. I have not tested over that number. The assumed ammount is 1 + the number in the above field. the above one would have a single shot whereas one with a num_weapons of 8 would fire nine shells at once. ===== weapon = 1 The projectile we see here is a shot from a weasle tank. The more damage a shot does the more energy it subtracts from your units energy resivoir when it fires. ===== radar = 1 This unit can see only the sector it is in plus one sector around it. A scout has a radar level of 4. Thus a scout can see the sector it is in and four sectors out in all directions. ___________________________________________________________ UNITS THAT CAN BE USED AND MODIFIED ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This section contains the units numbers and names as well as compatibility with the being played by the user. If a unit is not compatable it will freeze or crash your game if you try to use it or will just not appear in the create units box. Complete list soon. 1:Weasle, Can be used. 2:Jaguar, can be used 3:Tiger, can be used 4:Falcon, Can be used 5:Marauder, can be used 6:Wasp, can be used 7:Warhammer, can be used 8:Upgrade? Cannot be used 9:Scout, can be used 10:Firefly, can be used 11:Rocksled, Can be used 12:Rhino, Can be used 13:Evilfurz!, Can be used. Designers Easter Egg unit. The ultimate unit. 14:Dragonfly, Can be used 15:Hornet, Can be used 16:Fox, Can be used 17:S Duennring, Can be used, Useless, no combat abilities 18:S Duennring, Can be used, Useless, no combat abilities 19:S Mykoroglow, Can be used, Useless, No combat abilities 20:S Kiggl, Can be used, Useless, No combat abilities. 21: 22: 23: 24: 25: 26: 27: 28: 29: 30: 31: 32: 33: 34: 35: 36: 37: 38: 39: 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56: Resistance Host Station (Can be created, will never fully materialize) 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100: Odd name. Can be used, Useless, No combat abilities. 101: Odd name. Can be used, Useless, No combat abilities. 102: Odd name. Can be used, Useless, No combat abilities. 103: Odd name. Can be used, Useless, No combat abilities. 104: Odd name. Can be used, Useless, No combat abilities. 105: Odd name. Can be used, Useless, No combat abilities. 106: Odd name. Can be used, Useless, No combat abilities. 107: Odd name. Can be used, Useless, No combat abilities. 108: Odd name. Can be used, Useless, No combat abilities. 109: Odd name. Can be used, Useless, No combat abilities. 110: Odd name. Can be used, Useless, No combat abilities. 111: Odd name. Can be used, Useless, No combat abilities. 112: Odd name. Can be used, Useless, No combat abilities. 113: Odd name. Can be used, Useless, No combat abilities. 114: Odd name. Can be used, Useless, No combat abilities. 115: Odd name. Can be used, Useless, No combat abilities. 116: Odd name. Can be used, Useless, No combat abilities. 117: Odd name. Can be used, Useless, No combat abilities. 118: Odd name. Can be used, Useless, No combat abilities. 119: Odd name. Can be used, Useless, No combat abilities. 120: Odd name. Can be used, Useless, No combat abilities. 121: Odd name. Can be used, Useless, No combat abilities. 122: Odd name. Can be used, Useless, No combat abilities. 123: Odd name. Can be used, Useless, No combat abilities. 124: Odd name. Can be used, Useless, No combat abilities. 125 126 127 128 129 130 131 132 133 134 Bronstine, can be used. 135 136 137 138 139 140 141 142 143 144 145 146 147 148: Odd name. Can be used, Useless, No combat abilities. 149: Odd name. Can be used, Useless, No combat abilities. 150: Odd name. Can be used, Useless, No combat abilities. 151: Odd name. Can be used, Useless, No combat abilities. 152: Odd name. Can be used, Useless, No combat abilities. 153: Odd name. Can be used, Useless, No combat abilities. 154: Odd name. Can be used, Useless, No combat abilities. 155: Odd name. Can be used, Useless, No combat abilities. 156: Odd name. Can be used, Useless, No combat abilities. 157: Odd name. Can be used, Useless, No combat abilities. 158: Odd name. Can be used, Useless, No combat abilities. 159: Odd name. Can be used, Useless, No combat abilities. 160: Odd name. Can be used, Useless, No combat abilities. 161: Odd name. Can be used, Useless, No combat abilities. 162: Odd name. Can be used, Useless, No combat abilities. =============================================================================== ------------------------------------------------------------------------------- 7: Sample modified save file ------------------------------------------------------------------------------- =============================================================================== [700] This is a text save file. You can copy from after the line below to the end of save file marker and paste it over everything you have in the user.txt file of your modded save game. This will show you the results of modding and you can tinker around with it, restoring it from here if need be. In this I've made all the levels beaten and all the normal vehicles unlocked, as well as some other stuff! _______________________________________________________________________________ new_user playerstatus = 0_0_0_65660902_54_54_0_0 playerstatus = 1_8189_2972_65660902_13680_255890_316_82 playerstatus = 2_397_0_65660902_136_4906_8_0 playerstatus = 3_1271_0_65660902_1017_16927_22_0 playerstatus = 4_2590_0_65660902_1514_33114_37_0 playerstatus = 5_871_0_65660902_345_11355_23_0 playerstatus = 6_1794_0_65660902_2165_32305_77_3 playerstatus = 7_0_0_65660902_0_0_0_0 maxroboenergy = 680000 maxreloadconst = 560000 numbuddies = 128 beamenergy = 4500 jodiefoster = 0_0_1_1_1_1_1_0 ; the contact flags end new_input joystick = yes altjoystick = yes forcefeedback = yes input.hotkey[32] = p ; Pause Game input.hotkey[24] = esc ; Abort/Quit/Escape input.slider[3] = ~#$left_#$right ; Ground Unit Left/Right input.slider[4] = ~#$down_#$up ; Ground Unit Back/Forward input.slider[5] = ~#$z_#$a ; Ground Unit Gun Down/Up input.slider[1] = ~#$up_#$down ; Aircraft Nose Down/Up input.slider[2] = ~#$z_#$a ; Aircraft Decelerate/Accelerate input.slider[0] = ~#$left_#$right ; Aircraft Left/Right input.button[3] = $num0 ; Brake/Auto-Level Helicopter input.button[0] = $space ; Fire Weapon input.button[1] = $tab ; Launch Missile Cam input.button[2] = $x ; Fire Machine Gun input.hotkey[45] = l ; Become Current Squad Leader input.hotkey[25] = h ; HUD On/Off input.hotkey[7] = b ; Beam Host Station input.hotkey[0] = o ; Give Order to Units input.hotkey[2] = c ; Create Vehicle or Building input.hotkey[3] = a ; Add Vehicle to Current Squad input.hotkey[9] = s ; Squadron Manager On/Off input.hotkey[38] = 1 ; Aggressiveness Level 1 input.hotkey[39] = 2 ; Aggressiveness Level 2 input.hotkey[40] = 3 ; Aggressiveness Level 3 input.hotkey[41] = 4 ; Aggressiveness Level 4 input.hotkey[42] = 5 ; Aggressiveness Level 5 input.hotkey[8] = m ; Map On/Off input.button[4] = $rshift ; Map: Set Waypoints input.hotkey[10] = num1 ; Map: Sector Detail input.hotkey[11] = num2 ; Map: Sector Ownership input.hotkey[12] = num3 ; Map: Vehicle Status input.hotkey[18] = num4 ; Map: Toggle Size input.hotkey[14] = num5 ; Map: Lock on Occupied Unit input.hotkey[16] = numplus ; Map: Zoom In input.hotkey[17] = numminus ; Map: Zoom Out input.hotkey[27] = i ; Information Log On/Off input.hotkey[4] = j ; Jump into Vehicle input.hotkey[44] = bs ; Jump to Last Occupied Unit input.hotkey[1] = space ; Jump from Host Station Bridge to Gun Turret 1 input.hotkey[21] = f4 ; Jump to Host Station input.hotkey[23] = f5 ; Jump to Current Squad Leader input.hotkey[22] = f6 ; Cycle Through Units/Jump into Gun Turrets input.hotkey[20] = f7 ; Cycle Through Squad Leaders input.hotkey[31] = f8 ; Jump to Last Message Sender input.hotkey[37] = return ; Send Chat Message input.hotkey[43] = f1 ; Help (Not Available in Multiplayer) input.hotkey[46] = f2 ; Situation Analyzer end new_sound volume = 127 cdvolume = 50 invertlr = no cdsound = yes end new_video videomode = 3277400 farview = yes 16bittexture = yes drawprimitive = no heaven = yes softmouse = yes enemyindicator = yes fxnumber = 16 end begin_levelstatus 1 status = 3 end begin_levelstatus 2 status = 3 end begin_levelstatus 3 status = 3 end begin_levelstatus 4 status = 3 end begin_levelstatus 5 status = 3 end begin_levelstatus 10 status = 3 end begin_levelstatus 11 status = 3 end begin_levelstatus 12 status = 3 end begin_levelstatus 15 status = 3 end begin_levelstatus 20 status = 3 end begin_levelstatus 21 status = 3 end begin_levelstatus 22 status = 3 end begin_levelstatus 23 status = 3 end begin_levelstatus 25 status = 2 end begin_levelstatus 26 status = 2 end begin_levelstatus 30 status = 3 end begin_levelstatus 31 status = 3 end begin_levelstatus 32 status = 3 end begin_levelstatus 33 status = 3 end begin_levelstatus 34 status = 3 end begin_levelstatus 40 status = 3 end begin_levelstatus 41 status = 3 end begin_levelstatus 42 status = 3 end begin_levelstatus 43 status = 3 end begin_levelstatus 44 status = 3 end begin_levelstatus 50 status = 3 end begin_levelstatus 51 status = 3 end begin_levelstatus 52 status = 3 end begin_levelstatus 53 status = 3 end begin_levelstatus 54 status = 3 end begin_levelstatus 60 status = 2 end begin_levelstatus 61 status = 3 end begin_levelstatus 62 status = 3 end begin_levelstatus 63 status = 3 end begin_levelstatus 64 status = 3 end begin_levelstatus 66 status = 3 end begin_levelstatus 70 status = 1 end begin_levelstatus 71 status = 3 end begin_levelstatus 72 status = 3 end begin_levelstatus 73 status = 3 end begin_levelstatus 74 status = 3 end begin_levelstatus 75 status = 3 end begin_levelstatus 80 status = 4 end begin_levelstatus 81 status = 4 end begin_levelstatus 82 status = 4 end begin_levelstatus 83 status = 4 end begin_levelstatus 84 status = 4 end begin_levelstatus 85 status = 4 end begin_levelstatus 86 status = 4 end begin_levelstatus 87 status = 4 end begin_levelstatus 88 status = 4 end begin_levelstatus 89 status = 4 end begin_levelstatus 90 status = 4 end begin_levelstatus 91 status = 4 end begin_levelstatus 92 status = 4 end begin_levelstatus 93 status = 4 end begin_levelstatus 95 status = 4 end begin_levelstatus 96 status = 4 end begin_levelstatus 98 status = 1 end begin_levelstatus 99 status = 1 end begin_levelstatus 100 status = 4 end begin_levelstatus 101 status = 4 end begin_levelstatus 102 status = 4 end begin_levelstatus 103 status = 4 end begin_levelstatus 104 status = 4 end begin_levelstatus 106 status = 4 end begin_levelstatus 107 status = 4 end begin_levelstatus 108 status = 4 end begin_levelstatus 109 status = 4 end begin_levelstatus 110 status = 4 end begin_levelstatus 111 status = 4 end begin_levelstatus 112 status = 4 end begin_levelstatus 113 status = 4 end begin_levelstatus 114 status = 4 end begin_levelstatus 116 status = 4 end begin_levelstatus 117 status = 4 end begin_levelstatus 118 status = 4 end begin_levelstatus 119 status = 4 end begin_levelstatus 120 status = 4 end begin_levelstatus 122 status = 4 end begin_levelstatus 123 status = 4 end begin_levelstatus 125 status = 4 end begin_levelstatus 126 status = 4 end begin_levelstatus 128 status = 4 end begin_levelstatus 130 status = 4 end begin_levelstatus 131 status = 4 end begin_levelstatus 132 status = 4 end begin_levelstatus 133 status = 4 end begin_levelstatus 134 status = 4 end begin_levelstatus 140 status = 4 end begin_levelstatus 141 status = 4 end begin_levelstatus 142 status = 4 end begin_levelstatus 143 status = 4 end begin_levelstatus 144 status = 4 end begin_levelstatus 145 status = 4 end begin_levelstatus 146 status = 4 end begin_levelstatus 147 status = 4 end begin_levelstatus 149 status = 4 end begin_buddy commandid = 436 type = 1 energy = 9000 end begin_buddy commandid = 436 type = 1 energy = 9000 end begin_buddy commandid = 436 type = 1 energy = 9000 end begin_buddy commandid = 436 type = 1 energy = 9000 end begin_buddy commandid = 436 type = 1 energy = 9000 end begin_buddy commandid = 436 type = 1 energy = 9000 end begin_buddy commandid = 436 type = 1 energy = 9000 end begin_buddy commandid = 436 type = 1 energy = 9000 end begin_buddy commandid = 436 type = 1 energy = 9000 end begin_buddy commandid = 436 type = 1 energy = 9000 end begin_buddy commandid = 436 type = 1 energy = 9000 end begin_buddy commandid = 436 type = 1 energy = 9000 end begin_buddy commandid = 436 type = 1 energy = 9000 end begin_buddy commandid = 436 type = 1 energy = 9000 end begin_buddy commandid = 436 type = 1 energy = 9000 end begin_buddy commandid = 436 type = 1 energy = 9000 end begin_buddy commandid = 436 type = 1 energy = 9000 end begin_buddy commandid = 436 type = 1 energy = 9000 end begin_buddy commandid = 436 type = 1 energy = 9000 end begin_buddy commandid = 436 type = 1 energy = 9000 end begin_buddy commandid = 436 type = 1 energy = 9000 end begin_buddy commandid = 436 type = 1 energy = 9000 end begin_buddy commandid = 436 type = 1 energy = 9000 end begin_buddy commandid = 436 type = 1 energy = 9000 end begin_buddy commandid = 436 type = 1 energy = 9000 end begin_buddy commandid = 436 type = 1 energy = 9000 end begin_buddy commandid = 436 type = 1 energy = 9000 end begin_buddy commandid = 436 type = 1 energy = 9000 end begin_buddy commandid = 436 type = 1 energy = 9000 end begin_buddy commandid = 436 type = 1 energy = 9000 end begin_buddy commandid = 436 type = 1 energy = 9000 end begin_buddy commandid = 436 type = 1 energy = 9000 end begin_buddy commandid = 436 type = 1 energy = 9000 end begin_buddy commandid = 436 type = 1 energy = 9000 end begin_buddy commandid = 436 type = 1 energy = 9000 end begin_buddy commandid = 436 type = 1 energy = 9000 end begin_buddy commandid = 436 type = 1 energy = 9000 end begin_buddy commandid = 436 type = 1 energy = 9000 end begin_buddy commandid = 436 type = 1 energy = 9000 end begin_buddy commandid = 436 type = 1 energy = 9000 end begin_buddy commandid = 436 type = 1 energy = 9000 end begin_buddy commandid = 436 type = 1 energy = 9000 end begin_buddy commandid = 436 type = 1 energy = 9000 end begin_buddy commandid = 436 type = 1 energy = 9000 end begin_buddy commandid = 436 type = 1 energy = 9000 end begin_buddy commandid = 436 type = 1 energy = 9000 end new_shell language = LANGUAGE finder = na_0_0_0_0 log = na_0_0_0_0 energy = na_0_0_0_0 message = na_0_0_0_0 map = na_0_0_0_0_0_0 robo_map_status = 1_1_14_29_427_332_7_0_4_426_243_214_205_0 robo_finder_status = 1_1_635_45_165_228_0_0_0_0_0_0_0_0 vhcl_map_status = 1_1_14_15_313_269_7_1_4_426_243_214_205_0 vhcl_finder_status = 1_1_635_28_165_228_0_0_0_0_0_0_0_0 end modify_vehicle 1 enable = 1 disable = 2 disable = 3 disable = 4 disable = 5 disable = 6 disable = 7 shield = 45 energy = 9000 num_weapons = 0 weapon = 1 radar = 1 fire_x = 0.00 fire_y = -7.00 fire_z = 16.00 end modify_vehicle 2 enable = 1 disable = 2 disable = 3 disable = 4 disable = 5 disable = 6 disable = 7 shield = 79 energy = 12200 num_weapons = 0 weapon = 2 radar = 1 fire_x = 0.00 fire_y = -12.00 fire_z = 28.00 end modify_vehicle 3 enable = 1 disable = 2 disable = 3 disable = 4 enable = 5 disable = 6 disable = 7 shield = 88 energy = 23800 num_weapons = 0 weapon = 3 radar = 2 fire_x = 0.00 fire_y = -16.00 fire_z = 35.00 end modify_vehicle 4 enable = 1 disable = 2 disable = 3 disable = 4 enable = 5 disable = 6 disable = 7 shield = 50 energy = 23500 num_weapons = 2 weapon = 4 radar = 1 fire_x = 30.00 fire_y = 5.00 fire_z = 15.00 end modify_vehicle 5 enable = 1 disable = 2 disable = 3 disable = 4 disable = 5 disable = 6 disable = 7 shield = 60 energy = 31500 num_weapons = 0 weapon = 5 radar = 2 fire_x = 0.00 fire_y = 17.00 fire_z = -19.00 end modify_vehicle 6 enable = 1 disable = 2 disable = 3 disable = 4 enable = 5 disable = 6 disable = 7 shield = 50 energy = 11000 num_weapons = 2 weapon = 6 radar = 1 fire_x = 30.00 fire_y = 5.00 fire_z = 15.00 end modify_vehicle 7 enable = 1 disable = 2 disable = 3 disable = 4 disable = 5 disable = 6 disable = 7 shield = 43 energy = 44000 num_weapons = 0 weapon = 7 radar = 1 fire_x = 0.00 fire_y = 16.00 fire_z = -9.00 end modify_vehicle 8 disable = 1 disable = 2 disable = 3 enable = 4 enable = 5 disable = 6 disable = 7 shield = 80 energy = 30000 num_weapons = 0 weapon = 8 radar = 1 fire_x = 15.00 fire_y = 5.00 fire_z = 0.00 end modify_vehicle 9 enable = 1 disable = 2 disable = 3 disable = 4 enable = 5 disable = 6 disable = 7 shield = 60 energy = 7000 num_weapons = 0 weapon = -1 radar = 5 fire_x = 0.00 fire_y = 0.00 fire_z = 0.00 end modify_vehicle 10 enable = 1 disable = 2 disable = 3 disable = 4 disable = 5 disable = 6 disable = 7 shield = 77 energy = 5600 num_weapons = 0 weapon = 10 radar = 1 fire_x = 0.00 fire_y = 9.00 fire_z = 0.00 end modify_vehicle 11 enable = 1 disable = 2 disable = 3 disable = 4 disable = 5 disable = 6 disable = 7 shield = 20 energy = 40000 num_weapons = 0 weapon = -1 radar = 1 fire_x = 0.00 fire_y = 0.00 fire_z = 0.00 end modify_vehicle 12 enable = 1 disable = 2 disable = 3 disable = 4 disable = 5 disable = 6 disable = 7 shield = 11 energy = 61000 num_weapons = 2 weapon = 12 radar = 1
fire_x = 30.00
fire_y = 5.00
fire_z = 15.00
end
modify_vehicle 13
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 100
energy = 200000
num_weapons = 0
weapon = 13
radar = 5
fire_x = 0.00
fire_y = -15.00
fire_z = 0.00
end
modify_vehicle 14
enable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 75
energy = 60000
num_weapons = 0
weapon = 14
radar = 2
fire_x = -24.00
fire_y = -11.00
fire_z = 2.00
end
modify_vehicle 15
enable = 1
disable = 2
disable = 3
disable = 4
enable = 5
disable = 6
disable = 7
shield = 75
energy = 20000
num_weapons = 2
weapon = 15
radar = 1
fire_x = 30.00
fire_y = 5.00
fire_z = 15.00
end
modify_vehicle 16
enable = 1
disable = 2
disable = 3
disable = 4
enable = 5
disable = 6
disable = 7
shield = 61
energy = 11900
num_weapons = 2
weapon = 16
radar = 1
fire_x = 30.00
fire_y = 5.00
fire_z = 15.00
end
modify_vehicle 17
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 50
energy = 10000
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 18
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 50
energy = 10000
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 19
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 50
energy = 10000
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 20
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 50
energy = 10000
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 21
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 50
energy = 10000
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 22
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
enable = 6
disable = 7
shield = 3
energy = 15000
num_weapons = 0
weapon = 22
radar = 1
fire_x = 0.00
fire_y = -15.00
fire_z = 0.00
end
modify_vehicle 23
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
enable = 6
disable = 7
shield = 4
energy = 8000
num_weapons = 0
weapon = 23
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 24
disable = 1
disable = 2
disable = 3
disable = 4
enable = 5
enable = 6
disable = 7
shield = 55
energy = 9500
num_weapons = 0
weapon = 24
radar = 1
fire_x = 15.00
fire_y = 5.00
fire_z = 0.00
end
modify_vehicle 25
disable = 1
disable = 2
disable = 3
disable = 4
enable = 5
enable = 6
disable = 7
shield = 10
energy = 20000
num_weapons = 0
weapon = 25
radar = 1
fire_x = 15.00
fire_y = 5.00
fire_z = 0.00
end
modify_vehicle 26
disable = 1
disable = 2
disable = 3
disable = 4
enable = 5
enable = 6
disable = 7
shield = 70
energy = 25000
num_weapons = 0
weapon = 26
radar = 1
fire_x = 0.00
fire_y = -15.00
fire_z = 0.00
end
modify_vehicle 27
disable = 1
disable = 2
disable = 3
disable = 4
enable = 5
enable = 6
disable = 7
shield = 35
energy = 45000
num_weapons = 0
weapon = 27
radar = 1
fire_x = 15.00
fire_y = 20.00
fire_z = 0.00
end
modify_vehicle 28
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
enable = 6
disable = 7
shield = 60
energy = 19000
num_weapons = 2
weapon = 28
radar = 1
fire_x = 30.00
fire_y = 5.00
fire_z = 0.00
end
modify_vehicle 29
disable = 1
disable = 2
disable = 3
disable = 4
enable = 5
enable = 6
disable = 7
shield = 5
energy = 6000
num_weapons = 0
weapon = -1
radar = 4
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 30
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
enable = 6
disable = 7
shield = 35
energy = 44500
num_weapons = 0
weapon = 27
radar = 1
fire_x = 15.00
fire_y = 5.00
fire_z = 0.00
end
modify_vehicle 31
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
enable = 6
disable = 7
shield = 25
energy = 35000
num_weapons = 0
weapon = 31
radar = 1
fire_x = 15.00
fire_y = 5.00
fire_z = 0.00
end
modify_vehicle 32
disable = 1
disable = 2
disable = 3
enable = 4
enable = 5
disable = 6
disable = 7
shield = 80
energy = 11000
num_weapons = 0
weapon = 32
radar = 1
fire_x = 0.00
fire_y = -15.00
fire_z = 0.00
end
modify_vehicle 33
disable = 1
disable = 2
disable = 3
enable = 4
enable = 5
disable = 6
disable = 7
shield = 77
energy = 18000
num_weapons = 1
weapon = 33
radar = 1
fire_x = 0.00
fire_y = 5.00
fire_z = 0.00
end
modify_vehicle 34
disable = 1
disable = 2
disable = 3
enable = 4
disable = 5
disable = 6
disable = 7
shield = 25
energy = 40000
num_weapons = 0
weapon = 34
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 35
disable = 1
disable = 2
disable = 3
enable = 4
enable = 5
disable = 6
disable = 7
shield = 50
energy = 7000
num_weapons = 0
weapon = -1
radar = 4
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 36
disable = 1
disable = 2
disable = 3
enable = 4
disable = 5
disable = 6
disable = 7
shield = 45
energy = 9000
num_weapons = 0
weapon = 36
radar = 1
fire_x = 15.00
fire_y = 5.00
fire_z = 0.00
end
modify_vehicle 37
disable = 1
disable = 2
disable = 3
enable = 4
enable = 5
disable = 6
disable = 7
shield = 86
energy = 28000
num_weapons = 0
weapon = 37
radar = 1
fire_x = 0.00
fire_y = -15.00
fire_z = 0.00
end
modify_vehicle 38
disable = 1
disable = 2
disable = 3
enable = 4
disable = 5
disable = 6
disable = 7
shield = 77
energy = 20000
num_weapons = 1
weapon = 38
radar = 1
fire_x = 0.00
fire_y = 5.00
fire_z = 0.00
end
modify_vehicle 39
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 1
energy = 100
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 40
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 1
energy = 10000
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 41
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 1
energy = 100000
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 42
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 1
energy = 100
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 43
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 1
energy = 100
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 44
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 1
energy = 100
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 45
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 1
energy = 100000
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 46
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 1
energy = 100000
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 47
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 1
energy = 100
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 48
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 50
energy = 120000
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 49
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 1
energy = 100
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 50
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 1
energy = 100
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 51
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 1
energy = 100
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 52
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 1
energy = 100
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 53
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 1
energy = 100
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 54
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 1
energy = 100
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 55
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 1
energy = 100
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 56
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 55
energy = 5000000
num_weapons = 0
weapon = -1
radar = 3
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 57
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 40
energy = 5000000
num_weapons = 0
weapon = -1
radar = 3
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 58
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 40
energy = 10000
num_weapons = 0
weapon = -1
radar = 3
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 59
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 38
energy = 10000
num_weapons = 0
weapon = -1
radar = 2
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 60
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 40
energy = 5000000
num_weapons = 0
weapon = -1
radar = 3
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 61
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 40
energy = 10000
num_weapons = 0
weapon = -1
radar = 2
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 62
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 60
energy = 5000000
num_weapons = 0
weapon = -1
radar = 3
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 63
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 21
energy = 50000
num_weapons = 0
weapon = 63
radar = 1
fire_x = 15.00
fire_y = 20.00
fire_z = 0.00
end
modify_vehicle 64
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 58
energy = 19000
num_weapons = 0
weapon = 64
radar = 1
fire_x = 0.00
fire_y = 25.00
fire_z = 30.00
end
modify_vehicle 65
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 56
energy = 14000
num_weapons = 0
weapon = 65
radar = 1
fire_x = 15.00
fire_y = 40.00
fire_z = 0.00
end
modify_vehicle 66
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 1
energy = 35000
num_weapons = 0
weapon = 66
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 67
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 10
energy = 5500
num_weapons = 0
weapon = -1
radar = 4
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 68
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 25
energy = 9500
num_weapons = 0
weapon = 68
radar = 1
fire_x = 0.00
fire_y = -15.00
fire_z = 0.00
end
modify_vehicle 69
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 10
energy = 30000
num_weapons = 0
weapon = 69
radar = 1
fire_x = 15.00
fire_y = 5.00
fire_z = 0.00
end
modify_vehicle 70
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 1
energy = 45000
num_weapons = 0
weapon = 70
radar = 2
fire_x = 15.00
fire_y = 5.00
fire_z = 0.00
end
modify_vehicle 71
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 30
energy = 20000
num_weapons = 0
weapon = 71
radar = 1
fire_x = 15.00
fire_y = 5.00
fire_z = 0.00
end
modify_vehicle 72
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 50
energy = 30000
num_weapons = 0
weapon = 72
radar = 1
fire_x = 0.00
fire_y = 10.00
fire_z = 0.00
end
modify_vehicle 73
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 3
energy = 6000
num_weapons = 0
weapon = 73
radar = 1
fire_x = 15.00
fire_y = 5.00
fire_z = 0.00
end
modify_vehicle 74
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 20
energy = 6000
num_weapons = 0
weapon = -1
radar = 4
fire_x = 15.00
fire_y = 5.00
fire_z = 0.00
end
modify_vehicle 75
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 100
energy = 4000
num_weapons = 0
weapon = 84
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 76
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 100
energy = 4000
num_weapons = 0
weapon = 82
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 77
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 100
energy = 4000
num_weapons = 0
weapon = 83
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 78
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 100
energy = 4000
num_weapons = 0
weapon = 81
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 79
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 100
energy = 4000
num_weapons = 0
weapon = 72
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 80
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 100
energy = 4000
num_weapons = 0
weapon = 80
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 81
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 1
energy = 100
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 82
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 1
energy = 100000
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 83
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 1
energy = 100
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 84
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 1
energy = 100000
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 85
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 1
energy = 100
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 86
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 1
energy = 100
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 87
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 1
energy = 100
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 88
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 1
energy = 100
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 90
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 100
energy = 4000
num_weapons = 0
weapon = 90
radar = 1
fire_x = 0.00
fire_y = -20.00
fire_z = 0.00
end
modify_vehicle 91
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 100
energy = 4000
num_weapons = 0
weapon = 91
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 92
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 100
energy = 4000
num_weapons = 0
weapon = 92
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 93
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 100
energy = 4000
num_weapons = 0
weapon = 93
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 94
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 100
energy = 8000
num_weapons = 0
weapon = 94
radar = 1
fire_x = 0.00
fire_y = -15.00
fire_z = 0.00
end
modify_vehicle 95
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 100
energy = 8000
num_weapons = 0
weapon = 95
radar = 1
fire_x = 0.00
fire_y = -15.00
fire_z = 0.00
end
modify_vehicle 96
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 92
energy = 9200
num_weapons = 2
weapon = 96
radar = 1
fire_x = 60.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 97
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 85
energy = 30000
num_weapons = 0
weapon = 97
radar = 1
fire_x = 0.00
fire_y = -30.00
fire_z = 0.00
end
modify_vehicle 98
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 98
energy = 40000
num_weapons = 0
weapon = -1
radar = 15
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 100
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 85
energy = 16000
num_weapons = 0
weapon = 100
radar = 1
fire_x = 0.00
fire_y = -15.00
fire_z = 0.00
end
modify_vehicle 101
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 85
energy = 16000
num_weapons = 0
weapon = 100
radar = 1
fire_x = 0.00
fire_y = -15.00
fire_z = 0.00
end
modify_vehicle 102
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 85
energy = 16000
num_weapons = 0
weapon = 100
radar = 1
fire_x = 0.00
fire_y = -15.00
fire_z = 0.00
end
modify_vehicle 103
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 85
energy = 16000
num_weapons = 0
weapon = 100
radar = 1
fire_x = 0.00
fire_y = -15.00
fire_z = 0.00
end
modify_vehicle 104
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 85
energy = 16000
num_weapons = 0
weapon = 100
radar = 1
fire_x = 0.00
fire_y = -15.00
fire_z = 0.00
end
modify_vehicle 105
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 85
energy = 16000
num_weapons = 0
weapon = 100
radar = 1
fire_x = 0.00
fire_y = -15.00
fire_z = 0.00
end
modify_vehicle 106
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 85
energy = 30000
num_weapons = 0
weapon = 106
radar = 1
fire_x = 0.00
fire_y = -30.00
fire_z = 0.00
end
modify_vehicle 107
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 50
energy = 8000
num_weapons = 0
weapon = 107
radar = 1
fire_x = 0.00
fire_y = -15.00
fire_z = 0.00
end
modify_vehicle 108
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 77
energy = 17000
num_weapons = 0
weapon = 108
radar = 1
fire_x = 0.00
fire_y = -15.00
fire_z = 0.00
end
modify_vehicle 109
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 90
energy = 40000
num_weapons = 0
weapon = -1
radar = 10
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 110
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 85
energy = 30000
num_weapons = 0
weapon = 108
radar = 1
fire_x = 0.00
fire_y = -30.00
fire_z = 0.00
end
modify_vehicle 111
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 90
energy = 17000
num_weapons = 0
weapon = 111
radar = 1
fire_x = 0.00
fire_y = -15.00
fire_z = 0.00
end
modify_vehicle 113
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 90
energy = 20000
num_weapons = 0
weapon = 117
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 114
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 50
energy = 8000
num_weapons = 0
weapon = 72
radar = 1
fire_x = 0.00
fire_y = -15.00
fire_z = 0.00
end
modify_vehicle 115
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 50
energy = 8000
num_weapons = 0
weapon = 115
radar = 1
fire_x = 0.00
fire_y = -15.00
fire_z = 0.00
end
modify_vehicle 116
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 50
energy = 8000
num_weapons = 0
weapon = 111
radar = 1
fire_x = 0.00
fire_y = -15.00
fire_z = 0.00
end
modify_vehicle 117
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 1
energy = 100
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 118
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 50
energy = 10000
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 119
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 1
energy = 100000
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 120
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 50
energy = 12
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 121
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 50
energy = 10
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 122
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 50
energy = 10
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 123
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 50
energy = 10
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 124
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 50
energy = 10
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 125
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 50
energy = 10
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 126
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 50
energy = 10
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 127
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 50
energy = 10
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 128
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 50
energy = 10000
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 129
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 50
energy = 10
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 130
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 10
energy = 20000
num_weapons = 0
weapon = 17
radar = 1
fire_x = 15.00
fire_y = 5.00
fire_z = 0.00
end
modify_vehicle 131
disable = 1
disable = 2
disable = 3
enable = 4
enable = 5
disable = 6
disable = 7
shield = 95
energy = 50000
num_weapons = 0
weapon = 18
radar = 5
fire_x = 0.00
fire_y = -50.00
fire_z = -16.00
end
modify_vehicle 132
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 10
energy = 10000
num_weapons = 0
weapon = -1
radar = 2
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 133
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 50
energy = 55000
num_weapons = 0
weapon = 27
radar = 1
fire_x = 15.00
fire_y = 20.00
fire_z = 0.00
end
modify_vehicle 134
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 25
energy = 50000
num_weapons = 0
weapon = 20
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 135
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 50
energy = 10000
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 136
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 50
energy = 10000
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 137
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 70
energy = 17000
num_weapons = 0
weapon = 111
radar = 1
fire_x = 0.00
fire_y = -15.00
fire_z = 0.00
end
modify_vehicle 138
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 30
energy = 50000
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = -50.00
fire_z = -16.00
end
modify_vehicle 139
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 90
energy = 40000
num_weapons = 0
weapon = -1
radar = 10
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 140
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 90
energy = 40000
num_weapons = 0
weapon = -1
radar = 10
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 141
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 90
energy = 40000
num_weapons = 0
weapon = -1
radar = 10
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 142
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 30
energy = 40000
num_weapons = 0
weapon = 19
radar = 1
fire_x = 0.00
fire_y = -50.00
fire_z = -16.00
end
modify_vehicle 150
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 50
energy = 10000
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 151
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 50
energy = 10000
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 152
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 50
energy = 10000
num_weapons = 0
weapon = -1
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 159
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 100
energy = 4000
num_weapons = 0
weapon = 120
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 160
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 100
energy = 4000
num_weapons = 0
weapon = 123
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 161
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 100
energy = 4000
num_weapons = 0
weapon = 121
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_vehicle 162
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shield = 100
energy = 4000
num_weapons = 0
weapon = 122
radar = 1
fire_x = 0.00
fire_y = 0.00
fire_z = 0.00
end
modify_weapon 1
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 1000
shot_time_user = 650
energy = 4200
end
modify_weapon 2
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 200
shot_time_user = 200
energy = 17000
end
modify_weapon 3
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 3000
shot_time_user = 1500
energy = 43000
end
modify_weapon 4
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 3000
shot_time_user = 1000
energy = 30000
end
modify_weapon 5
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 2000
shot_time_user = 2000
energy = 70400
end
modify_weapon 6
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 1800
shot_time_user = 900
energy = 20000
end
modify_weapon 7
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 2200
shot_time_user = 1200
energy = 55000
end
modify_weapon 8
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 2500
shot_time_user = 2500
energy = 50000
end
modify_weapon 10
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 800
shot_time_user = 550
energy = 5000
end
modify_weapon 12
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 20000
shot_time_user = 10000
energy = 250000
end
modify_weapon 13
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 100
shot_time_user = 100
energy = 80000
end
modify_weapon 14
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 100
shot_time_user = 200
energy = 17000
end
modify_weapon 15
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 2000
shot_time_user = 1000
energy = 45000
end
modify_weapon 16
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 2100
shot_time_user = 1100
energy = 10900
end
modify_weapon 17
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 200
shot_time_user = 200
energy = 7000
end
modify_weapon 18
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 10000
shot_time_user = 7000
energy = 300000
end
modify_weapon 19
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 1500
shot_time_user = 1500
energy = 1000
end
modify_weapon 20
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 1000
shot_time_user = 3000
energy = 120000
end
modify_weapon 22
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 500
shot_time_user = 300
energy = 5000
end
modify_weapon 23
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 700
shot_time_user = 700
energy = 3000
end
modify_weapon 24
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 2300
shot_time_user = 900
energy = 27000
end
modify_weapon 25
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 200
shot_time_user = 400
energy = 10000
end
modify_weapon 26
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 2700
shot_time_user = 1200
energy = 42000
end
modify_weapon 27
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 300
shot_time_user = 400
energy = 31000
end
modify_weapon 28
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 2500
shot_time_user = 1000
energy = 25000
end
modify_weapon 31
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 600
shot_time_user = 600
energy = 30000
end
modify_weapon 32
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 2300
shot_time_user = 1100
energy = 18000
end
modify_weapon 33
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 333
shot_time_user = 333
energy = 8000
end
modify_weapon 34
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 1000
shot_time_user = 3000
energy = 120000
end
modify_weapon 36
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 500
shot_time_user = 500
energy = 40000
end
modify_weapon 37
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 3200
shot_time_user = 1700
energy = 41000
end
modify_weapon 38
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 1800
shot_time_user = 1800
energy = 50000
end
modify_weapon 49
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 300
shot_time_user = 150
energy = 10000
end
modify_weapon 63
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 300
shot_time_user = 300
energy = 80000
end
modify_weapon 64
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 350
shot_time_user = 550
energy = 29000
end
modify_weapon 65
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 390
shot_time_user = 390
energy = 28000
end
modify_weapon 66
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 500
shot_time_user = 300
energy = 7000
end
modify_weapon 68
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 700
shot_time_user = 400
energy = 5000
end
modify_weapon 69
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 300
shot_time_user = 300
energy = 6000
end
modify_weapon 70
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 2000
shot_time_user = 1000
energy = 60000
end
modify_weapon 71
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 900
shot_time_user = 900
energy = 30000
end
modify_weapon 72
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 5000
shot_time_user = 1000
energy = 60000
end
modify_weapon 73
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 777
shot_time_user = 777
energy = 15000
end
modify_weapon 80
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 1000
shot_time_user = 600
energy = 13333
end
modify_weapon 81
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 1700
shot_time_user = 1200
energy = 20000
end
modify_weapon 82
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 1000
shot_time_user = 1000
energy = 30000
end
modify_weapon 83
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 1500
shot_time_user = 1000
energy = 15000
end
modify_weapon 84
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 1500
shot_time_user = 1000
energy = 17000
end
modify_weapon 90
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 950
shot_time_user = 350
energy = 8000
end
modify_weapon 91
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 950
shot_time_user = 350
energy = 8000
end
modify_weapon 92
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 950
shot_time_user = 350
energy = 8000
end
modify_weapon 93
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 950
shot_time_user = 350
energy = 8000
end
modify_weapon 94
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 3000
shot_time_user = 1000
energy = 15000
end
modify_weapon 95
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 1200
shot_time_user = 700
energy = 30000
end
modify_weapon 96
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 700
shot_time_user = 600
energy = 4000
end
modify_weapon 97
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 1000
shot_time_user = 1000
energy = 40000
end
modify_weapon 100
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 1500
shot_time_user = 800
energy = 7000
end
modify_weapon 101
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 3000
shot_time_user = 800
energy = 5000
end
modify_weapon 102
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 3000
shot_time_user = 600
energy = 3000
end
modify_weapon 103
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 3000
shot_time_user = 600
energy = 3000
end
modify_weapon 104
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 3000
shot_time_user = 1000
energy = 5000
end
modify_weapon 105
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 3000
shot_time_user = 1000
energy = 5000
end
modify_weapon 106
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 1000
shot_time_user = 1000
energy = 55000
end
modify_weapon 107
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 2000
shot_time_user = 1000
energy = 5000
end
modify_weapon 108
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 4500
shot_time_user = 3000
energy = 21000
end
modify_weapon 111
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 1000
shot_time_user = 600
energy = 5000
end
modify_weapon 112
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 500
shot_time_user = 1000
energy = 10000
end
modify_weapon 115
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 900
shot_time_user = 1000
energy = 30000
end
modify_weapon 116
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 4000
shot_time_user = 1000
energy = 5000
end
modify_weapon 117
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 1500
shot_time_user = 1500
energy = 30000
end
modify_weapon 120
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 950
shot_time_user = 350
energy = 23300
end
modify_weapon 121
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 1500
shot_time_user = 1000
energy = 27000
end
modify_weapon 122
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 1000
shot_time_user = 600
energy = 23300
end
modify_weapon 123
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
shot_time = 1700
shot_time_user = 1200
energy = 30000
end
modify_building 1
enable = 1
disable = 2
disable = 3
disable = 4
enable = 5
disable = 6
disable = 7
end
modify_building 2
enable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
end
modify_building 3
enable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
end
modify_building 4
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
end
modify_building 5
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
end
modify_building 6
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
end
modify_building 7
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
end
modify_building 8
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
end
modify_building 9
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
end
modify_building 10
disable = 1
disable = 2
enable = 3
disable = 4
disable = 5
disable = 6
disable = 7
end
modify_building 11
enable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
end
modify_building 12
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
enable = 6
disable = 7
end
modify_building 13
disable = 1
disable = 2
enable = 3
disable = 4
disable = 5
disable = 6
disable = 7
end
modify_building 14
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
end
modify_building 15
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
end
modify_building 16
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
end
modify_building 17
disable = 1
disable = 2
disable = 3
enable = 4
disable = 5
disable = 6
disable = 7
end
modify_building 18
disable = 1
disable = 2
disable = 3
disable = 4
enable = 5
disable = 6
disable = 7
end
modify_building 19
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
end
modify_building 20
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
end
modify_building 21
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
end
modify_building 22
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
end
modify_building 23
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
end
modify_building 24
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
end
modify_building 25
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
end
modify_building 26
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
end
modify_building 28
enable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
end
modify_building 29
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
end
modify_building 30
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
enable = 6
disable = 7
end
modify_building 31
disable = 1
disable = 2
disable = 3
enable = 4
disable = 5
disable = 6
disable = 7
end
modify_building 33
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
end
modify_building 34
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
end
modify_building 35
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
end
modify_building 36
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
end
modify_building 37
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
end
modify_building 50
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
end
modify_building 51
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
end
modify_building 52
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
enable = 6
disable = 7
end
modify_building 53
disable = 1
disable = 2
disable = 3
enable = 4
disable = 5
disable = 6
disable = 7
end
modify_building 54
enable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
end
modify_building 55
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
end
modify_building 56
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
end
modify_building 58
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
end
modify_building 59
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
end
modify_building 60
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
end
modify_building 61
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
end
modify_building 62
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
end
modify_building 63
enable = 1
disable = 2
disable = 3
disable = 4
enable = 5
disable = 6
disable = 7
end
modify_building 64
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
end
modify_building 65
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
end
modify_building 66
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
end
modify_building 67
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
end
modify_building 68
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
end
modify_building 69
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
end
modify_building 70
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
end
modify_building 71
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
end
modify_building 72
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
end
modify_building 73
disable = 1
disable = 2
disable = 3
disable = 4
disable = 5
disable = 6
disable = 7
end
===============================================================================
-------------------------------------------------------------------------------
End of sample modified save file
-------------------------------------------------------------------------------
===============================================================================
***Note that the building, weapon, and vehicle numbers may be larger than
the given numbers if you have created your own.
===============================================================================
8: Credits
===============================================================================
[800]
Credits go here in the event that I deem anybody worthy of credit.
Jeff Veasey AKA CJayC For the wonderful site to put it on.
Thanks Jeff! This is my way of giving somthing back to GFAQs and helping do my
part to make GFAQs better.
and of course Sailor Bacon, because he slaves for us also as a GameFAQs admin
but nobody ever thanks him! We love you SB!
My best friends Josh and Emily for being the most awesome people on the planet.
===============================================================================
9: Contact information
===============================================================================
[900]
Before I give you my E-mail Address:
*******************************************************************************
* FOR THE LOVE OF ALL THAT IS HOLY ON THIS GOOD EARTH *
*******************************************************************************
R E A D T H E F R E A K I N G W A L K T H R O U G H ! ! !
That is what it's here for! I have get several dozen E-mails a week that are
promptly deleted because the answer was in the FAQ. I'm Not your private
gaming nerd! Read!
Please don't abuse the E-mail and make sure I haven't answered your question in
the guide. With that said:
If for some reason or other you wish to E-mail me, My E-mail is:
Kirbyroks @ gmail . com
Also, be sure to put "Walkthrough Question" in the title or it will get deleted
by my spam filter, and be sure to mention which guide it is. I have many
guides out and asking me questions about how to do something in "Game X" aren't
going to be answered.
===============================================================================
And that wraps up this literary masterpiece. Thanks for reading!
Josh and Emily, you own! I love you guys so much!
===============================================================================
10: Disclaimer
===============================================================================
[000]
NOTE! THERE IS A 0 (ZERO) PERCENT CHANCE THAT YOUR GAME WILL BE DAMAGED IN ANY
WAY, SHAPE, OR FORM WHEN USING THE INSTRUCTIONS IN THIS GUIDE. HOWEVER BY USING
THE MATERIALS FOUND IN THIS GUIDE YOU IN SOME WAY DAMAGE YOUR GAME FILES YOU
AGREE THAT NEITHER MYSELF NOR GAMEFAQS (www.GameFAQs.COM) OR ITS EMPLOYEES OR
ADMINISTRATION CAN BE HELD RESPONSIBLE FOR ANY DAMAGE OR LOSSES. THANK YOU!
BY USING THE MATERIALS FOUND IN THIS GUIDE YOU AGREE THAT YOU WILL TAKE NO
LEGAL ACTION OF ANY KIND AGAINST C|NET, GAMEFAQs, MYSELF, OR ANYBODY ELSE IF
YOU SCREW UP YOUR GAME! YOU WILL ALSO NOT WHINE TO YOUR SPOUSE OR GF/BF ABOUT
IT BECAUSE, QUITE FRANKLY, NOBODY CARES. NOBODY!
\^^^/ \^^^/
\m/(-_-)\m/ Those who have seen my rose shall die! \m/(-_-)\m/
( . ) [Hugs]----<(^_^)>----[Hugs] ( . )
_/ \_ (>^_^)> <(^_^<) (>^_^)> <(^_^<) _/ \_
**********************************END OF FILE**********************************