Version 1.2 9/10/12 _________ / \ / O \ | O O | | | | O O | \ O / \_________/ Samantha Swift and the Fountains of Fate Walkthrough by The Lost Gamer (ilovecartoonssomuch@yahoo.com) http: //the_lost_gamer.tripod.com/ Copyright 2012 For a list of all my various guides, please check http: //the_lost_gamer.tripod.com/guides.html Table of Contents: 001. General information 002. Walkthrough 002a. Florida and the Cross of Judgment 002b. Iraq and the Garden of Eden 002c. China and Shangri-La 002d. Turkey and Midas' Palace 002e. Arizona and the Hopi Shaman 002f. Bermuda and the Fountain of Youth 003. Credits 001-General Information --------------------------------------------------------- This is a walkthrough for the iPad game called "Samantha Swift and the Fountain of Fortune". This is the fourth game in the Samantha Swift series. It's a casual, hidden object game. If you want to contact me about this guide, feel free to do so at ilovecartoonssomuch@yahoo.com. 002-Walkthrough --------------------------------------------------------- The iPad version of the game comes with a store. You can get hint bolts, a strategy guide, a match 3 game and more! 002a-Florida and the Emerald of Judgment --------------------------------------------------------- The game starts with Samantha off the coast of Florida, trying to find the legendary Emerald of Cortez. Samantha avoids some villains as she lands on the beach. The game begins with a simple tutorial. A list of items is at the bottom of the screen. Tap on these items to remove them from the list. Tap on an item's name to see an outline of it on the scanner in the lower/left. There are lightning bolt hints in this game. Use a hint to automatically find an object. The hint meter refills whenever it is empty, and you can find lightning bolts for more hints. There are two Swift symbols (birds) on each screen for you to find. Collect 60 to unlock the "Unlimited HO" mode on the main menu. The list of items you have to find is randomized. However, some items are not random. Specifically, items which are tools will always appear in the game. When you pick them up, they go in the lower/right area. Once you find all the items, you have to solve some puzzles, using the tools. Screen 1 -------- Tool #1: Push aside the curtain at the front of the building to find a scepter. Tool #2: A crank is resting on the leg of the statue. Puzzle #1: Use the crane on the well to find a hook. Puzzle #2: Use the staff on the hole at the bottom of the stairs. Use the hook on the staff, then pull the crank to get a corral necklace. Puzzle #3: Use the corral necklace on the statue to reveal the pathway to the next screen. Screen 2 -------- Tool #1: A pickaxe is lying on a rock, near the right. Tool #2: A stone lizard is against the wall, in the middle of the screen. Tool #3: Move the cannon to get a cannonball. Puzzle #1: Use the lizard on the chest in the lower/left to get a silver dolphin. Puzzle #2: Use the pickaxe on the hole in the ceiling to get the gold inca idol. This unlocks an achievement! Go through the doorway to the left, to reach Screen 3. Screen 3 -------- Tool #1: A serpent is on the rock on the right/middle side of the screen, while the other serpent is in the upper/left. Puzzle #1: Use the snakes on the staff on the left side of the stairs to get a healing potion. Puzzle #2: A key is on the upper/left part of the stairs. Puzzle #3: Return to Screen 2 and get the four shark teeth, then use them on the gaps in the circle here. This leads a swamp area. Screen 4 -------- Tool #1: A crowbar is on the tree in the upper/right. Tool #2: The grappling hook is on the right shore. Tool #3: The acid is a wine bottle on the rocks on the right. Puzzle #1: Use the grappling hook on the crate in the swamp, then use the crowbar on the crate to get a dino femur. Puzzle #2: Use acid on the treasure chest to get an inca mask. Puzzle #3: Pick up the painted board here, and return to Screen 1 for three more painted boards. Return here, and zoom in on the picket fence in the upper/right. Use the boards on the fence, then swap boards with each other until you have a complete picture. This opens the way to Screen 5. Screen 5 -------- Tool #1: A ship's wheel is in the lower/middle, on the wooden boards. Tool #2: A hammer is on the roof of the house. Puzzle #1: Use the ship's wheel on the pole sticking out of the wooden boards in the lower/middle, to get a barrel. Use the hammer on it to get a medallion. Zombies attack! Use the key on the door of the house to open it. Go inside. Screen 6 -------- Tool #1: A red ball is on a pot in the corner, next to a broom. Tool #2: A bull horn is on the middle shelf of the shelves on the left. The other is on the back of the green creature in the upper/right. Puzzle #1: Use the red ball on the chameleon to get a red chameleon. Puzzle #2: Zoom in on the curtain to start a puzzle. You must duplicate the pattern on the right. You must tap on all the items in the pattern, but they have to all be next to each other in order for it to work. Puzzle #3: Get all the salt here, then go outside and use the salt on the zombies. This gets you a crystal skull and opens the way to the next screen. Screen 7 -------- Tool #1: A pirate sword is on the part of the mast which holds up the sail. A sail is not currently attached to it, though. Tool #2: A globe is on the tree branch in the upper/right. Puzzle #1: Use the globe on the book on the rock, near the cracked hull. This gets you an old map. Puzzle #2: Use the sword on the remains of the sail to get the emerald cross Puzzle #3: Samantha has what she came here for. Now she just needs to figure out how to leave. Move the grate in the lower/right to open a passageway. Screen 8 -------- Tool #1: The nose ring is one of the handles to a treasure chest. Tool #2: The matador cape is between the two fallen pillars, in the background on the right. Tool #3: A fang is on the shoe of one of the men in armor, while the other fang is on the side of the rightmost treasure chest. Puzzle #1: Put the fangs on the snake statue (the one spouting water) to get the matador. Puzzle #2: Zoom in on the golden bull on the far wall. Give it horns and a nose ring. On the rock facing the bull, place the matador. Put the cape on the matador. This opens a doorway. Puzzle #3: Zoom in for the puzzle which hides Cortez's emerald. It's a puzzle where you push buttons to rotate the board. Get all the blocks of one color next to each other to eliminate them. First, move the board left, left, then right. Second, move the board left, then right. Finally, flip the board upside. A hole appears. Use the cross on the hole, then tap on the hole to get the Emerald of Judgment. The villain of this game, M'Alice, comes and takes the emerald from Samantha. 002b-Iraq and the Garden of Eden --------------------------------------------------------- Samantha returns to the Museum of Secrets Lost. The cupid statue that Samantha found fits perfectly into a puzzle map that the museum has. The map is supposed to lead someone to the Fountain of Youth. When Samantha puts the statue into the map, it leads to Barsa, Iraq. The text talks about the Garden of Eden. Dr. Butler believes that it refers to Eden's life-giving waters, and Samantha flies to Barsa. Screen 1 -------- Tool #1: A Babylonian lion head is under the mat, in front of the left building. Tool #2: A saber is against the fence in the lower/left. Puzzle #1: Use the saber on the rope which is connected to the rightmost boat. This reveals a gold ark. Puzzle #2: Use the lion head on the black box in the middle of the screen. This reveals a Sumerian goat. Screen 2 -------- Tool #1: Shake the tree for a shovel. Tool #2: Open the tent flap for a golden Adam. Puzzle #1: Use the shovel on the X below the right palm trees to get a golden heart. Screen 3 -------- Tool #1: Move the curtain to get the potted plant. Puzzle #1: Give the potted plant to the camel to get the golden Eve. Samantha is no longer outside in the desert area. Now she's in a more populated area, with a factory being run by Markus Payne, a villain she bumped heads with in her first and second adventures. Screen 4 -------- Tool #1: A curved wire hangs on the left side of the right building. Puzzle #1: Use the curved wire on the grate to get some keys. Puzzle #2: Use the keys on the truck in the upper/left to get an apple. Puzzle #3: Use the golden Adam and Eve statues on the tree by the fountain to get a gold serpent. Screen 5 -------- Tool #1: A neon bulb is on the right side of the right conveyor belt. Another bulb is underneath the left conveyor belt. Tool #2: A lever is inside the toolbox in the lower/left. Puzzle #1: Use the neon bulbs in the bulb holes in the upper/right to get a sphinx. Puzzle #2: Use the lever on the right conveyer belt's lever holder, to make a cardboard box come down. Open it to get a canopic jar. Puzzle #3: Zoom in on the boxes on the back of the room. Clear the screen, by tapping on the boxes. If a box is next to another box of the same color, you can clear it off the screen. Get rid of boxes for a while, until a keycard is found. Use the keycard on the slot here to reach Screen 6. Screen 6 -------- Tool #1: An empty fish bowl is on the floor, in front of the window on the left. Tool #2: A fish skeleton is on the plate of the man who is lying here. Puzzle #1: Use the fishbowl on the water cooler to fill it with water. Use the fish skeleton on it to get a gold fish. A Puzzle #2: Use the cupid statue on the water cooler. Samantha gets the waster of longevity from Eden. 002c-China and Shangri-La --------------------------------------------------------- The puzzle map next reveals some Chinese symbols which read "Shangri-La". The place indicated on the map is Lijiang. Screen 1 -------- Tool #1: A yin symbol is on the rocks, by the stone steps on the right. Tool #2: Matches are on the ground, right of the bottom of the left pillar. Puzzle #1: Use the matches on the firework to get a star. Puzzle #2: Use the yin symbol on the yang symbol carved into the left pillar to get a golden mantis. Screen 2 -------- This screen is a change of pace. You need to find matching items. For example, the bamboo goes with the panda, and the bird goes with the birdcage. Screen 3 -------- You have four areas you can go to now. One of them, which has a dragon above it, is blocked off right now. You'll need to find the planks to the bridge, and there are two planks in each room. Start by going to the leftmost room. Screen 4 -------- This is another matching challenge. Find all the matches. Tool #1: Open up the box on the lower/left. Take the brush and ink stick. Puzzle #1: Use the ink on the stone, then use the brush on the ink to get a painted brush. Puzzle #2: Use the brush on the blank symbol on the wall to paint it. This gets you a dragon horn. Go back to the bridges. Now that you're done with the leftmost room, its entrance is no longer glowing. Go into the middle room now. This room has many animals. Screen 5 -------- Tool #1: Two serpent bridge planks are on the walls, both near the top of the screen. One is on the left wall, one on the right. Puzzle #1: Move the door on the right to get a dragon horn. Moving the door on the left triggers a short scene, in which Samantha falls through the doorway. Go back to the bridge area. You're almost done now. Go through the rightmost doorway. Screen 6 -------- Tool #1: A serpent bridge plank is on the right wall, above a shelf. The second one is on the lid of a chest, at the bottom/middle of the screen. Tool #2: A starter cord hangs on the left wall, above a shelf. Tool #3: A diamond is inside the stove. Puzzle #1: Use the starter cord on the leaf blower in the lower/left to reveal a gold statuette. Puzzle #2: Move the rug, then use the diamond on the glass there to get eternal fire. Screen 3 -------- Use the planks on the bridge here, and you can go inside the dragon cave. Screen 7 -------- Puzzle #1: Examine the blue floor here. You have four sets of two symbols each. Rotate the two wheels, so the symbols on the wheel match the sets of symbols on the wall. Do this to reveal a dragon. Puzzle #2: Zoom in on the dragon. Use the dragon horns and the fire on the dragon. The dragon metls the ice, revealing the Shangri-La immortality water. Use the cupid statue on the water to get it. 002d-Turkey and Midas' Palace --------------------------------------------------------- The next area the statue leads to is somewhere in Mesopotamia. Zoe, a character from the second Samantha Swift game, promises to help. Her father was King Midas, and his palace was in this area. Screen 1 -------- Tool #1: Open the tool box under the right statue to get a valve. Tool #2: Move the helmet, which is left of the base of the leftmost statue, to get a human skull. Puzzle #1: Use the valve on the water pump to reveal a hole. Use the human skull on the hole to get a stone heart. Screen 2 -------- Tool #1: The seven statues are holding the seven roses. Puzzle #1: Put the roses on the star design in the middle of the room. It is color-coded; put the green rose on the green spot, the red rose on the red spot, and so on. This reveals six pipes and a valve. Screen 3 -------- Puzzle #1: Open the treasure box at Midas' feet to get a ring. Use the ring on his finger to open the exit door. Puzzle #2: The door is blocked with a mural. It's a jigsaw puzzle; put all the pieces in their proper locations to make a picture. If a piece is in the right spot, it snaps into place. Screen 4 -------- Tool #1: A scanner is inside the open green box. Tool #2: Open the wooden box on the right to get the pickaxe. Puzzle #1: Use the scanner on the rocks in the lower/left corner to see the gold dancer. Use the pickaxe on the rocks to get it. Puzzle #2: Use the gold dancer on the gold box to get the gold star. Puzzle #3: Move the statue's arm to reveal where the gold star should go. Put the star in the indentation to get a genie bottle. Screen 5 -------- Tool #1: Open the basket on the left to get a machete. Puzzle #1: Use the machete on the ivy in the upper-right to get an unlit torch. Puzzle #2: Use the unlit torch on the left pillar, then tap the right torch to get a golden hand. Puzzle #3: Examine the wall in the back, for a match-3 puzzle. You want to swap tiles around, in order to have a group of three or more tiles which are the same color. You can only make horizontal or vertical matches. Make a match on every square on the board to open the way to the next screen. Screen 6 -------- This screen is a change of pace. Find the various differences between the picture on the left, and the picture on the right. Screen 7 -------- Tool #1: Move the upside-down pan in the lower/right to get a crank. Tool #2: A slingshot is on the base of one of the support beams, holding up the bridge. Puzzle #1: On the leftmost bridge support beam, there is a rock. Use the slingshot on the rock to get a key. Puzzle #2: There is a treasure chest in the background, on a machine. Use the crank on the machine, then use the key on the chest to get a golden bat. Puzzle #3: Use the golden bat on the bat indentation in the upper/left for a pipe puzzle. Put the pipes on the board, then arrange them so they form one complete pipe. Rotate pieces as necessary. Then, use the valve on the far left pipe and turn it to reveal Solomon's water of life. Puzzle #4: Use the cupid statue on the flowing water of life. 002e-Arizona and the Hopi Shaman --------------------------------------------------------- Back in New York, the water of life manages to help Zoe, and the map next leads to Navajo territory. Screen 1 -------- Tool #1: A dagger is on a rug in the lower/left. It looks more like a knife. Puzzle #1: Use the dagger on the hollow piece of wood, in the bottom/middle to get a flute. Puzzle #2: Put the flute in the indentation, near the top of a ladder on the right to get a Kokpelli flute player. The Shaman appears. He tells Samantha that she must find three sacred tablets. There are three areas you can go to. You can visit them in any order, but in order to avoid backtracking, you should visit them in this order: waterfall, forest, ghost town. Waterfall Screen 1 ------------------ Tool #1: Gems are on the left, on the base of the hillside. Tool #2: A headdress is in the upper/left, on a small ledge. Puzzle #1: Use the headdress on the face in the waterfall to get a warrior statue. Puzzle #2: Use gems on the puzzle box (on the left bank of the small river) to get a Hopi tablet. Forest Screen 1 --------------- Tool #1: A shovel rests against the leftmost tree. Tool #2: Move the quiver on the rock on the right to get an arrow. Puzzle #1: Use the shovel on the dirt here (which has bird tracks on it) to get the eagle head. Puzzle #2: Use the warrior statue (from the waterfall) on the chest here. Use the broken arrow to force the lock open and reveal a Hopi tablet. Forest Screen 2 --------------- Make matches in order to get a set of dolls. Ghost Town Screen 1 ------------------- Tool #1: Shake the pistol holster on the far right to get a pistol. Tool #2: Open the doctor's bag which is touching Samantha's head in order to get a stethoscope. Puzzle #1: Use the pistol on the hanging box to get a golden horseshoe. Head forward, inside the saloon. Ghost Town Screen 2 ------------------- Tool #1: Open the book in the lower/left to get a key. Puzzle #1: Use the key on the chest in the left to get a gold nugget. Puzzle #2: Use the golden eagle head (from the forest) on the golden bird statue here to reveal a safe. Use the stethoscope on the safe to open it and get silver coins. Puzzle #3: Examine the table to play a card game. Use the silver coins on the pile in the middle to make a bet. Samantha wins a Hopi tablet. Once you have all three tablets, return to the village and give them to the Shaman. He lets you inside. Screen 7 -------- Puzzle #1: Zoom in on the dreamcatcher in the upper/left. Use the dolls on the dreamcatcher. You have a puzzle, where you must rotate it clockwise and counter-clockwise, in order to get the diamond to touch all the dolls on the screen. Then, move the diamond to the hole. You can rotate the dreamcatcher while the diamond is moving. Puzzle #2: Use the cupid statue on the pool of water here to get the Kachina rain water. 002f-Bermuda and the Fountain of Youth --------------------------------------------------------- The final location the map reveals is inside the Bermuda Triangle. The map itself threatens to break, and Samantha Swift knows that her showdown with M'Alice is nearing. Screen 1 -------- Tool #1: Open the black chest in the lower/left to get a fuse. Tool #2: A magnet is on the boat. Tool #3: A key is on the boat. Puzzle #1: Use the magnet on the pipe in the lower/left to get six coins. Puzzle #2: Zoom in on the gate in back. Use the ten metal leaves on the indentations on the game. Only exact matches are allowed. Puzzle #3: Use the key on the gate to open it. We're going inside M'Alice's Mansion to get the last part of the fountain of youth! Screen 2 -------- Tool #1: A lever is on the sign. Tool #2: A gear is to the right of the carousel's control box. Tool #3: Move the barrel in the lower/left to get a horse's head. Puzzle #1: Use the gear on the carousel's gearbox, the horse head on the carousel horse, the fuse in the fuse box, and the lever on the control box. This reveals the emerald cross that M'Alice stole from Samantha at the end of the first chapter, Puzzle #2: Zoom in on the bottom of the tree. Put the circular disc into place, then use the cross on the disc. This opens the exit. Screen 3 -------- Tool #1: Find all 18 figs on this screen. Fig lovers, you should enjoy this challenge. Puzzle #1: Zoom in on the wall on the left, which is emitting purple sparks. Use the figs on the panes of glass here. You want to make a large triangle, where the two adjacent sides of each small triangle match each other. For example, if one side has two green figs, the other side must also have two green figs. Puzzle #2: Use the cupid statue on the pool here to finish your collection of mystical water. You now have the Fountain of Youth water! Screen 4 -------- Tool #1: A clock hand is in the bow and arrow of the cupid statue. Tool #2: A torch is on the left wall. Tool #3: A jester hat is on the left wall. Puzzle #1: Use the jester's hat on the outline on the right wall to get a crown. Puzzle #2: Use the torch on the cannon to get a crystal ball. Screen 5 -------- Puzzle #1: Use the crystal ball on the indentation on the door. As Samantha remarks to herself, this circus is coming to an end. Screen 6 -------- Puzzle #1: Maze time! Press the button in the upper/right to restart. Go forward all the way, left, and forward all the way to the Ten of Clubs. Go right, forward, left, then forward all the way to the Jack of Hearts. Go left, forward, right, forward, left, forward twice, left, and forward all the way to the Queen of Spades. Go right, forward, left, forward, twice, left, forward, right, forward twice, right and forward all the way to a lamp and the King of Diamonds. Then, go right and forward to the spider web. Use the lamp on the webs to burn them away, giving you access to the exit door. I know, those instructions make the maze SEEM complicated, but it's mostly just a one-way trip. Just don't go through any of the side passages, because they lead to dead ends, and you'll be fine. Screen 7 -------- The second-to-last screen of the game! We're almost done! Puzzle #1: Behind the painting of cards on the right wall is a clock puzzle. Use the clock hand on the clock, then rotate the clock hands so they match the four times on the locks: 6:00, 3:45, 7:30 and 8:10. Puzzle #2: Pull the lever, then take the key. Use the key on the padlock to the glass cage, then exit Screen 8 -------- Puzzle #1: Use the cupid statue on the crystal pit. Payne and M'Alice both appear at this point. They attempt to get the cupid statue from Samantha, and the good news is that they fail. 003-Credits --------------------------------------------------------- This FAQ is copyright of The Lost Gamer, 2012. If you want to use any part of this FAQ, ask me first (instructions under general information).