Sengoku Hime 3: Tenka o Kirisaku Hikari to Kage Table of Contents: 1) About 2) Main Menu 3) Phases of the Game 4) Battle between Armies 5) Sieging 6) Leveling up 7) Equipping Items 8) Combat Strategies 9) Jail 10) Credits + Next Updates + Next FAQS In order to make life easier, use the Search Option and type in the corresponding number to quickly move to that area. For example: Search for 2 to quickly navigate to the Main Menu Section. 1) About Sengoku Hime 3: Tenka o Kirisaku Hikari to Kage is a war strategy game with Eroge elements. If you are under 18, I advise you to not play this since the eechi scenes come without warning, and can not be skipped when you first see them. 2) Main Menu This is a rough translation of the important parts of the main menu. The first option is to begin a new game -> It will bring you to a menu with a map with all of the different factions you could be. Pick a faction and another choice appears. -->The left choice is to play the game in Easy Mode. -->The right choice is to play the game in Hard Mode. The second option is to load the game from a save point. 3) Phases of the Game The game is separated into 5 phases while you are on the map menu. --> After the mid-long intro when you had picked your faction, you may skip the dialogue by pressing the first small symbol on top of the dialogue bar, however that option is only available after you had seen the dialogue at least once. You would be sent to the Map Menu. The Map menu is self explanatory, it has a large map on the background. While in the Map menu. There are five phases (that is indicated by looking at which of the 5 symbols circled are lit up. The symbols is attached to the season on the Top Left corner. It is hard to miss.) Plus there is two options in the upper middle of the screen. The first option marks your territory, the second option marks your allies territory. The first phase fastforwards the worldly events, such as famine, food increase, etc. With their corresponding picture on the right side, and shading in the territories affected by that worldly event. The second phase gives you a menu on the bottom. Starting from the left: The first option [the one with the coins icon] : Is to increase the wages of a unit, this raises the loyalty at the expense of your money, -> When you click on this, you will have to click on a region where you control, indicated by it being yellow. After clicking it, click on one of your officers on the officer menu, or to make life easier, click on a castle that you own, indicated by being white as opposed as red (enemy) or green (allied), which would filter the amount of officers to that area. -->You may double click the officer if the menu of telling you to increase the unit's wages does not pop out. Click the left option in order to increase the unit's wages. ---> To check the loyalty of a unit, go to a screen with the unit list and loyalty is listed on the 4th symbol. -----> The fifth symbol indicates the unit's current wages. ------> Beware: Low loyalty may cause betrayal, and betraying your allies would reduce loyalty. The second option [the one with the soldier icon] : Is to increase the amount of soldiers assigned to a unit at the expense of happiness and food. This option is grayed out in the beginning, as you will need to allocate anough happiness and food in a region in order for this option to be available. -> When you click on this, you will have to click on a region where you control, indicated by it being yellow. After clicking it, click one of your officers on the officer menu or to make life easier, click on a castle that you own, indicated by being white as opposed as red (enemy) or green (allied), which would filter the amount of officers to that area. --> You may double click the officer if the menu of telling you to increase the army count does not pop out. The menu will say with a arrow how much soldiers will be added. For example : [ -> 1 = 100, ->5 = 500. ] Remember, the amount of soldiers added is dependent on your region's happiness and food. So the more food and happiness the region has, you will have more soldiers ready to be added. Click the Left option to confirm. Maximum Army count for a single unit is 5000. ---> This option adds the entire region of territory's soldiers into the unit, it is not a individual castle arrangement like the increase wages option. The third option [the one with the gun icon] is to purchase guns. This would be useful in battles between armies. -> When you click on this, you will have to click on a region where you control, indicated by it being yellow. After clicking it, click one of your officers on the officer menu or to make life easier, click on a castle that you own, indicated by being white as opposed as red (enemy) or green (allied), which would filter the amount of officers to that area. --> You may double click the officer if the menu of telling you to increase the guns count does not pop out. The menu will say with a arrow how much soldiers will be added. For example : [ -> 1 = 100, ->5 = 500. ] Remember, the amount of guns that can be purchased is dependent on how much territory you currently control. Click the Left option to confirm. ---> You may check how much of your unit's army has guns by looking at the numbers that is on the right of their icon. For example: (5000/300) = 5000 soldiers, 300 soldiers with guns. [Remember all of these options require CP as listed on the option when you highlight them.] CP is the amount of points you have to do stuff, which means at 0 CP you would be forced to end your turn. [Third Phase] The third phase presents you with many options on the bottom bar, starting from the left. The Castle Icon [First Icon] - Assign a unit to upgrade Castle Defenses. -> When you click on this, you will have to click on a region where you control, indicated by it being yellow. After clicking it, click one of your officers on the officer menu or to make life easier, click on a castle that you own, indicated by being white as opposed as red (enemy) or green (allied), which would filter the amount of officers to that area. --> You may double click the officer if the menu of telling you to increase the castle defenses does not pop out. Click the Left option to confirm. ---> This would only increase the defenses of a castle that the officer is currently stationed in. ----> The unit assigned to upgrade Castle Defenses may not be assigned any other duties this turn. These duties include: moving from 1 castle to another. But the unit may still attack. -----> Personal Notes: This option is fairly useless and is a waste of both CP and money as you should be amassing a huge army anyways and conquering other factions castles instead of defending your own. The Plow Icon [Second Icon] - Assign a unit to upgrade the region's farming. Grants additional Happiness and Food. -> When you click on this, you will have to click on a region where you control, indicated by it being yellow. After clicking it, click one of your officers on the officer menu or to make life easier, click on a castle that you own, indicated by being white as opposed as red (enemy) or green (allied), which would filter the amount of officers to that area. --> You may double click the officer if the menu of telling you to increase the food production does not pop out. Click the Left option to confirm. ---> This would increase the entire region's food and happiness count. ----> The unit assigned to upgrade food production may not be assigned any other duties this turn. These duties include: moving from 1 castle to another. But the unit may still attack. -----> Personal Notes: This option is one of the most useful options as it increases the region's food and happiness allowing you to recruit soldiers for your army. The icon with the symbol [Third Icon] - Assign a unit to increase the Trade in the region. Grants additional Happiness, and wealth of the region. -> When you click on this, you will have to click on a region where you control, indicated by it being yellow. After clicking it, click one of your officers on the officer menu or to make life easier, click on a castle that you own, indicated by being white as opposed as red (enemy) or green (allied), which would filter the amount of officers to that area. --> You may double click the officer if the menu of telling you to increase the trade does not pop out. Click the Left option to confirm. ---> This would increase the entire region's happiness and wealth count. ----> The unit assigned to upgrade trade may not be assigned any other duties this turn. These duties include: moving from 1 castle to another. But the unit may still attack. -----> Personal Notes: This option is one of the most useful options as it increases the region's happiness allowing you to recruit soldiers for your army. The icon with the 3 stacks [Fourth Icon] - Assign a unit to collect taxes from the region. Decreases happiness and wealth of the region. -> When you click on this, you will have to click on a region where you control, indicated by it being yellow. After clicking it, click one of your officers on the officer menu or to make life easier, click on a castle that you own, indicated by being white as opposed as red (enemy) or green (allied), which would filter the amount of officers to that area. --> You may double click the officer if the menu of telling you to collect taxes does not pop out. Click the Left option to confirm. ---> This would decrease the entire region's happiness and wealth count. ----> The unit assigned to collect taxes may not be assigned any other duties this turn. These duties include: moving from 1 castle to another. But the unit may still attack. -----> Personal Notes: This option is utterly useless as it decreases happiness, and wealth. Do this only when you really need money. Besides you collect additional money from conquering other castles. The icon with two squares - Assign a unit to move from one castle to another. -> When you click on this, you will have to click on a region where you control, indicated by it being yellow. After clicking it, click one of your officers on the officer menu or to make life easier, click on a castle that you own, indicated by being white as opposed as red (enemy) or green (allied), which would filter the amount of officers to that area. You may queue multiple officers if they are in the same castle by clicking on them one after another. --> Then click on a castle you control, and a menu will pop out. Click the left option to confirm. ---> Remember each castle can only hold up to 6 officers, and you must have a valid route to the castle which means the units can't move to a castle blocked by a enemy castle. ----> The unit(s) assigned to move may not be assigned any other duties this turn. But the unit may still attack. -----> Clicking on a rectangle and not a castle would cause the screen to move to the adjacent region, as long as you control at least one castle in thar region. -----> Personal Notes: This option is one of the most useful options as it allows you to position your forces freely. Do note that your units could only attack another castle if the castle is adjacent to your position and when the castle is connected to a path indicated by a white line. The icon with 3 flags to 3 flags - Assign a unit to attempt to enlist a new unit. -> When you click on this, you will have to click on a region where you control, indicated by it being yellow. After clicking it, click one of your officers on the officer menu or to make life easier, click on a castle that you own, indicated by being white as opposed as red (enemy) or green (allied), which would filter the amount of officers to that area. --> You may double click the officer if the menu of telling you to hire new officers does not pop out. Click on a officer from the list and press the left option to confirm. The number below the officer indicates the army count of that officer. ----> The unit assigned to enlist may not be assigned any other duties this turn. -----> Personal Notes: This option is one of the most useless options in the game as you would easily be able to recruit new units when you conquer other factions, and having their generals and other generic soldiers join you. When this happens, their icon will be in the middle of the screen, click the left option to recruit. The icon with a heart - Talk with one of your generals or talk with one of the generals you had captured in battle. -> When you click on this option, a menu will pop out listing all of the generals and captive generals you have in your domain or in jail. Click on one of them and then click on the left option to talk. --> Doing this allows you to add one point of experience to all generals who had not fought in battle. This also allows you to persuade a captive general to aid you, but most of the time they kill themselves. Mainly captive lords kill themselves. ---> Personal Notes: Since CP does not get carried over, you should spend all of the remaining CP on this if you had upgraded everything already. Increasing the experience of your generals is a good idea. The Hand Shaking Icon - Assign a unit to make a alliance. -> When you click on this, you will have to assign a unit and then click on a region controlled by your enemy to attempt to make a alliance. ----> The unit assigned to make a treaty may not be assigned any other duties this turn. These duties include: moving from 1 castle to another. But the unit may still attack. -----> Personal Notes: This option usually is useless as they usually refuse your offer. So don't bother wasting CP on this. Besides, betraying allies are bad for your reputation, and is a necessity to fulfill the whole conquering Japan thing. When they propose a alliance, a option that colors their territory would appear, click the left option to agree, click the right option to deny. Last blue option is to end your phase. The option on the bottom right corner opens the settings menu where the the icon with a paper with a ink pen is to open the save menu. Reminder: Most of the above actions require money and CP. And Your money count is the number below your CP count. [Fourth Phase] The fourth phase presents you with a few options on the bottom bar. Starting from the left: Ninja Icon : Send a unit to spy on the enemy territory. -> Click on a region you control, and then click on a officer, and then click on a region where you want to spy. ----> The unit assigned to spy may not be assigned any other duties this phase. --> Personal Notes: This option is useless, don't click it. Icon with a flag with 4 symbols - Assign a unit (Can assign multiple units by clicking them) to attack a selected castle. -> The attacked castle must be adjacent to your position, and there must be a path connecting both castles. --> Clicking on a rectangle and not a castle would cause the unit(s) to attack the castle in the next region. ----> The unit assigned to attack may not be assigned any other duties this phase. --> Personal Notes: You will be using this option alot. 3rd Option - Useless 4th Option - End Phase [Fifth Phase] Fastforwards the battle events until it is your turn to attack. [Continued in the next chapter] 4) Battle Between Armies -> Pose a formation by clicking one of the available formations. --> Assign a commander to command the army, by clicking one of your unit icons. ---> If your lord is within the army, she would automatically be assigned to be commander. ----> Remember: Always assign the unit with the highest level, indicated by the lvl icon in the map menu when you click on them, and with the most army count to be commander, and is a unique character (Not a generic samurai/female peasant). ------> As commanders or units with a low army count will have the least stable morale when attacked despite what the numbers say. --> The morale of a unit is indicated by the last number on the unit's face. ---> Pay attention to the morale when a unit is attacked, when the unit has a red and low morale after being attacked, move backwards as the unit would recover morale when it is not attacked. --> Assign your army to fight. Unit composition is (Commander + Someone else, etc.) --->Remember: Always assign the unit with the highest army count and is a unique character with your commander. ----> If your commander has been defeated, then the battle is lost. --> The dual squares option is to swap a non-commander unit with one of your reserve units by clicking one of your unit icons that is not in battle. ---> This would cause the unit to be swapped and the new unit to be in the left most corner. ----> Don't use this option. --> The first Red Symbol is to call a ambush unit by clicking one of your officer icons that is in your reserve. The ambush unit would be invisible to the enemy and would be sent back to the reserve upon the first attack. ---> Very useful when you need a extra edge in battle. --> The second Red Symbol is to wait. ---> Useful in baiting the enemy to move in range so you could attack them. --> The blue with a white castle symbol is to change the battlefield to Sieiging. (Do this when you are attacked and do not have much forces stationed in the castle, so that your army count won't be reduced to 100 after the battle if you are defeated) --> If one of your units move back to one of your symbols then the battle is lost, you will siege if you are defending. Same thing happens when a enemy unit walks into your symbol. --> The arrow icon pointing right is to move the unit right. ---> The arrow icon pointing left is to move the unit left. ----> The Spears icon is to attack -----> The spears icon would lead to 3 more options, the first one is to attack to the left, the second one attack the unit in front of you, the third one attack the unit to the right. ------> The gun icon would shoot the enemy army with guns. Tip: Bait your enemies into walking in range for your attack so you get the first attack. Tip 2: Use your Lord and other unique units in the beginning of the game to fight battles, always push forward if you have the advantage, move backwards and wait if you want to regenerate morale. 5) Sieging A menu with a castle in the background. This happens when you are victorious in combat or if you are under siege. 1st Option - Attack at the expense of your troops -> Don't do this, you will need to amass a huge army count to steamroll everyone later. 2nd Option - Attack at the expense of your money -> Do this since you will have a enourmous amount of money. -------- Pictures of New Officers After battle or during Battle 2 Options The first one is to enlist the new unit, the 2nd one is to not enlist. The rest of the unique units who don't surrender would be thrown in jail. --------- General Tips : : Always amass a high army count on unique officers : Always attack when possible to expand : Use your Lord and other unique officers early in the game to fight, as the Lord has a high stable morale. : Always upgrade farming and trade : Spend all of your CP since it doesn't get carried over the next turn. 6) Leveling Up Every unit, even the generic ones, may level up, indicated by the right icon on the lower left hand corner in the unit status screen. -> A unit may obtain experience points through the persuasion event, or in other words, clicking the heart icon in the map menu, then clicking on their icon and then click the left option to confirm. --> Units may obtain experience points by going in battle as well. ---> Maximum level is 4. 7) Equipping Items --->You may equip items by going to a screen with the unit list and then click on a unit to show their status screen. -> In the lower right hand corner there are three options. --> The first option opens the items menu for which you can select one and then click the second option in the new screen to confirm. ---> Click the blue option in the new screen to discard/destroy the item. 8) Combat Strategies Useful strategies during battles include: [I] Focusing on non unique enemy generals, as non unique generals are signficantly weaker than unique ones, regardless of their army count. -> How to spot a non unique general: --> Non Unique generals have the generic Samurai Portrait, or generic girls with a band tieing their hair. ---> Unique generals all have a different appearances and can be spotted immediately as they are almost always more extravagant and/or colorful. [II] Trapping a enemy unit between 3 of your units, in example: [Empty Space] [Your Unit] [Your Unit] [Enemy Unit] [Empty Space] [Your Unit] This tactic allows you to have all three units to focus on that one unit. [III] Always focus on one unit if possible. -> As pushing forward to the enemy's symbol would result in a victory, or a siege if you are the attacking side, it is best to focus on one unit at a time, as they could not replace that unit if the unit is defeated on that particular row, allowing one of your units to claim victory. [IV] Trap your target in the Map. -> In the Map Menu, try to trao the enemy general(s) in such a way where there is no way to escape if they are defeated by having at least one general to be stationed in each castle, and then have them all attack the target. See example: [P = Owned by You, E = Owned by Enemy] [Castle P] <-> [Castle E] <-> [Castle P] Have a general station at both Castle Ps, thus trapping the enemy general at Castle E, and then send both generals of both castles to target Castle E to start a battle during the Fifth Phase. This tactic allows the enemy generals to not have a route to escape, as this tends to be more annoying if they keep escaping everytime you defeat them. 9) Jail Jailed generals may be viewed with the Heart Icon during the Third Phase. Defeating Unique Generals would automatically jail them. -> You will know that the general is in jail if the background while you are talking with him/her is a jail or a dark room. --> As you talk to him/her there would be several dialogue options, depending on which dialogue you choose, he/she may join your army. ---> The Lords, can not be swayed to join your army during your first playthrough. ----> Generals and Lords that do not join your army after talking to them would commit suicide, killing him/her. -----> There dialogue varies, as I had obtained the huge chested, and by huge I mean really huge, cute girl who wears barely anything to join my army but everyone else committed suicide D: 10) Credits and Next Updates and Next FAQS Furygods <- Creator of this Guide And The GameFAQS Community [Next Updates] Probably won't have another update unless I figure out other things. [Next FAQS] Sangoku Hime 2 is released! Same Developers behind Sengoku Hime 3! The game is about the Three Kingdoms but with almost everyone who was male turned into girls! Similar Systems, I unfortunately would not make a Guide for that game, because after playing it for a while, it didn't have the same amount of impact that Sengoku Hime 3 had on me. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.