§§§§§§§§§§§§ §§ §§§§§§§§§§ §§§§ §§ §§§§ §§§ §§§ §§§ §§§ § §§ §§§§§§ §§§ §§ §§ §§ §§ §§§ §§§§§§§ §§§§§§ §§§§ §§§ §§§§§§ §§§§§ §§ §§§ §§ §§ §§§ §§ §§ §§§ §§ §§ §§§ §§§ §§ §§§ §§ §§§ §§ §§ §§§ §§ §§ §§ §§ §§§§§§§ §§ §§ §§§§§ §§ §§ §§ §§ §§§ §§§§§§ §§§§§§§§§ §§§§ §§§ §§§§§§§§§ §§ §§§ §§ §§ §§ §§ §§§ §§ §§ §§ §§ §§ §§§ §§ §§ §§ §§§§§ § §§ §§§§§ §§§§ §§ §§§§ §§§§ §§§§ §§ §§§§ §§§§ §§§§ §§§§ §§§§§§ § § §§ ----------------------------------- O r d e r o f t h e F l a m e ----------------------------------- Unofficial F.A.Q Version 1.25 DemiGodX (psiblade79@hotmail.com, gouboy79@yahoo.com) 05/04/02 For more information about Drakan, go to the official website: http://www.drakan-game.com NOTE: This FAQ is best viewed in a DOS-based ASCII viewer like Edit. Some of the characters may not show up correctly if viewed in Notepad or any Windows-based application. ================= Table of Contents ================= About the FAQ Version Changes System Requirements Character Information Rynn Arokh Delon (NPC) Navaros (NPC) Atimar (NPC) Battle Strategies Basic Movements and Controls Special Moves and Tactics Monster Specific Info Walkthrough Item/Weapon/Armour Information Credits Copyright Information ============= About the FAQ ============= This FAQ is based on the PC action/adventure game Drakan, developed by Psygnosis. It contains a walkthrough of the game as well as battle strategies and item information. I've written this mostly from my own experience in having played the game (version 445) and if I've made any errors then please e-mail them to me. =============== Version Changes =============== v1.24 - Possibly the last update for the FAQ - E-mail changed - Added a shortcut to retrieving the Rift Crystal (courtesy of Joe Bates) - Added some new battle tactics - Various other changes v1.23 - Put in a new ASCII Drakan title! Thanks again, Dan! v1.22 - Added two more weapons (arrows) to the list. Thanks a lot, Dan! - Minor weapons (arrow) special effect fixes. - Fixed the broken paragraph after the Key to Priest's House. v1.21 - Added another missing item (possibly the last one), the Vykruta's Axe! - Some formatting mistakes. - Various other small fixes. v1.2 - Added some of the missing secrets. (Thanks, Alex) - Added some more missing items. - Fixed some item information. - Completed the Copyright Information (Didn't actually put it in last time). v1.1 - Various typos and mistakes fixed - Took out most (not all) of the non-Windows characters to make it easier to view in Windows. - Added some missing items. - Added System Requirements section v1.0 - FAQ creation =================== System Requirements =================== Drakan requires a minimum of: 100% IBM Compatible PC Pentium 166 Processor 32 MB RAM 300 MB of hard disk space DirectX 6.1 Direct3D compatible 4 MB video card Recommended: Pentium II 233+ 64 MB RAM 400 MB hard disk space DirectX 7.0 3dfx Voodoo2/Voodoo3 or nVidia TNT/TNT2-based 3D accelerator card EAX or A3D-based, DirectSound compatible sound card ===================== Character Information ===================== ****** Rynn ****** Rynn is the main character of the game. She is a young warrioress with great fighting spirit and athletic abilities. You will be in control of Rynn throughout most of the game. Her quest begins after her brother is abducted in a Wartok raid. She then finds her village in ruins and is told to find Arokh, a dragon of the Order of the Flame. A thing you should note is that Rynn is not a brawler. She depends on her speed and athletic agility to maneuver around her opponents. Most of the monsters in Drakan have much more strength and vitality than her so it wouldn't be wise to go running into battle against a horde of Wartoks with sword swinging. She is able to use all manner of weaponry, ranging from short swords to battle axes and some of the weapons you find will have special abilities imbued in them. However, nothing is more important in battle than a good strategy. After all, this is an action game, not an RPG. ******* Arokh ******* An ancient dragon who once served as steed to Heron in the Dark Wars. Since then, he has been sleeping in stone for centuries when he is awakened by Rynn. With his soul bounded to Rynn, he will accompany her in her quest as well as serving as her steed. Arokh's fire attacks are among the best. They do damage initially and continue to burn, doing extra damage. He's good for the more complicated tasks and you'll want to use him whenever you can because his strength and speed far exceed his rider's. However, he is much more bulkier than Rynn and cannot venture into the smaller caves and structures. One of the great attributes of Arokh is his ability to absorb the essence of those whom he slays. When a extremely powerful being dies their essence is released in crystal form which he can then absorb and utilize as a breath weapon. A very powerful and useful ally whom you'll constantly rely upon. NPCs ******* Delon ******* From the manuel "Delon is Rynn's younger brother. He's as spirited as she is, and he admires her a great deal. He delights in listening to the stories of Atimar, one of the village elders and a competent scribe. Delon is dear to Rynn, and in many ways she is the only real family he has. He' s brave, if a bit naive, and would do almost anything for his older sister." ********* Navaros ********* From the manuel "This diabolical man is a figure out of history, like Arokh. But unlike the great red dragon, he is known as a betrayer without parallel, a traitor to the world itself. Once he was a respected member of the Order of the Flame, but his true goals were self-serving. With his corrupt dragon steed, he very nearly wiped out the Order altogether. He was finally slain by the hand of the warrior Heron and his bonded mount, a younger Arokh. Navaros nearly brought the world to annihilation, and his essence is growing restless once more. For now, he lies dormant while his influence seeps into the world of evil creatures, manipulating them from the recesses of oblivion. But his plot will surely come to a head, and the consequences for all breathing beings in the realm will be catastrophic..." ******** Atimar ******** From the manuel "The revered priest and scribe of Rynn's village. He is somewhat of a grandfather to Rynn and Delon, though he isn't officially related. He takes care of the villagers, whom he considers his responsibilities in many ways. Atimar cares very much about both Rynn and Delon. He enjoys teaching Delon some of the secrets of the great wide world. Atimar is a true friend, and Rynn trusts him implicitly." ================= Battle Strategies ================= *** Basic Movements and Controls *** (default keys) Running/ - Use the Forward (E or Up Arrow) and Backward (D or Down Flying Arrow) keys to run forwards and backwards, respectively. When riding Arokh you'll fly forwards and backwards. Jumping/ - The Jump (T or Right Shift) button allows you to leap into Ascending the air and travel over small chasms and obstacles. The Jump button can be combined with the directional buttons to leap into different directions in a Lara-esque manner. On Arokh this button will make Arokh rise up into the air. Ducking/ - Hold down the Crouch (G or Right Control) button to go down Descending on one knee and strike low at the enemy. In this mode, the movement buttons will cause you to roll in that direction. If you hold down the Sneak button then you'll drag along the ground slowly. On Arokh you can use this button to descend and land. Strafing - Use the (S or Left) arrow button and the (F or Right) arrow button to "strafe" or "side step" in that direction. This is the primary method you'll employ to dodge enemy attacks. Strafing allows you to avoid enemy fire while still keeping an eye on the battlefield. Combine this with the directional controls and you can "circle strafe" (see "Special Moves and Tactics" for more information) around your enemy. Directional - Use the mouse to control your direction in the game. Moving Control the mouse left and right turns you in those directions while directions while moving the mouse up pivots the view down and moving the mouse down does the opposite. The Y-Axis can be reversed in the options menu. Sneak - Hold down the (Left Shift or Keypad 0) button and you will walk around quietly. While in this mode, enemies who are not looking at you directly will not notice you as you approach. You can then launch a surprise attack on them while they remain oblivious of your presence. You cannot sneak up on enemies with Arokh. Attack - Use the left mouse button to attack with your current weapon. You can attack even when you're airborne or crouching. Alternative - Use the (Middle Mouse or Keypad 1) button to do a special Attack alternative attack. Some weapons have special abilities that can be enabled by using this attack. All of Arokh's breath weapons have secondary functions. Free Look - Hold down the Right Mouse Button to look around at your environments freely. You can still move and attack during this mode but you won't be able to change directions. Use - Pressing the Enter key will allow you to use switches and pick up items. You cannot use anything on Arokh. *** Special Moves and Tactics *** -= Special Moves =- Rynn is equipped with various special moves that involves pressing certain combinations of keys. Many of the moves do some flashy sword-swinging and some of them do a lot of damage but they're not to be used in all situations and you should be careful when doing them. Forward Stab - Press the forward button, followed by the attack button and Rynn will swing her sword forward in a stabbing motion. This attack is longer-ranged than the normal attack but you cannot move while doing this attack. Right Swing - Hold the left strafe button and press the attack button and Rynn will swing her sword to the right as she side steps. Left Swing - Hold the right strafe button and press the attack button and Rynn will swing her sword to the left as she side steps. Step Right & - Tap the right strafe button, the forward movement button and Stab attack to step to the right side, turn and stab. Step Left & - Tab the left strafe button, the forward button and attack Slash to step to the left side and do a 360 degree sword swing. Turn Swing - Tap the forward button, back button and the attack button to spin around and do a quick slash. Flip Jump - Hold down the Sneak button and jump and you'll leap into the air and flip over. This jump is higher than normal and you move forward slightly. Full Circle - Tap the back button, forward button and the attack button to Slash do a slash, followed by a 360 degree spinning attack. This is a powerful attack that hits up to 3 times at close range. Spinning - Press Jump, Crouch then attack to do a devastating, spinning Overhead mid-air move. This move can do more than twice the damage of Attack normal attacks and you can gain extra height if you perform it in the rising arc of the jump. A great backstab move that hits two times and is particularly effective against large opponents. -= Battle Tactics =- Circle - One of the most effective ways to battle. By combining the Strafing directional controls while strafing you can strafe around your enemy. This is especially effective when fighting dragons and slow-moving enemies. While strafing, slowly move the mouse in the opposite direction (e.g. if you're strafing right then move the mouse left) and you will be able to run or fly in a circular motion around the enemy. Hit and Run - Perhaps the safest way to battle is to attack the enemy, then retreat out of its attacking range. Run at the enemy and attack as you come in range. Then quickly backtrack, strafe or jump away to avoid their counterattack. Hit and Roll - This tactic comes in real handy for fighting those Flame/Dark Knights. Approach the enemy (aim a little to their right side) and when you get into range, attack, then immediately duck and roll (past them). Rynn can avoid most attacks with her rolling so it'll prevent any counterattacks. This may not work too well against low-hitting enemies like Orcs and Scavengers. It may work against smaller Wartoks but not against the bigger ones. Stand on Box - Many monsters in Drakan only fight you when you are at ground level with them. If you stand on top of a box or other obstacle then they'll most likely cease their attack and wait for you to come down. You can then safely shoot arrows or attack them if they're close enough. This doesn't apply to flying creatures and if you stand too close to the edge then the monsters might be able to hit you. Friendly Fire - If many monsters are clustered together you can make one hit another by accident. Gather them together and circle strafe around them, occasionally getting in range of one. Sometimes enemies will engage in battle with one another if one happens to strike another. Disable - Many of the monsters in Drakan can have their arms amputated. When their attacking arm(s) is disabled then they will no longer do any damage with their attacks. Although you can't always disable monsters you can higher your chances by aiming at their arms (usually right) or doing special moves. Sneak Attack - At time you may come across an unsuspecting enemy. In those situations you can sneak (default is Left Shift or Keypad 0) upon an enemy and take them out in a single blow. Just sneak right up behind them and attack. This comes in real handy in areas like the Crusher room. Hasty Retreat - Although not actually any sort of battle tactic, the ability to effectively run away from battle can be critical in certain situations. Rynn does not have any sort of sprinting ability, but her jumps give her a great boost. When running away, constantly jump while running and you will be able to outrun almost any opponent. This does not apply when you're running backwards or strafing, only forwards. *** Monster Specific Info *** This section of the FAQ contains information on the various creatures that inhabit the land of Drakan. Knowledge of these creatures is vital to survival in the harsh new world and may be your very key to victory. -= Orcs =- Probably the simplest of the enemies you'll encounter. These beasts go down easy and don't pack much of a punch. They can carry light weapons like clubs or maces and usually travel in packs of 2 or more. Battle pattern: These guys like to aim low and will swing at your feet when you try to approach them. They'll also duck to dodge your attacks. They're not all that powerful in their attacks so they are used primarily for scouting and simple defense purposes. Battle strategies: The Hit and Run tactic works best here. They'll most likely dodge your first attack but will usually get caught by the rest. In fact, almost every attack will work well on them except for crouching attacks because they are prone to hit low. -= Wartoks =- These guys serve as the driving backbone of the army of the Dark Union. They are brutal and relentless, usually heavily armored and equipped with some kind of deadly weapon. Unlike the orcs, these guys are powerful fighters and even one will give you a run for your money (or dragon, if he happens to be close by :) ). Their only drawback is their lack of agility but they more than make it up with their brutal strength. Battle pattern: Wartoks aren't swift, but they have power and range. They like to take big swings and overpower their enemy with their bulk. Ones that carry shields will charge at you as well as block your attacks. Battle Strategies: Wartoks come in many different sizes and you should use different strategies for each of them. Many wartoks carry shields and will block most of your attacks with them. All wartoks equip shields on their left arm and a weapon in their right arm. The best way to fight a shielded wartok is to circle strafe around their right side (your left) which will give you a better chance at hitting them. Either hit them first, or wait until they attack or charge at you, then quickly strike. This strategy will work well for the vast majority of the battles. However, there are some wartoks who are equipped with hammers or other vastly destructive weapons and are bigger than the standard wartok, and for these guys you might consider using the `Stand on top of boxes' method, for their range and speed are far superior to yours. You might also consider using arrows to take out the more problematic ones from a safe distance. Fire and Lightning Crystals and spells also work well. -= Giant Wartoks =- These creatures aren't a different race, but are vastly different from their smaller brethren and deserve their own section. Once in a while you'll encounter giant-sized wartoks. These guys stomp about, making the very ground shake. They don't carry any weapons or wear armor but simply crush the smaller creatures under its feet. Battle pattern: Giant wartoks like to throw things. They will throw anything in the area that's small enough, even other wartoks. They're usually supplied with a stack of explosive barrels or boulders. They'll even throw you if you get close enough to them. Battle strategies: The best thing to do against these guys is to avoid them. Run away from them as best you can or have Arokh deal with them. You can try fighting them in the later levels but in the beginning you simply won't stand a chance. -= Spiders =- Spiders dwell in caves or other dark corners of the world. They usually come in dark colors, allowing them to merge into their environments with only their glowing red eyes to differentiate them. They always travel in groups and can take down even the largest prey with their combined efforts. Battle pattern: Spiders cling to ceilings and walls and sneak upon their opponents. They will often try to surround you and attack from all sides. While their attacks don't do a lot of damage, their small size makes them hard to hit. Sometimes they'll even leap at you with an attack or hang down from ceilings and strike at you. Battle strategies: Because of their small size, most of your standing attacks will not hit them. Therefore, use nothing but crouching attacks, slashing at any one that gets too close to you. They go down easy and you can easily disable them by chopping off their front claws. If you see one on the ceiling, walk close to it to make it come down, or if you feel particularly bold, use a Spinning Overhead Attack to take it down. Arrows also work really well against them. -= Giant Beetles =- These insects are similar to Spiders but are slightly larger and faster. They usually come in dull brownish colors and dwell in caves. Battle pattern: Similar to the Spiders, Giant Beetles travel in large packs and use melee attacks. They have more HP than their arachnid cousins but by the time you meet them you'll have stronger weapons as well. Battle strategies: Use the same strategy you used against the Spiders. Crouch and attack as they come into range. However, unlike Spiders, these guys can't be disabled. None of their body parts can be cleaved off in any way so it's only upon death that they are no longer a threat. -= Scavengers =- One of the most feared and gruesome creatures in Drakan are the Scavengers. These beasts are excellent predators with an instinct to kill. They come in a variety of sizes and often travel in packs. Battle pattern: The most dangerous thing about these creatures is their speed. When one of them sees you it'll creep over to you slowly and when it is just within range it'll hop over and give you a quick slash with its claw. Their attacks aren't too damaging but they have range and speed to compensate. Battle strategies: When you spot a Scavenger immediately duck and wait for it to come to you, even if it's not aware of your presence. Doing a sneak attack on these guys can prove to be deadly, on you. With these creatures, it all depends on who attacks first. When it comes into range, attack and if you hit it it'll stumble back. Then when it comes into range again attack again. Do not hammer the attack button or pursuit after it. Also, make sure you have a relatively quick weapon. Avoid using heavy weapons like axes and hammers. -= Succubi =- These winged creatures are of great beauty on the outside but they are not to be trusted. Succubi are demonic spirits, evil to the core and harbor no love for humans. They serve as servants and messengers for the great Shilla, the queen. Battle pattern: Succubis hardly ever confront their enemies straight out. Instead, they like to fly around, hurling magic projectiles from a safe distance and only rarely landing on solid ground. Although their attacks only sting and they are rather fragile, they are agile and swift, often hard to target, and even harder to hit. Battle strategies: Use arrows. Magic arrows do a nice job but make sure to dodge their attacks as well. If you must use a sword, then run around, dodging their shots until they land. Then quickly run over and deal them some cold justice. -= Dragons =- You will encounter several of these mythical creatures along your journey. There are several types of dragons in the world of Drakan. Crow Dragons, a hybrid of reptile and bird are among the most frequent and there are even rumors of a skeletal dragon who breaths thunder. Every dragon has a breath weapon, ranging from poison to ice to lightning. Luckily, you have Arokh on your side and most times you will have access to him when there's a dragon lurking around. Battle pattern: Dragons usually fly around in a pattern in the sky until you come into range or fire at them. They only start firing when they get close to you and will chase you relentlessly. Battle strategies: When you spot a dragon from far away, fire a long stream of fire at them. If you're lucky then they'll die before they even get to you. If they survive the initial attack or fly past the fire blasts, then just circle-strafe around them, firing just in front of them so that they collide with your shots as they fly around. If you have problems hitting them try using the lightning breath on them (when you acquire it). If you can get close to them you can also try using Arokh's secondary fire attack (the flamethrower attack). It'll kill them in less than 2 seconds. When they die, they sometimes leave glowing Health Runes in the air. Arokh can then fly into them to partially restore his HP. -= Fire Knights =- Once in a while you'll encounter these hellish fiends. Fire Knights wield two flaming swords and have a special `Fire Wave' ability. They are strong and have a lot of HP. Make sure to equip your strongest weapon when fighting these foes. Battle pattern: Fire Knights will usually fade in when you've accomplished a certain important goal. They aren't very swift and will often walk towards you. At long range they will hurl fire lances at you and at close range they will switch to their swords. Often times they will use their `Fire Wave' attack to get rid of unwanted pests so watch out for it. Battle strategies: Use a long-range weapon that does piercing damage. Stay out of their range and strafe a lot. Use the Hit and Run tactic or keep circling around them. The Hit and Roll tactic also works really well against them. When they use their special `Fire Wave' ability, back up out of range of the flames. Don't back up too much though, or they'll start using the flame lances again. If you win, you will be rewarded with a Flame Sword. -= Dark Knight =- Dark Knights are stronger versions of the Flame Knights. They wield two Dark Scimitars and have an additional ability to `fade out' when attacked. These guys are among the toughest enemies you'll face and you'll want to be extra careful around them. Battle pattern: These guys fight similar to the Flame Knights but don't have the `Fire Wave' ability. Instead, they have a property that makes them fade out when they're hit with a weapon. They' re only truly damageable when they attack or when they let their guard down, which only happens rarely. Their Dark Scimitars are powerful weapons and do a great deal of damage. When far away, they'll hurl lances of lightning at you. Battle strategies: Use the same strategy used against the Flame Knights but they can avoid many of your attacks so be prepared for a long battle. The Hit and Roll strategy works well against them and is probably your best shot. -= Dragonflies =- These insects are only found in the very rarest of places. They don't do a lot of damage and are easily killed but are small and quick, making them hard to take down. Battle pattern: Dragonflies will sneak up on you and quickly attack. They don't have any projectiles weapons and their melee attacks do extremely small amounts of damage. They're only good as distractions for bigger and more formidable targets. Battle strategies: If you have Arokh, just take them down with his breath attacks. His flame thrower attack is particularly effective. When you're on foot, use Magic Arrows to shoot them down. Usually only one will do. -= War Giants =- In certain rare areas, you'll meet these towering titans. War Giant are probably the biggest and bulkiest enemies you'll face. These guys stand well over 20 feet in height and weight several tons. They wield huge knives or axes and inflict heavy damage with them. They are also extremely quick for their size and don't react to most of your smaller attacks. Battle pattern: War Giants, unlike the giant wartoks, are true fighters. They come in usually two varieties, those who hurl throwing axes and those who melee at close range. They only have one type of attack but can sometimes step over you and crush you. It's best to keep your distance with these guys. Battle strategies: Arokh can be a great partner in dealing with these brutes. If you happen to be on foot when you encounter one of them then try to avoid them or run away. If you must fight them, use circle-strafing and quick slashes. The Spinning Overhead Attack is also a great move against them, due to their large size, but they might counterattack afterwards so be careful. When one dies, promptly remove yourself from the area because they can crush you under their weight when they fall. =========== Walkthrough =========== This walkthrough uses version 445 of Drakan at the `Normal' skill setting. Using any other version of the game and different skill settings may result in slightly different results. This walkthrough will make constant references to directions. Look on the map in these situations to find out where to go. Note: This walkthrough is a MAJOR SPOILER! If you want to find out the secrets and storyline yourself, then don't read this. This walkthrough is to help you through some of the tough areas of the game but it's much more rewarding to play through the game yourself first, before referring to outside sources. Extra Note: All dragons are simply referred to as [element] dragons, not by their distinguished types so don't harp to me about this (I know the crow dragons aren't really dragons but they look close enough to be called it). The Ambush ========== The game starts off with a cinematic of Rynn and her brother taking a walk when they're suddenly ambushed by a horde of wartoks and orcs. Rynn tries to fend them off while protecting her brother but is quickly overwhelmed. Left for dead, the wartoks take off to Rynn's village where they ravage the defenseless town and either kill or capture the villagers. By the time Rynn gets there the town's nothing but a burning wreckage. Atimar, still alive, calls out to Rynn and tells her to search for the dragon Arokh. He tells her where the key to his house is, where the sacred book is placed. Objective #1: Find the key to Atimar's house Objective #2: Get the sacred book in Atimar's house Objective #3: Place the book in the temple When the actual game starts you will be facing a house. There's an orc wandering around north nearby so pull out your sword by either bringing up the items menu by pressing `I' or use the `[' or `]' to cycle through the weapons and take it for a test run. Now you're going to need some weapons and supplies. Head all the way north to the cliff and turn to the right to see a house and an orc bashing it. Kill the orc and go inside the house where you'll find your first Health Elixir. Now, go back outside the house and slide off the cliff to the right. There are 3 Health Elixirs and a Mithril Short Sword (Damage: 10 AP, Durability: 100/100, Speed: Fast, Range: Short) by the skeleton along the shore. Next, jump into the water and swim along the west shore and on the other shore there you will find Duncan's Battle Axe (Damage: 25, Durability: 15/150, Speed: Slow, Range: Medium). Now, swim back to the skeleton and take the passage to the south of it. You'll encounter your first couple of spiders along this passage. Use a fast weapon to kill them and make your way through passage and you'll get to a switch and a gate. Flip the switch and the gate will open. There are several spiders in there so be careful with them. Now, destroy all the barrels (and collect the Health Elixirs that might be in them) and pick up the Key to Priest's House on the table. Objective #1 Completed! Next, flip the switch beside the closed gate to make it open. Kill the orc on the other side and jump onto the boxes and onto the upper ledge. You'll find a Mace (Damage: 10, Durability: 100/100, Speed: Medium, Range: Medium) and some Health Elixirs in the barrels. After you've grabbed the goodies, jump down and head up south to the doorway. Destroy the barrels to find another Health Elixir and go into the doorway and fight the orc carrying the jar. Make your way up the stairs and the door will at the top. You'll now be in the tavern. Run up the stairs and check the first room to your right and pick up the Health Elixir in there. Go out of the tavern and you'll see two orcs outside. Take on the bigger one first, then scrap the other one. Make sure to grab the Elixir one of them drops when it dies. Your next destination is Atimar's house, which is located south across a river. Make your way south and you'll encounter your first scavenger. Kill it and continue south, destroying all resistance along the way and you'll soon come to a bridge. Cross it and go eastwards at the other side. (Don't bother going into the house directly across the bridge, it has nothing in it). Beyond the big tree is Atimar's house. Make your way there but turn around when Rynn talks for a scavenger will be behind you. Continue towards Atimar's house and use the key to open the door. Go into the house and pick up the Potion of Life on the shelf and get Atimar's Book on the desk. Objective #2 Complete! Go back outside where two orcs will be waiting for you. Kill them, then make your way back to the bridge cross it to the other side. Take the right path at the fork, destroying the orcs along the way and it will take you to the temple. Enter the temple and put Atimar's book on the pedestal. A circular stairway should open up in the center of the room. Go down the stairs to clear the level. Objective #3 Complete! Arokh ===== Objective #1: Find Heron's Soul Crystal Objective #2: Awaken Arokh When you can move again you'll be standing on a platform at the bottom of the circular stairway. Turn to your east and jump across to the platform there. Then turn north and jump down onto the next platform. Continue along the path and you'll get to five swinging blades. Time yourself and run between them. Soon you'll come to a large, domed room with a central platform holding Heron's Soul Crystal. Run around to the other side of the room and push the stone block onto the yellow floor tile. One of the statues in the room will light up. Run over to it and step on the floor tile in front of it. Now the other statue will light up so run over to it and step on its floor tile. Now the floor around the central platform will rise, allowing you access to Heron's Soul Crystal. Objective #1 Complete! Grab the crystal and the floor will turn into a stairway. Go down the stairway, into the small passage and onto the gray platform. It will rise up and bring you to a small cave with a passage to the outside. Go outside and run across the bridge. Continue along the path on the other side and kill the 2 orcs along the way. Now you'll come to an area with 3 boxes and a dirt road. Follow the dirt road and you'll see a couple of orcs in a brawling match. They'll take notice of you as you approach. After you dispatch them, pick up the Rusty Axe (Damage: 12, Durability: 35/75, Speed: Slow, Range: Medium) on the log but DO NOT DESTROY THE BARRELS. THEY WILL BLOW UP. Now continue northwards and there should be a big, dead tree just on the cliff. Touch it and it will fall. Wait until the tree stops moving, then walk across it. Go north-west after you have crossed the tree and drop down to the lower level. Fight the orc down there and go into the big cave. Battle the 2 orcs and jump onto the boxes and onto the ground above to pick up some Arrows (Damage: 10). Jump back down and continue east, out of the cave. Kill the orc and run up the path to the east and there will be a broken bridge there. Jump over the gaps in the bridge and battle the horde of orcs on the other side. AVOID BLOWING UP THE BARRELS and continue eastwards. Soon you'll come to a small bridge and there will be a path just to the right of it which leads to the cemetery. Go to the cemetery first. In the cemetery you'll see some tomb stones, a mountain opening to the east and a hill to the west. Run up the hill to the west and grab the Health Elixir and the Worn Long Sword (Damage: 15, Durability: 30/150, Speed: Medium, Range: Medium). Go back down the hill and go into the mountain opening on the other side. You'll see 2 statues inside and a path forward. The right statue is holding a Potion of Life so make sure to pick it up. Now go into the passage and fight off the scavenger. Pick up the Fire Crystal on the center block and make your way back to the cemetery. A big scavenger will be waiting for you when you get back. Now, go back to the small bridge and cross it. Turn left and follow the path which will lead you to a small cave. It's dark in there but there are no monsters so just maneuver around until you come to the exit on the other side. Take care of the orcs when you come out. Now there will be 2 paths you can take. The path to your left is the obvious choice because the bridge to your right has a gap too big to jump over but if you can jump onto the rope on either side of the bridge and carefully walk on it, you can make it to the other side. The pay off is an early grab at some armor, the Worn Chain Mail (Armor Rating: 20, Durability: 25/100) and a Health Elixir. For the sake of this FAQ, we'll assume we have taken the left path. Follow along the left path and kill the orc at the bridge. Don't bother with the barrels. They have nothing in them. Now, run across the bridge, jumping over the gap and you'll see a big boulder and a orc behind it. When it begins to push the boulder, stop and wait. The boulder will come rolling down and crush the orc below. Wait until the boulder rolls off the side or if it doesn't, then carefully approach it and kill the orc behind it. There will be another orc with a boulder on the other side so watch out for it. Now, continue south and you'll come across another bridge with a gap. Jump over the gap and go to the other side. First, take a look at the cave to the right and kill the scavengers there. Grab the Worn Chain Mail, if you haven't done so already and the Health Elixir. Go back out of the cave and go straight forward and up the hill (south-east). At the top you'll see a cave like the mouth of a dragon. This is Arokh's lair. Kill the scavenger guarding it and enter the cave. Just after going into the cave there will be a series of swinging blades for you to maneuver through. Time yourself and jump over the first blade. Make sure to pick up the 2 Health Elixirs in the dark corner. The seconds series of blades involves jumping over the right one, then crouching beneath the left one. After the left blade swings towards you, run and jump over the oncoming right blade. Then crouch immediately after you land and roll forward to safety. The third series of blades all swing at the same time and involve 3 blades. Just crouch and wait for the blades to swing, then roll to the other side, staying on the left wall. After the blade traps there will be a gap you must jump. However, the ground will crumble and fall after you step on them so you must be quick. The best way to do this is to approach from the right side and do a big jump over to the other side, then jump again over the gap in front of you and onto solid ground. Now, go through the passage and you will come to a big cave with an opening at the top and a stone dragon. There will be a path to the right which leads down. Follow the path down and approach the structure in the middle. See the cool scene where Rynn and Arokh join in the Order of the Flame. End of level. Objective #2 Complete! Wartok Canyons ============== Objective #1: Find Grimstone Mines Ride Arokh through the cave and toast the orcs on the other side. Take a moment to get used to the way he moves and attacks. When in the air, use his primary fire attack and when on land use his secondary flame thrower attack to maximize effectiveness. First, fly eastwards along the north side of the river and you will come to a cave blocked by a boulder. Land there and use Rynn to push the boulder out of the way. Enter and kill the scavenger then pick up John the Monster's Axe (Damage: 25, Durability: 12/75, Speed: Slow, Range: Medium) on the skeleton. Go back out of the cave and mount Arokh again. Now, look on the map and you should see a slightly darkened house on the south side of the river (the center structure, the one that's not destroyed). Make that your next destination. Fly Arokh over to that side and toast all the orcs and wartoks on that side. You can pick up some Health Elixirs in the ruins on either side of the house and you'll find two more hidden among the trees at about mid-point between the bridge and the center house. Make sure to kill everything on that plane because otherwise Rynn will have to battle them later on and it's MUCH easier to do it with Arokh. You should watch out for the catapults, which are, at this point the only real threat you have. When you're ready, land in front of the house and enter it. After the cut scene you should have the Mace Key. Now, look on your map and you should see a cave just south of your position. Fly Arokh up to the cave and enter it using the key. Upon entering the cave you should come across your first batch of spiders. Wait until they drop to the ground, then take care of them. Go deeper into the cave and when you get to the big square log, touch it to make it fall. Cross over it and fight some more spiders. It's pretty much a linear path through the cave so just keep going, killing the spiders that get in your way. Make sure to pick up the Long Bow (Durability: 75/75), the Arrows and the Health Elixirs in the barrels. When you come to the room with the seesaw, jump on it and run over to the other side and your weight should push the barrel upwards, making the rocks above collapse onto the big spider below. Make sure to pick up the Chain Mail (Armor Rating: 20, Durability: 100/100) and continue eastwards. Jump onto the wooden crates and make your way out of the cave. Arokh should immediately sense your presence and come to you. If he doesn't, then just call him and he'll come. Now, go back into the center house and you will be given information on a sword and you will receive the Rune of Stone which will allow access to the cave where the sword is located. Mount Arokh and look at the map. There should be a rocky structure north by northeast of your location. Make your way there and you will encounter your first dragon. Use your primary fire attacks to shoot it down but be wary of the catapults along the way and land on the ledge. Dismount Arokh and use the Rune of Stone on the center stone to make it go down. Pull out a good (fast) weapon and venture forth. Some distance into the cave, when you get to the second stone-like area the wall will suddenly burst and a scavenger will crawl out. Be prepared for it and after it's dead go into the hole where it came out of. You can go the other way as well but it's best to avoid the spikes at the door. There will be 2 paths to take. Take the right one and you'll encounter 2 more scavengers so get rid of them, then pick up the Health Elixir by the skeleton around the Grimstone (green crystal). Now take the other path (left) and step on the switch on the floor. The wall will open up in front of you. Go through it and soon you'll find a scavenger. Kill it and you'll have 2 paths to take. Take the left one down which leads to a sword at the other side. When you cross the narrow pathway the blades will start swinging, breaking the walkway. Grab the Sword of Flame (Damage: 15 AP, Durability: 150/150, Speed: Medium, Range: Medium, Fire Attribute), a powerful weapon which does fire damage and also has an alternative `Fire Wave' attack. Now, turn around and jump across the blades when they both swing away from each other. Make your way back up and take the other path. The road soon ends, leading to an area below full of scavengers. You can fight them or just avoid them all. The only thing they guard is a one Health Elixir. Exit the area by jumping onto the large, square platforms at the bottom. Jump through the hole and into the passage above. There will be several scavengers in there and a hole on the ground that leads outside. Be careful while going down the hole because it's steep and you might take damage if you fall too high. Once you get outside, Arokh will automatically come to you. Mount him and follow the river east, annihilating any resistance. Destroy the catapults and acid dragons with your primary fire attacks and fry the wartoks from on high, picking up any Health Elixirs they might drop. Your destination is the cave at the east end of the map. Ignore the mine at the center of the map because you won't be able to get into it now. Land Arokh in front of the entrance to the east cave and enter on foot. Walk in a certain distance and you'll be confronted with a wartok. The best thing to do is to run back to Arokh. Turn around and run back to the entrance, making sure it's following you. Once outside, Mount Arokh and use his flame thrower attack to fry it. Dismount Arokh again and go back into the cave. You'll come to a storage area of some sort with several boxes and weapons on the bottom level. There's an orc and 2 wartoks in the area. Slide down into the area around the boxes. Jump onto one from them and jump across the others to get a Health Elixir. You can now see a furnace on the other side of the cave. Ignore, or fight the monsters and run to the furnace area where you will find a Long Sword (Damage: 15, Durability: 150/150, Speed: Medium, Range: Medium), Long Bow (Durability: 75/75), Arrows (Damage: 10), the East Cave Entrance Key on the anvil, and a Health Elixir around the big box. Now, run over to the switch by the wooden platform and use it to make the platform rise up. Quickly jump onto it and you'll be brought back up. Run along the path and get back outside. Now, fly over to the cave in the center of the map and use the East Cave Entrance Key to open the gate. Past the gate there is an orc and wartok. Lure the monsters towards you, then run outside the doorway and use Arokh's secondary fire to fry them to death. The wartok will drop a Long Sword (Damage: 15, Durability: 150/150, Speed: Medium, Range: Medium) when it dies. Open the gate from inside to allow Arokh in. Walk Arokh inside the cave and along the path. Soon you'll come to a large watery area. As soon as you arrive bars rise up, restricting access to Arokh. Jump off and go on foot. Walk between the bars and you'll attract the attention of 2 wartoks. Get them to follow you and then fry them both with Arokh from the other side. Now, take the right path (eastwards) and go into the passage. Another wartok will be waiting for you there. Either fight it off on foot or run back to Arokh. Continue into the passage after you've disposed of it. You'll meet an orc wielding a Scimitar (Damage: 10, Durability: 100/100, Speed: Fast, Range: Short) which you can pick up after you kill it. Continue forth but watch out at the doorway. The ground will give way and dump you into a pit full of wartoks. It's best to avoid this and take the safer route into the pit (see below). After jumping over the trap, keep going along the passage where you'll meet an orc and a wartok. Fight them off and then turn around and go back the way you came. You'll now notice a pit with a ladder off to the right of the path (safer route). Go down the ladder and you'll arrive at what appears to be a wartok torture chamber. Jump down from the boxes (or stand on top of the lowest one) and make ready to do battle. After you will all 3 wartoks grab the Health Elixir on the table and the Iron Battle Axe (Damage: 25, Durability: 50/50, Speed: Slow, Range: Medium) from the corpse. Now jump onto the boxes and backtrack your way up. Continue going up the passage and after a while you'll come to a small gate. Skip this for now but remember where it is. You should now come to the end of the passage and a big wartok will be waiting for you on the big bridge. It's not suggested you try to fight this big brute. Try to run and/or jump past it and flip the switch to the left of the door on the other side of the big bridge. This will release the wooden bars, freeing Arokh. Jump down into the waters below and swim back onto the land. As you make your way to Arokh check the wooden wagon. There's a Health Elixir in the barrel so make sure to grab it. After you mount Arokh, fly up to the big bridge and take care of the big wartok. Now, go back to the small gate (previous paragraph) and leave Arokh under or just past the gate. Dismount and go into the room beyond. Pick up the items in the room: Health Elixir, Magic Arrows (Damage: 15), Heavy Bow (Durability: 150/150) and a Fire Crystal. A wartok will appear in the other
room when you  pick up that last item.  If you left Arokh at the gate he will
make  short work  of it.  Wait until  the  flashes  of fire  stop before  you
progress. When you come  back out of the room  you'll see the gate has closed
and Arokh is embedded within it.  Don't panic, he's perfectly okay. Just flip
the switch by the gate and it will rise, freeing your dragon. Mount Arokh and
go back  across the big  bridge and to the  gate on the  other side.  Open it
using the crane on the right side of the gate.

Go in with Arokh and tread along the path, frying any opposition that gets in
the way.  At the end of the cavern you'll come to a big,  wide,  open area so
spread your wings and take off. Destroy the acid dragons flying around and go
to the ruined structure in the middle of the area (it is outlined in black on
your map).  You'll come by a dying  soldier who'll give you some info.  He'll
give  you info on  how to get into Grimstone Mines. After the cut scene there
will be a new location on your map by the waterfall.

First,  fry the 2 wartoks guarding  the mine entrance,  then make your way to
the waterfall area to the north.  There's a small ledge  just to the right of
the waterfall where you'll find the secret entrance the soldier talked about.
Dismount and go in.

Objective #1 Complete!

Fight off the  spiders as you make  your way into the mine.  You'll soon come
across a big drilling machine and a narrow,  wooden bridge.  Cross the bridge
carefully  and go through the  passage on the other side.  You'll now be in a
small  maze of tunnels  infested with spiders.  Go through  each passage  and
collect the goodies that are there. The total list of items are: Invisibility
Potion, Power Crystal, 2 Health Elixirs, Great Sword (Damage: 20, Durability:
150/150, Speed: Slow, Range; Long). Watch out for the spiders, sometimes they
creep up on you from behind.  When you've explored the  entire area make your
way back to the narrow bridge and to the drilling machine.

Use the  Power Crystal  on the machine  and it will come to life,  drilling a
hole in the wall for you. Walk through the hole, and on the other side you'll
see a big chasm in front of you and bunch of boxes to your right w/ a passage
beyond them. Fight off the  3 wartoks,  utilizing the boxes if they overwhelm
you.  Afterwards, go along the right passage and you'll eventually get to the
main entrance to the mines.  A wartok will be guarding the switch to the gate.
Kill it  and flip the switch to open the gate.  Arokh will automatically come
to you and when  you mount him another dragon will appear. Kill it and a Rune
of  Poison  will  appear.  Fly  into  it  and  Arokh  will  be  armed  with a
Poison-elemental breath weapon!

Now,  go back into the mines using the main entrance this time and cross over
the chasm with Arokh.  Go into the passage on  the other side and you'll come
to the end of the level.

Grimstone Mines
===============

Objective #1: Find the Hider

Enter the passageway,  toasting the orc along the  way and make a left at the
fork.  This will lead you  an iron gate.  Park Arokh in front of the gate and
walk through.  After the short cut scene the 2 wartoks will be after you. Use
the easy method and lead them to Arokh or fight them off yourself.

After killing  off the wartoks  examine your  surroundings.  There's  an area
below you with 2  wartoks. There's a ladder you could take but it's dangerous
with the 2 brutes down there.  The alternative is to jump down onto the boxes
to the right of the ladder.  Either way, go down to the lower  area and fight
off the monsters down there and flip the switch beside the ladder.  This will
open  one of  the cells.  Go into the cell  and pick up the 2  Health Elixirs,
Potion of Life,  Worn Mace (Damage: 10,  Durability:  42/100,  Speed:  Medium,
Range: Medium) and the Chain Mail (Armor Rating: 20, Durability: 100/100). By
this time you should be  running out of inventory space  so drop whatever you
don't need by dragging them out.

Now,  climb up the  ladder and go back to Arokh.  Mount him,  turn around and
head eastwards.  The wooden gate will now be open.  Go through it a use Arokh
to fry  the 3 wartoks just inside.  Continue going,  killing everything until
wooden bars rise  up and bar your way. Dismount Arokh  now and venture  forth
through the gates on foot.

You'll now be in a Grimstone mining area with several villagers chipping away
at the  foul stuff.  You can ignore them,  and it's best you should,  because
your presence  will attract a  wartok on guard.  Fight it or  lead it to  the
wooden bars and let Arokh deal with it. Now you'll need to deal with that big
wartok guarding the switch above.  This wartok will never  leave its post and
is really defensive.  Use this knowledge  and whatever resources  at hand  to
kill it.  When it's dead,  flip the switch and it'll  lower the bars.  Get on
Arokh nudge your way in through the gate. Go up the walkway north-west of you
and  you'll see a small entrance  at the top.  Kill all the wartoks  in there
with Arokh's fire attack and when all of them are dead,  dismount and walk in
on foot.

Be wary of the cliff and make your way along.  There'll be a shielded  wartok
about mid way  who can push you off the cliff with  its dashing attacks so be
careful  when fighting it.  When it's dead,  cross the bridge and  keep going
along the path.  Soon you'll come to  a big construction-like area.  A wartok
will see you and run to a couple of orcs to call them over to help. Run up to
it as it's calling  its buddies and  strike it in the back.  After killing it
you'll have to deal with the 3 orcs above the walkway. If you can, try making
them hit one another.  They're not very intelligent and  will end up battling
each other if they hit one another.

After they're dealt with, go eastwards and down the walkway.  There will be a
lone wartok in this corner.  Sometimes he'll be in the  far corner facing his
back at you, and if this is the case, sneak up on him and surprise him. He'll
drop a Potion of Life so make sure to pick it up afterwards. Now, go back the
way  you  came  until you  get to  the ladders  leading to  the upper  levels.
Climb up the ladders to the swinging,  spiked balls.  Jump past the first one
(ignore  the ladder on the  other side for now),  then  turn north  and  jump
across the second. Go along the passage and you'll see an orc run into a room.
Catch up to it and kill it. Grab the Scimitar (Damage: 10, Durability: 46/100,
Speed:  Fast, Range: Short)  if you  want to,  then go  out of  the room  and
continue east.

As you  turn the  corner an  orc will  push a  boulder down  towards you in a
pathetic attempt to crush you. Simply jump onto the barrels to your right and
kill it (don't bother destroying the barrels,  they have nothing in them) and
flip the switch to  raise the platform.  Backtrack to the swinging spike ball
and after you jumped it, go up the ladder on the other side.

Kill what little  resistance there is and  jump across the platform  you just
rose and  over to the other side.  Kill the orc and continue moving along the
path. You'll soon reach  an outside area and as you approach, the wartok will
suicide by  chopping supports holding up boulders.  Wait until all the debris
and flesh  have crumbled down,  then continue.  Sneak upon the  wartok by the
passage at the end of the ledge and go into the passage.

You'll see several villagers in the passage.  Leave them alone and battle the
lone wartok in there. You will now be at the other end of the passage,  which
leads to a large clearing. A wartok will alert the others of your presence so
prepare for a battle.  You should get a head start  by running at the  wartok
while it's  calling its friends  (jump to go faster)  and hit it in  the back
with the Spinning Overhead Attack. Often one hit will kill it.  You can fight
the rest on foot, or if they overwhelm you,  run away or use the cheap method
and find something to stand on.

After they're dead, go up the ramp to the north if you haven't already and go
into the  passage up there  (ignore the barrels, they explode).  You'll see a
ladder  leading up,  but first  grab the Arrows  (Damage: 10)  by the barrels.
Climb up  the ladder and you'll  be presented with 2 paths,  to your left and
right.  Take the right path  first and kill  the orc  standing there.  As you
can see on the map, the road splits into 2 identical areas. Explore each area
and grab the goodies in there.  You'll have to fight a couple  of wartoks and
orcs  along the way  but the pay off  is well worth it.  Right area contains:
2  Health Elixirs in barrels,  Great Slayer (Damage:  25,  Durability:  75/75,
Speed:  Medium,  Range:  Long),  Scale Mail  (Armor Rating:  30,  Durability:
100/100)  and  an  Ice  Crystal.   The  left  area   contains:  Magic  Arrows
(Damage: 15),  Long Bow (Durability:  75/75)  and a Health Elixir in a barrel
(careful of the one that explodes).  After you've grabbed  everything go back
out and take the left path at the ladder.

Just  follow along the path,  killing the single orc  along the way and  soon
you'll  come to a  series of arched passages  leading to a small  room in the
back.  Grab the Crusher Room Key on the center pedestal  and 2 Health Elixirs
in the treasure chests.  Just stand before them and they'll open.  Now, equip
your longest and most powerful sword (your newly acquired Great Slayer should
do fine) and head out.  The arched doorways will close one by one and a Flame
Knight will materialize. Get ready for a long and enduring battle. This guy's
pretty  fast and has a  `Fire Wave'  attack that's  especially deadly  in the
small  room you're in.  Don't use  any special  attacks on  this guy  because
they're  slow  and  leave you  vulnerable  afterwards.  Use  the  Hit and Run
tactic. Run up to him and attack as you come within range (time yourself with
your weapon so that it hits as soon as you come into range), then immediately
strafe  to the side  or run back.  With the Great Slayer  he shouldn't be too
hard  to  beat.  Afterwards  you  get  a new  Flaming  Sword  (Damage:  20 AP,
Durability: 30/30, Speed: Medium, Range: Long).

The arched doorways  should now be open so go through  them and make your way
back across the ledge to the ladder and climb down. Go outside and you'll see
a  giant  wartok  stomping  about.  DO NOT ATTEMPT TO  FIGHT THIS THING!  Run
towards the west passageway,  jumping to hasten yourself.  A orc and a wartok
will cover for you as they get in the big one's way and gets crushed by it.

Make your  way all the way back to the  ledge in the snowy area  and take the
right path at the fork  (there will be a wooden sign there).  Sneak up to the
wartok standing at  the top and use the Overhead Swinging Attack  from behind
it to kill it in one blow. Now you will come to a big, snowy area filled with
numerous wartoks  and even a dragon.  Arokh cannot aid  you here so  the best
thing you can do is RUN! Run along the dirt path,  ignoring everything.  Jump
continuously to go faster and to avoid the dragon's attacks.  Rush down along 
the dirt path and at its end there'll be a cave.  Run into the cave, ignoring
the 2 wartoks in there. Keep running forward and jumping to lose them and you
will come to a switch and a gate.  Quickly flip the switch  and the gate will
open.  Go through and you will be back  at the beginning of  the mines. Arokh 
will also be there so run to him and mount him.  The wartoks you left  behind 
and any  others who were on your  tail should  now be  pouring into the  room 
through the gate so use Arokh to destroy them all.

Now  that you  have Arokh,  make your way  back through  the gate to  the big
area you just ran through and show that dragon what you're made of.  Kill all
the wartoks in the area and look around for a platform with boxes, a door and
a gate.  Land here and  use the Crusher Room Key to open the door.  Go in the
door and you'll  attract the attention of 2 wartoks.  Run out of the room and
use Arokh's secondary attack to toast them. Just fire a constant stream right
into the door and they'll be thoroughly barbequed. Now, go in the door and go
through the  passage inside.  Destroy the barrels (one explodes) and  pick up
the 2 Health Elixirs contains in them.  At the end of the passage you'll come
to a  big area with three giant blocks. There's an orc  and a wartok sleeping
here as well.   Sneak upon the wartok first and  kill it quickly.  It drops a
Potion of Life  afterwards.   Now, sneak upon the  orc and do the same.  When
both are down flip the switch by the wartok to get the 3 octangular blocks to
move.  Run up the path beside  the first block and  jump onto the blocks  (be
careful when jumping off the third one)  one by one and get to the other side.

Run along the passage and the wall will  burst open and scavenger will wander
out. Kill it, then go into the wall it came out of and pick  up the 2  Health
Elixirs.  Go back out and continue along  the passage. Another scavenger will
burst out of a wall accompanied by another along the passage  so be  prepared.
There's  a  Mace  of  the  Hand  (Damage:  20 AP, Durability: 150/150, Speed:
Medium, Range: Medium) in the wall so grab it if you want to.  Continue going
along  the passage and  you'll come to  a steep pit.  Be careful when sliding
down. At the bottom is Hider.  A brief conversation and you will be given the
task of destroying the Grimstone generator.

Objective #1 Complete!

Objective #2: Destroy Mines

As you guessed,  the Grimstone generator is the  big green crystal with the 4
platforms around it. In order to destroy it, you will need to flip the switch
on each of  the platforms,  which will make  them fall down.  When all 4 have
fallen,  the center crystal  will fall.  The platforms are all  positioned at
different heights.  There is a crane on each of the  platforms that bring the
platform up a level.  What you want to do is to bring all the platforms up to
relatively the  same level  before you  destroy them.  Start with  the lowest
platform  (east platform)  and bring  it up a bit.  Then jump  onto the  next
lowest one and do the same.  Make sure not to raise one too  much because you
cannot lower the platforms once you've raised them and you need to be able to
jump across each one of the platforms,  which is the purpose to bringing them
up to the same level.

When all 4 platforms are more or less at the same level, put your weapon away
if you're still holding one and jump to one of the platforms,  preferably the
highest one and flip the switch. Move quickly and jump across to the next one
before the platform falls.  Flip the switch on that  platform and jump across
to the next one. Watch out for the energy bolts that the center crystal gives
off.  They can disrupt  your jumping and  damage you.  Keep doing  this until
you've flipped the switch on the last one.  Then quickly jump onto the ground
and watch  as the  whole thing  collapses.  The green  force field  that  was
blocking the round gate will now disappear.

Objective #2 Complete!

Go through the round gate  and make your way  through the passage.  Watch out
for the boulders that come rolling down and jump across the various platforms
and  you'll eventually  be led outside.  Mount Arokh  when he comes  down and
head south towards the big round cave passage.  Fly through the round gate at
the other side and out into the snowfields to end the level.

Passage to the Eastern Archipelago
==================================

Objective #1: Find the entrance to the Eastern Archipelago

You'll start this level in an area infested with dragons.  Use Arokh and make
quick work of them.  Some will drop life spheres afterwards which should help
you afterwards.  When you've killed them all of them (there should be a total
of  3 in the  near vicinity)  go towards  the tunnel  to the  west  and fight
another dragon at  the end of it.  There will  be an opening  above but watch
out for the dragons. Kill them all, then fly up into the opening.

Kill the  giant wartok  to the  south,  then go  into the  snowy tunnel.  Use
Arokh's  flame thrower  attack to  blow open  the passage  at the  end,  then
dismount  and walk in.  You'll  see a  large party of  scavengers.  Lead them
towards you,  then use  Arokh to fry them from  the other side of the passage.
When they're all dead proceed through the tunnel and pick up the Invisibility
Potion  from the  skeleton on  the wall  and the Ancient Long Sword  (Damage:
15 AP,  Durability: 25/150,  Speed: Medium,  Range: Medium)  and  Scale  Mail
(Armor Rating: 30, Durability: 100/100) from the skeleton on the floor.

Slide down the ledge and mount Arokh. Go out of the tunnel and fly up west to
the ledge with  the small passageway.  Dismount and go in.  When you come out
the other side  you'll be in a large snowy area with  a giant wartok sleeping
beside a batch of large snowballs. Slide off the ledge to the right and sneak
up the pathway along the right wall up to  the big structure above.  Enter it
and you'll come to  an icy area with 4 pillars  and a pedestal in  the middle
with a sword that sends out waves of ice from it. Make room in your inventory
for the weapon and jump onto  the pedestal and grab the Sword of Ice (Damage:
15 AP, Durability: 150/150, Speed: Slow, Range: Long, Ice Attribute),  timing
yourself so that you do not get hit with the ice waves.

Make your way back outside and go back down the left pathway.  Now, there's a
passage south of the giant wartok  by the snowballs and  although you can try
running past it,  you'll most likely have to fight it to prevent being capped
from behind with the snowballs.  Pull out your  best weapon and sneak upon it
from behind.  The Swinging Overhead Attack  works very well against it for it
stops its attacks and prevents you from getting stomped on.  For an even more
effective method,  wait for it to  pick up a snowball,  then attack it.  When
it's dead  go through  the path  south and  you'll come  to another  clearing.
There are 2 more  giant wartok in this area,  one above a ledge and one below
on the ground, each with a pile of snowballs.  Go after the one on the ground
first 
see a  circular stairway  leading to a  large bell  at the top.  Walk up  the
stairs and use the  Bell Hammer on the bell (you have to equip it and attack).
The portal  will now  open up.  Jump into it to be  transported to the  inner
sanctum of the Flame Fortress where the real tests will begin.

Flame Fortress
==============

Objective #1: Recover the Rift Crystal

You'll start out  in a pool of water.  To the north is a  large body of water.
A white particle will shoot out and head into the north passage.  You'll also
see a  Flame Knight running away.  Dive into  the water and  get to the other
side. Follow the white particles and you'll see the Flame Knight retreat into
an open section of the wall.  Follow him in and you'll see two of them in the
next passage.  Use your Mithril Great Sword or  any of your other long-ranged,
AP weapons to kill them.  They will often strike  each other as  well and use
their alternative attacks a lot which will most often damage the other.  They
should go down pretty easy.  Walk outside the passage and  you'll see another
one.  Take care of it easy but  watch out for the one  at a distance shooting
its flame  lances at you.  It might  be risky,  but if you want  to kill them
quickly,  then use your  Overhead Swinging Attack on them.  Jump straight  up
into the  air and perform  the move,  hitting them  with the  second swing as
you're  coming down.  You can guide yourself  in the air so  jump from a safe
distance, then guide yourself at them. This move launches you higher into the
air which allows you to  dodge their attacks and  if you hit them in the head
it'll sometimes put them into shock, making them stumble and making it easier
for you to  back up or get in  another shot on  the ground.  With the Mithril
Great Sword,  they'll go down in 3 hits.  It also saves wear and tear on your
sword. :)

After you've  disposed of the  Flame Knight,  make your way  north and you'll
come to a passage to your west.  Go into the passage and  go forward down the
front passageway (ignore the right passage which leads up for now).  Flip the
switch along the way and you'll be lead to the first test:  the Test of Flame.

F = Fire Column
ÛÛ = Floor Tile

                                      Exit
                                      |F|
                                    --   --  
                        ___________|       |___________
                       |                               |
                       |                               |
                       |     ÛÛ                 ÛÛ     |
                       |           _________           |
 ______               _|          |         |          |_      ______
|      |_____________|            |         |            |____|      |
|  ÛÛ   __F__F__F__F_             |         |             _F__   ÛÛ  |
|______|             |_           |_________|           _|    |______|
                       |                               |
                       |     ÛÛ                 ÛÛ     |
                       |                               |
                       |                               |
                       |__________           __________|
                                  |         |
                                   ---   ---  
                                      |F|
                                     Entry 

This room has a center block and to all sides are columns of flame. There are
4 tiles in the room  which turn off the 4 columns of  flame in the passage at
the west part of the room. They only turn off for a certain amount of time so
you must be stealthy.  I found that jumping helps greatly here. Step on all 4
tiles one  after another  (jump on your way to each one).  Now,  run into the
west passage which should have all its columns unlit.  Make haste and step on
the tile at the end of the passage. Run back out of the passage and go to the
east end of the room. The column should be unlit now so go in and step on the
tile inside.  This will disable  all the flames.  Congratulations,  you  just
passed your first test. Not so hard, eh? I'll get much harder later on.


Now,  take the north  passage out of the room.  You'll see another  switch up
there.  Use it,  then backtrack down the passage,  through the room of flames
you  just cleared,  through the  south passage  and go  into the  passage you
passed earlier on (previous paragraph). The gate should be open now. Grab the
Fire Crystal in  the center  pedestal  and the  Invisibility  Potion  and the 
Health Elixir in the two chests.

Now, head back to the room of flames and through the north passage and you'll
meet another  Flame Knight.  Dispose of it,  avoiding the shots  from the two
Knights below you.  Afterwards, make your way north through the passage.  The
passage will split into two,  the left one leading to  your next test and the
right  leading to a  hammer on the other  side of a big chasm.  You can't get
this right away  so head for the left  passage and prepare for  your next big
test, the Test of Wind.

ÛÛ = Floor Tile
                                      ___  
                        _____________|   |_____________
                       |                               |
                       |  ÛÛ                       ÛÛ  |
                       |                               |
                 E    _|       ÛÛ  _________  ÛÛ       |_
                 n  _|            |         |            |_ E
                 t                |         |               x
                 r  _             |         |             _ i
                 y   |_           |_________|           _|  t
                       |       ÛÛ             ÛÛ       |
                       |                               |
                       |  ÛÛ                       ÛÛ  |
                       |_____________     _____________|
                                     |___|

This is a  very tough one and you  might have to heal yourself  repeatedly to
complete it.  This room has 8 tiles in it, 4 outer ones and 4 inner ones.  As
soon as you step in, whirlwinds will start,  randomly moving about everywhere
and damaging you if you're in their area. To pass this test, you must step on
the 4 outer  tiles which will make  the 4 inner tiles rise up.  Then you must
step  on the 4  inner tiles  and as  soon as  you step on  the last  one, the
whirlwinds will  dissipate and you  will have cleared this test.  It's harder
than it sounds,  because the whirlwinds do massive damage and have no pattern
to them.  If you find yourself cornered,  hug the walls or go into the wedges
along the walls  until it's safe to  come out again.  When you've cleared the
test the  8 tiles will  rise up again.  Step on them again,  in no particular
order and when all 8 tiles are down  a portion of the south wall will open up.
Go into  the passage beyond  and you'll come  to the hammer  you saw  earlier.
Pick up the Mithril Hammer (Damage: 30 AP,  Durability: 150/150, Speed:  Slow,
Range: Long) and check out the  two treasure chests along the north and south
walls to receive 2 Health Elixirs.

Backtrack  out of  the passage and  take the east path  out of the  test room.
Below is  another trap  for you  to pass  which tests your  speed and jumping
ability. The area has a center platform surrounded by a gap on all sides with
4 ceiling blocks that move up and down in a pattern.

S = Mithril Great Sword

                               Entry
                              _|   |_
                        _____|_______|__________________
                       |                                |
                   ____|       ___________________      |____
                  |    |      |         |         |     |    |
                  |    |      |         |         |     |    |
                  |    |      |         |         |     |    |
                  |    |      |_________|_________|     |    |
                  |    |      |         |         |     |    |
                  |    |      |         |     S   |     |    |
                  |    |      |         |         |     |    |
                  |____|      |_________|_________|     |____|
                       |                                |
                       |__________________ _______ _____|
                                          |_     _|
                                            |   |
                                             Exit


Time your  jumps so that  you land on  the middle  platform when  the ceiling
block move up.  Then immediately jump onto the side areas. If you want to get
the  Mithril Great Sword (Damage: 25 AP,  Durability: 150/150,  Speed: Medium,
Range: Long)  then run under  it quickly and grab it,  then quickly  jump off
somewhere safe.  Make sure you have enough room in your inventory for it.  If
you don't,  then drop a weapon or two.  This is a great weapon  to have until
you get the Mourn Bringer later on.

After you pass this little challenge,  continue going south  and you'll fight
another Flame Knight.  When you kill it,  the east gate will  open but before
you go in,  check out the area west where  you'll find a  Mithril Axe (Damage:
30 AP,  Durability:  150/150,  Speed: Slow,  Range: Medium)  embedded in  the
skeleton.

Go through  the east passage and  you'll come to your next test:  the Test of
Earth.  I don't even need to draw  an ACSII drawing for this one.  This is by
far the  easiest test in the game.  There are 2  floor tiles at the  east and
west sides of the room.  The floor will crumble and  fall when you step on it
so don't stay in one place for long.  Step on the east tile first which  will
cause the  entire floor to crumble  except for certain areas.  Jump across to
the west side and step on the tile there to clear the test (what a joke!) and
exit the area south.

When you go down the stairs,  you'll have 2 paths, one to your left and front.
Take the left one first.  When you step in, you'll hear laughter and the gate
shut behind you.

A = Axe of the Order
ÛÛ = Floor Tile

                                   Entry
                                 |        |
                 ________________|        |________________
                |                                          |
                |  ÛÛ ___________          ___________ ÛÛ  |
                |    |           |        |           |    |
                |    |     ______|   ÛÛ   |______     |    |
                |    |    |                      |    |    |
                |    |    |     _____   _____    |    |    |
                |    |____|    |  ___|_|___  |   |____|    |
                |              |_|         |_|             |
                |        ÛÛ     _|    A    |_    ÛÛ        |
                |     ____     | |___ _ ___| |    ____     |
                |    |    |    |_____| |_____|   |    |    |
                |    |    |                      |    |    |
                |    |    |______          ______|    |    |
                |    |           |   ÛÛ   |           |    |
                |    |___________|        |___________|    |
                |  ÛÛ                                  ÛÛ  |
                |__________________________________________|

Whenever you  try to approach the  middle structure,  the gate will  close on
all sides, except for the opposite side of where you're standing.  If you try
to go around,  it will do the same for that side.  To get the treasure in the
middle (and to get out of here),  step on the 4 outer floor tiles.  Then step
on the 4 inner  floor tiles but don' t actually go into the inner area.  Just
step  on the inner tile,  then step out and go around  the outside circle and
do the same to the others. When you step on the last inner tile step into the
inner area and all the gates will rise up.  Grab the 4 Health Elixirs and the
Axe of the Order  (Damage: 30 AP,  Durability: 150/150,  Speed: Medium, Range:
Medium).

The entryway  should now be  open so go  through and go  to the west  passage.
Fight another Flame Knight and go through the north gate.  This will lead you
to the next (and potentially the toughest) test: the Test of Lightning.

ÛÛ = Floor Tile
 ÜÜ
Û  Û = Lighting Column
 ßß
                                     Entry
                                   __|  |__
                     _____________|        |_____________
                    |                                    |
                    |                                    |
                    |                                    |
                    |                                    |
    ________________|                                    |_______________
  _|                                  ÜÜ                                 |_
 |_  ÛÛ                              Û  Û                             ÛÛ  _|
   |________________                  ßß                  _______________|
                    |                                    |
                    |                                    |
                    |                                    |
                    |                                    |
                    |_____________          _____________|
                                  |__    __|
                                     |  |
                                     Exit

This area has 2 Floor Tiles to the east and west passages and a center column
that  shoots out  lightning.  Your goal  is to step  on both  floor tiles  to
disable the  lightning and  pass this test.  Jump to hasten  yourself through
this ordeal. I don't think there's any way to avoid the lightning so just try
to do  this the  fastest way  possible.  Heal yourself  if you get  struck by
lightning but don't stay in any one place for long. Afterwards, head south to
exit this room.

The next  area has a  passage that  leads to  a floor  tile and  a some armor
through  the gate.  Step on  the floor  tile and you'll  hear laughter.  Turn
around and you'll find that the  passage has been blocked off and 2 more have
opened up to the side.  Go into each of the 2 new passages  and at the end of
each one  you'll find floor tiles.  Step on them on both  and another passage
will  open  up  leading  to  a  room   with  Explosive  Arrows  (Damage:  25),
Invulnerability Potion, and a Speed Bow (Durability: 75/75).  Flip the switch
there  and go  back down  either side.  You'll now  see that  another set  of
passages have opened up.  Explore the new area and you'll be lead to a single
opening that leads to the armor you saw through the gate. Grab the Plate Mail
(Armor Rating: 60, Durability: 23/100) if you're the type who doesn't get hit
a lot  (low durability)  and exit through  the entryway  which has  opened up
again.

Now,  take the west path  down into the  next room.  There's a single  Health
Elixir  in the  center of  the room  with nothing else around.  Looks kind of
suspicious, doesn't it?  Put your weapon back in your inventory or drop it if
there's  no room  and grab  the Elixir.  Immediately  step back  to avoid the
spikes trap that gets triggered.

Next,  head north and  fight two more  Flame Knights.  One of them  will drop
Explosive Arrows  (Damage: 25) when it dies.  Now follow the  path to the big
bridge  where you'll  encounter another Flame Knight.  Kill it and  cross the
bridge and another set of Flame Knights will appear.  Kill them both and pick
up the Health Elixir one of them might drop.

Keep going  through the tunnel  and you'll come to a  room surrounded by sand
with a  pedestal holding a  Potion of Life  and the  Rift Crystal room beyond
that.  Pick up  the Potion of Life  (there's no trap)  and  go into  the Rift
Crystal room.

Note:  I don't know if  the challenges of  the Rift Crystal  are set up  in a
certain way  (it seems to be) or if it's random that the crystal will finally
free itself but I  found the following way to work.  Just play around and you
will eventually get it.  If you get the lightning trap  which isn't mentioned
below, then simply back up into a corner and you should be safe.

You'll have to pass  several challenges before you can grab the  Rift Crystal
(figures, huh?).  Step on the floor tile and whirlwinds will swirl around. Go
into one  of the corners  and wait for  the whirlwinds  to die down.  The two
passages south and  north will have opened up.  Go into the north passage and
flip the switch up above.  Slide down and step on the floor tile again.  This
time  fire will erupt  from the crystal  in expanding circles.  Jump over the
flames  as they get to you  (use your Overhead Swinging Attack to  extend the
jump if you need to). After 3 or 4 waves of fire, it will stop.

Go back up the north passage and  flip the switch again to change the element.
Slide back down and step on the switch again.  Earth will come crumbling from
above.  Get in a corner and stay there until the rocks stop.  Afterwards,  go
into the south  passage this time and  flip the switch there.  Come back down
and step on the  floor tile again  and this time the  shield around the  Rift
Crystal disappears,  allowing you to take the crystal.  Grab it and make your
way east to the portal to exit the Flame Fortress.

As an alternative you can use this strategy, submitted by Joe Bates:

"When you are  getting the  Rift Crystal,  in the rift room,  go to the south
 entrance, pull the lever twice, until the circle is showing.  Go back to the
 south entrance and  pull the lever once.  Then go step on the  panel and you
 can get the crystal w/o doing any challenges"

Objective #1 Complete!

Eastern Archipelago
===================

Objective #4 Complete!

You've  finally passed the  tests of  Flame Fortress  and retrieved the  Rift
Crystal. But wait, there's something wrong! Arokh's been kidnapped and Rimril
critically injured and dying.  This is bad news!  You will have to find a way
to free Arokh and without his help,  you will have to travel through the Hive
Islands on foot.

Objective #5: Find a way into Succubus Lair

Note:  If you killed  some of the  monsters previously  with Arokh then  they
might  not appear here.  For  the sake  of this FAQ  I will  assume that  you
haven't killed anyone.

Well,  better get  started.  Take  a look  on the  map.  The entrance  to the
Succubus' Lair  is that structure outlined  in black way down on the southern
edge of the map. There's no possible way to swim over there and you can't fly
over  the mountains  anymore.  You must  walk to  the edge  of the string  of
islands  just east of your location,  cross over the small bank of water over
to the other side of the continent and walk down south. It's a long way to go
and will be filled with monsters.

Head eastwards and you'll encounter 2 goblins. Kill them with arrows and pick
up the  Arrows (Damage: 10)  one of them drops.  Keep going  east and  you'll
encounter 2 succubi.  Pull out your Magic Arrows  and use them to  fight them.
They'll dodge  them but the  Magic Arrows will  "home in" on them.  After you
kill them you'll see several goblins in the area below you eastwards. You can
pick  them off  with arrows  to save the  hassles of fighting  them on  level
ground.  When you've killed every  goblin you can see  (below and above) dive
down into the waters below and swim up to the shore.

Keep going east and run up the circular walkway.  There'll be a goblin who'll
roll down a boulder halfway up so step out of the way of the boulder and show
the goblin how much you appreciate its efforts.  Kill the rest of its buddies
and make your way up to the bridge.  There's a giant wartok on the other side
and getting past this one without getting grabbed is a tough obstacle.  There
are some dragonflies in  the area and use your  Magic Arrows to take 'em down.
Then run across the bridge and the giant wartok will go out to meet you.  All
I can tell you is  to keep jumping and try to  stay away from it as  best you
can.  Its stomping will make you lose your  ground so jumping is essential to
survival.  Just past the giant  wartok are 3 goblins.  One of them  carries a
Potion of Life  but make finish them quickly,  because the giant wartok'll be
right on your tail.

Keep going (there's really only one path you can go) and whatever you go,  do
not attack the  dragons that fly  around the area.  If you don't  bother them,
they won't bother you. At the top of the circular walkway you'll meet a Flame
Knight  (geez, these guys are everywhere, aren't they?).  It'll drop a Health
Elixir afterwards.  Go down  the circular  walkway on the  other side of  the
small bridge and either  ignore or kill the  3 goblins shooting arrows at you
from  below.  Keep going  along the  path until  you get  to the  beach  area.
There'll  be several  goblins down there.  Kill them all  and head along  the
shore  east.  You should  come to  a large  clearing with a  pillar of  light
shining down  from a hole above.  As you approach  the ground below the light
pillar explodes and a coffin will rise up from the hole.  It'll open up and a
ghost  will emerge  from within it.  For a  quick and  easy battle,  use  the
Mithril Great Sword and use the  Spinning Overhead Attack as soon as it comes
out to whack  off most of  its life.  Then when it  re-materializes strike it
once more time to finish it off.  To get the Energy Bow Key in the coffin you
have  to do  some fancy jumping.  Stand at the  edge of the  hole and  either
1) use a standing  Spinning Overhead Attack at the rising arc of the jump and
guide  yourself into it,  or 2)  use the Flip Jump move.  It might  take some
amount of practice to get it right.

After you  get the key head  west out of the  cave and back to the shore.  Go
south-west  and you should  reach what looks  like a goblin base.  Kill the 2
goblins down there  (use your sword,  it's faster and you're  close enough to
them).  Pick up the Explosive Arrows (Damage: 25) and examine the locked cage
just north of the base.  Use the  Energy Bow Key  to open it and  pick up the
Energy Bow (Damage:25,  Durability: 50/50,  Energy Arrow Quiver).  Now,  head
back down  to the base  and dive into  the water and  swim to the  other side.
Sneak upon  the goblin and  go to the  shore west of  the ruined base on that
side.

Watch  out for  the goblins above  the beach.  Kill them  quickly.  If you're
feeling  particularly adventurous,  try killing the  giant wartoks.  Use your
Mithril Great Sword  w/ Spinning Overhead Attack  and after a couple of  hits
they'll  go down.  They'll  try to stomp  on you but if  you stay in  the air
frequently  they'll have  a hard time.  They can  also grab  you and hurl you
towards a wall  but if  you attack  fast enough you can  stop their  grabbing
attacks. The only thing to watch out for is their stomping, which will cause
you to lose ground. Recover quickly and jump away constantly.

Go further south and you'll encounter a war giant of all things. You can, and
should  run away  from it but,  if you feel particularly  adventurous  and/or
suicidal,  then try fighting it.  The war giant wields  a huge axe  that does
massive damage if it hits you with it.  It can also walk over you or stomp on
you. You can try fighting them normally but there isn't much room to maneuver
about.  They won't react to  your normal attacks,  but they'll reel back from
the  Overhead Swinging Attack every time.  Back away when they attack and hit
'em fast and hard.  When it dies, move away quickly, because it can crush you
under its tremendous weight when it falls.  Now, move south and make your way
to the Succubus Lair. There'll be two goblins near the entrance but otherwise
the area should be clear of all enemies and obstacles,  if you killed the war
giant that is. Otherwise, it'll be chasing after you by now.

Objective #5 Complete!

Go into the Succucus Lair and into the passage to end the level.

Succubus Lair
=============

Objective #1: Rescue Arokh

Walk  into through  the passage  and open the  treasure chest  to find  Magic
Arrows (Damage: 15) and a Long Bow  (Durability: 75/75).  Continue going east
and two succubis will fly up.  Pull out your bow and use it to take them down
or wait until they land and use your sword.

Enter the next  room and a succubi  will offer a chance  to help you,  if you
get her Magic Mirror from the Bathing Chambers. You really have no choice.

Objective #2: Find Magic Mirror in Bathing Chamber

Walk to  the northern  part of  the area  you're in and you'll  find a  small
platform  that travels  up and down.  Ride on  it to get  to the  lower level.
There's a  Flame Knight there  and after you  dispatch it,  go north into the
arch gate.  The next area has  a circular walkway  that leads down.  Kill the
succubi but ignore  the Flame Knight  and walk down the walkway.  There'll be
another  Flame Knight below.  Kill it,  then grab the  Potion of Life  by the
boxes.  Avoid the shots from the  Flame Knight above you  and go over to  the
arch gate east of you. Be careful when entering.  The spikes will close in on
you.  Stop just before the  spikes so that they close in,  then walk as  they
pull back.

Go into the passage and kill the beetles that come along. When you get to the
big open area Rynn will say "It's quiet, too quiet." The gate on the opposite
side will now shut close and  numerous beetles will drop into the room.  Just
crouch and swing  at them as they come to you. This shouldn't be a problem at
all.  When all the beetles are slain,  the gate will open.  Go through it and
check out the  2 treasure chests in  the next room.  One of them will contain
a Potion of Life and the other, nothing.  Go into the next area and a succubi
will come out to meet you. Kill it and continue going south.

Soon you'll come to the Bathing Chambers,  an big area filled with water.  To
the south  is a dungeon area.  Make your way there first.  When you get there
you'll encounter several scavengers.  Kill them all then pick up the Jail Key
beside the  treasure chest.  There are 3  prison cells here.  Two of them are
open and one of them is closed.  Search the second open cell.  It has a Death
Mace  (Damage: 25 AP, Durability: 150/150, Speed: Fast, Range: Medium)  and a
new  Plate Mail  (Armor Rating: 60, Durability: 100/100).  Make sure  to pick
them up,  then head for  the locked cell.  Use the  Jail Key  on the lock and
it'll open.  The orc  inside will  immediately run  out.  It'll  open up  the
treasure box and drink  something out of it.  Kill it after it has opened the
box,  then pick up the treasures:  Health Elixir,  Invisibility Potion, Magic
Arrows (Damage: 15).

Now, make your way out of the dungeons and explore the Bathing Chambers.  Run
on the land around the water and you'll attract the attention of Ghosts.  Use
your most  powerful weapon  and get rid  of them.  After a while  you'll come
across a cell with a big orc in it.  It'll come out to greet you.  Be careful
with this one.  It carries a powerful hammer  with it and can take  a beating.
After killing it  you can pick up its weapon:  Grungle's (orc's name?) Hammer
(Damage: 35 AP,  Durability: 75/75,  Speed: Slow, Range: Long).  Go into  the
cell and open the big treasure box to find the Succubus Mirror.

Objective #2 Complete!

Grab the mirror,  then go outside the cell and face north.  You'll see a gate
across the lake with  large spikes barring it.  Make your way there and it'll
open and a  Flame Knight will come out of it.  It won't respond to  you right
away  so take that  time to deal some  heavy damage and/or  kill it.  Then go
through  the open gate  and you'll be  brought back to where  you were before.
Turn to  your right and  take the small  platform back up.  Travel across the
bridge and  the succubus will appear  and take the mirror.  It'll leave you a
small glimmering light that'll take you to the docks.  It'll go into the east
gate so follow behind it.

Pull out your bow  and arrow and hunt  down the succubus  that comes out.  Go
along the ledge  and jump across the platform to the opposite ledge.  Pick up
the  Arrows (Damage: 10)  then jump  back across  the platform  and  continue
going. There'll be a Flame Knight by the next gate.  Approach it, dodging its
shots and give it a taste of your blade. Go into the gate and follow into the
passage.  As you enter the next area you'll encounter another succubi so pull
out your bow and deal with it.

You'll see  the glimmering at a gate in the distance but first  let's do some
exploring.  Go along the ledge to your right.  Kill the Flame Knight (pick up
the Health Elixir it drops) and succubi that get in the way. You'll come to a
gate and a platform on the other side.  Ride the platform and on the ledge on
the other side you'll find 2 Health Elixirs, Invisibility Potion and an Enemy
Bow (Damage: 25, Durability: 50/50, Energy Arrow Quiver). A Flame Knight will
materialize when you get near them. Fight it off or run past it and make your
way back to when you first entered the region.

Now,  go along the ledge to your left and fight the  Flame Knight by the gate.
Go through the gate and follow along the ledge.  You'll see a closed gate and
a Flame Knight along the path to the right.  Kill it,  then continue going on
the path and you'll  reach the gate with  the glimmering light.  However, the
path is closed when you enter the gate. You're gonna have to find another way
in.  Go along the ledge  past the gate and  you'll soon get  to another  gate.
Watch out for the succubi and use your bow to take it down.

Enter the gate which will close behind you.  It seems they're trapped you but
don't  despair.  Pick up  the Magic Arrows  (Damage: 15)  and  the  Heavy Bow
(Durability: 150/150)  if you need it,  then look at the floor.  The floor to
the north is of a darker color  and seems to have fine lines in it.  Use your
sword and hack away at it.  Make a small hole and drop in.  Go southwards and
kill the  Flame Knight  out there.  You'll hear other  Flame Knight  shooting
their flame lances at you but just ignore  them and avoid their shots if they
get too close. You can use your bow to take them down but it's better to save
your arrows for the succubis.

Now,  there will be a  platform moving horizontally  north of you and another
platform moving  vertically on the ledge east of you.  There's also a passage
along  the east  with 2  Health Elixirs,  a Potion of Life  and  The  Cleaver
(Damage: 40 AP, Durability: 150/150, Speed: Slow, Range: Medium)  embedded in
the skeleton. Pick them up, then ride the vertically moving platform up. Kill
the Flame Knight up there and you  will spot the glimmering light in front of
the gate there.  Go into the gate  and through the passage.  You'll come to a
cave  area.  Break  the  barrels  and pick  up the  Potion of Life.  Continue
through the  cave and you'll  see two gates,  one to the south and another to
the north. Take the north gate, as it's the one that's open.

At the end you'll be in a large area.  There's a shrine-like structure across
a  big bridge  and a  Dark Knight  guarding it.  This is  a special  unit and
carries with him one of the most powerful weapons in the game. He's quite the
formidable fighter and this would  be a good place to use the Invulnerability
potion of you still have it.  When you kill him,  he'll drop a Potion of Life
and the  Mourn Bringer  (Damage: 30 AP,  Durability: Indestructible,   Speed:
Medium, Range: Long).  This weapon has special abilities that drain life from
living creatures.  It'll restore  a small  amount of  life when  you strike a
monster with it.  It also looks pretty damn cool and screams whenever you use
it. Equip this new powerful weapon and head for the shrine across the bridge.

A green mirror  will show Arokh,  and the queen  of the succubi, Shilla.  She
seems to  be waiting for you  to bring her the  Rift Crystal for  the "master"
and using Arokh as a bait and as offering for him.

Objective #3: Find Grimstone Shipping Dock

After the cut scene ends, make your way  across the big  bridge and work your
way south.  The south gate will now  be open so go  through it and  you'll be
taken to an outside region with a war giant. Circle-strafe around it and test
out your new sword. You shouldn't have any problems taking down this big goon.
When it's dead the gate on the other side will open up.  To into the gate and
through the passage, fighting off the scavengers in there.  At the other side
you'll reach a gate which leads to the shipping docks.

Objective #3 Complete!

Follow the passage and  turn left when you see the sands.  You'll see another
path leading up. Follow along this path, killing the useless orcs (they'll go
down with one hit from the Mourn Bringer) and pick up the Arrows (Damage: 10)
by the box.  Go back down and  run towards the ship.  There's a  giant wartok
here as well and  you can fight it or ignore it.  Jump onto the ship from the
docks and it'll sail away.

Dark Union Lair
===============

Objective #1: Free Arokh

The ship will be brought to another docking area. Rynn will jump off the back
of the ship and swim to the dock.  The orcs will gather before Arokh, dancing
before him.  A deep voice will now command all the Dark Union members to join
in a meeting. They'll then move away to the meeting, leaving Arokh unattended.

Move over to  Arokh and he'll  explain that the only  way to set him  free is
with the Rune Cage Key that Shilla carries.

There's some armor  on the other side of the docks,  along the northern shore.
Swim you  way across  to find  a Plate Mail  (Armor  Rating:  60,  Durability:
100/100)  and a health elixir by the skeleton.  If you had picked up the used
Plate Mail from  Ebon Fortress you  probably need this  one really bad  right
about now.

Swim back to shore and  move westwards and up the hill.  Kill the Dark Knight
throwing bolt  lances at you  and pick up  the Dark Scimitar  (Damage:  20 AP,
Durability: 30/30, Speed: Medium, Range: Long) if you want it. Continue north
up the path  and kill the  2 orcs guarding  the entrance to  the lair  within.
They'll both drop a Great Sword (Damage: 20, Durability: 150/150, Speed; Slow,
Range: Long) when they die.

Go into  the entrance and  as you proceed  through the tunnel,  a Dark Knight
will materialize. Kill it and the green force field will go down.  Go through
it and  you'll be on  a big bridge.  In the center of the  bridge will  sit a
giant scavenger.  This guy is HUGE and extremely fast,  not to mention strong.
If you can dismember its limbs it would be a great help. Circle-strafe around
it for maximum results.  Go into the gate at the other side of the bridge and
make your way  through the passage.  When you get to the other side of it,  a
cut scene will take place.

It seems that Navaros is planning to return from the Rift where Heron trapped
him at the conclusion of the Dark Wars.  Furthermore,  it seems that the Rune
Blade has been  reassembled and Delon,  Rynn's younger  brother is to  be the
host! All they need now is the Rift Crystal which they made Rynn retrieve for
them. Let's hope Rynn can make their foil their plan and make it backfire but
she must free Arokh first, and in order to do that, she must defeat Shilla.

When the cut scene ends, move Rynn to the treasure chests at the west part of
the room,  under the walkway.  One contains  Magic Arrows (Damage: 15)  and 3
Health  Elixirs  and   the  other  contains  a   Lightning  Axe  (Damage:  30,
Durability: 150/150,  Speed: Slow, Range: Long, 10  Lightning special ability)
and a Potion of Life.

Now, make your way up the west ramp and run up to the doorway at the top.  Go
through the  passage and when you  come out the other end you'll meet  Shilla.
After the cut scene you'll  engage in a  battle with  her.  She isn't a tough
enemy but can be quite aggravating.  She flies around and  lunges down at you
to crush you  under her weight.  Keep moving and  avoiding her  attacks.  She
often flies  down and engages  in physical combat  with her  wings.  Use this
opportunity to give her a couple of slashes before she takes off again. After
she dies she'll drop the Rune Cage Key.  Go back to Arokh and use  it to free
him.

Objective #1 Complete!

After you free him, mount him and go into the entrance with him. At the other
end of  the  passage  you'll  discover  the  Lava Elemental  Crystal.  You'll
automatically  fly into  it and  you'll  get the  Lava breath attack,  a more
powerful  version of his flame attack  but with a different  secondary attack.
After the cutscene,  switch to the  Lava attack and  try out this new  breath
attack on the oncoming dragon.  This attack has a wide  hitting area and does
considerable damage.  It'll take down a dragon in 3 shots. However, there's a
long delay between  the shots and  they take up  a lot of  breath power.  The
secondary attack shoots our multiple lava shots.

Objective #2: Find Runeblade

Now,  explore this  entire lava  region and kill  everything.  There will  be
several dragons,  mostly ice and some lightning.  Kill all the  Flame &  Dark
Knights with your secondary fire attacks,  it's the fastest way.  Fly low and
keep  away from  the green  towers  that  shoot out  lightning.  When  you've
explored the entire area,  go back to the  place where you  acquired the Lava
breath weapon and fly across  the bridge to the gateway  on the opposite side.
Enter through the gate and go down the  passage back into the meeting area of
the Dark Union.

In that room  there's a doorway  to the south that  you should check out.  Go
into the  passage but watch  out for the  falling floors.  Jump over them and
continue  into the passage.  At the end there will  be a great chasm  and two
identical platforms that rotate about.  Jump onto the broad area of the first
platform and wait until it gets close to the second platform.  Jump across to
the second platform  and run to the  thin portion of it  (making sure not  to
fall off).  When the platform stops  in front of  the south area,  make a big
leap across to it.

When you land,  yellow balls of lava  will shoot up from below.  Try to avoid
them and jump across the platforms,  going south-west.  There will be a Flame
Knight  on the  other side.  Kill it and go  through the gate.  Go along  the
walkway  and fight  two more  Flame Knights.  Another  Flame Knight  will  be
throwing its flame lances at  you from the platform to the east.  Jump across
to that  platform and make  short work  of it.  Many of these guys  will drop
Health Elixirs after so be sure to grab them. From that platform, jump across
to the gate north of you.

In the next room there'll be a center platform with 4 claws around a greenish
stone  (kinda reminds me of the  Overmind in StarCraft).  This is the  Dragon
Armor Rune.  Make sure to grab this  valuable object and go east  towards the
gate afterwards.  Watch out when you go through the gates,  spikes will shoot
out for one.

The next  room has a small,  round structure  in the  center  that has  green
particles rising out of it.  When you approach it 4 coffins will rise up from
the ground.  4 Ghosts will come  out of the coffins.  When you kill  them all
(one of them drops  a Potion of Life),  the force field above the center will
disappear.  Step into the greenish particles  and they'll launch you  up into
the air.  Get to the center of the particles and jump straight up.  This will
launch you up into the room above. Go north and you'll be brought back to the
chasm  with the  2 identical  platforms but  from the  other side.  There's a
moving platform in  front of you that  carries you back and forth.  Get on it
and when it comes  near one of the circling platforms, jump onto it.  Stay on
the  leaner area  of the  platform  and  when it  comes around  to the  north
doorway. jump across to it.

Make your way  back out to  the meeting  room of  the  Dark Union.  Sometimes
Ghosts will be here if they disappeared in the room with the 4 coffins.  Kill
them if they're there and go back outside. Call Arokh and mount him.

Now's the  time to get the Dragon Armor.  Head for the  center-north  area of
the map.  There will be a gate  there shaped like the mouth  of a wartok.  To
the right  of it is a small gate.  Land in front of  it and breathe  a steady
stream  of fire into  the gate and it'll  kill the  Flame Knight  just inside.
Dismount and  go into  the gate.  There will  be another  Flame Knight deeper
inside so take care of this one on foot.  Now head towards the north gate. At
the end of the passage is a round platform with green particles rising out of
it.  Jump onto it and  it'll lead you down.  Check out the boxes to the right.
One  of them  has a  Potion of Life  on top of it.  Jump up to  it with  your
Overhead Swinging Attack and grab it.  Now,  flip the switch  there and it'll
disable the force field around the main gate and Arokh will fly in.

Mount him and fly  east and down into the cave.  There are 2 ice dragons down
there so  watch out for them.  Fly to the green gate and land before it.  Use
the Dragon Armor Rune and the force field will disappear.  Enter and approach 
the treasure chest at the far end of the room.  It will open as well as the 2
coffins at either side of the room. Kill the Ghosts that come out of them and
pick up the Dragon Armor (Armor Rating: 75, Durability: 100/100).

Head  out of the  room and mount Arokh.  The area will now  have yellow  lava
balls shooting  out from below  so watch out.  Fly back up and go through the
big gate to the south and back outside.  There'll be a dragon waiting for you
there so remember to take care of it.

Now  head all  the way  to the  western edge  of the map.  The lava  will end,
leading to a great void below.  Lower yourself down into it but watch out for
the tower with the green gem on top of it. It'll shoot lightning at you. Just
beside that tower is a gateway. Stay below the tower to avoid getting hit and
enter through that gate.  Fight the ice dragon on the other side and kill the
Dark Knight  on the platform  below.  It'll drop  an  Invisibility Potion  so
remember to pick it up.

Head south-east and you'll find a green gate and a platform north of it. Land
on  the platform  and stand  on the  circular structure in  the middle of  it.
It'll carry you up above.  Once it stops,  jump off it and  head east through
the pillars and  fight the  Dark Knight there.  Now jump down  onto the lower
platform east and fight another Dark Knight (it was throwing lightning lances
at you so show it how much you appreciated it). Once it's dead, continue east
into the gate.

Past the first box you can see a lower platform to the north.  Jump down onto
the boxes and battle the Dark Knight and Ghost down there.  Once they're dead,
head south  along the  ledge and  you'll  come to a  Flame Knight.  Finish it
quickly, then head east across the big bridge. Observe the boxes on the other
side and you'll find  2 Health Elixirs sitting on top of one.  Use a standing
Spinning Overhead Attack to gain the extra height needed to get on top of the
box.

Head back  across the bridge  and head west  towards the gate.  Kill the Dark
Knight on the other side,  then run across the  bridge west and turn right to
find a walkway down.  Go down and you'll  see a Flame Knight.  Kill it, cross
the bridge southwards and head  south-west to flip the switch on the platform
there. This will lower the green force field and Arokh will fly in. Mount him
then fly south into the passage.

Fly down the tunnel  (there's a smaller  tunnel in  the middle  of it  with a
Health Rune  and an  ice dragon)  then head  south-west  into the  next  area.
Ignore the gate for now and go up the lavafalls and kill the 2 dragons.  Keep
going west along  the tunnel and you'll  come to another rift  area (it's not
the same  as the first  area).  Kill the  dragons in  the area  and find  the
gateway in the center of the area.

Land there  and dismount.  Go inside  into the  hall of  pillars  and 3  Dark
Knights will  appear around you.  Circle around them and fight them,  or lead
them to the gate  and use Arokh's  secondary fire attack  through the gate to
kill them all at once.  Find the west gate at the end  of the hall of pillars
and enter  through it.  Go through the passage  and jump across  to the south-
west platform  on the other side.  The coffin  will open up  and a Ghost will
come  out of it.  Kill it,  then jump onto the  platform west  of you  and go
through  the  gate.  You'll  soon  come to  an area  with  2  crescent-shaped
platforms.  One will be spinning around  (platform 1) and the other will also
rise up and down (platform 2). First of all, kill the Dark Knight in the room,
then jump onto platform 1.  When platform 2  comes down jump across to it and
it'll bring you up.  Jump onto the platform above and  go into the south gate.
Flip the switch at the end then make your way back.

Go down using the small round platform  (jump onto it and it'll go down).  Go
back into the room with the coffin and jump into it.  The coffin will rise up
and turn about, bringing you up to the ground above.  Head south where you'll
see white particles floating down.  If you observe carefully, there will be a
certain  point where  they stop  floating down  and settle  onto the  air and
form some  sort of path  in the air.  Move carefully and  walk along the path
(there aren't any cracks or wedges along the way) to the other side.

Go south  after you've  crossed the  invisible path  and you'll  be led  to a
room with  8 coffins and  a treasure  chest in  the middle  as you enter  the
coffins will  open up and release Ghosts.  Kill them all,  then grab the Lava
Rune in the center treasure chest. Go out of the room and cross back over the
invisible path.  Jump down,  or take the coffin down,  then head out the east
gate, into the room of pillars and out the gate to where Arokh is.  Fly north
and  go back  into the  lava tunnel.  Go down  the lavafalls  and turn  south
towards the gate  at the bottom.  Fly through it and go into the tunnel.  Use
the Lava Rune in the pedestal on the other side to make the lava go down.

Fly down and land  before the gate  leading into the  structure in the middle.
When you enter  you'll see a  circular platform with 4 walkways around it,  a
middle structure with a circular stairway around it, an unlit  (well, it goes
out when you step in)  torch or flame holder,  a giant statue of an archer in
the south-east corner and switch in the north-west corner.  If you look above
there are 5 circular ceiling holes, 4 covered with glass and one open.

On top of  the center structure  is the Runeblade  covered in thick ice.  The
archer statue shoots out  arrows that hit the  ice when you press  the button
behind it,  but it cannot break it.  You need to  melt it somehow.  Your Fire
Crystals and  Flame Swords don't  have enough power to  do it but what if you
combine the  archer's arrows with  a fire source?  That just might  break the
ice.  Unfortunately the big torch is out.  You need to relight it.  Go to the
switch and use it to  rotate the central platform.  Rotate it until the torch
is lined up  with the open  ceiling hole  (it'll have light  coming down from
it).  Now, run outside and mount Arokh.  Switch to his fire breath weapon and
breathe a stream of  fire down the ceiling hole,  directed at the torch below.
When the torch has been lit, go back down and enter the structure again.

The torch should now be blazing with fire.  Now you need to direct  it at the
ice.  Run over to the switch and rotate the platform until the torch is lined
up with the archer  statue's line of shot.  Run over to the archer statue and
flip  the button  behind it.  The statue  will shoot  its arrow,  which  will
collide with the flames from  the torch and embed itself in the ice.  The ice
will slowly melt.  Climb up the circular walkway and claim this most valuable
prize,  the  Runeblade  (Damage:  50 AP,  Durability:  Indestructible,  Speed:
Medium, Range: Long, Fire attribute).

Objective #2 Complete!

Objective #3: Enter the Rift

Now, fly out of the area  and go back to the  Rift area  (north-west  part of
the map). When you get there, Rynn will use the Runeblade to create a hole in
the Rift and Arokh will fly in.

Objective #3 Complete!

The Rift
========

Objective #1: Rescue Delan

When you  enter the  Rift,  4 ice  dragons will  be released.  Kill them  all
(they'll all drop a  Health Rune afterwards).  There are 2 doors in this area
that you can enter through. Find them (can't tell any directions; no map) and
enter through the door.  Equip your best sword  and heal yourself  up to full,
then proceed forward into this area. As you cross the bridge you'll see Delan
floating in a beam of light with several ghosts chanting around him.

Suddenly the  Ghosts will be blown away as Navaros will enter his body.  Rynn
will then run over to him and you'll engage in a battle.

This guy  has some  pretty devastating  moves but  they can  be dodged easily.
He'll float around but only  attack when he's on  land so just use your sword
and cleave him up,  using potions as necessary.  After a couple of hits he'll
go down and fall into the Rift,  consequently taking  Delan's body along into
it.

4 serpent heads will how appear from the Rift.  Arokh will fly over to you to
battle them.  The first head fires a cluster of 3 fireballs,  the second head
fires 4 projectiles that weave in and out,  the third head fires a cluster of
4 fireballs and  the last head fires  a single homing fireball.  When you get
close to any one of the heads they'll bite at you.  The heads all fire at the
same rate and  their projectiles are  slow and easy  to dodge.  If you want a
quick victory, use Arokh's flame thrower attack (secondary fire attack). Just
stand in front of one  of the heads and  pummel it with a  constant stream of
fire. You can try to avoid the shots  but if you have a lot of Health Elixirs,
then just heal yourself  a lot and concentrate on attacking.  When one of the
heads go down, switch to the next one until all of them go down.
Arokh will now suggest that they go in now,  when the Rift is open. He'll fly
down into it.  What awaits the two heroes in  the darkness of the Rift?  Will
Rynn finally be able to save her brother and end this evil that threatens the
world of Drakan? Only the people at Psygnosis know for sure.

To be continued...

Congratulations,  you  have  just  cleared  the game.  I know  it's  a rather
disappointing ending  but it gives reason for a sequel,  and nowadays,  every
game's gotta have a sequel.  Stay tuned for some more Drakan  fun in the near
future!

=============================
Item/Weapon/Armor Information
=============================

Here's a list of all the Items,  Weapons and Armor found in the game.  If I'm
missing  something  (which I most likely am)  then please  mail me  so I  can
put them in.

Weapon name          Damage AP   Durability      Speed   Range   Special

Atimar's Blade       5      No   Indestructible  Fast    Short   None
Mithril Short Sword  10     Yes  100/100         Fast    Short   None
Long Sword           15     No   150/150         Medium  Medium  None
Sword of Flame       15     Yes  150/150         Medium  Medium  Fire
Worn Long Sword      15     No   30/150          Medium  Medium  None
Flaming Sword        20     Yes  30/30           Medium  Long    None
Great Sword          20     No   150/150         Slow    Long    None
Great Slayer         25     No   75/75           Medium  Long    None
Mithril Great Sword  25     Yes  150/150         Medium  Long    None
Mourn Bringer        30     Yes  Indestructible  Medium  Long    Life Drain
Runeblade            50     Yes  Indestructible  Medium  Long    Fire

Mace                 10     No   100/100         Medium  Medium  None
Worn Mace            10     No   42/100          Medium  Medium  None
Mace of the Hand     20     Yes  150/150         Medium  Medium  None
Death Mace           25     Yes  150/150         Fast    Medium  None

Rusty Axe            12     No   35/75           Slow    Medium  None
Duncan's Battle Axe  25     No   15/150          Slow    Medium  None
Iron Battle Axe      25     No   50/50           Slow    Medium  None
Axe of the Order     30     Yes  150/150         Medium  Medium  None
Lightning Axe        30     No   150/150         Slow    Long    Lightning
Mithril Axe          30     Yes  150/150         Slow    Medium  None
Vykruta's Axe        40     No   42/150          Slow    Long    25 Lightning
The Cleaver          40     Yes  150/150         Slow    Medium  None

Mithril Hammer       30     Yes  150/150         Slow    Long    None
Grungle's Hammer     35     Yes  75/75           Slow    Long    None

Scimitar             10     No   100/100         Fast    Short   None
Dark Scimitar        20     Yes  30/30           Medium  Long    None

Heavy Bow            --     No   150/150         --      --      None
Long Bow             --     No   75/75           --      --      None
Speed Bow            --     No   75/75           --      --      Speed Plus
Energy Bow           25     No   50/50           --      --      Energy Arrow

Arrow                10     No   1/1             --      --      None
Ice Arrows           15     No   1/1             --      --      Ice
Flaming Arrows       15     No   1/1             --      --      Fire
Poison Arrows        15     No   1/1             --      --      Poison
Magic Arrows         15     No   1/1             --      --      Homing
Explosive Arrows     25     No   1/1             --      --      Explosive

Armor name           Armor Rating   Durability

Chain Mail           20             100
Scale Mail           30             100
Banded Mail          40             100
Plate Mail           60             100
Dragon Armor         75             100

Item name               Effect

Health Elixir           Restores a large amount of vitality. Hot key = H
Potion of Life          Restores HP fully.
Invisibility Potion     Renders Rynn partially invisible for a few minutes.
Invulnerability Potion  A  very  rare  item  that covers  Rynn in  a metallic
                        substance, making her invulnerable for a short amount
                        of time.
Fire Crystal            Creates a wave  of fire that burns  everything in its
                        radius.
Ice Crystal             Creates  a  wave  of ice  that  damages  and  freezes
                        everything in its radius.
Lightning Crystal       Shoots out bolts of lightning.

Special Item Name       Use

Key to Priest House     Key to Atimar's house.
Atimar's Book           Book used  to allow  access to  Heron's  Soul Crystal
                        under the temple.
Mace Key                Key used to get into the spider mines.
Rune of Stone           Relic used to open the  entrance to the cave with the
                        Sword of Flame.
East Cave Entrance Key  Key used to enter the east caves.
Power Crystal           Stone used to  power up the  drilling machine  in the
                        Grimstone Mines.
Crusher Room Key        Key  used  to  get  into  a room  with  3  octangular
                        "crushers".
Mystic Key              Key used to open a gate in the Flame Fortress.
Elemental Amulet        A special  amulet that  enables access  to the  Flame
                        Fortress.
Vykruta's Axe Key       Key used to access Vykruta's Axe.
Bell Hammer             Hammer found in the ruined city of Alwarren.
Rift Crystal            An immensely powerful  crystal that sealed Navaros in
                        the rift at the conclusion  of the Dark Wars.  A part
                        of the Runeblade.
Energy Bow Key          Key used to unlock the cage containing the Energy Bow
                        in the Eastern Archipelago.
Jail Key                Key to unlock the jail cell in the bathing chambers.
Rune Cage Key           Key used to unlock the Rune Cage.
Dragon Armor Rune       Rune used to access the Dragon Armor.

=======
Credits
=======

-= Psygnosis =-
For making the game.

-= Jason Hrabi (damonagus@hotmail.com) =-
Watching him play made me realize just how much stuff I missed the first time!

-= Alex Costrinos (tritoch99@hotmail.com) =-
Information regarding the Energy Bow Key.

-= Dan Saulesco (saulesco@ebox.tninet.se) =-
Filled me in on the Flaming and Poison arrows I'd missed earlier.
Submitted the new Drakan ASCII drawing!

-= Joe Bates =-
Shortcut to obtaining the Rift Crystal.

=====================
Copyright Information
=====================

This FAQ is copyright (C) DemiGodX 2000
Drakan is copyright (C)1999 Psygnosis Ltd.

You may use this FAQ for any non-commercial related purposes. You are allowed
to post it on any website as long  as it retains its original content and you
e-mail  me  (with the  website address)  first.  You may  use this  FAQ as  a
template only with the author's permission.