5YUYYY5252XqE0EZM8MOES0GMBM| Magic: The Gathering Duels of the Planeswalkers uYU5u2jujUUkq8qX5SkPFqEMNBZ| Expansion 2 (Master of Shadows) FAQ/Strategy Guide 1YkS2JLLUUXkSSSj1SNPNPZ15Nu| by Seth0708 5FXEFUJU1X5UYS5P522qPZG; ii|___________________________________________________ 22S1N5U2552u22Y7YLUUkEU 8LE8BBBXZBMBMMU2Y22kFSSX5S5FU2UF10PEZ0k51GBBMZBBBB5O8O rLLYSEq5US1FjL7YYUU5Pk ,::UX8rM0 XBMEOSYU1PkP0M88ZONPNOOSjjSGX05j1kMM8BBBENMMG iiLuFUPkNSFU57 :LkZE .i F8Bq: 7 MM,MZSS08OEMGMZEkY72U1jYL1kqPkUjUFOBBBXOBM8O :;7LLuUSkNkk1FJ7:.,7. 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PBMB88GOOBBLi;JkUZBBMBOMZMMGPqSS5k5FU11uUN251NkkFk7BBMNYLJLYj0E .. . .LPMBBB88EBBErYYLjBBMkN0MZGSXXNukkS2125USUSPPSkF1u5UijMBZ7YvvY2FN .... .. ;BBBBL2BB8BNY;J1XqMN1UJ580UJ7:,...v1SU2uUj51qNEqq1522iPBBXUUULU2S5 : , ,. :BBBF: MBBN2U55EO812XN1EMFSkY7r7Y1kEEMOMOULUJ2SSFX1S5BBBO5UkF7.PE0 :.... JBBBO7 .rrBBY75J5kGZN8MGSPBqu7JkG8MZ8GBMM8BMYLUY2u1Uq2LijXSjJL2Y;YN0 : . 7BBB: vZ7:7Y5Y0ujUYUMk2SS;kML7YPY::;20EujkMBUiYYLLU, :::.NMXXUvJSUu1S .. ,,YBB7 7Br ;i7UUY5LLuXXrUuk5Nq8OBU10BB0Y:,rUBBr:iiL7rPB07jYkBBBrL2Uu1U . LBBBB: .qBF UBF72.,Jiu71PBLUN00BOMMBBBBM2UYj7LrLJuii::LBBBLu728BBU7YJUjY . .kBBBi rB: EqiYU7 .::XGkZEBOOEGEOMMMBBBO0FMkL7ivMB2jjFMMBBMqZMBBBL7YFUj7 7::LBOi ... . ,.BEYvJL71jUSMMOZOGOZOEO8MMBk8BBMNOMGZUUU7JkBBZOOMMM8BMBkjYS5Ujr r::YBJ....,, .MLNMq5q0ZMOM0BMOOM8M88GM8MBN. SBMB0BE1SiL88BEE0MEEMMMBO5u5F5Y7, :.:,Ur .i.,BBBBOO8MBMOMMMMM8MGMOM8O8MBB. ...EBBMBBZJujMB8MGMGP5MOOXqkULUuu;: i::i:L:.,::: MBMMOEE8MEM8MMMMBOMOMMMOMMB2;7L7L::vkvYBBk8GXM88MBOkq0BqYUSU1US1kU r,:i7rqMPLi ,MBOMOOEM0E8MOBMBBBBBBBBBBB8XZOX5Fkvrvu7vMBBBBBBBBMYXMGBG10q1u27Y52 Section 1.0 - Duels of the Planeswalkers Section 2.0 - Master of Shadows Section 2.1 - Master of Shadows Single-Player Campaign Section 2.2 - Master of Shadows Two-Headed Giant Campaign Section 2.3 - Master of Shadows Challenges Section 3.0 - Decks and Unlockables Section 3.1 - New Deck Lists Section 3.1.1 - Nicol Bolas (Eons of Evil) Section 3.1.2 - Rhys the Redeemed (Heart of Worlds) Section 3.1.3 - Chandra Ablaze (Heat of Battle) Section 3.1.4 - Sorin Markov (Master of Shadows) Section 3.2 - Old Deck Unlockables Section 3.3 - Achievements / Trophies Section 4.0 - Copyrights =============================================================================== Section 1.0 - Duels of the Planeswalkers =============================================================================== Magic: The Gathering Duels of the Planeswalkers is a somewhat flawed but fun take on the collectible card game by Wizards of the Coast. Originating on the X-Box 360, it proved so popular that it was ported to the Playstation 3 and even the PC (despite the presence of the superior Magic Online already). A sequel has already been released on all three platforms as well. The original Duels of the Planeswalkers received three expansion (DLC) packs adding new cards, challenges, and opponents each time. This guide focuses on the second expansion pack. The later expansion packs dropped names for whatever reason, so while the first was called Duel the Dragon, the other two were simply numbered. This is even more odd since now the Magic 2012 version has an expansion with an actual name. For the purpose of this guide, the second expansion is refered to as Master of Shadows, after the expansion's final opponent. I am writing this guide because while there is a lot of coverage of the base game online, very little beyond achievement guides can be found for any of the three expansions. This is understandable I suppose given that less and less people likely downloaded each consecutive pack, but I hope that this compilation of information can be useful to anyone picking up these packs who needs some help or information. =============================================================================== Section 2.0 - Master of Shadows =============================================================================== Section 2.1 - Master of Shadows Single-Player Campaign =============================================================================== Master of Shadows adds eight rounds to the single-player campaign. You face each opponent in sequence with a more limited deck that is "stacked" against them. This is followed by a fully unlocked and randomized deck stack match with each of the four. Some general strategies for beating these opponents follows: Nicol Bolas - Eons of Evil -------------------------- Nicol Bolas uses a lot of dragons and a lot of direct damage and removal spells. His deck this time around is stacked a little more in your favor to make the new campaign a little more forgiving. Bolas' greatest weakness is his reliance on three colors of mana. Usually he does not have trouble getting the colors he needs, but every now and then you can catch a lucky break and he will get mana screwed. Aside from hoping for a lucky break, your best bet is to go with a flood strategy. Nissa Revane, Elspeth Tirel, or Sarkhan Vol are probably your best bets. Heavy control decks just cannot compete at the same level as Bolas, forcing you to rely on brute force. Setting up a situation where Bolas' own creatures work against him is not only satisfying, but is often necessary. If you can eliminate all of his creatures while he has a Xathrid Demon in play, you're almost guaranteed a win. The AI is finicky as it will cast Xathrid Demon even if it has no other creatures in play, just don't hold your breath that he draws one. Nicol Bolas is very difficult and will require a lot of patience and careful planning. Sometimes you just get unlucky too and Bolas will seemingly draw the perfect card for every situation multiple turns in a row. Just keep at it and you will eventually dethrone the dragon. Rhys the Redeemed - Heart of Worlds ----------------------------------- Even though Rhys was from Lorwyn-Shadowmoor block, his deck is more firmly entrenched in Zendikar. This deck was intended to showcase many of the cards of the then-new expansion. All but two cards in the deck have a converted mana cost of four or less, meaning he can flood you quickly, so use a fast deck to take him out if possible. Emeria Angel creates token creatures from her landfall ability. Steppe Lynx, Territorial Baloth, and Baloth Woodcrasher likewise gain power and toughness from their landfall abilities. Combined with his fetch cards, such as Evolving Wilds, Harrow, Kor Cartographer, Pilgrim's Eye, and Farhaven Elf, he will pump his creatures up for large swings by dropping multiple lands on a turn. Save some blockers and/or instants for these events. He cannot usually muster more than one or two of these a game since most of these effects are a one-time deal. Cliff Threader and Marsh Threader are useful as both landwalkers and as chump blockers. He will put enchantments on them to make them bigger, so if you have the affected land in play, expect to get pinged every turn. Rhys seems very hesitant to use them as blockers, however, so if you do not have the affected land he will often just sit on them. Although a number of his other creatures have the ability to gain things like flying and vigilance from landfall, Rhys does not seem to use these abilities properly; that is, the AI does not seem to actually plan to give Fledgling Griffin flying, for example. Glazing Gladeheart will often get used to heal him as the battle drags on, but Rhys again will sit on Evolving Wilds and not use it to save himself with a fetch. Chandra Ablaze - Heat of Battle ------------------------------- Chandra has very few creatures compared to many of the other decks. Canyon Minotaur and Fire Elemental are two vanilla critters at her disposal. The Fiery Hellhound, of which there are four in the deck, will probably be her most commonly played creature. She does not usually pump it at all, and if she does will do so in the main phase almost exclusively. Blaze, Ember Shot, Flame Wave, Heat Ray, Incinerate, Lava Axe, Magma Rift, Pyroclasm, and Volcanic Axe are all straight burn cards. In fact, every card initially available (except a single Act of Treason) that is not a creature is a burn card. Suffice to say, your primary goal with this deck is a quick burn to victory. Quest for Pure Flame and Vicious Shadows are the only two unlockable cards that aren't repeats of note. Quest for the Pure Flame gains a quest counter every time you deal damage to an opponent. It can be sacrficed to cause all sources of damage you control to deal double damage for one turn, so save it up for a big burn if the game drags on and you have to rely on it. Vicious Shadows deals damage to your opponent equal to the cards in their hand whenever a creature dies. This triggers off both your and their creatures, so if you block and cause both creatures to die, it triggers twice. The AI does not tend to sit on cards, but if they are mana screwed you can hit them pretty hard once you get this out. Sorin Markov - Master of Shadows -------------------------------- Sorin Markov, the Master of Shadows, hails from the plane of Innistrad. In this expansion he wields a number of vampires from Zendikar and the Magic 2010 core set. His deck is fast and has a very strong tribal theme. Early game watch out for Blood Seekers. If Sorin gets a few of these out, the damage you take from bringing your own creatures into play is going to grow and grow. Pulse Tracker, likewise, will be problematic early game because he does one damage to you every time he attacks. If you have a blocker, however, Sorin will usually not attack you even if it is the best option because of the AI. Vampire Nighthawk is a very universal creature. It has flying, deathtouch, and lifelink. This means it can block almost everything, it kills anything it touches without first strike regardless of toughness, and you gain life every time it does damage. Unfortunately, Sorin is using them against you. These fliers, even more than the Blood Seekers, will ruin your strategies involving creatures. The AI actually will use these fliers in a way that makes sense: to block your biggest creatures to kill with deathtouch. You need to be fast to overcome Sorin. He has an obscene amount of creature removal and his vampires will flood you very quickly. Ears of Elves or Weapons of the Warrior are probably the two best decks to deal with Sorin. Using either of these you want to simply outflood Sorin. You could also go with both Jace decks, Mind of Void or Thoughts of Wind, and just go for hard control. This will mean a muc longer match, but if you are having trouble stemming off the flood of vampires, you might try that path. =============================================================================== Section 2.2 - Master of Shadows Two-Headed Giant Campaign =============================================================================== Duel the Dragon adds four more matches to the Two-Headed Giant Campaign. These rounds mix both the new decks with the old, making for some interesting combo decks for you and a friend to face. Rhys the Redeemed - Heart of Worlds / Elspeth Tirel - Wings of Light -------------------------------------------------------------------- Of the two opponents, Rhys the Redeemed is your real threat. Rhys takes strong advantage of landfall abilities. Most of his creatures have abilities that trigger of bringing land into play. The majority of his creatures gain power and toughness, but Emeria Angel in particular will put flying tokens into play. He also has a minor landwalk theme that becomes particularly potent in the Two-Headed Giant format. Elspeth Tirel's biggest contribution are fliers. She has access to her expansion cards, including Baneslayer Angel. If she gets that particular creature out, you'll be in a very bad place to say the least. Her other major contribution are white control cards, such as Holy Day and Pacifism. She also has two Voice of Alls to fill in gaps in their defense. Hard control is somewhat unwieldy in this environment, so your next best bet is to go with heavy creature decks. Elspeth will pacify a number of your creatures, but if can keep them coming she will not be able to keep up. The other good bet is to use two burn decks, Heat of Battle and Hands of Flame to burn through their forces. Chandra Ablaze - Heat of Battle / Jace Beleren - Thoughts of the Wind --------------------------------------------------------------------- Red and blue face you here in a traditional counter-burn combo vice an Izzet- style deck. Chandra uses her new deck, while Jace uses his deck from the base game. Chandra, as mentioned, is the burn side of the counter-burn combo team here. Blaze, Ember Shot, Flame Wave, Heat Ray, Incinerate, Lava Axe, Magma Rift, Pyroclasm, and Volcanic Axe are all straight burn cards. She has a few bland creatures as well, such as Fiery Hellhound and Canyon Minotaur. She also has access to Vicious Shadows in this format, which seems to trigger roughly twice as often in most matches in this format. Jace is the counter side of the counter-burn combo team. He's got a good selection of counter spells, as well as a selection of flying creatures. He will bog you down while Chandra burns you, meaning that while Chandra is the brute force hurting you most often, Jace is the mastermind manipulating you into taking this damage. The best response here to counter-burn is probably your own counter-burn. Utilize a burn deck, Heat of Battle or Hands of Flame, and a counter deck, Thoughts of Wind, Mind of Void, or Relics of Doom. Using a similiar build, you can also replace one or both of these decks with Root of the Firemind or Eons of Evil if you have access to them. Nicol Bolas - Eons of Evil / Sarkhan Vol - Scales of Fury --------------------------------------------------------- Master and slave face you in this duel. Nicol Bolas wields his deck playable deck, while Sarkhan Vol uses his deck from the base game. Bolas is the big guy, leaving Sarkhan to dominate the early game, while Bolas will crush his foes in the late game. Nicol Bolas uses a lot of dragons and a lot of direct damage and removal spells. He uses three colors of mana, but he rarely has trouble getting all three out at once. The same tricks in single-player work here, such as letting his Xathrid Demon come into play and eat up his own forces. Sarkhan Vol uses three colors of mana as well, although in general his forces are smaller and less expensive than Bolas. Civic Wayfinder will fetch him land and give him a creature, while Sprouting Thrinax will show up a lot more often than you would like. Fast decks work best against this duo. They both take a bit of time to get going, meaning you have the early game to run rampant often. Ears of Elves, Master of Shadows, Weapons of the Warrior, Wings of Light, and Teeth of the Predator are all good bets. If you have access to both of them, Ears of Elves with Master of Shadows is probably the best of these combinations. Sarkhan Vol - Scales of Fury / Sorin Markov - Master of Shadows --------------------------------------------------------------- Sorin Markov teams up with Sarkhan Vol for the final push of this campaign. Sorin, obviously, is the biggest threat, but Sarkhan pulls his weight here as well. Sarkhan Vol will do the same sorts of things he did in the previous match. His Civic Wayfinder will get him lands, while his creatures will only get bigger and bigger as he gets more mana to cast them with. He's also got a splash of creature removal to watch out for. Sorin Markov uses his deck from the single-player campaign. You need to be fast to overcome him. He has an obscene amount of creature removal and his vampires will flood you very quickly. Coupled with Sarkhan's own mix of removal and creatures, you can be facing a huge army in no time at all. It may sound odd, but Ears of Elves mixed with Mind of Void is a good counter to this deck combo. Ears of Elves provides a steady creature base, while Mind Of Void gives you access to both counters and mill strategies. Depending on what Sarkhan and Sorin get, you can either lock down into defense mode and mill them to death, or you can counter their bigger creatures and removal while hitting him with your elvish forces every turn. =============================================================================== Section 2.3 - Master of Shadows Challenges =============================================================================== Below are the solutions to the three new challenges added with Duel the Dragon. When reading these solutions, play cards IN THE EXACT ORDER specified. Doing otherwise will not guarantee you a win, so please make sure you have the order correct before engaging in spell casts and attacks. Garruk Wildpseaker - Challenge 1 -------------------------------- Equip Blade of the Bloodchief to Vampire Nighthawk. Next cast Feast of Blood on Oran-Rief Recluse to kill it and damage Garruk. Next cast Disfigure on one of your vampires (not the Vampire Nighthawk). Follow this up with your second Disfigure on another vampire. Attack with the pumped-up Vampire Nighthawk to finish him off. Garruk Wildspeaker - Challenge 2 -------------------------------- Cast Selective Memory and exile all your non-land cards. Now cast Treasure Hunt to draw your whole deck. Drop a Forest and give trample to Maro. That last Forest will give him th efinal boost he needs, so swing to win. Nicol Bolas - Challenge 3 ------------------------- Tap and sacrifice Evolving Wilds to put the last land in your deck onto the battlefield. Cast Brainstorm. The order you put cards back does not matter, but you want to keep both Excommunicate and Polymorph. Cast Excommunicate and target Phage the Untouchable. Once this resolves, cast Polymoprh on the Darksteel Colossus. This will be discarded and Phage the Untouchable will be put into play, winning the match for you. Tezzeret the Seeker - Challenge 4 --------------------------------- Pass until your turn ends. When your next turn starts, you will draw Lorthos the Tidemaker. Once you do, pass until your turn ends again, ignoring the request to summon Lorthos the Tidemaker. On turn three, use the prompt to summon Lorthos the Tidemaker. Drop an Island, then attack with Lorthos. When asked to pick which cards to tap, tap the Platinum Angel and seven of Tezzeret's Islands. Once damage resolves, cast Unsummon and target the Platinum Angel to win. Sarkhan Vol - Challenge 5 ------------------------- Cast Eladamri's Call and pick Plated Geopede. Use Elvish Piper's ability to put the Plated Geopede into play. When Sarkhan attempts to burn the Plated Geopede, stop the timer and cast Harrow twice. Bring in both a Mountain and a Forest for use. The landfall effects will save the Plated Geopede and allow you to sacrifice Khalni Heart Expedition to give it flying. Swing with the Plated Geopede to finish the final challenge of this expansion. =============================================================================== Section 3.0 - Decks and Unlockables =============================================================================== Section 3.1 - New Deck Lists =============================================================================== Master of Shadows adds three new playable decks, as well as a fourth boss deck that would not become playable until the third expansion. For the unlockabe cards in these decks, a number appears in paranthesis next to it. This number indicates how many wins with the deck you must earn before unlocking said card. ------------------------------------------------------------------------------- Section 3.1.1 - Nicol Bolas (Eons of Evil) ------------------------------------------------------------------------------- Nicol Bolas' Eons of Evil is the boss deck of the first expansion. As one would surmise, this deck is very powerful. It becomes playable once you download the full version of the second expansion. Bolas' greatest weakness is his reliance on three colors of mana. Usually you will get the right mix of lands and artifacts to play your cards, but do not be afraid to mulligan or reload if you are not completely comfortable with your hand. Most of Bolas' creatures are pretty expensive. The trade-off is they are all more powerful than most of the creatures found in other decks. Bolas has a lot of fliers, a boon in this game since many decks do not have them. His cheapest creature is Plague Beetle, a 1/1 with swampwalk. More commonly, however, you will probably use this as a chump blocker until you get enough mana for one of your big guys. Wanderer's Twig and Evolving Wilds are your ticket to fetching the land you need. Do not be afraid to use them early, but make sure you grab the kind of mana you will be missing once you play the lands you have in your hand. If you can afford to wait a turn for another draw, that may be the path to take if you are in need of more than one kind of mana. Remember too that you can wait until your opponent's turn to sacrfice either of them for the kind of land you need. Terminate and Terror are your creature removal spells. Just like fetching lands, do not be afraid to use these if you need to, but likewise if your foe is building up a huge mana supply and sitting on his hand, it might be better to let their little critters keep pegging until they drop one of the big monsters. Card List --------- Archdemon of Unx (x2) Mana Cost - (5)(B)(B) Creature - Demon Flying, Trample. At the beginning of your upkeep, sacrifice a non-Zombie creature, then put a 2/2 black Zombie creature token onto the battlefield. 6/6 Blazing Specter Mana Cost - (2)(B)(R) Creature - Specter Flying, Haste. Whenever Blazing Specter deals combat damage to a player, that player discards a card. 2/2 Deathbringer Thoctar Mana Cost - (4)(B)(R) Creature - Zombie Beast Whenever another creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on Deathbringer Thoctar. Remove a +1/+1 counter from Deathbringer Thoctar: Deathbringer Thoctar deals 1 damage to target creature or player. 3/3 Flameblast Dragon Mana Cost - (4)(R)(R) Creature - Dragon Flying. Whenever Flameblast Dragon attacks, you may pay (X)(R). If you do, Flameblast Dragon deals X damage to target creature or player. 5/5 Goliath Sphinx Mana Cost - (5)(U)(U) Creature - Sphinx Flying. 8/7 Grixis Battlemage (x4) Mana Cost - (2)(B) Creature - Human Wizard (U) (T) - Draw a card, then discard a card. (R) (T) - Target creature can't block this turn. 2/2 Hamletback Goliath Mana Cost - (6)(R) Creature - Giant Warrior Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power. 6/6 Hidden Horror (x3) Mana Cost - (1)(B)(B) Creature - Horror When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card. 4/4 Merchant of Secrets (x4) Mana Cost - (2)(U) Creature - Human Wizard When Merchant of Secrets enters the battlefield, draw a card. 1/1 Plague Beetle (x3) Mana Cost - (B) Creature - Insect Swampwalk. 1/1 Xathrid Demon Mana Cost - (3)(B)(B)(B) Creatur e- Demon Flying, Trample. At the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature's power. If you can't sacrifice a creature, tap Xathrid Demon and you lose 7 life. 7/7 Earthquake Mana Cost - (X)(R) Sorcery Earthquake deals X damage to each creature without flying and each player. Evolving Wilds (x4) Land (T) - Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. Sever Soul Mana Cost - (3)(B)(B) Sorcery Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness. Skeletonize Mana Cost - (4)(R) Instant Skeletonize deals 3 damage to target creature. When a creature dealt damage this way is put into a graveyard this turn, put a 1/1 black Skeleton creature token onto the battlefield with "(B): Regenerate this creature." Terminate (x2) Mana Cost - (B)(R) Instant Destroy target creature. It can't be regenerated. Terror (x2) Mana Cost - (1)(B) Instant Destroy target nonartifact, nonblack creature. It can't be regenerated. Wanderer's Twig (x4) Mana Cost - (1) Artifact (1) - Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. Zombify (x3) Mana Cost - (3)(B) Sorcery Return target creature card from your graveyard to the battlefield. Unlockable Card List -------------------- (01) Vein Drinker Mana Cost - (4)(B)(B) Creature - Vampire Flying. Whenever a creature dealt damage by Vein Drinker this turn dies, put a +1/+1 counter on Vein Drinker. (R) (T) - Vein Drinker deals damage equal to its power to target creature. That creature deals damage equal to its power to Vein Drinker. 4/4 (02) Zombify Mana Cost - (3)(B) Sorcery Return target creature card from your graveyard to the battlefield. (03) Countersquall Mana Cost - (B)(U) Instant Counter target noncreature spell. Its controller loses 2 life. (04) Goblin Outlander Mana Cost - (R)(B) Creature - Goblin Scout Protection from white. 2/2 (05) Deathbringer Thoctar Mana Cost - (4)(B)(R) Creature - Zombie Beast Whenever another creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on Deathbringer Thoctar. Remove a +1/+1 counter from Deathbringer Thoctar: Deathbringer Thoctar deals 1 damage to target creature or player. 3/3 (06) Undermine Mana Cost - (B)(U)(U) Instant Counter target spell. Its controller loses 3 life. (07) Terminate Mana Cost - (B)(R) Instant Destroy target creature. It can't be regenerated. (08) Merfolk Looter Mana Cost (1)(U) Creature - Merfolk Rogue (T) - Draw a card, then discard a card. (09) Traumatize Mana Cost - (3)(U)(U) Sorcery Target player puts the top half of his or her library, rounded down, into his or her graveyard. (10) Rorix Bladewing Mana Cost - (3)(R)(R)(R) Legendary Creature � Dragon Flying. Haste. 6/5 (11) Act of Treason Mana Cost - (2)(R) Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (12) Zombie Outlander Mana Cost - (B)(U) Creature - Zombie Scout Protection from green. 2/2 (13) Shadowmage Infiltrator Mana Cost - (1)(B)(U) Creature - Human Wizard Fear. Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card. 1/3 (14) Hidden Horror Mana Cost - (1)(B)(B) Creature - Horror When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card. 4/4 (15) Nicol Bolas Mana Cost - (2)(B)(B)(R)(R)(U)(U) Legendary Creature - Elder Dragon Flying. At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay (B)(R)(U). Whenever Nicol Bolas deals damage to an opponent, that player discards his or her hand. 7/7 ------------------------------------------------------------------------------- Section 3.1.2 - Rhys the Redeemed (Heart of Worlds) ------------------------------------------------------------------------------- Rhys the Redeemed is an interesting inclusion since he is unequivically not a planeswalker. Niv-Mizzet may or may not be one as well, but there is a lot of ambiguity to that dragon's character in general. Even though Rhys was from Lorwyn-Shadowmoor block, his deck is more firmly entrenched in Zendikar. This deck was intended to showcase many of the cards of the then-new expansion in a playable format. As many of his cards are relatively inexpensive, it often behooves you to wait to drop lands until you can build up some nice landfall combos. All but two cards in the deck have a converted mana cost of four or less. Emeria Angek creates token creatures from her landfall ability. Steppe Lynx, Territorial Baloth, and Baloth Woodcrasher likewise gain power and toughness from their landfall abilities. Combine this with your fetch cards, such as Evolving Wilds, Harrow, Kor Cartographer, Pilgrim's Eye, and Farhaven Elf, to boost this higher and higher on a turn. Cliff Threader and Marsh Threader are useful as both landwalkers and as chump blockers. If you're facing the appropriate planeswalker you can save your enchantments for some easy swipes. If they're the wrong color, save them for chump blocking as necessary. Card List --------- Emeria Angel (x2) Mana Cost - (2)(W)(W) Creature - Angel Flying. Landfall � Whenever a land enters the battlefield under your control, you may put a 1/1 white Bird creature token with flying onto the battlefield. 3/3 Farhaven Elf (x2) Mana Cost - (2)(G) Creature - Elf Druid When Farhaven Elf enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library. 1/1 Fledgling Griffin (x4) Mana Cost - (1)(W) Creature - Griffin Landfall � Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn. 2/2 Grazing Gladehart (x2) Mana Cost - (2)(G) Creature - Antelope Landfall � Whenever a land enters the battlefield under your control, you may gain 2 life. 2/2 Kor Cartographer (x3) Mana Cost - (3)(W) Creature - Kor Scout When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library. 2/2 Pilgrim's Eye (x3) Mana Cost - (3) Artifact Creature � Thopter Flying. When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. 1/1 Snapping Creeper (x3) Mana Cost - (2)(G) Creature - Plant Landfall � Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn. 2/3 Steppe Lynx (x3) Mana Cost - (W) Creature - Cat Landfall � Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn. 0/1 Territorial Baloth (x3) Mana Cost - (4)(G) Creature - Beast Landfall � Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn. 4/4 Divine Verdict (x3) Mana Cost - (3)(W) Instant Destroy target attacking or blocking creature. Evolving Wilds (x2) Land (T) - Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. Harrow (x2) Mana Cost - (2)(G) Instant As an additional cost to cast Harrow, sacrifice a land. Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library. Naturalize (x2) Mana Cost - (1)(G) Instant Destroy target artifact or enchantment. Nimbus Wings Mana Cost - (1)(W) Enchantment - Aura Enchant creature. Enchanted creature gets +1/+2 and has flying. Safe Passage Mana Cost - (2)(W) Instant Prevent all damage that would be dealt to you and creatures you control this turn. Sunspring Expedition (x2) Mana Cost - (W) Enchantment Landfall � Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition. Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life. Unlockable Card List -------------------- (01) Cliff Threader Mana Cost - (1)(W) Creature - Kor Scout Mountainwalk. 2/1 (02) Marsh Threader Mana Cost - (1)(W) Creature - Kor Scout Swampwalk. 2/1 (03) Nimbus Wings Mana Cost - (1)(W) Enchantment - Aura Enchant creature. Enchanted creature gets +1/+2 and has flying. (04) Frontier Guide Mana Cost - (1)(G) Creature - Elf Scout (3)(G) (T) - Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. 1/1 (05) Harrow Mana Cost - (2)(G) Instant As an additional cost to cast Harrow, sacrifice a land. Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library. (06) Oran-Rief Recluse Mana Cost - Creature - Spider Kicker (2)(G) Reach. When Oran-Rief Recluse enters the battlefield, if it was kicked, destroy target creature with flying. 1/3 (07) Grazing Gladehart Mana Cost - (2)(G) Creature - Antelope Landfall � Whenever a land enters the battlefield under your control, you may gain 2 life. 2/2 (08) Baloth Woodcrasher Mana Cost - (4)(G)(G) Creature - Beast Landfall � Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn. 4/4 (09) Windborne Charge Mana Cost - (2)(W)(W) Sorcery Two target creatures you control each get +2/+2 and gain flying until end of turn. (10) Great Sable Stag Mana Cost - (1)(G)(G) Creature - Elk Great Sable Stag can't be countered. Protection from blue and from black. 3/3 (11) Divine Verdict Mana Cost - (3)(W) Instant Destroy target attacking or blocking creature. (12) Oran-Rief Recluse Mana Cost - Creature - Spider Kicker (2)(G) Reach. When Oran-Rief Recluse enters the battlefield, if it was kicked, destroy target creature with flying. 1/3 (13) Recumbent Bliss Mana Cost - (2)(W) Enchantment - Aura Enchant creature. Enchanted creature can't attack or block. At the beginning of your upkeep, you may gain 1 life. (14) Baloth Woodcrasher Mana Cost - (4)(G)(G) Creature - Beast Landfall � Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn. 4/4 (15) Emeria Angel Mana Cost - (2)(W)(W) Creature - Angel Flying. Landfall � Whenever a land enters the battlefield under your control, you may put a 1/1 white Bird creature token with flying onto the battlefield. 3/3 ------------------------------------------------------------------------------- Section 3.1.3 - Chandra Ablaze (Heat of Battle) ------------------------------------------------------------------------------- The new deck for Chandra, featuring her Zendikar persona, is a step up from her original deck. That being said, it still plays rather similiarly as a burn deck. Chandra has very few creatures compared to many of the other decks. Canyon Minotaur and Fire Elemental are two vanilla critters at your disposal. Your basic red pump creature is the Fiery Hellhound, of which there are four in the deck. This will probably be your most commonly played creature. If you attack and wait to pump it after it has already swung, the AI will usually respond as a more inexperienced player would; it will block with a bigger creature if it has one, but will usually not chump block with a smaller one. Use this to sneak in extra damage or take out a bigger creature as needed. Blaze, Ember Shot, Flame Wave, Heat Ray, Incinerate, Lava Axe, Magma Rift, Pyroclasm, and Volcanic Axe are all straight burn cards. In fact, every card initially available (except a single Act of Treason) that is not a creature is a burn card. Suffice to say, your primary goal with this deck is a quick burn to victory. Quest for Pure Flame and Vicious Shadows are the only two unlockable cards that aren't repeats of note. Quest for the Pure Flame gains a quest counter every time you deal damage to an opponent. It can be sacrficed to cause all sources of damage you control to deal double damage for one turn, so save it up for a big burn if the game drags on and you have to rely on it. Vicious Shadows deals damage to your opponent equal to the cards in their hand whenever a creature dies. This triggers off both your and their creatures, so if you block and cause both creatures to die, it triggers twice. The AI does not tend to sit on cards, but if they are mana screwed you can hit them pretty hard once you get this out. Card List --------- Canyon Minotaur (x2) Mana Cost - (3)(R) Creature - Minotaur 3/3 Fiery Hellhound (x4) Mana Cost - (1)(R)(R) Creature - Elemental Hound (R) - Fiery Hellhound gets +1/+0 until end of turn. 2/2 Fire Elemental (x2) Mana Cost - (3)(R)(R) Creature - Elemental 5/4 Flamekin Spitfire (x2) Mana Cost - (1)(R) Creature - Elemental Shaman (3)(R) - Flamekin Spitfire deals 1 damage to target creature or player. 1/1 Inferno Elemental Mana Cost - (4)(R)(R) Creature - Elemental Whenever Inferno Elemental blocks or becomes blocked by a creature, Inferno Elemental deals 3 damage to that creature. 4/4 Torch Slinger (x3) Mana Cost - (2)(R) Creature - Goblin Shaman Kicker (1)(R) When Torch Slinger enters the battlefield, if it was kicked, it deals 2 damage to target creature. 2/2 Act of Treason Mana Cost - (2)(R) Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Blaze Mana Cost - (X)(R) Sorcery Blaze deals X damage to target creature or player. Ember Shot (x2) Mana Cost - (6)(R) Instant Ember Shot deals 3 damage to target creature or player. Draw a card. Heat Ray (x3) Mana Cost - (X)(R) Instant Heat Ray deals X damage to target creature. Incinerate (x4) Mana Cost - (1)(R) Instant Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn. Lava Axe (x3) Mana Cost - (4)(R) Sorcery Lava Axe deals 5 damage to target player. Magma Rift (x2) Mana Cost - (2)(R) Sorcery As an additional cost to cast Magma Rift, sacrifice a land. Magma Rift deals 5 damage to target creature. Pyroclasm (x2) Mana Cost - (1)(R) Sorcery Pyroclasm deals 2 damage to each creature. Volcanic Hammer (x4) Mana Cost - (1)(R) Sorcery Volcanic Hammer deals 3 damage to target creature or player. Unlockable Card List -------------------- (01) Act of Treason Mana Cost - (2)(R) Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (02) Heat Ray Mana Cost - (X)(R) Instant Heat Ray deals X damage to target creature. (03) Wall of Fire Mana Cost - (1)(R)(R) Creature - Wall Defender. (R) - Wall of Fire gets +1/+0 until end of turn. 0/5 (04) Inferno Elemental Mana Cost - (4)(R)(R) Creature - Elemental Whenever Inferno Elemental blocks or becomes blocked by a creature, Inferno Elemental deals 3 damage to that creature. 4/4 (05) Pyroclasm Mana Cost - (1)(R) Sorcery Pyroclasm deals 2 damage to each creature. (06) Quest for Pure Flame Mana Cost - (R) Enchantment Whenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame. Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead. (07) Dragon's Claw Mana Cost - (2) Artifact Whenever a player casts a red spell, you may gain 1 life. (08) Blaze Mana Cost - (X)(R) Sorcery Blaze deals X damage to target creature or player. (09) Vicious Shadows Mana Cost - (6)(R) Enchantment Whenever a creature dies, you may have Vicious Shadows deal damage to target player equal to the number of cards in that player's hand. (10) Insurrection Mana Cost - (5)(R)(R)(R) Sorcery Untap all creatures and gain control of them until end of turn. They gain haste until end of turn. (11) Magma Rift Mana Cost - (2)(R) Sorcery As an additional cost to cast Magma Rift, sacrifice a land. Magma Rift deals 5 damage to target creature. (12) Dragon's Claw Mana Cost - (2) Artifact Whenever a player casts a red spell, you may gain 1 life. (13) Torch Slinger Mana Cost - (2)(R) Creature - Goblin Shaman Kicker (1)(R) When Torch Slinger enters the battlefield, if it was kicked, it deals 2 damage to target creature. 2/2 (14) Blaze Mana Cost - (X)(R) Sorcery Blaze deals X damage to target creature or player. (15) Flame Wave Mana Cost - (3)(R)(R)(R)(R) Sorcery Flame Wave deals 4 damage to target player and each creature he or she controls. ------------------------------------------------------------------------------- Section 3.1.4 - Sorin Markov (Master of Shadows) ------------------------------------------------------------------------------- Sorin Markov, the Master of Shadows, hails from the plane of Innistrad. In this expansion he wields a number of vampires from Zendikar and the Magic 2010 core set. His deck is fast and has a very strong tribal theme. Early game watch out for Blood Seekers. If Sorin gets a few of these out, the damage you take from bringing your own creatures into play is going to grow and grow. Pulse Tracker, likewise, will be problematic early game because he does one damage to you every time he attacks. If you have a blocker, however, Sorin will usually not attack you even if it is the best option because of the AI. Vampire Nighthawk is a very universal creature. It has flying, deathtouch, and lifelink. This means it can block almost everything, it kills anything it touches without first strike regardless of toughness, and you gain life every time it does damage. Unfortunately, Sorin is using them against you. These fliers, even more than the Blood Seekers, will ruin your strategies involving creatures. The AI actually will use these fliers in a way that makes sense: to block your biggest creatures to kill with deathtouch. You need to be fast to overcome Sorin. He has an obscene amount of creature removal and his vampires will flood you very quickly. Ears of Elves or Weapons of the Warrior are probably the two best decks to deal with Sorin. Using either of these you want to simply outflood Sorin. You could also go with both Jace decks, Mind of Void or Thoughts of Wind, and just go for hard control. This will mean a muc longer match, but if you are having trouble stemming off the flood of vampires, you might try that path. Card List --------- Blood Seeker Mana Cost - (1)(R) Creature - Vampire Shaman Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life. 1/1 Bloodrite Invoker Mana Cost - (2)(B) Creature - Vampire Shaman (8) - Target player loses 3 life and you gain 3 life. 3/1 Butcher of Malakir Mana Cost - (5)(B)(B) Creature - Vampire Warrior Flying. Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature. 5/4 Child of Night Mana Cost - (1)(B) Creature - Vampire Lifelink. 2/1 Heartstabber Mosquito Mana Cost - (3)(B) Creature - Insect Kicker (2)(B) Flying. When Heartstabber Mosquito enters the battlefield, if it was kicked, destroy target creature. 2/2 Mindless Null Mana Cost - (2)(B) Creature - Zombie Mindless Null can't block unless you control a Vampire. 2/2 Pulse Tracker Mana Cost - (B) Creature - Vampire Rogue Whenever Pulse Tracker attacks, each opponent loses 1 life. 1/1 Ruthless Cullblade Mana Cost - (1)(B) Creature - Vampire Warrior Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life. 2/1 Vampire Aristocrat Mana Cost - (2)(B) Creature - Vampire Rogue Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn. 2/2 Vampire Lacerator Mana Cost - (B) Creature - Vampire Warrior At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life. 2/2 Vampire Nighthawk Mana Cost - (1)(B)(B) Creature - Vampire Shaman Flying. Deathtouch. Lifelink. 2/3 Vampire Nocturnus Mana Cost - (1)(B)(B)(B) Creature - Vampire Play with the top card of your library revealed. As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying. 3/3 Disentomb Mana Cost - (B) Sorcery Return target creature card from your graveyard to your hand. Disfigure Mana Cost - (B) Instant Target creature gets -2/-2 until end of turn. Feast of Blood Mana Cost - (1)(B) Sorcery Cast Feast of Blood only if you control two or more Vampires. Destroy target creature. You gain 4 life. Final Revels Mana Cost - (4)(B) Sorcery Choose one - All creatures get +2/+0 until end of turn; or all creatures get -0/-2 until end of turn. Hideous End Mana Cost - (1)(B)(B) Instant Destroy target nonblack creature. Its controller loses 2 life. Nighthaze Mana Cost - (B) Sorcery Target creature gains swampwalk until end of turn. Draw a card. Sanguine Bond Mana Cost - (3)(B)(B) Enchantment Whenever you gain life, target opponent loses that much life. =============================================================================== Section 3.2 - Old Deck Unlockables =============================================================================== The original eight decks for Duels of the Planeswalkers received three new cards each with the release of the second expansion. On the X-Box 360 version you can begin unlocking these cards with the multiplayer update; that is, you do not need the full version of the DLC to unlock the cards for the existing decks. If you also have the first expansion, Duel the Dragon, then those three decks that were added also received three new cards each. Again, you only need have the multiplayer update to begin unlocking those cards. For each of the cards listed below, a number appears in paranthesis next to it. This number indicates how many wins with the deck you must earn before unlocking said card. The new cards do not unlock until you have already earned all of a deck's original cards from the base game. Garruk Wildspeaker - Teeth of the Predator ------------------------------------------ (21) Primeval Light Mana Cost - (3)(G) Sorcery Destroy all enchantments target player controls. (22) Bestial Menace Mana Cost - (3)(G)(G) Sorcery Put a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token onto the battlefield. (23) Beastmaster Ascension Mana Cost - (2)(G) Enchantment Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5. Chandra Nalaar - Hands of Flame ------------------------------- (21) Goblin Artillery Mana Cost - (1)(R)(R) Creature - Goblin Warrior (T) - Goblin Artillery deals 2 damage to target creature or player and 3 damage to you. (22) Claws of Valakut Mana Cost - (1)(R)(R) Enchantment - Aura Enchanted creature gets +1/+0 for each Mountain you control and has first strike. (23) Goblin Chieftain Mana Cost - (1)(R)(R) Creature - Goblin Haste. Other Goblin creatures you control get +1/+1 and have haste. 2/2 Elspeth Tirel - Wings of Light ------------------------------ (21) Excommunicate Mana Cost - (2)(W) Sorcery Put target creature on top of its owner's library. (22) Kor Sanctifiers Mana Cost - (2)(W) Creature - Kor Cleric Kicker (W) When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment. 2/3 (23) Baneslayer Angel Mana Cost - (3)(W)(W) Creature - Angel Flying, first strike, lifelink, protection from Demons and from Dragons 5/5 Liliana Vess - Eyes of Shadow ----------------------------- (21) Hideous End Mana Cost - (1)(B)(B) Instant Destroy target nonblack creature. Its controller loses 2 life. (22) Cunning Lethemancer Mana Cost - (2)(B) Creature - Human Wizard At the beginning of your upkeep, each player discards a card. 2/2 (23) Xathrid Demon Mana Cost - (3)(B)(B)(B) Creature- Demon Flying, Trample. At the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature's power. If you can't sacrifice a creature, tap Xathrid Demon and you lose 7 life. 7/7 Jace Beleren - Thoughts of the Wind ----------------------------------- (21) Into the Roil Mana Cost - (1)(U) Instant Kicker (1)(U) Return target nonland permanent to its owner's hand. If Into the Roil was kicked, draw a card. (22) Divination Mana Cost - (2)(U) Sorcery Draw two cards. (23) Sphinx of Lost Truths Mana Cost - (3)(U)(U) Creature - Sphinx Kicker (1)(U) Flying. When Sphinx of Lost Truths enters the battlefield, draw three cards. Then if it wasn't kicked, discard three cards. 3/5 Ajani Goldmane - Claws of Vengeance ----------------------------------- (19) Lightning Helix Mana Cost - (R)(W) Instant Lightning Helix deals 3 damage to target creature or player and you gain 3 life. (20) Kor Sanctifiers Mana Cost - (2)(W) Creature - Kor Cleric Kicker (W)
When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment. 2/3 (21) Titanic Ultimatum Mana Cost - (G)(G)(G)(R)(R)(W)(W) Sorcery Until end of turn, creatures you control get +5/+5 and gain first strike, lifelink, and trample. Nissa Revane - Ears of the Elves -------------------------------- (19) Nissa's Chosen Mana Cost - (G)(G) Creature - Elf Warrior If Nissa's Chosen would die, put it on the bottom of its owner's library instead. 2/3 (20) Elvish Eulogist Mana Cost - (G) Creature - Elf Shaman Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard. 1/1 (21) Immaculate Magistrate Mana Cost - (3)(G) Creature - Elf Shaman (T) - Put a +1/+1 counter on target creature for each Elf you control. 2/2 Sarkhan Vol - Scales of Fury ---------------------------- (19) Beast Hunt Mana Cost - (3)(G) Sorcery Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard. (20) Scarland Thrinax Mana Cost - (B)(G)(R) Creature - Lizard Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax. 2/2 (21) Vampiric Dragon Mana Cost - (6)(B)(R) Creature - Vampire Dragon Flying. Whenever a creature dealt damage by Vampiric Dragon this turn dies, put a +1/+1 counter on Vampiric Dragon. (1)(R) - Vampiric Dragon deals 1 damage to target creature. 5/5 Sarkhan Vol - Cries of Rage --------------------------- (18) Goblin Balloon Brigade Mana Cost - (R) Creature - Goblin Warrior (R) - Goblin Balloon Brigade gains flying until end of turn. 1/1 (19) Colossal Might Mana Cost - (G)(R) Instant Target creature gets +4/+2 and gains trample until end of turn. (20) Stonebrow, Krosan Hero Mana Cost - (3)(G)(R) Legendary Creature - Centaur Warrior Trample. Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn. 4/4 Jace Beleren - Mind of Void --------------------------- (15) Tome Scour Mana Cost - (U) Sorcery Target player puts the top five cards of his or her library into his or her graveyard. (16) Dispel Mana Cost - (u) Instant Counter target instant spell. (17) Planar Cleansing Mana Cost - (3)(W)(W)(W) Sorcery Destroy all nonland permanents. Tezzeret the Seeker - Relics of Doom ------------------------------------ (15) Executioner's Capsule Mana Cost - (B) Artifact (1)(B) (T) - Sacrifice Executioner's Capsule: Destroy target nonblack creature. (16) Font of Mythos Mana Cost - (4) Artifact At the beginning of each player's draw step, that player draws two additional cards. (17) Master of Etherium Mana Cost - (2)(U) Artifact Creature - Vedalken Wizard Master of Etherium's power and toughness are each equal to the number of artifacts you control. Other artifact creatures you control get +1/+1. */* =============================================================================== Section 3.3 - Achievements / Trophies =============================================================================== The second expansion to Duels of the Planeswalkers adds three achievements to the X-Box 360 version and three trophies to the Playstation 3 version. Both versions of the game have the same achievements/trophies. Everything at Stake ------------------- Silver Trophy / 20 Gamerscore "Defeat Sorin Markov in the single-player campaign (Expansion 2)." This achievement is your basic "beat the game" achievement. Defeat all eight opponents in the Master of Shadows campaign to earn it. Alternately, if for whatever reason you have already completed the campaign but the achievement did not unlock, you only have to defeat Sorin Markov himself for it to unlock; normally you would have to beat the other four opponents to unlock the fight however. Last One Standing ----------------- Silver Trophy / 15 Gamerscore "Win a 3- or 4-player Xbox LIVE / Playstation Network match." This achievement can be earned by downloading the multiplayer expansion without a full purchase. To earn it, simply win a match online on your console of choice. Overflowing Harvest ------------------- Silver Trophy / 15 Gamerscore "Put 8 lands onto the battlefield in one turn." Ostensibly you could earn this with only the multiplayer component, but I am not sure if it actually is possible. I have read online that some people have unlocked this in a match, but the best way to do this is to load the fifth challenge of the new challenges. From there, play Harrow and pick two forests. Play your second Harrow, sacrifice the lands you tapped to pay for it, and pick your third forest in the deck and another land. Sacrifice Khalni Heart Expedition and put two more lands, doesn't matter what kind, into the field. Now cast Summoner's Pact and pick Eternal Witness. Use the Elvish Piper's tap ability and put Eternal Witness in play. When her ability activies, take a Harrow back and cast it to get two more lands and your achievement. =============================================================================== Section 4.0 - Copyrights =============================================================================== Magic: The Gathering is (c) Wizards of the Coast Magic: The Gathering Duels of the Planeswalkers is (c) Stainless Games