~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ . . . . ! ! ! ! ! ! H I D D E N M Y S T E R I E S : ! ! . . . . ~+~+~+ ~+~+~+~+~+~+~+~+~+~ ~+~+~+~ ~+~+~ . . . . ! ! V A M P I R E S E C R E T S ! ! ! ! ! ! . . . . ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ .Walkthrough/FAQ, Version 1.1, for the Nintendo DS version of the game .Last Updated - 9/21/2010 .By Ashlar79 (red13ut@gmail.com) .Copyright (c)2010 Jeff Allred. All rights reserved. ~o&) V (&o~ ~o~&~o~&( T A B L E O F C O N T E N T S )&~o~&~o~ 1. Cast of Characters 2. The Donnelly Mansion 3. Miss Pennywell's Shop 4. The Burning Church 5. An Empty Grave 6. Light in the Darkness 7. Blood Bank Robbery 8. Room 102 9. The Mansion Revisited 10. Secrets of the Swamp 11. Perils in the Castle 12. List of Items ~o&) 1 (&o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ! ! . C A S T O F C H A R A C T E R S . ! ! ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ~ CLAIRE DONNELLY: An accomplished businesswoman who suffers from unexplained headaches and odd visions. She returns home to Savannah, Georgia, to seek respite from her life in the city. ~ ROSE DONNELLY: Claire's beloved aunt and caretaker of the old family mansion. ~ MISS PENNYWELL: A local fortune teller whom appears to have offered aid to Aunt Rosie. ~ DEVIN GRAMM: A mysterious stranger who aids Claire on her journey through the Savannah night. ~o&) 2 (&o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ! ! . T H E D O N N E L L Y M A N S I O N . ! ! ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ Check the front door to find a note from Aunt Rosie. The door is locked; you'll need to solve a hidden-object puzzle to find the key which the note refers to. Tap the area to the right of the porch to begin the puzzle. HIDDEN-OBJECT PUZZLES: To solve hidden-object puzzles, simply find and tap all of the objects on the upper-screen list. You can easily navigate the scene using the directional pad. If you get stuck, just tap the magnifying glass in the corner for a hint. Once you've found all of the hidden objects, you'll usually receive one or more objects to aid you on your journey. In this case, you'll get the front door key. Back at the front door, open your inventory and use the key in the door lock and enter the house. In the foyer, tap the lamp to get the butter knife. The closet door can't be opened yet, and if you look at the wall above the stairs you'll notice a spot where a painting used to be. Head upstairs to the first floor landing and use the butter knife to open the jammed drawer, in which you'll find a light bulb. Don't worry about the clock puzzle just yet... Instead, head to the right and investigate the bedroom. Use the bulb in the lamp to reveal the clue "120." Before leaving the room, solve the hidden-object puzzle by the nightstand to score a book about Savannah and a painting. Return to the foyer and use the painting on the wall above the stairs. PAINTINGS PUZZLE: Simply arrange the four paintings in seasonal order (just as they're listed in the Savannah book): spring, summer, fall, winter. Now the closet door is unlocked, so enter it and solve another hidden-object puzzle to get the oilcan. Head back upstairs to the clock in the hall and tap it to find another puzzle. CLOCK PUZZLE: Arrange the hands to read 1:20, the time indicated by the clue you saw earlier in the bedroom. Grab the bird from the clock and go left to a set of double doors. Place the cuckoo bird on the empty branch to the left of the doors and enter the study. Use the oilcan on the ladder and take the diary from atop the bookcase. To open the diary, you'll have to solve another puzzle. DIARY PUZZLE: Look at the four shapes on the right edge of cover. You'll need to find and tap these four shapes in cover's design. The diary shines a bit of light on where your aunt may be, so Claire travels there next. ~o&) 3 (&o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ! ! . M I S S P E N N Y W E L L ' S S H O P . ! ! ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ Check the appointment book; you'll see that your aunt recently visited the shop. Look inside the gumball machine to find a quarter. Enter Pennywell's office and take a look around. Put the quarter in the crane game and receive a voodoo doll. Go through the door to the right and you'll find yourself in the stockroom. Check the shelves and solve the hidden-object puzzle there to get a book on voodoo and the date stamper. Return to the shop entry, use the stamper on the inkpad then stamp the appointment book. The numbers you'll see, 2593, are the combination to the locked cabinet in the office. Unlock the cabinet and look inside to find another hidden-object puzzle; complete it to find a pair of wire cutters. Now go back to the stockroom and use the cutters on the exposed wires to the right of the door. Exit the shop and look in the overturned trash can to find an old radio, which contains batteries. Back in the stockroom, check out the door on the left. VOODOO PUZZLE: Using the voodoo book, translate the symbols in each of the three colored circles. The three clues you need to solve this puzzle are Green: Left Leg, Red: Head, and Blue: Torso. Place the corresponding pins into their correct place on the doll and you'll be granted access Miss Pennywell's reading room. Use the batteries on the flashlight lying on the side table, then return to the the back alley and use the flashlight on the dumpster. Solving another hidden- object puzzle will give you the wind-up crank. Use it on the jack-in-the-box in Pennywell's office. Take the tarot cards from the jack-in-the-box and use them on the crystal ball in the reading room. TAROT PUZZLE: The object of the tarot card puzzle is to match the cards up to their corresponding section on the wheel. The red cards need to be in the Cups section, blue in the Swords, purple in the Pentacles, and green in the Swords area. To accomplish this you must move cards into the four empty slots in the center of the wheel and rotate the wheel to place the cards into their correct groups of three. The cards must also be in the correct order within each group: 1,2,3, AND each group must be separated by an empty slot. ~o&) 4 (&o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ! ! . T H E B U R N I N G C H U R C H . ! ! ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ First head into the chapel, approach the altar and tap the bowl to find a new hidden-object puzzle; solve the puzzle to get the chalice. Return to the church entryway and use the chalice on the font to fill it. Back in the chapel, go right and douse the flames with the water-filled chalice. Now look in the confessional to find sheet music. Also check the open book lying on the chair to find a number for a hymnal board. Go back one screen, head left and look behind the organ to find the candles. Place the hymnal number on the hymnal board to get the stained glass piece, which you need to place in the window of the door in the church entryway. STAINED GLASS PUZZLE: The aim here is to swap the jumbled glass pieces to form a complete image. The only tricky part here is that each piece can only be swapped with an adjacent piece. Enter the coat closet and solve the hidden-object puzzle there to score a candle lighter. Go back to the altar, place the candles in the wall sconces, use the candle lighter on the lit candles, then use it to light the unlit candles. Now check the secret compartment to find the sacristy key. Use the key on the locked door, enter the sacristy and tap the drawer for another hidden-object puzzle. Solving this one will earn you an organ pipe and a hymnal. Return to the organ, fit the pipe into the empty spot and place the sheet music on the organ. Tap the organ and you'll find another puzzle. ORGAN PUZZLE: The aim of this puzzle is to play the correct sequence of notes on the organ, as shown by the sheet music. If you need a hint, look in the hymnal for a guide to the keys. Take the map piece you find to the map located in the sacristy and fit it into place. ~o&) 5 (&o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ! ! . A N E M P T Y G R A V E . ! ! ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ Tap the gate and rotate the two symbols to read "E-W" (for Ellis Whitmore). Enter the cemetery and head to the arch monument; tap on it to find another hidden-object puzzle, for which you'll be rewarded with a chisel. Take the brick from the base of the arch as well. Go to the shed now and use the brick on the padlock to gain entrance. Check the shelf and solve another hidden- object puzzle to receive the book on Romania and a crowbar. Return to the front gate and use the chisel on the loose brick to the right of the gate; you'll find a metal peg. Take the peg to the mausoleum and use it on the door to uncover a puzzle. DOOR PUZZLE: Here you must slide all of the metal rods into the doorway, keeping in mind that moving one rod may move other rods as well. Try each rod to see how it affects the other rods in the doorway. If you're stumped, number the rods from 1 to 5 beginning with the top and tap them in this order: 2-2-4-4-3-3-5-1-1-2-1 Enter the mausoleum now and take the screwdriver. Pry away the boards from the window using the crowbar, then take a look at the next puzzle. STAINED GLASS WINDOW PUZZLE: The matching hexagons puzzle is one best solved by process of elimination, starting with the center hexagon and working your way outward. If you're stuck, here's the solution: RBW WBG B = Blue GYG RYR G = Green WBG GYR RBP W = White GBP RBG WBR P = Purple PYR GYW Y = Yellow RYP WYG R = Red WBR PBW GBY YBR WBP GBW RYW PYG WYR GYP GBW RBG PBR PBG GYR RBW GYG RYR WBR GBW Grab the ruby, take it outside and fit it into the snake statue on the mausoleum fence. Tap the fence to reveal another hidden-object puzzle; solve it to receive the shovel head. Go back to the shed and use the screwdriver to unscrew the head from the rake hanging on the wall. Take the rake handle and you'll have a complete shovel. Now return to the arch monument and dig up the fresh grave to the left of the arch. Use the crowbar to open the casket; tap it to find that it's strangely empty. ~o&) 6 (&o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ! ! . L I G H T I N T H E D A R K N E S S . ! ! ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ First get the pile of shingles lying near the sign, then head to the dock. Take the oar from the boat and pull the rope to reveal a lobster trap, which contains a set of gears that you'll need later. Enter the lighthouse now and have a look around. Tap the chair to open another hidden-object puzzle, which will gain you a fishing pole. Go through the door to the left and up the stairs to the second floor. Take a lure from the open tackle box and it will automatically be added to your fishing pole. Tap the chair to find a saw. Now return to the workroom downstairs and place the oar in the workbench clamp, then use the saw on it. Take the oar pieces to the stairs and use them on the broken ladder lying on the ground, then take the ladder with you. Also while you're here, look at the hole in the floor and use the fishing pole to retrieve the switchblade from it. Now you need to go back outside and use the ladder on the portion of the roof missing shingles, then place the pile of shingles there. SHINGLES PUZZLE: Simply fit the colored shapes so that they all fit within the space provided. Here's the solution: P P P P G G G G B = Blue P P P R G Y Y G G = Green T T O R R Y V V O = Orange T T O R R Y V V R = Red T O O R R Y Y B Y = Yellow T O O R B B B B P = Pink V = Violet T = Turquoise Now head back to the dock and use the switchblade on the rope holding the door shut. Enter the boathouse and solve another hidden-object puzzle to gain the book on chemistry and a boat hook. Return to the 2nd floor and use the boat hook on the trap door overhead. Go up to the 3rd floor and grab the fuses lying on the ground, then use the gears on the lighthouse mechanism. GEARS PUZZLE: You need to place the gears so that the mechanism works properly. Your gears come in three different sizes, and you can use more than one of the same size. Begin by placing a large gear at the bottom left, just above the gear that's already spinning. Next put a medium gear to the right of it, and a small gear above the medium one. Place another medium gear above that, and a large gear to the upper-left of the medium one. Return to the workroom and place the fuses in the fuse box. FUSE PUZZLE: The aim here is to match all the colored fuses with slots of the same color, AND have the numbers in each column of fuses total 100. Switch fuse positions by tapping one fuse then another to swap them. If you need help, here's a solution: 26 15 32 8 37 17 35 16 21 12 4 6 19 28 24 Head back up to the 3rd floor to complete the lighthouse portion of the game. ~o&) 7 (&o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ! ! . B L O O D B A N K R O B B E R Y . ! ! ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ Take the skeleton hand and coffee pot from the reception desk, then head back to the hallway. Get the towel from the linen basket here and tap on the restroom for another hidden-object puzzle, which will garner you the cleaning solution. Head left, to the blood bank, and use the coffee pot on the lab equipment. HYDROCHLORIC ACID PUZZLE: Your goal here is to combine the chemicals in the correct order to create hydrochloric acid. Use the chemistry book found at the lighthouse for help. To make the acid correctly, select the component chemicals in this order: H, O, BR, F, Cl. Return to the hall and go forward, to the courtyard, and take the envelope from the table. Also take the broken bone from the trash receptacle. If you're ready for another hidden-object puzzle, tap the fountain. Solving the puzzle will win you the surgical tape, which will repair the broken bones, and a book on ancient Greece. Go back to the blood bank, use the taped bone and skeleton hand on the skeleton, and take the torn paper from its mouth. Now go back to the hallway and turn right, to the patient room. Get the medical chart from the table. Use the cleaning solution on the lightbox, then finish cleaning it using the towel. Use the envelope on the lightbox to get another piece of torn paper. A third piece of torn paper can be obtained by using the pot of acid on the fire box in the hallway. To get the fourth numbered piece of paper, return to the reception desk and use the medical chart on the file cabinet. FILE CABINET PUZZLE: You need to arrange the mixed-up files in their correct order, first by color (red being first) then alphabetically by letter. Remember that first in a file cabinet means toward the front of the drawer. The solution looks like this: OLS MUN MUJ ALV WEI KIR KAN HOU SMO NYE GOD BER Now go back to the blood bank and look at the door keypad. DOOR CODE PUZZLE: To enter the correct code, arrange the torn paper pieces to fit like a jigsaw puzzle. You should come up with the code 5-7-4-3. Tap the empty blood bags to be transported to the next location in our story. ~o&) 8 (&o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ! ! . R O O M 1 0 2 . ! ! ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ Your first stop here should be the pool, where you'll find the pool net head. Tap the pipe housing behind the pool for another hidden-object puzzle, solving which will earn you a can of spray paint. Enter the hotel and grab the power cord from the chair and paint scraper from the desk. Take a look at the fish in the tank and remember what it looks like for later. Look at the security camera above the doorway and use the spray paint on it, then head back to the office. Click the filing cabinet and solve another hidden-object puzzle to get some paper clips and a book about fish. Use the power cord on the CPU, which you can now power on, but you'll need a password to unlock it. COMPUTER PUZZLE: Here you must guess the password to the computer. Remember that fish in the motel lobby? Look it up in the fish book you found in the office. If you're still having trouble figuring it out, the password is "angelfish." Check out the guest log and particularly room 102. When you're finished, go back outside and use the paper clips on the door to room 102. LOCK PICK PUZZLE: The goal of this puzzle is to use the paperclilp to press in the tumblers all the way without pushing them in too far. If you do push them too far, they'll fall back to their original position. Tap a tumbler to select it, then tap it again when the meter reaches the level of pressure you want to apply, red being the maximum. This puzzle is basically a matter of trial and error. I found it a good rule of thumb to stay within the green zone as much as possible. Inside room 102, tap the open suitcase and solve another hidden-object puzzle which will award you with an ice pick. In the bathroom, take the shower curtain rod, which will complete your pool net. Use the paint scraper to remove the wallpaper from the mirror, then go outside to the parking lot and use the ice pick on the ice machine. Look inside to find a hammer, which you'll use back in room 102 to remove the curtain from the window. Now return to the pool and fish out the small key from the bottom using the pool net. Unlock the safe in room 102 with the small key to end the chapter. ~o&) 9 (&o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ! ! . T H E M A N S I O N R E V I S I T E D . ! ! ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ First take the pliers from the table, then head outside and down to the cellar. Tap the furnace pipe and solve a hidden-object puzzle to earn a pool rack and the rancher's manual. Check out the animal skull; use the pliers to pull the teeth from it. Return to the foyer and use the teeth on the lion's head above the door, then enter the dining room. Click the table and solve a hidden- object puzzle; you'll be rewarded with a water pitcher. Go through the door to the billiard room and tap the bar stools for another hidden-object puzzle. This time, you'll earn a faucet knob. Grab a pool cue from the wall as well. Use the pool rack to rack the balls and solve another puzzle: BILLIARDS PUZZLE: Arrange the balls so that each edge of the triangle adds up to the same number. Swap balls by tapping them. Hint: The number you're shooting for is 50. Here's one solution: 13 7 8 15 1 5 3 6 2 10 12 9 11 4 14 Now use the pool cue on the racked balls and take the snow globe from the floor. Go back out to the front porch, use the faucet knob on the water faucet there, then fill the empty pitcher. Take it back in to the dining room and use it on the empty pitchers. PITCHERS PUZZLE: The aim of this puzzle is to fill each vase with the correct object to form a sequence of different column heights. Check your book on ancient Greece for the key to solving it. If you're having trouble, here's the solution: number the vases from left to right and fill each with the following items. 1: Flower bouquet 2: Single rose 3: Blue pebbles 4: Water Be sure to take the left arm from the drawer below the vases. Now go back to the foyer and head upstairs to the study. Place the snow globe on the pedestal there and take the right arm from the drawer. Return to the billiard room and attach both arms to the figurine by the chair to get the pendant. Go back down to the cellar now and fit the pendant onto the large trunk's clasp. Take the pile of books from inside. The books will be used on the bookshelf in the study, which will open another puzzle. BOOKSHELF PUZZLE: Here you need to group all books of the same color together. To do this, you must swap groups of books by tapping them; groups of books can only be swapped if they have the same number of books, or if they're side by side (groups can have differing numbers of books). It doesn't matter which color groups go where, just work on one color group at a time. Take a look at the map that's revealed and you'll find yourself at yet another spooky location. ~o&) 10 (&o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ! ! . S E C R E T S O F T H E S W A M P . ! ! ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ Start this area by going inside the camper and tapping on the table to find another hidden-object puzzle. This one will award you with an airboat throttle and the Notre Dame book. Exit the camper and go forward, to the signpost. Tap the plant to the left for another hidden-object puzzle, from which you'll get a pick axe. Head left now, to the bridge, and get the rope lying to the right of it. Return to the camper and take a look at the garage. Use your pick axe on the boulder blocking the doorway. Step inside and tap the work bench for another hidden-object puzzle, which will earn you a stool. Tap the wall chart for another puzzle. KNOT PUZZLE: To solve this puzzle, stop the spinning wheels so that they show the steps to tying a lasso knot in the correct order. Check the rancher's manual you found earlier back at the mansion to see what the three steps look like. Solving the puzzle will transform your rope to a lasso. Now go back to the signpost, head right to the dock, and take a look at the airboat. Use your airboat throttle on it to blow away the nearby reeds, then use the lasso on the newly revealed boat. Grab the cage from inside the boat, then go back to the camper. Inside, look at the snake and use the cage on it. Now you should have the snake catcher. Return to the signpost, use the stool on it, then use the snake catcher to score the machete. Go left, to the bridge, and use the machete on the foliage to the left to reveal a path. Follow it to a crank mechanism, which you should tap to extend the bridge. Exit and go across the bridge to end the chapter. ~o&) 11 (&o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ! ! . P E R I L S I N T H E C A S T L E . ! ! ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ Enter the cell to the right and take the mace. Exit the dungeon to the ground floor hall and go upstairs to the second-floor hall. Examine the table here and pick up the mirror shards. Take the stairs up the the 3rd floor hall; take the Scorpio coin from the table and move forward, to the master bedroom. Take the clock face from the pillow and use the mirror shards on the mirror frame. MIRROR PUZZLE: Repair the mirror by placing the shards correctly within the frame, like a jigsaw puzzle. When you put a piece in the right place, it will lock into position. Grab the mural piece from the mirror when you finish. Go through the double doors to the balcony and get the trowel from the plant. Tap on the wall gate for another dialogue scene, then examine the gate mechanism built into the balcony. Exit the master bedroom to the 3rd floor hall and go to the far right; you'll find yourself in the archery room. Take the helmet lying on the table and use the mace on the coat of arms. Go back down to the 2nd floor hall and take the door on the right, which leads to the banquet hall. Use the helmet on the suit of armor to get the sword. Go through the double doors in the back and grab the bar of soap by the sink, then tap the oven for a hidden-object puzzle, which earns you a torch. Take the sword up to the archery room and place it on the coat of arms. COAT OF ARMS PUZZLE: Tap each section of the crest till you see the correct component symbol of the Romanian crest. If you need help, look at the book about Romania which was found at the cemetery. Here's the solution: Eagle Cow Lion Eagle Two fish Solving the puzzle gets you a fire poker. Exit the archery room and head back down to the ground floor hall and put the clock face on the grandfather clock, then take the hook from near the chimes. Now go to the far left to the wine cellar. Tap the shelves to find another hidden-object puzzle, which will earn you a vine; this will automatically join with the hook to form the grappling hook. Now go back upstairs to the 2nd floor hall and enter the door on the left, which leads to the ballroom. Tap the drums to open a hidden-object puzzle, which will gain you a bell and a book about chess. Use the grappling hook on the animal head near the chandelier to get the left antler. Exit through the double doors to the courtyard and examine the ground; use the trowel to dig up the dirty statue. Now return to the ground floor hall and go to the coffin room, to the far right. Fit the mural piece into the mural; take the right antler from the hidden compartment. Go back to the 2nd floor hall and use both antlers on the moose head above the doorways; take the lever from its mouth. Return to the ground floor hall and enter the room to the right of the stairs, the washroom. Use the bar of soap on the tub, then put the dirty statue in the tub. Take the newly cleaned statue to the table in the middle of the ground floor hall and fit it into place. Grab the black queen from the hidden compartment. Return to the 3rd floor hall and take the far-left doorway, which leads to the game room. Use the torch on the wall near the painting and enter the hidden passage to the ballroom balcony. Take the sun pendant lying there, go back to the 3rd floor hall and use it above the barred doorway on the left. Now tap the doorway for another hidden-object puzzle, this one earning you a box cutter. Take it to the 2nd floor hall and use it on the box lying on the table to get a bunch of pipes. Return to the washroom and use the pipes on the wall there. PIPES PUZZLE: Arrange the pipe segments so that water can flow between the two pipes on the edges of the screen. To do this, tap each pipe segment to rotate it into the position you want. Keep in mind that all segments must be connected to one another and there can't be any open ends. Here's the solution: XXX-XXX-XX XX-XXX-XXX-XX X = Pipe X X X X -/| = Connection between pipes | | | | X X X X XX-XXX-XX XX-XXX-XX X X | | X X X XX-XX XX-XXX-XX X X X X | | | | X X X X X XX-XXX-XX XX-XX X X X X X | | | | | X X X X X XX-XX XX-XXX-XX XX-XXX Solving the puzzle will activate the courtyard foundtain, so go there now and find the tongs that should be there. Return to the game room and use the fire poker on the blazing fireplace, then use the tongs to retreive the key from it. Take the key down to the dungeon and unlock the cell on the left to encounter a hidden-object puzzle. Solve it to get the moon pendant. Take it up to the 3rd floor hall and use it above the barred doorway on the right, in which you'll find the second lever. Return to the banquet hall and use the Scorpio coin on the stone plaque on the wall. ZODIAC PUZZLE: The object of this puzzle is to group the zodiac symbols into two main categories: man and animal. Two of the symbols will fit both categories and should be placed in the overlap section. It doesn't matter where the symbols are placed. If you're not sure which goes where, here's some help: MAN: Twins (Gemini) Water bearer (Aquarius) Warrior (Aries?) Man with scales (Libra) Discus thrower (??) Archer (??) ANIMAL: Crab (Cancer) Scorpion (Scorpio) Sea goat (Capricorn) Bull (Taurus) Lion (Leo) Two fish (Pisces) BOTH: Mermaid (??) Centaur (Sagittarius) You'll be rewarded for your effort with the decoder card for the Notre Dame book. Go back down to the coffin room and use the bell on the wall there, which will activate a puzzle. BELLS PUZZLE: Play the bells in the correct order to unlock a secret. To find out the right sequence, place the decoder card in the top left corner, where it will lock into position. The correct sequence is E-C-A-D. Look in the open coffin for another hidden-object puzzle. This one will land you the white queen, which should complete your pair if you got the black queen earlier. Now return to the game room and use the pair of queens on the chess board. CHESS PUZZLE: To solve this puzzle, you need to place all eight queens on the board so that no queen attacks another. If you aren't sure how the queen can attack in chess, check the chess book you found earlier in the ballroom. Here's one possible solution: |x|Q|x| |x| |x| | x = black space | |x| |x| |x|Q|x| Q = queen |x| |Q| |x| |x| | | |x| |x| |Q| |x| |x| |x| |x| |x|Q| | |x| |x|Q|x| |x| |Q| |x| |x| |x| | | |x| |Q| |x| |x| Take the corkscrew from the drawer and head back down to the wine cellar. Use it to open the wine bottle and get the third and final lever. Now go back to the bedroom balcony and use all three levers on the gate mechanism. GARDEN PATH PUZZLE: Tap the rings to create a path to the exit. Tapping each ring will move two rings at a time; this puzzle is mostly a matter of trial and error. Tapping the outer ring moves the center two rings, tapping the middle ring moves the outer two, and tapping the center ring moves it and the outer ring. Work on getting the light gray exit paths toward the top of the screen. After solving the puzzle, watch the closing scene and congratulate yourself on completing the game! ~o&) 12 (&o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ! ! . L I S T O F I T E M S . ! ! ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ ~o~&~o~&~o~&~o~&~o~ THE MANSION (1) .WHERE FOUND. .WHERE USED. ________________________ ________________________ _____________________ ~ Key Front porch Front door ~ Butter knife Foyer First floor landing ~ Light bulb First floor landing Bedroom ~ Savannah book Bedroom Foyer ~ Painting Bedroom Foyer ~ Oilcan Foyer closet Study ~ Cuckoo bird First floor landing Study doors ~ Aunt Rosie's diary Study Study ________________________ ________________________ _____________________ PENNYWELL'S SHOP .WHERE FOUND. .WHERE USED. ________________________ ________________________ _____________________ ~ Quarter Shop entry Pennywell's office ~ Voodoo doll Pennywell's office Stockroom ~ Voodoo book Stockroom Stockroom ~ Date stamper Stockroom Shop entry ~ Wire cutters Pennywell's office Stockroom ~ Batteries Shop alley Reading room ~ Flashlight Reading room Shop alley ~ Wind-up crank Shop alley Pennywell's office ~ Tarot cards Pennywell's office Reading room ________________________ ________________________ _____________________ THE CHURCH .WHERE FOUND. .WHERE USED. ________________________ ________________________ _____________________ ~ Chalice Altar Confessional ~ Sheet music Confessional Organ ~ Hymnal number Confessional Organ ~ Candles Organ Altar ~ Stained glass piece Organ Church entryway ~ Candle lighter Coat closet Altar ~ Sacristy key Altar Altar ~ Organ pipe Sacristy Organ ~ Map piece Organ Sacristy ________________________ ________________________ _____________________ THE CEMETERY .WHERE FOUND. .WHERE USED. ________________________ ________________________ _____________________ ~ Chisel Arch monument Cemetery gate ~ Brick Arch monument Storage shed ~ Romania book Storage shed Castle archery room ~ Crowbar Storage shed Arch monument ~ Metal peg Cemetery gate Mausoleum door ~ Screwdriver Mausoleum Storage shed ~ Ruby Mausoleum Mausoleum fence ~ Shovel head Mausoleum fence Storage shed ~ Shovel Storage shed Arch monument ________________________ ________________________ _____________________ THE LIGHTHOUSE .WHERE FOUND. .WHERE USED. ________________________ ________________________ _____________________ ~ Pile of shingles Lighthouse porch Lighthouse porch ~ Fishing pole Lighthouse workroom Lighthouse stairs ~ Oar Dock Lighthouse workroom ~ Gears Dock Lighthouse 3rd floor ~ Lure Lighthouse 2nd floor Lighthouse 2nd floor ~ Saw Lighthouse 2nd floor Lighthouse workroom ~ Oar pieces Lighthouse workroom Lighthouse porch ~ Ladder Lighthouse stairs Lighthouse porch ~ Switchblade Lighthouse stairs Dock ~ Chemistry book Boathouse Hospital blood bank ~ Boat hook Boathouse Lighthouse 2nd floor ~ Fuses Lighthouse 3rd floor Lighthouse workroom ________________________ ________________________ _____________________ THE HOSPITAL .WHERE FOUND. .WHERE USED. ________________________ ________________________ _____________________ ~ Skeleton hand Reception desk Blood bank ~ Coffee pot Reception desk Blood bank ~ Towel Hallway Patient room ~ Cleaning solution Hallway restroom Patient room ~ Pot of acid Blood bank Hallway ~ Envelope Hospital courtyard Patient room ~ Broken bones Hospital courtyard W/ surgical tape ~ Surgical tape Hospital courtyard W/ broken bones ~ Taped bone Hospital courtyard Blood bank ~ Ancient Greece book Hospital courtyard Mansion dining room ~ Medical chart Patient room Reception desk ~ Torn paper (4) Blood bank Blood bank ~ Torn paper (3) Patient room Blood bank ~ Torn paper (7) Hallway Blood bank ~ Torn paper (5) Reception desk Blood bank ________________________ ________________________ _____________________ THE MOTEL .WHERE FOUND. .WHERE USED. ________________________ ________________________ _____________________ ~ Pool net head Pool Room 102 bathroom ~ Spray paint Pool Front desk ~ Power cord Front desk Motel office ~ Paint scraper Front desk Room 102 bathroom ~ Paper clips Motel office Parking lot ~ Fish book Motel office Motel office ~ Ice pick Room 102 Parking lot ~ Pool net Room 102 bathroom Pool ~ Hammer Parking lot Room 102 ~ Small key Pool Room 102 ________________________ ________________________ _____________________ THE MANSION (2) .WHERE FOUND. .WHERE USED. ________________________ ________________________ _____________________ ~ Pliers Foyer Cellar ~ Pool rack Cellar Billiard room ~ Rancher's manual Cellar Swamp garage ~ Teeth Cellar Foyer ~ Empty water pitcher Dining room Front porch ~ Faucet knob Billiard room Front porch ~ Pool cue Billiard room Billiard room ~ Snow globe Billiard room Study ~ Water pitcher (full) Front porch Dining room ~ Left arm Dining room Billiard room ~ Right arm Study Billiard room ~ Pendant Billiard room Cellar ~ Pile of books Cellar Study ________________________ ________________________ _____________________ THE SWAMP .WHERE FOUND. .WHERE USED. ________________________ ________________________ _____________________ ~ Airboat throttle Camper Airboat dock ~ Notre Dame book Camper Castle coffin room ~ Pick axe Signpost Garage ~ Rope Bridge Garage ~ Stool Garage Signpost ~ Lasso Garage Dock ~ Cage Dock Camper ~ Snake catcher Camper Signpost ~ Machete Signpost Bridge ________________________ ________________________ _____________________ THE CASTLE .WHERE FOUND. .WHERE USED. ________________________ ________________________ _____________________ ~ Mace Dungeon cell Archery room ~ Mirror shards 2nd floor hall Master bedroom ~ Scorpio coin 3rd floor hall Banquet hall ~ Helmet Archery room Banquet hall ~ Sword Banquet hall Archery room ~ Clock face Master bedroom Ground floor hall ~ Mural piece Master bedroom Coffin room ~ Trowel Bedroom Balcony Courtyard ~ Bar of soap Kitchen Washroom ~ Torch Kitchen Game room ~ Hook Ground floor hall Wine cellar ~ Right antler Coffin room 2nd floor hall ~ Vine Wine cellar Wine cellar ~ Grappling hook Wine cellar Ballroom ~ Left antler Ballroom 2nd floor hall ~ Bell Ballroom Coffin room ~ Chess book Ballroom Game room ~ Dirty statue Courtyard Washroom ~ Monkey statue Washroom Ground floor hall ~ Black queen Ground floor hall W/ white queen ~ Lever (1) 2nd floor hall Bedroom Balcony ~ Fire poker Archery room Game room ~ Sun pendant Ballroom 3rd floor hall ~ Box cutter 3rd floor hall 2nd floor hall ~ Pipes 2nd floor hall Washroom ~ Tongs Courtyard Game room ~ Key Game room Dungeon ~ Moon pendant Dungeon 3rd floor hall ~ Lever (2) 3rd floor hall Bedroom balcony ~ White queen Coffin room W/ black queen ~ Pair of queens GF hall/ coffin room Game room ~ Corkscrew Game room Wine cellar ~ Lever (3) Wine cellar Bedroom balcony